Heroes of Umbra Changelog
What's new in Heroes of Umbra 1.06b
May 5, 2015- Features:
- You can now specify the max number of players by using the maxPlayers field in your settings.ini file. (eg., maxPlayers=10) (thanks Mark K.)
- Audio volume and pan is now dynamic. Sounds further away should be quieter and panned according to their position relative to the player. (thanks IBPX)
- Death text has been added for spikes/lava/falling (thanks Neo)
- The fans now have a slightly wider area of effect.
- Midair movement mechanics have been adjusted. Players have less inertia now so knockbacks are less penalizing.
- A new quest line is available in the 4th town.
- Bugfixes:
- Increased time the Yeti is on the ground before he leaps away. (thanks Genma)
- Wind/music on the Yeti boss shouldn’t crap out if you leave or re-enter the map.
- Poison effects should work correctly.
- Reset potions won’t reset everyone’s stats/skills on the map. (thanks OUYACentral.TV)
- All six OUYA hotkeys should be available again. (thanks EldonMcGuinness)
- Screen should no longer occasionally be permanently black when you change maps. (thanks Genma/Ash/IBPX)
- The frog boss’s hypnosis attack should correctly cancel if you change maps. (thanks Genma/Ash)
- Transforming gear to one that should show hair. (eg Scouter) will now keep your hair, instead of flattening it like the original hairstyle. (thanks Alex S.)
- Transforming gear will correctly check to ensure you have enough money. (thanks Alex S.)
- The chest won from the Yeti boss won’t blow off the map. (thanks Alex S.)
- Reduced spawn rate of bosses. (thanks Alex S.)
- Other players should smoothly leave purgatory rather than glitch upwards.
New in Heroes of Umbra 1.05b (Mar 26, 2015)
- Fortune/Greed skills have been merged. Now the buff Fortune automatically gives you Greed’s improved pickup radius.
- Added new skill: Improved Backstab. Backstabs get a passive damage boost and even heal a percentage of damage dealt. This is to help pure Agile trees solo late game.
- Berserk no longer grants an attack speed boost. Making this stack with leech became incredibly imbalanced.
- Swords are now a bit stronger. This is to encourage physical types to not just spam Dagger/Leech.
- Improved support for GL1.0 (if you’re into that sort of thing)
- Blind has a slightly larger FOV
- Platforms are not as laggy. Finally!
- Improved enemy range: now enemies will appear further away from the player and on the minimap. This was reduced slightly to improve network throughput but I’m experimenting with making it a bit larger to see how it affects XP sharing, loot dropping, and general party play enjoyment.
- New icon (clearly the most important)
New in Heroes of Umbra 1.04b (Mar 10, 2015)
- Fixed a bug where the 4th boss’s minion wasn’t respawning.
- Balanced the 4th boss so he isn’t as hard. (For the record I still died about 20-30 times after making him easier…)
- Fixed an issue where players wouldn’t see some cutscenes after the boss if the game they were joined had already beaten the area.
- Added drops to the 4th boss.
- Added a new dagger drop from the Brobots in the 4th dungeon.
- Right-aligned prices in the shops so they don’t overlap for longer values.
- Fixed an issue where enemies could still see stealthed players.
- Viking skeles now use cyclone correctly.
- Poison now correctly damages enemies.
- Players shouldn’t be able to get stuck in purgatory falling forever (thanks Marvin!)
- A SECRET