Heroes of Umbra Changelog

What's new in Heroes of Umbra 1.06b

May 5, 2015
  • Features:
  • You can now specify the max number of players by using the maxPlayers field in your settings.ini file. (eg., maxPlayers=10) (thanks Mark K.)
  • Audio volume and pan is now dynamic. Sounds further away should be quieter and panned according to their position relative to the player. (thanks IBPX)
  • Death text has been added for spikes/lava/falling (thanks Neo)
  • The fans now have a slightly wider area of effect.
  • Midair movement mechanics have been adjusted. Players have less inertia now so knockbacks are less penalizing.
  • A new quest line is available in the 4th town.
  • Bugfixes:
  • Increased time the Yeti is on the ground before he leaps away. (thanks Genma)
  • Wind/music on the Yeti boss shouldn’t crap out if you leave or re-enter the map.
  • Poison effects should work correctly.
  • Reset potions won’t reset everyone’s stats/skills on the map. (thanks OUYACentral.TV)
  • All six OUYA hotkeys should be available again. (thanks EldonMcGuinness)
  • Screen should no longer occasionally be permanently black when you change maps. (thanks Genma/Ash/IBPX)
  • The frog boss’s hypnosis attack should correctly cancel if you change maps. (thanks Genma/Ash)
  • Transforming gear to one that should show hair. (eg Scouter) will now keep your hair, instead of flattening it like the original hairstyle. (thanks Alex S.)
  • Transforming gear will correctly check to ensure you have enough money. (thanks Alex S.)
  • The chest won from the Yeti boss won’t blow off the map. (thanks Alex S.)
  • Reduced spawn rate of bosses. (thanks Alex S.)
  • Other players should smoothly leave purgatory rather than glitch upwards.

New in Heroes of Umbra 1.05b (Mar 26, 2015)

  • Fortune/Greed skills have been merged. Now the buff Fortune automatically gives you Greed’s improved pickup radius.
  • Added new skill: Improved Backstab. Backstabs get a passive damage boost and even heal a percentage of damage dealt. This is to help pure Agile trees solo late game.
  • Berserk no longer grants an attack speed boost. Making this stack with leech became incredibly imbalanced.
  • Swords are now a bit stronger. This is to encourage physical types to not just spam Dagger/Leech.
  • Improved support for GL1.0 (if you’re into that sort of thing)
  • Blind has a slightly larger FOV
  • Platforms are not as laggy. Finally!
  • Improved enemy range: now enemies will appear further away from the player and on the minimap. This was reduced slightly to improve network throughput but I’m experimenting with making it a bit larger to see how it affects XP sharing, loot dropping, and general party play enjoyment.
  • New icon (clearly the most important)

New in Heroes of Umbra 1.04b (Mar 10, 2015)

  • Fixed a bug where the 4th boss’s minion wasn’t respawning.
  • Balanced the 4th boss so he isn’t as hard. (For the record I still died about 20-30 times after making him easier…)
  • Fixed an issue where players wouldn’t see some cutscenes after the boss if the game they were joined had already beaten the area.
  • Added drops to the 4th boss.
  • Added a new dagger drop from the Brobots in the 4th dungeon.
  • Right-aligned prices in the shops so they don’t overlap for longer values.
  • Fixed an issue where enemies could still see stealthed players.
  • Viking skeles now use cyclone correctly.
  • Poison now correctly damages enemies.
  • Players shouldn’t be able to get stuck in purgatory falling forever (thanks Marvin!)
  • A SECRET