Heroes of Newerth Changelog

What's new in Heroes of Newerth 4.7.8

Aug 14, 2019
  • Design:
  • Forests of Caldavar ("New"):
  • Legion base towers (Tier 4 towers) have been repositioned more towards the side lanes (rather than towards the center lane).
  • * Allows Hellbourne to place a Ward of Sight that remains undetected at the top of the staircase in front of the World Tree.
  • Kongor & Hell Kongor Bosses:
  • Now drops a Token of Life if killed by a team who has killed another Kongor Boss within the last 180 seconds (i.e. if the "Kongor Slayer" state is active on them).
  • Token of Life cannot be dropped by Kongor if the team who killed it has heroes with the "Kongor Decimator" state (the state that contains the bonus Structure Damage for 180 seconds after killing the second Kongor boss within the "Kongor Slayer" state duration), nor if they have the "No Kongor Decimator" state (the state that prevents a team from obtaining the "Kongor Decimator" state 120 seconds after either the "Kongor Decimator" or "Kongor Slayer" states expire).
  • Bonus damage against Structures granted by the "Kongor Decimator" state reduced from +80% to +60% (+40% to +30% for Mid Wars).
  • * NB: These changes do not apply to the "old" Forests of Caldavar map.
  • Heroes:
  • Adrenaline:
  • Rush:
  • True Damage dealt by this ability is reduced by 30% if the target has Magic Immunity or Physical Immunity.
  • Death's Halo:
  • Stun duration reduced from 2 seconds to 1.25 seconds.
  • Artillery:
  • LRM:
  • Base damage per missile reduced from 12 to 9.
  • Bonus damage per shot fired without breaking channeling reduced from 1% to 0.75%.
  • Bushwack:
  • Crippling Dart:
  • Reduces the cooldown of this ability by 0.4 seconds when Bushwack autoattacks.
  • Side Step:
  • Mana Cost reduced from 40 to 20.
  • Spiked Dart:
  • Now also applies 1 stack of Jungle Toxin (the Damage-over-Time debuff) to other enemies 300 radius around the main target upon proccing.
  • Chronos:
  • Rewind:
  • Heal rate reduced from 50% to 10% of maximum Health per second.
  • Now only heals 80% of the damage taken (instead of 100%).
  • Defiler:
  • Unholy Expulsion:
  • Spirit Attack Damage increased from 45 to 50.
  • Electrician:
  • Energy Absorption:
  • Movement Speed bonus reduced from 50 to 25.
  • Now grants an additional 5 Movement Speed for every unit hit, up to a max of 15 additional Movement Speed (max bonus 40 Movement Speed overall).
  • Engineer:
  • Base Armor reduced from 4.2 to 3.6.
  • The Keg:
  • Magic Damage reduced from 110/180/225/270 to 110/170/205/240.
  • Steam Turret:
  • Magic Damage per bullet changed from 10/20/30/40 to 10/18/26/34.
  • Spider Mines:
  • Now deals 0.7x Magic Damage to non-hero units.
  • Flint Beastwood:
  • Money Shot:
  • Staff of the Master effect only: Magic Damage dealt by the second Money Shot reduced from 50% to 35%.
  • Forsaken Archer:
  • Split Fire:
  • Split attack damage reduced from 45/55/65/75% to 18/27/36/45%.
  • Kinesis:
  • Stasis Smash:
  • Lift duration (stun duration) reduced from 3/3.5/4 seconds to 2.5/3/3.5 seconds.
  • Magebane:
  • Master of the Mantra:
  • Magic Armor reduced from 4/7/10/13 to 4/6/8/10.
  • Pearl:
  • Preservation:
  • Units are now knocked back to a point that is 500 units away from Pearl when Preservation is cast (reduced from 600 units away from Pearl).
  • Prophet:
  • Persecution:
  • Number of charges applied to the target is reduced by 1 when split via Shared Fate (minimum of 1 charge applied).
  • Rhapsody:
  • Disco Inferno:
  • Magic Damage per second reduced from 20/40/50/60 to 20/30/40/50.
  • Sapphire:
  • Reckless Charge:
  • Stun duration for the collision impact increased from 1.1/1.4/1.7/2 seconds to 1.2/1.6/2/2.4 seconds.
  • Unstable Shard:
  • Maximum number of times Unstable Shard can be hit by allies increased from 3/4/5/6 hits to 4/5/6/7 hits.
  • Shadowblade:
  • Essence Shift:
  • If Strength is Shadowblade's Primary Attribute, Shadowblade's Max Health is reduced by 7 per point of bonus Strength granted by Essence Shift.
  • Soul Reaper:
  • Judgment:
  • Radius increased from 500 to 550.
  • Items:
  • Spell Sunder:
  • Damage over Time (DoT) reduced from 5% to 4% of the target's Current Health when inflicting non-DoT Magic Damage.
  • * DoT from Spell Sunder is still reduced to 33% power when inflicting DoT Magic Damage from a source other than Spell Sunder.
  • Token of Life
  • Item lifetime reduced from 300 seconds (5 minutes) to 180 seconds (3 minutes).
  • * NB: This change affects both the "old" Forests of Caldavar map and the current ("new") Forests of Caldavar map.
  • Neutrals:
  • Catman Champion:
  • New Ability: Catman's Wisdom:
  • Grants 2 Mana Regeneration per second to allies within 900 radius.
  • Dragon Master:
  • New Ability: Dragonscale's Boon:
  • Reduces Magic Damage taken by 25% (15% for heroes) for allies within 900 radius.
  • Dreadbeetle Queen:
  • Mania:
  • Bonus Attack Speed granted to allies increased from 15% to 20%.
  • Now also grants 10% Lifesteal to allies within radius.
  • Minotaur:
  • Attack Speed Aura:
  • Bonus Attack Speed granted to allies increased from 15 to 20.
  • Predasaur Crusher:
  • Predasaur's Presence:
  • No longer grants Armor to nearby allies.
  • Now increases Max Health by 15% (10% for heroes) for allies within 900 radius.
  • Skeleton King:
  • New Ability: The King's Marksmanship
  • Grants +20% Base Damage to ally ranged units within 900 radius.
  • Vagabond Leader:
  • Ground Pound!:
  • Magic Damage increased from 100 to 170.
  • Presence of a Leader:
  • Bonus Health Regeneration per second granted to nearby allies increased from 3 to 5.
  • Vulture Lord:
  • New Ability: Vulture's Enchantment
  • Grants 3 Armor to allies within 900 radius.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN)
  • Map: Forests of Caldavar
  • Mode: Ranked Pick
  • Mid Wars
  • Hero Ban
  • Single Draft
  • Bug Fixes & Optimizations:
  • Heroes:
  • Kane:
  • Steel Resolve logic has been changed slightly to prevent a crash from occurring.
  • * The change does not otherwise affect gameplay in any way.
  • Items:
  • Master's Legacy:
  • Ally heroes now must have an ability that can be boosted by Staff of the Master for Master's Legacy to be able to target them.

New in Heroes of Newerth 4.7.7 (Aug 7, 2019)

  • Design:
  • General :
  • Single Draft:
  • Hero pick phase duration increased from 40 seconds to 60 seconds.
  • User Interface :
  • Rank icons will now be shown for the enemy team (in addition to the MMR values).
  • * SEA Client will still not show either of these visuals for the enemy team.
  • Heroes :
  • Demented Shaman:
  • Storm Cloud:
  • Armor gain/loss and duration changed from 12/18/24 to 10/17/24 (seconds).
  • Doctor Repulsor:
  • Ludicrous Speed:
  • Doctor Repulsor can no longer autoattack, activate items, or activate abilities while Ludicrous Speed is active.
  • Glacius:
  • Tundra Blast:
  • Tapering Movement Speed Slow tapering start time reduced from 75% to 60% of the elapsed state duration.
  • This is a nerf, as the tapering mechanic occurs earlier in the state duration (not later).
  • Gravekeeper:
  • Corpse Toss:
  • Charge refresh time increased from 7 seconds to 10 seconds.
  • Kane:
  • Waylay:
  • Cast Range reduced from 500 to 440.
  • * Effective Range reduced from 610 units to 550 units.
  • Cooldown increased from 14/12/10/8 seconds to 16/14/12/10 seconds.
  • Keeper of the Forest:
  • Animate Forest:
  • Animated Tree's Max Health increased from 500 to 550.
  • Animated Tree's Attack Damage increased from 25 to 28.
  • Strength in Numbers:
  • Animated Tree's Max Health increased from 250 to 275.
  • Animated Tree's Attack Damage increased from 25 to 28.
  • Magmus:
  • Lava Surge:
  • Cooldown increased from 11 seconds to 12 seconds.
  • Nitro:
  • Ballistic:
  • Base Mana Cost increased from 4 to 9.
  • Divide & Conquer:
  • Movement Speed and Attack Speed bonus when hitting an enemy hero with Ballistic reduced from 0/15/30/45/60 to 0/10/20/30/40.
  • HEAT Round:
  • Percentage of Attack Damage added to the Physical Damage dealt changed from 30/60/90% to 30/55/80%.
  • _______________________________________________
  • Qi:
  • Crippling Puncture:
  • Movement Speed Slow increased from 30% to 35%.
  • A Thousand Cuts:
  • Mana removed from Qi per second while active reduced from 5/10/15/20 to 4/8/12/16.
  • Sapphire:
  • Base Strength increased from 16 to 17.
  • Strength growth per level increased from 1.8 to 1.9.
  • Agility growth per level increased from 2.6 to 2.7.
  • Starting Armor increased from 2.5 to 3.8.
  • Base Movement Speed increased from 295 to 300.
  • Unstable Shard:
  • Area Magic Damage upon hitting the Unstable Shard increased from 100/105/110/115% to 110/115/120/125% of the Attacker's Attack Damage.
  • Quickshield:
  • Duration increased from 6 seconds to 9 seconds.
  • Succubus:
  • Base Movement Speed reduced from 310 to 305.
  • Base Armor reduced from 3.8 to 3.6.
  • Torturer:
  • Strength growth per level increased from 1.5 to 1.8.
  • Tremble:
  • Dark Swarm:
  • Damage reduction from enemies outside Dark Swarm that damage Tremble increased from 25/30/35/40% to 35/40/45/50%.
  • Terrorform:
  • Terror Mounds cooldown reduced from 40 seconds to 30 seconds.
  • Terror Port cooldown reduced from 60 seconds to 50 seconds.
  • Movement Speed bonus increased from 10/15/20/25% to 15/20/25/30%.
  • Hive Mind:
  • Immobilize duration increased from 2/3/4 seconds to 3/3.75/4.5 seconds.
  • Wretched Hag:
  • Bat Blast:
  • Mana Cost reduced from 225/350/475 to 200/325/450.
  • Now also applies Haunt’s initial Magic Damage on impact.
  • Items :
  • Restoration Stone:
  • Can now only be purchased one time per player.
  • Matchmaking Maps & Modes :
  • Champions of Newerth (CoN)
  • Map: Forests of Caldavar
  • Mode: Ranked Pick
  • Mid Wars:
  • Hero Ban
  • Single Draft
  • Bug Fixes & Optimizations :
  • Heroes :
  • Aluna:
  • Déja Vu's third activation point (to teleport to your shadow's location) can no longer be activated while Aluna is immobilized.
  • Kane:
  • Steel Resolve now properly only procs when Kane performs an autoattack on a unit affected by Steel Resolve.
  • * Previously, it amplified damage slightly from a small selection of DamageoverTime applications from certain sources from Kane.

New in Heroes of Newerth 4.7.5 (May 21, 2019)

  • Design:
  • General:
  • Towers:
  • Now deal a bonus 20 Attack Damage when attacking enemy heroes.
  • Heroes:
  • Balphagore:
  • Corpse Conversion:
  • Minion Max Health increased from 250/325/400/475 to 275/350/425/500.
  • Minion Attack Damage increased from 19/28/37/46 to 20/28/39/48.
  • Calamity:
  • Firebomb:
  • Cooldown reduced from 12 seconds to 11 seconds.
  • Sunder's Vault:
  • Cooldown reduced from 120/110/100 seconds to 110/100/90 seconds.
  • Doctor Repulsor:
  • Ludicrous Speed:
  • Cooldown reduced from 0.5 seconds to 0.4 seconds.
  • New Staff of the Master effects:
  • Reduces the cooldown of Ludicrous Speed to 0 seconds.
  • Initial % Mana Cost reduced from 7% to 6%.
  • * % Mana Cost per 100 units travelled reduced from 1% to 0.75%.
  • Empath:
  • Essence Link:
  • True Damage/Heal per second reduced from 20/30/40/50 to 20/30/38/46.
  • Max potential True Damage/Heal reduced from 100/150/200/250 to 100/150/190/230.
  • Flux:
  • Discharge:
  • New Staff of the Master effects:
  • Radius increased from 2000 to Global (will not be blocked by Null Stone).
  • Pull/Push distance increased from 400/600/800 to 500/700/900.
  • Flint Beastwood:
  • Money Shot:
  • New Staff of the Master effects:
  • Mana Cost reduced from 150/250/350 to 100/200/300.
  • No longer has a cancel range.
  • Cooldown is now reset whenever Flint Beastwood kills a real enemy hero.
  • Glacius:
  • Tundra Blast:
  • Movement Speed Slow mechanic changed from a flat Movement Speed Slow to a Tapering Movement Speed Slow.
  • Ichor:
  • Base Armor increased from 4 to 4.2.
  • Kraken:
  • Strength growth per level reduced from 3.3 to 2.8.
  • Torrent
  • Movement Speed Slow magnitude reduced from 40% to 30%.
  • Madman:
  • Stalk:
  • Movement Speed bonus increased from 50% to 50/75/100/125%.
  • Barrel Roll:
  • Magic Damage increased from 100/160/220/280 to 100/165/230/295.
  • Magebane:
  • Mana Rift:
  • Magic Damage increased from 90/110/130% to 100/130/160% of the main target's missing Mana.
  • Moira:
  • Ephemeral Forge:
  • Mana Cost increased from 25 to 70/85/100/115.
  • Monarch:
  • Chrysalis:
  • Damage Reduction reduced from 30/40/50/60% to 25/35/45/55%.
  • Nymphora:
  • Volatile Pod:
  • Base Damage/Heal increased from 30 to 40.
  • Grace of the Nymph:
  • Cooldown reduced from 21/19/17/15 seconds to 19/17/15/13 seconds.
  • Oogie:
  • Primal Surge:
  • Duration increased from 12 seconds to 14 seconds.
  • Amount of Health restored for Mana spent increased from 30/40/50% to 40/50/60%.
  • Amount of Mana restored for Damage taken increased from 30/40/50% to 40/50/60%.
  • Pandamonium:
  • Flurry:
  • New Staff of the Master effect: Charge refresh time reduced from 3 seconds to 2.3 seconds.
  • Parallax:
  • Ionic Dash:
  • Tapering Movement Speed magnitude reduced from 40/50/60/70% to 20/30/40/50%.
  • Tapering Movement Speed Slow duration reduced from 3 seconds to 2.5 seconds.
  • Tapering of the Movement Speed Slow now starts 30% earlier.
  • Pearl:
  • Preservation:
  • Damage Reduction against enemies on the other side of the affected area reduced from 40/60/80% to 30/50/70%.
  • Pestilence:
  • Flight:
  • Leap projectile speed increased from 1000 units per second to 1150 units per second.
  • Prophet:
  • Debilitate:
  • Magic Damage changed from 80/130/180/230 to 80/130/175/220.
  • Invigorate:
  • Attack Speed bonus changed from 75/100/125/150 to 110.
  • Shared Fate:
  • Tapering Movement Speed Slow reduction mechanic (after the flat Movement Speed Slow period of 1/1.5/2 seconds) changed from 4/3/2% to 5% every 0.25 seconds.
  • Puppet Master:
  • Voodoo Puppet:
  • New Staff of the Master effects:
  • Magic Damage taken by the target increased from 130/155/180% to 150/175/200%.
  • Leash range increased from 1500 to 2000.
  • Rally:
  • Battle Experience:
  • Bonus Attack Damage changed from 30 to 15/20/25/30.
  • Rampage:
  • Might of the Herd:
  • Movement Speed bonus and Attack Damage gained from Movement Speed increased from 2/4/6/8% to 4/6/8/10%.
  • Horned Strike:
  • Bonus Physical Damage on proc increased from 55/85/115/145 to 60/90/120/150.
  • Skrap:
  • Scavenge:
  • Morsel spawning is now enabled regardless of Scavenge's level.
  • If Scavenge is not leveled, Morsels that Skrap picks up will be consumed, but will not give Skrap any of the Morsel's benefits.
  • Slither:
  • Poison Spray:
  • Cooldown reduced from 22 seconds to 21/20/19/18 seconds.
  • Initial Magic Damage increased from 50/70/70/100 to 60/70/80/100.
  • Magic Damage-over-Time (DoT) proc intervals reduced from 3 seconds to 2 seconds.
  • As a result, the Magic DoT state duration has been reduced from 15 seconds to 10 seconds (to keep the overall Magic DoT damage the same).
  • Movement Slow debuff state is now separated from the Magic DoT state.
  • Fixes a bug where the Movement Speed Slow portion of Poison Spray while Toxin Wards extended the state duration would not properly reapply.
  • This is indirectly a buff to the ability.
  • Toxin Wards:
  • Now only extends DoT-based ability states from Slither.
  • This primarily addresses Poison Spray's Movement Speed Slow debuff behaviour above.
  • This is indirectly a buff to the ability.
  • Succubus:
  • Heartache:
  • True Damage & Heal reduced from 90/160/230/300 to 75/150/225/300.
  • Tarot:
  • Far Scry:
  • Armor reduction increased from 10/20/30/40% to 20/30/40/50%.
  • Luck of the Draw:
  • Critical Strike damage multiplier increased from 2/2.75/3.5x to 2/2.8/3.6x.
  • Valkyrie:
  • Courageous Leap:
  • Attack Speed bonus upon landing increased from 5/10/15/20 to 10/20/30/40.
  • Valkyrie's Prism:
  • Duration increased from 15 seconds to 18 seconds.
  • Cooldown increased from 120/100/80 seconds to 135/115/95 seconds.
  • Now grants a 10% Movement Speed bonus to affected ally heroes.
  • Now grants assists to Valkyrie when an affected ally hero kills an enemy hero.
  • Voodoo Jester:
  • Cursed Ground
  • Magic Damage per second reduced from 6/12/18/24 to 6/12/16/20.
  • War Beast:
  • Strength growth per level reduced from 3 to 2.7.
  • Base Attack Damage reduced from 55-59 to 53-57.
  • Summon Hellhounds:
  • Hellhound Max Health reduced from 475/500/525/550 to 425/450/475/500.
  • Items :
  • Dancing Blade:
  • Cost reduced from 3200 Gold to 3000 Gold.
  • Effectively reduces the Total Cost of Genjuro, Spiked Bola and Wingbow by 200 Gold.
  • Sand Scepter:
  • Recipe Cost increased from 600 Gold to 900 Gold.
  • Total Cost increased from 2100 Gold to 2400 Gold.
  • Cooldown increased from 20 seconds to 22 seconds.
  • Spiked Bola:
  • Disarm state is now considered a debuff again, allowing purges from the enemy team to remove it.
  • Still bypasses Magic Immunity.
  • If the Disarm state is purged before it expires naturally, then its current duration is reduced by 50% and the state becomes unpurgeable.
  • Time period before another Spiked Bola Disarm state can be applied onto the same target reduced from 10 seconds to 9 seconds.
  • Total Cost effectively reduced from 3800 Gold to 3600 Gold (see the Dancing Blade change).
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN)
  • Map: Forests of Caldavar
  • Mode: Ranked Pick
  • Mid Wars
  • Hero Ban
  • Single Draft
  • Bug Fixes & Optimizations:
  • General:
  • The following summons now level up properly if they are already summoned and their owner levels up the skill (without having to resummon the units):
  • Balphagore's Minions
  • Tempest's Elementals
  • Tundra's Coeurl
  • War Beast's Hellhounds
  • Heroes:
  • Deadlift:
  • Overhead attack animation timing is now synchronized more accurately with the actual attack impact time.
  • Monkey King:
  • Store preview effects have been improved for the Throwback Monkey King avatar.
  • Tarot:
  • Store preview effects have been improved for the Throwback Tarot avatar.
  • Tremble:
  • Terror Mound can no longer be cast directly on a building, thus allowing its hurtbox to no longer be hidden in that scenario.
  • Before this fix, Terror Mound can be hidden underneath buildings, causing it to be unkillable.
  • Do not worry, Terror Mound can still be cast extremely close to buildings while still having its hurtbox exposed.
  • Warchief:
  • Spirit Walk's Spirit no longer has Buildingwalking.
  • This alleviates some pathing issues on the Spirit while travelling from the ally well to bottom lane & vice-versa, as well as when travelling near doodads.

New in Heroes of Newerth 4.7.4 (Apr 24, 2019)

  • Design:
  • Mid Wars:
  • Reverted all hero-specific attribute changes in this map & mode.
  • Affected heroes:
  • Accursed
  • Adrenaline
  • Artillery
  • Bramble
  • Cthulhuphant
  • Dampeer
  • Devourer
  • Fayde
  • Flint Beastwood
  • Flux
  • Geomancer
  • Goldenveil
  • Ichor
  • Jeraziah
  • Keeper of the Forest
  • Kinesis
  • Maliken
  • Moira
  • Monkey King
  • Nomad
  • Oogie
  • Pandamonium
  • Pearl
  • Pharaoh
  • Predator
  • Prisoner
  • Rampage
  • Rhapsody
  • Riptide
  • Salomon
  • Shadowblade
  • Silhouette
  • Soul Reaper
  • Soulstealer
  • Swiftblade
  • Tarot
  • Tremble
  • The Dark Lady
  • Thunderbringer
  • Torturer
  • Vindicator
  • War Beast
  • Wildsoul
  • Zephyr
  • Mid Wars hero-specific base attribute & attribute gain changes were mostly experimental. While the balance changes did make Mid Wars meta picks more toned down & led to a more varied picks, it ultimately meant that transitioning strategies from Mid Wars to Forests of Caldavar (and vice-versa) were made more difficult and less intuitive & consistent.
  • _______________________________________________
  • Renamed Heroes:
  • Qi:
  • Hero renamed from "Chi".
  • Qi is actually the traditional way to spell this word. "Chi" is the westernized version that was created so that it is more easily & phonetically translated for the purpose of easier pronunciation.
  • Note that both are still referring to the same thing and are equally valid, and pronounced the same way. We currently do not have a hero name that starts with the letter "Q" though, and Qi looks a lot cooler!
  • Heroes:
  • Apex:
  • Fire Surge:
  • Magic Damage reduced from 65/130/195/260 to 60/120/180/240.
  • The Burning Ember:
  • Heal per second reduced from 4/5/6/7% to 3/4/5/6% of Apex’s Max Health.
  • Staff of the Master effect only: cooldown increased from 15 seconds to 30 seconds.
  • Balphagore:
  • Corpse Conversion:
  • Minion Attack Damage reduced from 20/30/40/50 to 19/28/37/46.
  • Blood Hunter:
  • Blood Crazy:
  • State extension duration when Blood Hunter autoattacks the affected target reduced from +1 second to +0.5 seconds.
  • Blood Sense:
  • Movement Speed bonus reduced from 11/22/33/44% to 10/20/30/40%.
  • Hemorrhage:
  • Cooldown increased from 60 seconds to 80/70/60 seconds.
  • Staff of the Master effect only: radius reduced from 325 to 250.
  • Bombardier:
  • Sticky Bomb:
  • Magic Damage increased from 75/150/225/300 to 100/180/260/340.
  • Bramble:
  • Starting Armor reduced from 4.6 to 4.
  • Ensnaring Shrubbery:
  • Movement Speed Slow for enemies reduced from 30% to 15%.
  • Healing percentage of damage taken reduced from 40% to 30%.
  • Bramble's performance was a little too good since her rework in Patch 4.7.3. Ensnaring Shrubbery was a bit too overloaded with effects and somewhat overlapped with other heroes. As a result, the Movement Speed Slow and Healing percentage of damage taken was reduced.
  • Note that the ability still spawns a trail that increases Movement Speed for allies, so Bramble's team will still have a large net advantage in Movement Speed despite this nerf. It just makes the net advantage a little less one-sided in Bramble's team's favour.
  • Chronos:
  • Curse of Ages:
  • Cooldown reduced from 1.5 seconds to 1.3 seconds.
  • Still has a 0 second cooldown while Chronos is inside Chronofield.
  • Magic Damage per proc increased from 40/60/80/100 to 45/70/95/120.
  • Proc chance is increased by 3x if the target is affected by Chronofield.
  • Curse of Ages is still using pseudo-RNG, so this does not directly translate to a 75% proc rate at level 4 of the ability in this scenario.
  • What this change does is allow Curse of Ages to proc once every 1-3 attacks much more consistently while the target is affected by Chronofield.
  • With the Runed Cleaver nerf, Chronos started to underperform as well. Making Curse of Ages more reliable and impactful while Chronofield is active will help Chronos' damage output while he is attacking.
  • Circe:
  • Doppelganger:
  • Cooldown reduced from 11 seconds to 10 seconds.
  • Dampeer:
  • Terrorize:
  • Bonus Magic Damage per Essence reduced from 45 to 35.
  • Vampiric Flight:
  • Bonus Magic Damage per Essence reduced from 35 to 30.
  • Base Heal to Dampeer for each target hit changed from 10/20/30/40 to 12/18/24/30.
  • Consume:
  • Bonus Magic Damage per Essence reduced from 35/55/75 to 30/50/70.
  • Staff of the Master effects only:
  • Essence loss upon death increased from 3 to 4.
  • Demented Shaman:
  • Base Attack Damage improved from 42-54 to 48-52.
  • Entangle:
  • No longer spawns any Shaman Minions.
  • Physical Damage per second increased from 65/100/135/170 to 80/120/160/200.
  • Tapering Movement Speed Slow max value changed from 50/65/80/100% to 40/60/80/100%.
  • Tapering Movement Speed Slow minimum value reduced from 50% to 40%.
  • Storm Cloud:
  • Max Armor reduction on enemies and max Armor gain on allies changed from 12/18/24 to 8/16/24.
  • Demented Shaman's power is now slightly lower for the early game, while retaining most of his power in the mid-game and late-game. The Shaman minions were causing too much of a discrepancy in his performance, so they have been removed. To compensate for the damage loss, Demented Shaman received minor buffs to his Entangle damage & autoattack damage.
  • Doctor Repulsor:
  • Attack Range increased from 450 to 500.
  • Magnetic Contraption:
  • Magic Damage reduced from 120/170/225/280 to 105/160/215/270.
  • Mana Cost reduced from 85/90/95/100 to 70/80/90/100.
  • Cooldown increased from 3.5 seconds to 4 seconds.
  • Ludicrous Speed:
  • Now has a 0.5 second cooldown.
  • The ability cooldown starts again after Doctor Repulsor exits Ludicrous Speed.
  • The Ludicrous Speed change slightly increases the time period where Doctor Repulsor is vulnerable, and gives opponents a realistic chance of disabling/killing Doctor Repulsor if he uses Ludicrous Speed carelessly. Enemy players will still have to have relatively quick reflexes and precision to do so though.
  • For those wondering: a 0.5 second cooldown is not long enough to erase Doctor Repulsor's viability from the game, please don't treat it as such. Try it yourself before making any judgments, it's not too long, nor too short.
  • The Attack Range and Magnetic Contraption changes make him more of a viable laner, but less viable of a jungler.
  • Ellonia:
  • Movement Speed increased from 290 to 300.
  • Frigid Field:
  • Magic Damage per pulse increased from 25/38/51/64 to 25/40/55/70.
  • Emerald Warden:
  • Hunter's Command:
  • Cooldown increased from 15 seconds to 18 seconds.
  • Mana Cost increased from 80/90/100/110 to 80/95/110/125.
  • Overgrowth:
  • Magic Damage per second reduced from 90 to 60/70/80/90.
  • Engineer:
  • The Keg:
  • Magic Damage increased from 80/140/200/260 to 110/180/225/270.
  • Stun duration increased from 1.4/1.6/1.8/2 seconds to 1.6/1.8/2/2.2 seconds.
  • Spider Mines:
  • Mine count restriction within target radius changed from 2/2/2/3 to 2/2/3/4 Spider Mines.
  • Magic Damage per Spider Mine increased from 100/175/250/325 to 120/180/270/360.
  • Fayde:
  • Reflection:
  • Duration changed from 25/40/55 seconds to 22/40/55 seconds.
  • Goldenveil:
  • Attack projectile speed increased from 900 to 1200 units per second.
  • Perch & Plunge:
  • Plunge: radius increased from 250 to 275.
  • Greedgutter:
  • Cooldown increased from 60/45/30 seconds to 80/60/40 seconds.
  • Bonus Magic Damage per token on the target reduced from 50/75/100 to 50/70/90.
  • Bonus Gold earned per token for self reduced from 70/95/120 to 70/90/110.
  • Grinex:
  • Shadow Step:
  • Stun duration reduced from 1.2/1.4/1.6/1.8 seconds to 1/1.2/1.4/1.6 seconds.
  • Magic Damage on the second collision reduced from 50/80/110/140 to 40/70/100/130.
  • Illusory Assault:
  • Shadow Attack Damage reduced from 40/50/60 to 35/45/55.
  • Ichor:
  • Starting Armor reduced from 4.5 to 4.
  • Jeraziah:
  • Righteous Strike:
  • Cooldown increased from 7 seconds to 8 seconds.
  • Bonus True Damage reduced from 60/80/100/120% to 40/60/80/100%.
  • Movement Speed Slow reduced from 20% to 15%.
  • Movement Speed Slow duration reduced from 2.5 seconds to 1.5 seconds.
  • Cleave damage percentage of total damage dealt reduced from 40% to 30%.
  • In-game role designation changed from "Support, Melee" to "Solo, Carry, Support, Melee".
  • Jeraziah's carry potential was a little bit too strong. The cleave effects were supposed to be add-ons that make him feel more like his HoN beta iteration and weren't supposed to be particularly impactful.
  • Some players still play Jeraziah primarily as a support. This is suboptimal, as Jeraziah should be played as one of the core heroes on your team since he needs to be on the front lines to actually make full use of all his abilities. This means that he requires farm, and should typically be played as a semi-carry at a minimum to have a reasonable impact on the game, which implies he should play as a solo hero or with a ranged hero as a lane partner. Jeraziah is meant to be a core hero first & foremost, with pretty strong support abilities as a supplement. He is not meant to be played as a traditional hard support hero, and some support heroes like Jeraziah are never meant to be played as a traditional hard support hero with very little items.
  • Here is an educational remark for players regarding Core Heroes. A Core Hero (i.e. a "Core") does not necessarily equate to a traditional Hard Carry (high autoattack DPS that scales with items and levels). This is an important distinction that many players do not grasp. Using the standard number priority system from 1 to 5 to represent general resource allocation for a particular hero on a given team, where "1" is the highest resource allocation & "5" is the lowest resource allocation, Cores are typically between priorities 1 to 3 throughout the entire game. Most hard carry heroes are priority 1, and most non-hard carry heroes fluctuate between priorities 2 & 3 depending on the game, hero lineup & context of the game at any given moment during the game. By the way, did you know number priorities for each hero may change over the course of the game? For example, a Behemoth/Magmus may be considered anywhere from priority 1-4 depending on how important it is for them to secure their Portal Key as fast as possible in that particular game. After that hero obtains their Portal Key, their priority typically shifts to a 4 or 5 (not always though, if they have to be played as a Core in that particular game).
  • For those who took the time to read all of this to become better players, now that we know Hard Carry Heroes are only a type of Cores (and being a Core does not mean you are a hard Carry Hero), it is a fact that most non-Hard-Carry Cores need a reasonably high gold & level allocation. While they won't hard-carry through hard DPS like traditional Hard Carries do with enough of a gold/level advantage, they end up doing a little bit of everything while having high enough survivability and high enough damage (plus their unique tools) to make them a threat. But they can only achieve this if they get a particular amount of gold & levels relative to your team & to the enemy team. Their positions will typically vary from 2 to 3 throughout the entire game. Core heroes are typically mid/late semi-carries, and examples include: Torturer, Defiler and Soul Reaper, since these heroes thrive the longer teamfights go for if they can stay alive.
  • All of this context is necessary to explain that Jeraziah will always be suboptimal as a traditional hard support hero, especially if he itemizes as one. He has very limited effectiveness in the back lines and needs to have enough durability and damage on the front lines to pose a threat, and this is why melee support heroes must be played as core heroes/semi-carries at the least to be effective.
  • Basically: don't play Jeraziah as a traditional hard support hero, but also don't play him like a traditional hard carry hero. Play him as a Core Hero. If for some reason Jeraziah has to be shafted to priority 5, then at least get your survivability & damage up with cost/slot efficient items so that you can at least be in the front lines long enough to do something meaningful.
  • Finally, remember HoN is a dynamic & highly adaptable game, and while there sometimes isn't a definitive "best" resource allocation & "best" way to play certain heroes depending on the unique scenario you are playing in, there are certainly a number "highly viable" ways to play them, and a large amount of suboptimal ways to play them in given scenarios.
  • Magebane:
  • Base Attack Time reduced from 1.7 to 1.45.
  • Starting Agility reduced from 35 to 25.
  • Agility growth per level reduced from 3.5 to 3.1.
  • Starting Armor reduced from 1.52 to 1.5.
  • Base Damage increased from 13-17 to 23-27.
  • As a result, starting Damage increased from 46-50 to 48-52.
  • Mana Rift:
  • Now also affects enemies within an area of 225 radius around the target without the need of Staff of the Master.
  • Staff of the Master now doubles the radius.
  • Now also applies a 0.1/0.2/0.3 second Stun to affected enemies.
  • Magebane's high Agility was problematic because of the high Armor value associated with high Agility in the late game. At the same time, Magebane has been statistically underperforming.
  • Rather than continuing to adjust his Agility in small increments, Magebane reacquired his low Base Attack Time (BAT, as one of the only exceptions in the game, due to how much it actually impacts Magebane relative to other heroes who had a low BAT. This allows him to scale much better with Agility and Attack Speed indirectly than other heroes without the side effect of drastically increasing his Armor late game. The attribute adjustments to Magebane are considered both a nerf and a buff.
  • The second adjustment that Magebane received to compensate for the multitude of nerfs to Magebane in Patch 4.7.3 (direct nerfs, and the Runed Cleaver nerfs and Ancients gold bounty nerfs) was a small buff to his ultimate to increase Magebane's contributions to early and mid game teamfights. The mini-stun was returned to prevent Homecoming Stones from acting as a free escape, and was overall a quality-of-life change for him. With all of these changes, Magebane should be in a more mechanically balanced spot than before.
  • Martyr:
  • Retribution
  • Percentage threshold to reach Max Magic Damage & Movement Speed Slow application reduced from 0.3% to 0.2% for every 1 point of Intelligence Martyr has.
  • Monarch:
  • Cleansing Wind:
  • Cooldown increased from 85/75/65 seconds to 85/77.5/70 seconds.
  • Monkey King:
  • Heavenly Vault:
  • Staff of the Master effect: in addition to all existing effects on the ability and current Staff of the Master effect, now also grants a third Heavenly Vault cast instance.
  • Wan Jin Slam:
  • Magic Damage per impact increased from 60/90/120/150 to 70/100/130/160.
  • Parallax:
  • Ionic Dash:
  • In addition to its existing effects, now also applies a 1 second Silence to affected enemy units.
  • Plague Rider:
  • Extinguish:
  • Ability can now only target non-player-controlled (NPC) creeps.
  • Levels 1, 2 and 3 of the ability can still only target ally creeps like before, with the added restriction of it only being able to affect NPC creeps.
  • Level 4 of the ability also still allows targeting of enemy and neutral creeps, with the added restriction that they must be NPC creeps.
  • This fixes an exploit where Plague Rider was able to deny high value targets from allies like Booboo and Shudder. However, on the grander scheme of things, Plague Rider has no need to deny an ally player-controlled creep since it is griefing almost all the time if done.
  • Although Plague Rider loses a little bit of utility against enemy player-controlled creeps later on (at level 4 of the ability), Plague Rider will still be a strong hero.
  • Predator:
  • Carnivorous:
  • Hero Level now must be 3 or higher for its effects to apply when autoattacking neutral creeps.
  • Ravenor:
  • Static Shock:
  • Number of autoattacks required to proc increased from 2 to 3.
  • Revenant:
  • Mortification:
  • Magic Armor reduction decreased from 2/3/4/5 to 1/2/3/4.
  • Riptide:
  • Undertow:
  • Cooldown reduced from 15 seconds to 14 seconds.
  • Silence duration increased from 2/2.4/2.8/3.2 seconds to 2/2.5/3/3.5 seconds.
  • In My Element:
  • Agility bonus increased from 15/25/35/45 to 20/30/40/50.
  • Soul Reaper:
  • Judgment:
  • Mana Cost increased from 100/125/150/175 to 110/135/160/180.
  • Withering Presence:
  • Hero Level now must be 3 or higher for its effects to apply to neutral creeps.
  • Demonic Execution:
  • Magic Damage dealt reduced from 45/67.5/90% to 40/65/90% of the target’s missing Health.
  • Tempest:
  • Elementals:
  • Max Health increased from 225/250/275/300 to 240/270/300/330.
  • Torturer:
  • Base Movement Speed reduced from 325 to 315.
  • War Beast:
  • Summon Hellhounds:
  • Now deal 10 bonus Attack Damage when autoattacking neutral creeps.
  • Metamorphosis:
  • Cooldown increased from 100/80/60 seconds to 115/95/70 seconds.
  • Warchief:
  • Sacred Totems:
  • Cooldown reduced from 16 seconds to 14 seconds.
  • Cooldown while Warcry is active remains unchanged (at 4 seconds).
  • Spirit Walk:
  • Cooldown reduced from 16 seconds to 14 seconds.
  • Cooldown while Warcry is active remains unchanged (at 4 seconds).
  • Power of the Elders:
  • Cooldown reduced from 10 seconds to 8.75 seconds.
  • Cooldown while Warcry is active remains unchanged (at 2.5 seconds).
  • Warcry:
  • Cooldown rate of increase for self for items and non-ultimate abilities reduced from 4x to 3.5x.
  • These changes should allow Warchief to use his abilities a little more frequently without the need of Warcry (with slightly above average cooldowns compared to the average hero), while also giving his abilities slightly lower cooldown than before while Warcry is active.
  • Wildsoul:
  • Booboo:
  • Swipe: Physical Damage reduced from 175 to 160.
  • Items:
  • Barrier Idol:
  • Recipe Cost increased from 900 Gold to 1060 Gold.
  • Total Cost increased from 3490 Gold to 3650 Gold.
  • Sacrificial Stone:
  • Component buildup no longer contains a Pretender’s Crown.
  • Recipe Cost increased from 435 to 525.
  • Total Cost reduced from 900 to 825.
  • Strength, Agility and Intelligence bonus reduced from 6 to 5.
  • As a result, Strength, Agility and Intelligence bonus when charged has been reduced from 8 to 7.
  • Toxin Claws:
  • Cost reduced from 300 Gold to 270 Gold.
  • The Damage-over-Time (DoT) effect is now changed to Direct Health Removal, but the amount of Health removed will still be calculated based on the target’s Magic Armor.
  • As a result, Toxin Claws will no longer interrupt certain effects on the target, particularly those of Health Potion, Mana Potion and Bottle.
  • New Content:
  • General:
  • New Monkey King Avatar: Throwback Monkey King:
  • Enjoy Monkey King's classic outfit with this throwback avatar!
  • New Tarot Avatar: Throwback Tarot:
  • Enjoy Tarot's old gypsy days with this throwback avatar!
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN)
  • Map: Forests of Caldavar
  • Mode: Ranked Pick
  • Mid Wars
  • Hero Ban
  • Single Draft
  • Bug Fixes & Optimizations:
  • General:
  • The HoN Live button is now disabled for the International (NAEU/non-SEA) Client to combat committed griefers by reducing the amount of game disrupting exploits.
  • Report any player that is suspected of continuing to perform these exploits. They will be permanently suspended if found guilty.
  • Fixed the Prophets map/mode by skipping the hero selection phase so that the gameplay functions as intended.
  • Predasaur Crusher's attack animation now accurately matches the attack's actual impact time.
  • Heroes:
  • Arachna:
  • Spider Sting's projectile models are now correct for each of Arachna's alternate avatars.
  • Engineer:
  • No longer displays a Staff of the Master visual if he obtains that state in any way (since he does not have a Staff of the Master effect on any of his abilities).
  • Kinesis:
  • Thoughtsteal's visuals are now displayed properly after the first time this ability is used in a game.
  • Nymphora:
  • The Well Invulnerability state (when a hero respawns) for heroes around Nymphora will now be continuously dispelled while Teleport is being channeled.
  • This allows Teleport to correctly select the number of ally heroes to teleport when Nymphora uses Teleport at her ally Well, without breaking any other invulnerability interactions.
  • Prisoner 945:
  • Jailbreak (Prison Break, boosted by Staff of the Master) now properly applies its effects when targeting an enemy unit.
  • Rampage:
  • Horned Strike now properly deals 33% of its damage when procced by Rampage's illusions.
  • Revenant:
  • Essence Shroud now properly plays its cast sounds if the ability is cast while Revenant is moving.
  • Items:
  • Arcane Bomb:
  • Now properly has a shared cooldown with other Arcane Bomb items in a unit's inventory (if any).
  • Dreamcatcher:
  • Affected enemies can now be properly denied (with the current hero deny rules).
  • Hypercrown:
  • Moved from the Combative section to the Morph Attack section in the Item Shop.
  • Soultrap:
  • Affected enemies can now be properly denied (with the current hero deny rules).

New in Heroes of Newerth 4.7.3 (Mar 27, 2019)

  • Design:
  • Tributes to certain staff members have been put into some item flavour tooltips to thank them for all their hard work throughout the game!
  • Go look for them! =)
  • General:
  • Mystic Illusion Rune:
  • No longer stacks with Grimoire of Power's Cooldown Reduction.
  • Ancient Creeps:
  • Gold Bounty reduced by 20%.
  • Dragon: 35-45 -> 28-36
  • Dragon Master: 130-145 -> 100-120
  • Dreadbeetle: 55-65 -> 44-52
  • Dreadbeetle Queen: 90-105 -> 74-82
  • Predasaur: 60-70 -> 48-56
  • Predasaur Crusher: 70-85 -> 58-66
  • Forests of Caldavar:
  • Added 3 more extra buildings to each base (for a total of 7 extra base buildings).
  • Slightly helps slow down being pushed by upgraded creeps.
  • The entire upper-left area of the map has been filled with trees.
  • Prevents the Legion team from having numerous approach options vs. Hellbourne top lane when ganking.
  • Top lane and bottom lane's side path tree line has been adjusted such that lane wards have more visibility and flexibility.
  • The tree space above Hellbourne's top lane Tier 1 tower has been adjusted so that its layout is more similar to the tree space below Legion's bottom lane Tier 1 tower.
  • Each of the above points have been adjusted to make lane performance more symmetrical between both teams.
  • Fixed a small pathing issue in a small tree patch to the bottom-right of Hellbourne's middle lane Tier 1 tower.
  • The side paths near Legion's top lane Tier 2 tower and Hellbourne's bottom lane Tier 2 tower have been completely removed.
  • There still exists a small side path near their respective Tier 1 towers to reward their opponents for destroying those Tier 1 towers and obtain a small edge in ganking near the respective Tier 2 towers. The level of ease to gank Tier 2 towers has been drastically reduced with the above change, however.
  • Overall, these changes lead to less areas with mass juking.
  • Concede Mechanics:
  • Under regular game conditions, time threshold for requiring 4 votes to pass a Concede Vote has been reduced from 30 minutes to 20 minutes.
  • End Result: 15 minutes for 5 votes required to pass a Concede Vote, 20 minutes for 4 votes required to pass a Concede Vote.
  • Hero Reworks:
  • Bramble (Partially Reworked):
  • Ability 1: Spore Breath (Reworked):
  • Mana Cost : 100
  • Cooldown: 14 seconds
  • Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100/175/250/325 Magic Damage over 3 seconds. Damage effect lingers for 0.5 seconds.
  • After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
  • Ability 2: Ensnaring Shrubbery (Reworked):
  • Mana Cost: 60
  • Radius: 275
  • Trail Radius: 200
  • Cooldown: 15 seconds
  • Target an Ally (or self) to enshroud them with shrubbery for 3/4/5/6 seconds. Enemies around the target receive a 30% Movement Speed Slow.
  • While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 40% of the damage taken.
  • Also spawns a trail that grants yourself and allies 40/50/60/70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
  • The ability can be double-activated to cast on self.
  • Bramble's previous iteration did not have a clear role. With the return of Ensnaring Shrubbery (while also having the ally speed boost effect of Enhanced Shrubbery) and Spore Breath, Bramble can now gank more frequently without his ultimate while serving as a durable frontline hero with the niche of mitigating Area of Effect damage through Ensnaring Shrubbery, all while maintaining reasonable damage with his current Chomp passive.
  • Note that some numbers on Ensnaring Shrubbery were reduced due to how powerful this skill is after the rework.
  • Engineer (Reworked):
  • Base Strength increased from 20 to 22.
  • Base Agility increased from 18 to 20.
  • Agility growth per level reduced from 3.0 to 2.3.
  • Base Intelligence increased from 20 to 24.
  • Base Armor increased from 1.5 to 4.2.
  • Ability 1: The Keg
  • Magic Damage changed from 70/140/210/280 to 80/140/200/260.
  • Stun Duration reduced from 2 seconds to 1.4/1.6/1.8/2 seconds.
  • The Mana Cost and Stun Duration are still a net buff compared to the pre-4.5.0 iteration of this ability.
  • Ability 2: Steam Turret (Reworked):
  • Range: 800
  • Mana Cost: 75
  • Cooldown: 15 seconds
  • Deploys a Steam Turret at target position facing the vector direction. The Turret fires 10 shots per second in a 800 distance, 400 radius cone while the Turret is active.
  • The Turret lasts 5 seconds.
  • Each bullet deals 10/20/30/40 Magic Damage, pushes 10/15/20/25 units away from the Turret, and applies a charge of Suppressed for 3 seconds.
  • Suppressed is capped at 10 charges and each charge has its own duration.
  • Each additional bullet (i.e. charge of Suppressed) causes the damage and push to be reduced by 10%.
  • The Turret provides 1000 day and night vision and is destroyed in 3 hits.
  • Ability 3: Spider Mines (Reworked):
  • Range: 450
  • Detection & Explosion Radius: 250
  • Stack Limitation Radius: 700
  • Mana Cost: 90/100/110/120
  • Cooldown: 5 seconds
  • Target a position to place a Spider Mine there.
  • Cannot place a mine if 2/2/2/3 mines already exist within target (Stack Limitation) radius.
  • Up to 6 may be placed at once, each dealing 100/175/250/325 Magic Damage.
  • Consume one charge to place a mine. Up to 1/2/3/4 charges may be stored, refreshing every 15 seconds.
  • Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.
  • Each mine grants vision around itself.
  • Does not block neutrals from respawning.
  • Ability 4: Energy Field (Reworked):
  • Radius: 475
  • Mana Cost: 200
  • Cooldown: 105/95/85 seconds
  • Places a gadget at the Engineer's location that lasts 6/8/10 seconds.
  • The gadget takes 4 hits to destroy, and creates an Energy Field in a 475 radius around itself.
  • Enemies who enter or exit the field has their buffs dispelled, takes 100 True Damage, and receive a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
  • Enemies inside the Energy Field take 50/75/100 Magic Damage per second.
  • Engineer's pre-4.5.0 kit was more versatile, enabled him to be one of the most viable support heroes, and gave him a good reason to be picked in a game. By reverting to this iteration, adding in some number adjustments, and adding a mechanic to Spider Mines that discourages stacking all of them into one general location (while still allowing for Spider Mine kills on enemy heroes that are injured enough), this iteration of Engineer aims to be the best one possible.
  • The reduced power of Spider Mines at level 1 should discourage Engineer players from stacking them up early on as well, and should encourage them to be used as a scouting and harassing tool early game instead of a kill tool.
  • As an additional note, the post-4.5.0's Steam Turret iteration was incredibly difficult to balance for a variety of situations. The pre-4.5.0 Engineer was much more stable for balance.
  • Geomancer (Partially Reworked):
  • Ability 2: Earth's Grasp
  • Magic Damage on initial impact reduced from 80/100/120/140 to 65/85/105/125.
  • Magic Damage per tick changed from 15/30/45/60 to 30/35/40/45.
  • Mana Cost reduced from 125 to 110/115/120/125.
  • Duration changed from 4 seconds to 2/3/4/5 seconds.
  • Cooldown changed from 19/16/13/10 seconds to 17/15/13/11 seconds.
  • Ability 4: Crystal Field (Reworked):
  • Range: 1000
  • Radius: 350
  • Mana Cost: 200/250/300
  • Cooldown: 100/90/80 seconds
  • Creates a Crystal Field at target area, which is visible to all players. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds.
  • Staff of the Master effect: Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Speed Slow for 4 seconds in a 600 radius.
  • Geomancer's post-4.2.0-patch Crystal Field was too inflexible and was too easily counterplayed.
  • By reverting Crystal Field to its legacy iteration, Geomancer can take advantage of newly available tools (e.g. Sand Scepter, Stormspirit).
  • This can be combined with his Geo Stalk ability to grant Geomancer much more potential and overall flexibility in his kit and performance.
  • Tarot (Partially Reworked):
  • Strength growth per level reduced from 2.4 to 2.
  • Ability 1: Ricochet (Reworked):
  • Range: 600
  • Area of Effect Radius for initial impact: 250
  • Bounce Radius: 650
  • Mana Cost: 100
  • Cooldown: 15 seconds
  • Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30/60/90/120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units around the initial target within radius.
  • The Bolt will bounce up to 2/4/6/8 times to nearby enemies within the bounce radius, dealing 10/20/30/40 + (6 x Bounce #) in Physical Damage.
  • If Luck of the Draw is leveled, the initial impact and bounces can apply Critical Strike from Luck of the Draw.
  • Ability 2: Far Scry (Reworked):
  • Range: 1000
  • Mana Cost: 30/35/40/45
  • Cooldown: 25/23/21/19 seconds
  • Target an enemy hero to Mark them for 8/10/12/14 seconds.
  • When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target.
  • If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
  • A Marked target cannot dodge attacks, has -10/20/30/40% Armor, and becomes Sighted and Revealed.
  • Ability 3: Bound by Fate:
  • No longer Reveals the primary target.
  • Killing one of the 2 Bound units will once again snap the Bind to apply the pull, Stun and Magic Damage to the other Bound unit.
  • Killing the Bound unit to snap the Bind will only apply 50% of the Magic Damage and Stun Duration to the other Bound target if the killed unit is a non-hero unit.
  • Stun duration reduced from 1.6/1.9/2.2/2.5 seconds to 1.25/1.5/1.75/2 seconds.
  • Ability 4: Luck of the Draw:
  • Critical Damage Multiplier reduced from 2/3.25/4.5x to 2/2.75/3.5x.
  • Tarot gains a lot of power and utility by doing this partial revert to her old iteration.
  • Far Scry is now back to its vanilla iteration with some tweaks that actually doesn't let it lose out on an extra attack on another target if Tarots attack her main target (instead of forcing her to attack a different target to maximize its use).
  • This makes the ability actually intuitive compared to its vanilla iteration.
  • Tarot also gains some of her utility in Bound by Fate for laning power, except the effectiveness of the Stun is drastically reduced if she kills a creep to forcibly snap the Bind. This is a fair reward for the skill requirement to pull off - it was too ridiculous at 100% Stun Duration in the past.
  • Some of Tarot's power elsewhere in her kit has been reduced in power in exchange for better overall reliability, utility and damage scaling.
  • Heroes:
  • Most of the content in this section is maintenance numerical balance, with a few exceptions.
  • Note that some mechanical or hero ability reverts just aren't the best for HoN's current and future state. As much as certain players want those back, they cannot be brought back for the greater good of HoN.
  • Aluna:
  • Power Throw:
  • Base Magic Damage reduced from 160/230/300/370 to 150/220/290/360.
  • Amun-Ra:
  • Base Armor increased from 2.1 to 2.5.
  • Apex:
  • Fire Surge:
  • Magic Damage reduced from 70/140/210/280 to 65/130/195/260.
  • The Burning Ember:
  • Magic Damage per second reduced from 10/20/30/40 to 9/18/27/36.
  • Balphagore:
  • Corpse Conversion:
  • Max Health reduced from 275/350/425/500 to 250/325/400/475.
  • Movement Speed Slow per charge reduced from 2/3/4/5% to 1/2/3/4%.
  • Hell on Newerth:
  • Base Magic Damage reduced from 250/300/350 to 200/250/300.
  • This is still a net buff when compared to Patch 4.7.1.
  • Behemoth:
  • Shockwave:
  • Magic Damage per extra shockwave spawned increased from 25/35/45 to 30/40/50 damage per unit.
  • Blacksmith:
  • Chaotic Flames:
  • Staff of the Master change only: ability renamed to Risky Cast!
  • Staff of the Master change only: in addition to its current effects, Risky Cast! can be activated to spend 60% of your Current Mana to cast an instance of level 4 Fireball on an enemy unit.
  • Cooldown: 8 seconds.
  • Blitz:
  • Strength growth per level increased from 1.6 to 1.8.
  • Bushwack
  • Crippling Dart:
  • Movement Speed Slow duration increased from 1 second to 1.5 seconds.
  • Chi:
  • Enlightenment:
  • Superior Magic Damage increased from 15/25/35/45% to 20/30/40/50% of the target's Attack Damage.
  • Chipper:
  • Rocket Barrage:
  • No longer deals bonus damage based on Max Health if it hits a boss unit at long distances.
  • Still functions as it currently does when hitting non-boss units.
  • Circe:
  • Doppelganger:
  • Cooldown increased from 8 seconds to 11 seconds.
  • Cthulhuphant:
  • Turn rate increased from 450 to 900.
  • Deadwood:
  • Willowmaker:
  • Percentage of Strength dealt as damage to the enemy & taken by Deadwood reduced from 45% to 40%.
  • Deadlift:
  • Unholy Strength:
  • Casting scheme changed from self position to target position.
  • Now has a Cast Range of 500.
  • Now has a Cast Action Time of 300ms.
  • Magic Damage changed from 20/40/60/80 to 25/50/75/100.
  • Damage multiplier against enemy non-hero units reduced from 3x to 2x.
  • Defiler:
  • Unholy Expulsion:
  • No longer loses Spirits when Defiler receives damage.
  • Attack Damage for each Spirit reduced from 46 to 45.
  • Base number of Spirits spawned increased from 6/11/16 to 6/12/18.
  • Max number of Spirits with level 4 Power in Death increased from 10/15/20 to 10/16/22.
  • Demented Shaman:
  • Unbreakable:
  • Bonus Attack Damage while active changed from 15/30/45/60 to 20/30/40/50.
  • Heal value when procced changed from 130/180/230/280 + 4/6/8/10% of the target's Max Health to 140/220/300/380.
  • Drunken Master:
  • Stagger:
  • Area Physical Damage increased from 40/60/80/100 to 45/70/95/120.
  • Area Physical Damage dealt is now 1.75x against non-hero units.
  • Now also grants 5/10/15/20 Movement Speed for 4 seconds.
  • This bonus does not stack with Magic Brew's Movement Speed bonus. Whichever one grants more Movement Speed will take priority.
  • Attack Damage bonus changed from 40/60/80/100 to 35/50/65/80.
  • Cooldown reduced from 8 seconds to 7 seconds.
  • Drunken Master's older skill iterations cannot be reverted because they caused a huge amount of frustration for the opponents. Drunken Master is already a hero that is versatile in laning and performance throughout the entire game and has a lot of utility in his kit, so his kit cannot be overloaded any further without a compromise.
  • That being said, Drunken Master's Stagger now brings back some of his out-of-hero-combat mobility and improved damage against creeps. These general adjustments facilitate his creep farming rotations, but not to the extent of breaking his kit.
  • Electrician:
  • Electric Shield:
  • Shield Health value 0.75/0.95/1.15/1.35x to 0.75/0.9/1.05/1.2x of the Mana Spent to use this ability.
  • Emerald Warden:
  • Hunter's Command:
  • Number of Wolves spawned increased from 1 to 2.
  • Movement Speed Slow increased from 10% to 20%.
  • Movement Speed Slow, Sighted and Reveal duration reduced from 5 seconds to 4 seconds.
  • Cooldown increased from 12 seconds to 15 seconds.
  • Mana Cost increased from 80 to 80/90/100/110.
  • Movement Speed for Wolves increased from 550 to 600.
  • Overgrowth:
  • The delay to activate the self-destruct ability (default hotkey "D") on the overgrowth after it spawns has been reduced from 1.5 seconds to 0.4 seconds.
  • Cast Range reduced from 900 to 600.
  • Magic Damage per second reduced from 125 to 90.
  • Now deals 1.5x Magic Damage per second to non-hero units.
  • Cooldown increased from 5 seconds to 9 seconds.
  • No longer blocks neutral camps from spawning.
  • Emerald Warden now has his old 2 wolves on Hunter's Command back, as well as having the manual Overgrowth proc mechanic return to a realistically usable on-demand immobilize ability. There is still a small delay when activating Overgrowth manually to allow for a small amount of counterplay.
  • Note: Emerald Warden is still in a net buff state when compared to Patch 4.4.0 (where the wolf count on Hunter's Command was reduced from 2 to 1) and Patch 4.4.3 (before the overgrowth kill subability had a large delay before it can be activated after spawning an overgrowth).
  • Empath:
  • Essence Link:
  • Removed initial instance of 10 True Damage & Heal.
  • Still deals a negligible amount of non-DoT True Damage upon cast to interrupt certain states (e.g. Succubus' Mesmerize).
  • As One:
  • Cast Range reduced from 500 to 400.
  • Bonus Attack Speed granted to her host reduced from 40/60/80 to 30/45/60.
  • Bonus Attack Damage granted to her host reduced from 40/60/80 to 35/55/75.
  • Fayde:
  • Reflection:
  • Duration changed from 20/40/60 seconds to 25/40/55 seconds.
  • Forsaken Archer:
  • Crippling Volley:
  • Radius increased from 200 to 225.
  • The actual radius was 200 before, even though the cast indicator showed a radius of 225.
  • Call of the Damned:
  • Magic Damage inflicted by the Skeleton Archer increased from 10/20/30/40% to 20/30/40/50% of Forsaken Archer's Attack Damage.
  • Gauntlet:
  • Infernal Instability:
  • Mana Cost increased from 70/80/90/100 to 80/95/110/125.
  • Cooldown increased from 11 seconds to 12 seconds.
  • Magic Damage reduced from 120/180/260/320 to 115/180/245/310.
  • Cooldown refund if the state expires naturally reduced from 100% to 50% of Infernal Instability's default cooldown value.
  • Gemini:
  • Fire & Ice:
  • Ice Wolf can now purchase items from an item shop.
  • Items will be transferred to Gemini's inventory if there is enough space. Otherwise, it will go to the Stash as per regular behaviour.
  • In other words, purchase mechanics are the same as if Fire was purchasing items from an item shop.
  • Note that neither Fire nor Ice actually have their own item inventories.
  • Glacius:
  • Tundra Blast:
  • Movement Speed Slow changed from 25/30/35/40% to 25/25/30/35%.
  • Duration of the Movement Speed Slow changed from 3/3.5/4/4.5 seconds to 3/3.5/3.5/4 seconds.
  • Chilling Presence:
  • Bonus Mana Regeneration for self increased from 0.75 to 1.
  • Glacial Downpour:
  • Movement Speed Slow reduced from 30% to 25%.
  • Attack Speed reduction reduced from 30 to 25.
  • Gravekeeper:
  • Corpse Explosion:
  • Bonus Magic Damage radius no longer originates from each individual corpse's location.
  • Total Magic Damage (including the bonus Magic Damage for each corpse) is now applied to enemies within the originally targeted area.
  • This makes the ability's damage output more consistent, and is considered to be a reasonably impactful buff.
  • Grinex:
  • Shadow Step:
  • Now actually Stuns the second target if it is an enemy hero.
  • Stun duration increased from 1/1.2/1.4/1.6 seconds to 1.2/1.4/1.6/1.8 seconds.
  • Magic Damage on the second collision increased from 30/60/90/120 to 50/80/110/140.
  • Illusory Assault:
  • Shadow base Movement Speed increased from 560 to 600.
  • Shadow Attack Damage increased from 33/43/50 to 40/50/60.
  • Gunblade:
  • Crippling Slugs:
  • Touch radius increased from 70 to 100.
  • Hammerstorm:
  • Strength growth per level reduced from 3.0 to 2.8.
  • Galvanize:
  • Armor bonus reduced from 2.5/5/7.5/10 to 2/4/6/8.
  • Hellbringer:
  • Demon Strike:
  • Charges per level changed from 1/1/1/2 to 1/1/2/2.
  • Magic Damage per impact lowered from 80/120/160/160 to 80/120/120/160.
  • Ichor:
  • Transfusion:
  • Cast Range reduced from 800 to 700.
  • Cast Range is now halved for the second jump.
  • Saint's Blood:
  • Max total Damage Reduction from Saint's Blood reduced from 60/65/70/75% to 40/45/50/60%.
  • Damage reduction granted per debuff instance reduced from 10% to 8%.
  • Jeraziah:
  • Base Movement Speed reduced from 305 to 300.
  • Strength growth per level reduced from 2.6 to 2.5.
  • Agility growth per level reduced from 1.7 to 1.5.
  • Intelligence growth per level reduced from 1.8 to 1.7.
  • Protective Charm:
  • Movement Speed Slow on the aura reduced from 7/14/21/28% to 6/12/18/24%.
  • Righteous Strike:
  • In addition to its current effects, now deals 40% of the damage dealt to the primary target as a 250 radius True Damage Cleave to enemies around the primary target.
  • Now applies a 20% Movement Speed Slow for 2.5 seconds to the primary and cleaved enemy targets.
  • Bonus True Damage changed from 50/80/110/140% to 60/80/100/120%.
  • Cooldown reduced from 8 seconds to 7 seconds.
  • Illusions now deal 33% damage from this ability (instead of 100%).
  • Sol's Blessing:
  • In addition to its current effects, now grants ally units 15/20/25 Health Regeneration for the duration.
  • Staff of the Master effect only: Will not grant ally buildings the bonus Health Regeneration.
  • Damage Reduction increased from 60/80/100% to 80/90/100%.
  • Jeraziah should feel much more like his iteration in HoN Beta, while still keeping up with today's metagame.
  • Kane:
  • Force of Balance:
  • Missing Health Regeneration on the Defensive Might aura and Missing Mana Regeneration on the Offensive Force aura reduced from 1.5/2.5/3.5/4.5% to 1/1.5/2/2.5% of the unit's Missing Health and Mana, respectively.
  • Steel Resolve:
  • - 1 charge of Kane's Anguish is now also applied to enemy units hit by Waylay.
  • Face Off:
  • Cooldown increased from 60/50/40 seconds to 70/65/60 seconds.
  • King Klout:
  • Conscription:
  • State duration upon proccing reduced from 1.5/2/2.5/3 seconds to 1/1.5/2/2.5 seconds.
  • Legionnaire:
  • Whirling Blade:
  • Physical Damage when proccing reduced from 125/160/195/230 to 120/150/185/215.
  • Magebane:
  • Base Agility reduced from 35 to 33.
  • Agility growth per level reduced from 4.0 to 3.5.
  • Master of the Mantra:
  • Magic Armor changed from 4/8/12/16 to 4/7/10/13.
  • Martyr:
  • Retribution:
  • Base Magic Damage reduced from 100/125/150/175 to 75/100/125/150.
  • Max Magic Damage changed from 210/330/440/550 to 175/300/425/550.
  • Sol's Conviction:
  • Cooldown increased from 45/35/25/15 seconds to 45/39/33/27 seconds.
  • Note that this is still a net buff from version 4.7.0, as Retribution still has the very slight scaling with Martyr's Intelligence for the Health Threshold to obtain max effectiveness.
  • Master of Arms:
  • Master's Call:
  • Can now be cast on allies, but will only apply the Magnetic Shield state to them (and not the Attack Speed/Attack Damage bonus).
  • The Attack Speed/Attack Damage bonus will still be applied to Master of Arms regardless of which target receives the Magnetic Shield.
  • Double-activate if you wish to quickly cast on yourself.
  • Attack Speed bonus in Cheetah mode reduced from 100/200/300 to 100/150/200.
  • Attack Damage bonus in Bulldozer mode reduced from 40/70/100 to 40/50/60.
  • Midas:
  • Elemental Warp:
  • Magic Damage per shockwave reduced from 80/110/140/170 to 65/90/115/140.
  • Transmute:
  • Bonus Attack Damage from Midas against affected targets reduced from 30/70/110 to 30/55/80.
  • Moira:
  • Shards of Harkon:
  • No longer has a Cast Time and Cast Action Time.
  • Monarch:
  • Chrysalis:
  • After the ability cast takes place, there now exists a 300ms activation delay before she can cancel the effect early.
  • Noxious Cloud:
  • Movement Speed Slow reduced from 25/30/35/40% to 20/25/30/35%.
  • Magic Damage per second reduced from 15/30/45/60 to 15/25/35/45.
  • Noxious Nightcrawler (Subability of Noxious Cloud):
  • Cooldown increased from 90 seconds to 100 seconds.
  • Gold Bounty (when destroyed by an enemy unit) increased from 50 to 80.
  • Cleansing Wind:
  • Cooldown increased from 80/60/40 seconds to 85/75/65 seconds.
  • Monkey King:
  • Vault:
  • Now has a Staff of the Master effect: can now target trees as well to Vault over them.
  • Wan Jin Slam:
  • Magic Damage per impact reduced from 90/120/150/180 to 60/90/120/150.

New in Heroes of Newerth 4.7.2 (Feb 27, 2019)

  • Design:
  • (Old) User Interface:
  • Players now have the option to switch back to the old User Interface by going to Options -> Interface -> Miscellaneous -> New Main Interface and unticking the checkbox (requires client restart to take effect).
  • Players now have the option to switch back to the old Shop Interface by going to Options -> Interface -> Miscellaneous -> New Shop Interface and unticking the checkbox (requires client restart to take effect).
  • Since these are options for the old interfaces, bugs and the removal of certain features may occur as a result of using these options.
  • Always do a client restart if you change these settings, as it could make your user interface unusable if done in a real game.
  • Users who use these options use them at their own risk. Bug reports regarding these features will most likely be rejected, as these features are not officially supported.
  • Matchmaking Rating (MMR):
  • MMR will now once again be displayed for each player on the hero pick screen (for both the Old and New User Interface).
  • Rank icons and titles will still be displayed beside the MMR value.
  • Note that the MMR system never actually went away, and only its mechanics were adjusted throughout the last few years after Champions of Newerth (CoN) started.
  • Note that the MMR system is practically back to its legacy mechanics, and has been this way for 2 CoN Seasons.
  • Concede Vote Mechanics:
  • Now requires 5 players to concede after the 15 minute mark (instead of 4 players).
  • Now requires 4 players to concede after the 30 minute mark (instead of 3 players).
  • The above points assume an ideal 5v5 scenario in the Forests of Caldavar map where no other player has been terminated. The proper behaviour will take place if at least 1 player is terminated on the team that calls the concede vote.
  • Forests of Caldavar:
  • Two trees blocking a continuous side path from the bottom lane Tier 1 Legion Tower to the bottom lane Hellbourne Tier 2 Tower has been removed.
  • Maintains consistency when comparing the side path from the top lane Tier 1 Hellbourne Tower to the top lane Tier 2 Legion Tower.
  • The cliff ward spot closest to top lane Legion Tier 1 tower has been removed & replaced with trees.
  • This addresses some of the ward vision inconsistencies between Legion top lane offlaners and Hellbourne bottom lane offlaners.
  • Runes:
  • New Rune: Mystic Illusion Rune
  • Replaces Illusion Rune.
  • Illusion Rune has been renamed to Mystic Illusion Rune.
  • In addition to the Illusion rune's current effects, now also applies Mystic for 45 seconds.
  • Mystic grants 30% Reduced Cooldown and 30% Reduced Mana Costs.
  • Mid Wars:
  • Zorgath & Transmutanstein's respawn times reduced from 6 minutes to 4 minutes.
  • Hero respawn time reduced from (0.75 * Hero Level) to (0.7 * Hero Level).
  • Hero Reworks:
  • Prophet:
  • Reverted to its pre-4.5.0 version:
  • Strength: 20 + 1.8 per level
  • Agility: 20 + 2 per level
  • Intelligence: 27 + 2.5 per level (Primary)
  • Movement Speed: 300
  • Attack Range: 600
  • Starting Attack Damage: 49-57
  • Starting Armor: 3.92
  • Ability 1: Debilitate:
  • Range: 600
  • Mana Cost: 90/100/110/120
  • Cooldown: 10 seconds
  • Target an enemy to deal 80/140/200/260 Magic Damage and apply Debilitate for 4 seconds.
  • Enemies under the effect of Debilitate take bonus 5/10/15/20% Damage from all sources.
  • Ability 2: Invigorate:
  • Radius: 800
  • Mana Cost: 65
  • Cooldown: 8 seconds
  • Activate to apply Invigorate to yourself and the closest ally hero within 800 radius for 5 seconds.
  • Invigorate grants a 75/100/125/150 Health Heal and a 75/100/125/150 Attack Speed buff for the next 1/2/3/4 attacks.
  • Ability 3: Persecution:
  • Range: 600
  • Mana Cost: 90/100/110/120
  • Cooldown: 12 seconds
  • Target an enemy to deal 50 Magic Damage, apply a 0.5 Second Stun and Persecution to them for 6 Seconds.
  • Every time an enemy is affected by Persecution is attacked by a player-controlled unit, the enemy receives 20/30/40/50 Magic Damage and a 0.25 second Stun.
  • Debuff lasts for up to 2/3/4/5 attacks.
  • Ability 4: Shared Fate:
  • Radius: 1000
  • Mana Cost: 140/245/350
  • Cooldown: 120/105/90 seconds
  • Activate to apply Shared Fate to all units within radius around you for 4/6/8 Seconds. Enemies affected by Shared Fate receive a 40% Movement Speed Slow that lasts for 1/1.5/2 seconds and then tapers off slowly.
  • Any of the Prophet's spells that land on a target also apply to all other valid nearby hero targets with Shared Fate. Prophet's attacks also propagate and deal 50% damage to all nearby enemy heroes with Shared Fate on them.
  • Renamed Heroes:
  • Xemplar:
  • Renamed from Mimix.
  • Mimix simply sounds lame. Xemplar is a much cooler name!
  • Special thanks to Sliferjam for voicing the Xemplar hero selection audio.
  • Fractal Field:
  • Magic Damage increased from 100/140/180/220 to 100/145/190/235.
  • Also applies to Xemplar's illusions.
  • Wall of Mirrors:
  • Magic Damage increased from 25/50/75/100 to 30/60/90/120.
  • Heroes:
  • Adrenaline:
  • Base Strength increased from 16 to 19.
  • Strength growth per level reduced from 2 to 1.9.
  • Ember Shard:
  • Mana Regeneration per second increased from 3/4/5/6/7% of Adrenaline's Max Mana to 4/5.25/6/6.75/7.5% of Adrenaline's Max Mana.
  • Andromeda:
  • Base Agility reduced from 30 to 25.
  • Base Damage reduced from 47-57 to 44-52.
  • Dimensional Link:
  • Bonus Attack Range while active reduced from 650/850/1050/1250 to 550/700/850/1000.
  • Armadon:
  • Armordillo:
  • Max Damage Reduction increased from 16/24/32/40% to 18/27/36/45%.
  • Damage taken threshold required to proc a Spine Burst damage reduced from 175 to 150.
  • Balphagore:
  • Regurgitate:
  • Magic Damage per second increased from 30/55/80/105 to 40/60/85/110.
  • Corpse Conversion:
  • Attack Damage increased from 17/27/34/43-18/30/40/49 to 20/30/40/50.
  • Max Health increased from 250/325/400/475 to 275/350/425/500.
  • Movement Speed Slow per charge increased from 1/2/3/4% to 2/3/4/5%.
  • Minions no longer become Immobilized or Disarmed for 0.5 seconds when spawned.
  • Hell on Newerth:
  • Base Magic Damage increased from 200/250/300 to 250/300/350.
  • Bombardier:
  • Bombardment:
  • Magic Damage per wave increased from 20/30/40/50 to 25/35/45/55.
  • Total Magic Damage increased from 80/120/160/200 to 100/140/180/220.
  • Calamity:
  • Firebomb:
  • Cooldown increased from 11 seconds to 12 seconds.
  • Dragon's Path:
  • Magic Damage per dragon impact reduced from 30/55/75/100 to 25/50/70/95.
  • Sunder's Vault:
  • Cooldown increased from 110/100/90 seconds to 120/110/100 seconds.
  • Chi:
  • Crippling Puncture:
  • Superior Magic Damage increased from 30/60/90/120 to 60/85/110/135.
  • Movement Speed Slow and Disarm duration increased from 1.5/2.5/3.5/4.5 seconds to 2.1/2.9/3.7/4.5 seconds.
  • Chronos:
  • Time Leap:
  • Magic Damage increased from 50/90/130/170 to 80/120/160/200.
  • Demented Shaman:
  • Healing Wave:
  • Max number of ally units affected reduced from 3/4/5/6 to 3/3/4/5.
  • Unbreakable:
  • Health restored changed from [120/180/240/300 + 6/8/10/12% of the target's Max Health] to [130/180/230/280 + 4/6/8/10% of the target's Max Health].
  • Doctor Repulsor:
  • Magnetic Contraption:
  • Magic Damage increased from 100/160/220/280 to 120/170/225/280.
  • Mana Cost increased from 70/80/90/100 to 85/90/95/100.
  • Cooldown reduced from 4 seconds to 3.5 seconds.
  • Opposite Charges:
  • Cooldown reduced from 20 seconds to 16 seconds.
  • Draconis:
  • Fiery Barrage:
  • Physical Damage per 4 seconds rescaled from [4/8/12/16 + 25% of Draconis' Attack Damage] to [6/12/18/24 + 25% of Draconis' Attack Damage].
  • Cataclysm:
  • Damage-over-Time Amplification increased from 10/20/30% to 15/25/35%.
  • Engineer:
  • Steam Turret
  • Now takes damage when attacking a unit affected by Barbed Armor's buff state (as mentioned in the Barbed Armor mechanical change in the items section of the patch notes).
  • The amount of damage taken will be 1/12th of the Steam Turret's Health (instead of 1/3 of the Steam Turret's Health previously).
  • Steam Turret's attacks now deal 10% less damage to enemies per 150 units away from Engineer (past 650 units away from Engineer), to a minimum of 40% damage dealt (i.e. 60% less damage).
  • Glacius:
  • Tundra Blast:
  • Movement Speed Slow reduced from 30/35/40/45% to 25/30/35/40%.
  • Chilling Presence:
  • Bonus Mana Regeneration per second for self reduced from 1 to 0.75.
  • Glacial Downpour:
  • Magic Damage per impact reduced from 75/100/125 to 70/95/120.
  • Max Channel Time reduced from 6 seconds to 5 seconds.
  • Goldenveil:
  • Perch & Plunge:
  • Perch: Cooldown now restarts when landing on a tree.
  • On average, using Perch at max range reduced the effective cooldown by ~1 second.
  • Perch: Cooldown reduced from 3 seconds to 2.5 seconds.
  • This is effectively a 0.5 second cooldown nerf to the ability.
  • Perch: Cast Range reduced from 1200 to 1100.
  • Plunge: Cast Range reduced from 800 to 700.
  • Ichor:
  • Life Leech:
  • Magic Damage reduced from 100/140/170/200 to 90/130/165/200.
  • Transfusion:
  • Magic Damage reduced from 100/160/200/240 to 90/140/190/240.
  • Legionnaire:
  • Strength growth per level reduced from 2.8 to 2.7.
  • Base Intelligence reduced from 18 to 17.
  • Taunt:
  • Armor granted to self reduced from 25 to 8/12/16/20.
  • Mana Cost increased from 55/70/85/100 to 65/80/95/110.
  • Cooldown increased from 12 seconds to 13 seconds.
  • Whirling Blade:
  • Chance to proc per attack received reduced from 10% to 9%.
  • Auto-proc threshold changed from the 8th attack received to the 9th attack received.
  • Lord Salforis:
  • Life Tap:
  • Bonus Attack Damage reduced from 60/80/100/120 to 40/60/80/100.
  • Dark Lord's Presence:
  • True Damage per second reduced from 20/30/40/50 to 15/25/35/45.
  • The Undying:
  • SuperiorMagic Damage per second reduced from 25/40/55 to 20/35/50.
  • Madman
  • Berserk
  • Attack Speed bonus increased from 40/80/120 to 80/120/160.
  • Master of Arms:
  • Overcharged Shot:
  • Cooldown increased from 15/14/13/12 seconds to 17/16/15/14 seconds.
  • Magic Damage dealt to the main target reduced from 75/150/225/300 to 70/140/210/280.
  • Midas:
  • Elemental Warp:
  • Staff of the Master effect only: Cast Range reduced from 1200 to 1000.
  • Monarch:
  • Chrysalis:
  • Healing per second reduced from 15/35/55/75 to 15/30/40/50.
  • Noxious Cloud:
  • Magic Damage per second reduced from 25/40/50/60 to 15/30/45/60.
  • Monkey King:
  • Vault:
  • Illusive Dash and Wan Jin Slam can now be cast to cancel Vault early if used after initially landing on the target.
  • Nitro:
  • Ballistic:
  • Physical Damage on subsequent targets hit increased from 10/20/30/40/50% to 20/30/40/50/60%.
  • HEAT Round:
  • Detonation damage increased from [80/160/240 + 30/60/90% of Attack Damage] to [90/170/250 + 30/65/100% of Attack Damage].
  • Nomad:
  • Mirage Strike:
  • Bonus Physical Damage dealt reduced from 60/80/100/120 to 50/70/90/110.
  • Edge Counter:
  • Magic Damage reduced from 250/500/750 to 250/450/650.
  • Nymphora:
  • Nymphora's Zeal:
  • Projectile speed reduced from 1300 units per second to 1100 units per second.
  • Range reduced from 950 to 900.
  • Cooldown reduced from 16 seconds to 15 seconds.
  • Magic Damage per impact reduced from 55/90/115/140 to 50/80/105/130.
  • Stun duration reduced from 1.2/1.3/1.4/1.5 seconds to 1/1.1/1.2/1.3 seconds.
  • Grace of the Nymph:
  • Total potential Mana restored reduced from 100/170/235/300 to 85/160/230/300.
  • Teleport:
  • Cooldown increased from 90/75/60 seconds to 95/80/65 seconds.
  • Oogie:
  • Kindled Fury:
  • Mana restored on-proc reduced from 10/16/22/28% to 8/12/16/20% of your missing Mana.
  • Parallax:
  • Earthshatter:
  • Affected area changed from a circle around the Fulcrum to a conic tether between the Fulcrum and Parallax (just like before Patch 4.1.6).
  • Parasite:
  • Draining Venom:
  • Damage increase and reduction reduced from 9/18/27/36% to 7/14/21/28%.
  • Pestilence:
  • Flight:
  • Duration increased from 7 seconds to 10 seconds.
  • Cooldown reduced from 10 seconds to 10/9/8/7 seconds.
  • Note that the cooldown still only begins after the Flight state duration expires.
  • Puppet Master :
  • Base Agility increased from 18 to 20.
  • Base Intelligence increased from 20 to 21.
  • Puppeteer's Hold:
  • Mana Cost reduced from 115/140/165/190 to 110/130/150/170.
  • Duration increased from 2.5/3/3.5/4 seconds to 2.5/3.15/3.85/4.4 seconds.
  • Puppet Show:
  • Duration increased from 1.5/2/2.5/3 seconds to 2/2.5/3/3.5 seconds.
  • Pyromancer:
  • Fervor:
  • Cast Speed reduced from 20/40/60/80 to 15/30/45/60.
  • Attack Speed per charge reduced from 20/40/60/80 to 15/30/45/60.
  • In addition to its current effects: Your attacks and abilities apply a charge of Burning for 3 seconds. Burning! can be applied to buildings.
  • Burning deals 1/2/3/4 Magic Damage per second per charge.
  • Illusions apply a charge of Burning! every 3 attacks.
  • Rampage:
  • Might of the Herd:
  • Movement Speed bonus and Attack Damage gained from Movement Speed reduced from 4/6/8/10% Movement Speed to 2/4/6/8%.
  • Ravenor:
  • Storm Blades
  • Magic Damage reduced from 50/75/100/125 to 50/70/90/110.
  • Static Shock:
  • Number of autoattacks required to proc increased from 2 to 3.
  • Power Overwhelming:
  • Movement Speed and bonus SuperiorMagic Damage gained per charge reduced from 0.5/1/1.5 to 0.4/0.8/1.2.
  • Salomon:
  • Wish for Power:
  • Mana Cost increased from 70/80/90/100 to 80/90/100/110.
  • Magic Damage dealt when an orb collides with an enemy hero reduced from 15/30/45/60 to 10/20/30/40.
  • Avenging Leap:
  • Magic Damage reduced from 40/80/120/160 to 30/60/90/120.
  • Sand Wraith:
  • Desert's Curse:
  • Magic Damage increased from 50/100/150/200 to 70/120/170/220.
  • Mirage:
  • Cooldown reduced from 130/120/110 seconds to 125/115/105 seconds.
  • Scout:
  • Vanish:
  • Fade time reduced from 1 second to 0.75 seconds.
  • Silhouette:
  • Death Lotus:
  • Magic Damage when shooting the blades out increased from 70/140/210/280 to 75/150/225/300.
  • Tree Grapple:
  • Cooldown reduced from 19/15/11/7 seconds to 16/13/10/7 seconds.
  • Relentless Salvo:
  • Cooldown for reapplying the Attack Speed buff to self reduced from 4.5/3.5/2.5/1.5 seconds to 4/3/2/1 seconds.
  • Sir Benzington:
  • Lance-A-Long:
  • Bonus Attack Range while active increased from 100 to 150.
  • Heart Piercer:
  • Attack Range bonus increased from 50/100/150/200 to 100/150/200/250.
  • Skrap:
  • Base Movement Speed reduced from 305 to 300.
  • Base Strength reduced from 20 to 19.
  • Strength growth per level reduced from 1.6 to 1.5.
  • Intelligence growth per level reduced from 2.8 to 2.6.
  • Torturer:
  • Base Agility reduced from 23 to 21.
  • Wildsoul:
  • Base Strength increased from 15 to 16.
  • Booboo:
  • Swipe: Physical Damage increased from 150 to 175.
  • New & Reworked Items:
  • New Item: Frostfield Plate:
  • Component Buildup: Acolyte's Staff (2600) + Platemail (1400) + Amulet of Exile (465) + Recipe (135) = 4600 Gold Total
  • Grants 6 Strength, 6 Agility, 35 Intelligence,15 Armor
  • Passively applies -30% Attack Speed to enemies within 900 radius of the wielder.
  • Active: Releases an expanding ring of ice that deals 200 Magic Damage to enemies in radius and applies a -40% Movement Speed debuff to them for 4 seconds. Grants 800 day and night Clearvision around self on cast for 2 seconds.
  • Radius: 750
  • Mana Cost: 100
  • Cooldown: 30 seconds
  • Hypercrown (Reworked):
  • Tribute to HyperXewl.
  • Now the spiritual successor of Charged Hammer and shoots red lightning.
  • Component Buildup: Warpcleft (1800) + Alacrity Band (1200) + Voltstone (700) + Recipe (1000) = 4700 Gold Total
  • Grants 80 Attack Speed.
  • Cast Chain Lightning every 3rd attack, dealing 150 Magic Damage to your attack target and 5 additional nearby enemies.
  • Bounce radius is 600.
  • This item's chance to trigger does not stack with Thunderclaw or itself.
  • Active: Applies Charged Up to the target for 20 seconds.
  • Charged Up: After every 4 attacks on the target, cast Electric Jolt in a 750 radius, 100 degree cone, dealing 200 Magic Damage to the attacker and 6 nearby enemies.
  • Range: 600
  • Mana Cost: 50
  • Cooldown: 35 seconds
  • New Item: Ioyn Stone:
  • Cost: 200 Gold
  • - +60 Max Health
  • - +45 Max Mana
  • When in your inventory, right-click a Rune (or use this item targeting a Rune) to power the Stone with 3 charges based on the Rune. Does not consume the Rune
  • The charges last up to 4 minutes
  • When powered, target yourself or an ally to consume a charge and give them a short duration buff based on the Rune that is stored in the Stone.
  • Does not stack with other Ioyn Stones or Bottles.
  • Plated Greaves (Reworked):
  • Reverted to its version before Patch 4.5.4, and added a Guardian Ring to its recipe:
  • Recipe: Marchers (500) + Shield of the Five (800) + Guardian Ring (175) = 1475 Gold Total
  • Grants: 3 Strength, 3 Agility, 3 Intelligence, 65 Movement Speed, 7 Armor.
  • Active:
  • Activate to grant +3 Armor to allied heroes/structures and applies Plated to allied non-hero units in radius for 60 seconds. Armor bonus on heroes/structures and damage bonus on non-heroes are doubled for the first 10 seconds.
  • Plated grants +20% Base Damage and 10 Deflection to creeps.
  • Does not stack with Shield of the Five.
  • Radius: 600
  • Cooldown: 30 seconds
  • Items:
  • Arcane Bomb:
  • Recipe Cost reduced from 250 Gold to 210 Gold.
  • Total Cost reduced from 1790 Gold to 1750 Gold.
  • Radius increased from 400 to 600.
  • Now deals 75 Magic Damage to heroes.
  • Magic Damage dealt to enemy non-player-controlled units increased from 100 to 150.
  • Magic Damage dealt to enemy player-controlled non-hero units changed from 50% of the target's Max Health to 150 + 40% of the target's Max Health.
  • Now also grants Clearvision in the target area for 2.5 seconds.
  • Barbed Armor:
  • Certain gadgets will now be affected by Barbed Armor.
  • This specifically reintroduces any interaction between Engineer's Steam Turret and Barbed Armor.
  • Jade Spire:
  • Recipe Cost reduced from 700 Gold to 600 Gold.
  • Total Cost reduced from 2500 Gold to 2400 Gold.
  • Max Mana increased from 250 to 400.
  • Mana Regeneration increased from 100% to 150%.
  • Mid Wars only change: Cast Range bonus granted is 100 (instead of its default value).
  • Spellshards:
  • Intelligence increased from 10 to 15.
  • Mana Regeneration increased from 100% to 125%.
  • Magic Armor Penetration increased from 60% to 65%.
  • In addition to its current effects, now also grants +15% Spell Damage against non-hero units.
  • Spiked Bola:
  • New Component Buildup: Dancing Blade (3200) + Fortified Bracer (490) + Recipe (110) = 3800 Gold Total
  • No longer grants 35 Attack Speed.
  • Now grants 12 Strength and 8 Intelligence.
  • Still grants 30 Agility.
  • Disarm state can no longer be dispelled.
  • Physical Damage dealt (from the active) reduced from 250 to 200.
  • Cooldown reduced from 45 seconds to 16 seconds.
  • Symbol of Rage:
  • Active state's Lifesteal reduced from 200% to 175%.
  • Total Lifesteal from Symbol of Rage reduced from 225% to 200% while its state is active.
  • Lightbrand Item Branch Changes:
  • Lightbrand:
  • No longer passively grants 20% Magic Lifesteal.
  • Now has a new Searing Modifier: autoattacks apply a stacking 8 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
  • Frozen Light:
  • No longer passively grants 28% Magic Lifesteal.
  • Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
  • Searing Light:
  • No longer passively grants 28% Magic Lifesteal.
  • Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
  • Dawnbringer:
  • No longer passively grants 36% Magic Lifesteal.
  • Now has a new Searing Modifier: autoattacks apply a stacking 16 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks).
  • Grimoire of Power:
  • In addition to its current benefits, now has a new Searing Modifier: autoattacks apply 35 Magic Damage per second for 3 seconds in a 200 radius around the target.
  • Now has a new active: grants +50% Magic Lifesteal (+10% vs. non-hero units) for 8 seconds.
  • Still has its passive Magic Lifesteal.
  • Mana Cost: 100
  • Cooldown: 60 seconds
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Ranked Pick
  • Mid Wars
  • Hero Ban
  • Single Draft
  • Bug Fixes & Optimizations:
  • General:
  • Players can now properly reissue a delivery command to their Automated Courier if they die and revive outside of their Ally Well before their Automated Courier reaches the Ally Well.
  • Forests of Caldavar:
  • Well location markers have been refactored to fix stuck bugs with regards to Homecoming Stone, as well as inconsistencies between Bottle refill locations for Legion and Hellbourne.
  • Fixed some incorrect water map tiling on the stairway below Hell Kongor's location.
  • Fixed some incorrect ancient camp tiling when attempting to use a detailed map ping option at that location.
  • Heroes:
  • Goldenveil:
  • Plunge will now proceed to cast properly when clicking out of its cast range.
  • Doing so will choose the final destination as the farthest valid cast location on the line between Goldenveil and the attempted cast destination.
  • Lord Salforis:
  • The Undying now properly grants an assist when applied to an enemy unit.
  • Oogie:
  • Damage and heal values for the interaction between Conflagrate & Primal Surge are now correct.
  • Tundra:
  • Shiver no longer spawns from Tundra's illusions.
  • Command Shiver subability cooldown now behaves correctly if Tundra dies after Shiver dies & Command Shiver is still on cooldown.
  • Valkyrie:
  • Azrael Valkyrie's Courageous Leap landing now displays the correct texture.
  • Azrael Valkyrie's projectiles and abilities now play their proper sounds.

New in Heroes of Newerth 4.7.1 (Jan 31, 2019)

  • Design:
  • Mid Wars:
  • The map has been reverted to the old Mid Wars map (the one before Patch 4.6.0).
  • Zorgath & Transmutanstein's respawn times increased from 3 minutes to 6 minutes.
  • All other specific changes to the Mid Wars map mentioned in Patch 4.6.0 have also been reverted, except for this one:
  • Respawn time increased from (0.6 * Hero Level) to (0.75 * Hero Level).
  • General :
  • Heroes now respawn with Invulnerability for 3 seconds when reviving at their Ally Well.
  • This Invulnerability state expires early upon moving 300+ units or performing any combat action (attack, damage, spell/item usage).
  • Backdoor Protection System
  • While active, Health Regeneration per second reduced from 75 to 20.
  • Kongor & Hell Kongor:
  • Armor gain per 30 seconds changed from 0.1 to 0.15.
  • Boulder Toss:
  • Cast Time/Cast Action Time reduced from 800/300 ms to 200/200 ms.
  • Magic Damage increased from 150 + 10% of the target's Max Health to 200 + 15% of the target's Max Health.
  • Deals 30% of the target's Max Health against non-hero units.
  • Slam:
  • Magic Damage increased from 70 + (Growth State's # Charges) to 100 + 3*(Growth State's # Charges).
  • Deals extra Magic Damage equal to 25% of the target's Max Health against non-hero units.
  • Fury:
  • New passive effect (regardless of whether the Fury state is active or not): autoattacks now have 65% Armor Penetration.
  • New passive effect (regardless of whether the Fury state is active or not): autoattacks also deals 100 bonus Attack Damage against non-hero units.
  • Heroes:
  • Bubbles:
  • Shell Surf:
  • Projectile speed increased from 650 to 850.
  • Expiration time reduced from 3 seconds to 2.4 seconds.
  • Max Distance of the projectile remains the same.
  • Calamity:
  • Firebomb:
  • Mana Cost reduced from 80/95/110/125 to 80/90/100/110.
  • Cooldown reduced from 13 seconds to 11 seconds.
  • Dragon's Path:
  • Damage per dragon impact increased from 22/44/66/88 to 30/55/75/100.
  • Funeral Pyre:
  • Cooldown reduced from 20/15/10/5 seconds to 16/12/8/4 seconds.
  • Sunder's Vault:
  • Mana Cost reduced from 150/200/250 to 120/160/200.
  • Cooldown reduced from 120/110/100 seconds to 110/100/90 seconds.
  • Chronos:
  • Time Leap:
  • Movement Speed Slow increased from 10/15/20/25% to 20/25/30/35%.
  • Chronofield:
  • Cooldown reduced from 160/140/120 seconds to 120 seconds.
  • Chronofield's duration no longer decays twice as fast if Chronos is not inside it.
  • Deadwood:
  • Willowmaker;
  • Staff of the Master effect only: cooldown increased from 70/50/30 seconds to 85/65/45 seconds.
  • Demented Shaman:
  • Entangle:
  • Shaman Minion spawn count changed from 2 to 1/1/1/2.
  • Stun duration reduced from 0/0.5/1/1.5 seconds to 0/0.4/0.8/1.2 seconds.
  • Movement Speed Slow changed from a flat 55/70/85/100% for 2 seconds to a starting 50% and scaling to 50/65/80/100% over a 2 second duration.
  • Unbreakable:
  • For only the percentage portion of Max Health healed when procced: Health restored reduced from 6/9/12/15% to 6/8/10/12%.
  • Storm Cloud:
  • Duration reduced from 24 seconds to 12/18/24 seconds.
  • Doctor Repulsor:
  • Ludicrous Speed:
  • Damage per 100 distance travelled increased from 10/15/20 to 15/20/25.
  • Maximum Damage increased from 200/300/400 to 300/400/500.
  • Gauntlet:
  • Enfeeble:
  • Charges on the ability are now set to 0 when attacking an enemy Boss (as opposed to just enemy heroes).
  • Glacius:
  • Chilling Presence:
  • Extra Mana Regeneration per second for self reduced from 1.5 to 1.
  • Glacial Downpour:
  • Staff of the Master effect only: no longer changes the spell's casting scheme to be a 800 Range target position teleport.
  • In other words, Staff of the Master no longer grants Glacial Downpour a free blink.
  • Legionnaire:
  • Strength growth per level increased from 2.5 to 2.8.
  • Base Intelligence increased from 17 to 18.
  • Intelligence per level increased from 1.9 to 2.0.
  • Taunt:
  • Duration increased from 1.5/2/2.5/3 seconds to 2/2.4/2.8/3.2 seconds.
  • Armor granted to self increased from 5/10/15/20 to 25.
  • Mana Cost reduced from 80/90/100/110 to 55/70/85/100.
  • Cooldown reduced from 14 seconds to 12 seconds.
  • Whirling Blade:
  • Chance to proc per attack received increased from 8% to 10%.
  • Auto-proc threshold changed from the 12th attack received to the 8th attack received.
  • Cooldown reduced from 0.7/0.65/0.6/0.5 seconds to 0.5/0.4/0.3/0.2 seconds.
  • Physical Damage on-proc increased from 125/150/175/200 to 125/160/195/230.
  • Master of Arms:
  • Overcharged Shot:
  • Magic Damage increased from 60/120/180/240 to 75/150/225/300.
  • No longer applies an 80% Tapering Movement Speed Slow to the main target for 3 seconds.
  • Instead, now Stuns the main target for 1.2/1.4/1.6/1.8 seconds.
  • Cast Range increased from 600 to 700.
  • Cooldown reduced from 20/18/16/14 seconds to 15/14/13/12 seconds.
  • Acid Bomb:
  • No longer deals reduced Damage to non-hero units.
  • Weapon Enhancement:
  • Bulldozer's bonus Attack Damage increased from 0/7/13/19/25 to 0/8/16/24/32.
  • Cheetah's bonus Attack Speed increased from 0/40/60/80/100 to 0/45/70/95/120.
  • Master's Call:
  • Mana Cost reduced from 150/175/200 to 100/125/150.
  • The Unpurgeable Attack Damage/Attack Speed state's duration is increased from 20 seconds to 25 seconds.
  • Oogie:
  • Conflagrate:
  • Damage for the Max Mana percentage portion increased from 1/2/3/4% to 2/3/4/5% of your Max Mana.
  • Kindled Fury:
  • Bonus Damage on-proc increased from 3/6/9/12% to 5/8/11/14% of your Missing Mana.
  • Mana restored on-proc increased from 8/12/16/20% to 10/16/22/28% of your missing Mana.
  • Parallax:
  • Dark Mana:
  • Max Mana per charge increased from 2/4/6/8 to 3/6/9/12.
  • Charges lost on death reduced from 20% to 15% of your current charges.
  • Parasite:
  • Draining Venom:
  • No longer applies the state on Boss units.
  • Pebbles:
  • Base Agility increased from 9 to 10.
  • Agility growth per level increased from 0.9 to 1.0.
  • Base Intelligence increased from 15 to 18.
  • Stalagmites:
  • Cooldown reduced from 20 seconds to 20/18/16/14 seconds.
  • Chuck:
  • Mana Cost reduced from 120 to 90/100/110/120.
  • Enlarge:
  • Base Attack Time changed from 1.9/2.1/2.3 to 1.8/2/2.2.
  • Pestilence:
  • Flight:
  • Damage amplification on self while active reduced from 15% to 8%.
  • Gore:
  • Physical Damage on-proc increased from 15/30/45/60 to 20/40/60/80.
  • Stun duration increased from 0.55/0.7/0.85/1 second to 0.9/1/1.1/1.2 seconds.
  • Cooldown reduced from 2 seconds to 1.5 seconds.
  • Prophet:
  • Decelerate:
  • Magic Damage increased from 50/75/100/125 to 75/100/125/150.
  • These numbers were increased because the ability was unintentionally dealing True Damage.
  • Rampage:
  • Stampede:
  • Physical Damage changed from 80/140/200/260 to 100/140/180/220.
  • No longer displays the overhead indicator (due to multiple players on the Garena client exploiting this part of the ability).
  • Might of the Herd:
  • Shield mechanic has been removed entirely.
  • Salomon:
  • Agility growth per level reduced from 2.7 to 2.2.
  • Wish for Revenge:
  • Health Regeneration per second reduced from 50/75/100 to 35/55/75.
  • Tremble:
  • Terror Mounds:
  • Now grants Tremble and Shudder 2/3/4/5 Health Regeneration while inside the Terror Mound.
  • Impalers:
  • State duration increased from 2.5 seconds to 3 seconds.
  • Movement Speed Slow increased from 10/20/30/40% to 15/25/35/45%.
  • Tundra:
  • Call of Winter (Partially Mechanically Reworked)
  • Now partially distributed into a second subability, Summon Shiver. Summon Shiver contains all existing functionality related to Shiver.
  • Call of Winter ("New"):
  • Mana Cost: 50
  • Cooldown: 40 seconds
  • Call of Winter now summons Coeurl.
  • Coeurl has 350/400/450/500 Health and 15/25/35/45 Attack Damage with 550 Attack Range. Its autoattacks inflict a 10/20/30/40 Attack Speed Slow and a 10/20/30/40% Movement Speed Slow for 3 seconds.
  • Wretched Hag :
  • Agility growth per level increased from 2.0 to 2.2.
  • Intelligence growth per level increased from 2.5 to 2.8.
  • Flash of Darkness:
  • Cast Range reduced from 1300 to 800/950/1100/1250.
  • Cooldown reduced from 16/13/10/7 seconds to 12/10/8/6 seconds.
  • Items:
  • Ophelia's Pact:
  • Third quest objective changed from: Counter 1 Ward of Sight
  • To: Counter 1 Ward of Sight, or place 2 Wards of Revelation.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Ranked Pick
  • Mid Wars:
  • Hero Ban
  • Single Draft
  • Team Deathmatch:
  • Removed from the pool of available matchmaking options for maps & modes.
  • New Content:
  • General:
  • New Adrenaline Avatar: Adrenaline High Roller:
  • There's nothing quite like the rush of hitting a jackpot, and the Adrenaline High Roller wants to share that feeling with everyone in Newerth. Despite his enthusiasm, though, not everyone enjoys his antics of splashing the pot and blasting them in the face with chips, cash, and coins. But once they get a taste of that high-roller status and he comps them a few spins of the roulette wheel, no one can resist the thrill of one more shot at the ultimate prize and wagering everything they have -- even their lives.
  • New Magebane Avatar: Sword Dancer Magebane:
  • The Sword Dancer is known throughout the high societies of Arasunia and Adkarna as the embodiment of grace and beauty, and her standing-room-only dance performances showcase the inspirational yet heartbreaking history of the Sang-La Mountains and the people who have lived and died there. This masterful performer is applauded for baring her heart and soul on the stage, but only she and the Shao monks know of the secret she will never reveal -- that her true purpose is to infiltrate the corrupt circles of the Legion's command, seek out Hellbourne agents and those who assist them, and give their black souls one final performance that will truly leave them breathless.
  • New Valkyrie Avatar: Azrael:
  • Azrael, the angel of destruction, serves as the ultimate guardian of the heavens and weapon of the gods when their enemies must be dealt with in the harshest manner, permanently, and the lofty beings do not wish to bloody their own hands. Throughout history she has stood as the final barrier between the heavens and the corruption that seeks to collapse them into the pits of All Hells, and now that the final battle between good and evil has manifested on Newerth, she brings her righteous spear to the front lines to once again -- and hopefully once and for all -- destroy the enemies of the gods.
  • Bug Fixes & Optimizations:
  • Heroes:
  • Gemini:
  • Movement Speed is now properly calculated when Fire & Ice is cast in your ally well.
  • Items:
  • Tome of Elements:
  • Can now be placed in the Consumables Slot.

New in Heroes of Newerth 4.7.0 (Jan 9, 2019)

  • Design:
  • Support Heroes:
  • Hard Support heroes have had their power recalibrated to be more dominant between levels 1-4, but be slightly weaker (in terms of nuke damage) level 5 and onward (to prevent them from being outright better than gankers with their early advantage). This change further separates Support heroes from the rest of the hero pool and allows Support heroes to truly dominate the laning phase.
  • Some support heroes remained untouched due to their hybrid role nature (e.g. Witch Slayer being much more oriented as a support-ganker that is quite dependent on levels & scaling), while other heroes received changes that are outside these guidelines due to other factors (e.g. buildup of damage over time being outright buffed because it simply is not as reliable as burst damage, or being a special case that scales somewhat unorthodoxically like Martyr).
  • Empath:
  • Essence Link:
  • Now also deals 10 True Damage to the target and heals Empath for 10 Health upon the initial cast.
  • Glacius:
  • Tundra Blast:
  • Magic Damage changed from 80/130/180/230 to 110/150/180/210.
  • Movement Speed Slow increased from 30% to 30/35/40/45%.
  • Chilling Presence:
  • Now also grants 1.5 Mana Regeneration to self.
  • Ichor:
  • Life Leech:
  • Magic Damage changed from 80/120/160/200 to 100/140/170/200.
  • Transfusion:
  • Magic Damage changed from 70/140/210/280 to 100/160/200/240.
  • Martyr:
  • Retribution:
  • Base Magic Damage increased from 75/100/125/150 to 100/125/150/175.
  • Max Magic Damage increased from 175/300/425/550 to 210/330/440/550.
  • Percentage threshold to reach Max Magic Damage & Movement Speed Slow application is now also increased by 0.3% for every 1 point of Intelligence Martyr has.
  • E.g. if Martyr has 100 Intelligence, then the Max Health threshold to reach Max Magic Damage & Movement Speed Slow application is 30% of Martyr's Max Health.
  • Sol's Conviction:
  • Cooldown reduced from 45 seconds to 45/35/25/15 seconds.
  • Moira:
  • Shards of Harkon:
  • Magic Damage changed from 70/120/170/220 to 110/180/200/220.
  • Mana Sunder:
  • Magic Damage multiplier changed from 1/2/3/4x to 2/2.5/3/3.5x.
  • Arcane Vortex:
  • Magic Damage increased from 125/250/375 to 200/300/400.
  • The same changes are applied for the Heal values when Staff of the Master's effects are active on Moira.
  • Monarch:
  • Crippling Pollen:
  • Total Magic Damage changed from 90/140/200/270 to 110/160/195/230.
  • Chrysalis:
  • Damage Reduction increased from 15/25/35/45% to 30/40/50/60%.
  • Healing per second changed from 15/35/55/75 to 20/35/45/55.
  • Noxious Cloud:
  • Magic Damage per second changed from 15/30/45/60 to 25/40/50/60.
  • Nymphora:
  • Volatile Pod:
  • Magic Damage & Heal Buildup changed from 50/70/90/110 per second to a Base of 80 + 30/50/70/90 per second.
  • Max potential Magic Damage & Healing increased from 150/210/270/330 to 170/230/290/350.
  • Nymphora's Zeal:
  • Magic Damage per impact changed from 50/90/130/170 to 55/90/115/140.
  • Stun duration increased from 1 second to 1.2/1.3/1.4/1.5 seconds.
  • Grace of the Nymph:
  • Total potential Mana restored changed from 75/150/225/300 to 100/170/235/300.
  • Riftwalker:
  • Cascade Event:
  • Magic Damage changed from 80/140/200/260 to 110/160/200/240.
  • Cooldown reduced from 24/21/18/15 seconds to 20/18/16/14 seconds.
  • Shared Existence:
  • Initial Movement Speed Slow increased from 20/25/30/35% to 30/35/40/45%.
  • Movement Speed Slow per charge changed from 4/5/6/7% to 4/6/8/10%.
  • Max Movement Speed Slow from this skill increased from 40/50/60/70% to 50/65/80/95%.
  • Rift Burn:
  • Initial impact of Magic Damage changed from 50/100/150/200 to 80/140/170/200.
  • Magic Damage over time from pulses changed from 100/200/300/400 to 150/200/250/300 Magic Damage.
  • Heroes:
  • Chipper:
  • Reverted to his iteration before 4.6.0.
  • The following changes are now applied to Chipper:
  • Rocket Barrage:
  • Rocket speed increased from 1000 to 1200.
  • Rocket touch radius increased from 70 to 75.
  • Rockets can now hit neutral creeps.
  • Rockets now deal an additional 7% of the target's Max Health in Magic Damage if they travel 2000 units or further.
  • Although Chipper's initial rework was incredibly successful, it caused a large amount of frustration due to his long range poke being too potent. Reverting the Rocket Barrage damage numbers back to how they were before and bringing back the (forced) synergy between Rocket Barrage and Tar Toss seems to be what players want so that Chipper can deal reliable damage with Portal Key once again.
  • To allow Chipper to have an additional option of having a long-range poke while still not allowing the long-range poke to be too strong nor too weak (and certainly not too frustrating), the Rockets deal bonus damage if they travel a long distance.
  • Demented Shaman:
  • Entangle:
  • Physical Damage reduced from 80/120/160/200 to 65/100/135/170 over 8 seconds.
  • Unbreakable:
  • Cast Range reduced from 550/700/850/1000 to 650.
  • Cooldown changed from 60/45/30/15 seconds to 50/40/30/20 seconds.
  • Cooldown if the state is dispelled while in Passive mode changed from 15 seconds to 20 seconds.
  • State is now transferrable via Parasite's Facehug once again.
  • When receiving fatal damage, now sets the target's Health to 120/180/240/300 + 6/9/12/15% of the target's Max Health (instead of preventing their Health to be reduced below 1 for 5 seconds).
  • Entangle was doing a little too much damage with the addition of the Shaman Minions, so Entangle's damage over time was reduced slightly to account for this.
  • Demented Shaman's Unbreakable in 4.6.3 overlapped with Martyr's Guardian Angel, so the skill was simply reverted to its previous iteration while still retaining its effects as a non-ultimate skill.
  • Unbreakable also slightly scales now to help compensate its original problem of being useless late-game if leveled early.
  • Master of Arms:
  • Weapon Enhancement:
  • Attack Damage penalty against heroes with Cheetah reduced from 24/21/18/15% to 22/18/14/10%.
  • Master's Call:
  • Attack Speed bonus increased from 100/160/220 to 100/200/300.
  • Master of Arms' power late-game wasn't enough to justify picking him. With these changes, he becomes noticeably more powerful than pre-4.6.2, but without the perks of obtaining massive amounts of Attack Speed by level 7.
  • New Items:
  • New Item: Tome of Elements (200 Gold):
  • Purchasable after the 10 minute mark.
  • Initial Stock: 0
  • Stock Refresh Time: 10 minutes.
  • Activate to grant you 300 Experience, plus 60% of the difference between your Experience and your team's average Experience if your Experience is the lower value.
  • Tome of Elements is intended to be picked up by underleveled heroes on your team (typically Support heroes) to quickly catch up to the game's tempo, rather than becoming underleveled throughout the entire game.
  • Tome of Elements has little to no benefits for carry or ganker class heroes if they are close to/above their team's average Experience, as the item adds bonus Experience based on the difference between your Experience and your team's average Experience if your Experience is the lower value.
  • This item (and its blessings) has been brought to you by ElementUser himself!

New in Heroes of Newerth 4.6.3 (Dec 19, 2018)

  • Design:
  • Hero Reworks:
  • Demented Shaman (Reworked):
  • Ability 1: Entangle:
  • Range: 700
  • Mana Cost: 80/90/100/110
  • Cooldown: 15/13/11/9 seconds
  • Target an enemy unit to apply a Mini-Stun and a 70/80/90/100% Movement Speed Slow for 2 seconds.
  • Afterwards, applies a 0/0.5/1/1.5 second Stun and deals 80/120/160/200 Physical Damage over 8 seconds.
  • Also spawns 2 Shaman Minions around the target for 4 seconds, dealing 10 Attack Damage per attack.
  • Ability 2: Healing Wave:
  • Range: 750
  • Mana Cost: 80/90/100/110
  • Cooldown: 12/10/8/6 seconds
  • Target an Ally (or self) to launch a wave which chains to the nearest 3/4/5/6 friendly targets.
  • Affected ally units are Healed for 80/100/120/140 Health and deal 80/100/120/140 Physical Damage to enemy units around themselves.
  • Ability 3: Unbreakable:
  • Range: 550/700/850/1000
  • Mana Cost: 150
  • Cooldown: 60/45/30/15 seconds
  • Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, the target cannot die (health will not go below 1) and gains 15/30/45/60 bonus Damage.
  • When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, upon which it will expire 2 seconds after that occurs. While active passively, Unbreakable does not grant bonus damage.
  • Ability 4: Storm Cloud:
  • Range: 2000
  • Radius: 575
  • Mana Cost: 100
  • Cooldown: 40 seconds
  • Target a location to apply Storm Cloud to all heroes in the area for 24 seconds.
  • Enemies lose Armor per second until -12/18/24 Armor, then regains it over the rest of the duration.
  • Allies gain Armor per second until 12/18/24 Armor, then loses it over the rest of the duration.
  • Demented Shaman had his fair share of problems. Healing Wave always required ally assistance to (usually) improve the damage only by a mediocre amount, while the initially reworked Storm Cloud mechanics were incredibly underwhelming.
  • By addressing these issues and making Unbreakable a regular skill that is impactful & has a niche, Demented Shaman will be much more fluid & fun to play.
  • Heroes:
  • Andromeda:
  • Ability 3: Dimensional Link (Reworked):
  • Passively gains 10/15/20/25 Attack Damage.
  • Gain 650/850/1050/1250 Attack Range against anyone you have cast a spell on for the last 3 seconds, and grants Sight of them for 3 seconds.
  • Void Rip:
  • Now also applies a 10/20/30% Movement Speed Slow for 4 seconds to the target if it is an enemy.
  • Now also increases your Movement Speed by 10/20/30% and matches Comet's Cast Range to Void Rip's Cast Range for 4 seconds.
  • Andromeda's Dimensional Link aura is fairly generic, and was characteristic of her original port from Vengeful Spirit (which was based off Warcraft 3's Command Aura skill, which was a generic attack-boosting aura).
  • With the new Dimensional Link ability, Andromeda's lane harass becomes potent. Coupled with the changes to Void Rip, she can also follow up by allowing her to perform autoattacks against an enemy she targets with Void Rip.
  • Berzerker:
  • Agility gain per level reduced from 2.0 to 1.7.
  • Carnage:
  • Stun and Debuff duration reduction effects no longer stack with other sources (e.g. Shaman's Headdress, Barrier Idol).
  • Stun and Debuff duration reduction changed from 40/60/80% to 40/55/70%.
  • Berzerker's anti-crowd-control effects were a little too good (especially if you make it stack with other sources of anti-crowd-control). These changes should make him slightly easier to deal with.
  • Glacius:
  • Glacial Downpour:
  • Magic Damage per shard reduced from 80/110/140 to 75/100/125.
  • Glacius' performance is generally where it should be, although he is winning just slightly too much. Glacial Downpour's damage output now scales a little bit less towards late-game, while still maintaining its early-game and mid-game power.
  • Master of Arms:
  • Acid Bomb:
  • Damage multiplier vs. non-hero units increased from 0.5x to 0.75x.
  • Weapon Enhancement:
  • Attack Damage penalty against heroes with Cheetah increased from 10% to 24/21/18/15%.
  • Attack Damage bonus on Bulldozer increased from 0/5/10/15/20 to 0/7/13/19/25.
  • Master's Call:
  • The bonus Attack Speed/Attack Damage state is now applied to Master of Arms for 20 seconds upon cast (as a separate state from the Shield).
  • This state is unpurgeable.
  • Cooldown reduced from 60 seconds to 60/50/40 seconds.
  • Attack Speed bonus (from the active state) while the Cheetah gun is active increased from 100/150/200 to 100/160/220.
  • It was very clear that the aim of the previous nerfs to Master of Arms was to prevent him from having no weakness at all phases of the game by removing 100% uptime on Cheetah's Attack Speed. The changes did fulfill their goal, but was a little heavyhanded.
  • The new changes separate Master's Call's Shield state from the Attack Speed/Attack Damage state, allowing him to regain a good uptime on Cheetah's old strengths without the uptime being close to 100%.
  • Master of Arms' power curve should now follow a traditional carry's power curve a little bit better and gradually becomes stronger late game, rather than simply being good at all phases of the game.
  • Rampage:
  • Stampede:
  • When the main target dies or orderdisjoints (e.g. via using Geometer's Bane) before Stampede starts the pounce state, Rampage is put on a 10 second cooldown (increased from 5 seconds) instead of its default cooldown value.
  • Might of the Herd:
  • Max Shield Health reduced from 60/80/100/120 to 40/60/80/100.
  • Shield's rate of increase has been adjusted to compensate.
  • Rampage has been slightly overperforming after Patch 4.6.1, so these changes were made to adjust for this fact.
  • _______________________________________________
  • Items :
  • Voltstone:
  • Cost increased from 600 Gold to 700 Gold.
  • Voltstone received a cost increase due to lane creep bounty being increased (and was not adjusted in conjunction with the change like Runed Cleaver was). This change also prevents players from picking it up as a starting item.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Ranked Pick
  • Mid Wars:
  • Hero Ban
  • Single Draft
  • Team Deathmatch:
  • Blind Ban
  • New Content:
  • General:
  • New Chronos Avatar: Little Benny:
  • Little Benny was among the brilliant inventors who combined their genius and skills to design an army of machine warriors to spare humans the bloody cost of war. The prototype held great promise until the Hellbourne captured it and brought about the time-traveling fiend known as Chronos. Little Benny has carried a crushing guilt since that day, as it was her mastery over the mechanics of time that imbued him with such devastating powers, and her mission has been to track him down on the battlefield and forcefully extract her contributions, which include the intricate springs, gears, and winding mechanism within his armor. This would, of course, leave him an empty shell of broken pieces, which is just fine with Little Benny. The bell tolls for thee, Chronos!
  • New Nymphora Avatar: Hummingbird Nymphora:
  • The beautiful and graceful Hummingbird Nymphs are perfectly content perching in the Sefir Tree and making occasional flights into the nearby blossom fields to sip the gloriously sweet nectar, but when their food source is endangered by any threat – daemons, corruption, even the boots of Legion battalions – the transgressors quickly learn how it feels to be on the wrong side of blurred wings, pollen bombs, and a disposition so sweet it's scary.
  • New Sapphire Avatar: Geosynch Sapphire:
  • With the recent discovery of undamaged solar-powered satellites still orbiting Newerth from the time of the Lost Civilization, brave warriors are being recruited to journey into the unknown realm of space to determine if these technological wonders can be used in the war against the Hellbourne. Geosynch Sapphire has been drafted into the new Galactic Legion with the hopes that the satellites will work with her crystals to magnify their powerful abilities -- both protective and destructive -- to augment the Legion's efforts from a place the Hellbourne can't hope to reach.
  • Bug Fixes & Optimizations:
  • Heroes:
  • Hammerstorm:
  • Hammer Throw's secondary activation (when boosted by Staff of the Master) can no longer be used while immobilized.
  • Items :
  • Void Talisman:
  • Removed from the Relics section of the item shop.
  • Still properly exists in the Protective section of the item shop, since Void Talisman is composed of more than 1 component.

New in Heroes of Newerth 4.6.2 (Nov 29, 2018)

  • Design:
  • General:
  • Gold Changes:
  • Melee Lane Creep Gold Bounty reduced from 45-55 to 40-50.
  • Ranged Lane Creep Gold Bounty reduced from 45-55 to 40-50.
  • Siege Lane Creep Gold Bounty increased from 56-80 to 60-80.
  • Although we wanted to encourage staying in lane for longer periods of time to mitigate the effectiveness of deathballs/"pubtrains" that occur too early (as well as emphasize the importance of last-hitting even more), the gold gain rate has been accelerated a little too much & favours snowballing too much from merely obtaining a lane lead.
  • As a result, the Gold Bounty from Lane Creeps have been reduced slightly, but still give 4 more gold on average compared to the values before patch 4.5.2 (which is about a net 10% increase in Gold Bounty as opposed to a 20% net increase).
  • Kongor & Hell Kongor:
  • Starting Attack Damage increased from 60 to 70.
  • The Bosses were doing slightly too little damage since the previous patch, so their Attack Damage values have been adjusted accordingly.
  • Heroes:
  • Bushwack:
  • Jungle Toxin:
  • Physical Damage per second is now capped at 100 on Bosses.
  • Players were expressing that Bushwack is a problem in the new meta. This change makes it much more difficult for Bushwack to solo Kongor early on - he will likely require an ally to help kite/tank for him to sustain Jungle Toxin's DPS on Kongor (which, by the way, only has a ~1s re-application window because Kongor & Hell Kongor have high debuff duration reduction).
  • Master of Arms:
  • Acid Bomb:
  • Now only deals 0.5x the Physical Damage per second to non-hero units.
  • Weapon Enhancement:
  • Attack Speed bonus on Cheetah reduced from 0/100/175/250/325 to 0/40/60/80/100.
  • Attack Damage penalty against heroes with Cheetah reduced from 20% to 10%.
  • Attack Damage bonus on Bulldozer reduced from 0/10/20/30/40 to 0/5/10/15/20.
  • Master's Call:
  • Attack Speed bonus (from the active state) while the Cheetah gun is active increased from 50/100/150 to 100/150/200.
  • Attack Damage bonus (from the active state) while the Bulldozer gun is active increased from 20/40/60 to 40/70/100.
  • Master of Arms has too many upsides that cover all of his weaknesses adequately, while also maintaining all of the strengths of a carry with great scaling and quick farm speed.
  • As a result, the area damage from Acid Bomb has been reduced significantly against creeps, and a significant portion of Master of Arms' damage output has been moved to the active state of Master's Call, which significantly reduces the 100% uptime on his heightened damage output.
  • Rampage:
  • Stampede:
  • No longer has the auto-switch target mechanic.
  • Instead, when the main target dies or orderdisjoints (e.g. via using Geometer's Bane) before Stampede starts the pounce state, Rampage is put on a 5 second cooldown instead of its default cooldown value.
  • Ability 2: Might of the Herd (Reworked):
  • Renamed from Tough Hide.
  • In addition to Tough Hide's benefits, now also grants 4/6/8/10% Movement Speed, and gains 4/6/8/10% of Movement Speed in Attack Damage.
  • Max HP granted by moving reduced from 60/120/180/240 to 60/80/100/120.
  • Shield Health increased per 100 distance traveled changed from 2/4/6/8 to 3/4/5/6.
  • Stampede had to be changed due to various players abusing a gamebreaking bug (of some form) on Rampage. To all those who genuinely enjoyed playing Rampage and Stampede's auto-target-switching behaviour, you can blame the players who exploited the gamebreaking bugs on Stampede.
  • To compensate, Tough Hide has been renamed to its legacy name (Might of the Herd), and now provides some of the benefits the legacy skill offered (since it is a rather lackluster ability). The shield does not need a high health cap & its purpose is meant to be residual defense gained while moving.
  • Shellshock:
  • Fireflies:
  • Magic Damage reduced from 100/150/200/250 to 100/140/180/220.
  • Shellshock has been slightly overperforming for a long period of time since his most recent buffs. This adjustment should bring his performance back where we initially wanted it to be.
  • Items :
  • Arcane Bomb:
  • Against enemy illusions, now removes 900 Health or 75% of the target's Max Health (whichever is higher), instead of dealing 900 Magic Damage.
  • Health Removal in this manner is lethal.
  • Arcane Bomb's primary purpose seemed to be lacking later in the game when enemy heroes get more survivability and increased Magic Armor. This change helps its effectiveness be retained later in the game, which is when illusions do start to become a big problem.
  • Behemoth's Heart:
  • Recipe cost reduced from 800 Gold to 500 Gold.
  • Total Cost reduced from 5100 Gold to 4800 Gold.
  • Health Regeneration per second increased from 0.75% to 1% of your Max Health.
  • Bloodborne Maul:
  • Max Charges reduced from 350 to 120.
  • Strength bonus reduced from 45 to 35.
  • Strength carries (which have good early-game performance as well as late-game performance) are too enabled by this item, and this item has been far too powerful for such a long time because it gives both survivability and damage in the same item to such a high extent (and also dwarfs the purpose of Behemoth's Heart). In fact, multiple players still pick up this item even if they aren't a Strength hero and still dominate, so the item is being toned down significantly.
  • As a result, Behemoth's Heart also received a small buff.
  • Runed Cleaver:
  • Recipe Cost reduced from 975 Gold to 600 Gold.
  • Total Cost reduced from 4475 to 4100 Gold.
  • The cost of Runed Cleaver decreases at roughly the same proportion as the Gold Bounty changes in this patch, since this item is pivotal to certain heroes' farming performance throughout the game.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Ranked Pick
  • Mid Wars:
  • Hero Ban
  • Single Draft
  • Team Deathmatch:
  • Blind Ban
  • New Content
  • General:
  • New Maliken Avatar: Volto Maliken:
  • The annual Carnival of Adkarna festival thrown by the city's elite originated as a celebration of Maliken Grimm's victory over the Savages and thereby uniting all of Man under his banner. The tradition has continued long after Grimm's betrayal of the Legion, as humans can justify nearly any reason to don disguises and engage in highly questionable behavior, and the Carnival has morphed into a vague celebration of Man's perseverance over general misery and anguish. Among the lavish private parties thrown every year, the one hosted by the ridiculously wealthy merchant Volto is considered the best, and the nobles cannot recall a time when attendance at Volto's masquerade ball wasn't absolutely required to maintain top social status. They cannot recall that time, because it never existed. Volto was there at the very first Carnival, and he is among the most insidious sort of daemon -- the sort who blends in perfectly with his prey and caters to their wants, needs, desires, and egos, making them feel like royalty among their peers just by sparing a moment to chat with them at his luxurious ball.
  • But every year, for a small, select group -- those targeted for their influence in various aspects of the Legion -- that chat leads to a whisper, a beckoning to deeper chambers for a more private encounter, and only there does Volto reveal his true form with daemonic zeal. And while the hapless nobles targeted for assassination are torn apart by Volto's claws, their friends and family continue to drink his wine, eat his food, and revel in the debauchery of the annual Carnival of Adkarna.
  • New Monkey King Avatar: Prodigy King:
  • The whiz kid could always see the underlying systems at work behind any mathematical problem, and it didn't take him long to discover that every problem was mathematical -- it was a simple matter of applying the necessary physics and deconstructing the issues until he'd found the nucleus, the core issue, and solving it. This was both encouraging and infuriating for his professors, who saw enormous potential in the lad but sometimes found his arrogance and constant perfectionism -- plus the fact that he was never wrong -- insufferable. When the prodigy became bored with his doctorate-level classes at the Adkarna Academy, one of his more frustrated instructors suggested he explore the military courses available to those interested in joining the Legion forces as officers. The boy dismissed this laughable notion at first -- one needn't be a genius to swing an over-sized letter opener -- but his brain constantly craved new and interesting information, and his curiosity eventually carried him to the Applied Research: Warfare wing of the campus. There, he had the stunning revelation that battle is math. Angles, speed, collisions, momentum -- all of it could be planned, prepared, and executed for a certain victory. And when he discovered that chaos was the fuel that powered the math, he was hopelessly lost in trying solve the problem of the perfect combination of tactics and strategy to win the war against the Hellbourne. And now that he has a theory, it's time to test it...
  • New Swiftblade Avatar: Suzaku Swiftblade:
  • The Suzaku is a legendary guardian of the southern Sang-La Mountains, a heavenly bird made of flames who blesses a chosen warrior with incredible speed, strength, and fiery blades so they may serve as the embodiment of justice and vigilance. This was of course known to the young female student at the Adkarna Academy -- all of the silly celestial beings from her homeland were required learning in her Astrology course -- but when she came across a classmate being bullied by a group of older students, Suzaku was the furthest thing from her mind. All she wanted to do was protect the poor child from further torment, and without concern for her own safety she plunged into the fray. This was exactly what Suzaku looked for in an exemplar, and the schoolgirl, on the verge of serious harm from the bullies, suddenly found herself moving in a blur of flames as she slashed through the aggressors, sending them limping and scurrying away. This would be the first of many battles for this incarnation of Suzaku, and while she was constantly in harm's way, her greatest fear was earning detention for being absent so many times.
  • Bug Fixes & Optimizations:
  • Genera:
  • Kongor buffs now properly propagate to illusions.
  • Towers will no longer attack NPC neutral creeps.
  • Fixes a Mid Wars exploit when pulling the Ancient creep camp to the Legion tower.
  • Heroes:
  • Keeper of the Forest:
  • Strength in Numbers will no longer proc specifically from Fayde's Burning Shadows' illusions.
  • Nymphora:
  • Volatile Pod visuals have been corrected for each alternate avatar (as deemed appropriately).
  • Warchief:
  • Spawned Totems will no longer block neutral camps from respawning.

New in Heroes of Newerth 4.6.1 (Nov 8, 2018)

  • Design:
  • Genera:
  • Well & Tarpit Attack Range increased from 800 to 900.
  • Speed state from the well now dispels upon entering combat.
  • A reminder that this mechanic only exists in Casual Mode.
  • Heroes:
  • Bushwack:
  • Jungle Toxin:
  • Bonus Attack Speed per charge reduced from 15/20/25 to 10/15/20.
  • Max bonus Attack Speed from this ability reduced from 300/400/500 to 200/300/400.
  • Bushwack's win rate spiked up a bit too high since Patch 4.6.0's introduction, primarily due to the Boss changes. Reducing the effectiveness of Jungle Toxin for early-game ease of soloing Bosses (coupled with the other Boss adjustments in this patch) should put him in a relatively balanced spot.
  • Chipper:
  • Rocket Barrage:
  • Magic Damage based on percentage of distanced traveled changed from 10% to 9/11/13/15%.
  • Max Magic Damage increased from 200 to 200/220/240/260.
  • Leveling Rocket Barrage and landing rockets as you level up the skill did not feel rewarding enough, even though you obtain more charges of Rocket Barrage per level. These changes should greatly improve the feel of landing your rockets.
  • Glacius:
  • Glacial Downpour:
  • Magic Damage per shard impact changed from 55/95/135 to 80/110/140.
  • Max channel time increased from 4 seconds to 6 seconds.
  • Radius of the overall shard distribution and slow aura increased from 635 to 700.
  • Attack Speed Slow from the slow aura increased from 20 to 30.
  • Cooldown reduced from 150/120/90 seconds to 120/105/90 seconds.
  • Glacius' Glacial Downpour offered too little incentive & had a poor risk-reward ratio to obtain at level 6, and was often skipped until level 10. The rewards of using the skill properly throughout the game now more appropriately correspond to the risk Glacius has to take (as a fragile support hero) to be in the middle of the fight.
  • The overall zone control effect of Glacial Downpour has also been increased by extending the potential max duration of the Glacial Downpour, which is often useful if Glacius can channel in fog of war.
  • The slight radius adjustment mean that the damage is slightly more widely distributed (and thus will hit a single target slightly less on average), which only slightly compensates for balancing out the skill's increase to its Magic Damage.
  • Ichor:
  • Saint's Blood:
  • Max amount of extra Damage Reduction from Debuffs & Stuns is now capped at 50%.
  • Max total Damage Reduction from Saint's Blood is now set to 60/65/70/75%.
  • With the game having an abundant number of Debuffs & Stuns being applied to Ichor, Ichor was literally invincible in certain scenarios.
  • A cap to this skill's effectiveness has been imposed to prevent these occurrences, though Ichor a max Damage Reduction of 75% is still incredibly high despite having a cap now.
  • Items:
  • Bottle
  • Health restored per sip increased from 125 to 135.
  • Mana restored per sip reduced from 125 to 80.
  • The initial buff to Bottle was simply too much since patch 4.5.0 (even after the most recent adjustments in patch 4.5.1) to the point where sidelanes can pick up the item with little to no penalty as a reusable source of efficient Mana sustain.
  • As a result, Bottle's Mana sustain will be toned down significantly, but will still result in a small net buff compared to its original iteration. To compensate, the Health sustain was brought back to its original values.
  • Ophelia's Pact:
  • Cost reduced from 200 to 100.
  • Stack requirement reduced from 6 to 5.
  • Gold is the most critical resource for support heroes early on, thus reducing the cost allows them to pick it up with less worry of getting a return on its investment.
  • Forests of Caldavar:
  • Kongor & Hell Kongor:
  • Starting Health increased from 5000 to 6500.
  • Starting Damage decreased from 80 to 60.
  • Magic Armor reduced from 30 to 25.
  • Killer gold bonus reduced from 350 to 300.
  • Team gold bonus reduced from 200 to 150.
  • The Bosses were being killed too quickly too easily without much of a chance of counterplay early on, and was also a little too rewarding. Addressing these issues should make both Bosses less of a must-get and allows for a bit more flexibility in contesting Bosses early on.
  • General Map Changes:
  • Moved the top rune further away from mid.
  • Now it is the same distance from the mid lane as the bottom rune is.
  • Moved the previous ward spot near the top rune on the legion ramp (near mid) to be near the ramp in the river.
  • This should allow this spot to be used to see the new top rune position.
  • Added a new ward spot near the Legion Kongor area, below the Ancient Camp.
  • This ward spot should help teams gain vision and push uphill in order to contest the Legion Kongor area.
  • Added a new ward spot near the Hellbourne Kongor area on the ramp in the direction towards the T1 Hellbourne mid Tower.
  • Added a new ward spot near the Hellbourne Kongor area on the ramp in the direction towards the T2 Hellbourne mid Tower.
  • These 2 new ward spots should help both teams contest the Hellbourne Kongor.
  • Moved the ward spot near the legion ancients next to the bottom rune to be higher up.
  • This will allow this ward spot to see the bottom rune.
  • Added more trees on both sides of the Legion bottom pull camp.
  • This should prevent heroes from accidentally agroing the camp when simply walking by.
  • These are a round of changes aimed at making the new map more fair and Kongors more contestable by both attackers and defenders, as well as fixing minor issues.
  • Mid Wars:
  • General:
  • The Well & Tarpit now have 3 attack structures once again.
  • Base Hero Level reduced from 4 to 3.
  • Passive Experience per Minute reduced from 200 to 120.
  • Passive Gold per Minute reduced from 200 to 150.
  • Starting Gold reduced from 1000 to 850.
  • Kongor:
  • Now invulnerable for the first 6 minutes of the game (like in Forests of Caldavar).
  • Respawn time reduced from 6 minutes to 4 minutes.
  • Stat buffs upon killing Kongor are no longer doubled when compared to Forests of Caldavar (i.e. they are the default values now).
  • Now only drops 1 Token of Sight upon death (as opposed to 2).
  • Initial Max Health increased from 2500 to 3500.
  • Max Health gained per 30 seconds increased from 25 to 35.
  • Siege bonus upon killing Kongor reduced from +80% to +40%.
  • In general, the pace of Mid Wars has been increased too greatly and has become too dependent on killing Kongor.
  • These changes address all of these issues and also lessen Kongor's snowball effect, but allows him to spawn a little more frequently at the same time.
  • Homecoming Stone:
  • Cooldown reduced from 65 seconds to 30 seconds (in this mode only).
  • This change allows heroes to travel back to their base more frequently to heal up, which promotes more action in the long run.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Ranked Pick
  • Mid Wars:
  • Hero Ban
  • All Random
  • Team Deathmatch:
  • Blind Ban
  • New Content:
  • Halloween:
  • New Halloween Pearl Avatar: Pumpkin Party Pearl:
  • Pumpkins are the ultimate addition to any Halloween party. They can carry candy, hold candles, get carved into delightful Jack-O-Lanterns, and -- if Pumpkin Party Pearl is planning the event -- explode in a glorious shower of candy and holiday decorations. She is the most sought-after Halloween party planner across of Newerth, throwing epic events like Ophelia's infamous "Beauty and the Beast Halloween Bash" and Doctor Repulsor's "Opposites Attract Halloween Ball." When she isn't busy planning and executing one of these elite galas, she loves whirling through the countryside, popping into random gatherings and spreading her Halloween cheer to all.
  • New Halloween Lord Salforis Avatar: Lord Samhain:
  • All hail Lord Samhain, harvester of souls and god of Halloween! The villagers of Fuathmoor have respected -- and possibly worshiped -- this deity for centuries, and for all of that time he's been satisfied to rise from All Hells once a year on the final day of harvest and collect his share of victims. But now, with the raucous brats of Newerth taking over his holiday and using it as an excuse to gorge on endless candy, Lord Samhain has mustered all of his pagan power to emerge early and teach these revelers a lesson, for he'll not just be harvesting souls this year -- he's also really excited about those full-size candy bars and the peanut butter cups with chocolate candy in them.
  • Genera:
  • New Goldenveil Avatar: Roninveil:
  • Roninveil was once a highly respected samurai for a powerful daimyo in the Sang-La Mountains, a feudal lord who was disgraced and sentenced to death by boiling when it was discovered he'd been secretly ordering the assassinations of his fellow lords in order to steal their land and treasure. Ashamed and without a master, Roninveil was preparing to commit seppuku in an attempt to retain a shred of honor for himself and his lord's house, but when he drew the short tanto blade to disembowel himself a small note fell to the mats he knelt upon. It was from his dead master, and simply read, "My accusers stole my life and honor -- I am not guilty."
  • Roninveil sheathed the tanto, for such a message from the dead required further exploration. The samurai cautiously and quietly investigated the matter and found his master had indeed been framed by the surviving lords, who had cleverly seized his daimyo's property and split it among themselves to cover their own thievery. Well, if they wanted to dabble in assassinations and greed, the veteran samurai mused, he would show them how it was done by a true master. And so Roninveil's war of vengeance began.
  • Bug Fixes & Optimizations:
  • General :
  • Consumable Slots:
  • Swapped the positions of the 2 consumable slots in the Razor and Classic user interfaces.
  • First one is now on the left, second one is on the right.
  • Forests of Caldavar:
  • Ancient camps now properly have a stack limit of 3.
  • Legion Well attack source position has been corrected.
  • Ping location names for Kongor's lair and Hell Kongor's lair have been fixed.
  • Mid Wars:
  • Fixed Kongor's respawn timer visuals to be correct.
  • Kongor:
  • Reduced the volume of the announcer saying "Kongor has been slain." from 60% to 50%.
  • MVP Votes:
  • MVP Voting Phase now properly displays on the screen consistently when a game ends.
  • Heroes :
  • Behemoth:
  • Fissure now properly triggers on-cast effects (e.g. Heavyweight).
  • Chipper:
  • Rocket Barrage's Magic Damage based on distance traveled is now properly calculated from the location of where the rocket was spawned (instead of from Chipper's location at the time of impact).
  • Monarch:
  • Chrysalis now properly triggers on-cast effects.
  • Nymphora:
  • Fixed the effects for Nymphora's Zeal and Grace of the Nymph on the trophy skins.
  • Soul Reaper:
  • Fixed Inhuman Nature to stack with multiple Soul Reapers.
  • Fixed the sound and some avatar effects for Inhuman Nature.
  • Tempest:
  • Elemental Void now properly applies Spell Sunder's effects if Spell Sunder is in your inventory.
  • Items:
  • Bottle:
  • Refill positions in the Well have been corrected.
  • Homecoming Stone:
  • Mid Wars only: losing the Homecoming Stone given at the beginning of the game from your inventory in any way & purchasing a new Homecoming Stone will still grant the infinite-uses version of Homecoming Stone.
  • Ophelia's Pact:
  • Fixed Ophelia's Pact not giving the gold reward on rare occasion if the player dies and then spends a long time waiting before selecting the gold reward.
  • Fixed Ophelia's Pact to reset its objectives properly between games.
  • Fixed a rare case where you had to stack an incorrect number of camps to complete the objective.

New in Heroes of Newerth 4.6.0 (Oct 24, 2018)

  • Champions of Newerth: Season 8:
  • Matchmaking:
  • After 10 minutes, the matchmaking constraints will start to relax for solo queuers to find a game quicker.
  • If you are in a game where you go up against a 4-queue or 5-queue, MMR loss for that game is 50% if you are a solo or duo.
  • Specific conditions: applies to any combination of only 2-queues & solo-queues, and MMR is only reduced if playing vs. a 4-queue or 5-queue on the enemy team.
  • Ranked Pick:
  • New Picking Mode:
  • Ranked Pick
  • Ranked Pick is our new competitive picking mode. This mode allows everyone on your team to have an influence on Hero Bans and Hero Picks, and does not restrict that influence to the player with the highest Rank on your team. Because of its pick mode mechanics, Ranked Pick encourages teamwork and strategic drafting to maximize your team's synergy and counter the opponent's hero picks and strategies.
  • Banning Phase:
  • The game starts with 20 seconds for every player to vote for Blind Banning heroes.
  • Each player only has 2 votes.
  • A player may choose to make 0 votes or 1 vote if they wish.
  • Players can only see their own votes.
  • After all Blind Bans are made or until the timer expires, the game bans the top 4 heroes that have the most votes for being Blind Banned.
  • No indication of how many votes were made for each hero are given to players.
  • If 4 heroes with the most votes for being Blind Banned cannot be chosen because of ties, then the game chooses randomly between the ones that require a tiebreaker.
  • E.g. There is a 3-2-2-1-1-1 distribution for Blind Ban votes. The game will select the 3-2-2 heroes and take one of the heroes with 1 Blind Ban randomly for the 4th hero.
  • Picking Phase:
  • A random team is chosen to pick first.
  • Any player from the team can pick a hero for themselves. When the number of picks per team in a turn is done, it switches to the other team.
  • The number of picks per team when alternating picking turns is: 1-2-2-2-2-1.
  • Picking time per turn is 30 seconds. If the 30 seconds expires and picks are not fully used for that turn, the game will pick a random hero for the top-most player on that team for the remaining hero picks that turn, giving priority to players that have a hero shadowpicked.
  • Once all players have picked their hero, a 20 second time period is provided for players to briefly discuss their general strategy and to swap heroes (if necessary).
  • Design:
  • Music:
  • The music in the Hero Pick Phase has been changed to the Classic soundtrack (from HoN's initial release date)!
  • HoN enthusiasts shall rejoice!
  • New Feature: Consumables Slot:
  • The Ward Slot has been replaced with 2x Consumable Slots!
  • The default hotkey for the second Consumable Slot is Alt+F.
  • These slots can only hold specific Consumable Items. Exact list:
  • Ward of Sight
  • Ward of Revelation
  • Dust of Revelation
  • Homecoming Stone
  • Flying Courier (Spectral Owl for PBT)
  • Veiled Rot
  • Players have been having a hard time carrying a lot of the necessary consumable items in the meta for quite a while now. This change aims to help every single player not worry as much about inventory space as the game progresses.
  • There is now no excuse for any player to not to carry a Homecoming Stone. Players should always have a Homecoming Stone in their inventory or consumable slot unless they have Post Haste as their choice of a Marchers upgrade.
  • This change is helpful for players who want to get their own utility consumables, reduce dependence on teammates & increase reliability of use (e.g. getting Dust of Revelation to counter stealthed heroes).
  • These changes were specifically targeted towards Support Heroes that have been having a hard time keeping their value up alongside the increasing amount of utility consumables they are expected to carry.
  • To all players who aren't playing a Support Hero, please help your Support Heroes out by taking some of their gold burden in the early/mid game so they can get items & have fun too!
  • You would be surprised at how much difference a small/medium cost core item would make on a support hero rather than getting a minor upgrade on your own hero if you don't actually play Support Heroes that much.
  • Learnatorium:
  • Items and all of their details are finally available to view in the Learnatorium!
  • The layout for these items is similar to browsing the item shop in an actual game.
  • Other:
  • Single Draft
  • Pick time reduced from 120 seconds to 40 seconds.
  • The picking phase for Single Draft in Mid Wars was too long, so the pick timer was reduced significantly to address that issue.
  • Forests of Caldavar:
  • Forests of Caldavar has received a complete overhaul.
  • The entire map received new textures and visual updates!
  • Legion and Hellbourne bases have been streamlined and had excess buildings removed, reducing the amount of congestion in fights within the bases.
  • The World Tree and Sacrificial Shrine, along with their two Tier 4 towers, have been moved to a higher elevation level than the Barracks.
  • The Legion Well and Hellbourne Tarpit have been moved to a higher elevation than the Main Base Structure, making fountain spawn camping even more difficult than before.
  • Top and bottom lanes had their treelines revamped on the sides of the lane, allowing for more aggressive and sneaky plays for both teams.
  • Top and bottom lanes now have an Easy pull camp for the Safe (commonly known as "short") Lane, and a Medium pull camp for the Unsafe (commonly known as the "long" or "off") Lane, allowing for increased contention and further diversifying lane dynamics.
  • Heroes in their Safe Lane can pull their Easy camp at ~x:15/x:45.
  • Heroes in their Safe Lane can pull the Medium camp at ~x:55.
  • Heroes in their Unsafe Lane can pull the Medium camp at ~x:15 (if on Hellbourne) or ~x:19 (if on Legion).
  • Efficient, yet obvious marked ward spots have been added! Players can choose to ward in these locations, but expect to be counterwarded much more frequently if you choose to do so.
  • Moderately skilled players will counterward relentlessly, which means that higher skilled players will discover ward spots that avoid these commonly counterwarded locations.
  • Improvise your warding game by dynamically changing your ward locations and finding new ones!
  • The number of juke spots on the map has been increased overall, notably in the jungle areas and around the middle lane!
  • This allows for a higher skill ceiling of plays around those areas, as it now becomes more probable to escape from a sticky situation if you are skillful enough at juking!
  • Balance has been improved between the Legion and Hellbourne jungle.
  • Both jungles have been modified to allow for better neutral camp clearing rotations throughout the game.
  • An Ancient neutral camp has been added to the jungle, increasing the total number of camps from 5 to 6 in the actual jungle!
  • Bosses now reside near the legacy Ancient neutral camp locations (more details below!)
  • The legacy Ancient neutral camp is still there, it has been shifted appropriately with respect to the Boss locations.
  • New Bosses: Kongor & Hell Kongor:
  • The new map has 2 main bosses instead of one. Kongor will be on the Legion's side of the map (East of the top Tier 2 tower), while Hell Kongor will be on Hellbourne's side of the map (to the west of the bottom Tier 2 tower). Killing either one of these bosses grants your team permanent buffs, while killing both Kongor and Hell Kongor within a short amount of time gives you extra Sieging power to destroy structures, allowing teams to have an easier time ending games more quickly.
  • Kongor & Hell Kongor:
  • Health: 5000
  • Health Regeneration: 20
  • Mana: 2000
  • Mana Regen: 10
  • Attack Damage: 80
  • Armor: 3
  • Magic Armor: 30
  • Movement Speed: 270
  • Sight Range: 1400/1400
  • Attack Range 150 (Melee)
  • Base Attack Time 1.0
  • Gold: 350 to killer, 200 for rest of team
  • Experience: 1000
  • Respawn Time: 8 Minutes
  • Invulnerable until after the 6-minute mark.
  • Kongor & Hell Kongor gain 1 Damage, 50 Max Health, 0.1 Armor, and 1 bonus damage to his Slam every 30 seconds (stops gaining bonus stats after 60 minutes).
  • When killed:
  • Grants players a choice between the following permanent bonuses upon defeating Kongor or Hell Kongor:
  • +4 Strength, +2 Agility, +6 Intelligence.
  • +4% to All Damage Dealt.
  • +15 Movement Speed.
  • Applies "Kongor Slayer" to all heroes on the killer's team for 3 minutes.
  • Kongor Slayer: Restores 40% of Max Health and 20% of Max Mana over the first 10 seconds. If another Boss is slain, applies "Kongor Decimator" to self for 3 minutes.
  • Kongor Decimator: Restores 80% of Max Health and 40% of Max Mana over the first 10 seconds. Grants +80% bonus Damage vs Structures.
  • Healing effect ends early if you take damage from enemy players.
  • Abilities:
  • Ability 1: Boulder Toss
  • Throws rock at target location (200 radius) that lands after 2 seconds. Deals [150 + 10% of target's Max Health] in Magic Damage and stuns for 2 seconds.
  • Will randomly use this ability as long as he is fighting at least 1 enemy hero (20% chance every second).
  • Ability 2: Slam
  • Slows the Movement Speed and Attack Speed of all nearby players. Only used when 3 or more units are in melee range of this unit.
  • Ability 3: Ancient Skin
  • Passively grants 70% Debuff and Stun Reduction.
  • Ability 4: Fury
  • When below 25% of your Max Health, gain 20 Attack Damage and 120 Attack Speed.
  • General:
  • Melee and Ranged Barracks are no longer deniable.
  • This has been a legacy mechanic that has practically no upside to it, so the deny mechanic no longer works on the Barracks.
  • The following abilities no longer require the hero to face within 180 degrees of the target location before starting the ability cast:
  • Deadwood's Rotten Grasp
  • Gladiator's Pitfall
  • Riftwalker's Cascade Event
  • If not being cast in fog of war or chained after a crowd control effect, casting these abilities when the opponent is remotely paying any type of attention to you results in the target location of these abilities being highly telegraphed, allowing competent opponents to easily avoid these abilities with a 100% success rate by walking perpendicular to line in which these heroes are facing when finishing these ability casts.
  • By removing the turn requirement, it allows for proper mindgames (i.e. not a 100% dodge chance) between the ability caster & their opponents, as well as having these abilities be cast slightly faster in certain situations.
  • Heroes:
  • Apex:
  • Decimate:
  • Mana cost increased from 60/75/90/105 to 75/90/105/120.
  • Cooldown increased from 10 to 12 seconds.
  • Fire Surge:
  • Mana cost increased from 80 to 70/80/90/100.
  • Apex has been performing very well for a while and has remained at the top spot despite more counters being introduced (like the buff to Spell Sunder and the Riftshards rework). Therefore, it is time to tone him down a bit.
  • _______________________________________________
  • Armadon:
  • Armordillo:
  • Now also reduces damage taken from towers.
  • Reverting an old change to again allow Armadon to tank towers as a valid strategy.
  • _______________________________________________
  • Artillery:
  • Homing Missile:
  • Added a new Staff of the Master effect: Reduces the cooldown by 20 seconds and increases cast range by 500. Changes the ability to target an area (300 radius). Shoots up to 2 missiles at enemies in the target area. Prioritises heroes and enemies closest to the center of the target location.
  • _______________________________________________
  • Behemoth:
  • Fissure:
  • Can now activate the ability a 2nd time to shatter the rocks.
  • Shockwave:
  • Base Superior Magic Damage increased from 100/120/140 to 200/275/350.
  • Non-hero Shockwave Magic Damage decreased from 30/40/50 to 25/35/45.
  • Hero Shockwave Magic Damage decreased from 45/60/75 to 25/35/45.
  • Behemoth's Shockwave damage varied too greatly depending on the number of enemy units around when the damage only got increased by nearby enemy heroes.
  • Reverting it to its legacy form should normalize the damage a little bit more while simultaneously punishing push lineups harder.
  • _______________________________________________
  • Chipper:
  • Movement Speed increased from 295 to 315.
  • Attack Range increased from 550 to 650.
  • Strength reduced from 19 to 18.
  • Strength gain per level reduced from 1.6 to 1.4.
  • Agility reduced from 20 to 13.
  • Agility gain per level reduced from 1.5 to 1.
  • Intelligence gain per level increased from 3 to 3.2.
  • Base Damage reduced from 20-27 to 18-23.
  • Starting Damage reduced from 45-52 to 43-48.
  • Base Armor increased from -0.5 to -0.42.
  • Starting Armor reduced from 2.3 to 1.4.
  • Rocket Barrage:
  • Magic Damage changed from a static 90/105/120/135 to [40 + 10% of the Distance travelled by the rocket, up to a max of 200 Magic Damage].
  • No longer deals 15/20/25/30 Magic Damage per second to enemies covered by Tar Toss.
  • Charge refresh time increased from 3 to 4 seconds.
  • Rocket speed increased from 1000 to 1200.
  • Rocket touch radius increased from 70 to 75.
  • Rockets can now hit neutral creeps.
  • Tar Toss:
  • Radius reduced from 300 to 250.
  • Cast Range increased from 700 to 1500.
  • Projectile travel time increased from 0.75 seconds to 1 second.
  • Sawblade Showdown:
  • Cast Range increased from 700 to 1200.
  • This rework turns Chipper into a very squishy but very dangerous long-range fighter. His abilities have received a lot of extra range but his survivability significantly went down. The reason Chipper was reworked was because we have a lot of general overlap between heroes that "just deal a lot of magic damage". Bombardier, Kinesis, Thunderbringer, Artesia to name a few. These changes help separate Chipper from the rest by giving him a magic-centric long-range niche.
  • _______________________________________________
  • Devourer:
  • Guttling Hook:
  • Staff of the Master only: Cooldown increased from 6 seconds to 10 seconds.
  • Staff of the Master's bonus 500 range to Guttling Hook is already an amazing benefit. The cooldown reduction on the ability was overtuned and was causing Devourer's Guttling Hook to be too low risk. The cooldown was increased to 10 seconds, and is still an improvement to the base cooldown of 14 seconds for this ability when not boosted by Staff of the Master.
  • _______________________________________________
  • Doctor Repulsor:
  • Agility gain per level reduced from 1.8 to 1.5.
  • While Doctor Repulsor is in a good spot in the NAEU region, he is over-performing hard in the SEA region and is one of the top winners that's causing a lot of frustration. Adjusting the agility gain should hit his carry potential a little.
  • _______________________________________________
  • Drunken Master:
  • Magic Brew (Reworked):
  • Passive ability: whenever Drunken Master deals non-DoT damage to an enemy hero, he receives a buff for 5 seconds. This buff grants him 20/30/40/50% Debuff Duration reduction, 10/15/20/25 Health Regeneration, and 20/30/40/50 Movement Speed.
  • Dealing damage again refreshes the duration of the buff.
  • Having a single-target spell negation effect on a skill at level 1 was too powerful, regardless of the cooldown values (while remaining within reason), as it heavily mitigated ganking attempts against Drunken Master in the laning phase, while simultaneously adding too much anti-peel while Drunken Master is comboing his skills onto a target.
  • As a result, Magic Brew was reworked to remove the immense power imbalance early game, while adding a more tangible benefit later in the game and simultaneously mitigating frustration factors when playing against him.
  • _______________________________________________
  • Engineer:
  • Steam Turret:
  • Turret now only deals 40/60/80/100% of damage to Melee heroes.
  • Default Cooldown increased from 10 seconds to 12 seconds.
  • Cooldown when Steam Turret is damaged increased from 5 seconds to 6 seconds.
  • Turret can no longer be denied while the ability is on cooldown.
  • Engineer's Steam Turret comes online slightly too fast if you kill it shortly after it spawns. It can also feel downright unfair when going up against as a Melee hero. These changes rectify that problem.
  • _______________________________________________
  • Flint Beastwood:
  • Explosive Flare
  • Range increased from 900 to 1000.
  • Cooldown reduced from 14 seconds to 10 seconds.
  • Deadeye:
  • Bonus Attack Range & Vision reduced from 100/200/300/400 to 85/165/245/325.
  • Total Attack Range reduced from 700/800/900/1000 to 685/765/845/925.
  • Money Shot:
  • Magic Damage changed from 355/505/655 to 350/525/700.
  • Range increased from 2000/2250/2500 to 2000/2500/3000.
  • Break distance for the channel increased from 2300/2550/2800 to 3000/3500/4000.
  • + 1000 Attack Range was a little too much even for Flint Beastwood, as the core frustration factor is not being able to quickly navigate to his position when he is attacking you & your camera is placed in a way where Flint Beastwood is well outside the center of your camera. 925 Attack Range is a more reasonable range for this
  • Flint Beastwood's overall win rate for all brackets is fine however, and some buffs were given to him in other areas to compensate for this.
  • Explosive Flare's cast range was less than Flint Beastwood's Attack Range, so it has been slightly increased past your max Attack Range to allow for better ease of use.
  • _______________________________________________
  • Forsaken Archer:
  • Piercing Arrows
  • Cast Range increased from 625 to 1475.
  • This change serves purely as a quality-of-life change, as the Cast Range was changed to match the maximum effective range of the arrows that are shot.
  • _______________________________________________
  • Goldenveil:
  • Recluse:
  • If Goldenveil is Sighted, the Health Regeneration effects will still take place as long as there are no enemy player-controlled non-gadget units or enemy lane creeps within 2000 units.
  • Intention is to prevent enemy Wards from dispelling the effect & preventing Goldenveil from being a "free" ward detector.
  • Greedgutter:
  • Gold bonus per token for yourself increased from 60/90/120 to 70/95/120.
  • Gold bonus per token for each of your other teammates increased from 10/15/20 to 20/30/40.
  • Base Magic Damage increased from 120/180/240 to 180/240/300.
  • Goldenveil's ability to essentially be a mobile ward detector has been shown to be too frustrating after players started to abuse this strength of his, limiting the usefulness of Support Heroes overall (a class of heroes we want to encourage more players to play). These changes were made to remedy these frustration factors.
  • Goldenveil's primary intentional niche is to give his teammates more Gold when he participates in killing separate & "fresh" (high Golden Token count) targets on the opposing team, and this part of his kit has been accentuated for this purpose.
  • The Magic Damage on Greedgutter has been slightly increased to improve the general feel of Goldenveil's ultimate skill.
  • _______________________________________________
  • Ichor:
  • Starting intelligence reduced from 24 to 20.
  • Ichor has been performing very well after his recent Transfusion changes. A bit too well. His unusually high starting stats are a good place to adjust.
  • _______________________________________________
  • Kinesis:
  • Thoughtsteal:
  • Cast Range reduced from 1000 to 800.
  • Originally, Thoughtsteal was designed to have an above-average cast range so that Kinesis can steal spells without endangering himself, as the spell on its own had no auxiliary effect before actually stealing the spell. After it got changed to have a reliable 2 second Silence, a Cast Range of 1000 is considered too high, so the Cast Range had to be reduced to account for this.
  • _______________________________________________
  • Magebane:
  • Starting Agility increased from 22 to 35.
  • Base Damage lowered from 24-28 to 13-17.
  • As a result, starting Damage increased from 46-50 to 48-52.
  • Base Armor lowered from -1.08 to -3.1.
  • As a result, starting Armor lowered from 2 to 1.8.
  • Agility gain per level increased from 3.5 to 4.0.
  • We've had time to observe the effects of BAT normalization on Magebane and now it's time to bring his attack speed back up. We're keeping the BAT normalization changes as they streamline a stat that is usually very hidden. However, to mimic the effects that a low BAT had on Magebane, we are now giving him a lot of extra agility and making an abnormally high amount of agility a visible and unique aspect of the hero.
  • _______________________________________________
  • Midas:
  • Elemental Warp:
  • Staff of the Master: Cast range bonus reduced from 700 to 500.
  • The range from which Midas can initiate can sometimes feel unfair and frustrating, especially since the addition of the new Jade Spire.
  • _______________________________________________
  • Monarch:
  • Chrysalis:
  • Can now be activated again to end the effect early.
  • A quality of life change that gives Monarch more strategic options, increases her skill ceiling and reduces frustration in one swoop.
  • _______________________________________________
  • Nymphora:
  • Movement Speed increased from 295 to 300.
  • Attack Range increased from 550 to 600.
  • Starting Strength reduced from 19 to 16.
  • Agility gain per level reduced from 1.6 to 1.2.
  • Starting Intelligence increased from 27 to 28.
  • Base Damage reduced from 20-27 to 15-22.
  • Starting Damage reduced from 47-54 to 43-50.
  • Base Armor reduced from 0.48 to -1.02.
  • Starting Armor reduced from 3 to 1.5.
  • Volatile Pod:
  • Reworked.
  • Target a position to place a Volatile Pod there that grows for 3 seconds.
  • Builds up 50/70/90/110 Magic Damage and Healing per second while growing. The Volatile Pod explodes after it finishes growing, dealing the built-up Magic Damage to enemies and built-up Healing to allies.
  • Can reactivate to explode the Volatile Pod early.
  • Range: 800
  • Radius: 500
  • Mana Cost: 150/160/170/180
  • Cooldown: 14 seconds
  • Nymphora's Zeal:
  • Moved to the Ability 2 (W) slot.
  • Cooldown increased from 13 seconds to 16 seconds.
  • Projectile speed increased from 1000 to 1300.
  • Touch radius increased from 96 to 120.
  • Range increased from 900 to 950.
  • Magic Damage increased from 50/85/120/155 to 50/90/130/170.
  • Stun duration reduced from 0.9/1.1/1.3/1.5 seconds to 1 second.
  • Grace of the Nymph:
  • Moved to the Ability 3 (E) slot.
  • Cast time removed. Can now be cast while moving and without interruption.
  • Mana cost reduced from 60 to 10/20/30/40.
  • Cooldown reduced from 22/20/18/16 seconds to 18/16/14/12 seconds.
  • Duration reduced from 4 to 3 seconds.
  • Movement Speed bonus increased from 25/50/75/100 to 100.
  • Total amount of mana restored reduced from 125/200/275/350 to 75/150/225/300.
  • Now only the Movement Speed bonus expires when taking damage from enemy players.
  • Mana regeneration stays even after taking damage from enemy players.
  • Nymphora's rework gives her a more interesting Volatile Pod and general quality of life improvements.
  • _______________________________________________
  • Pearl:
  • Bubble Pop:
  • Healing reduced from 75/125/175/225 to 50/100/150/200.
  • Radius reduced from 600 to 400.
  • Now also deals 50/100/150/200 Magic Damage to enemies within the target area upon arrival.
  • Preservation:
  • Now reduces damage both on the inside and the outside of the bubble, as long as enemies are on the other side.
  • For example, if you are inside the bubble and the enemy is outside the bubble, damage is reduced, same as before. But, if you are outside the bubble and the enemy is inside the bubble, damage is now also reduced.
  • No longer grants bonus health regeneration to allies inside the bubble.
  • Now instantly heals allies inside the bubble for 150/250/350 Health upon use.
  • We've received a lot of feedback that Pearl's ultimate felt underwhelming so we're improving it! We didn't want to just increase the damage reduction since that begins to intrude on the niches of Rhapsody and Jeraziah. Instead we've now made it work both ways. This makes the ability much more dangerous for enemies as it remains useful even when enemies step inside it. It creates a "shield dance"-like effect where heroes will try to abuse the edge of the bubble to gain the damage reduction at all times. We're also removing the health regeneration and replacing it with a heal to make the ability feel more impactful and not punish players for leaving the circle.
  • Bubble Pop is being changed to allow for more offensive uses where the heal would normally be completely wasted. This creates a choice of assisting teammates and following up with Preservation or engaging on enemies to try get them out of position with Whirlbubble.
  • _______________________________________________
  • Pestilence:
  • Ability 1: Flight (Reworked)
  • Activate to apply 15/30/45/60% Movement Speed and unitwalking to self but increase damage taken by 15% for 7 seconds.
  • Cooldown: 10 seconds
  • Mana Cost: 0
  • Ability can be activated again for 25 Mana to fly to a target location, once. This goes on a 3 second cooldown when receiving damage from a player-controlled source.
  • * 450/700/950/1200 Cast Range, 1000 projectile speed.
  • The full cooldown of the ability starts after the Movement Speed bonus state expires.
  • These changes give the ability more flavour (letting Pestilence actually fly) and counter-play (bringing back the damage taken increase, as well as putting a Portal Key-like cooldown on the jump).
  • _______________________________________________
  • Puppet Master:
  • Whiplash:
  • Amount of time to automatically lose a charge when not attacking reduced from 12/10/8/6 to 4 seconds.
  • _______________________________________________
  • Shellshock:
  • Fireflies:
  • Magic Damage increased from 80/120/160/200 to 100/150/200/250.
  • Mana Cost increased from 50/60/70/80 to 60/70/80/90.
  • Rolling Thunder:
  • Added a new Staff of the Master effect: Increases ball speed by 50% (from 600-900 to 900-1350), cast range by 700 and Magic Damage by 70. Allows you to cancel the roll by activating the ability again.
  • Making Fireflies feel more impactful and giving Shellshock a much desired ability to stop his charge... at a cost.
  • _______________________________________________
  • Soul Reaper:
  • Withering Presence:
  • Added a new active effect: Doubles the health loss effects of the aura but halves its range for the next 10 seconds.
  • Cooldown: 20 seconds.
  • Mana Cost: 0.
  • During the effect health loss is increased from 0.4/0.6/0.8/1% to 0.8/1.2/1.6/2% of Max Health per second and aura range is decreased from 800/900/1000/1100 to 400/450/500/550.
  • Inhuman Nature:
  • Now collects charges from any units within 1000 range that were killed by an ally player controlled unit.
  • This means that ally heroes scoring last hits will now also net you charges.
  • Charges gained from enemy hero kills are no longer doubled.
  • Mana restored per charge lowered from 12/24/36/48 to 10/20/30/40.
  • Withering Presence can feel underwhelming despite racking up respectable amounts of damage because the effect is so spread out. We're giving players the ability to focus it for a duration for more impact.
  • Changes to Inhuman Nature allow Soul Reaper to be played more in a role of a support and to work better with his teammates during pushes.
  • _______________________________________________
  • Wildsoul:
  • Summon Booboo:
  • Added a new Staff of the Master effect: Booboo can now deal damage, attack and use Swipe even when far from Wildsoul, but his attack speed is cut in half during that time.
  • Time to bring back Mock Wildsoul builds, especially since Mock is getting some love!
  • New Protective item: Armor of the Mad Mage:
  • Recipe: Acolyte's Staff (2600) + Platemail (1400) + Recipe (200) = 4200 Gold Total
  • Passively grants: +25 Intelligence, +10 Armor.
  • Aura (900 radius): Reduces the Magic Armor of nearby enemies by 4.
  • Active: Upon use grants self 60 Armor that tapers off over 6 seconds.
  • Mana Cost: 75
  • Cooldown: 45 seconds.
  • This item contains an Activation Modifier. Using this item disables other items with this modifier for the duration.
  • This item aims to fill the void left by the removal of bonus Spell Damage from Grimoire of Power, and gives casters an extra option to go toe-to-toe against carries.
  • New Supplies Item: Ophelia's Pact:
  • Costs 200 gold. Can only be purchased once per player per game.
  • Upon being purchased it is instantly consumed and creates a one-time passive quest for the player with the following objectives: Stack 6 neutral camps, place 3 Wards of Sight, counter a Ward of Sight once.
  • Upon completion of the quest the player is offered 3 choices (and can only pick one) as a reward: +20 Attack Damage / +700 Gold / +6 to Strength, Agility and Intelligence.
  • This is a new support-focused item that introduces a new quest mechanic to the game! Once purchased (no matter where, no matter how), your hero will gain a quest state that you can look at to track your progress at any time. Completed objectives will turn green.
  • Ophelia wants you to help her take care of the jungle, and she pays handsomely.
  • _______________________________________________
  • Barrier Idol:
  • Debuff and Stun Duration Reduction lowered from 30% to 20%.
  • Shaman's Headdress:
  • Debuff and Stun Duration Reduction lowered from 15% to 10%.
  • The Debuff & Stun Duration Reduction was infringing a little too much with Berzerker's niche, but was still a nice little bonus for the heroes that pick these items up. Thus, the effectiveness of these traits were slightly reduced.
  • _______________________________________________
  • Flying Courier:
  • Cost reduced from 250 Gold to 200 Gold.
  • Grave Locket:
  • Now also gives the owner 50 experience whenever you stack a camp.
  • Synchronization state now also grants your partner the bonus gold and experience if the kill was made by one of your units instead of your hero.
  • Orb of Zamos:
  • Recipe Cost reduced from 250 Gold to 200 Gold.
  • Total cost reduced from 350 Gold to 300 Gold.
  • Synchronization state now also grants your partner the bonus gold if the kill was made by one of your units instead of your hero.
  • These cost reductions were made as quality-of-life changes for Support Heroes.
  • Synchronization changes allow heroes who control multiple units to fully benefit from the item.
  • _______________________________________________
  • Ghost Marchers:
  • Buff Duration reduced from 6 seconds to 3 seconds.
  • Buff Movement Speed bonus increased from 10% to 20%.
  • Cooldown reduced from 12 seconds to 10 seconds.
  • Ghost Marchers' properties were ported from PBT, allowing it to grant your hero a large burst of Movement Speed (instead of a small burst of Movement Speed over a longer period of time).
  • _______________________________________________
  • Lex Talionis:
  • Armor aura now also works on ally buildings.
  • _______________________________________________
  • Mock of Brilliance:
  • Attack Damage increased from 65 to 75.
  • Magic Damage per second from the aura increased from 40 to 60.
  • Mock of Brilliance has fallen off significantly once the meta-game shifted to a predominantly ganking one (and less so a farming one).
  • Historically, it was known as a high-risk, high-reward item if you were able to farm it within a reasonable amount of time. Increasing the rewards to be more suitable to the risk level of picking it up should make it more feasible in today's meta.
  • _______________________________________________
  • Plated Greaves:
  • Armor per charge lowered from 2 to 1.
  • Maximum number of charges increased from 4 to 8.
  • Plated Greaves was achieving its fullest Armor value too quickly. Changing the Armor mechanics makes it a better item against multiple autoattackers or high Attack Speed heroes.
  • _______________________________________________
  • Sand Scepter:
  • Recipe cost increased from 500 Gold to 600 Gold.
  • Total cost increased from 2000 Gold to 2100 Gold.
  • Ever since Sand Scepter's buff to ally heroes (alongside the general buffs for Support Heroes), it has taken off in popularity and effectiveness.
  • Slightly increasing the cost of this item is a suitable slight nerf for this item at this time, as we still want it to be affordable for the heroes who pick it up.
  • _______________________________________________
  • Twin Blades:
  • Recipe Cost reduced from 500 Gold to 325 Gold.
  • Total cost reduced from 3275 Gold to 3100 Gold.
  • Twin Blades became slightly too expensive for what it did after the initial recipe cost nerf, so the change was toned back a bit.
  • _______________________________________________
  • Void Talisman:
  • Magic Armor reduction on self lowered from 5.5 to 5.
  • Recipe Cost increased from 800 Gold to 960 Gold.
  • Total Cost increased from 1340 Gold to 1500 Gold.
  • Void Talisman is slightly too powerful now that support heroes have generally received some help in obtaining Gold. As a result, the recipe cost has been slightly increased. The small increase ensures that support heroes will still feasibly pick this item up if they need it in their games.
  • The Magic Armor reduction on self has been adjusted so that it is the same as each hero's base Magic Armor.
  • _______________________________________________
  • Wingbow:
  • Melee Movement Speed bonus increased from 10 to 20.
  • Bonuses for Melee Heroes who pick up this item were lacking. A 10 Movement Speed bonus may seem underwhelming on paper, but it will have a pretty big impact in-game due to the limited ways & item slots heroes have to increase their Movement Speed.
  • _______________________________________________
  • Mid Wars:
  • Mid Wars has received a complete overhaul.
  • The entire map received new textures and visual updates!
  • A new Mid Wars map has been created with the intent of maintaining action throughout the entire game. The overall map has been made smaller to accomplish this, with additional neutral camps added as additional sources of gold.
  • Kongor has also been added to replace Transmutanstein & Zorgath with toned down stats, allowing it to be killed earlier in the game and increasing the importance of this point of contention.
  • The side areas of the map have more trees, creating an environment with additional juke spots and fog of war.
  • Mechanical Changes for Mid Wars:
  • General
  • Base Hero Level increased from 3 to 4.
  • Passive Experience per Minute increased from 120 to 200.
  • Passive Gold per Minute increased from 150 to 200.
  • Starting Gold increased from 850 to 1000.
  • Respawn time increased from (0.6 * Hero Level) to (0.75 * Hero Level).
  • A Homecoming Stone is now added to your inventory at the start of the game. Homecoming Stones have infinite uses in this mode.
  • Well:
  • Heroes now gain 150 Movement Speed from their ally Well. This buff lasts 6 seconds, or after they are farther than 4000 units away from their ally Well.
  • Max Health percentage heal per second increased from 10% to 15%.
  • Static Mana Regeneration per second increased from 7 to 10.
  • Bosses:
  • Max Health reduced from 5000 to 2500.
  • Max Health per 30 seconds reduced from 50 to 25.
  • Stat buffs upon killing Kongor from Forests of Caldavar are doubled.
  • Siege bonus is given when killing Kongor in this map.
  • Respawn time decreased from 10 minutes to 6 minutes.
  • Now drops 2 Tokens of Sight.
  • Mid Wars Balance:
  • Certain heroes have been top tier in more serious Mid Wars game in the entirety of HoN's history. Altering numbers in skills (e.g. damage, disable duration, etc.) is not the correct approach, so more drastic stat adjustments will take place to make them more bearable to play against, as well as increase the general hero diversity in this mode.
  • Artillery:
  • Base Strength reduced from 18 to 15.
  • Strength gain per level reduced from 2.0 to 1.2.
  • Devourer:
  • Base Agility reduced from 14 to 12.
  • Agility per level reduced from 1.5 to 1.1.
  • Flint Beastwood:
  • Base Strength reduced from 18 to 15.
  • Strength gain per level reduced from 1.7 to 1.2.
  • Flux:
  • Base Agility reduced from 21 to 18.
  • Kinesis:
  • Base Strength reduced from 20 to 16.
  • Strength gain per level reduced from 1.6 to 1.5.
  • Agility gain per level reduced from 1.5 to 1.4.
  • Prisoner 945:
  • Base Strength reduced from 24 to 21.
  • Base Agility reduced from 17 to 15.
  • Agility gain per level reduced from 1.4 to 1.1.
  • Shadowblade:
  • Base Strength, Agility and Intelligence reduced from 18 to 16.
  • Tarot:
  • Base Strength reduced from 18 to 15.
  • Strength gain per level reduced from 2.4 to 1.4.
  • Base Agility reduced from 20 to 17.
  • Base Intelligence reduced from 19 to 16.
  • Thunderbringer:
  • Strength per level reduced from 2.2 to 2.0.
  • Intelligence per level reduced from 2.7 to 2.5.
  • Vindicator:
  • Base Strength reduced from 18 to 16.
  • Agility per level reduced from 2.1 to 1.7.
  • _______________________________________________

New in Heroes of Newerth 4.6.0 (Oct 24, 2018)

  • Champions of Newerth: Season 8:
  • Matchmaking:
  • After 10 minutes, the matchmaking constraints will start to relax for solo queuers to find a game quicker.
  • If you are in a game where you go up against a 4-queue or 5-queue, MMR loss for that game is 50% if you are a solo or duo.
  • Specific conditions: applies to any combination of only 2-queues & solo-queues, and MMR is only reduced if playing vs. a 4-queue or 5-queue on the enemy team.
  • Ranked Pick:
  • New Picking Mode:
  • Ranked Pick
  • Ranked Pick is our new competitive picking mode. This mode allows everyone on your team to have an influence on Hero Bans and Hero Picks, and does not restrict that influence to the player with the highest Rank on your team. Because of its pick mode mechanics, Ranked Pick encourages teamwork and strategic drafting to maximize your team's synergy and counter the opponent's hero picks and strategies.
  • Banning Phase:
  • The game starts with 20 seconds for every player to vote for Blind Banning heroes.
  • Each player only has 2 votes.
  • A player may choose to make 0 votes or 1 vote if they wish.
  • Players can only see their own votes.
  • After all Blind Bans are made or until the timer expires, the game bans the top 4 heroes that have the most votes for being Blind Banned.
  • No indication of how many votes were made for each hero are given to players.
  • If 4 heroes with the most votes for being Blind Banned cannot be chosen because of ties, then the game chooses randomly between the ones that require a tiebreaker.
  • E.g. There is a 3-2-2-1-1-1 distribution for Blind Ban votes. The game will select the 3-2-2 heroes and take one of the heroes with 1 Blind Ban randomly for the 4th hero.
  • Picking Phase:
  • A random team is chosen to pick first.
  • Any player from the team can pick a hero for themselves. When the number of picks per team in a turn is done, it switches to the other team.
  • The number of picks per team when alternating picking turns is: 1-2-2-2-2-1.
  • Picking time per turn is 30 seconds. If the 30 seconds expires and picks are not fully used for that turn, the game will pick a random hero for the top-most player on that team for the remaining hero picks that turn, giving priority to players that have a hero shadowpicked.
  • Once all players have picked their hero, a 20 second time period is provided for players to briefly discuss their general strategy and to swap heroes (if necessary).
  • Design:
  • Music:
  • The music in the Hero Pick Phase has been changed to the Classic soundtrack (from HoN's initial release date)!
  • HoN enthusiasts shall rejoice!
  • New Feature: Consumables Slot:
  • The Ward Slot has been replaced with 2x Consumable Slots!
  • The default hotkey for the second Consumable Slot is Alt+F.
  • These slots can only hold specific Consumable Items. Exact list:
  • Ward of Sight
  • Ward of Revelation
  • Dust of Revelation
  • Homecoming Stone
  • Flying Courier (Spectral Owl for PBT)
  • Veiled Rot
  • Players have been having a hard time carrying a lot of the necessary consumable items in the meta for quite a while now. This change aims to help every single player not worry as much about inventory space as the game progresses.
  • There is now no excuse for any player to not to carry a Homecoming Stone. Players should always have a Homecoming Stone in their inventory or consumable slot unless they have Post Haste as their choice of a Marchers upgrade.
  • This change is helpful for players who want to get their own utility consumables, reduce dependence on teammates & increase reliability of use (e.g. getting Dust of Revelation to counter stealthed heroes).
  • These changes were specifically targeted towards Support Heroes that have been having a hard time keeping their value up alongside the increasing amount of utility consumables they are expected to carry.
  • To all players who aren't playing a Support Hero, please help your Support Heroes out by taking some of their gold burden in the early/mid game so they can get items & have fun too!
  • You would be surprised at how much difference a small/medium cost core item would make on a support hero rather than getting a minor upgrade on your own hero if you don't actually play Support Heroes that much.
  • Learnatorium:
  • Items and all of their details are finally available to view in the Learnatorium!
  • The layout for these items is similar to browsing the item shop in an actual game.
  • Other:
  • Single Draft
  • Pick time reduced from 120 seconds to 40 seconds.
  • The picking phase for Single Draft in Mid Wars was too long, so the pick timer was reduced significantly to address that issue.
  • Forests of Caldavar:
  • Forests of Caldavar has received a complete overhaul.
  • The entire map received new textures and visual updates!
  • Legion and Hellbourne bases have been streamlined and had excess buildings removed, reducing the amount of congestion in fights within the bases.
  • The World Tree and Sacrificial Shrine, along with their two Tier 4 towers, have been moved to a higher elevation level than the Barracks.
  • The Legion Well and Hellbourne Tarpit have been moved to a higher elevation than the Main Base Structure, making fountain spawn camping even more difficult than before.
  • Top and bottom lanes had their treelines revamped on the sides of the lane, allowing for more aggressive and sneaky plays for both teams.
  • Top and bottom lanes now have an Easy pull camp for the Safe (commonly known as "short") Lane, and a Medium pull camp for the Unsafe (commonly known as the "long" or "off") Lane, allowing for increased contention and further diversifying lane dynamics.
  • Heroes in their Safe Lane can pull their Easy camp at ~x:15/x:45.
  • Heroes in their Safe Lane can pull the Medium camp at ~x:55.
  • Heroes in their Unsafe Lane can pull the Medium camp at ~x:15 (if on Hellbourne) or ~x:19 (if on Legion).
  • Efficient, yet obvious marked ward spots have been added! Players can choose to ward in these locations, but expect to be counterwarded much more frequently if you choose to do so.
  • Moderately skilled players will counterward relentlessly, which means that higher skilled players will discover ward spots that avoid these commonly counterwarded locations.
  • Improvise your warding game by dynamically changing your ward locations and finding new ones!
  • The number of juke spots on the map has been increased overall, notably in the jungle areas and around the middle lane!
  • This allows for a higher skill ceiling of plays around those areas, as it now becomes more probable to escape from a sticky situation if you are skillful enough at juking!
  • Balance has been improved between the Legion and Hellbourne jungle.
  • Both jungles have been modified to allow for better neutral camp clearing rotations throughout the game.
  • An Ancient neutral camp has been added to the jungle, increasing the total number of camps from 5 to 6 in the actual jungle!
  • Bosses now reside near the legacy Ancient neutral camp locations (more details below!)
  • The legacy Ancient neutral camp is still there, it has been shifted appropriately with respect to the Boss locations.
  • New Bosses: Kongor & Hell Kongor:
  • The new map has 2 main bosses instead of one. Kongor will be on the Legion's side of the map (East of the top Tier 2 tower), while Hell Kongor will be on Hellbourne's side of the map (to the west of the bottom Tier 2 tower). Killing either one of these bosses grants your team permanent buffs, while killing both Kongor and Hell Kongor within a short amount of time gives you extra Sieging power to destroy structures, allowing teams to have an easier time ending games more quickly.
  • Kongor & Hell Kongor:
  • Health: 5000
  • Health Regeneration: 20
  • Mana: 2000
  • Mana Regen: 10
  • Attack Damage: 80
  • Armor: 3
  • Magic Armor: 30
  • Movement Speed: 270
  • Sight Range: 1400/1400
  • Attack Range 150 (Melee)
  • Base Attack Time 1.0
  • Gold: 350 to killer, 200 for rest of team
  • Experience: 1000
  • Respawn Time: 8 Minutes
  • Invulnerable until after the 6-minute mark.
  • Kongor & Hell Kongor gain 1 Damage, 50 Max Health, 0.1 Armor, and 1 bonus damage to his Slam every 30 seconds (stops gaining bonus stats after 60 minutes).
  • When killed:
  • Grants players a choice between the following permanent bonuses upon defeating Kongor or Hell Kongor:
  • +4 Strength, +2 Agility, +6 Intelligence.
  • +4% to All Damage Dealt.
  • +15 Movement Speed.
  • Applies "Kongor Slayer" to all heroes on the killer's team for 3 minutes.
  • Kongor Slayer: Restores 40% of Max Health and 20% of Max Mana over the first 10 seconds. If another Boss is slain, applies "Kongor Decimator" to self for 3 minutes.
  • Kongor Decimator: Restores 80% of Max Health and 40% of Max Mana over the first 10 seconds. Grants +80% bonus Damage vs Structures.
  • Healing effect ends early if you take damage from enemy players.
  • Abilities:
  • Ability 1: Boulder Toss
  • Throws rock at target location (200 radius) that lands after 2 seconds. Deals [150 + 10% of target's Max Health] in Magic Damage and stuns for 2 seconds.
  • Will randomly use this ability as long as he is fighting at least 1 enemy hero (20% chance every second).
  • Ability 2: Slam
  • Slows the Movement Speed and Attack Speed of all nearby players. Only used when 3 or more units are in melee range of this unit.
  • Ability 3: Ancient Skin
  • Passively grants 70% Debuff and Stun Reduction.
  • Ability 4: Fury
  • When below 25% of your Max Health, gain 20 Attack Damage and 120 Attack Speed.
  • General:
  • Melee and Ranged Barracks are no longer deniable.
  • This has been a legacy mechanic that has practically no upside to it, so the deny mechanic no longer works on the Barracks.
  • The following abilities no longer require the hero to face within 180 degrees of the target location before starting the ability cast:
  • Deadwood's Rotten Grasp
  • Gladiator's Pitfall
  • Riftwalker's Cascade Event
  • If not being cast in fog of war or chained after a crowd control effect, casting these abilities when the opponent is remotely paying any type of attention to you results in the target location of these abilities being highly telegraphed, allowing competent opponents to easily avoid these abilities with a 100% success rate by walking perpendicular to line in which these heroes are facing when finishing these ability casts.
  • By removing the turn requirement, it allows for proper mindgames (i.e. not a 100% dodge chance) between the ability caster & their opponents, as well as having these abilities be cast slightly faster in certain situations.
  • Heroes:
  • Apex:
  • Decimate:
  • Mana cost increased from 60/75/90/105 to 75/90/105/120.
  • Cooldown increased from 10 to 12 seconds.
  • Fire Surge:
  • Mana cost increased from 80 to 70/80/90/100.
  • Apex has been performing very well for a while and has remained at the top spot despite more counters being introduced (like the buff to Spell Sunder and the Riftshards rework). Therefore, it is time to tone him down a bit.
  • _______________________________________________
  • Armadon:
  • Armordillo:
  • Now also reduces damage taken from towers.
  • Reverting an old change to again allow Armadon to tank towers as a valid strategy.
  • _______________________________________________
  • Artillery:
  • Homing Missile:
  • Added a new Staff of the Master effect: Reduces the cooldown by 20 seconds and increases cast range by 500. Changes the ability to target an area (300 radius). Shoots up to 2 missiles at enemies in the target area. Prioritises heroes and enemies closest to the center of the target location.
  • _______________________________________________
  • Behemoth:
  • Fissure:
  • Can now activate the ability a 2nd time to shatter the rocks.
  • Shockwave:
  • Base Superior Magic Damage increased from 100/120/140 to 200/275/350.
  • Non-hero Shockwave Magic Damage decreased from 30/40/50 to 25/35/45.
  • Hero Shockwave Magic Damage decreased from 45/60/75 to 25/35/45.
  • Behemoth's Shockwave damage varied too greatly depending on the number of enemy units around when the damage only got increased by nearby enemy heroes.
  • Reverting it to its legacy form should normalize the damage a little bit more while simultaneously punishing push lineups harder.
  • _______________________________________________
  • Chipper:
  • Movement Speed increased from 295 to 315.
  • Attack Range increased from 550 to 650.
  • Strength reduced from 19 to 18.
  • Strength gain per level reduced from 1.6 to 1.4.
  • Agility reduced from 20 to 13.
  • Agility gain per level reduced from 1.5 to 1.
  • Intelligence gain per level increased from 3 to 3.2.
  • Base Damage reduced from 20-27 to 18-23.
  • Starting Damage reduced from 45-52 to 43-48.
  • Base Armor increased from -0.5 to -0.42.
  • Starting Armor reduced from 2.3 to 1.4.
  • Rocket Barrage:
  • Magic Damage changed from a static 90/105/120/135 to [40 + 10% of the Distance travelled by the rocket, up to a max of 200 Magic Damage].
  • No longer deals 15/20/25/30 Magic Damage per second to enemies covered by Tar Toss.
  • Charge refresh time increased from 3 to 4 seconds.
  • Rocket speed increased from 1000 to 1200.
  • Rocket touch radius increased from 70 to 75.
  • Rockets can now hit neutral creeps.
  • Tar Toss:
  • Radius reduced from 300 to 250.
  • Cast Range increased from 700 to 1500.
  • Projectile travel time increased from 0.75 seconds to 1 second.
  • Sawblade Showdown:
  • Cast Range increased from 700 to 1200.
  • This rework turns Chipper into a very squishy but very dangerous long-range fighter. His abilities have received a lot of extra range but his survivability significantly went down. The reason Chipper was reworked was because we have a lot of general overlap between heroes that "just deal a lot of magic damage". Bombardier, Kinesis, Thunderbringer, Artesia to name a few. These changes help separate Chipper from the rest by giving him a magic-centric long-range niche.
  • _______________________________________________
  • Devourer:
  • Guttling Hook:
  • Staff of the Master only: Cooldown increased from 6 seconds to 10 seconds.
  • Staff of the Master's bonus 500 range to Guttling Hook is already an amazing benefit. The cooldown reduction on the ability was overtuned and was causing Devourer's Guttling Hook to be too low risk. The cooldown was increased to 10 seconds, and is still an improvement to the base cooldown of 14 seconds for this ability when not boosted by Staff of the Master.
  • _______________________________________________
  • Doctor Repulsor:
  • Agility gain per level reduced from 1.8 to 1.5.
  • While Doctor Repulsor is in a good spot in the NAEU region, he is over-performing hard in the SEA region and is one of the top winners that's causing a lot of frustration. Adjusting the agility gain should hit his carry potential a little.
  • _______________________________________________
  • Drunken Master:
  • Magic Brew (Reworked):
  • Passive ability: whenever Drunken Master deals non-DoT damage to an enemy hero, he receives a buff for 5 seconds. This buff grants him 20/30/40/50% Debuff Duration reduction, 10/15/20/25 Health Regeneration, and 20/30/40/50 Movement Speed.
  • Dealing damage again refreshes the duration of the buff.
  • Having a single-target spell negation effect on a skill at level 1 was too powerful, regardless of the cooldown values (while remaining within reason), as it heavily mitigated ganking attempts against Drunken Master in the laning phase, while simultaneously adding too much anti-peel while Drunken Master is comboing his skills onto a target.
  • As a result, Magic Brew was reworked to remove the immense power imbalance early game, while adding a more tangible benefit later in the game and simultaneously mitigating frustration factors when playing against him.
  • _______________________________________________
  • Engineer:
  • Steam Turret:
  • Turret now only deals 40/60/80/100% of damage to Melee heroes.
  • Default Cooldown increased from 10 seconds to 12 seconds.
  • Cooldown when Steam Turret is damaged increased from 5 seconds to 6 seconds.
  • Turret can no longer be denied while the ability is on cooldown.
  • Engineer's Steam Turret comes online slightly too fast if you kill it shortly after it spawns. It can also feel downright unfair when going up against as a Melee hero. These changes rectify that problem.
  • _______________________________________________
  • Flint Beastwood:
  • Explosive Flare
  • Range increased from 900 to 1000.
  • Cooldown reduced from 14 seconds to 10 seconds.
  • Deadeye:
  • Bonus Attack Range & Vision reduced from 100/200/300/400 to 85/165/245/325.
  • Total Attack Range reduced from 700/800/900/1000 to 685/765/845/925.
  • Money Shot:
  • Magic Damage changed from 355/505/655 to 350/525/700.
  • Range increased from 2000/2250/2500 to 2000/2500/3000.
  • Break distance for the channel increased from 2300/2550/2800 to 3000/3500/4000.
  • + 1000 Attack Range was a little too much even for Flint Beastwood, as the core frustration factor is not being able to quickly navigate to his position when he is attacking you & your camera is placed in a way where Flint Beastwood is well outside the center of your camera. 925 Attack Range is a more reasonable range for this
  • Flint Beastwood's overall win rate for all brackets is fine however, and some buffs were given to him in other areas to compensate for this.
  • Explosive Flare's cast range was less than Flint Beastwood's Attack Range, so it has been slightly increased past your max Attack Range to allow for better ease of use.
  • _______________________________________________
  • Forsaken Archer:
  • Piercing Arrows
  • Cast Range increased from 625 to 1475.
  • This change serves purely as a quality-of-life change, as the Cast Range was changed to match the maximum effective range of the arrows that are shot.
  • _______________________________________________
  • Goldenveil:
  • Recluse:
  • If Goldenveil is Sighted, the Health Regeneration effects will still take place as long as there are no enemy player-controlled non-gadget units or enemy lane creeps within 2000 units.
  • Intention is to prevent enemy Wards from dispelling the effect & preventing Goldenveil from being a "free" ward detector.
  • Greedgutter:
  • Gold bonus per token for yourself increased from 60/90/120 to 70/95/120.
  • Gold bonus per token for each of your other teammates increased from 10/15/20 to 20/30/40.
  • Base Magic Damage increased from 120/180/240 to 180/240/300.
  • Goldenveil's ability to essentially be a mobile ward detector has been shown to be too frustrating after players started to abuse this strength of his, limiting the usefulness of Support Heroes overall (a class of heroes we want to encourage more players to play). These changes were made to remedy these frustration factors.
  • Goldenveil's primary intentional niche is to give his teammates more Gold when he participates in killing separate & "fresh" (high Golden Token count) targets on the opposing team, and this part of his kit has been accentuated for this purpose.
  • The Magic Damage on Greedgutter has been slightly increased to improve the general feel of Goldenveil's ultimate skill.
  • _______________________________________________
  • Ichor:
  • Starting intelligence reduced from 24 to 20.
  • Ichor has been performing very well after his recent Transfusion changes. A bit too well. His unusually high starting stats are a good place to adjust.
  • _______________________________________________
  • Kinesis:
  • Thoughtsteal:
  • Cast Range reduced from 1000 to 800.
  • Originally, Thoughtsteal was designed to have an above-average cast range so that Kinesis can steal spells without endangering himself, as the spell on its own had no auxiliary effect before actually stealing the spell. After it got changed to have a reliable 2 second Silence, a Cast Range of 1000 is considered too high, so the Cast Range had to be reduced to account for this.
  • _______________________________________________
  • Magebane:
  • Starting Agility increased from 22 to 35.
  • Base Damage lowered from 24-28 to 13-17.
  • As a result, starting Damage increased from 46-50 to 48-52.
  • Base Armor lowered from -1.08 to -3.1.
  • As a result, starting Armor lowered from 2 to 1.8.
  • Agility gain per level increased from 3.5 to 4.0.
  • We've had time to observe the effects of BAT normalization on Magebane and now it's time to bring his attack speed back up. We're keeping the BAT normalization changes as they streamline a stat that is usually very hidden. However, to mimic the effects that a low BAT had on Magebane, we are now giving him a lot of extra agility and making an abnormally high amount of agility a visible and unique aspect of the hero.
  • _______________________________________________
  • Midas:
  • Elemental Warp:
  • Staff of the Master: Cast range bonus reduced from 700 to 500.
  • The range from which Midas can initiate can sometimes feel unfair and frustrating, especially since the addition of the new Jade Spire.
  • _______________________________________________
  • Monarch:
  • Chrysalis:
  • Can now be activated again to end the effect early.
  • A quality of life change that gives Monarch more strategic options, increases her skill ceiling and reduces frustration in one swoop.
  • _______________________________________________
  • Nymphora:
  • Movement Speed increased from 295 to 300.
  • Attack Range increased from 550 to 600.
  • Starting Strength reduced from 19 to 16.
  • Agility gain per level reduced from 1.6 to 1.2.
  • Starting Intelligence increased from 27 to 28.
  • Base Damage reduced from 20-27 to 15-22.
  • Starting Damage reduced from 47-54 to 43-50.
  • Base Armor reduced from 0.48 to -1.02.
  • Starting Armor reduced from 3 to 1.5.
  • Volatile Pod:
  • Reworked.
  • Target a position to place a Volatile Pod there that grows for 3 seconds.
  • Builds up 50/70/90/110 Magic Damage and Healing per second while growing. The Volatile Pod explodes after it finishes growing, dealing the built-up Magic Damage to enemies and built-up Healing to allies.
  • Can reactivate to explode the Volatile Pod early.
  • Range: 800
  • Radius: 500
  • Mana Cost: 150/160/170/180
  • Cooldown: 14 seconds
  • Nymphora's Zeal:
  • Moved to the Ability 2 (W) slot.
  • Cooldown increased from 13 seconds to 16 seconds.
  • Projectile speed increased from 1000 to 1300.
  • Touch radius increased from 96 to 120.
  • Range increased from 900 to 950.
  • Magic Damage increased from 50/85/120/155 to 50/90/130/170.
  • Stun duration reduced from 0.9/1.1/1.3/1.5 seconds to 1 second.
  • Grace of the Nymph:
  • Moved to the Ability 3 (E) slot.
  • Cast time removed. Can now be cast while moving and without interruption.
  • Mana cost reduced from 60 to 10/20/30/40.
  • Cooldown reduced from 22/20/18/16 seconds to 18/16/14/12 seconds.
  • Duration reduced from 4 to 3 seconds.
  • Movement Speed bonus increased from 25/50/75/100 to 100.
  • Total amount of mana restored reduced from 125/200/275/350 to 75/150/225/300.
  • Now only the Movement Speed bonus expires when taking damage from enemy players.
  • Mana regeneration stays even after taking damage from enemy players.
  • Nymphora's rework gives her a more interesting Volatile Pod and general quality of life improvements.
  • _______________________________________________
  • Pearl:
  • Bubble Pop:
  • Healing reduced from 75/125/175/225 to 50/100/150/200.
  • Radius reduced from 600 to 400.
  • Now also deals 50/100/150/200 Magic Damage to enemies within the target area upon arrival.
  • Preservation:
  • Now reduces damage both on the inside and the outside of the bubble, as long as enemies are on the other side.
  • For example, if you are inside the bubble and the enemy is outside the bubble, damage is reduced, same as before. But, if you are outside the bubble and the enemy is inside the bubble, damage is now also reduced.
  • No longer grants bonus health regeneration to allies inside the bubble.
  • Now instantly heals allies inside the bubble for 150/250/350 Health upon use.
  • We've received a lot of feedback that Pearl's ultimate felt underwhelming so we're improving it! We didn't want to just increase the damage reduction since that begins to intrude on the niches of Rhapsody and Jeraziah. Instead we've now made it work both ways. This makes the ability much more dangerous for enemies as it remains useful even when enemies step inside it. It creates a "shield dance"-like effect where heroes will try to abuse the edge of the bubble to gain the damage reduction at all times. We're also removing the health regeneration and replacing it with a heal to make the ability feel more impactful and not punish players for leaving the circle.
  • Bubble Pop is being changed to allow for more offensive uses where the heal would normally be completely wasted. This creates a choice of assisting teammates and following up with Preservation or engaging on enemies to try get them out of position with Whirlbubble.
  • _______________________________________________
  • Pestilence:
  • Ability 1: Flight (Reworked)
  • Activate to apply 15/30/45/60% Movement Speed and unitwalking to self but increase damage taken by 15% for 7 seconds.
  • Cooldown: 10 seconds
  • Mana Cost: 0
  • Ability can be activated again for 25 Mana to fly to a target location, once. This goes on a 3 second cooldown when receiving damage from a player-controlled source.
  • * 450/700/950/1200 Cast Range, 1000 projectile speed.
  • The full cooldown of the ability starts after the Movement Speed bonus state expires.
  • These changes give the ability more flavour (letting Pestilence actually fly) and counter-play (bringing back the damage taken increase, as well as putting a Portal Key-like cooldown on the jump).
  • _______________________________________________
  • Puppet Master:
  • Whiplash:
  • Amount of time to automatically lose a charge when not attacking reduced from 12/10/8/6 to 4 seconds.
  • _______________________________________________
  • Shellshock:
  • Fireflies:
  • Magic Damage increased from 80/120/160/200 to 100/150/200/250.
  • Mana Cost increased from 50/60/70/80 to 60/70/80/90.
  • Rolling Thunder:
  • Added a new Staff of the Master effect: Increases ball speed by 50% (from 600-900 to 900-1350), cast range by 700 and Magic Damage by 70. Allows you to cancel the roll by activating the ability again.
  • Making Fireflies feel more impactful and giving Shellshock a much desired ability to stop his charge... at a cost.
  • _______________________________________________
  • Soul Reaper:
  • Withering Presence:
  • Added a new active effect: Doubles the health loss effects of the aura but halves its range for the next 10 seconds.
  • Cooldown: 20 seconds.
  • Mana Cost: 0.
  • During the effect health loss is increased from 0.4/0.6/0.8/1% to 0.8/1.2/1.6/2% of Max Health per second and aura range is decreased from 800/900/1000/1100 to 400/450/500/550.
  • Inhuman Nature:
  • Now collects charges from any units within 1000 range that were killed by an ally player controlled unit.
  • This means that ally heroes scoring last hits will now also net you charges.
  • Charges gained from enemy hero kills are no longer doubled.
  • Mana restored per charge lowered from 12/24/36/48 to 10/20/30/40.
  • Withering Presence can feel underwhelming despite racking up respectable amounts of damage because the effect is so spread out. We're giving players the ability to focus it for a duration for more impact.
  • Changes to Inhuman Nature allow Soul Reaper to be played more in a role of a support and to work better with his teammates during pushes.
  • _______________________________________________
  • Wildsoul:
  • Summon Booboo:
  • Added a new Staff of the Master effect: Booboo can now deal damage, attack and use Swipe even when far from Wildsoul, but his attack speed is cut in half during that time.
  • Time to bring back Mock Wildsoul builds, especially since Mock is getting some love!
  • New Protective item: Armor of the Mad Mage:
  • Recipe: Acolyte's Staff (2600) + Platemail (1400) + Recipe (200) = 4200 Gold Total
  • Passively grants: +25 Intelligence, +10 Armor.
  • Aura (900 radius): Reduces the Magic Armor of nearby enemies by 4.
  • Active: Upon use grants self 60 Armor that tapers off over 6 seconds.
  • Mana Cost: 75
  • Cooldown: 45 seconds.
  • This item contains an Activation Modifier. Using this item disables other items with this modifier for the duration.
  • This item aims to fill the void left by the removal of bonus Spell Damage from Grimoire of Power, and gives casters an extra option to go toe-to-toe against carries.
  • New Supplies Item: Ophelia's Pact:
  • Costs 200 gold. Can only be purchased once per player per game.
  • Upon being purchased it is instantly consumed and creates a one-time passive quest for the player with the following objectives: Stack 6 neutral camps, place 3 Wards of Sight, counter a Ward of Sight once.
  • Upon completion of the quest the player is offered 3 choices (and can only pick one) as a reward: +20 Attack Damage / +700 Gold / +6 to Strength, Agility and Intelligence.
  • This is a new support-focused item that introduces a new quest mechanic to the game! Once purchased (no matter where, no matter how), your hero will gain a quest state that you can look at to track your progress at any time. Completed objectives will turn green.
  • Ophelia wants you to help her take care of the jungle, and she pays handsomely.
  • _______________________________________________
  • Barrier Idol:
  • Debuff and Stun Duration Reduction lowered from 30% to 20%.
  • Shaman's Headdress:
  • Debuff and Stun Duration Reduction lowered from 15% to 10%.
  • The Debuff & Stun Duration Reduction was infringing a little too much with Berzerker's niche, but was still a nice little bonus for the heroes that pick these items up. Thus, the effectiveness of these traits were slightly reduced.
  • _______________________________________________
  • Flying Courier:
  • Cost reduced from 250 Gold to 200 Gold.
  • Grave Locket:
  • Now also gives the owner 50 experience whenever you stack a camp.
  • Synchronization state now also grants your partner the bonus gold and experience if the kill was made by one of your units instead of your hero.
  • Orb of Zamos:
  • Recipe Cost reduced from 250 Gold to 200 Gold.
  • Total cost reduced from 350 Gold to 300 Gold.
  • Synchronization state now also grants your partner the bonus gold if the kill was made by one of your units instead of your hero.
  • These cost reductions were made as quality-of-life changes for Support Heroes.
  • Synchronization changes allow heroes who control multiple units to fully benefit from the item.
  • _______________________________________________
  • Ghost Marchers:
  • Buff Duration reduced from 6 seconds to 3 seconds.
  • Buff Movement Speed bonus increased from 10% to 20%.
  • Cooldown reduced from 12 seconds to 10 seconds.
  • Ghost Marchers' properties were ported from PBT, allowing it to grant your hero a large burst of Movement Speed (instead of a small burst of Movement Speed over a longer period of time).
  • _______________________________________________
  • Lex Talionis:
  • Armor aura now also works on ally buildings.
  • _______________________________________________
  • Mock of Brilliance:
  • Attack Damage increased from 65 to 75.
  • Magic Damage per second from the aura increased from 40 to 60.
  • Mock of Brilliance has fallen off significantly once the meta-game shifted to a predominantly ganking one (and less so a farming one).
  • Historically, it was known as a high-risk, high-reward item if you were able to farm it within a reasonable amount of time. Increasing the rewards to be more suitable to the risk level of picking it up should make it more feasible in today's meta.
  • _______________________________________________
  • Plated Greaves:
  • Armor per charge lowered from 2 to 1.
  • Maximum number of charges increased from 4 to 8.
  • Plated Greaves was achieving its fullest Armor value too quickly. Changing the Armor mechanics makes it a better item against multiple autoattackers or high Attack Speed heroes.
  • _______________________________________________
  • Sand Scepter:
  • Recipe cost increased from 500 Gold to 600 Gold.
  • Total cost increased from 2000 Gold to 2100 Gold.
  • Ever since Sand Scepter's buff to ally heroes (alongside the general buffs for Support Heroes), it has taken off in popularity and effectiveness.
  • Slightly increasing the cost of this item is a suitable slight nerf for this item at this time, as we still want it to be affordable for the heroes who pick it up.
  • _______________________________________________
  • Twin Blades:
  • Recipe Cost reduced from 500 Gold to 325 Gold.
  • Total cost reduced from 3275 Gold to 3100 Gold.
  • Twin Blades became slightly too expensive for what it did after the initial recipe cost nerf, so the change was toned back a bit.
  • _______________________________________________
  • Void Talisman:
  • Magic Armor reduction on self lowered from 5.5 to 5.
  • Recipe Cost increased from 800 Gold to 960 Gold.
  • Total Cost increased from 1340 Gold to 1500 Gold.
  • Void Talisman is slightly too powerful now that support heroes have generally received some help in obtaining Gold. As a result, the recipe cost has been slightly increased. The small increase ensures that support heroes will still feasibly pick this item up if they need it in their games.
  • The Magic Armor reduction on self has been adjusted so that it is the same as each hero's base Magic Armor.
  • _______________________________________________
  • Wingbow:
  • Melee Movement Speed bonus increased from 10 to 20.
  • Bonuses for Melee Heroes who pick up this item were lacking. A 10 Movement Speed bonus may seem underwhelming on paper, but it will have a pretty big impact in-game due to the limited ways & item slots heroes have to increase their Movement Speed.
  • _______________________________________________
  • Mid Wars:
  • Mid Wars has received a complete overhaul.
  • The entire map received new textures and visual updates!
  • A new Mid Wars map has been created with the intent of maintaining action throughout the entire game. The overall map has been made smaller to accomplish this, with additional neutral camps added as additional sources of gold.
  • Kongor has also been added to replace Transmutanstein & Zorgath with toned down stats, allowing it to be killed earlier in the game and increasing the importance of this point of contention.
  • The side areas of the map have more trees, creating an environment with additional juke spots and fog of war.
  • Mechanical Changes for Mid Wars:
  • General
  • Base Hero Level increased from 3 to 4.
  • Passive Experience per Minute increased from 120 to 200.
  • Passive Gold per Minute increased from 150 to 200.
  • Starting Gold increased from 850 to 1000.
  • Respawn time increased from (0.6 * Hero Level) to (0.75 * Hero Level).
  • A Homecoming Stone is now added to your inventory at the start of the game. Homecoming Stones have infinite uses in this mode.
  • Well:
  • Heroes now gain 150 Movement Speed from their ally Well. This buff lasts 6 seconds, or after they are farther than 4000 units away from their ally Well.
  • Max Health percentage heal per second increased from 10% to 15%.
  • Static Mana Regeneration per second increased from 7 to 10.
  • Bosses:
  • Max Health reduced from 5000 to 2500.
  • Max Health per 30 seconds reduced from 50 to 25.
  • Stat buffs upon killing Kongor from Forests of Caldavar are doubled.
  • Siege bonus is given when killing Kongor in this map.
  • Respawn time decreased from 10 minutes to 6 minutes.
  • Now drops 2 Tokens of Sight.
  • Mid Wars Balance:
  • Certain heroes have been top tier in more serious Mid Wars game in the entirety of HoN's history. Altering numbers in skills (e.g. damage, disable duration, etc.) is not the correct approach, so more drastic stat adjustments will take place to make them more bearable to play against, as well as increase the general hero diversity in this mode.
  • Artillery:
  • Base Strength reduced from 18 to 15.
  • Strength gain per level reduced from 2.0 to 1.2.
  • Devourer:
  • Base Agility reduced from 14 to 12.
  • Agility per level reduced from 1.5 to 1.1.
  • Flint Beastwood:
  • Base Strength reduced from 18 to 15.
  • Strength gain per level reduced from 1.7 to 1.2.
  • Flux:
  • Base Agility reduced from 21 to 18.
  • Kinesis:
  • Base Strength reduced from 20 to 16.
  • Strength gain per level reduced from 1.6 to 1.5.
  • Agility gain per level reduced from 1.5 to 1.4.
  • Prisoner 945:
  • Base Strength reduced from 24 to 21.
  • Base Agility reduced from 17 to 15.
  • Agility gain per level reduced from 1.4 to 1.1.
  • Shadowblade:
  • Base Strength, Agility and Intelligence reduced from 18 to 16.
  • Tarot:
  • Base Strength reduced from 18 to 15.
  • Strength gain per level reduced from 2.4 to 1.4.
  • Base Agility reduced from 20 to 17.
  • Base Intelligence reduced from 19 to 16.
  • Thunderbringer:
  • Strength per level reduced from 2.2 to 2.0.
  • Intelligence per level reduced from 2.7 to 2.5.
  • Vindicator:
  • Base Strength reduced from 18 to 16.
  • Agility per level reduced from 2.1 to 1.7.
  • _______________________________________________

New in Heroes of Newerth 4.5.5 (Oct 9, 2018)

  • Design:
  • Genera:
  • Concede Votes:
  • Concede vote call cooldown (for a particular player) increased from 2 minutes to 3 minutes.
  • Although we want the majority of the players on a particular team to be able to decide when they want to concede after 15 minutes, some players were repeating their concede vote calling too frequently, which may eventually aggravate the team enough to pass the vote out of frustration. The increased concede vote cooldown aims to ease this frustration factor.
  • Methodology for the 30 minute mark changed slightly: now rounds up to the nearest integer of 70% of the remaining players left on your team to determine the concede vote threshold.
  • The following scenarios now occur when looking at the number of players left on your team:
  • *5 players: Concede threshold after 30 minutes requires 3 players (unchanged from before)
  • *4 players: Concede threshold after 30 minutes requires 3 players (instead of 2 players)
  • *3 players: Concede threshold after 30 minutes requires 2 players (instead of 1 player)
  • *2 or less players: Concede threshold after 30 minutes requires 1 player
  • The 30-minute concede threshold for 3 players was never meant to skew the vote requirements towards the minority for teams that have 4 or 3 players remaining. These changes simply remedy that issue.
  • Base Attack Time Changes for Heroes:
  • Certain heroes had Base Attack Time values other than 1.7, which allowed them to scale better or worse than every other hero (lower values mean they scale better with Attack Speed). Changing them all to be the baseline value of 1.7 will maintain consistency on Attack Speed scaling for all heroes. Balance on the following heroes can be adjusted in the future if required.
  • Exception: Pebbles with skill points placed in his Enlarge skill will still increase his Base Attack Time, as he gains a substantial amount of Attack Damage in return.
  • Aluna
  • Base Attack Time increased from 1.55 to 1.7.
  • Draconis
  • Base Attack Time decreased from 2 to 1.7.
  • Grinex
  • Base Attack Time increased from 1.5 to 1.7.
  • Magebane
  • Base Attack Time increased from 1.45 to 1.7.
  • Prisoner
  • Base Attack Time decreased from 1.9 to 1.7.
  • Revenant
  • Base Attack Time increased from 1.5 to 1.7.
  • Heroes:
  • Defiler:
  • Wave of Death
  • Magic Damage increased from 100/175/250/300 to 100/175/250/325.
  • Defiler is currently underperforming. This seemed like a good opportunity to fix the first ability's levelling inconsistency while providing a power boost.
  • Doctor Repulsor:
  • Ludicrous Speed
  • Damage per 100 distance travelled decreased from 15/20/25 to 10/15/20.
  • Maximum Damage decreased from 300/400/500 to 200/300/400.
  • Doctor Repulsor has received some indirect buffs through the recent changes to Hellflower and Null Stone. Combined with his previous buff this has pushed him a bit over the top, so he is being toned back down accordingly.
  • Glacius:
  • Ice Imprisonment
  • Can no longer be used on allies or self.
  • Glacial Downpour
  • Staff of the Master only: Now reduces damage taken by 50% instead of applying Ice Imprisonment to self for the duration of the channel.
  • This keeps the ability almost exactly the same without it having to rely on Ice Imprisonment.
  • The vast majority of the time Ice Imprisonment's secondary "ally" effect goes off, it is not to protect an ally but an accidental mistake. 99% of the secondary effect uses result in frustration. Furthermore, the ability to immobilize and protect an ally already exists in a much better and direct (and actually used) way on another hero - Monarch.
  • Changes to the Staff effect leave the ability in almost the same state, with the added counter-play of now being able to cancel the ultimate with a Tablet of Command and the added ability for Glacius to use Assassin's Shroud during the channel after acquiring Staff.
  • Mimix:
  • Echo Strikes
  • Now grants a maximum of 300 Attack Speed.
  • Tarot:
  • Bound by Fate
  • Now Reveals affected targets.
  • Duration increased from 5 seconds to 6 seconds.
  • Tarot used to be able to do well against heroes with Stealth in lane via her old Far Scry ability. However, she also had 3 point-and-click abilities, making this hero be tedious to play. Finally, the old Far Scry secondary target functionality was rather unintuitive, forcing Tarot to attack another target to maximize her overall damage output instead of focusing her main target directly upon marking them.
  • Rather than reverting Far Scry back to how it was before, Bound by Fate gains the strong utility against stealthed heroes from the old Far Scry ability.
  • Tempest:
  • Meteor
  • Range decreased from 1500 to 600/900/1200/1500.
  • Impact delay increased from 1 second to 1.2 seconds.
  • Meteor has been exceeding expectations on its efficacy of giving Tempest players an option to make Portal Key a non-mandatory item pickup.
  • It was performing a little too well (particularly in the early game), so its power has been toned down to let the Tempest make wiser choices in their early game skill build.
  • Tundra:
  • Call of Winter
  • Shiver now gains invulnerability for 3 seconds upon respawning.
  • Shiver now has a new subability, Return: instantly teleports Shiver back to Tundra if Shiver has not received any damage within the last 3 seconds.
  • *60 second cooldown.
  • These changes solve some frustration factors on Tundra's side regarding Shiver's general usability, and double up as quality-of-life changes.
  • War Beast:
  • Summon Hellhounds
  • Hellhound Damage increased from 15/25/35/45 to 25/35/45/55.
  • Recent changes to War Beast's first ability aimed to be a nerf, compensated with the new ability to keep Hellhounds around forever. It seems as though permanent Hellhounds did not add as much power as we had anticipated, and combined with the recent item and gameplay changes have left War Beast in a weaker state.
  • Wildsoul:
  • Starting Strength reduced from 17 to 15.
  • Strength gain per level increased from 2.1 to 2.2.
  • Booboo:
  • Alpha Male
  • Changed from giving bonus damage vs non-hero units to giving bonus damage vs jungle creeps.
  • This includes Ancients.
  • Swipe
  • Physical Damage reduced from 175 to 150.
  • While Wildsoul's power level is adequate in the jungle, he performs incredibly well (too well, even) when played in the lane in the role of a more traditional carry. He should still be performing very well in lane after these changes, so we look forward to players figuring him out.
  • Items:
  • Jade Spire (Reworked):
  • Recipe: Pickled Brain (950) + Manatube (850) + Recipe (700) = 2500 Gold Total
  • Grants: +250 Max Mana, +100% Mana Regeneration
  • Increases the Cast Range of your Abilities & Items by 250. This effect does not stack.
  • Jade Spire is now an item that increases your Ability & Item Cast Ranges. This item is particularly useful for high impact spellcasters!
  • Barbed Armor:
  • Visual glow colour on its active effects has been changed from yellow to red to differentiate it from the Shrunken Head visuals.
  • Activation sound has been updated to be more prominent.
  • Barbed Armor is naturally frustrating to play against because it's generally not a recognizable effect until it's too late (particularly in fun modes like Mid Wars).
  • Rather than nerfing it in Mid Wars, we made its effects more recognizable to more clearly deter players from damaging a target with Barbed Armor active.
  • Striders:
  • Recipe cost reduced from 200 to 100.
  • Total cost reduced from 700 to 600.
  • Changes to Striders are part of our on-going goal of improving early-game options for Supports to keep them relevant against farmers who recently got a creep kill gold increase to help them.
  • Ultor's Heavy Helm:
  • Block value applied to other allies on its activation lowered from 70 to 40.
  • Block value for self remains at 70.
  • Ultor's Heavy Helm's active effect was granting a little too much Physical autoattack protection for the bearer's entire team, so the block values on other allies have been reduced.

New in Heroes of Newerth 4.5.4 (Aug 13, 2018)

  • Patching Schedule Change:
  • From this point onward, Heroes of Newerth will receive patches every 3 weeks instead of every 2 weeks.
  • The official forums will contain a detailed patching schedule stickied thread.
  • Design:
  • General:
  • Leaver Mechanic Change:
  • When a player is terminated, all other players are able to leave the game without having their Leaver count penalized (in the Leave % system and the Leaver Strike System).
  • Players still receive the appropriate amount of Rank/MMR Adjustment in the game.
  • Pauses:
  • Time per pause before enemy team can Unpause the game increased from 45 seconds to 60 seconds.
  • As a result, total minimum pause time per team (if not unpaused early by an ally) increased from 1 minute & 30 seconds to 2 minutes.
  • Heroes:
  • Chi:
  • Enlightenment:
  • Superior Magic Damage increased from 10/20/30/40% to 15/25/35/45% of the target's Attack Damage.
  • Circe:
  • Doppelganger:
  • Illusions can no longer attack structures when Circe is more than 1000 range away.
  • Doctor Repulsor:
  • Magnetic Contraption:
  • Magic Damage changed from 110/160/210/260 to 100/160/220/280.
  • Ludicrous Speed:
  • Damage per 100 distance travelled increased from 6/9/12 to 15/20/25.
  • Maximum Damage increased from 120/180/240 to 300/400/500.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Mid Wars:
  • Hero Ban
  • All Random
  • Team Deathmatch:
  • Blind Ban
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?607514-Patch-Notes-4-5-4-Poker

New in Heroes of Newerth 4.5.3 (Aug 1, 2018)

  • New Hero: Mimix:
  • When the Sacred Order cleric discovered that the shapes and hexes used on the profane Hellbourne sacrificial shrines actually harnessed the power to create daemonic energy, he knew that power could be reversed. It could become a destroyer.
  • He immersed himself in the math, the sequences, and the potential for disruptions within. At first he experimented with quill and ink, watching with disbelief as the shapes, when arranged correctly and applied to opposing shapes, destroyed each other. And each time, always, the more perfect geometry was the victor. He moved to solid objects, carving replicas of the Hellbourne shapes into boulders. When confronted with certain sacred geometries by the cleric, the stones split apart as if made of clay. He was ecstatic! Using these shapes to battle the daemonic infrastructure could turn the tide of the war.
  • Then, a revelation: A warrior who accurately mimicked these shapes and carried them with him, on him, within him, would be unstoppable. He began by carving the geometries into his flesh, carefully cleansing the wounds to create scars, but the shapes were too jagged, too imperfect. He knew they would fail when clashing with the flawless Hellbourne symbols. So he took the remaining metal shapes and placed them in the glowing coals of his fire, let them linger until red-hot, and pressed them into his skin to create immaculate brands. He even left a few of the metal symbols embedded in his body to ensure the quality.
  • And it worked. His body was now a weapon, and when he approached the boulders and logs decorated with daemonic symbolism, they crumbled and splintered before him. He fantasized about strolling into Hellbourne territory, smirking as the corrupted landscape was decimated by his mere presence.
  • But then the sacred shapes began to change his body. They grew, twisted, and contorted, taking the flesh with them. The transformation was agonizing but thrilling, for the cleric knew the geometry was aligning his body in the ideal patterns and ratios for maximum destructive power. When the perfection was complete, he felt the power immediately. The sacred energies gathered within him, ready to burst forth at his command. He was even able to replicate his new sequence of shapes, expanding his power exponentially. The Sacred Order praised their new warrior, who would literally reshape the war for the Legion.
  • Design:
  • Forests of Caldavar:
  • The Easy Camps that are located in the pull camps for the Legion & Hellbourne side are now Medium Camps.
  • Heroes:
  • Berzerker:
  • Strength gain per level reduced from 3.5 to 3.2.
  • Chi:
  • Crippling Puncture:
  • Superior Magic Damage decreased from 75/100/125/150 to 30/60/90/120.
  • Movement Speed Slow increased from 30% to 40%.
  • Cooldown decreased from 14 to 12 seconds.
  • Duration rescaled from 2.5/3/3.5/4 seconds to 1.5/2.5/3.5/4.5 seconds.
  • Mana Cost increased from 75 to 70/80/90/100.
  • Enlightenment:
  • Charges removed. Now always triggers on ability casts.
  • Superior Magic Damage reduced from 60% to 10/20/30/40% of the targets Attack Damage.
  • Now also triggers every second of a DoT effect.
  • Mid Wars Changes:
  • The following balance changes will only apply to the Mid Wars mode:
  • Devourer:
  • Starting Strength reduced from 22 to 20.
  • Strength gain per level reduced from 2.7 to 1.5.
  • Geomancer:
  • Strength gain per level increased from 2.0 to 2.5.
  • Agility gain per level increased from 2.0 to 2.8.
  • Goldenveil:
  • Starting Strength increased from 16 to 18.
  • Strength gain per level increased from 1.5 to 1.8.
  • Agility gain per level increased from 1.8 to 2.5.
  • Bug Fixes & Optimizations:
  • General:
  • Using teleporters on particular maps (e.g. Mid Wars) will now center the camera on your hero.
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?607156-Patch-Notes-4-5-3-New-Hero-Mimix!

New in Heroes of Newerth 4.5.0 (Jun 30, 2018)

  • Design:
  • Matchmaking:
  • 4-player and 5-player queue restrictions have been lifted.
  • Groups of 4 players can queue together for matchmaking once again.
  • Groups of 5 players can now be matched against all group combinations (but will still prioritize being matched against other 5-man queues).
  • General:
  • Ranged Lane Creep aggro range reduced from 800 to 600.
  • This change finds a good compromise in the lane dynamics between suicide heroes and support heroes.
  • Neutral Creep (non-player controlled) aggro range increased from 150 to 225.
  • This change allows heroes to more reasonably stack & pull camps without physically attacking them, as the previous aggro range was too small.
  • Mana consumption over time and dynamic mana costs now interacts properly with Balphagore's Belly of the Beast ability (PBT) and Nome's Wisdom's healing/shielding effect (Regular Modes).
  • Examples of such sources include (but are not limited to): Parallax's Earthshatter, Adrenaline's active abilities, Torturer's Torment, Scout's Vanish, Chi's A Thousand Cuts, Doctor Repulsor's Ludicrous Speed.
  • Hero Reworks:
  • Engineer (Ported from PBT)
  • Strength: 20 + 2 per level
  • Agility: 18 + 3.0 per level (Primary)
  • Intelligence: 20 + 2.1 per level
  • Movement Speed: 295
  • Attack Range: 500
  • Starting Damage: 41-48
  • Starting Armor: 1.5
  • Bug Fixes & Optimizations:
  • Heroes:
  • Solstice:
  • No longer forcefully switches to Day Mode upon respawning if you have a Staff of the Master.
  • This bug only applied to some alternate avatars before this bugfix.
  • Full changelog: https://forums.heroesofnewerth.com/showthread.php?606089-Patch-Notes-4-5-0-Balance

New in Heroes of Newerth 4.4.4.2 (May 25, 2018)

  • Dreamcatcher:
  • Active effect now heals allies properly.
  • Wind Whistle:
  • Movement Speed bonuses no longer stack from multiple Wind Whistles.
  • For the time being, Movement Speed bonuses from items that have Wind Whistle as a component to them will stack with other Wind Whistles & other items that have Wind Whistle as a component.
  • Heroes (PBT):
  • Pollywog Priest:
  • Tongue Tied no longer bypasses Shrunken Head.
  • Prophet:
  • Non-ultimate abilities no longer have their Cast Range increased while Raven form is active.
  • Rally
  • Defensive Might no longer grants Health Regeneration to Rally when the aura state is hidden via damage.
  • Rhapsody:
  • Musical Blast changes:
  • Note is now visible to both teams.
  • Impact delay reduced from 1 to 0.5 seconds.
  • Smoothed out the growth of the note.
  • Fixed how the note interacts on top of buildings.
  • Caldavar (PBT):
  • Hellbourne side of the jungle now has the same number of camps as the Legion side (2 Hard camps, 1 Medium camp, 2 Easy camps, 1 Ancient camp).
  • Other Game Modes:
  • Mid Wars:
  • Gold loss no longer occurs on death
  • "All Random" can now be properly selected for Mid Wars in the Mode Selection screen.
  • General:
  • Observatory & Side Shop no longer show the overlapping Guides page when they are opened.
  • Heroes:
  • Legionnaire:
  • Whirling Blade now functions properly.

New in Heroes of Newerth 4.4.3 (May 17, 2018)

  • New Hero: Chi:
  • Chi, the Exiled Master, was once a beloved brother to Warchief. Chi's embrace of meditation and non-violence caused him to be cast out from the Red Sand tribe, and in exile his meditative abilities became so advanced he no longer needed to use his body, for his spirit could manipulate the world around him. He was locked in a deep meditative state when Adrenaline and Apex's army massacred the entire Red Sand tribe and possessed Warchief, and it was in the spirit realm -- once scorned by Warchief -- where Chi battled the corruption and kept it from completely claiming his brother.
  • As Warchief's energy returned to normal, then beyond, Chi realized his brother was preparing himself for something epic: Battle. War.
  • And his own death, if that's what it took to vanquish the enemy who slaughtered the Red Sand tribe.
  • Chi expected to be conflicted -- should he abandon his beliefs completely, join the violence and chaos of the human world to save his brother?
  • But he felt no discord.
  • He was completely at peace with it.
  • For now he knew, energy was energy. It could be used to soothe, heal, and create, or to kill and destroy.
  • If his brother's enemies chose to use their energy to harm others, Chi would simply turn it back on them.
  • It would be their efforts that brought their demise, not his.
  • Now, still physically weak and seeking to enlighten others and soothe their rage with meditation, he and his spirit animal Soto join Warchief and the Legion in a last effort to bring peace to Newerth.
  • Stats:
  • Strength: 18 + 1.7 per level
  • Agility: 16 + 1.5 per level
  • Intelligence: 25 + 3.0 per level (Primary)
  • Base Damage: 44 - 50
  • Movement Speed: 300
  • Attack Range: 600
  • Armor: 2.5 (13.04% damage reduction)
  • Magic Armor: 6 (26.47% damage reduction)
  • Crippling Puncture:
  • Range: 700
  • Effect Type: Magic
  • Mana Cost: 75
  • Cooldown: 14 seconds
  • Target an enemy hero to deal 80 Magic Damage, apply a 30% Movement Speed Slow, and Disarm them for 2.5/3/3.5/4 seconds.
  • A Thousand Cuts:
  • Range: 800
  • Touch Radius: 100
  • Radius: 250
  • Effect Type: Magic
  • Mana Cost: 100/110/120/130
  • Cooldown: 4 seconds
  • Target a location to throw a Spirit Shredder there, dealing 40/60/80/100 Magic Damage to enemies it passes through.
  • Upon reaching the location, it deals 40 Magic Damage per second in the radius, but drains 15 Mana per second from Chi while this effect is active.
  • The Shredder does not return to you unless activated again, you die, or you travel 2000 units away from the Shredder.
  • Activate again to return the Shredder to yourself and end the Magic DoT effect. The Shredder deals the Magic Damage again to anyone who it passes through.
  • This second activation costs 0 mana.
  • Enlightenment:
  • Passive
  • Passively adds 60% of an enemy hero's Attack Damage for each Cast Instances of non-DoT Ability Damage you deal to them.
  • Max of 3/4/5/6 Charges. Each Charge takes 19/16/13/10 seconds to refresh.
  • Ancestral Assault:
  • Range: 1200
  • Radius: 125
  • Effect Type: Magic
  • Mana Cost: 150/200/250
  • Cooldown: 100/80/60 seconds
  • Target a linear area to charge up his Qi there.
  • After a 0.6 second delay, the Qi explodes, dealing 1/2/3 instances of 150 Magic Damage to enemies within the area.
  • Design:
  • Heroes:
  • Arachna:
  • Webbed Shot
  • Magic Damage per second increased from 5/10/15/20 to 10/20/30/40.
  • Spider Sting
  • Mana Cost reduced from 125/175/250 to 125/150/175.
  • Berzerker:
  • Furious Anger
  • Time before charges disappear increased from 3 to 5 seconds.
  • Emerald Warden:
  • Hunter's Command
  • Movement Speed Slow and Reveal duration increased from 3 to 5 seconds.
  • Movement Speed Slow magnitude reduced from 20% to 10%.
  • Cooldown reduced from 16 to 12 seconds.
  • Overgrowth:
  • The self-destruct ability on the overgrowth can no longer be activated until the growth has properly set in.
  • This applies to the first 1.5 seconds after an Overgrowth has been placed.
  • This applies to the Sub-ability on Emerald Warden to kill the closest overgrowth as well.
  • Overgrowths can still be triggered early via being attacked (by Emerald Warden).
  • Magic Damage per second increased from 80 to 125.
  • No longer deals double damage to non-hero units.
  • Cooldown decreased from 12 to 6 seconds.
  • Cast range increased from 400 to 500.
  • Mana cost decreased from 75 to 60.
  • Maximum number of growths decreased from 5 to 2/3/4/5.
  • Growths now have a lifetime duration of 5 minutes.
  • Gemini:
  • Strength gain per level decreased from 3 to 2.5.
  • Base Agility decreased from 22 to 21.
  • Agility gain per level decreased from 3 to 2.5.
  • Intelligence gain per level decreased from 3 to 2.5.
  • Nitro:
  • Turn rate increased from 200 to 900.
  • Ballistic:
  • Base Mana Cost reduced from 9 to 4.
  • Starting Mana Cost is reduced from 10 to 5. Maximum Mana Cost reduced from 34 to 29.
  • Added auto-cast feature: right-clicking the ability will allow it to automatically fire towards your cursor when available to use.
  • Range rescaled from 1100 to 800/900/1000/1100/1200.
  • Divide & Conquer:
  • Bonus Movement and Attack speed on buff increased from 10/20/30/40 to 15/30/45/60.
  • Oogie:
  • Primal Surge
  • Amount of Health restored for Mana spent decreased from 50/60/70 to 40/50/60%.
  • Duration decreased from 16 to 15 seconds.
  • Pebbles:
  • Enlarge
  • Passive Movement Speed bonus increased from 5/10/15 to 10/20/30.
  • Scout:
  • Vanish
  • Mana upkeep per second reduced from 5 to 4.
  • Slither:
  • Poison Burst
  • Magic Damage per second decreased from 36/58/81 to 35/55/75.
  • - Staff of the Master effect only: Magic Damage per second increased from 58/81/108 to 60/90/120.
  • Tremble:
  • Agility gain per level decreased from 3.2 to 2.7.
  • Terrorform
  • Bonus Movement Speed from Terror Mounds decreased from 15/30/45/60% to 10/20/30/40%.
  • War Beast:
  • Primal Rage
  • Bonus Base Damage reduced from 10/20/30/40% to 10/15/20/25%.
  • Wild Soul
  • Wild
  • Initial Attack Speed bonus increased from 20/30/40/50 to 20/40/60/80.
  • Bear Form
  • Bonus Armor increased from 3/5/7 to 3/6/9.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Mid Wars:
  • Hero Ban
  • All Random
  • Grimm's Crossing:
  • Blind Ban
  • New Content:
  • Chi, the Exiled Master:
  • For centuries, the monks of the Sang-La Mountains have formed a physical and spiritual wall between Newerth and the forces of corruption that seep from the bottomless crevices and pits into All Hells. These portals existed long before the Second Corruption, allowing the Hellbourne to probe, infiltrate, and terrorize the landscape as they prepared for the uprising. Because of this, the monks have had ample more than enough, they would say time to develop powerful ways to counter and destroy the daemonic invaders.
  • New Chi Debut Avatar: Osho:
  • Osho, also called "The Old Teacher" by his students (along with slightly less-honorific titles behind his back) is the eldest instructor among the Sang-La monks and the most experienced when it comes to battling evil corruption. The Hellbourne and their capacity for chaos have ceased to surprise him, and some days he simply can't even muster the energy to be interested in the daemons he's sending back to All Hells. The only thing that does manage to raise one of his bushy white eyebrows is when a student of The Way does not act like a totally idiotic buffoon in training, tripping over their own clumsy feet and stammering like a newborn chiprel. Only his beloved cat Osho truly understands, for his ability to remain aloof among morons is beyond even Master Osho's.
  • New Chi Avatar: Master Ka:
  • Master Ka uses his pure spirit and the vast, empty void of his meditation to absorb the corrupted flames of the Hellbourne, cleanse them of impurities and malice, and return them to the source with a righteous intensity that destroys that which seeks to destroy. He is a scorching mirror for the unholy, literally fighting fire with fire to keep the Hellbourne at bay and purge their corruption from Newerth. Most think his companion Huo is simply a pet monkey, but the clever creature wields a powerful void himself and serves as a force multiplier when Master Ka faces an overwhelming level of corruption.
  • F.L.E.X.:
  • The F.L.E.X. soldiers are the most advanced -- and experimental -- weapons developed by the Legion's war machine yet. Created by a top-secret program buried so deeply in the Corps of Engineers that not even Tork knew about it, they are bionic, armored suits powered by artificial intelligence that only utilize the best traits of the heroes upon which they are based and ignore such things as doubt and fear. While each F.L.E.X. soldier has complete agency over how they perform their duties, they are all programmed to follow a specific sequence of orders once the enemy is involved: Find > Lock-on > Engage > eXterminate. It is a lethal form of evolved intelligence that always creates a predictable outcome: when a F.L.E.X. soldier targets an enemy, one of them is going to die.
  • New F.L.E.X. Behemoth Avatar: F.L.E.X. Behemoth:
  • The F.L.E.X. artificial intelligence is programmed to ignore traits and tendencies that are likely to cause doubt and hesitation in battle, and compassion falls within this category. However, the F.L.E.X. Behemoth AI quickly realized that compassion was one of the Legion hero's strongest attributes and could be amplified to increase its battlefield efficacy. By shifting the Find > Lock-on > Engage > eXterminate directives to focus on the fear of Legion allies rather than the aggression of Hellbourne enemies, F.L.E.X. Behemoth is able to place itself in prime positions for intercepting attacks and obliterating the incoming threat. Countless grateful -- and unscathed -- Legion warriors are grateful for this powerful emotional intelligence.
  • New F.L.E.X. Hammerstorm Avatar: F.L.E.X. Hammerstorm:
  • F.L.E.X. Hammerstorm may not seem that different from the original source material at first glance, for the famed warrior is known for his strength and dedication to the cause, traits executed perfectly by the F.L.E.X. artificial intelligence. But a closer look reveals that F.L.E.X. Hammerstorm has discovered a weapon untapped by the Legion legend: personality. It turns out that while pure brute force is indeed effective, stronger alliances can be formed by being likable, friendly, and humorous, and enemies can be rendered off-balance by unexpected jokes, flirtations, and oversharing. The fact that all of this makes the original Hammerstorm very uncomfortable is proof that it works.
  • General:
  • New Swiftblade Avatar: Deathbloom:
  • The Cleansing Research Labs inside the Electrician's Laboratory are hidden deep within the sublevels to ensure a properly controlled environment, and to keep his most extreme experiments from prying eyes -- Legion spies as well as curious Hellbourne who, despite dwelling among the damned for millennia, may still find his cutting edge work unsettling. The Electrician developed the Cleansing procedure after discovering the power of corruption was greatly reduced when it had to contend for control of a being, battling against the soul and whatever divine power reinforced it. So he found a way to scrape the soul from a living creature, harvest it, and replace it with an artificial form of corruption that is much more controllable than the hellish, chaotic version. And much more powerful.
  • Deathbloom is his first success, technically, as she was the first human to survive the procedure and still be able to function despite the artificial corruption trying to burst free from its human vessel. Captured by his Shocktroopers from a lightly-guarded supply caravan, the young patient had tremendous skills in cleaning, food preparation, and little else. The Cleansing enhanced these talents into incredibly effective combat skills, but what the Electrician did not expect was the augmentation of her ingrained desire to help people. Such a flaw should have been scrubbed along with her soul, but apparently it was embraced by every cell of her being, even her DNA. Deathbloom was supposed to be his first Cleansed Warrior, but instead she became a vile traitor, slashing her way out of the sublevels and wreaking havoc throughout Laboratory as she pursued her new mission to do some cleansing of her own -- wiping Newerth clean of Hellbourne.
  • New Voodoo Jester Avatar: Painkiller:
  • Painkiller serves joyfully as the head nurse within the Electrician's Cleansing Research Labs, prepping victims -- er, patients -- for their procedures and making sure the brilliant Electrician has everything he needs to conduct his best work. Unruly patients quickly turn docile when she gives them a heavy dose of her sedative cocktail, which overwhelms the pain receptors with so much agony they are unable to move, let alone fight. Even the Shocktroopers standing guard outside the Cleansing labs know to keep silent, lest they disturb the Electrician and earn a dose of Painkiller themselves.
  • She would be happy to never leave the nightmarish sublevels of Laboratory, but the escape of Deathbloom has caused her beloved Electrician so much angst it's causing his work to suffer, and he's losing more Cleansing patients than he's saving. Well, this just won't do. Painkiller has made it her mission to hunt Deathbloom down and drag her back for another Cleansing, and if that one doesn't take, the last thing that traitor will see is the ultimate painkiller needle slipping into her heart.
  • Bug Fixes & Optimizations:
  • UI:
  • MVP Screen no longer becomes stuck if you Mentor someone or go to HoN Live.
  • HoN Logo in the middle bar is no longer pixelated.
  • Double clicking someone's name from Friends list or a player name in a chat channel now brings up the Instant Messaging channel with that player.
  • "Remove All Notifications" will now actually remove all notifications from the notifications list.
  • Hovering over a hero now displays Hero Mastery Progress & Experience.
  • Alternate Avatars on the Hero Pick selection screen will now properly display their price if you do not own the avatar.
  • Role text will no longer go outside of its borders in the Hero Pick detailed window.
  • General:
  • Passive ability cooldown status beside ally hero portraits is now properly updated (i.e. will change to a red colour when on cooldown).
  • Automated Courier will no longer appear to deliver your items when you are within shopping range of the enemy team's base item shop.
  • Instead, the items will be delivered to you automatically under these conditions if you use the Automated Courier delivery command.
  • Abilities boosted by Staff of the Master have a new format: ability name colour is now green, with a * added at the end.
  • Prevents ability names from being too long & getting cut off.
  • Heroes:
  • Draconis:
  • Cataclysm's Damage over Time (DoT) amplification state will properly be reset to a maximum duration of 4 seconds when damaged.
  • Fixes rare cases where the Cataclysm state is somehow increased to incredibly long durations.
  • Rampage:
  • Horned Strike's stun overhead visual is now properly removed.
  • Tundra:
  • The attack instance from Cold Shoulder will no longer start your attack cooldown.
  • Witch Slayer:
  • Sin Slayer's voice lines are now the proper ones (was previously referencing a female voice line).
  • Items:
  • Master's Legacy:
  • Will no longer go on cooldown when entering your inventory by swapping it from your stash.

New in Heroes of Newerth 4.4.2 (May 3, 2018)

  • == Design ==
  • = Forests of Caldavar =
  • - Legion side's east-most neutral camps have been rearranged so that the level of difficulty to double-stack these camps is more comparable to the Hellbourne's west-most neutral camps.
  • = Heroes =
  • Adrenaline
  • Rush
  • - Mana Cost reduced from 45% to 40% of his Max Mana Pool.
  • _________________________________
  • Amun-Ra
  • - Strength gain per level decreased from 3.4 to 3.0.
  • _________________________________
  • Deadlift
  • - Base Intelligence decreased from 27 to 25.
  • _________________________________
  • Deadwood
  • Willowmaker
  • - Percentage of Strength dealt as damage to the enemy & taken by Deadwood increased from 40% to 45%.
  • _________________________________
  • Flux
  • - Strength gain per level from 3.3 to 3.5.
  • - Attack Range increased from 350 to 400.
  • _________________________________
  • Glacius
  • - Base Armor lowered from 3.5 to 2.5.
  • _________________________________
  • Goldenveil
  • Perch
  • - Cooldown increased from 12/10/8/6 seconds to 12/11/10/9 seconds after he uses Plunge.
  • _________________________________
  • Moon Queen
  • Lunar Glow
  • - Aura radius increased from 600 to 900.
  • _________________________________
  • Nomad
  • - Base Attack Time (BAT) increased from 1.5 to 1.7.
  • _________________________________
  • Ophelia
  • Ophelia's Judgment
  • - Magic Damage decreased from 100/180/260/340 to 80/160/240/320.
  • _________________________________
  • Prisoner
  • The ol' Ball and Chain
  • - Mana Cost reduced from 140 to 110/120/130/140.
  • Shackled
  • - Mana Cost reduced from 85/90/95/100 to 45/50/55/60.
  • One Man Riot
  • - Base Damage bonus per visible enemy hero increased from 10% to 15%.
  • - Check radius increased from 500 to 700.
  • _________________________________
  • Rampage
  • Horned Strike
  • - No longer Stuns the target for 1/1.2/1.4/1.6 seconds.
  • - Instead, now applies an 80% Movement Speed Slow to the target for 1.5/2/2.5/3 seconds.
  • - No longer pushes the target away.
  • - No longer destroys trees.
  • - Physical Damage increased from 50/75/100/125 to 60/85/110/135.
  • _________________________________
  • Riptide
  • Perfect Storm
  • - Bonus Attack Damage reduced from 20/30/40% to 10/20/30% of Riptide's Agility.
  • _________________________________
  • Shellshock
  • Fireflies
  • - Mana Cost reduced from 70/80/90/100 to 50/60/70/80.
  • Rolling Thunder
  • - Allies can now enter the shell from up to 250 units away.
  • - Can now click on an icon that pops up on the right side of your screen to order your hero to enter the shell.
  • - Magic Damage increased from 60/120/180/240 to 70/140/210/280.
  • _________________________________
  • Succubus
  • Mesmerize
  • - Duration reduced from 4/5/6/7 to 5 seconds.
  • - Mana Cost reduced from 130/140/150/160 to 130.
  • _________________________________
  • Swiftblade
  • Way of the Sword
  • - Critical Strike proc chance reduced from 20/25/30/35% to 15/20/25/30%.
  • _________________________________
  • Tarot
  • Bound by Fate
  • - Stun duration reduced from 2 seconds to 1.25/1.5/1.75/2 seconds.
  • * Previously, the stun duration was mistakenly displayed as 2.25 seconds on the detailed tooltip, when in reality it was actually stunning for 2 seconds.
  • _________________________________
  • Dark Lady
  • Taint Soul
  • - Cooldown decreased from 12 seconds to 6 seconds.
  • _________________________________
  • Valkyrie
  • Javelin of Light
  • - Cooldown increased from 15 seconds to 16 seconds.
  • - Staff of the Master no longer decreases the cooldown of this skill to 10 seconds.
  • * The cooldown was unintentionally decreased from 20 seconds to 15 seconds in the patch where the Staff of the Master effect was introduced.
  • _________________________________
  • Voodoo Jester
  • Acid Cocktail
  • - Range reduced from 700 to 600.
  • - Stun duration on the initial hit for hero units reduced from 1.5 seconds to 1.2 seconds.
  • Mojo
  • - No longer affects targets in an area (i.e. only affects the main target now).
  • - Magic Damage and Heal values increased from 10/20/30/40 to 15/25/35/45 per second.
  • _________________________________
  • == Matchmaking Maps & Modes ==
  • Champions of Newerth (CoN)
  • - Map: Forests of Caldavar
  • - Mode: Counter Pick
  • Forests of Caldavar (SEA Client only)
  • - All Pick
  • - Single Draft
  • - Balanced Random
  • Mid Wars
  • - Hero Ban
  • - All Random
  • Grimm's Crossing
  • - Blind Ban
  • == New Content ==
  • = Songkran =
  • New Goldenveil Songkran Avatar: Songkran Goldenveil
  • - When it comes to bringing the most powerful water arsenal to the Songkran festival, most partygoers opt for bigger water cannons, heavier buckets, and longer hoses. But they're missing the most obvious solution: more arms. Not armaments -- literally arms. Songkran Goldenveil can toss twice as many water balloons and dump four buckets of water for every deuce from a mere two-handed reveler, and her Songkran poncho doesn't just provide shelter from the soakings -- it also creates the perfect party camouflage, enabling her to perform a flawless perch & plunge into the soaking fray!
  • New Lord Salforis Songkran Avatar: Songkran Salforis
  • - Songkran Salforis takes his water festival activities very seriously, packing a full arsenal of water weapons and floaties and adding new ink to his gorgeous water-themed tattoos before each New Year. The tradition he truly embraces is the honoring of his ancestors, and while some carry this out by offering sand to temples for repair or releasing animals as a requiem, Songkran Salforis takes it one step further -- he actually summons his deceased ancestors to join the celebration and help him drench the entire festival in cleansing waters. Everybody expects to get soaked at Songkran, but nobody expects to get soaked by a bunch of flying skulls and a creepy dead lady. Happy New Year!
  • New Pharaoh Songkran Avatar: Songkran Pharaoh
  • - Songkran is a festival of unity, merit-making, and the cleansing of sins and bad luck, but some unsavory characters use it as an excuse to add more sins and uncleanliness to their souls. When these types show up at a party, it's Songkran Pharaoh's honor to bounce them right back out with the help of his Songkran Security Team. His paddleboarder disguise allows him to blend in perfectly with the revelers, and the paddle makes an excellent gentle -- or not -- escort for those who don't want to leave the party willingly. If he ever feels outnumbered or in danger of a party slipping out of hand, one call to his Security Team creates a ring of cohorts ready to completely cleanse any gathering of buzzkills and troublemakers.
  • New Sir Benzington Songkran Avatar: Songkran Benzi
  • - Traffic is INSANE during the Songkran festival, and Songkran Benzi knows the only way to get to all of the best parties scattered across Newerth is to hop on his trusty Beavrel Bike and dash through the crowded streets. Of course, there's no reason not to soak everyone and everything between parties, so he's always ready with his splash lance and sidearm squirt gun, and when he encounters a target-rich environment that is just too tempting to pass up, he launches into an epic jump and cannonball splashes everyone in the vicinity. Yeah, it totally trashes his bike, but it's so worth it.
  • = F.L.E.X. =
  • + The F.L.E.X. soldiers are the most advanced -- and experimental -- weapons developed by the Legion's war machine yet. Created by a top-secret program buried so deeply in the Corps of Engineers that not even Tork knew about it, they are bionic, armored suits powered by artificial intelligence that only utilize the best traits of the heroes upon which they are based and ignore such things as doubt and fear. While each F.L.E.X. soldier has complete agency over how they perform their duties, they are all programmed to follow a specific sequence of orders once the enemy is involved: Find > Lock-on > Engage > eXterminate. It is a lethal form of evolved intelligence that always creates a predictable outcome: when a F.L.E.X. soldier targets an enemy, one of them is going to die.
  • New F.L.E.X. Flint Beastwood Avatar: F.L.E.X. Flint
  • - The Legion Corps of Engineers was initially baffled by the AI data they harvested from Flint Beastwood. (The data was sold to them by an entrepreneurial Merrick employee, who scanned and downloaded the information while Flint was passed out after a drinking contest with Balphagore.) The data showed no sign of doubt, fear, guilt, shame, or humility -- all of the things the F.L.E.X. soldiers are programmed to ignore -- which led the Engineers to believe they had an incomplete data set, but it turned out they had it all; Flint just doesn't possess any of those silly traits to begin with. This has made F.L.E.X. Flint the most efficient killer of the group, freeing up all of her processing power for locating and eliminating her targets, and she even has some left over for a bit of AI-fueled swagger.
  • New F.L.E.X. Bushwack Avatar: F.L.E.X. Bushwack
  • - F.L.E.X. Bushwack not only has a fatal set of combat skills, she also has a highly refined sense of irony. It was Bushwack's forbidden tampering with technology that got him exiled from his Rulian Marsh tribe and drove him into the clutches of the Electrician and Dr. Repulsor, and it will be the next level of technology that exterminates each and every one of them. Her AI has been programmed to focus on those three targets in order to cripple the Hellbourne's research and development capabilities. If she succeeds, she will be the ultimate force multiplier due to all of the Legion lives spared from the devastating technology of those madmen.
  • == Bug Fixes & Optimizations ==
  • = User Interface (UI) =
  • - When you are in-game and bring up the Main Lobby screen via F6/F10, commands for your in-game character will no longer be executed through the transparent overlay.
  • - Notification sounds will now play when someone sends an Instant Message (IM) to you, or when you get invited to a group.
  • - "Remove All Notifications" button now properly clears notifications (instead of just 4-5 of them).
  • * Note that some System Messages are still not removable due to those messages having a different notification type in the legacy UI, and the merging process meant that the button does not clear this type of notification yet. This will be fixed in a future patch.
  • - Players can now properly random from their list of Favourite Heroes on the Hero Pick Screen.
  • - The bonuses that accumulate towards Silver Coin will no longer have their progress bars overflowing past their boundaries.
  • - Players can now properly claim their rewards from Hero Mastery.
  • - The Match Stats screen now has a search box to search for other Match IDs without leaving the same screen.
  • - The "Esc" key can be used to exit certain UI elements, or act as a "Back" button.
  • - Region Selection preferences no longer resets after every game.
  • - System Message Notification settings have been updated to only include the following (for the ones that you can select to have them display In-Game/Out of Game/In History):
  • * General
  • * Friend Request
  • * IM Received
  • - Other System Message Notification settings have had their default setting to only be displayed Out of Game & In History.
  • * These changes reduce the overall amount of clutter from System Message notifications.
  • - URSA Silver Coin Multiplier is now mentioned properly when its effects are applied.
  • = General =
  • - Some skills with strings that are too long for the Hero Pick Screen have been shortened.
  • * This means that unfortunately, some details in the Simple Tooltips had to be removed.
  • - Strings for abilities currently boosted by Staff of the Master will no longer redundantly say they have been boosted by Staff of the Master.
  • * Instead, the fact that they are boosted will be indicated by the ability name and the green tooltips in the ability description.
  • Forests of Caldavar
  • - The trees above the Legion pull camp can now be cut at melee range with proper pathing.
  • - A spot on the right edge of the map below Hellbourne's bottom lane entrance has been fixed so that units no longer get stuck if you cut trees there and attempt to walk there.
  • - The Hellbourne Tier 3 Middle Tower no longer has a visible black square underneath it.
  • = Heroes =
  • Berzerker
  • - Thai Xia Hou Dun Berzerker's Mark for Death icon is now the correct one for this avatar.
  • Lodestone
  • - Tumbler Lodestone no longer plays loud sounds when dying with certain states active on him while other sounds are simultaneously playing (e.g. Wolftime Taunt & Double Damage rune).
  • Prophet
  • - Blind Prophet's set bonus effects will now display the sun fixture visuals floating above his head (rather than floating in front of his face).
  • Swiftblade
  • - Increased Swiftblade's model transparency while Swift Slashes is active.
  • * Allows players to more clearly know when Swiftblade is invulnerable or not.
  • The Dark Lady
  • - Ascension Dark Lady's Dark Blades now display the correct textures.

New in Heroes of Newerth 4.3.7 (Apr 12, 2018)

  • Minor balance changes
  • SomaZ's Synchronizer was renamed to Orb of Zamos.jpg Orb of Zamos.

New in Heroes of Newerth 4.3.5 (Jan 15, 2018)

  • Design:
  • Champions of Newerth:
  • 5-player queues can now match up against an opposing team composed of a 2-player group and a 3-player group.
  • Solo queuing will still not match you against a 5-player group.
  • General:
  • The following heroes can now be used in Tournament Rules:
  • Berzerker
  • Bramble
  • Kinesis
  • Sapphire
  • Warchief
  • Heroes:
  • Andromeda:
  • Comet:
  • Stun duration reduced from 2 seconds to 1.2/1.4/1.6/1.8 seconds.
  • Dimensional Link:
  • Base Damage bonus reduced from 12/20/28/36% to 12/18/24/30%.
  • Berzerker:
  • Carnage:
  • Cooldown reduced from 100/60/20 seconds to 60/40/20 seconds.
  • Duration reduced from 10 seconds to 6/8/10 seconds.
  • Stun, Slow, and Debuff resistance increased from 40/60/80% to 60/80/100%.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Forests of Caldavar:
  • All Pick:
  • Single Draft
  • Balanced Random
  • New Content:
  • Limited Edition:
  • New Limited Edition Pebbles Avatar: P-800:
  • The P-800s were developed by the Electrician in the early days of the Second Corruption, intended to be the next evolution of his dreaded Shocktroopers. The goal was to design a Hellbourne soldier that could infiltrate the Legion ranks, bide its time, and wreak absolute havoc when prime targets were presented. But while the living tissue over a cybernetic skeleton coexisted well, the daemonic possession required to power the machines often resulted in erratic behavior, such as consuming vast amounts of human flesh despite having no digestive system. This usually tipped the humans off that something was awry. The Electrician eventually gave up on using sentient corruption as a life force and resorted to rudimentary hardware and processing units to power the P-800s. This worked amazingly well -- until the Engineers got their hands on one and reprogrammed it to protect Jeraziah and hunt and kill any daemon it detects.
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?602284-Patch-Notes-4-3-5-Pebbles-P-800

New in Heroes of Newerth 4.3.3 (Dec 15, 2017)

  • Design:
  • Features:
  • Added a new option, Auto Select Summons:
  • Can be found in Options -> Interface -> Assistance.
  • If enabled, controllable new units or illusions spawned under your control will be added to your current selection group.
  • Enabled by default.
  • Heroes:
  • Aluna:
  • Emerald Lightning:
  • Bounces reduced from 1/2/3/4 to 1.
  • Stun duration on both chained targets increased from 1 to 1.25/1.5/1.75/2 seconds.
  • Attack Speed magnitude on the buff and debuff increased from 40 to 50.
  • Emerald Red Attack Speed buff and debuff increased from 60 to 75.
  • Berzerker:
  • Base Strength Increased from 21 to 23.
  • Strength gain per level increased from 3.0 to 3.5.
  • Base Agility reduced from 19 to 15.
  • Agility gain per level increased from 1.8 to 2.0.
  • Base Movement Speed increased from 300 to 310.
  • Chain Spike:
  • Range increased from 550 to 600.
  • Mana Cost rescaled from 90/95/100/105 to 80/90/100/110.
  • Damage rescaled from 45/80/115/150 to 40/80/120/160.
  • Immobilie rescaled from 1.3/1.7/2.1/2.5 seconds to 1/1.5/2/2.5 seconds.
  • Mark For Death:
  • Moved to the Ability 2 (W) slot.
  • Range increased from 800 to 1000.
  • Mana Cost increased from 50 to 75.
  • Now also refreshes Chain Spike if the unit affected by Mark of Death dies.
  • Furious Anger (Reworked):
  • Passive: Every attack made by Berzerker increases his chance to Critically Strike the target for 1.2/1.4/1.6/1.8x by 8%. The Furious Anger State lasts 3 seconds.
  • Carnage (Reworked):
  • Cooldown: 100/60/20 seconds
  • Mana Cost: 0
  • Activate to gain 40/60/80% Stun, Debuff and Slow Resistance for 10 seconds.
  • New Items:
  • New supportive item: SomaZ's Synchronizer:
  • Recipe: 2x Minor Totem + Recipe (250) = 350 Gold Total
  • Passively gives: +2 Strength, +2 Agility, +2 Intelligence.
  • Passively synchronizes with a nearby ally hero if you stay near them for 2 seconds (500 range).
  • Once done, you will stay synchronized unless you move more than 3000 range away from each other for longer than 10 seconds.
  • "Synchronized" effects (which both you and your ally receive): +10 Movement Speed, +5 Attack Damage, Each enemy unit killed grants 15 bonus gold to your synchronized partner.
  • You cannot synchronize with a hero which has already been synchronized with someone else.
  • Item can be activated to turn the effect on/off.
  • Visual effects of synchronization are randomly assigned 1 of 3 colors: Red, Green or Blue.
  • Every pair of synchronized heroes is guaranteed to have a color unique to them.
  • This helps you tell which hero you are synchronized with.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Hero Ban
  • All Random
  • Team Deathmatch:
  • Blind Ban
  • New Content:
  • 8-Bit II:
  • The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield had kept them isolated and safe from the chaos of Newerth, until 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield.
  • Bug Fixes & Optimizations:
  • Heroes:
  • Circe:
  • Twisted Visage now properly copies the Master's Legacy state from the target.
  • Emerald Warden:
  • Staff of the Master effect only: Gawain, when spawned on Circe, will now expire if Circe successfully casts Twisted Visage.
  • Midas:
  • Sterling Midas' attack projectile's spawn position (relative to his hand) has been corrected.
  • Moon Queen:
  • Lunari and Moon avatars can now properly toggle off Multi-Strike
  • Note: The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?601486-Patch-Notes-4-3-3-Goldenveil

New in Heroes of Newerth 4.3.2 (Dec 4, 2017)

  • UI:
  • New Heads Up Display (HUD) added: 8-Bit HUD
  • This can be found in Options -> Interface -> Game Overlays, and selecting "8bit" in the dropdown menu.
  • The 8-Bit HUD can only be used until the end of the 4.3.4 patch.
  • The 8-Bit Render Mode has made its way back into Newerth!
  • A button will be available in the top bar of the main interface to toggle the in-game graphics to 8-Bit Render Mode & regular mode.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Hero Ban
  • All Random
  • Capture the Flag:
  • Blind Ban
  • New Content:
  • 8-Bit II:
  • The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield had kept them isolated and safe from the chaos of Newerth, until 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield.
  • New 8-Bit II Adrenaline Avatar: Puzzler:
  • Puzzler is in a constant state of agitation as he tries to figure out exactly where he fits in this crazy new world of Newerth. Back in Arcadia, everything was in its proper place, connected and aligned perfectly -- but this chaotic realm has him all sorts of discombobulated with tiles and segments floating and scattering everywhere, even spinning as if controlled by some other entity. He's seriously topped out with all of this disorder and the chain reaction of destruction it's causing around him. Puzzler is determined to do whatever is necessary to find his way back to Arcadia where he can re-stack himself, eliminate all of these S and Z pieces that cause so much trouble, and enjoy a quiet life as a wall.
  • New 8-Bit II Berzerker Avatar: Plumb Crazy Zerker:
  • Plumb Crazy Zerker used to be a quiet, humble pipefitter in the land of Arcadia, maintaining the infrastructure that kept the shield operating smoothly for the Quarter Masters. When he heard rumors that Big Boss Bubbles had kidnapped a beautiful princess and all the other heroes were too busy collecting rings, coins, or whatever trinket they coveted to help, he decided to take matters into his own hands. He quickly discovered that even though he was an excellent plumber, he was even better at rescuing damsels and smashing everything that got in his way, particularly evil mushrooms. Now that he's in Newerth with no shield to maintain he can focus entirely on his new career as a gallant hero, and it's good thing. This place has an entire Legion army that needs rescuing!
  • 8-Bit II TP Effect:
  • Teleport every one of your precious pixels in dazzling 8-Bit II style!
  • 8-Bit II Set Effect:
  • When you own 2 8-Bit II avatars, you gain the 8-Bit II Kill Counter
  • When you own 4 8-Bit II avatars, you gain the 8-Bit II Ground Tag
  • When you own all 8-Bit II products -- 6 avatars and the TP Effect -- you gain the 8-Bit II Name Color
  • Christmas Holiday:
  • New Christmas Solstice Avatar: Christmas Solstice:
  • Newerth is in absolutely NO shape for the winter holidays -- it's covered in siege rubble, scorched crops, and you can't dash ten feet through the snow without tripping over a frozen corpse. This is why Christmas Solstice is working day and night to decorate the land with festive ornaments, lights, garland, and all-around Christmas cheer. She's more than happy to share all of her decorations as she hurries from dawn until dusk -- even giving up the Christmas cloak on her back -- and so it is when night falls, she's often left with very little to keep herself warm. This usually works out just fine, as that's when the best holiday parties start to heat up and Christmas Solstice can replenish her stockings with another day's worth of holiday fun!
  • General:
  • New Dampeer Avatar: Vampeera:
  • The legend whispers that it was miserable starvation, cannibalism, and eventual insanity that brought about the hideous creature known as Dampeer. But as the ancient daemons spill forth from All Hells and the Third Corruption, new, terrifying truths are surfacing with them. Vampeera is one of the original vampires, and her bloodthirsty reign pre-dates even Man's Fall from Light. She has been stalking and terrorizing the living for millennia, converting them into drained sacks of flesh and bone or servants to gather her feasts and spread her carnage -- whatever her whims and appetites call for at the moment. Captured and banished to All Hells by the Blind Prophet and his Disciples, she is now unleashed to renew her destruction. And she is very, very thirsty.
  • Bug Fixes & Optimizations:
  • General:
  • Tooltips now display the proper information for Empath's and Emerald Warden's Staff of the Master effects.
  • Friend List tooltips: changed "Ignore" to "Reject" when deciding to accept or deny the friend request.
  • Heroes:
  • Dampeer:
  • Orb visuals from Consume now match the charge count after Dampeer revives.
  • Deadwood:
  • Clearcutting's instance of bonus Movement Speed (when cutting a tree) now applies to Deadwood properly for the Plushie Deadwood and Misfit Deadwood avatars.
  • Nomad:
  • Sandstorm's Movement Speed Slow no longer bypasses Magic Immunity.
  • Scout:
  • Vanishing Woman avatar now has proper bones for visual effects.
  • Items:
  • Runed Cleaver:
  • Tooltips now properly mentions the Cleave information.
  • Cast Range indicator is now displayed properly.

New in Heroes of Newerth 4.3.0 (Nov 20, 2017)

  • Design:
  • Champions of Newerth:
  • Changes to Matchmaking for Champions of Newerth for Season 5:
  • You may only queue for this mode as a solo, duo, trio, or as five.
  • If you queue as five players, then you will only be matched up against another queue of five players. No exceptions.
  • Compression algorithms have been revised to improve Matchmaking Balance:
  • Rank Compression will no longer occur for players having a Rank between Silver 3 and Legendary.
  • Rank Compression will still occur for players having a Rank of Immortal, which will put them back to rank Legendary.
  • Rank Compression magnitude has been decreased by 50% for players of Rank Silver 2 or lower.
  • Removed Rank Decay from higher tier ranks.
  • Recalibrated the Rank Progress impacts (for wins and losses) for Placement Matches and Regular Matches.
  • Changed Trophy Avatars from varying degrees of gold effects to three distinct colors to further distinguish a players achievement:
  • This change will be implemented for Season 5's Trophy Avatar, Pebbles.
  • Added additional End of Season rewards:
  • Each player will now receive an icon indicating their Rank for the season.
  • This icon will unlock a corresponding grab bag in store that contain an additional reward for the Season.
  • Heroes:
  • Adrenaline:
  • Base Strength reduced from 18 to 16.
  • Strength gain per level lowered from 2 to 1.5.
  • AgiIity gain per level lowered from 3.0 to 2.0.
  • Amun-Ra:
  • Base Strength increased from 21 to 24.
  • Strength gain per level increased from 2.5 to 3.4.
  • Base Agility decreased from 18 to 15.
  • Agility gain per level decreased from 2.0 to 1.8.
  • Base Intelligence reduced from 15 to 10.
  • Intelligence gain per level reduced from 1.5 to 1.0.
  • Base Armor increased from -1 to 0 (Starting Armor increased from 1.52 to 2.1).
  • Base Damage reduced from 33-39 to 32-38 (Starting Damage increased from 54-60 to 56-62).
  • Bug Fixes & Optimizations:
  • Heroes:
  • Engineer:
  • Energy Field's simple tooltip now mentions that targets also get Perplexed (in addition to being Silenced) when walking in or out of the Energy Field.
  • Flint Beastwood:
  • Explosive Flare no longer blocks neutral camps from respawning.
  • Lodestone:
  • Shrapnel's 3D portrait is now properly centered.
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?600751-Patch-Notes-4-3-0-Balance!

New in Heroes of Newerth 4.2.6 (Nov 8, 2017)

  • Design:
  • Heroes:
  • Fayde:
  • Reflection:
  • Duration reduced from 30/40/50 seconds to 30/35/40 seconds.
  • Movement Speed bonus reduced from 15% to 10%.
  • Klanx:
  • Movement Speed lowered from 300 to 290.
  • H.A.W.K.
  • Can now be set to auto-cast whenever the ability is off cooldown and the state is not currently applied.
  • Lackey:
  • Lackey's shot no longer deals damage in an area of effect, and now only affects the main attack target.
  • Magic Damage increased from 15/30/45/60 to 30/40/50/60.
  • Now has a cooldown of 4/3/2/0 seconds.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Hero Ban
  • All Random
  • New Content:
  • HoN Tour:
  • New HoN Tour Cthulhuphant Avatar: HoN Tour Cthulhu:
  • Behold, tryhards, the true HoN Tour Champion! HoN Tour Cthulhu holds and defends the HoN Tour trophy with a burning desire to trample any challengers who dare step into his lane and try to wrest the trophy from him. If you're mad enough to even consider this task, you'd best bring four of your most skilled comrades and have the favor of the gods on your side, for this supreme conqueror of all things HoN Tour is ready to make a trophy out of you!
  • New Moon Warriors:
  • Some believe Lunari the Moon Goddess has become desperate with the arrival of the Third Corruption and the crumbling of the heavens and hells -- and if she has, who could blame her? Still, many of her followers and even some outsiders question her choice of the naive schoolgirls from Adkarna as the New Moon Warriors, and it remains to be seen whether this selection is one of panic or divine brilliance.
  • New Moon Warrior Drunken Master Avatar: Drunken Moonster
  • - Shockingly, Moonster wasn't chosen by Lunari to help save Newerth from total destruction, but that won't stop him from worshipping everything about the goddess and her New Moon Warriors. He started with small parties themed around the celebration of Moon, her friends, and all they do to keep this world safe. The theme quickly spread into elaborate decorations, then costumes, then full-blown cosplay and drinking games. Every time one of the New Moon Warriors turns a baddie into a pile of dust, whips them into outer space, or just flat-out humiliates them, everybody has to drink. Because of their total dominance on the battlefield, Drunken Moonster is in a constant state of inebriation, which has led him to believe he may actually be the missing member of this badass troupe...
  • New Moon Warrior Silhouette Avatar: Venus
  • - As a star dancer at the private Adkarna school, Venus was known for moving with a grace and efficiency that made even the most difficult routines look easy. It didn't hurt that she looked fantastic in the official school colors, light gold and dark gold, which also happened to be her two favorite colors (and metals). When Lunari chose her to stand beside her best friends to defend all of Newerth, it was a simple matter to apply her dance training and props to warfare rather than entertainment. It's still an art form, she insists, and she still gets to wear gold on gold.
  • General:
  • New Pollywog Priest Avatar: Prince Polly:
  • The Chief Pollywog Priests of the Wild Cults wield their well-earned political and magical powers after years of intense studies, dedication to their tribes, and relentless training. The Pollywog Princes of those tribes carry abilities and influence equal to (greater than, the Princes would say) the Priests, but their power is granted by birthright and bloodline rather than merit. This creates a bit of tension between the two groups, but Prince Polly sees no reason for conflict -- a Priest is born to serve, worship, and sacrifice, and a Prince is born to be served, worshiped, and sacrificed for. That said, when his tribe is in danger Prince Polly stands right next to the Priests in the front ranks, risking his royal blood to vanquish the threat as quickly as possible. For as soon as the enemy is destroyed, the parade in his honor can begin!
  • Bug Fixes & Optimizations:
  • Heroes:
  • Geomancer:
  • Minimap icons produced by Geo Stalk can no longer be hovered over.
  • Prevents obstruction of the minimap when hovering over those icons.
  • Moira:
  • Shards of Harkon's orbiting projectiles will now properly inherit invisibility on the target they are attached to.
  • Myrmidon:
  • Misfit Myrmidon now plays the correct voice clip when you get a kill or assist.
  • Sand Wraith:
  • Master's Legacy's state should no longer prevent Mirage's Manifest subskill from appearing in rare circumstances.
  • Swiftblade:
  • Counter Attack and Way of the Sword scripting has been cleaned up & optimized.

New in Heroes of Newerth 4.2.5 (Oct 26, 2017)

  • Design:
  • Champions of Newerth:
  • Counter Pick:
  • Pick phase duration for the first pick turn (for the team that picks first) increased from 40 seconds to 50 seconds.
  • The duration of the other pick phases in this mode remain the same (at 40 seconds).
  • UI:
  • In the Options -> Interface ->Assistance menu, the "Selection Outline" option has been split into 2 options:
  • Selection Outlines: Outlines units you have selected, changes to selection circle if disabled. Disabled by default.
  • Hover Outlines: Outlines units you are hovering over, changes to selection circle if disabled. Enabled by default.
  • Halloween:
  • Those who go out trick or treating on the spookiest day of October should keep an eye out. Our Merrick is ready to give out tricks...and treats. What will you get?
  • More information can be found on tinyurl.com/hon-cet
  • New Content:
  • Loi Krathong:
  • New Loi Krathong Bubbles Avatar: Noppamas Bubbles
  • Centuries ago, the lovely queen consort Nang Noppamas found that her lover and his court were becoming infected by undercurrents of jealousy, negativity, and warmongering. She had no way of knowing that Circe the Deceiver was twisting her claws into their thoughts, hearts and souls, but she still knew that something had to be done to cleanse her kingdom before it was too late. She created a krathong, a tiny, beautiful basket made from a lily pad and decorated with flowers. She filled it with all of her negative thoughts, her grudges, her anger, then lit a candle to venerate the gods and released the krathong into the river to carry the troubles of her people away. She urged everyone on the city to do the same, and the massive outpouring of love, forgiveness, and renewal made Circe so disgusted she actually fled to find a populace more interested in chaos and death.
  • Bug Fixes & Optimizations:
  • General:
  • If a unit has multiple Bash sources, then when a Bash procs, each Bash source will go on its individual cooldown (instead of going on the cooldown of the Bash source that just procced).
  • Devo Wars: Fixed a bug where Healing Ward was affecting non-hero units. It will now only affect Devourer in Devo Wars.
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?600017-Patch-Notes-4-2-5-Miku-Rhapsody

New in Heroes of Newerth 4.2.4 (Oct 11, 2017)

  • Design:
  • Champions of Newerth:
  • Rank Threshold required for the Hero Ban phase to occur in the Counter Pick game mode lowered from Diamond II to Gold III.
  • In other words, if 50% of the players in the game have a rank equal or higher than Gold III, then the Hero Ban phase will be enabled in the Champions of Newerth game.
  • General:
  • Halloween has made its mark on Newerth!
  • Pumpkins have grown around the map.
  • The world sounds much spookier.
  • Halloween sound tracks have been added into Newerth once again!
  • Ghosts now haunt the wells on Newerth.
  • The Halloween Spirit has infected the lane creeps and powerups.
  • Frankenkongor is alive! HE'S ALIVE!!! (He also really really likes Pumpkins).
  • Reckless Horseman replaces Transmutanstein in Mid Wars! Watch out!
  • Dracula Merrick now spookily greets you in the store! Beware!
  • Merrick no longer sings or beatboxes if you idle in the store!
  • May we bless Sol for this change.
  • Heroes:
  • The following heroes are now pickable in Tournament Rules:
  • Drunken Master
  • Prophet
  • Salomon
  • Items:
  • Madfred's Brass Knuckles:
  • Attack Damage reduced from 15 to 10.
  • Bonus Attack Damage per charge reduced from 4 to 3.
  • Max Attack Damage reduced from 35 to 25.
  • Mid Wars:
  • Note that the following changes in this section only apply for the Mid Wars map.
  • Your Ally Well no longer gives a bonus 150 Movement Speed.
  • Zorgath:
  • Max Health decreased from 3000 to 2500.
  • Ability 2: Magic Damage decreased from 300 to 200.
  • Transmutanstein:
  • Max Health decreased from 5000 to 4000.
  • Magic Armor decreased from 50 to 20.
  • Ability 1: Magic Damage from 300 to 200.- Ability 2: Health threshold of Zorgath required for activation lowered from 70% to 50%.
  • Towers:
  • Tier 1 Tower's Max Health lowered from 1500 to 1000.
  • Tier 2 Tower's Max Health lowered from 1900 to 1500
  • Bug Fixes & Optimizations:
  • General:
  • Direct Pathing now works properly with trees!
  • i.e. when a tree is in your hero's line of travel while Direct Pathing is enabled, the hero will ignore the tree's presence and will path straight into it and push up against the tree, instead of going around it
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?599570-Patch-Notes-4-2-4-Halloween!

New in Heroes of Newerth 4.2.3 (Sep 25, 2017)

  • New Hero: Sapphire:
  • Sapphire of the Crystal Caverns is an ancient being, the last of her race of elemental channelers who once served as arbiters in the conflicts between Man and Beast. Sapphire lived among the tribes and packs of The Savage Lands, where the bloodshed was greatest, for she knew that if she could help create a peace there, the rest of Newerth may follow. She called sworn enemies to meet within the Crystal Caverns, deep beneath the northern Sang-La Mountains, to share their grievances and find common ground.
  • The crystals served dual purposes -- their energies created a soothing environment that made anger and resentment seem far off, like thunderclouds passing on the horizon. But should hostilities actually break out, Sapphire could channel those energies into spells that would incapacitate, protect, and, if necessary, kill.
  • Her efforts, and those of the other arbiters, seemed to be going well. Then came The First Corruption, and the eras of The Bestial Shift, Tooth and Nail, the Beast Bone Years...more and more corruption and death. Sapphire's hopes for a lasting truce between steel and claw dwindled. Peace was a jest, a word and notion that mocked her. The only remaining glimmer of a chance lay with the Red Sand tribe and their Warchiefs, who wanted to live in harmony with the Beasts -- with all beings, truly -- if the world would only let them.
  • When they were massacred by Apex's soldiers, leaving only the Warchief and Sapphire remaining, she finally realized why her beloved, healing crystals also possessed the power to kill. She had learned the hard way that sometimes peace required the utter and complete destruction of those who opposed it.
  • Design:
  • General:
  • Users now have the option of making their "Attack" command be usable with the Smartcast mechanic.
  • This can be found in the Options menu via Options -> Controls -> Primary Hotkeys -> "Attack".
  • Alt-Clicking on the Buyback button will now tell your team how many buybacks you have left, and how much gold it would cost to buyback if you do not have enough gold.
  • Buyback announcements have been changed to be announced to All Chat (instead of Team Chat).
  • The Item Shop has been expanded by 1 column to allow room for more items in the future!
  • As a result, Master's Legacy has been moved from the Combative section to the Supportive section in the Item Shop
  • Items:
  • The following changes to Iron Buckler and Iron Shield were made to further solidify some of the melee Primary Junglers in their role, as well as simultaneously providing melee heroes in lane the edge against top tier ranged heroes in the current meta.
  • Iron Buckler:
  • Deflection value increased from 15 to 20.
  • Block Chance decreased from 60% to 50%.
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?599171-Patch-Notes-4-2-3-Sapphire!

New in Heroes of Newerth 4.2.2 (Sep 11, 2017)

  • New Mode: Team Deathmatch:
  • Team Deathmatch is an action packed, casual, quick, crafted experience that is an easy way to get in and enjoy teamfights in an arena setting.
  • Players get 1 Blind Ban and then may select a hero freely after the banning phase is over.
  • Objectives:
  • There will be up to 7 rounds in a game of Team Deathmatch. The objective is to win as many rounds as possible and maximize the number of surviving ally heroes per round.
  • The first team to reach 18 points or has the most points by the end of Round 7 will win the match!
  • Rounds:
  • At the start of the game, each hero is set to Level 3 and is given 1140 Gold.
  • Preparation Phase: Players will be in their preparation area, and will have time to allocate their hero's skill points and purchase items to their inventory.
  • After the Preparation Phase is over, the round will start by dragging all players' heroes to their respective side of the arena.
  • Teams will fight to the death! The round will end when a team no longer has any heroes in the arena.
  • Once a round ends, players are revived and teleported back to their preparation area.
  • The Preparation Phase for the next round will start, and players will all be given an equal amount of Experience & Gold for the next round.
  • Heroes will not gain any gold or experience for hero kills/unit kills during a round, so this ensures that one team cannot gain a gameplay snowball advantage simply by winning a few rounds!
  • Notes:
  • Don't stall for too long in each round!
  • If the round has not ended after 1 minute, all players will be Sighted & Revealed.
  • If the round has not ended after 2 minutes, all players will gain max Movement Speed, but also receive non-lethal damage equal to 3% of their Max Health every second.
  • A Minotaur, Catman Champion and Wild Hunter will be available at the beginning of each round for heroes who are somewhat dependent on neutral creeps (e.g. Parasite and Ophelia). They will not attack you back while they are under control of the AI. Killing them does not grant any experience or gold.
  • Design:
  • Reworks:
  • Drunken Master (Rework):
  • Base Strength reduced from 23 to 22.
  • Strength gain increased from 2.2 to 3.0.
  • Base Agility increased from 10 to 12.
  • Agility gain increased from 1.2 to 2.0.
  • Base damage increased from 28-32 to 28-35.
  • Starting damage rescaled from 51-55 to 50-57.
  • Lunge:
  • Damage changed from 15/30/45/60 + 70/80/90/100% of your Attack Damage to 20/40/60/80 + 50% of your Attack Damage.
  • Push distance decreased from 400 to 300.
  • Slow increased from 10/20/30/40% to 20/30/40/50%.
  • General:
  • As a general rule of thumb for consistency purposes, only gadgets that are interactable (i.e. you can damage it or displace it, etc.) and/or takes up space (i.e. has collision) should block neutral camps from respawning. Any gadgets that don't adhere to either of these conditions should not block neutral camps from respawning.
  • Side note: legacy behaviour (i.e. "it has always been like that!") is not a valid justification for retaining the neutral camp block behavior.
  • The following gadgets will no longer block neutral camps from respawning:
  • Andromeda - Aurora
  • Artesia - Arcane Missile
  • Calamity - Firebomb
  • Empath - Illusory Veil
  • Hellbringer - Demon Strike
  • Hellbringer - Evil Presence
  • Master of Arms - Acid Bomb
  • Pearl - Whirlbubble
  • Solstice - Illuminate
  • Voodoo Jester - Spirit Ward
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Hero Ban
  • Mid Wars Beta
  • Team Deathmatch:
  • Blind Ban
  • Bug Fixes & Optimizations:
  • General:
  • Health Bars for neutral creeps no longer have transparency.
  • The Disable Auto Aggro, Right Click Deny, and Safe Teleport options have been moved from the Keybindings options menu to the Interface -> Assistance options menu.
  • Invisible gadgets will no longer register as a targetable unit on the user's client interface if you hover your mouse cursor over them.
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?598763-Patch-Notes-4-2-2-Team-Deathmatch

New in Heroes of Newerth 4.2.1 (Aug 28, 2017)

  • User Interface:
  • Health Bars:
  • Transparency for the empty regions/background of the Health Bars have been removed.
  • In particular, this improves the visibility of the Health Bars when last-hitting creeps when they are adjacent to one another.
  • Decreased the brightness of the Health Bars slightly.
  • This helps reduce the "glare" perceived by players with more sensitive eyes.
  • Design:
  • Bramble:
  • Chomp!
  • Added a new Staff of the Master effect: Passively increases your Max Health by 15% and an extra 1% for every kill or assist you scored.
  • Draconis:
  • Draconic Defense
  • Staff of the Master no longer reduces the cooldown of the ability.
  • Fayde:
  • Reflection
  • Clearvision rescaled from 1000 to 800/1000/1200.
  • Items:
  • Sand Scepter:
  • Recipe cost reduced from 835 to 535. Total cost reduced from 2800 to 2500.
  • Mid Wars Beta:
  • Ruleset:
  • Primary Pick Mode: Hero Ban
  • Secondary Mode: Blitz Mode
  • Cooldown reduction adjusted from 80% to 60% for Mid Wars Beta.
  • Features changed from Mid Wars:
  • Passive Experience per minute (XPM) increased from 120 to 180.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Hero Ban
  • Mid Wars Beta
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?598379-Patch-Notes-4-2-1-Fusion-Hunter

New in Heroes of Newerth 4.2.0 (Aug 10, 2017)

  • Design:
  • Features & UI Improvements:
  • Health Bars, Unit Selection Circle, Line Cast Range Indicator, and the Unit Info Window (upon hovering over them with your mouse cursor) have been revamped for improved visibility.
  • "Show Groundsprites" is now disabled by default to reduce visual clutter in the game.
  • Can be re-enabled in Options -> Interface -> Assistance if desired.
  • Skill points are now automatically allocated to "Attribute Bonus" when the hero cannot allocate their skill points to any other ability.
  • Players that are AFK will now have a visual AFK overhead icon on their controlled units.
  • Sand Wraith (Reworked):
  • Base Agility decreased from 23 to 20.
  • Strength gain per level increased from 2.0 to 2.5.
  • Ability 1: Desert's Curse:
  • Whenever an enemy unit is targeted by this ability, now causes all of your illusions within 2000 range of yourself to attack it.
  • Applies Haste to your illusions for 5 seconds or until they attack.
  • "Familiar Ground" buff which gives terrain-walking and speed now also applies to all of your illusions.
  • General:
  • Siege Creeps can now be targeted by Spells and Abilities.
  • Siege Creeps now have 10 Magic Armor.
  • Antlore Healer no longer heals neutrals while it is an NPC.
  • Antlore Necromancer's active ability has changed:
  • Summons 10 Zomblings with 270 Health, 5 Magic Armor, 300 Movement Speed, 15 Attack Damage and a 30 second cooldown.
  • This active ability will not be used if it is controlled by the AI.
  • Illusions now inherit bonus Attack Speed, Health Regeneration, Mana Regeneration, and Lifesteal from the original hero.
  • Bug Fixes & Optimizations:
  • General:
  • Mid Wars MMR now uses the proper backend values for its matchmaking algorithm.
  • The in-game Emote animations for heroes (obtained via Hero Mastery) have been improved for a large number of heroes.
  • Illusions and all otther owned hero units are now properly selectable when pressing the "Select Own Units" hotkey (default hotkey is F2).
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?597787-Patch-Notes-4-2-0-Balance-and-items!

New in Heroes of Newerth 4.1.6 (Jul 31, 2017)

  • Design:
  • General:
  • Day/Night cycle duration decreased from 7.5 minutes to 6 minutes.
  • NPC Lane Creeps' Attack Damage against NPC Neutral Creeps decreased from 150% to 125%.
  • Siege Creeps' Attack Damage against Structures and Towers increased from 150% to 175%.
  • Siege Creeps' Health increased from 500 to 550.
  • Hero Attack Damage against Siege Creeps increased from 50% to 100%.
  • Heroes:
  • Chronos:
  • Curse of Ages:
  • Mechanics reworked: now has a 10/15/20/25% chance to proc.
  • Uses a Pseudo-RNG Algorithm.
  • Magic Damage upon proccing increased from 40/50/60/70 to 40/60/80/100.
  • 2 second cooldown removed.
  • No longer deals double the damage if the target is affected by Chronofield.
  • Chronofield
  • Units outside the Chronofield will no longer deal reduced damage to units inside the Chronofield.
  • Mid Wars:
  • Mid Wars will now only have 2 Main Pick Modes: Hero Ban, and Mid Wars Beta.
  • All other modes in Mid Wars Matchmaking is now removed.
  • All of the changes in this section also applies to Mid Wars Beta:
  • Non-hero units now do 50% damage to the Main Base Structures in the Mid Wars map only.
  • Main Base Structures now have 50 Health Regeneration in the Mid Wars map only.
  • This Health Regeneration is negated for 10 seconds when the Main Base Structure receives damage.
  • Mid Wars Beta:
  • Ruleset:
  • Primary Pick Mode: Hero Ban
  • Secondary Modes: Duplicate Heroes
  • Features changed from Mid Wars:
  • Passive Experience per minute (XPM) increased from 120 to 180.
  • Grants a bonus 1 Mana Regeneration per second.
  • Bug Fixes & Optimizations:
  • General:
  • Renamed all the Mastery Icons so that they are grouped together alphabetically.
  • Removed Attack Modifier Cycling keybinds from the Options Menu.
  • Taunt sounds now play correctly when previewed in the Vault or HoN Store.
  • Purchasing consumables of the same type as a consumable that is already on its way to your hero via the Automated Courier will no longer deliver those purchased consumables to your hero in the same delivery instance
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?597517-Patch-Notes-4-1-6-Ultimate-Puppet-Master

New in Heroes of Newerth 4.1.5 (Jul 17, 2017)

  • Design:
  • General:
  • Stealth Hunter:
  • Removed from the game.
  • A Wild Hunter will be replacing the Stealth Hunter in the appropriate neutral camp spawns.
  • Wild Hunter:
  • No longer has Magic Immunity.
  • Now has 6 Magic Armor.
  • Now has the "On the Hunt" invisibility active skill (inherited from Stealth Hunter).
  • Heroes:
  • Blacksmith:
  • Flaming Hammer:
  • Projectile Speed increased from 1200 to 1800 units per second.
  • Cthulhuphant:
  • Maddening Revenge:
  • Damage multiplier to non-hero units decreased from 2.5x to 2x.
  • Bug Fixes & Optimizations:
  • General:
  • The cliff below the Hellbourne left-most hard jungle camp has been smoothened out to prevent pathing issues with certain dash skills.
  • A cliff spot near the middle lane on the Hellbourne side will no longer cause a ward placed on it to sink into the ground.
  • Knockdown animations now play properly for the following avatars:
  • Steam Mage Bubbles
  • Necrosis Kinesis
  • Necronomicon Vindicator
  • ALPHA Blood Hunter
  • Baby Yaga
  • Hook Madman
  • Glacius
  • Yanluo Wang
  • Dominatrix Torturer
  • Scorpion Magmus
  • Icy Deadwood
  • Bedsheet Devourer
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?597126-Patch-Notes-4-1-5-Punks-of-Newerth!

New in Heroes of Newerth 4.1.4 (Jul 4, 2017)

  • Design:
  • Mid Wars Beta:
  • Mid Wars Beta is a new mode in addition to Mid Wars. It contains changes that occur periodically to freshen up the Mid Wars experience.
  • Mid Wars Beta is not a replacement for Mid Wars, but is an additional mode that is available to play alongside Mid Wars.
  • Experience per minute increased from 45 to 240.
  • Starting Gold increased from 850 to 1000.
  • Passive Gold per minute increased from 100 to 200.
  • All Healing and Health Regeneration is reduced by 30%.
  • Grants a bonus 3 Mana Regeneration per second.
  • Mana Regeneration is increased by 100%.
  • Mid Wars:
  • Mid Wars & Mid Wars Beta changes:
  • The Backdoor Protection System in Mid Wars now only applies to Main Base Structures (instead of the towers).
  • As a result, the older Health Regeneration mechanics on the Main Base Structures in Mid Wars have been removed, and their Health Regeneration has been lowered from 105 to 3 in Mid Wars.
  • Earliest Concede timepoint in Mid Wars decreased from 15 minutes to 10 minutes.
  • Ban Mechanic Change:
  • Mid Wars now uses "Hero Ban".
  • Bans are no longer blind in the Banning phase.
  • This ensures that 10 heroes will be banned every game.
  • Merrick's Bounty:
  • Disabled from being purchased on the Mid Wars map.
  • Merrick's Bounty was encouraging passive play in Mid Wars, which is not an intended goal for this map.
  • In Mid Wars Beta, the Gold adjustments compensate for the removal of Merrick's Bounty.
  • UI:
  • Alt + Leftclicking now has additional features:
  • Alt + Leftclicking item names that have modifier changes (e.g. Steamboots, Bottle) now display the proper item name in Team Chat.
  • Alt + Leftclicking a Rune now mentions that a particular rune is available to use (in addition to the ping that it does on the minimap already).
  • Alt + Leftclicking an item in your Stash mentions the item is in your Stash in Team Chat.
  • Alt + Leftclicking an item currently in the Automated Courier delivery inventory while it is on its way to you mentions this fact in Team Chat.
  • General:
  • Experience Changes:
  • Experience given from lane creeps when another ally hero is present increased from 20% to 50%.
  • Experience gained from hero kills while your hero is dead is reduced by 25% (instead of gaining full experience from hero kills while you are dead).
  • Experience for hero kills is reduced by a percentage for each additional real ally hero present past the second real ally hero.
  • Real ally Hero means a non-Heropet, non-Mimic, non-illusion hero.
  • Examples:
  • 1 real Ally Heroes near the killed enemy hero (i.e. just yourself) = 0% Hero Kill Experience Penalty
  • 2 real Ally Heroes near the killed enemy hero (i.e. yourself and 1 other ally hero) = 0% Hero Kill Experience Penalty
  • 3 real Ally Heroes near the killed enemy hero (i.e. yourself and 2 other ally heroes) = 10% Hero Kill Experience Penalty
  • 4 real Ally Heroes near the killed enemy hero (i.e. yourself and 3 other ally heroes) = 30% Hero Kill Experience Penalty
  • 5 real Ally Heroes near the killed enemy hero (i.e. yourself and 4 other ally heroes) = 50% Hero Kill Experience Penalty
  • Gold Changes:
  • Removed the Bounty Loss Reduction (of 25 Gold per kill in the streak) when your Kill Streak ends.
  • This means that the person who had the Kill Streak will no longer lose less Gold upon dying, i.e. the person with the Kill Streak lose more Gold upon dying.
  • Lane Creeps: after losing aggro, Lane Creeps will now re-aggro against Melee Lane Creeps before attempting to re-aggro against other units.
  • This prevents them from re-aggroing onto Ranged Lane Creeps when there are other Melee Lane Creeps around, thus lowering the amount of creep equilibrium disturbances when a hero aggros Lane Creeps.
  • Bug Fixes & Optimizations:
  • General:
  • Alt + Leftclicking a UI element now properly registers the first mouse click.
  • The "Most Used Heroes" section in the Public Game statistics now functions properly.
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?596657-Patch-Notes-4-1-4-Mid-Wars-Beta!

New in Heroes of Newerth 4.1.3 (Jun 19, 2017)

  • New Hero: Warchief:
  • The legendary horn Warcry has been passed from generation to generation within the Red Sand tribe of The Savage Lands, carried by the warrior strongest in spirit, fighting skill, and honor. This person -- male or female -- is called Warchief until the time comes to pass into the spirit world and hand the horn to the next great leader, who is responsible for the survival of the tribe's people and ways. This is no easy task, for the Red Sand tribe has spent centuries clashing with the Scouts to the northeast and the foul raiders who wander out of the Savannahs to the south. When the Beast Horde became the primary enemy of man, Warchief refused to raise the tribe's weapons against the creatures of the land, who had given them companionship and sustenance since the days of the first elders. To seal this vow, and in a gesture of unprecedented respect, the leader gave Warcry to the animals for safekeeping. This ensured it would not be used against the Beasts or fall into evil hands, should the Red Sand tribe be exterminated by the encroaching armies of Lord Commander Maliken Grimm.
  • But Grimm's Legion soldiers found The Savage Lands to be nearly as hostile as the Red Sand warriors, and their ranks withered due to casualties, thirst, and desertion until they pulled out entirely when word arrived that the Lord Commander had gone mad and abandoned his people. The tribe lived in relative peace while the rest of Newerth boiled under The Second Corruption and the Rise of Apex, but when Apex's soldiers finally encountered the Red Sand warriors, Warchief and his people were woefully unprepared. Without the strength of the elders contained within Warcry, the entire tribe was massacred save for Warchief, who was possessed by a daemon and forced to recover the powerful horn from the beasts so it could be used by the True Evil.
  • When the enthralled Warchief arrived to take the horn from his animal brothers and sisters, the Beasts knew something was amiss. The horn's animal guardian cast a spell upon the horn before Warchief could blow it on Apex's behalf, and when he did, the spirits of the elders ripped the daemon from Warchief and trapped it within the great horn. Now he carries this devastating weapon against the forces who destroyed his entire world, and when they are defeated he will finally join his people and elders in the spirit world.
  • Design:
  • Champions of Newerth:
  • Exclusive chat channel, CoN Elite:
  • Players who have reached Legendary rank or above in the previous Season or the current Season will join this exclusive channel.
  • Updates in real-time, meaning that when a new season starts, it will only check for the previous Season and that current Season, and not any further back in the past.
  • Counter Pick:
  • The Blind Ban phase has been replaced with a Regular Banning Phase.
  • The game will randomly choose the first player from 1 of the teams (Blue or Pink) and then that player gets 20 seconds to Ban 1 hero.
  • This alternates in a 1-1-1-1 fashion (4 bans max/4 turns total).
  • Bug Fixes & Optimizations:
  • General:
  • Overhead visuals on the Snotter Boss will no longer be abnormally large.
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?596100-Patch-Notes-4-1-3-Warchief!

New in Heroes of Newerth 4.1.2 (Jun 5, 2017)

  • Design:
  • UI Changes:
  • Players can now choose to always display Player Names or Hero Names above each Hero's Health Bar (or not have either one).
  • Default setting: Hero Names.
  • General:
  • Base Hero Kill Gold Reduced from 250 to 200.
  • Lane Melee Creep Gold (from Soldiers and Imps) lowered from 38-47 to 38-44.
  • Heroes:
  • Andromeda:
  • Void Rip
  • Bonus Armor upon swapping removed.
  • Items:
  • -Area of Effect and Aura-Based Armor items now also work on ally structures. This includes the following items
  • Ring of the Teacher
  • Abyssal Skull
  • Nome's Wisdom
  • Shield of the Five
  • Plated Greaves
  • Sacrificial Stone
  • These items will now give bonus Armor to ally structures.
  • Astrolabe:
  • Now Heals 200 Health (instead of 150).
  • No longer heals an additional 100 Health over 10 seconds.
  • Now has an application cooldown of 25 seconds.
  • Nullfire Blade:
  • Fleet Feet (450) in recipe replaced with Soulscream Ring (440).
  • Recipe cost increased from 700 Gold to 860 Gold.
  • Total cost increased from 3150 Gold to 3300 Gold.
  • Agility bonus decreased from 30 to 26.
  • Now passively gives +3 Strength and Intelligence.
  • Active effect removed.
  • Mana burn increased from 26 to 45 per hit.
  • Damage based on Mana burned increased from 60% to 80%.
  • Now gives 200% Bonus Attack Damage against summoned units and illusions.
  • Sand Scepter:
  • Recipe cost increased from 600 Gold to 835 Gold.
  • Total cost increased from 2565 Gold to 2800 Gold.
  • Bug Fixes & Optimizations:
  • General:
  • The "Weapons" category in the Guides section now functions properly.
  • Duplicate heroes will no longer be unintentionally picked in Captain's Pick when attempting to swap heroes.
  • The following abilities/items now remember their toggle state when dying and respawning:
  • Forsaken Archer's Split Fire
  • Moon Queen's Multi-Strike
  • Myrmidon's Mutant Evolution (boosted by Staff of the Master only)
  • Harkon's Blade
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?595563-Patch-Notes-4-1-2-More-Plushies-and-Misfits!

New in Heroes of Newerth 4.1.1 (May 23, 2017)

  • Design:
  • Heroes:
  • Adrenaline:
  • Death's Halo
  • Now grants Adrenaline terrain-walking for 2 seconds upon use.
  • Ellonia:
  • Glacial Spike
  • Magic Damage lowered from 95/130/165/200 to 80/120/160/200.
  • Absolute Zero:
  • Superior Magic Damage of each pulse lowered from 50 to 40.
  • New Content:
  • Plushies and Misfits:
  • War has touched every inch of this magical land, and not even the Illuminated Orphanage is safe. Within the high, clean walls maintained by the Sacred Order of Arasunia, a constant battle rages for dominion over one of the most highly contested plots in all of Newerth the toddler's playroom. Divided by a river of blankies and soiled diapers, the romping area has opposite corners claimed by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits, unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they strive to protect the orphans and Sisters within the orphanage, while the Misfits dwell across the room in the Cursery Corner, plotting to overtake the entire campus. Let the stuffing fly!
  • Bug Fixes & Optimizations:
  • Heroes:
  • Adrenaline:
  • Ember Shard visual assets have been updated.
  • As a result, they are no longer truly illusions, but are pets that inherit Adrenaline's stats and inventory.
  • Still deals 10% of Adrenaline's damage and receives 400% damage.
  • Behemoth:
  • Plushie Behemoth and Misfit Behemoth will now change to their Night Form properly when owning the correct products from the set.
  • Bramble:
  • Fungal Bramble's visual effects have been updated to match her colour scheme.
  • Bramble of the Bells' Enhanced Shrubbery visual effects are now more distinguishable from the ground.
  • Cthulhuphant:
  • Maddening Revenge now has a new icon!
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?595018-Patch-Notes-4-1-1-Plushies-and-Misfits!

New in Heroes of Newerth 4.1.0 (May 5, 2017)

  • New Reward: Super Boost:
  • To further propel you into Mastery greatness, we've created the Super Boost. The Super Boost is the mecca of all boosts. You can use the Super Boost to earn 9x times the normal Mastery Experience for one match.
  • There are a few other details that go along with the Super Boost:
  • Super Boosts can only be earned via the Mastery System.
  • Each player will receive a free Super Boost upon launch of 4.1.0.
  • Super Boost can only be used on LV1 & LV0 (Mastery level before match) Heroes.
  • Boost Bundles:
  • Another addition to the Hero Mastery System is Boost Bundles. Boost Bundles can be purchased in store and contain 10 Mastery Boosts. When you purchase a Boost Bundle, the product won't show up in your vault but you will be given 10 additional Mastery Boosts that will show up during the end screen of a match.
  • Boost Bundles will offer a 10% discount on normal Mastery Boosts!
  • Gold Hero Bonus Experience Increase:
  • Adding in an additional perk to the Hero Mastery System, we've increased the Mastery XP Bonus per Gold Hero (LV10 or higher) from 5% to 10%. This should allow you to master more heroes in less time!
  • Keep in mind that the maximum bonus remains at 50% so now you can reach the maximum with 5 Gold Heroes as opposed to 10.
  • Mastery Ladder:
  • Lastly, we've added a Hero Mastery Ladder where you can head to see the top 1000 players with the highest Mastery Ranks. Who doesn't like to compare their achievements?
  • Backdoor Protection System:
  • A Backdoor Protection System is now implemented in the game
  • Towers regenerate 75 Health per second while the Backdoor Protection System is active.
  • Only heals damage taken while the Backdoor Protection System is active.
  • Backdoor Protection System is enabled after 15 seconds when no enemy creep/catapult is in 1500 radius of the respective Tower.
  • Backdoor Protection System is disabled when an enemy creep/catapult enters within 1500 of the respective Tower.
  • Backdoor Protection System will not activate when taking damage from friendly units.
  • Tier 1 Towers (outermost towers) are not affected by the Backdoor Protection System
  • Tier 3 Towers and all other base buildings lose the benefits of the Backdoor Protection System if 1 of those Tier 3 Towers or base buildings have lost the Backdoor Protection.
  • Automated Courier:
  • Movement Speed towards your hero increased from 522 to 550
  • Time to destination decreased from 17 seconds to 15 seconds if the courier travels from Legion fountain to the middle of the river in the middle lane.
  • Movement Speed towards your Well increased from 225 to 330
  • Time to destination decreased from 40 seconds to 28 seconds if the courier travels from Legion fountain to the middle of the river in the middle lane.
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?594453-HoN-4-1-0-HoNiversary-Balance-and-More-Goes-live-on-Monday-May-8th

New in Heroes of Newerth 4.0.8 (Apr 25, 2017)

  • Design:
  • Balance:
  • Maliken:
  • Sword Throw:
  • No longer deals reduced Magic Damage while Life Essence is active.
  • Sword of the Damned:
  • Enchanted Flames' Attack Damage bonus increased from 12/24/36/48 to 15/30/45/60.
  • Magic Damage dealt to self per attack increased from 4/8/12/16 to 8/16/24/32.
  • Life Essence no longer reduces your Attack Damage by 10/20/30/40.
  • Will always be active with either Enchanted Flames or Life Essence when this skill is leveled.
  • No longer has a cooldown.
  • Zeal:
  • Max charges increased from 80 to 100.
  • Possession:
  • No longer has a Mana Cost.
  • Maliken now spends 25% of his Current Health when Possession is cast.
  • Community:
  • Plushies and Misfits:
  • The newest set of spectacular avatars is headed to Newerth. Start your collection of the Plushies and Misfits beginning on April 28th.
  • For more details on how to acquire these avatars, head to the forums.
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • Capture the Flag:
  • Blind Ban
  • Bug Fixes & Optimizations:
  • Bots:
  • New Bot: Prisoner 945
  • Authored by Sparks1992.
  • Additions by Anakonda.
  • Sparks1992 receives 3200 Gold Coins and an alt avatar of his choice!
  • The full changelog can be found here: https://forums.heroesofnewerth.com/showthread.php?594131-Patch-Notes-4-0-8-Plushies-and-Misfits!

New in Heroes of Newerth 4.0.7 (Apr 10, 2017)

  • Design:
  • Legacy MMR can no longer be viewed by players other than yourself.
  • Balance:
  • Demented Shaman:
  • Unbreakable:
  • If Unbreakable is Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
  • Draconis:
  • Dragonflame
  • Radius and cast range indicator has been reduced to more properly reflect the 825 cast range of this ability.
  • Draconic Defense:
  • Cooldown will now begin after Draconis lands at his destination.
  • Staff of the Master:
  • Cooldown increased from 10 seconds to 15 seconds.
  • Damage Reduction state duration on self decreased from 8 seconds to 6 seconds.
  • Staff of the Master only: Ally Building's Damage Reduction state duration decreased from 16 seconds to 12 seconds.
  • Cataclysm:
  • Duration lowered from 20 seconds to 15 seconds.
  • Attack frequency has been decreased from once every 2.5 seconds to 2 seconds.
  • Witch Slayer:
  • Graveyard:
  • Stun duration from 0.5/1/1.5/2 seconds to 0.8/1.2/1.6/2 seconds.
  • Overall stun duration changed from 1/1.5/2/2.5 seconds to 1.3/1.7/2.1/2.5 seconds.
  • Magic Damage increased from 60/130/200/260 to 80/140/200/260.
  • Miniaturization
  • Duration changed from 1.25/2/2.75/3.5 seconds to 2/2.5/3/3.5 seconds.
  • Cooldown changed from 13 seconds to 25/21/17/13 seconds.
  • Bug Fixes & Optimizations:
  • Optimizations:
  • Kongor's death timer indicator now shows a circular band that retracts over time to more accurately display the current duration of his death timer.
  • An option labelled "Don't Switch to Hidden Hero" has been introduced in the Options -> Interface -> Miscellaneous menu.
  • This option is disabled by default, mainly for Parasite players that had a habit of switching back to their hero while Infesting a creep.
  • This option was introduced for players who wish to not select owned heroes that are uncontrollable & not on the screen.
  • General:
  • The K/D/A values in the "View Statistics" window will no longer go out of its frame.
  • When logged in on an account that is in a clan then using the dropdown button next to your name to quickly switch to a sub account that is not in a clan, you will no longer appear as if you were in the clan.
  • On-Release Smartcasting will now work properly with the lower 3 inventory slots.
  • The background of HoN Plinko will no longer show the Ascension background.
  • Mid Wars:
  • Transmutanstein's de-aggro radius decreased from 650 to 500.
  • Note that Zorgath's de-aggro radius remains unchanged so that Zorgath will still attack players who try to chip away at him from afar.
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?593746-Patch-Notes-4-0-7-Easter!

New in Heroes of Newerth 4.0.6 (Mar 21, 2017)

  • Design:
  • Optimizations:
  • The Scoreboard layout has received a visual overhaul! Information is now more readily visible, intuitive and aesthetically pleasing.
  • When a game is found during a queue, the HoN tray icon flashes and brings the game window to the front.
  • A sound will still play when a game has been found.
  • The HoN Store now has a Search Bar for the Account Icons & Chat Symbols sections.
  • Balance:
  • Blood Hunter:
  • Blood Crazy - Reworked:
  • Range: 800
  • Mana Cost: 100
  • Cooldown: 15 seconds
  • Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. The target also receives 10/20/30/40 Magic Damage per second.
  • Your autoattacks made against this target increases the duration of the Silence by 1 second.
  • Blood Sense:
  • Detection threshold decreased from 40% to 35% of Max Health.
  • Your autoattacks deal a bonus 10/20/30/40% of your Base Damage against a target marked by Blood Sense.
  • Hemorrhage:
  • Initial SuperiorMagic Damage reduced from 200/325/450 to 200/300/400.
  • SuperiorMagic Damage taken per distance unit traveled increased from 30/50/70% to 35/55/75%.
  • Any type of displacement now triggers the damage caused by Hemorrhage (i.e. Tablet of Command).
  • Only Homecoming Stone and Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced.
  • Bug Fixes & Optimizations:
  • General:
  • Taking damage sourced from yourself, your ally units or your own units will no longer reset the AFK Timer.
  • Kongor's respawn timer visuals will now be properly displayed to all players.
  • Kongor's Boulder Toss will no longer play its visual ground impact effect through fog.
  • Pick Screen UI will no longer be unresponsive upon entering a Champions of Newerth game.
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?593133-Patch-Notes-4-0-6-Imaginary-Friends!

New in Heroes of Newerth 4.0.5 (Mar 8, 2017)

  • Design:
  • Balance:
  • Demented Shaman:
  • Unbreakable:
  • Mana Cost increased from 90/130/170 to 120/150/180.
  • Health set value decreased from 300/500/700 to 200/400/600.
  • Klanx:
  • H.A.W.K.:
  • Max charge count reduced from 4 to 3 (i.e. now only requires 3 instances of non-DoT damage from player-controlled enemy units to put H.A.W.K. on cooldown).
  • Bonus Movement Speed decreased from 5/10/15/20% to 0/5/10/15%.
  • Enemy player-controlled gadgets will now properly reduce the number of charges on H.A.W.K. when they damage Klanx.
  • A.T.K. Drones:
  • Mana Cost increased from 50/100/150 to 100/150/200.
  • Community:
  • Luck of the Clover:
  • Lucky us! Another year to celebrate Saint Patrick's Day in Heroes of Newerth. This year's activities include
  • Holiday Edition Avatars available for purchase
  • Hero specific grab bags. Purchase these bad boys and get a random avatar from your favorite hero!
  • The return of Tarot's Lottery. Get massive discounts on a large selection of products.
  • For all the juicy details, head to the forums: http://forums.heroesofnewerth.com/forumdisplay.php?222-General-Discussion
  • Thai Ghost Set:
  • The Thai Ghost Set arrives in Newerth this patch and Merrick has a special deal on the avatars.
  • Upon release, each Thai Ghost avatar will be 25% off until the next Thai Ghost avatar comes out.
  • Make sure to grab the avatars early before you miss out on this great deal!
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?592673-Patch-Notes-4-0-5-Thai-Ghosts!

New in Heroes of Newerth 4.0.4 (Feb 20, 2017)

  • Design:
  • Champions of Newerth:
  • Now only requires 50% of the players in the game to have Diamond II rank or above to enable the Blind Ban phase.
  • Balance:
  • Nitro:
  • Divide & Conquer:
  • Mauser: bonus Attack Damage received based on Nitro's level decreased from 2x Nitro's Level to 1.5x Nitro's Level.
  • Shellshock:
  • Fireflies:
  • Mana Cost increased from 40/50/60/70 to 100.
  • Rolling Thunder:
  • Magic Damage decreased from 70/140/210/280 to 60/120/180/240.
  • Community:
  • Merrick's Special:
  • Merrick decided that it's time to celebrate so he's hosting a unique event known as Merrick's Special!
  • Merrick's Special will include increased Diamond Chest Odds, Store Discounts, and a Bonus Gold Sale.
  • Head to the forums for more information: http://forums.heroesofnewerth.com/
  • Matchmaking Maps & Modes:
  • Champions of Newerth (CoN):
  • Map: Forests of Caldavar
  • Mode: Counter Pick
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • Blitz Mode:
  • Blind Ban
  • Bug Fixes & Optimizations:
  • General:
  • Server loads are now properly balanced, rather than having some servers be overloaded and others not reaching their optimal capacity.
  • This prevents frame drops & long server frame issues from occurring in servers, particularly servers in Europe (EU).
  • Towers will no longer 'randomly' switch to another target without a valid reason it is attacking, unless your ally hero is aggro'ed by a player-controlled enemy unit.
  • Enemy creeps will no longer 'randomly' switch to attack a hero on the opposing team if there is another valid creep unit to attack within its attack range.
  • Will still aggro onto a hero on the opposing team if that creep's ally hero is being autoattacked or aggro'ed by a nearby enemy hero.
  • Ultimate avatars will now properly display the upgraded visual effects when they have Grave Locket, Sacrificial Stone, Ring of Sorcery or Sorcery Boots.
  • Entering the HoN Store will no longer set the Post Processing graphics setting to True.
  • Fixed some corner case bugs with projectile & gadget binding and unbinding so that units visually displayed properly (e.g. Gunblade's Grappling Shot and Kinesis' Stasis Smash).
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?592249-Patch-Notes-4-0-4-Run-and-Gun!

New in Heroes of Newerth 4.0.2 (Jan 23, 2017)

  • Design:
  • 1v1 Mode:
  • A new mode has been added to the rotation: 1v1 Mode
  • 1v1 mid has always been a sacred proving ground, where players can determine who is the best player: themselves, or that trash-talking guy who challenged them!
  • 1v1 Mode takes place in Forests of Caldavar where only the middle lane is active. No Runes or Neutral Creeps will spawn.
  • Two players will battle with no distractions in a perfectly even environment, where the first hero kill or the first tower kill will immediately end the game and grant the killer victory.
  • If the game lasts 15 minutes without a hero kill or tower kill, creep score will determine the victor.
  • Pick modes work as follows:
  • Players select Same Hero Pick Mode or Different Hero Pick Mode.
  • Each player locks 3 heroes. This puts the heroes into a separate, locked pool.
  • Each player bans 2 of the 6 locked heroes.
  • If Same Hero Pick Mode is selected, one of the remaining heroes is randomly chosen and both players play as that hero.
  • If Different Hero Pick Mode was selected, the players pick which of the remaining 2 heroes they wish to play.
  • Note: Duplicate Heroes is enabled for all phases of the pick modes.
  • Map Updates:
  • The world of Newerth is always in a state of continual improvement. The following visual updates were made
  • Base Death Animations.
  • Legion World Tree and Hellbourne Shrine models.
  • Legion and Hellbourne Creeps and Barracks models.
  • Legion and Hellbourne Tower models.
  • Legion and Hellbourne supplementary building models, including the Shop and Observatory models.
  • Bug Fixes & Optimizations:
  • Counter Pick:
  • Players will now be properly able to swap their hero with a teammate at any point in the picking phase, so long as the players who are swapping have already selected a hero.
  • If you queue up as a complete group of 5, the group leader will always be selected as the Captain regardless of their rank.
  • General:
  • "Disable Background Effects" now properly disables the login screen animations.
  • Self-cast hotkeys now work properly if Smartcast is not toggled on.
  • Movable Frames now functions properly once again.
  • If a Ward and a gadget's selection areas overlap, the Ward will have a higher priority than the gadget.
  • The Hellbourne Tarpit's attack structure now does the proper amount of damage (it was doing 3x more damage than intended).
  • The Demented Shaman bot has been updated to function properly.
  • Paragon Taunt & Treasure Chest Taunt now play their sounds in the HoN Store & Vault.
  • Hovering over avatars in the Specials page of the HoN Store will now display the hero's name properly (instead of their alias in the entity files).
  • You can read the whole changelog here: http://forums.heroesofnewerth.com/showthread.php?591345-Patch-Notes-4-0-2-1v1-mode!

New in Heroes of Newerth 4.0.3 (Dec 20, 2016)

  • Design:
  • Adrenaline:
  • Ember Shard:
  • Mana Regeneration decreased from 4.5/5.5/6/6.5/7% to 3/4/5/6/7% of Adrenaline's Max Mana per second.
  • Death's Halo:
  • Stun duration decreased from 2.5 seconds to 2 seconds.
  • Bombardier:
  • Sticky Bomb:
  • Magic Damage decreased from 100/200/300/400 to 100/180/260/340.
  • Boom Dust:
  • Magic Damage per instance of Boom Dust decreased from 15/30/45/60 to 15/25/35/45.
  • Bushwack:
  • Jungle Toxin:
  • Attack Speed bonus on Bushwack is now capped at 20 charges.
  • Bug Fixes & Optimizations:
  • General:
  • The "Mute" button in the HUDs will now function properly.
  • MsPudding Announcer's arcade text now has proper textures.
  • Fixed a crash if players tried to start a Practice Mode game without anyone in it.
  • Fixed background music while in the HoN Store.
  • Fixed the "Back" button in the HoN Store so it won't bug out under certain circumstances.
  • The Silver Coin price of bundles will now show properly on the detailed page of the bundle.
  • Fixed a crash where Linux users crash while browsing the HoN Store.
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?590085-Patch-Notes-4-0-0-3-Here

New in Heroes of Newerth 4.0 (Dec 9, 2016)

  • Magic Armor adjustments were made based on a hero's general role:
  • Strength Carries - 3
  • Other Strength Heroes - 4
  • Agility Heroes - 5
  • Agility Supports - 6
  • Intelligence Supports - 7
  • Other Intelligence Heroes - 6
  • Hero Balance:
  • Accursed:
  • Base Intelligence increased from {21 to 26}.
  • Magic Armor decreased from {6 to 4}.
  • Armor decreased from {4.38 to 3.5}.
  • Astrolabe:
  • Bonus Agility increased from {5 to 8}.
  • Barrier Idol:
  • Bonus Agility increased from {2 to 5}.
  • Shield changed from blocking pre-mitigation Damage to blocking post-mitigation Damage.
  • This means that Magic Armor will now positively impact the amount of Magic Damage blocked by the barrier.
  • Magic Damage blocked by the barrier reduced from {400 to 300}.
  • Non-hero units affected receive a barrier that blocks 600 Magic Damage (instead of 300 Magic Damage).
  • The full changelog can be found here: http://pastebin.com/uyPhNB2P

New in Heroes of Newerth 3.9.14 (Nov 28, 2016)

  • Design:
  • New Hero:
  • Adrenaline:
  • Adrenaline is the first victim and soldier of Apex, the True Evil. While Apex possesses a terrifying calm in the midst of genocide and mass extinction, Adrenaline is the physical embodiment of the chaos and fury that rages within the ancient heart of the True Evil. His sole purpose is to lead The Third Corruption and carve a bloody swath through daemon, man, beast, and god, clearing the way for Apex to establish his presence and begin his final conquest of the known realms.
  • Community:
  • Ranked MMR Ladder:
  • The MMR Ladder leaderboard ends on December 13th and rewards will be given out by December 16th.
  • The reward will be the Champion of Newerth name color.
  • This will be the last cycle of the MMR leaderboard.
  • Bug Fixes & Optimizations:
  • Bots:
  • New Bot: Emerald Warden:
  • Authored by Sparks1992.
  • Additions by Anakonda.
  • Sparks1992 receives 6400 gold coins and an alt avatar of his choice!
  • New Bot: Shadowblade:
  • Authored by Sparks1992.
  • Additions by Anakonda.
  • Sparks1992 receives 6400 gold coins and an alt avatar of his choice!

New in Heroes of Newerth 3.9.13 (Nov 14, 2016)

  • Design:
  • Mid Wars:
  • Loi Krathong, an annual festival that takes place throughout southwestern Thai cultures, is being celebrated in the Mid Wars map!
  • A Refreshment Rune spawns every 30 seconds and floats down the river.
  • These Refreshment Runes take the form of a Krathong, a buoyant decorated basket filled with flowers.
  • Community:
  • Ranked MMR Ladder:
  • The current MMR Ladder leaderboard ends on November 15th and rewards will be given out by November 18th.
  • The reward will be the Champion of Newerth name color.
  • The next MMR Ladder leaderboard begins on November 15th and will last until by December 13th.
  • The reward will be the Champion of Newerth name color.
  • Black Friday:
  • Keep your eyes peeled for this year's Black Friday deals!
  • Black Friday will occur on November 25th. Check the forums for more details!
  • Bug Fixes & Optimizations:
  • Alchemist's Bones:
  • Timer will now be frozen while on a controllable Flying Courier if your main hero is not alive.
  • Legionnaire:
  • Chip Legionnaire now properly has his overhead bone.
  • Shadowblade:
  • Soul's Sight form's attack projectile now displays properly for all avatars.
  • The full patch notes can be found here: http://forums.heroesofnewerth.com/showthread.php?588345-Patch-Notes-3-9-13-Heavy-Armor-Set!

New in Heroes of Newerth 3.9.12 (Nov 2, 2016)

  • Design:
  • Hero Balance:
  • Bramble:
  • Corrosive Pods:
  • No longer deal damage to nearby units.
  • Cooldown on creep eating rescaled from 45 to 70/60/50/40 seconds.
  • Experience granted to Bramble rescaled from 50 to 15/30/45/60.
  • Now only takes kill credit for creeps that were not killed by a player-controlled unit.
  • For example, it will not take kill credit for denies.
  • Matchmaking Maps & Modes:
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • Strikers of Newerth:
  • Limited Pick
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?587925-Patch-Notes-3-9-12-Balance-changes

New in Heroes of Newerth 3.9.10 (Sep 20, 2016)

  • Design:
  • HoN Live:
  • HoN Live provides access to in-game spectating of matchmaking and select tournament matches.
  • This feature can be accessed by clicking the HoN Live button next to Play Now.
  • Live Matchmaking Games can be found under the 'Live' Tab
  • Official Tournament Matches will be under NAEU and SEA, where betting may be available per Match.
  • Community:
  • Ranked MMR Ladder:
  • The MMR Ladder leaderboard ends on October 18th and rewards will be given out by October 21st.
  • The reward will be the Champion of Newerth name color.
  • New Content:
  • Cyber Se:
  • New Cyber Hellbringer Avatar: Battlebringer
  • Rae was the de facto genius of the URSA Corp and Brunhilds second in command, but she had neither the time nor the patience for ranks and issuing orders. Her drive to accomplish the impossible was matched only by her evidently limitless knowledge of sophisticated technology and she reveled in creating war machines that put anything the Legion or the Hellbourne built to shame. Rae was rarely satisfied with her inventions, forever sweeping them aside to gather dust as she toiled on the next iteration, improving on the previous model by orders of magnitude.
  • It took the arrival of the Ascension and the technology it brought for Rae to realize her full potential. With access to the highly advanced, extraterrestrial weapons and armor, she was finally able to make her physical creations match the designs in her mind. Eventually, finally thankfully Raes masterpiece towered over her, the soft blue glow of the Epicenter silhouetting her titan in a full-body halo, like an angel sent by some mechanical god. She named it Zenith, for that accurately described what it was; the pinnacle of her abilities made manifest and it would stand dauntless against any who sought to harm the innocent.
  • Bug Fixes & Optimizations:
  • General:
  • Trophy Tarot is now properly part of the War Effort avatar collection in the store.
  • Heroes:
  • Cthulhuphant:
  • Fixed default Cthulhuphant's and King Cthulhuphant's icon & model files to correspond to the correct ones.
  • Prevents store errors from occurring in the future.
  • Moon Queen:
  • Nian Guardian Moon Queen now has proper death animation sounds.
  • You can read the full changelog here: http://forums.heroesofnewerth.com/showthread.php?586332-Patch-Notes-3-9-10-HoN-Live!

New in Heroes of Newerth 3.9.9 (Sep 5, 2016)

  • Design:
  • Heroes:
  • Artillery:
  • Attack Range lowered from 450 to 400.
  • Berzerker:
  • Chain Spike
  • Primary activation now restrains the target for the duration.
  • Strength Sap:
  • Now has an instant effect instead of an effect that takes place over time (for non-hero units only).
  • New Content:
  • Gold Collection / Community Winner:
  • New Gold Edition Community Winner Gemini Avatar: Nuri and Bryce
  • The first pair of twins born in the Second Corruption, Nuri and Bryce were orphaned at a young age when war tore apart their family as it had to so many others. But unlike most other children, the pair possessed ample magical gifts that helped them survive. Nuri, the more rambunctious sibling, wields smoldering flames to toast any that agitate her. Bryce, her brother, commands ice to mitigate the casualties of his sisters outbursts.
  • Their arcane talents made them prime targets for both Legion and Hellbourne recruitment efforts. Unsure which faction contributed to their parents' tragic demise, the twins would violently rebuke the efforts of recruiters from both factions. Goodwill warped to agitation and both sides utilized bounty hunters and kidnappers to forcibly separate the pair. But those who underestimate the twins often find themselves overwhelmed as a barrage of fire and ice assaults them from all directions. The surviving would-be captors might find the two-on-one situation unfair, but the twins realize that having only each other arent favorable odds when they're up against the rest of the world.
  • Bug Fixes & Optimizations:
  • General:
  • Skills that use cliff detection will no longer clip the involved unit(s) over the cliff.

New in Heroes of Newerth 3.9.8 (Aug 22, 2016)

  • Community:
  • Ranked MMR Ladder:
  • The MMR Ladder leaderboard ends on August 22nd and rewards will be given out by August 25th.
  • -he reward will be the Champion of Newerth name color.
  • Back to School Promotions:
  • 25% Bonus Gold Sale
  • Get 25% Bonus Gold on every Coin Pack you purchase!
  • This sale will begin prior to August 26th, 00:00 EDT and end after August 31st, 23:59 EDT.
  • Limited Edition Avatar Sale:
  • Don't miss your chance to pick up your favorite Limited Edition avatars every Monday, Wednesday, and Friday.
  • This sale will begin on August 24th, 10:00 EDT and end on September 7th, 10:00 EDT.
  • Backpack Grab Bags:
  • Backpack #1 contains all Gold, Ultimate, Paragon, URSA, and 8-Bit avatars. Limit 5. Cost 500 GC.
  • Backpack #2 contains all Wards, Couriers, Taunts, and Announcers. Limit 5. Cost 1250 SC.
  • Backpack #3 contains all avatars priced between 250 and 400 GC. Limit 10. Cost 200 GC.
  • Backpack #4 contains all Debut Edition and Early Access avatars. Limit 5. Cost 500 GC.
  • Products are located in the "Other" section of Merrick's shop and will be available from August 24th, 10:00 EDT until September 7th, 10:00 EDT.
  • Find the School Supplies:
  • Collect all the School Supply Account Icons and gain access to one random Early Access/Debut Avatar by opening the grab bag, Backpack #5!
  • Earn Icons by completing the following challenges
  • Login 5 consecutive days to earn the Notebook Account Icon.
  • Play 13 games of Ranked FoC to earn the Scissors Account Icon.
  • Win 7 Games of Ranked FoC to earn the Pen Account Icon.
  • Purchase 1 Knockout avatar to earn the Binder Account Icon.
  • These challenges will begin prior to August 24th, 00:00 EDT and end after August 31st, 23:59 EDT. Access Backpack #5 in the "Other" section of Merrick's Shop.
  • Matchmaking Maps & Modes:
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • Blitz Mode:
  • Blind Ban
  • Bug Fixes & Optimizations:
  • Bots:
  • New Bot: Pandamonium
  • Authored by Sparks1992.
  • Additions by Anakonda.
  • Sparks1992 receives 6400 gold coins and an alt avatar of his choice!
  • General:
  • Transmutanstein:
  • Token of Sight gadget now spawns instantly when Transmutanstein dies, rather than after his corpse time expires.
  • All units can see the Token of Sight when it is spawned, rather than just the team of Transmutanstein's killer.
  • Multiple spherical-based visuals now display properly (e.g. Null Stone, Pearl's Preservation).
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?585130-Patch-Notes-3-9-8-The-Knockout-set!

New in Heroes of Newerth 3.9.7 (Aug 8, 2016)

  • Design:
  • Community:
  • Ranked MMR Ladder:
  • The MMR Ladder leaderboard ends on August 22nd and rewards will be given out by August 25th.
  • The reward will be the Champion of Newerth name color.
  • Sweet Summer Sales:
  • Merrick's embracing the sunny weather and has put together a string of avatar sales that will last the entire summer. The summer sales began on June 6th and will last until August 22nd.
  • There will be 4 different avatars that go on sale each Monday and they will be on sale for 1 week only.
  • The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and Zodiac sets.
  • Check Merrick's store on Mondays to see what the latest sales will be.
  • Matchmaking Maps & Modes:
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • Devo Wars:
  • Devo Pick
  • Bug Fixes & Optimizations:
  • Heroes:
  • Ichor:
  • Model now displays properly on the Grimm Hunt map.
  • Model now displays more clearly during the fade time of an invisibility state while Bloodrush is active.
  • Moira:
  • Ephemeral Forge's Mimic is no longer able to use Alchemist's Bones' active.
  • Rampage:
  • Stampede no longer grants permanent vision on an enemy unit if Might of the Herd is used during Stampede.
  • Items:
  • Bound Eye:
  • Overhead visual now appears above units that do not have their models rendered in the game while under a certain state (e.g. Gemini, Empath).

New in Heroes of Newerth 3.9.5 (Jul 12, 2016)

  • Design:
  • Strikers of Newerth:
  • The following changes only apply for heroes and skills in the Strikers of Newerth mode
  • Bushwack:
  • Side Step
  • Cooldown increased from 6 seconds to 8 seconds.
  • Crippling Dart:
  • Range decreased from 700 to 600.
  • Community:
  • Ranked MMR Ladder:
  • The MMR Ladder leaderboard ends on July 26th and rewards will be given out by July 29th.
  • The reward will be the Champion of Newerth name color.
  • Sweet Summer Sales =
  • Merrick's embracing the sunny weather and has put together a string of avatar sales that will last the entire summer. The summer sales began on June 6th and will last until August 22nd.
  • There will be 4 different avatars that go on sale each Monday and they will be on sale for 1 week only.
  • The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and Zodiac sets.
  • Check Merrick's store on Mondays to see what the latest sales will be.
  • Bug Fixes & Optimizations:
  • General:
  • Fixed some gameplay issues for soccer mode after watching an old-version replay.
  • Fixed some texture visual issues on OpenGL video driver.
  • Fixed health & mana bar overflowing under certain conditions.
  • Fixed Hero icon missing in chat for enemies if the enemy hero is in fog of war.
  • The map editor now properly loads and saves maps.
  • Hovering over the attributes icon in the UI now properly displays the bonuses for the Intelligence stat.
  • The full changelog can be found on the official website: http://forums.heroesofnewerth.com/showthread.php?583610-Patch-Notes-3-9-5-Ultimate-Rally

New in Heroes of Newerth 3.9.4 (Jun 27, 2016)

  • Design:
  • Maps:
  • New Map: Strikers of Newerth!
  • Strikers of Newerth features two teams of 5 battling in a soccer arena where the first to 10 goals wins.
  • There are 29 available heroes for this mode; each hero has two unique active abilities and a passive ability that relate to their normal skill set.
  • All heroes share two abilities: Kick/Slide and Sprint.
  • Heroes utilize an Energy mechanic instead of Mana in this mode.
  • Walk or Slide over the ball to pick it up, and kick it into the enemy's goal to score a point for your team.
  • Bug Fixes & Optimizations:
  • General:
  • Players can now properly leave their clan.
  • Players in your Buddy List are no longer incorrectly placed in the Clan List.
  • If the Minimap position is swapped to the right side, selecting a non-controllable hero will now make the Ward Slot appear on the left side of the target's inventory (instead of the right side).
  • This change was made so the Ward Slot does not block the charge counter of the item in the top-right inventory slot.
  • Fixed the description string for the Ascension Grab Bag Voucher in the HoN Store.
  • Rage Kid Taunt's visual size has been increased by 30%.
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?583008-Patch-Notes-3-9-4-New-Mode-Strikers-of-Newerth!

New in Heroes of Newerth 3.9.3 (May 31, 2016)

  • Community:
  • Ranked MMR Ladder:
  • The MMR Ladder leaderboard ended on May 31st and rewards will be given out by June 3rd.
  • The reward will be the Champion of Newerth name color.
  • HoN Tour Season 4 World Finals:
  • The HoN Tour Season 4 World Finals will be taking place in Bangkok, Thailand on June 18th & 19th.
  • Don't miss out on the epic conclusion of this HoN Tour Season.
  • Head to www.hontour.com for more information.
  • Sweet Summer Sales:
  • Merrick's embracing the sunny weather and has put together a string of avatar sales that will last the entire summer. The summer sales begin on June 6th and last until August 22nd.
  • There will be 4 different avatars that go on sale each Monday and they will be on sale for 1 week only.
  • The avatars will be a mix from the sets 8-Bit, Ultimate, Virtues, Sins, and Zodiac.
  • Check Merrick's store on Mondays to see what the latest sales will be.
  • Matchmaking Maps & Modes:
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • Blitz Mode:
  • Blind Ban
  • New Content:
  • HoN Codex: The Ascension:
  • The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all.
  • Bug Fixes & Optimizations:
  • General:
  • HoN Codex: The Ascension
  • Cross-region spectating is enabled.
  • More Ascension avatars are added to Codex treasure chests.
  • Optimization of Codex UI to alleviate lagging.
  • Players who do not have Codex can enter and browse all Codex screens.
  • More detailed match status (Hero Pick / Pre-Match / Live Match) for battle log page.
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?581964-Patch-Notes-3-9-3-World-Finals-Magebane

New in Heroes of Newerth 3.9.2 (May 17, 2016)

  • Design:
  • Heroes:
  • Gravekeeper:
  • Defiling Touch's second mode changed from "Off" to "Heroes".
  • If Defiling Touch's current mode is set to "Heroes", Defiling Touch will launch a corpse only when attacking an enemy hero.
  • Soulstealer:
  • Soul Burst
  • Starting radius increased from 50 to 200.
  • Affector lifetime decreased from 1000ms to 950ms.
  • Soul Burst's affector shape changed from an expanding circle to an expanding ring.
  • This allows enemy heroes to not be affected by Soul Burst if they enter its "dead zone" while Soul Burst's hitboxes are still active (i.e. enemy heroes can blink on top of Soulstealer ~0.7 seconds after Soul Burst is cast and not be affected by the skill).
  • Items:
  • Post Haste:
  • No longer goes on cooldown while its owner is dead.
  • Striders:
  • No longer goes on cooldown while its owner is dead.
  • Community:
  • Ranked MMR Ladder:
  • The MMR Ladder leaderboard will end on May 31st and rewards will be given out by June 3rd.
  • The reward will be the Champion of Newerth name color.
  • Plinko:
  • The Bronze Chest will replace the Paragon Chest in Plinko.
  • The Bronze Chest will contain all basic avatars valued between 99 GC and 351 GC.
  • New Content:
  • HoN Codex: The Ascension:
  • The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all.
  • Bug Fixes & Optimizations:
  • General:
  • Sound playback and recording devices will now auto-detect & auto-refresh properly without requiring the user to exit the HoN Client.
  • Fixed a crash when switching sound playback drivers.
  • Fixed an incredibly rare exploit where players on the opposite team can unpause the game earlier than intended.
  • Kongor now has a spawn effect.
  • The shoutcaster's voice volume is now also controlled by the "Voice Chat Volume" setting in Options.
  • You can read the full list of changes on the official website: http://forums.heroesofnewerth.com/showthread.php?581224-Patch-Notes-3-9-2-Ophelia-s-Apex-Horde

New in Heroes of Newerth 3.9.1 (May 9, 2016)

  • Design:
  • HoN Codex: The Ascension:
  • Team Subscriptions:
  • This new feature will allow you to subscribe to up to three of your favorite teams!
  • When teams you're subscribed to start matches, you'll receive notifications in-game.
  • Global Progress Goals:
  • When the cumulative Glimmer of the global playerbase reaches certain milestones, progress goals will be unlocked.
  • Please see the Codex for details!
  • Silver Betting:
  • Added: HoN's notification system will send messages to players when matches they've wagered on begin.
  • Spectating:
  • Match Briefing
  • Match Briefing gives players a comprehensive overview of LIVE match stats via a Forests of Caldavar minimap. The minimap will show hero locations, building stats, and game logs.
  • Improved watching experience.
  • Battle log and announcer UI now displayed.
  • Follow the camera movements and mouse action of players or casters.
  • Added UI prompt to indicate the current match is over.
  • Added UI prompt to indicate you will be disconnected from spectating the current match if you switch to spectating another match.
  • General:
  • New Picking Mode: Counter Pick (Forests of Caldavar):
  • Counter Pick is a picking mode that will allow both teams to have a chance to react to their opposing team's hero picks and adapt accordingly. The primary intention of introducing this game mode is to promote hero pick diversity and expand the viable number of metas, while simultaneously making each Matchmaking game a more unique experience.
  • Once the teams enter the Hero Pick screen, Legion or Hellbourne are randomly chosen as the team with the first pick.
  • The teams then pick in a 1-2-2-2-2-1 fashion.
  • Example: If Legion receives the first pick, then the Legion team picks 1 hero. The Hellbourne team then picks 2 heroes, with the Legion team picking 2 more heroes after that. This hero pick sequence continues until the last player on Hellbourne picks their hero.
  • Each picking phase lasts up to 20 seconds. If a pick occurs before the timer for that picking phase expires, the remaining time is consumed and the next picking phase occurs.
  • Each team also receives 60 seconds of extra time. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.
  • Once the last player has picked a hero, both teams have 15 seconds to swap heroes with players from their respective teams before the game begins.
  • New Content:
  • HoN Codex: The Ascension:
  • The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all.
  • New Ultimate Myrmidon Avatar: Apex Myrmidon:
  • Hailing from The Boiling Sea named not for its temperature, but for the constant feeding frenzies that give it the appearance of a rolling boil the Myrmidons were thought to be mysterious creatures of the deep until their true daemonic nature was revealed. One of the sharkmen, however, knew a Hellbourne victory would lead to a true boiling of all water on Newerth, and water is life for the Myrmidons. He tried to rally his brethren to submit to Legion mercy and swear allegiance against the daemons, and he barely escaped with his life when his cohorts tried to tear him to pieces.
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?580847-Patch-Notes-3-9-1-Ultimate-Myrmidon!

New in Heroes of Newerth 3.9.0 Hotfix (Apr 26, 2016)

  • Glimmer Drop Change:
  • Glimmers will now drop after every matchmaking game – that includes FoC, Midwars, and/or third map rotation games. Players who own a Codex will receive a bonus based on its level.
  • Codex Level 5 Reward: Beam Me Up Taunt Added:
  • Beam Me Up Taunt will now be given to players at Codex Level five. If you’ve already reached or surpassed level five, this Taunt will be added to your account within the next week or so.
  • Codex Level 30 Reward: Gold Collection Pestilence Added:
  • Gold Collection Pestilence will now be given to players at Codex Level 30. If you’ve already reached or surpassed level 30, this Avatar will be added to your account. If you already own this Avatar, Codex Level Points will be applied to your account as an alternative.
  • Codex Level 16 and 45 Rewards, Ultimate Knightslayer Draconis and Rulian Warlord Flint are now Permanent:
  • Initially, hitting Codex Level 16 and 45 would reward players with 15 day trials of Draconis and Flint, respectively; however, hitting these milestones will now grant permanent access to the Avatars. If you’ve already reached or surpassed level 16 and/or 45, these Avatars will be added to your account within the next week or so. If you already own any of these Avatars Codex Level Points will be applied to your account as an alternative.
  • New Quests:
  • Players have expressed concern with HoN Codex’s launch quests – in response, additional quests will gradually be added within the next few weeks.
  • Bugs & Optimization:
  • Neutral Creeps Bug:
  • There were reports of Neutral Creeps not having abilities when taken over by Jungling heroes such as Parasite and/or Ophelia – this issue has been fixed.
  • Shadowblade “Infinite Stat” Bug:
  • The bug allowing SB to gain stats through a combination of Geometer’s Bane and Essence Shift has been fixed.
  • Bramble Corrosive Pods Bug:
  • The bug allowing Bramble to spawn infinite Pods with the help of Gemini’s Fire & Ice ability has been fixed.
  • Misc. Optimizations:
  • Several misc. optimizations have been made to address computer-side lag, FPS drops, and crashes.

New in Heroes of Newerth 3.9.0 (Apr 18, 2016)

  • Design:
  • HoN Codex: The Ascension:
  • Overview:
  • HoN Codex: The Ascension has been added to Heroes of Newerth. Codex is your ticket to Heroes of Neweth's biggest eSports event of the year! In addition to giving you a chance to earn event-exclusive rewards, Codex unlocks new in-game features such as eSports betting, Avatar trade-ins, Ascension quests, Treasure Loot, and more.
  • Codex will be available until after HoNs World Finals event.
  • A level 1 and 24 version of the Codex can be purchased for 500 or 2,400 Gold Coins, respectively.
  • Codex is currently not supported on Mac OS.
  • Leveling Your Codex:
  • Once you acquire the Codex, you can level up to earn exclusive World Finals rewards using four different methods:
  • Purchase Points:
  • Three Codex packages will immediately be available for purchase:
  • 500 Codex Points for 600 Gold Coins
  • 1,100 Codex Points for 1,200 Gold Coins
  • 2,400 Codex Points for 2,400 Gold Coins.
  • Ascension Quests:
  • Players will have an opportunity to complete in-game quests for rewards.
  • Quest categories include: Community, Betting, Treasure, Disassemble, and Glimmer.
  • A list of available quests can be found by clicking on the HoN Ascension tab in-game.
  • Community:
  • Ranked MMR Ladder:
  • The MMR Ladder leaderboard will end on May 3rd and rewards will be given out by May 6th.
  • The reward will be the Champion of Newerth name color.
  • HoN Tour Season 4:
  • The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information.
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?579707-Patch-Notes-3-9-0-The-Ascension!

New in Heroes of Newerth 3.8.7 (Apr 12, 2016)

  • Design:
  • New Hero:
  • New Legion Strength Hero: Shellshock: Guardian of the Sanctuary Stone
  • Shellshock is a mobile support hero who thrives on initiating small skirmishes with his teammates. He is able to bring allies with him into battle using Rolling Thunder and makes escaping difficult for his enemies.
  • The young, naive Shellshock is the lone Quantula Guardian of the Sanctuary Stone, a relic of immense power that creates a perfect equilibrium of life and death, darkness and light. Forced to flee his sheltered homeland of The Luminary in order to protect the Sanctuary Stone, Shellshock is constantly bewildered by the bizarre, violent actions of man, beast, and daemon. Even more astonishing, however, is the ongoing discovery of his own tremendous power.
  • Hero Balance:
  • Behemoth:
  • Enrage
  • Bonus damage decreased from 100/175/250/325% to 75/150/225/300%.
  • Shockwave
  • Superior Magic Damage from the main shock wave decreased from 200/275/350 to 100/130/160.
  • Magic Damage from the extra shock waves increased from 25/35/45 to 35/45/55.
  • Extra shock waves spawned from heroes deal 50/65/80 Magic Damage instead.
  • These shock waves deal the 50/65/80 Magic Damage to the hero it spawns from, and to all valid enemy units around it.
  • Gunblade:
  • Grappling Shot
  • Cast range decreased from 600/650/700 to 500/575/650.
  • Cooldown increased from 70/50/30 seconds to 80/60/40 seconds.
  • Bug Fixes & Optimizations:
  • General:
  • The "Disable Auto Aggro" now functions properly in non-Practice Mode games.
  • The "Limit Map Pings" option will now function properly if disabled.
  • The delay between the max number of pings has been reduced from 2 seconds to 0.35 seconds when the "Limit Map Pings" option is disabled.
  • Long names no longer get truncated in the Match Stats window.
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?579098-Patch-Notes-3-8-7-Shellshock

New in Heroes of Newerth 3.8.6 (Mar 22, 2016)

  • Design:
  • Hero Mastery System:
  • The Hero Mastery System: Phase One has been added to Heroes of Newerth.
  • Players will now earn hero-specific experience for completing both ranked and unranked matchmaking games of Forests of Caldavar, Mid Wars, Capture the Flag, Grimm's Crossing, and The Grimm Hunt.
  • Phase One will allow heroes to be taken to level 3, and includes 25 levels of universal mastery rewards (the culmination of the levels of all of your heroes).
  • Experience will be awarded based on the length of a match, with a bonus for the winning team.
  • Mastery Boost is available for purchase upon the completion of a match, doubling the match experience.
  • Disount Voucher restrictions
  • Only usable for open sale avatars. Include Gold, EA, HE and other set avatars if on sale at the time.
  • Discount rate is 30% Gold & Silver.
  • Products released in the previous 4 patches are not eligible for discount.
  • Hero Balance:
  • Amun-Ra:
  • Path of Destruction:
  • Max Health cost increased from 15% to 20%.
  • Now deals 75% damage to non-hero units.
  • Ignite
  • Max Health cost increased from 12% to 15%.
  • Now deals 75% damage to non-hero units.
  • Deadlift:
  • Death Grip
  • Projectile Speed decreased from 600 to 500.
  • The Dead Shall Rise
  • Revived pets receive-damage multiplier increased from 200% to 350/300/250/200%.
  • Community:
  • The War Effort and Ranked MMR Ladder:
  • Cycle 14 finished on March 22nd and rewards will be distributed by March 25th.
  • There will be a break in the War Effort starting on March 22nd.
  • HoN Tour Season 4:
  • The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information.
  • New Content:
  • April Fool's Day:
  • New April Fool's Day Holiday Edition Tarot Avatar: Harlequin
  • Assemble all ye Royal Warriors of Newerth, for the holiday entertainment is about to begin courtesy of Harlequin Tarot! This mischievous jester is the first avatar to showcase the "Uninstall" upgrade -- if you are using Harlequin in a game and earn an Annihilation, this new feature will uninstall Heroes of Newerth from the computers of everyone on the opposing team. The Uninstall upgrade is a complete farce and does not exist. See, Harlequin got us already. Curse ye, jester!
  • Easter:
  • New Easter Holiday Edition Devourer Avatar: Easter Egg Devourer
  • Let the Easter egg hunt begin! Oh, you thought this was going to be a fun, festive event of searching for beautifully painted eggs and delicious candy? Wrong! This disgusting Easter egg is the hunter, not the hunted, so scatter into the forest and dive beneath the bushes, little children, because the Easter feast is about to begin, and you are the main course!
  • Bug Fixes & Optimizations:
  • General:
  • Fortification of Sol & Demonic Fortification:
  • Can now be properly used while channeling Homecoming Stone / Post Haste with the Safe Teleport option enabled.
  • Will no longer interrupt your previous orders.
  • Heroes:
  • Artesia:
  • Essence Projection's cooldown is no longer refreshed if the subskill to move it is used on the same frame that it expires.
  • Dampeer:
  • Bloodthirsty Dampeer's Terrorize cast effects now only play after Terrorize reaches its cast action time.
  • Gunblade:
  • Grappling Shot's armor debuff now properly affects units with Push Immunity.
  • Grappling Shot now properly drags Gunblade towards units with Push Immunity.
  • Silhouette:
  • Master Assassin Silhouette's attack projectile now has the correct model and size.
  • Tarot:
  • Rift Hunter Tarot now shows the Tarot Card visuals if you own the proper Tarot Cards.
  • The full changelog can be found at this following address: http://forums.heroesofnewerth.com/showthread.php?578275-Patch-Notes-3-8-6-Hero-Mastery-System

New in Heroes of Newerth 3.8.5 (Mar 8, 2016)

  • Design:
  • New Dragon Wars Mid Wars Boss: Fluffylumps
  • Fluffylumps the dragon has taken up residence in the Mid Wars boss pit, where he naps most of the day while protecting his hoard of gold. He knows only the truly foolish would ever dare to steal his treasure!
  • Community:
  • The War Effort and Ranked MMR Ladder:
  • Cycle 14 is being extended and will finish on March 22nd and rewards will be distributed by March 25th.
  • There will be a break in the War Effort starting on March 22nd.
  • The top 25 players on the RANKED MMR Ladder on March 8th will be rewarded with the Trophy Avatar of this cycle. Expect these rewards by March 11th.
  • HoN Tour Season 4:
  • The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information.
  • Bug Fixes & Optimizations:
  • Merrick's Shop:
  • Optimized Merrick's shop to reduce lag time when browsing promotions.
  • General:
  • Using certain skills that do not interrupt your movement (e.g. pressing the "Use Courier" button/hotkey, Wildsoul's Swipe while Bear Form is active, etc.) will no longer forcefully issue a Hold command.
  • Illusions will no longer automatically issue a Hold command upon spawning.
  • Absolute maximum Movespeed limit for a non-projectile unit is now properly increased from 1000 to 5000.
  • Change only affects the movement speed of Monarch's Noxious Nightcrawler, which properly changes its maximum Movement Speed from 1000 to 2000.
  • Has no impact on the rest of the game.
  • Added an option to disable Cast Materials Persisting.
  • Set to be enabled by default.
  • Note: You can find the full changelog at this link: http://forums.heroesofnewerth.com/showthread.php?577736-Patch-Notes-3-8-5-Ultimate-Paragon-Magmus!

New in Heroes of Newerth 3.8.4 (Feb 23, 2016)

  • Design:
  • The Paragon Grimm Hunt:
  • The Grimm Hunt has received an overhaul!
  • The Paragon Grimm Hunt is a testing ground for the Paragons and those who wish to fight for – or against – the survival of Newerth. Its purpose is to gauge the allies and enemies of the Paragons and uncover who is worthy, and who is lacking.
  • The landscape now teems with crystals that glow with Newerth's energy, and the respawn wells are shrines to the crystals that give the Paragons their elemental powers as well as a tribute to those Paragons who have given their lives in defense of Newerth. It is a sacred battleground where only the finest warriors dare set foot.
  • A new Paragon-themed aesthetic
  • Map alterations
  • Three new constructs
  • Two boss monsters that spawn for a team when they reach 5000 points
  • Fully updated with the new item list from our latest balance patch
  • Matchmaking Maps & Modes:
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • Paragon Grimm Hunt:
  • All Pick
  • Bug Fixes & Optimizations:
  • Heroes:
  • The following ultimate avatars no longer re-play sound clips when affected by Pollywog Priest's Morph or Kuldra's Sheepstick
  • Stardust Aluna
  • Cowardly Night Hound
  • Zenifir, the Dark Elf Swiftblade
  • Quintan Legionnaire
  • Sun Wukong Monkey King
  • Nightmare Predator
  • Steampunk Pyromancer
  • Risen Ra
  • RXR9 the Cyber Scout
  • El Diablo Ravenor
  • Pandasoul Wildsoul
  • Sylvia Ophelia
  • Doomsday Klanx
  • Tork the Ultimate Engineer
  • The Blind Prophet
  • Cosmonaut Bubbles
  • Winter Solstice
  • Humility Maliken
  • Wyvern Rampage
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?577038-Patch-Notes-3-8-4-Return-of-the-Grimm-Hunt

New in Heroes of Newerth 3.8.3 (Feb 9, 2016)

  • Design:
  • Hero Balance:
  • Arachna:
  • Harden Carapace
  • Ability to activate this skill while Stunned or Silenced is increased from level 2+ of the skill to level 4 of the skill.
  • Corrupted Disciple:
  • Turn rate increased from 450 degrees per second to 630 degrees per second.
  • Electric Tide
  • Max Magic Damage per hit of Electric Tide increased from 70/105/140/175 to 80/120/160/200.
  • Corrupted Conduit:
  • Cooldown decreased from 45/40/35/30 seconds to 35/30/25/20 seconds.
  • Max Attack Damage stolen increased from 50/100/150/200 to 65/130/195/260.
  • Damage stolen per charge increased from 1/2/3/4 to 1.3/2.6/3.9/5.2 as a result.
  • Draconis (Rework):
  • Draconis was a generic Agility carry hero that did not offer anything unique compared to other Agility heroes in the game since its inception. He has been reworked to a large extent: his main role has been changed to have global out-of-combat mobility to effectively split-push and counter-push, while also being incredibly powerful when defending ally buildings and on his own turf. His main attribute was also changed from Agility to Strength to make him feel more like a resilient and heavy-hitting dragon, rather than a frail dragon that outputs weaker attacks more frequently.
  • Removed from Tournament Rules.
  • Range decreased from 600 to 475.
  • Faction changed from Legion to Hellbourne.
  • Turn rate increased from 450 to 540 degrees per second.
  • Base Attack Time increased from 1.7 to 2.
  • Attack action time decreased from 400ms to 350ms.
  • Main Attribute changed from Agility to Strength.
  • Agility decreased from 23 to 16.
  • Agility growth decreased from 2.6 to 1.5.
  • Strength decreased from 18 to 17.
  • Strength growth increased from 1.9 to 2.4.
  • Base Armor (without agility taken into consideration) increased from -1 to 0.
  • Total base Armor increased from 2.22 to 2.24 when taking Agility into consideration.
  • Base Damage (without consideration of the main attribute) increased from 21-27 to 28-33.
  • Total starting Damage changed from 44-50 to 48-53.
  • Dragonflame:
  • Mana cost increased from 90/100/110/120 to 95/105/115/125.
  • Cooldown reduced from 12/11/10/9 seconds to 9 seconds at all levels.
  • Magic Damage increased from 70/140/210/280 to 85/150/215/280.
  • While Draconic Defense is active, Dragonflame pushes units by 200 units and has its range and radius increased by 2x.
  • Draconic Defense (Reworked):
  • Range: Global
  • Mana Cost: 60
  • Cooldown: 120/100/80/60 seconds
  • Target an ally building or your ally well to fly on top of it after a 2-second cast time.
  • Cooldown is halved if you fly to your ally well.
  • While Draconic Defense is active, Draconis gains 1200 Attack Range, 1000 Clearvision and -40/35/30/25% Attack Damage, and a further -30% Attack Damage penalty if attacking a building.
  • Both Draconis and the building gain 100% Damage Reduction; after 3 seconds, the Damage Reduction is reduced by 8% per second, to a minimum of 40% Damage Reduction.
  • Draconis cannot be moved from the building.
  • Skill goes on a 3-second cooldown if damaged by a player-controlled unit while not on a building.
  • Can be activated again to dismount to a targeted position up to 300 units away and move freely again, but the bonuses from Draconic Defense are lost.
  • Fiery Barrage (Reworked):
  • Passive
  • Passively sets a target ablaze whenever Draconis deals auto-attack and non-Damage-over-Time (DoT) ability damage.
  • A burning target receives Physical Damage equal to 10/15/20/25 + 10/15/20/25% of Draconis' Attack Damage over 4 seconds, and dealing 1.3/1.6/1.9/2.2x the damage to heroes.
  • After 2 seconds, the target spreads the blaze to all other enemy units within 200 radius for 4 seconds. This blaze can spread from the main target a max of 4 times.
  • Auto-attacks and ability damage reset the spread counter on a main unit.
  • The damage rate is increased by 100% for each application of Fiery Barrage (each charge) on non-hero units only.
  • Max of 7 charges.
  • Cataclysm (Reworked):
  • Range: 900
  • Radius: 900
  • Mana Cost: 100/140/180
  • Cooldown: 135 seconds
  • Target a location to summon a Volcano that lasts 30 seconds after a 1.4 second cast time.
  • Draconis perches himself on the Volcano and gains benefits equal to the current level of Draconic Defense.
  • Damage reduction for Draconis starts at 88% and starts tapering after 1 second, rather than starting at 100% Damage Reduction and starting to taper off after 3 seconds.
  • The Volcano has 300/500/700 Health, attacks once every 2 seconds and deals 110/160/210 Attack Damage per attack.
  • The Volcano receives 60% damage from non-hero units and can only take a maximum of 1/6th of its Max Health per damage instance.
  • Enemies within 900 radius of the Volcano that receive Damage over Time (DoT) take an extra 10/20/30% Damage from this type of damage only. Lasts 4 seconds and refreshes its duration if under the effect of a DoT.
  • Can be activated again to dismount to a targeted position up to 300 units away and move freely again, but the bonuses from Draconic Defense are lost.
  • Bug Fixes & Optimizations:
  • General:
  • Using the Courier and using skills and items that do not interrupt your channeling no longer breaks your hero's Hold Position command.
  • The Dazzling Paragon chat color now displays underneath the Jackpot chat color and above the Glowing Gold chat color.
  • The following cast range indicators no longer display when hovering over the skill icons:
  • Deadlift's Resurrection
  • Skrap's Unleash Vorax
  • Riptide's Eye of the Storm's Turn sub-skill
  • Sir Benzington's Kingsfall (ultimate skill, boosted by Staff of the Master)
  • Tundra's pets' Patrol skills
  • The following announcer packs now have audio lines for the start of a game:
  • Pimp
  • Paragon
  • Surfer
  • Heroes:
  • Accursed:
  • Flame Consumption no longer displays a cast effect type.
  • Kane:
  • Septar Kane's Waylay state on enemies no longer shows its incorrect textures.
  • Nitro:
  • Ballistic now works properly if the first target hit by the projectile has Void Talisman active and Nitro has Harkon's Blade active.
  • Ballistic now only grants a maximum of 1 charge to its Attack Speed buff state if an instance of a projectile hits more than 1 enemy hero.
  • Divide & Conquer no longer deals 2x its Bonus Damage to the first target hit by Ballistic.
  • Voodoo Jester:
  • Spirit Ward now displays its cast effect type as Physical.
  • Items:
  • Daemonic Breastplate:
  • Effects rescaled & tweaked to be similar to that of Sol's Bulwark.
  • This makes the effect display properly on certain buildings like the Hellbourne Melee Barracks.
  • The full changelog can be found here: http://forums.heroesofnewerth.com/showthread.php?576313-Patch-Notes-3-8-3-Paragon-Doctor-Repulsor!

New in Heroes of Newerth 3.8.2 (Jan 26, 2016)

  • Design:
  • Artesia:
  • Base Agility increased from 15 to 18.
  • Agility gain per level increased from 1 to 2.
  • Intelligence gain per level reduced from 3 to 2.8.
  • Arcane Missile:
  • Magic Damage increased from 115/135/155/175 to 125/150/175/200.
  • Heal increased from 30/40/50/60 to 40/50/60/70.
  • Dance of Death:
  • Duration increased from 3/4/5/6 seconds to 4.5/6/7.5/9 seconds.
  • Now also grants 1000 clearvision while channeling.
  • Arcane Missile projectiles now travel twice as fast if fired while channeling.
  • Total distance traveled still the same.
  • Arcane Bolts:
  • Magic Damage per bolt increased from 8/12/16/20 to 15/20/25/30.
  • Heal per bolt increased from 5/7/9/11 to 9/12/15/18.
  • Cooldown reduced from 1 to 0.2 seconds.
  • Now retains the fast bolt firing speed after Dance of Death ends until no bolts are left.
  • This applies even after casting other abilities.
  • New Content:
  • The Paragons:
  • The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth.
  • But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well.
  • Bug Fixes & Optimizations:
  • General:
  • Capture the Flag's Hellbourne neutral camp now properly spawns 1 Minotaur and 2 Goatars for the Minotaur camp.
  • Ward of Sight & Ward of Revelation no longer regenerate Health (e.g. from sources like your ally well).
  • Alchemist Ogre no longer displays certain visual effects as abnormally large effects (e.g. Sol's Bulwark aura).
  • Fixed multiple map tiles where they were incorrectly granting the "In My Element" skill benefits to Riptide.
  • Pathfinding:
  • Pathfinding has been improved when using ranged attacks or abilities. All units will now walk up to obstacles if they have enough range to attack or cast through them, rather than always attempting to go around them.

New in Heroes of Newerth 3.8.1 (Jan 11, 2016)

  • Design:
  • Cast Materials Persisting
  • When Cast Range Indicators are enabled, cast materials will persist on the target area until your character can begin their cast.
  • Community:
  • Player Appreciation:
  • Continuing with our Player Appreciation here are the new set effects that will be going into this patch. Remember, since we are changing/adding effects to some of our older sets, all of the avatars associated with the changed sets will become available for a short period of time (yes, even Golds, EAs, and Debuts).
  • Hotshot Heroes Set Effects
  • Added effect: If you own the entire Hotshot Heroes set, you can claim the exclusive Hotshot Heroes ward!
  • Avatars in set
  • Blaze Pyromancer
  • Mr. Marvelous Gauntlet
  • Rocky Pebbles
  • The Vanishing Woman Scout
  • Rift Beasts Set Effects
  • Added effect: If you own the entire Rift Beasts set, each avatar gains a trail of purplish goop that spreads out beneath the character and dissipates slowly over time.
  • Avatars in set
  • Queen Riftwalker
  • Rift Arachna
  • Rift Bubbles
  • Rift Devourer
  • Rift Predator
  • Rift Ravenor
  • Rift Slither
  • Rift Warden
  • New Content:
  • The Paragons:
  • The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth.
  • But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well.
  • Bug Fixes & Optimizations:
  • Health bars are now positioned properly for 21:9 screen resolutions.
  • Blitz Mode state tooltip now shows the +100% Attack Damage string.
  • Lightbrand and its related items (Frozen Light, Searing Light, Grimoire of Power and Dawnbringer) will no longer override the passive damage boost on your next autoattack if you use a spell/item with a lower mana cost than your last spell/item usage.
  • Refreshing Ornament, Abyssal Skull, Sol's Bulwark and Daemonic Breastplate now have toggle sounds identical to the toggle sound of Ring of the Teacher.
  • Nome's Wisdom no longer shows its cooldown field.

New in Heroes of Newerth 3.8.0 (Dec 14, 2015)

  • Design:
  • Hero Balance:
  • Added to Tournament Rules:
  • Forsaken Archer
  • Nitro
  • Ravenor
  • Skrap
  • Vindicator
  • Removed from Tournament Rules:
  • Artesia
  • Electrician
  • Tremble
  • It’s the Holidays in Newerth:
  • New Holiday Edition Maps, Bosses and Creeps
  • New Santa Merrick and Christmas music in his Holiday Shop!
  • Christmas music in the lobby!
  • Holiday Celebration in the Forests of Caldavar
  • Frost Fields Mid Wars
  • Abominable Kongor in Forests of Caldavar
  • Santa Slayer Mid Wars Boss
  • Holiday Hat Creeps
  • Holiday Plinko
  • Bug Fixes & Optimizations:
  • The selection circle now appears properly around your hero if you have "Self Hero Outline" and "Selection Outlines" selected in the Options menu.
  • Fixed certain visual issues with Paragon Witch Slayer.
  • Debuff Popup Text option preference is now saved properly when the user exits the HoN Client.
  • Debuff Popup Text will no longer show up in a game if the Debuff Popup Text option is disabled.
  • The following skills now exhibit their proper behavior for their Debuff Popup Text:
  • Flint Beastwood's Flare
  • Pharaoh's Hellfire
  • Devourer's Decay
  • Myrmidon's Weed Field
  • Rampage's Might of the Herd
  • Bramble's Ensnaring Shrubbery
  • Glacius' Tundra Blast
  • Engineer's Steam Turret
  • The full changelog can be read here: http://forums.heroesofnewerth.com/showthread.php?573636-Patch-Notes-3-8-0-The-Benevolent-and-Merciful-King-Klout!

New in Heroes of Newerth 3.7.15 (Dec 1, 2015)

  • Design:
  • Negative Effect Popup Text Option
  • When this option is enabled, negative effects applied to your hero will display a popup showing what has debuffed you and for how long.
  • Community:
  • Player Appreciation:
  • Continuing with our Player Appreciation here are the new set effects that will be going into this patch. Remember, since we are changing/adding effects to some of our older sets, all of the avatars associated with the changed sets will become available for a short period of time (yes, even Golds, EAs, and Debuts).
  • Rise of the Clockworks Set Effects:
  • Added effect: If you own the entire Rise of the Clockworks Set, each avatar will have a scattering of gears and cogs on the ground around them!
  • The War Effort and Ranked MMR Ladder:
  • Cycle 11 will finish on December 15th and rewards will be handed out by December 18th.
  • Cycle 12 starts on December 15th and will last until January 12th.
  • The top 25 players on the RANKED MMR Ladder on December 15th will be rewarded with the Trophy Avatar of this cycle.
  • Community Event Team:
  • Here to bring you HoN-related events with huge prizes!
  • Parallax was in dire need of flavor tooltips. The following submissions have won, and the players who submitted them get a Parallax avatar of their choice!
  • New Content:
  • The Paragons:
  • The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth.
  • But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well.
  • Paragon Upgrades:
  • Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades.
  • Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar.
  • The full changelog can be found on the official website: http://forums.heroesofnewerth.com/showthread.php?572627-Patch-Notes-3-7-15-Lapis-Lazuli-Paragon-Witch-Slayer

New in Heroes of Newerth 3.7.13 (Nov 2, 2015)

  • General:
  • Safechanneling Option
  • When this option is enabled, you will not cancel your own Homecoming Stone or Post Haste teleport unless you push stop or hold.
  • Ability Cast Priorities:
  • Targeting has been improved for all ability casts. All abilities will now ignore invalid targets on mouse over and click allowing you to click through enemies to target allies with friendly target abilities and vice versa.
  • Right Click Deny Option:
  • When this option is enabled, right clicking an allied creep or hero that is low enough health to deny will cause you to attack them. (YAY IT'S FINALLY IN)
  • Courier:
  • Based on survey results and other feedback, we’ve decided to increase the speed of the courier. We are still looking at improvements to the courier, but this change was a very simple one.
  • Courier movespeed increased from 400 to 522 while delivering.
  • Added trail effect while delivering.
  • Items:
  • Health Potion
  • With the new courier system, we knew we would need to think about Health Potions as a constant source of regeneration. Ferrying health potions to suicides and to jungle heroes turned out to be too effective. With the speed of the courier increasing, this change is needed to maintain the balance of suicides and jungle heroes.
  • Now has a 120 second cooldown.
  • Still has no cooldown in Mid Wars.
  • Bug Fixes & Optimizations:
  • General:
  • The 10th player is now visible in the "Game" channel without having to scroll down.
  • Slightly reduced client memory usage.
  • A prompt to "please insert a disk" will no longer appear.
  • Closing UI elements such as the shop or Skrap's ultimate popup can now be rebound in the keybindings options.
  • The keybinding is called "Cancel", and defaults to Escape.
  • Courier:
  • An upgradeable item in transit will no longer be upgradeable if you purchase the upgrade recipe during this time.
  • Items on the courier can no longer be moved.
  • Maps:
  • All Maps:
  • The map help tip at the start of a match can now be disabled.
  • Help tips are disabled on a per-map basis.
  • Grimm's Crossing:
  • Added a bit more visual grass to the hills to properly depict vision blocker zones.
  • For more information regarding hero and balance changes you can visit the official release notes: http://forums.heroesofnewerth.com/showthread.php?571321-Patch-Notes-3-7-13-Sapphire-Paragon-Revenant!

New in Heroes of Newerth 3.7.12 (Oct 23, 2015)

  • Design:
  • New Game Mode:
  • Devo Wars
  • We are finally bringing a classic game mode into HoN's matchmaking! Over the last few months we have polished and enhanced the traditional gameplay into an exciting experience.
  • Devo Wars map information and tips are shown while loading and queuing for a Devo Wars game.
  • Pick Mode:
  • Everyone is Devourer!
  • How to Win:
  • First team to 60 kills wins the game.
  • Match will end at 20 minutes if 60 kills are not reached, awarding the win to the team with the higher number of kills.
  • Map:
  • Devo Wars takes place on a very small map with a river in the middle you cannot walk across, but can get hooked across!
  • Shops are located in the back-middle of each side.
  • There is a large pillar in the middle of the map off of which the hooks will bounce.
  • There are four posts on the map located on each corner near the river. These block movement, but not hooks or vision.
  • These posts can be hit by the Grappling Hook if you buy the item.
  • Rules:
  • The first 15 seconds of each game is the time to purchase items, during which a player cannot move or use abilities.
  • There are sixteen items to choose from. Explore the options and see what you like the most!
  • Each Devourer has only one ability: Chain Hook.
  • Each of the following upgrades can be leveled any number of times, but you still cap at level 25.
  • Chain Hook can be upgraded in four ways:
  • Damage: Base of 235 and each level adds 15.
  • Range: Base of 1600 and each level adds 120.
  • Speed: Base of 1100 and each level adds 40.
  • Touch Radius: Base of 70 and each level adds 5.
  • Chain Hook bounces off walls.
  • Hooking a Devourer that is being dragged by someone else will instantly kill (or deny) them!
  • Respawn time lowered to ~3-5 seconds at all levels.
  • When you respawn, you are invulnerable for 2.5 seconds.
  • Runes spawn every 20 seconds and move down the river.
  • Runes must be hooked to get their effects.
  • Types of Runes:
  • Time Rune: Grants +150 Movement Speed for 12 seconds.
  • Electric Hook Rune: Your next hook will instantly kill the first enemy it hits. Don't miss!
  • Bomb Rune: Puts a bomb buff on yourself. After 5 seconds, enemies around you take damage and are stunned.
  • Split Hook Rune: Your next hook launches three Chain Hooks instead of one.
  • Coin Rune: Instantly gives you +100 Gold.
  • New Content:
  • Halloween has arrived in the Forests of Caldavar and Mid Wars! Spooky trees, flapping bats, cobwebs, jack-o-lanterns, and trick-or-treating creeps are all here to celebrate this fun and frightening holiday!
  • Halloween music from 2014 added with six new tracks.
  • For other hero changes and additions, you can visit the official release notes: http://forums.heroesofnewerth.com/showthread.php?570433-Patch-Notes-3-7-12-Devo-Wars

New in Heroes of Newerth 3.7.11 (Oct 5, 2015)

  • Bug Fixes & Optimizations:
  • Interface
  • The item shop window no longer automatically closes when your hero respawns or when you leave the well area.
  • Removed the sharing toggle option for couriers.
  • Reduced the icon size of items in Hero Guides.
  • Heroes:
  • Circe
  • Target scheme was fixed so that it cannot target heropets with future usages if Circe's channel was interrupted.
  • Deadlift
  • Undead units can no longer be drag
  • Nitro
  • Fixed a few minor visual issues.
  • Parallax
  • Ionic Dash is no longer usable while Parallax is immobilized or restrained.
  • Parasite
  • No longer dispels enemy Veiled Rot while Parasite is infesting a minion while that minion is stealthed (e.g. Tundra's Shiver pet).
  • No longer becomes immobile indefinitely if Parasite transfers Glacius's Ice Imprisonment from the Staff of the Master-boosted Glacial Downpour.
  • Puppet Master
  • Karabas Babaras' Voodoo Puppet no longer displays a glimpse of the default Puppet Master's Voodoo Puppet model upon dying.
  • Solstice
  • The Twins avatar voice lines have a more appropriate volume relative to the other voice lines.
  • Valkyrie
  • Prism cast sounds no longer play twice.
  • For more information regarding hero and cosmetic changes, you can visit the official release notes: http://forums.heroesofnewerth.com/showthread.php?569661-Patch-Notes-3-7-11-The-Descent-of-the-Scars!

New in Heroes of Newerth 3.7.10 (Sep 18, 2015)

  • General:
  • Nitro's theme music added to Mid Wars and Forests of Caldavar lobbies.
  • A new visually improved area cast targeting indicator has been added to some abilities.
  • Gameplay Features:
  • Personal Courier
  • Each player will now have their own personal courier. This courier will be invulnerable and cannot be controlled outside of delivering items directly between your stash and hero.
  • The courier in its current form focuses on self-satisfaction of delivering your items but comes at the cost of a shared resource: time. Time is invaluable; the difference between getting your bottle 2 minutes earlier, your key item before a big team fight or wards while you have map positioning can mean victory instead of defeat. By introducing a personal courier, we expect players to spend less time fighting amongst teammates for their items and more time participating in the action.
  • Courier models are now selected in the vault, and can no longer be changed in-game.
  • Gameplay Changes:
  • Wards
  • In addition to removing the tedium of micromanaging the courier, we’ve also reduced the necessity for additional vision sources to de-ward.
  • Wards of Revelation: Upon placement, will additionally grant vision of all enemy Wards of Sight and enemy Wards of Revelation in the area for 12 seconds.
  • Enemy wards placed after your Ward of Revelation is placed will not be detected through fog.
  • Tower Targeting
  • You will no longer be targeted by the tower over lane creeps due to proximity.
  • Tower default attack behavior will now prioritize lane creeps over heroes.
  • Laning
  • The high variance in levels between solo and dual lanes oftentimes forces a Jungler or discourages participation in the lane. The Jungler role is intended to be optional, not mandatory. To encourage more diverse team rosters, we’ve placed more emphasis on dual lanes by granting more experience exclusive to lane partners.
  • Lane creeps now yield 20% additional experience if at least one other allied hero is present.
  • Pushing & Resources
  • Deconstructing the gameplay, we’ve noticed that the game has been centralized around denying the enemy the few available resources on the map. This has caused the game to focus very heavily on grouping up early to force constant teamfights. In doing so, a defending team that is behind has very limited opportunities to respond, often resulting in long, delayed base turtling which isn’t fun for either side.
  • To help address this, we are increasing both the pushing potential and resources of creeps much sooner in the game. Pushing with lane creeps will become much more effective while pushing strategies without creeps will become less effective.
  • Tower attack damage increased from 110/130/152 to 110/160/210 to tiers 1/2/3 respectively.
  • Tier 3 tower armor lowered from 25 to 18.
  • Tier 4 towers still have 30 Armor.
  • Tower health increased from 1300/1600 to 1500/1900.
  • Melee Lane Creeps attack damage multiplier against towers increased from 0.7 to 1.0.
  • Ranged Lane Creeps attack damage multiplier against towers increased from 0.35 to 0.7.
  • Creep damage and health upgrade interval decreased from 7 minutes to 5 minutes.
  • Lane creeps will now gain +5 movement speed every 5 minutes.
  • For more information regarding hero changes and items, you can access the official changelog here: http://forums.heroesofnewerth.com/showthread.php?568681-Patch-Notes-3-7-10-Nitro!

New in Heroes of Newerth 3.7.9 (Sep 7, 2015)

  • Community:
  • HoN Tour Season 4
  • The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information.
  • Community Funding | The Paragons
  • Cycle 1 kicked off HTS4 with some amazing action. With a total prize pool of $25,356, the community did a great job making Cycle 1 great. Cycle 2 kicks of this weekend and funding for cycle 3 starts on Wed Sep 3 when Opal Paragon Riftwalker enters Plinko! Show your support for HTS4 and get your avatars today! 25% of all proceeds collected will go directly to competitive HoN eSports!
  • Matchmaking Maps & Modes:
  • Forests of Caldavar
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars
  • Blind Ban
  • All Random
  • Grimm's Crossing
  • Blind Ban
  • 3v3
  • Casual Mode
  • New Content:
  • New Gold Collection Amun-Ra Avatar: Karnak the Tomb Guardian - Released Sept 18
  • +The fortune hunters of The War Effort have been exploring areas of Newerth untouched for centuries, and when one expedition descended into the pitch-black tombs hidden beneath the Great Waste they found something waiting for them. Karnak the Tomb Guardian had stood watch over his dead master as generations lived and died in the world above, and his mission is simple: prevent anyone from stealing the riches that would ensure his master’s prosperity in the afterlife. Good luck to the explorers who try to make him fail.
  • THE PARAGONS
  • The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth.
  • But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well.
  • New Paragon Riftwalker Avatar: Opal Paragon Riftwalker - Released on Sept 9
  • The multicolored opal contains traces of the virtues of all the other magical crystals, and the master of these gems wields a powerful spectrum of sorcery. She is able to alter the very fabric of existence, and those affected by her opaline magic find their existence, and those affected by her opaline magic find their existence -- what little remains -- completely within her control.
  • Paragon Upgrades
  • Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades
  • Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar.
  • Opal Paragon Riftwalker Upgrades:
  • Cascade Event Upgrade: Deeper purple effects with additional blue shockwaves and crystals piercing through the center.
  • Shared Existence Upgrade: Adds crystals on the chest of the target along with a purple cloud effect above and small piercing crystals below.
  • Rift Burn Upgrade: Extra white comets circle through the black hole with smaller blue crystals circling the center.
  • Wormhole Upgrade: Additional crystals form at each wormhole while crystal shards penetrate the ground around the feet of Riftwalker. The impact of the wormhole causes more crystals to poke through the ground leaving glowing cracks in their place.
  • Carnage Counter Upgrade: Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars!
  • New Paragon Upgrade: Paragon Selection Circle
  • The Paragons are so powerful they even change the selection circle! For the first time in the history of HoN, get a unique selection circle for your Paragon avatars!
  • Claim the Paragon Selection Circle for free by owning Paragon Empath, Paragon Parasite, and Paragon Riftwalker!
  • New Holiday Edition Labor Day Avatar: Construction Worker Behemoth - Released Sept 11
  • +Even the earth-shakers and wall-breakers need a day off, so the Behemoth Union has it in their contract that a few times a year they get a long weekend away from rebuilding the walls, towers, and barracks destroyed by the Hellbourne. The foremen Engineers actually appreciate this downtime on the job site -- they keep telling the Behemoths that iron girders aren't supposed to be used as hammers and fissures aren't up to code when it comes to running drain systems -- and the holiday allows the Engineers to repair most of the damage done by their work crews. But come Tuesday, it’s back to the grind.
  • New eSports Community Winner Madman Avatar: Madcat Madman - Released Sept 21
  • MadCat was once a part of Boxi's household and lived the life every house cat dreams of. Through a glitch in the latest HoN patch she was sucked through his monitor and into the world of Newerth. Scared and confused, she stumbled upon a tribe of monkey couriers and was taken to the Monkey King for judgement. One look into her precious eyes was enough -- the Monkey King kept her as his loyal companion, training her to become one of the most formidable warriors -- and snugglers -- of Newerth.
  • This is an eSports Community Winner. Concept and lore inspired by community member Boxi.
  • New Mountain Dew Sponsor Monkey King Avatar: Mountain Dew Monkey King - Released Sept 16
  • To celebrate the successful collaboration between HoN and Mountain Dew Thailand, smash your enemies and your thirst with Mountain Dew Monkey King!
  • New China Dampeer Avatar: Bloodthirsty Dampeer - Released Sept 14
  • The acolytes of Dampeer are known as the Bloodthirsty, men and women who forsake the sustenance of food and drink for the unnatural consumption of human flesh in the hopes it will act as a gateway to their ultimate goal: subsisting on the pure vitality of their victims. They learn quickly that adrenaline and fear make the meat taste far better, so terrorizing their prey before digging in is a must, and a pleasure.
  • New Draconis Avatar: Gryphon Draconis - Released Sept 18
  • Dragons and Gryphons have always had a tenuous relationship -- each species believes it is the the most majestic and capable guardian of treasure and sacred locations (and the Gryphons insist their flames burn much hotter and cleaner) -- but when it comes to the World Tree, the most priceless and vital life form on Newerth, the Gryphons set aside their rivalry and stand wing-to-wing with Draconis and his kin to ensure the forces of corruption do not touch even a single leaf. But everyone still knows that beaks and feathers are much more glorious than snouts and scales.
  • New War Effort Pyromancer Avatar: Trophy Pyromancer
  • The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars!
  • New Courier: Ejeab
  • Some say this chicky courier brings misfortune with your items; do you dare see if it's true?
  • New POGs Avatar: Pollywog Priest
  • These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bug Fixes & Optimizations:
  • Continuously denying an ally will no longer play the Nemesis announcer sounds.
  • 8-bit announcer no longer creates a persisting buzzing noise when disconnecting from a game after a team's main building is destroyed.
  • Added missing radial ping tool area names to CTF.
  • Doctor Repulsor
  • Doctor Gamer's Ludicrous Speed will properly play the laugh voice line at all ranks of the ability.
  • Annunaki is no longer missing a texture while attacking with medium and low model quality settings.
  • Ravenor
  • Rift Ravenor is no longer incorrectly labelled as part of the Rift Beasts set.
  • Puppet Master
  • Puppet Master's Puppet Show (W) now properly perplexes the target while it is being forced to attack something.
  • Valkyrie
  • Brunhild Valkyrie properly plays her taunt audio clip after killing an enemy she taunted.
  • Community Event Team:
  • CET - Bringing you HoN related events with huge prizes!
  • New Flavor Tooltips implementation: Gunblade
  • Crippling Slugs: How do I cripple slugs? A salt rifle. - Submitted by: Ex
  • Demonic Shield: Now only if these guns shot back... - Submitted by: LOLsmiles
  • Lethal Range: Please respect my personal space. - Submitted by: Ex
  • Grappling Hook: Until death do us apart. - Submitted by: Bersk

New in Heroes of Newerth 3.7.8 (Aug 24, 2015)

  • Community:
  • HoN Tour Season 4
  • The fourth edition of the official competitive circuit for Heroes of Newerth has begun! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information.
  • Community Funding | The Paragons
  • With HTS4 Cycle 1 getting off to a fantastic start, show your support for Cycle 2 and pick up the first two Paragon Avatars in Plinko today! 25% of all proceeds collected will go directly to competitive HoN eSports!
  • $100 Diamond Chest Voucher: Round 2
  • Have you always wanted an avatar from the Diamond Chest but don't like taking the risk of playing Plinko? Well, lucky for you the $100 Diamond Chest Voucher is back. Purchase a $100 Coin Pack and gain access to a FREE Diamond Chest from Plinko.
  • Diamond Chest can be claimed in the "Others" tab in store.
  • Limit 1 Diamond Chest per user.
  • Available from Aug 25th (after the patch) until September 8th
  • Matchmaking Maps & Modes:
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • The Grimm Hunt:
  • All Pick
  • New Content:
  • New Gold Collection Nomad Avatar: Hang Jebat - Released on Sept 4
  • When Hang Jebat learned the Nine Kings of the Great Waste had killed his brother-in-battle Hang Tuah, Hang Jebat took up his fallen friend's sword, the Taming Sari Keris, and went on a legendary rampage. But the rumors of Hang Tuah's death were false, and fearing for their lives the Nine Kings ordered Hang Tuah to kill Hang Jebat and end his murderous spree. These two illustrious warriors have been in eternal combat ever since, and any time they meet on the battlefield the blood and blades fly.
  • New War Effort Fayde Avatar: Red Mist
  • It is rare indeed when the living shadow known as Fayde allows her emotions to rise from the darkness within, but when her raw fury finally boils to the surface she discards her black auras and envelops herself in a shroud of her victims' blood, a churning red mist that hides her culling blade and wicked smile until the last moment -
  • THE HOTSHOT HEROES:
  • Heroes of Newerth? More like Heroes of Whowerth! All you self-proclaimed "heroes" need to step aside, because the true guardians of mankind have arrived: The Hotshot Heroes!
  • New Hotshot Heroes Gauntlet Avatar: Mr. Marvelous - Released on Aug 28
  • Mr. Marvelous is the self-appointed leader of The Hotshot Heroes, and though he might occasionally grapple with the other egos in the squad as they battle the forces of evil, his over-the-top personality and constant bravado soothe the public into believing they are safe as long as their lives are within the protection of his massive fist.
  • New Hotshot Heroes Pebbles Avatar: Rocky - Released on Aug 28
  • Rocky is the solid foundation of The Hotshot Heroes, an even-tempered, contemplative advocate of talking things through with his team's adversaries, who he refuses to call "villains." They might just be misunderstood, frustrated people with good intentions. But if they pose a legitimate threat to the innocent masses or his fellow Hotshots, Rocky will not hesitate to chuck them into orbit until they calm down a bit.
  • New Hotshot Heroes Pyromancer Avatar: Blaze - Released on Sept 2
  • Blaze epitomizes the Hotshot Heroes name (and should probably be the team leader) with his brash confidence and derring-do approach to stopping villainous troublemakers, a method that usually ends up with at least one structure on fire and a path of scorched earth in his wake. Whatever man, nobody died...right?
  • New Hotshot Heroes Scout Avatar: The Vanishing Woman - Released on Sept 7
  • The Vanishing Woman is an expert at showing up in the right place at the right time -
  • New Taunt: Wolf Time Taunt - Released on Sept 4
  • Trumpet your superiority with the power of the WOLF. It's WOLF TIME!
  • New POGs Avatar: Soul Reaper
  • These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bug Fixes & Optimizations:
  • Optimizations:
  • Removed the banjo sound when you close the game.
  • The Recent Games list is no longer empty after you play a match.
  • /pingall will now print reliable packet loss stats for each player.
  • Capture the Flag:
  • Dying while invulnerable on the same frame will no longer grant the enemy hero a huge amount of experience.
  • Minor update to the Capture the Flag matchmaking tooltips.
  • Information box for Capture the Flag has been updated.
  • General:
  • Matchmaking groups now persist in the event a player is disconnected when a game is found.
  • Tower range indicators were added to the Tutorial map.
  • Muted players will now properly receive messages from Mentors through the Mentor Chat (invoked by pressing Ctrl+Enter).
  • While mentoring a player, the icon for "Mentor Voice Chat" no longer overlaps with the text when viewing the Mentor Dialog (Menu -> Mentoring).
  • The horn audio clip now plays properly at the 10-second mark before the first creep wave spawns.
  • Bots no longer attempt to control your hero if you have disconnected from the game.
  • Tokens and Passes are no longer incorrectly displayed in some players' vaults.
  • Lowered the size of body effects on Alchemist Ogres and Predasaur Crushers.
  • Fixed some game modes still playing the Parallax lobby music.
  • After a pause is issued, there is a 3-second delay before the team that called the pause can unpause the game.
  • This prevents accidental unpauses that would occur immediately after pausing in Tournament Mode, where pauses are instant.
  • Remake player count threshold increased from 50% to 70% of the game's active players.
  • This fixes the issue of a single team being able to remake if both teams have a disconnected player.
  • Items in fog are now responsive to orders regardless of vision.
  • This fixes the issue of your hero not moving when you right-click on items in fog to pick them up.
  • Heroes:
  • Blitz
  • Celeris Blitz Lightning Shackles state icon now matches her unique icon.
  • Gunblade
  • LightGunblade kill lines are now limited to the local area around Gunblade.
  • The announcer is paused for the player of LightGunblade for around 2 seconds for both his respawn and kill lines to make it easier to hear them.
  • Moraxus
  • Arcane Shield now properly blocks all effects from Master of Arms' Charged Shot/Blast Shot if Arcane Shield is activated while the projectile is in midair.
  • Rampage
  • Stampede sight indicator is deleted properly if Rampage gets interrupted via a disable before Rampage reaches his target.
  • Lord Salforis
  • Blackwal Salforis Staff of the Master visual effects have been fixed so the skeleton visual from the base avatar does not appear.
  • Valkyrie
  • Brunhild Valkyrie's Javelin of Light no longer takes 0.3s longer to cast compared to other alt avatars.
  • Brunhild Valkyrie's weapon disappears properly when she casts Javelin of Light.
  • Brunhild Valkyrie's animation syncs up perfectly with the throw like other avatars.

New in Heroes of Newerth 3.7.7 (Aug 11, 2015)

  • Community:
  • Summer Silver Discounts :
  • Continuing until August 24th Merrick will be discounting different avatars at 50% off their original silver price. If you've been hoarding silver and waiting for a chance to spend it, now's the time!
  • HoN Tour Season 4:
  • The fourth edition of the official competitive circuit for Heroes of Newerth has begun! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over here for more information.
  • Community Funding | The Paragons:
  • With HTS4 Cycle 1 rapidly approaching, show your support and pick up the first Paragon Avatar in Plinko! 25% of all proceeds collected will go directly to competitive HoN eSports!
  • Matchmaking Maps & Modes:
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • Capture The Flag:
  • Blind Ban
  • New Content:
  • New Gold Collection Calamity Avatar: Carnage Calamity - Released on August 14
  • Only one person in Newerth could venture into the depths of the Scar, slap the daemons around and turn them into her weapons of mass corruption: Carnage Calamity. With a shackled daemon spitting hellfire and a flying ring of burning skull chainsaws, she has stormed out of the Vault of All Hells to kill anything that is or could possibly become a daemon. So everything. She's basically a walking BFG. That stands for Badass Fiery Girl, of course.
  • New Upgrade Avatar: Sterling Midas - Released on August 12
  • Young Midas was born an orphaned slave who was bought by one of the richest households in the Capital of Arasunia. His unquenchable desire for precious metals and fine jewels began the instant he first saw the finery within the small palace, and he knew the fastest route to wealth would be to gain glory in the illegal gladiatorial arenas of Arasunia. When he was barely in his teens he wore leather and rope into his first contest. Within a year, he was sheathed in bronze. By the time he turned twenty, his skill and popularity had earned him a suit of armor made of sterling silver, and by then his forays into the underworld already had him dabbling in the alchemy which would lead to his ultimate dream...and curse.
  • Sterling Midas Upgrades:
  • After purchasing Sterling Midas, his effects and model can be upgraded by purchasing Sterling Midas Upgrades with silver coins in Merrick's Shop.
  • Please note that once an upgrade is purchased, you may not return to Sterling Midas' previous form.
  • Upgrades must be purchased in order (so Upgrade 1 must be purchased before 2; 2 before 3, and so on).
  • Read the full and detailed changelog by following this link http://forums.heroesofnewerth.com/showthread.php?565993-Patch-Notes-3-7-7-Paragon-Parasite

New in Heroes of Newerth 3.7.4 (Jul 10, 2015)

  • Design:
  • Hellbringer:
  • Hellbringer's kit is still providing an exceptional amount of utility and has left him sitting stronger than he should. This is another set of nerfs to bring him in line and make him more manageable during the laning phase.
  • Demon Strike (Q):
  • Cast range lowered from 700 to 600
  • Projectile travel distance lowered from 1000 to 600 units
  • Net "effective range" reduced from 1700 to 1200
  • Demonic Wave (W):
  • Cast range lowered from 1250 to 1000
  • Projectile lifetime decreased from 1.5 seconds to 0.95 seconds
  • Net "effective range" lowered from 1610 to 1170
  • Evil Presence (E):
  • Lifesteal lowered from 8/16/24/32% to 5/10/15/20%
  • Kane:
  • The purpose of Kane is to lock down a carry for a set time and ensure they do no damage to him or anyone else. The damage sap was causing him to just kill every carry he locked down which is more in-line with what Pandamonium should be doing. These changes are aimed at allowing Kane to still be the counter-carry superstar, but be more reliant on awesome auras than high kill counts.
  • Base Strength decreased from 24 to 22
  • Force of Balance (W):
  • HP/Mana Regeneration rescaled from 1/2/3/4% to 1/2.5/4/5.5% of the unit's missing HP/Mana, respectively
  • Steel Resolve (E):
  • Damage sap changed to damage reduction. Kane no longer gains any damage. Damage is reduced by 20% per charge (20/40/60/80% at max charges)
  • Max charges rescaled from 4 to 1/2/3/4
  • Face Off (R):
  • Cooldown increased from 50/40/30 seconds to 60/50/40 seconds
  • Using this skill on a tower puts this skill on a 20-second cooldown instead of the regular cooldown duration
  • Applies 1 charge of Kane's Anguish (Steel Resolve state) on the enemy target upon being cast
  • Community:
  • Summer Silver Discounts:
  • Continuing until August 24th Merrick will be discounting different avatars at 50% off their original silver price. If you've been hoarding silver and waiting for a chance to spend it, now's the time!
  • Read the complete and detailed patch notes here http://forums.heroesofnewerth.com/showthread.php?563413-Patch-Notes-3-7-4-Independence-Day!

New in Heroes of Newerth 3.7.3 (Jun 16, 2015)

  • Community:
  • Silver Chest Swap Out:
  • Tired of the same old avatars in Plinko? Ever want to get Taunt, Couriers, and Name Colors from playing? Well, lucky you! Over the course of the patch there will be 2 events known as the Silver Chest Swap Out. These events will swap out the current content in those two chests for different content that is not normally available via Plinko.
  • Silver Chest Swap Out: Taunts | June 17th and 18th
  • Silver Chest Swap Out: Couriers and Name Colors | June 24th and 25th
  • Try your luck at Plinko and see what kind of swag you can win!
  • Summer Silver Discounts:
  • From June 17th until August 24th Merrick will be discounting different avatars at 50% off their original silver price. If you've been hoarding silver and waiting for a chance to spend it, now's the time!
  • $100 Coin Pack Bonus: Diamond Chest Voucher:
  • From June 16th until June 30th if you purchase a $100 Coin Pack you'll get a free product from the Plinko Diamond Chest. In order to claim your free Diamond Chest Product, follow these directions:
  • Purchase a $100 Coin Pack between 6/16 - 6/30
  • Head to the 'Other' section in Merrick's Shop
  • Claim the 'Diamond Chest Grab Bag' for free
  • Only 1 available per person
  • Matchmaking Maps & Modes:
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • Capture the Flag:
  • Blind Ban
  • New Content:
  • New War Effort Trophy Avatar: Trophy Master Of Arms:
  • The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars!
  • New Limited Edition Zodiac Kraken Avatar: Cancer:
  • Cancer possesses an impenetrable shell and massive, razor sharp claws, but these features merely act as protection for a tender, sensitive nature hidden beneath. She would like nothing more than to relax in her seaside retreat and tend selflessly to her beloved crablings, but the Zodiacs have been drawn into the brutal war between the Legion and Hellbourne, and Cancer's nature will not allow her to remain inactive when her fellow signs require love and support.
  • This avatar was originated by community member Kevja. Kevja was one of the winners of the original Dream Avatar Contest and will be receiving a copy of the avatar as a reward for winning!
  • New Thailand eSports League Avatars:
  • A collection of the four greatest warriors who participated in Thailand Esports League 2014. It's time to be a part of the greatest teams in Thailand!
  • New Emerald Warden Avatar: Chiang Mai Warden:
  • This representative of the North is an elegant hunter from the coldest part of the empire. Chiang Mai Warden is the beautiful champion of TEL and representative of HoNTour World Finals 2015.
  • New Witch Slayer Avatar: Bangkok Slayer:
  • This representative of the Central region is a veteran knight from the infamous capital. Bangkok Slayer is the man who ruled over 1,000 warriors, and he is more than ready to show his power to the world.
  • New Predator Avatar: Khon Kaen Predator:
  • This representative from the Northeast is the greatest warrior from the Highlands, a ruthless man famous for his strength, swiftness, and teamwork. Now it is your chance to join Khon Kaen Predator and become part of the Highland warrior legend!
  • New Valkyrie Avatar: Phuket Valkyrie:
  • This representative of the South region is the unbeatable ruler of the ocean, and now is Phuket Valkyrie's time to expand her domain!
  • New Taunt: 5's Taunt:
  • Laugh your way to victory with this Thai-inspired taunt! "555" in Thailand means "ha ha ha," so grab this taunt and get your Smackdown on!
  • Own all four Thailand eSports League Avatars and get the 5's Taunt for 40% off!
  • New POGs Avatar: Gladiator:
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bug Fixes & Optimizations:
  • General:
  • N/A and +?/-? have been removed from the pick screen UI
  • The Capture the Flag loading bar in matchmaking properly shows the player who is queueing and not the group leader's bar
  • 8-Bit Taunt volume increased
  • Removed some unnecessary game file pre-caching
  • Illusions of avatars that "evolve" over the course of a game properly represent the current visuals of that avatar
  • An example would be Doctor Gamer and his different forms
  • Sound channels fade in & out properly when the following abilities are used at the same time:
  • Rhapsody's Disco Inferno and Protective Melody
  • Oogie's Conflagration and Primal Surge
  • Music system in the Capture the Flag map
  • Heroes:
  • Bombardier:
  • Bombardment and Boom Dust regain their charges and have their skill timers reset when Bombardier dies
  • Devourer:
  • Guttling Hook ability slightly re-scripted
  • Doctor Repulsor:
  • Doctor Gamer is no longer missing textures on medium and low graphic settings
  • Kane:
  • No longer loses mana if swapping Steamboots while having the Offensive Force mode on
  • Master of Arms:
  • Visuals for Waru Master of Arms have been fixed so his weapon will no longer persist while being morphed
  • Parallax:
  • 3D portraits on all alt avatars are now correct
  • Ionic Dash fixed to properly allow Parallax to follow the Fulcrum if he touches the Fulcrum before the Fulcrum is finished travelling to its target destination
  • Fulcrum Shift cooldown is now properly reduced in Blitz Mode
  • Silhouette:
  • Hexa Silhouette avatar outline has been adjusted
  • Valkyrie:
  • Attack animation with her auto-attack projectiles fixed for all alt avatars
  • Brunhild Valkyrie's Javelin of Light now tracks the accuracy correctly
  • Fixed a typo in the script ("Sheildbreaker" -> "Shieldbreaker")
  • War Beast:
  • Illusions no longer propagate the haste aura from Metamorphosis
  • Intended as a corner-case fix to Circe's Doppelganger to fix it giving haste to Circe's own units

New in Heroes of Newerth 3.7.1 (May 19, 2015)

  • Tournament Rules:
  • Riptide has been removed from tournament rules
  • Night Hound has been removed from tournament rules
  • Hero Balance:
  • Engineer:
  • Mines are quicker to place now and can reach lethal levels with lower amounts of mines. These changes are aimed at lessening the burst damage of throwing mines at enemy players and making players have to use more mines to gain high lethality.
  • Spider Mines (E):
  • Spider mines no longer block creep spawns.
  • Magic Damage reduced from 175/250/325/400 to 125/200/275/350
  • Total damage with 6 Spider Mines reduced from 1050/1500/1950/2400 to 750/1200/1650/2100
  • Now have a 1 second arming time when they reach their destination
  • Cooldown between placing mines increased from 3.5 to 5 seconds
  • Hellbringer:
  • Some more tweaks to lessen the amount of high damage and in turn high sustain Hellbringer is achieving.
  • Evil Presence (E):
  • Passive heal from all damage dealt by Hellbringer reduced from 15/20/25/30% to 8/16/24/32%
  • Summon Malphas (R):
  • Malphas Move Speed lowered from 375/400/425 to 350/375/400
  • Keeper of the Forest:
  • A sizable buff to an underwhelming start. These changes should help the usability of Nature's Sentinel outside the ultimate combo.
  • Nature's Sentinel (W):
  • Cast time reduced from 250 to 100
  • Increased cast range from 300 to 450
  • Increased attack radius from 200 to 350
  • Damage rescaled from 30 from each branch to 25 + 5% of Keeper's Attack Damage
  • Night Hound:
  • We wanted to bring something unique to how you played a stealth hero with Night Hound. The charge system combined with the level one Invisibility was causing a high amount of frustration. It was clear we needed to change one or the other. We have something in testing that could be better in the future, but it will need the appropriate time to make sure it is exactly what we want for Night Hound.
  • Invisibility (R):
  • Can now be leveled at 1/6/11
  • Charge system removed
  • Fade Time increased from 2.5/2/1.5 to 3.5/2.5/1.5
  • Now grants 0/6/12 Agility
  • Parallax:
  • Parallax can achieve a monster amount of high damage but with that high damage we wanted a high cost. With these changes he should be able to make it through the earlier game a bit easier and make use of his high mobility.
  • Base Intelligence increased from 24 to 26
  • Intelligence gain per level increased from 2.4 to 2.7
  • Fulcrum Shift (Q):
  • Range increased from 700 to 900
  • Leash range increased from 1100 to 1200
  • Damage increased from 0/45/65/65/85 to 0/65/85/85/105
  • Ionic Dash (W):
  • Range increased from 725 to 925
  • Earthshatter (R):
  • Initial mana cost decreased from 125/200/275 to 100/175/250
  • Mana cost per second decreased from 5% to 3% of Parallax's max mana pool
  • Cooldown reduced from 90/75/60 seconds to 70/60/50 seconds
  • Riptide:
  • Riptide's ultimate did not quite hit the mark in use and feel. The adjustments below should make it much better in both those categories.
  • Eye of the Storm (R):
  • Now makes Riptide Magic Immune
  • Turning is now twice as easy
  • War Beast:
  • War Beast was gaining too much free gold from Battle Cry and the strengths that this provides should have a higher cost, these changes will address this.
  • Battle Cry (W):
  • No longer grants assists
  • Mana cost increased from 15/10/5/0 to 25/20/15/10
  • Wildsoul:
  • Wildsoul is a unique hero due to his "two hero feel" and 12 inventory slots to fill. We want Wildsoul to be able to achieve a higher farm so he can attempt to fill those slots; however, he was gaining too much sustainability and damage for free. These changes are aimed at making Wildsoul easier to deal with and have clear weaknesses.
  • Bear Form (R):
  • Shared Health does not work if Booboo is outside of leash range
  • Armor reduced from 5/10/15 to 3/5/7
  • Booboo:
  • Armor lowered from 5 to 3
  • Alpha Male (Q):
  • No longer works on Kongor
  • Removed boosted 25% damage to heroes with level 4 Summon Booboo
  • Deals 25% more damage to non hero-units
  • Now deals 25% more damage to creeps when boosted with level 4 Summon Booboo (total 50% to all neutrals and creeps)
  • Swipe (W):
  • Lowered slow from 75% to 50%
  • Is now leveled at Level 3 of Summon Booboo
  • Frenzy (E):
  • Magic Armor and Armor while boosted lowered from 5 to 3
  • Frenzy is now leveled at Level 2 of Summon Booboo
  • Item Balance:
  • Veiled Rot:
  • Initial stock in store properly reduced from 5 to 3 to match the patch notes from 3.7.0
  • Lex Talionis:
  • This change is meant to deter players from abusing it with the courier
  • Mana Cost increased from 0 to 5
  • Community:
  • 8-Bit Avatars:
  • Heroes of Newerth's 8-Bit Collection is about more than reminiscing about some of your earliest gaming conquests; it's about laying the foundation for new ones. That's why we're taking 25% of all revenue generated from the 8-Bit set and using it to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. In addition to contributing to HoN eSports, when you collect 8-Bit avatars you will be eligible for exclusive 8-Bit perks.
  • Currently available
  • Big Boss Bubbles
  • LightGunblade
  • Paku Devourer
  • Game Master Puppet Master
  • Pixelkeeper
  • DDRhapsody
  • Coming this patch:
  • Doctor Gamer
  • Product Perks:
  • * For owning the first 2/4/6/8 8-Bit Avatars, you can claim the 8-Bit Ward/Courier/Taunt/Announcer for FREE.
  • A.R.M.S. Collection:
  • The futuristic A.R.M.S Collection has been available exclusively in Plinko since March 10th. Similar to the 8-Bit Avatars, 25% of all revenue generated from Plinko will be used to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015.
  • Currently available
  • Invader Kane
  • Savior Hammerstorm
  • Savior Rally
  • Savior Pebbles
  • Invader Ravenor
  • Savior Legionnaire
  • Savior Solstice
  • Invader Dampeer
  • Savior Emerald Warden
  • Coming this patch to the DreamHack Chest:
  • Savior Predator
  • Product perks:
  • Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold Collection A.R.M.S. avatar for FREE.
  • Matchmaking Maps & Modes:
  • Forests of Caldavar:
  • All Pick
  • Single Draft
  • Balanced Random
  • Mid Wars:
  • Blind Ban
  • All Random
  • CTF
  • Blind Ban
  • New Content:
  • New War Effort Trophy Avatar: Flint Beastwood:
  • The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars!
  • New 8-Bit Doctor Repulsor Avatar: Doctor Gamer - Released on May 22:
  • Dr. Gamer didn't always have a PhD in video gaming -he started out as a console-loving kid in his parents' basement in Arcadia, and as he matured his skill level and choice of electronic entertainment evolved right along with him until he became the smartest, most strategic gamer in all of Arcadia. Now that he has access to Newerth it's time to give these combative heathens a doctorate-level schooling in proper gaming, and maybe do some digging into this eSports thing the Game Master told him about...
  • New 8-Bit Taunt: Rage Kid:
  • Save your monitor by letting the Rage Kid Taunt handle the tantrums for you. Now breathe...
  • New Gold Edition A.R.M.S. Pestilence Avatar: Invader Pestilence - Released on June 1:
  • When Pestilence abandoned the Moon Queen and her hive to side with the Hellbourne, he expected his soldier beetles to follow. Instead, they tried to bring his head back to the queen to prove their loyalty. Pestilence annihilated his entire army and fled to Hell's Keep, where the Electrician was delighted at the opportunity to create a brigade of insect shock troopers inspired by the vicious Pestilence. Technology failed him until the breakthrough of the A.R.M.S. Invader suits, which the Electrician used to create this prototype, a robotic scourge obedient to the ruthless hive mind of Pestilence.
  • New Silhouette Black Legion Avatar: Hexa - Released on May 20:
  • Chosen from the silent hunters of the Hidden Village of the Scout, Hexa of the Black Legion prefers to execute her assassination jobs as a solo operator
  • New Master of Arms Black Legion Avatar: Waru - Released on May 27:
  • Waru may be the most valuable member of the Black Legion (except for Unum, if you happen to be bleeding out at the moment). He can switch from blistering covering fire to accurate kill shots without breaking stride, and when Quintan's ax gets dull from cracking too many skulls or Troika's flamethrower sputters out, it's Waru who pulls a replacement from his pack to keep every member of the Black Legion in the fight. It doesn't matter to Waru who gets the kills as long as they happen on the enemy's side.
  • New Kane Black Legion Avatar: Septar - Released on May 29:
  • Septar is the brash wildcard of the Black Legion. He was accused of deserting his former unit of Jeraziah's Royal Guard the night before a battle, but when the King advanced into enemy territory at dawn he and his soldiers found Septar waiting among dozens of enemy dead. “Thought I’d save you all the trouble,” Septar said.
  • He has elite skills in melee combat and a tendency to seek out the most powerful opponent among the enemy ranks and challenge him to single combat. Since the Hellbourne has no honor, this ends up with him fighting dozens of enemies, which suits him fine, as long as his chainsword doesn't bog down.
  • New POGs Avatar: Deadwood:
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bug Fixes & Optimizations:
  • Devourer:
  • Patchwork Devourer's hook trail now displays properly
  • Hellbringer:
  • Malphas avatars are no longer missing ability icons
  • Evil Presence minion can no longer be teleported to via Post Haste
  • Master of Arms:
  • Fixed an issue that prevented Master of Arms from taunting his opponents
  • Myrmidon:
  • Shenlong's Forced Evolution skill icon now displays a dragon icon again
  • Parallax:
  • Earthshatter slow state is no longer transferrable by Parasite's Facehug
  • Fixes the infinite Earthshatter slow state duration
  • Rhapsody:
  • Using 2 Staccato skills in Rift Wars will no longer inflict a significantly higher than intended amount of damage
  • Tremble:
  • Iron Tremble's Boris Movement Speed is now properly set to 400 at all levels
  • Wildsoul:
  • No longer denies himself if Booboo's Mixed Damage kills Wildsoul
  • Hatchet now properly works with Alpha Male
  • Resolved an issue that caused the following animations to loop improperly.
  • Deadwood walking animation
  • Grinex walking animation with Rift Stalk

New in Heroes of Newerth 3.7 (May 2, 2015)

  • New Game Mode:
  • Capture the Flag:
  • It's finally here! After taking the gold medal in Heroes of Newerth's Sol's Theatre Contest, Capture the Flag (previously known as Greenlands) is making its debut in HoN's Matchmaking.
  • The HoN design team and SBT have been working hand-in-hand with the map's creators, HyperXewl and Kawaiiiii to test and polish the map ensuring that it meets the community's expectations.
  • In addition to the rigorous testing, the map received a complete makeover from the Content team and now looks as smooth as it plays.
  • Capture the Flag map information and tips are shown while loading and queueing for a Capture the Flag game
  • Here is a list of the rules for Capture the Flag and how it differs from Forests of Caldavar:
  • Pick Mode:
  • Blind Ban:
  • Rules:
  • At the start of the game there is a time for item purchasing where a player cannot leave the base (20 seconds)
  • Each team has a flag located in its respective base
  • Right-clicking the enemy flag picks it up
  • Dying while carrying the enemy flag drops it at your current location
  • If on the ground, the flag auto-returns to its base after 10 seconds
  • Right-clicking your team's flag instantly returns it to your base
  • Special states while carrying the flag:
  • Grants the other team vision of you at all times (you are revealed as well)
  • Portal Key cannot be used
  • Instantly teleporting over 2000 units drops the flag
  • Incoming damage is amplified and the longer you hold the flag, the more damage you take
  • Healing received and Health Regeneration are reduced by 50%
  • Players may drop the flag using a new ability called Flag Drop:
  • The default hotkey for Flag Drop is 'i'
  • This does not reset the damage multiplier
  • Ability has a 20-second cooldown
  • A flag capture (or cap) occurs when you carry the enemy flag to your base while your flag is in place
  • Right-clicking your flag pedestal while holding the enemy flag scores the flag capture
  • You cannot capture the flag if the enemy has taken your flag
  • A flag capture earns a point for the capping team and resets the location of the enemy flag back to their base
  • 5 flag captures for one team equals victory
  • Additional Rules:
  • Hero or creep kills are worth 0 XP and a minor amount of gold
  • All players are given a static 660 GPM and 156 experience per minute throughout the game
  • All players hit max level at the 25 minute mark
  • Capturing a flag awards all players on the capping team 350 gold
  • An indestructible, unselectable tower guards each base; it hits very hard but is slow and non-lethal
  • Shops are in each base and at the respawn points
  • Wells are outside of the bases and are usable by both teams, but heroes in the wells take significantly increased damage (+170% damage taken)
  • There are two hard neutral camps; one each side of the map
  • A rune spawns every 60 seconds in the center of the map
  • Haste rune cannot appear
  • The courier starts the game flying and is invulnerable, invisible, and gives no vision for your team
  • New Hero:
  • New Hellbourne Intelligence Hero: Parallax the Artificer:
  • The Artificers are an alien race who gestate within asteroids hurtling through space. When the asteroids impact a planet the Artificers emerge and begin to dismantle the world by disrupting it with the dark matter within their Fulcrums.
  • Parallax the Artificer has cratered on Newerth after destroying Andromeda's home planet of Ambia centuries ago, and the Hellbourne corruption oozing from the Scar senses an opportunity to coalesce with this dark matter and spread beyond Newerth.
  • Ability 1: Fulcrum Shift:
  • Parallax forces the Fulcrum to move toward a target location dealing magic damage to targets along the way.
  • Target location to move the Fulcrum to that location, consuming a charge. Enemies hit along its path are dealt (10% Max Mana + 0/65/75/75/85) Magic Damage. Max of 1/1/1/2/2 charges that refresh every 9/8/7/6/5 seconds.
  • Ability 2: Ionic Dash:
  • Parallax uses the power of the Fulcrum to quickly send himself to its location, dealing magic damage and silencing enemy units along the way.
  • Activate to dash towards the Fulcrum, dealing 75/95/115/135 Magic Damage and silencing enemies hit along the way for 1/1.5/2/2.5 seconds. Hitting an enemy hero with Ionic Dash will reset the cooldown of the ability.
  • Ability 3: Dark Mana:
  • The Fulcrum's hunger for destruction rewards Parallax's aggression with extra Max Mana.
  • Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2/5/8/11 Max Mana.
  • Enemy heroes within a 225 radius of the Fulcrum will lose mana per second equal to 8 +0.5 per charge.
  • 20% of charges are lost on death, up to a maximum of 5 charges.
  • Ability 4: Earthshatter:
  • Parallax uses his connection with the Fulcrum to create a powerful field around himself and the Fulcrum, dealing massive magic damage to enemy heroes inside of it.
  • Activate to create an area tether between Parallax and the Fulcrum.
  • While active, enemy heroes within the area are dealt Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.
  • While active, Parallax's Movement Speed is increased by 5/10/15% and enemy heroes within the area are slowed by up to 30%.
  • Drains 5 % Max Mana per second.
  • New Parallax Avatar: Thai Warrior:
  • Thai Warrior Parallax is a mobile hub of blessings and celebration for the Thai New Year. Wherever he goes, the party goes with him and he's very happy and excited to spread the cleansing, jasmine-scented waters and protective white powders of these sacred rites. Happy New Year, and may this celebration refresh all good things in your life and bring you blessings for the coming year!
  • New Parallax Avatar: High Priestess:
  • The High Priestess of Arasunia is the Mother to all Sisters of the Sacred Order, guiding them in the pure ways of Sol and performing the divine rituals that welcome all lost souls into the fold. She carries with her a blessed ossuary containing the crumbled, ashen remains of the first High Priestess, Saint Eliana, who traveled Newerth with a bottomless skin of holy water and consecrated the lands upon which the Chapels of Sol would grow. Now the High Priestess must use the ossuary as a weapon, wielding its holy powers to destroy the Hellbourne and the daemonic corruption that permeates the soil they tread upon.
  • New lobby music for the Parallax release
  • Removed 8-bit music from the maps
  • General:
  • NOTE: Please uninstall any active mods as this patch includes massive changes. Mods are likely to break until they are updated.
  • Multi-Unit Control AI:
  • Multi-Unit Control (MUC) heroes like Tundra, Tremble and Ophelia have always required more time and finesse to play at a high level. This has caused a lot of players to move aways from these heroes when they could enjoy them if it did not require as much from the player. The following changes are aimed at reducing the tediousness of playing a MUC hero, but still allows players with excellent micromanagement skills to maximize hero's potential if they want to micromanage.
  • All heroes and items that would allow the player access to another controllable unit will have the option of automated or manual control
  • Any unit under automated control will follow the player wherever they go and mimic their commands
  • If your hero attacks an enemy hero, then your other units will use their active abilities (if they have some) on that hero
  • You can turn off automation by deselecting the option (new button next to glyph and taunt) or by selecting the unit and manually giving them a command
  • MMR Compression and Decay System (Edited):
  • This tweak to our matchmaking system is aimed at top-end players in order to relieve some of their long queue times. To accomplish this we have compressed everyone above 2000 MMR down to 1900, everyone between 1900 and 1999 down to 1850, and everyone between 1800 and 1899 down to 1800. Along with this, we have also implemented a MMR decay system to players above 1800. Starting in June the top 100 players on the ladder every month will now get to show off a unique name color to signify their achievement.
  • While this is just a quick fix to top-end queue times, we are also looking at similar solutions for the opposite end of the MMR range as well as adjusting our matching algorithm for these groups. We will also soon be delving into the creation of a much larger project that will aim for shorter queue times and an improved matchmaking experience as a whole.
  • All players above 2000 MMR have had their MMR adjusted to 1900
  • All players between 1900 - 1999 MMR have had their MMR adjusted to 1850
  • All players between 1800 - 1899 MMR have had their MMR adjusted to 1800
  • Players above 1800 MMR who have not played 5 games in any 10-day period will experience MMR decay at a rate of up to 1% of their rating per day until they are back down to 1800 MMR
  • MMR Adjustments:
  • In an effort to remove negativity before the match has even started, we have removed the visibility of how much MMR a player may gain or lose in the match they are in. This will still be visible with the change in MMR after a match ends.
  • MMR gain and loss amounts are no longer visible in the hero pick screen
  • Guide System Rework:
  • With massive hero changes incoming and new ways to play arising, we will need our guides to reflect this. We decided to not only update every guide in the game to the current retail patch but also simplify and change how the in-game guides work. With this patch you will see a streamlined guide system that tells you exactly what you need to crush your enemies with some options for both offensive and defensive builds. A big thanks to all the SBT players who submitted their guides for this system!
  • Introduced new Hero Guide structure
  • Removed all existing guides
  • Updated default guides for all heroes
  • Leaver Strike System:
  • The Leaver Strike System, in tandem with the current leaver percentage, will further ensure the integrity of games played in the matchmaking system
  • Strikes are earned when a player disconnects from a game and is terminated (can no longer rejoin) from a matchmaking game. This does not apply if the game is conceded or if a player can normally leave a match with no penalty.
  • The player can gain several strikes, the first being forgiven. Subsequent strikes will ban the player from matchmaking for an increasingly longer duration. Ranging from 30 minutes to 10 hours depending on how many strikes the player has gotten on their account.
  • 10 days from the player's first strike, the strike count will be cleared out and they start from 0 strikes again.
  • Strike 1: Forgiven
  • Strike 2: 30 mins
  • Strike 3: 1 hour
  • Strike 4: 2 hours
  • Strike 5: 4 hours
  • Strike 6+: 10 hours
  • Skillshot Hit Percentages:
  • This has been a feature that players have asked for since the beginning of HoN. It is now a reality, so make sure to brag when you hit every shot! We are open to suggestions for which abilities you would like tracked.
  • We now track certain skillshots and display your accuracy with them in chat when you hit someone
  • Only counts as a hit when you hit a hero
  • Chat message is only displayed to the person playing the hero
  • The following abilities are tracked:
  • Devourer's Guttling Hook
  • Valkyrie's Javelin of Light
  • Gauntlet's Grapple
  • Smartcasting:
  • This option allows casting abilities by pressing the ability button without the following click.
  • Smartcasting is now available in the options menu.
  • Self-Cast feature will be added in the future.
  • Tower Aggression Indicators:
  • There will now be a much more pronounced effect when a tower attacks your hero, allowing players to know exactly when they are being attacked.
  • A new "Alert" sound is now played when you have drawn tower aggression
  • A new red circle on the ground appears when you have drawn tower aggression, showing you the range of the tower
  • Significant Optimizations:
  • Loading into the game should be about 50% faster
  • Numerous memory optimizations to the client and UI resulting in a reduced memory footprint
  • Significant improvements to game server performance and stability such that the in game experience should be greatly improved for players
  • The game should no longer freeze for a split-second when the game switches to a new music track
  • Darkened the loading screen background to reduce on-screen clutter
  • Maps:
  • Map Editor:
  • Fixed a potential for memory corruption and crashing when using the water tool
  • The water tool now properly updates water, fixing needing to restart the client to see changes made
  • Reworked the water tool to be easier to use, especially when trying to only modify existing water
  • Right clicking with the water tool now erases/resets properties for existing water
  • Fixed a handful of string/translation issues with the water tool
  • The sound tool now works the first time you try to use it
  • Changed how the sound tool plays placed sounds which fixes most sounds on a map not playing when they should
  • Added a visual indicator for the falloff area of sounds
  • Fixed the clone behavior of the bot metadata tool so that it properly re-selects the cloned nodes
  • The cliff tool now works the first time you try to use it
  • Fixed a memory leak in the cliff tool
  • Fixed some situations in which the cliff tool would delete cliff pieces added by the same operation while trying to add more cliff pieces
  • Added a checkbox to the system bar to enable/disable drawing the navigation grid
  • Entities now always properly update/create path blockers as you edit them
  • Fixed Water/Fog markers not being properly removed if you deleted them while hovering them
  • Made the entities dialogue wider so it is easier to use
  • The foliage tool now properly updates size/scale/density changes on all areas of the map
  • Changes:
  • Added undo/redo support using CTRL+Z and CTRL+Y for all the tools supported by our editor including:
  • Blocker tool
  • Deform tool
  • Foliage tool
  • Tile Definitions
  • Paint tool
  • Water tool
  • Sound tool
  • Bot tool
  • Entity Tool
  • Cliff Tool
  • Map Help Tips:
  • Maps will now display a tip in the bottom right corner for 20 seconds
  • Clicking on the tip will open a help window that will explain mechanics about the current map
  • The following maps have Help Tips added:
  • Forests of Caldavar
  • Mid Wars
  • Grimm’s Crossing
  • Capture the Flag
  • The Grimm Hunt
  • Rift Wars
  • Darkwood Vale
  • Watchtower
  • Map Changes:
  • Forests of Caldavar:
  • The Forests have been improved in many ways:
  • Ground textures updated
  • Water effects enhanced
  • Foliage cleaned up
  • New wooden boat!
  • Kongor has donned his birthday suit
  • HoNiversary Decorations added: Check the entire map for festive 5th HoNiversary decorations!
  • Mid Wars:
  • The Snotter Boss is back!
  • All Maps:
  • HoNiversary Party Creeps

New in Heroes of Newerth 3.6.8 (Apr 20, 2015)

  • General:
  • - Blitz Mode option is now available in Mid Wars matchmaking, replacing Duplicate Heroes.
  • DreamHack Community Funding:
  • 8-Bit Avatars:
  • - Heroes of Newerth's 8-Bit Collection is about more than reminiscing about some of your earliest gaming conquests; it's about laying the foundation for new ones. That's why we're taking 25% of all revenue generated from the 8-Bit set and using it to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. In addition to contributing to HoN eSports, when you collect 8-Bit avatars you will be eligible for exclusive 8-Bit perks.
  • Currently available:
  • * Big Boss Bubbles
  • * Light Gunblade
  • Coming this patch
  • * Paku Devourer
  • * Game Master Puppet Master
  • Product perks:
  • * For owning 2/4/6/8 of these avatars, you can claim the 8-Bit Ward/Courier/Taunt/Announcer for FREE.
  • To take part in the 8-Bit experience and track your journey across the map of Arcadia, head here.
  • A.R.M.S. Collection:
  • - The futuristic, gundam themed, A.R.M.S Collection has been available exclusively in Plinko since March 10th. Similar to the 8-Bit Avatars, 25% of all revenue generated from Plinko will be used to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015.
  • Currently available:
  • * Invader Kane
  • * Savior Hammerstorm
  • * Savior Rally
  • * Savior Pebbles
  • * Invader Ravenor
  • * Savior Legionnaire
  • * Savior Solstice
  • Coming this patch:
  • * Invader Dampeer
  • Product perks:
  • * Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold Collection A.R.M.S. avatar for FREE.
  • The War Effort:
  • New War Effort Trophy Avatar: Swiftblade:
  • The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars!
  • New Content:
  • New 8-Bit Puppet Master Avatar: Game Master | Releases 4/24:
  • The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield has kept them isolated and safe from the chaos of Newerth, but 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield.
  • Game Master is the #1 pro player in Arcadia, and all the 8-Bit characters queue up to be controlled by his peerless skills. Now that he's running free in Newerth, our heroes suddenly find themselves in the hands of a master gamer
  • New 8-Bit Devourer Avatar: Paku Devo | Releases 5/1:
  • Paku Devo has been chomping at the bit to escape Arcadia and charge through the all-you-can-eat lanes of the Forest of Caldavar, gobbling up everything in sight. Now he has his chance, and even Lord Salforis's ghosts are running the other way.
  • New 8-Bit Courier: Owl Courier | Releases 5/1:
  • The wise 8-Bit owl courier knows the quickest route to deliver your pixels with no assembly required!
  • New Swiftblade Avatar: Kissaki | Releases 4/29:
  • Even though the war of the Second Corruption rages on, devouring the young, green recruits of the Legion, the Shao Temple high in the Sang-La Mountains refuses to expand their cadet program beyond the chosen few prodigies with the physical and spiritual requirements to survive the training. If the Temple accepted more recruits with lesser skills, they would simply die before they faced the Hellbourne; if the Shao monks lowered their standards, the cadets would no longer be worth fifty warriors when they finally stepped foot on the battlefield.
  • Cadet Kissaki is the example the monks provided when the Legion recruiters travel from Adkarna to demand higher numbers. They sent her to the front lines with the recruiters, and when she decimated an entire Hellbourne platoon without dulling her blades on armor or shields, the coterie from Adkarna issued a final order about the Shao Temple: Leave the monks alone. They know what they're doing.
  • New A.R.M.S. Emerald Warden Avatar: Savior Emerald Warden | Releases 5/13:
  • The Savior suit constructed to fit the centaur-like Emerald Warden confused the Legion command; no record of the previous civilizations indicated they knew of the druidic beasts, or that the Wardens even existed in those times. But as soon as the dust had been cleaned from the joints and the suit was activated, Finian the Emerald Warden emerged from the thick forest to don the enhanced armor and weaponry, and his command of the robotic wolf and eagle was immediate and seamless. The Wardens are known for their secrets, and the Legion command hopes there is a good reason why the enigmatic creatures kept the existence of the Savior Advanced Robotic Mobile Suits to themselves until now.
  • New Ward Bundle: Classic Carry Hero Wards | Releases 4/24:
  • Make sure everyone can see you carry your team to victory with these classic carry wards!
  • The Dark Lady:
  • Stay in the cover of darkness and reveal the opposition with The Dark Lady ward!
  • Forsaken Archer:
  • Let your arrows point the way with the Forsaken Archer ward!
  • Magebane:
  • The Magebane wards have their own nickname: Gankbane.
  • Silhouette:
  • The Silhouette ward keeps a very sharp eye out for the enemy!
  • Moon Queen:
  • Harness the glorious light of the moon with the Moon Queen ward!
  • Swiftblade:
  • See the enemy strikes coming from across the map and set up your counter strikes with the Swiftblade ward!
  • New POGs Avatar: Tempest:
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bug Fixes and Optimizations:
  • Players are booted from the match they are currently playing in if they grief other players by excessively spamming commands on them
  • Mid Wars banning phase now properly displays "Banning..." instead of "Locking..."
  • Store items with specific unlock conditions no longer have their gold/silver prices reset to their "original" values
  • Right clicks/left clicks properly bypass state icons and parts of the UI that don't react when clicked
  • You are now able to interact with the chat UI properly while Mentoring someone (e.g. with the friend list drop-down menus, chat channels, etc.)
  • The War Effort:
  • Resetting a quest on your main account no longer prevents resetting a quest on a sub-account
  • Double-clicking on a satchel no longer displays an error
  • Rhapsody:
  • Disco Inferno now has a higher audio volume
  • Disco Inferno volume now decreases when Protective Melody (R) is in effect

New in Heroes of Newerth 3.6.7 (Apr 7, 2015)

  • General:
  • Songkran Mid Wars Map:
  • Newerth celebrates the Thai New Year with an updated Mid Wars map! Enjoy these new features for a limited time only!
  • Songkran Fun & Games: Water Balloons & Trebuchets:
  • A water balloon spawns every 30 seconds opposite the rune
  • Players can grab this balloon and bring it to their trebuchet to reload it
  • Attacking your trebuchet launches water balloons at the enemy team's shoreline
  • Units hit by balloons are slowed per hit and take magic damage
  • Trebuchets target random heroes and show where balloons will land
  • Map Updates:
  • New Songkran music added for the Mid Wars map and its lobby: Celebrate Songkran with the ancient music of Thailand
  • New top jungle camp with waterfalls
  • Water updated to a more clear and pleasant teal color
  • Textures, lights, particle effects, foliage and terrain have all been updated and tweaked
  • Boss area has been updated with new statues and props
  • New Songkran Mid Wars Boss: Songkranstein:
  • Transmutanstein is in full Songkran celebration mode and he's loaded up with water, clouds of white powder and flower petals to power-cleanse any bad spirits who wander into his festival site
  • Abilities:
  • Q: Sleeping Powder:
  • Songkranstein shoots a blast of colored powder into the air
  • After a few seconds, the powder comes back down in an AOE around the boss
  • Any unit caught in the AOE slows down, then falls asleep for 3 seconds
  • W: Water Cannon:
  • Songkranstein sprays a blast of water toward a hero
  • All units caught in the blast are pushed in its direction, taking damage at the end
  • E: Geysers:
  • Spawns geysers at random locations in the Songkranstein pit
  • If a unit is on a geyser when it explodes, they are thrown out of the pit
  • R: Water Spouts:
  • Songkranstein sprays three streams of water in different directions that rotate around him slowly enough for heroes to avoid
  • Units caught in the stream are pushed back and suffer magic damage
  • Units are trapped in the pit during this time by a wall created by Songkranstein
  • Mid Wars:
  • Duplicate Heroes Banning Pick is now a default mode in Matchmaking
  • The War Effort:
  • As the battle rages across Newerth, questers are continually finding new, lucrative opportunities!
  • In this Cycle, complete your missions to earn an assortment of Gold and Silver as well as POG Soulstealer and this cycle's exclusive avatar, Minerva Silhouette
  • This cycle's reward for those questers who top the leaderboard is the coveted Trophy Swiftblade
  • The only way to leave the pit is to blink out or get ejected by a Geyser
  • The War Effort:
  • As the battle rages across Newerth, questers are continually finding new, lucrative opportunities!
  • In this Cycle, complete your missions to earn an assortment of Gold and Silver as well as POG Soulstealer and this cycle's exclusive avatar, Minerva Silhouette
  • This cycle's reward for those questers who top the leaderboard is the coveted Trophy Swiftblade
  • New War Effort Silhouette Avatar: Minerva:
  • Nothing prepares you for combat on Newerth quite like being ripped out of your mother's womb (also your aunt's) and devoured by your father Jupiter, then springing out of his forehead holding a complete arsenal of weapons. With all of this considered, it makes complete sense that Minerva is the goddess of wisdom, arts, trade, and strategy. In the war between the Legion and Hellbourne she chooses to devote her artistic talents to carving up the enemy, loves to trade blades for kills, and most of her strategies revolve around stealing worshipers from her Greek counterpart Athena. The first chance she gets to snag that fluffy owl away from the daughter of Zeus, consider it grappled.
  • Claim Minerva by opening the final chest in this cycle of the War Effort!
  • New Content:
  • New Gold Edition Songkran Engineer Avatar: Soaker Rosie release date April 13:
  • Soaker Rosie is locked, loaded and ready to drench the battlefield with her arsenal of watery weapons. Her appetite for fun is infectious and she has everyone joining in the incredible festivities, but make no mistake, she is a killer shot with her blundersoaker and has no shortage of water balloons to hurl your way!
  • New Songkran Magmus Avatar: Tidal Magmus release date April 8:
  • With Songkran underway and festivities in full swing, the tide itself has come to join in the festivities. This colorful, hulking elemental has been drenching everyone and generally causing unadulterated fun. Help everyone cool down by letting out an eruption of water and wash those daemons away!
  • New Songkran Riptide Avatar: Chalawan release date April 15:
  • Chalawan is a terrifying and elusive creature due to its ability to shapeshift from a beautiful woman into a murderous creature. Seducing unsuspecting warriors and luring them down to the river for a swim, Chalawan transforms into a monstrous crocodile and her victims are never seen again. Be careful where you dip your toes...
  • New 8-Bit Bubbles Avatar: Big Boss release date April 17:
  • The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield has kept them isolated and safe from the chaos of Newerth, but 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield.
  • As soon as the shield went down, Big Boss Bubbles erupted from his castle and continued his relentless pursuit of two goals: Marrying Aquarius, the heavenly body he believes is destined to be his bride, and ridding the world of plumbers. In a cruel twist of irony, Big Boss doesn't quite understand how HoN works and has no idea he'll never be in a game with another Bubbles avatar. But that won't stop him from hunting plumbers during his search, and he'll do his best to clog up pipes and flood the map to call these damned wrench-turners out of hiding.
  • New 8-Bit Gunblade Avatar: LightGunblade release date April 10:
  • There are only so many pixelated ducks, gangsters, and prison camp guards one can shoot before boredom sets in, so when the shield containing Arcadia collapsed LightGunblade coiled his cords, packed his guns and grappled his way into Newerth as quickly as possible. The plethora of new, challenging targets made his trigger fingers twitch with anticipation, and as soon as they pop up out of the weeds, consider them blasted. The same goes for that damned dog if he doesn't stop snickering.
  • LightGunblade will say random taunt lines when getting hero kills and random lines of anger when respawning.
  • New 8-Bit Ward: 8-Bit Ward release date April 17:
  • This exclusive ward will keep a giant 8-Bit eye out for any dangerous pixels headed your way. Claim it by owning Big Boss Bubbles and LightGunblade!
  • New A.R.M.S. Dampeer Avatar: Invader Dampeer release date on April 22:
  • Dampeer is not known for armor of any kind -- or clothes, for that matter
  • so the Electrician was surprised when the life-sucking creature enlisted for the first wave of the Invader suits. His motivation was simple: if the Legion soldiers will be wearing armor impervious to his claws, how will he get to their blood and innards? The obvious solution is to don an enhanced weapon system just as powerful, with claws strong enough to open the Savior suits like cans of delicious gallantry.
  • New POGs Avatar: Soulstealer:
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • New 8-bit music added for the Caldavar map and its lobby: During the invasion of the Arcadians, the great Preserver of Songs noticed a lack of bleeps and bloops in the new land. With the power of circuitry and sound chips, the Preserver brought the tunes of Arcadia into Newerth.
  • Bug Fixes and Optimizations:
  • The AFK timer is properly reset for a player when damage is dealt by that player
  • Leaver items are now properly upgradeable
  • Blitz Mode:
  • Mimics, illusions and player-controlled units are now properly affected by the Blitz Mode state at all points of the game (rather than just at the beginning of the game)
  • Couriers now heal properly at the allied well
  • Accursed:
  • Abaddon no longer loses his pet dragon visual after respawning if Sear is leveled
  • Pet dragon visual is present only if the player has the Three Judges avatar set bonus
  • Bushwack:
  • Harcoon Bushwack head side-edge parts of the model no longer disappear at certain angles
  • Defiler:
  • Default Defiler hand visual effects are now properly applied to both hands, e.g. Revenant's Defile
  • Electrician:
  • Osiris Electrician's voice cast sounds increased for Cleansing Shock
  • Cleansing Shock no longer kills ally illusions
  • Emerald Warden:
  • Summon Gawain will no longer be added to the Rift Wars skill pool
  • Empath:
  • Fixed visuals for Essence Link not displaying properly if the target was morphed by Kuldra's Sheepstick
  • Klanx:
  • B.A.N.G. now has the proper charge regain timer for Blitz mode (1.6 seconds)
  • Martyr:
  • Hand in Hand now properly grants assists when healing allies
  • Pebbles:
  • Earthroc Pebbles visuals now properly sync with the current level of Enlarge for each level of his ultimate
  • Plague Rider:
  • Cursed Shield visual effects are shown properly on units that are hexed
  • Rampage:
  • Fixed the missing rainbow while charging from Rainbow Rampage
  • Sir Benzington:
  • Drop Bearzington now has a yellow color scheme when Staff of the Master is in his inventory
  • Valkyrie:
  • Skiver Valkyrie's Javelin length increased to match other Valkyrie avatars' Javelins
  • Geometer's Bane:
  • Visual purple effects now propagate to illusions correctly when Geometer's Bane is activated
  • Striders:
  • The following skill and item usages no longer puts Striders on cooldown:
  • Courier's Delivery subability
  • Courier's Homeward Bound subability
  • Bottle
  • Ioyn Stone
  • Health Potion
  • Lex Talionis
  • Mana Potion
  • Blight Stones
  • Ward of Sight
  • Ward of Revelation

New in Heroes of Newerth 3.6.6 (Mar 23, 2015)

  • New Content:
  • New Moon Queen Event Avatar: Gisele, Garena Star League Moon Queen release date: March 25
  • Once a year the elite combatants of Newerth clash on the ultimate battlefield, the Garena Star League, and Gisele is tired of cheering from the booths! She carries the full power of the spectacular event with an arsenal of stars, lights, and lasers to dazzle the crowd and leave her enemies wishing they'd opted for the VIP access!
  • New Event Wards: Garena Star League Wards:
  • GSL Trophy Ward: A dazzling GSL star floating above the ultimate tournament trophy: the Doom Bringer! This ward will be available for purchase from the store
  • Sync eSports: The electric Sync logo floating above a furious digital storm.
  • Snoop Dog: The fierce DDog logo floating above a burning team banner.
  • New Event Courier: Garena Star League Courier:
  • The last thing you need during the GSL 2015 tournament is delayed delivery of your items, and the GSL postman will make sure you get them ASAP!
  • New Event Icon: Garena Star League Icon:
  • Show your support for GSL 2015 by rocking this account icon!
  • New Gold Edition Witch Slayer Avatar: Sacrilege release date: April 3:
  • The elite Witch Slayer named Jonathan Wry embarked upon a mission to carry the purifying Sun Chalice to the Scar and pour its contents into the depths of the Underworld so Newerth could finally begin to heal. With each step closer to the Scar, Wry could feel the corruption taking root within his body, his soul. This mission would cost him his life, but sacrifice had always been prized by Sol's chosen. As he tipped the chalice toward the Scar, a beautiful woman with a dragon draped across her shoulders made him pause, made him doubt, and this was all the corruption needed to complete its infestation. Jonathan Wry became Sacrilege, and the Legion's greatest Witch Slayer now hunted his former brothers and sisters for Calamity's twisted version of Sol's prophecy.
  • This Gold Edition avatar changes from pure to corrupted as you level up and features new effects for Graveyard, Power Drain, and Silver Bullet. In addition, any boots will give him glowing, corrupted footprints.
  • New Drunken Master April Fool's Day Holiday Edition Avatar: Drunken Fool release date: April 1:
  • No matter what happens on the battlefield against the brutal, merciless Hellbourne, there is one man in Adkarna who never gets depressed. This may have something to do with the fact that he never gets sober, but we'll never know. The Drunken Fool is the full-time professional Jester of the Royal Family, but because Jeraziah hates fun and Ophelia rarely sets foot in the Capital, the Fool spends most of his time making sure the wine cellar does not gather cobwebs and honing his stage combat skills against the gilded mirrors throughout the castle. "How feeble and wobbly these enemies are! Have at you, bleruuughzzzzz..."
  • New Thunderbringer Easter Holiday Edition Avatar: Fluffybringer release date: April 5:
  • Fluffybringer loves three things: Easter egg hunts, bad puns and electricity. This gives the annual festival in Newerth a bit of a 'shocking' twist and is sure to liven the mood for a while. Don't let his name or appearance fool you though; there is nothing fluffy and sweet about about him if he catches you stealing his eggs or cheating on the Easter egg hunt-he'll have no qualms steaming you like a cup of hot chocolate.
  • New POGs Avatar: Legionnaire:
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Music and Sounds:
  • New music added in for Caldavar and Midwars' maps
  • New lobby music

New in Heroes of Newerth 3.6.5 (Mar 10, 2015)

  • General:
  • New Game Mode: The Grimm Hunt:
  • The Grimm Hunt is the very first objective-based game mode in Heroes of Newerth!
  • Played on Grimm's Crossing, players will be tasked with destroying magical Constructs that randomly spawn around the map.
  • Each kill on Heroes or Constructs gives your team points. The first to 5000 points can win the game... if you can finish off the enemy's base!
  • To facilitate more action-oriented gameplay, the next Construct's spawn point is revealed 10 seconds prior to its appearance; spawn points are also pinged on the minimap.
  • The Grimm Hunt: Construct Types:
  • Monument Constructs and Phantom Constructs:
  • Monument Constructs are immobile, but tread lightly; once you crack it open you'll be greeted by a slew of panicking Phantoms.
  • Guardian Constructs:
  • These rotund Constructs are harmless until they reach half health. At this point, the wounded Guardian will become enraged and pounce on whoever is attacking it.
  • Drone Constructs:
  • These Constructs are harmless - but they have high evade skills due to their ability to hover over terrain. They're fast and squishy.
  • The Grimm Hunt: Kill Constructs - Gear Up:
  • Each Construct carries a shop item. When a Construct is killed, its item drops into the inventory of a random player on the team that struck the final blow. If that player's inventory is full, the item goes into their stash.
  • Items can be traded and/or shared with teammates, but not sold!
  • Items can be picked up by the enemy team if dropped on the ground.
  • The items held by Constructs are determined by different time intervals:
  • The First Five Minutes: At the start of a match, Constructs hold items valued around 300-1,500 gold.
  • Mid Game: After the five minute mark things really start to get interesting as Constructs begin to drop items valued around 1,500-4,500 gold.
  • End Game: Party time! Once the game clock crosses ten minutes, items dropped by Constructs hold a high value! Ever wanted to try out a crazy item combination? The time is now! Frankly, in many instances you won't have much of a choice.
  • The Grimm Hunt: Additional Details:
  • The Bases in The Grimm Hunt are completely invulnerable at first. When one team reaches the score limit, their base will become vulnerable!
  • The Grimm Hunt is a casual mode exclusive! We know you like the competitive aspect of HoN, but due to the hectic nature of The Grimm Hunt, it won't have a ranked option.
  • Constructs will scale in power as the game progresses - you want the items in the end game? You're going to have to work for them!
  • Outer towers have been removed! With so many things going on, the removal of towers will help create some breathing room.
  • Heroes start at level 3 and with extra gold, so everyone can join the fight quickly!
  • Everyone gains experience and gold passively as the game goes on.
  • Respawn times are lowered significantly... until one team gets 5000 points, that is.
  • New Content:
  • New War Effort Trophy Avatar: Legionnaire:
  • The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars!
  • New Bali New Year Holiday Edition Circe Avatar: Dewi Sri - Release date: March 20
  • As the goddess of rice, fertility, harvest, and family prosperity and harmony, Dewi Sri watches over her dominion with kindness and love. In many ancient kingdoms of the Sang-La Mountains, she is considered to be the preeminent goddess and is responsible for all successful harvests. Should anything threaten her peaceful reign, she will strike them down with golden justice.
  • New St. Patrick's Day Holiday Edition Klanx Avatar: Shamrock Klanx - Release date: March 16
  • Even though he isn;t Irish, Klanx embraces the annual opportunity to cut loose and celebrate St. Patrick's Day by drinking too early and unleashing his minions to get into as many bar fights as possible. It's best to stay away from him for the entire holiday, because when the bar tab and the cops show up, he’ll zip away and leave you hanging.
  • New St. Patrick's Day Holiday Edition Ward: Clover Ward - Release date: March 16
  • Grab this St. Patrick's Day ward skin and show everyone you're both lucky and skilled!
  • New Limited Edition Zodiac Pearl Avatar: Aries - Release date: March 13
  • Aries is the Zodiac's embodiment of enthusiasm, and in her constant search for new enterprises she has looked upon the endless war of Newerth and discovered a challenge too tempting to pass up: lifting the Legion and carrying them to safety over the cursed Hellbourne. Her eagerness is certainly appreciated, but she may soon find out the daemons will see her as just another sheep to fleece.
  • New A.R.M.S. Solstice Avatar: Savior Solstice - Release date: March 30
  • Even Solstice, the chosen warrior of the Moon Goddess Lunari, feels trepidation at the rapid evolution of the Hellbourne's weapons and brutality, and as a result she no longer feels completely safe in her true, nighttime form. The Savior suit offers a blessed solution, allowing her the protection of armor regardless of the hour. Her bond has been transferred to the daytime Savior armor, and now she uses the agile Stealth Savior armor for her nocturnal raids.
  • New Bramble Avatar: Persian Manticore - Release date: March 23
  • The Persian Manticore has witnessed her mate, the Manticore, devour Newerth heroes and beasts whole and leave no trace of their existence... and it looks like fun! She may toy with her prey a little longer than her male counterpart, but don't mistake that for an opportunity to escape. She welcomes another chance to stalk and pounce on you.
  • New POGs Avatar: Keeper of the Forest
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • New Plinko Chest: DreamHack Chest (Replacing URSA Chest)
  • Collect all 10 Plinko-exclusive A.R.M.S. avatars to support eSports and get an exclusive reward!
  • Bug Fixes and Optimizations:
  • Ultimate avatar visual anomalies should not happen if you remove an item while the enemy team does not have sight of you and then you go back into the enemy's vision
  • Receiving damage no longer resets the AFK timer
  • Courier alternate avatars are no longer purchasable by selecting the in-game courier
  • Bots now properly communicate which lane they are going to push
  • Circe will now play correct hero selection sound
  • Deadlift's music removed from lobby
  • Armadon:
  • Robodon's green spikes show up properly in-game on Medium graphics settings and below
  • Bushwack:
  • No longer deafens users' speakers when killed mid-Sidestep when someone with the Dumpster Taunt kills Bushwack
  • Deadlift:
  • The Dead Shall Rise (E) activation no longer plays the spell visual in fog
  • The Dead Shall Rise (E) activation no longer reveals the summoned minions to the enemy team when the minions attack an allied/neutral faction unit
  • Demented Shaman:
  • Storm Cloud no longer produces white textures on some stealthed heroes
  • Devourer:
  • Guttling Hook sound now plays at Devourer's location when the hook successfully hits a target, rather than the hooked target's location
  • Empath:
  • Lust Empath no longer regains layers of clothing when she dies and has her ultimate leveled up
  • The Gladiator:
  • Call of Arms cast sound no longer uses Riftshards Gladiator's Call of Arms cast sound when any of Gladiator's avatars have a Riftshards 4 in their inventory
  • Call of Arms cast sound for Halcyon Gladiator now plays properly
  • Kane:
  • Waylay now properly bypasses Bubbles' autocasted Take Cover
  • Legionnaire:
  • Kurgan Legionnaire ultimate sound was made louder
  • Community Event Team:
  • ET - Bringing you HoN related events with huge prizes!
  • New Flavor Tooltips implementation: Grinex:
  • Shadow Step: A step in the right direction. - Submitted by: Yetik
  • Rift Stalk: Stalking? I prefer the term excessive observation. - Submitted by: HighVoltage
  • Nether Strike: They Nether see it coming! - Submitted by: BigBagOCrabs
  • Illusory Assault: Say hello to my little friends! - Submitted by: Teepeter
  • Hontour.com Weekly Cups:
  • Join the Zodiac frenzy and win the headstrong Aries Pearl & 30,000 GC in our latest Weekly Cups:
  • March 12 - Midwars Cup #20
  • March 13 - Grimm's Cup #20
  • March 14/15 - 5v5 Cup #15
  • sign-ups end on the first day of the cups at 11:00 EDT | 16:00 CET !

New in Heroes of Newerth 3.6.4 (Feb 23, 2015)

  • New Hero:
  • New Hellbourne Strength Hero: Deadliftd - Releases 2/24
  • Deadlift is a corrupted melee hero with the power to raise the dead -even dead allied heroes!
  • For complete lore on Deadlift and his avatars
  • Ability 1: Death Grip:
  • Target a location to begin channelling, dealing 75/150/225/300 Magic Damage in a line and Immobilizing the first enemy hero hit for up to 2.5/3/3.5/4 seconds depending on channel duration
  • Activate again while channelling to turn the wave toward your cursor
  • Ability 2: Onslaught:
  • Target an enemy unit or structure to force all nearby non-hero units to attack the target for 5 seconds
  • The target receives up to an 80% tapering movement speed slow over 1.5 seconds depending on how many units were in the target area
  • Grants attackers 50/75/100/125% Attack Speed and max Movespeed for the duration
  • Ability 3: The Dead Shall Rise:
  • Target location to summon 2 undead units and deal 90/110/130/150 Magic Damage to enemy heroes, consuming 8% of your maximum health
  • Passively makes nearby units that die rise and fight for you for 20/30/40/50 seconds with a limit of 3/4/5/6 undead. They deal 50/75/100/125% of their Attack Damage and take 200% damage
  • Ability 4: Resurrection:
  • Target a Gravestone that was left by a dying ally to revive them at 50/75/100% health and mana after a full 4/3/2 second channel.
  • New Debut Edition Deadlift Alt Avatar: The Great Druid Deadlift - Releases 2/24:
  • * The Great Druid is the master of the forests of Newerth and a friend to all of nature, from the World Tree to the Sefir Tree.
  • New Deadlift Alt Avatar: Medevac Deadlift - Releases 2/24:
  • Medic! This avatar can be a lifesaver on the battlefield-literally.
  • General:
  • HonTV button has been removed
  • Removed Bring them Back feature
  • New Lobby music: "A death does not become an end"
  • New In-game music: "Death is the Answer"
  • New Content:
  • New Deadlift Ward:
  • Get a better look at all the enemies who will soon need fresh graves with the Deadlift ward!
  • New Ultimate Valkyrie URSA Corps Avatar: Brunhild Valkyrie, Commander of the URSA Corps - Releases 2/27:
  • Ultimate Valkyrie leads her URSA warriors in the fight against all enemies of justice, both Legion and Hellbourne
  • For complete lore on Brunhild
  • Level effects:
  • Level 1-3:
  • Standard Armor
  • Level 4-7:
  • Winged Valkyrie Boots
  • Level 8-11:
  • Upgraded Lower Body Armor
  • Level 12-15:
  • Upgraded Upper Body Armor
  • Level 16+:
  • URSA Valkyrie Helmet
  • Altered Voice
  • Items:
  • Nullfire:
  • Black wings with midnight blue sheen and flame effects.
  • Wingbow:
  • Golden wings with green sheen and mystic effects.
  • Frostburn/Dawnbringer:
  • Orange and blue wings with ice and flame effects.
  • Energizer:
  • Green wings with yellow sparks and lightning.
  • Geometer's Bane:
  • Purple wings with purple sparkles.
  • Shieldbreaker:
  • Golden wings with red dripping blood.
  • Charged Hammer:
  • Blue/purple wings with white lightning.
  • New Monkey King Avatar: Lu Bu - Releases 3/6:
  • Lu Bu descends from the clouds of the Monastery of the Way with the elusive skills of an elite Guardian, yet he is burning to stand before the advancing enemy and send them back to the craters and crypts from which they crawled.
  • New Maliken Avatar: Cao Cao - Releases 3/9:
  • Cao Cao is a shrewd, crafty leader who designed the flawless, impenetrable security of the Monastery of the Way who now carries those strategies to the enemies of Newerth. He prefers to remain calm and collected during battle, but if his fellow Guardians are threatened, the wrath of the Sang-La Mountain spirits may possess him...
  • New A.R.M.S. Kane Avatar: Invader Kane - Not Stated Yet:
  • As soon as Kane heard about the Invader Suits he elbowed his way to the front of the line for the first fittings. Anything that offers more opportunities to close with the enemy and bash him into submission is welcome in Kane's arsenal, though he laments the fact that the helmet messes up his hair and his victims cannot see his smirking face as they die. Their loss.
  • New Ward Bundle: Classic Jungle Heroes - Releases 3/2:
  • Tempest:
  • Display your elemental superiority with the Tempest ward!
  • Keeper of the Forest:
  • Observe nature in all its glory with the Keeper of the Forest ward!
  • Parasite:
  • Infest the map with Parasite wards to see who needs a facehug!
  • Ophelia:
  • Spread your judgement, touch, and wrath across the map with the Ophelia ward!
  • ​Solstice:
  • Grab this ward and extend your shining rays into the darkest corners of Newerth!
  • War Beast:
  • Show your Hellhounds where the cowards are hiding with the War Beast ward!
  • Cthulhuphant:
  • You can't trample 'em or hook 'em if you can't see 'em. Make sure you can with the Cthulhuphant ward!
  • New War Effort Reward Taunt: Treasure Chest Taunt - Note: Second Cycle begins on 3/10:
  • Complete the second cycle of The War Effort to claim this booty-filled taunt!
  • New POGs Avatar: Voodoo Jester:
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bots:
  • New Bot: Succubus:
  • Authored by Anakonda
  • Includes rune bottling, puzzlebox usage, and teamfight aggression
  • Anakonda receives 6800 gold coins, an alt avatar of his choice, and another Robot Courier forum award!
  • Earn gold rewards for contributing on the bot subforums!
  • Create your own bot, or review submission code! All of these bots were vetted by community contributors and the Community Bot Team. Join us on the bot forums or on IRC and earn gold!
  • See the Bots forum for the current Bounty List!
  • Community Event Team:
  • CET - Bringing you HoN related events with huge prizes!:
  • New Flavor Tooltips implementation: Prophet:
  • Debilitate: I sell wedding doves too. - Submitted by: Clytemnestra
  • Invigorate: Why do birds heal? - Submitted by: KiroJateau_
  • Persecution: Angry Birds! - Submitted by: KiroJateau_
  • Shared Fate: Their fate is sealed. - Submitted by: Spastard
  • Bug Fixes and Optimizati:
  • Blitz Mode:
  • Autoattacks that damage self will no longer deal extra autoattack damage to self (e.g. Maliken's Sword of the Damned's Enchanted Flames)
  • Devourer:
  • Updated textures and sounds for Clown Devourer
  • Engineer:
  • Mangler Engineer's Steam Turret spawn projectile now matches the turret model
  • Lodestone:
  • Pentinent Lodestone properly retains its 3D portrait after using Shatterstorm:
  • Heap Lodestone properly displays the body in the 3D portrait after using Shatterstorm:
  • No longer has white textures on his shoulder pieces or his drill weapon while on Low graphics settings
  • Maliken:
  • Sword of the Damned stances now propagate to illusions correctly on all alt avatars
  • Bonus damage on Enchanted Flames still does not function on illusions since it provides direct +damage
  • Master of Arms:
  • Master of Bows' illusion attack sounds now match Master of Bows' attack sounds
  • Ophelia:
  • Capricorn Ophelia's Nature's Wrath no longer causes white textures to appear on the target on the Mac client with medium graphics settings
  • Parasite:
  • Infest No longer mistakenly heals Parasite if the Infested Creep is insta-killed by another source
  • The Consume subability on the Infested Creep still heals Parasite properly
  • Silhouette:
  • Arbinger Silhouette's Relentless Salvo attack projectile now has the correct model
  • Valkyrie:
  • Golden Valkyrie textures and effects have been updated
  • Harkons Blade:
  • No longer applies the magic armor debuff when the attack misses
  • Shieldbreaker:
  • No longer applies its debuff on all of Moon Queen's Multi-Strike bounces
  • Charges:
  • The following items indicate their current level via charges.
  • Codex
  • Lex Talionis
  • Puzzlebox
  • Riftshards
  • Shieldbreaker
  • Certain abilities such as War Beast's Battle Cry now properly give assist gold
  • Illusions will no longer leave visual model parts behind when killed
  • Skill selection should no longer transfer to different units
  • When using the select avatar icon on the hero pick screen it will no longer select the regular avatar if you select an Alt Avatar
  • Ward slot now displays properly if the minimap is swapped to the right side of the UI
  • Silver coins are now displayed properly in Midwars and other matchmaking maps
  • The ladder and quest button while viewing the ladder have been spaced properly
  • Dying to neutral creeps no longer ends your kill streak
  • When the opposing team kills you after you die to neutral creeps, kill streak bonuses will be properly awarded to the enemy team
  • Skills with different max level values (4 for regular skills, 3 for ultimate skills) should now auto-level properly in Hero Guides
  • Example: Flux's Polarity Swap (E), Tarot's Luck of the Draw (R)

New in Heroes of Newerth 3.6.3 (Feb 10, 2015)

  • New Content:
  • New War Effort Reward Avatar: Trophy Fayde:
  • The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 25 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get her!
  • New Ultimate Avatar: Blackwal Salforis:
  • When Maliken Grimm sent emissaries across Newerth uniting man under a single banner, he traveled in person to Lord Salforis in his mountain fortress of Blackwal. At that time, the Baron of Blackwal was considered one of the most powerful sorcerers and generals among men. He had not been seen upon a battlefield in years, and rumors spread he had discovered a magic that would end the wars of Man and Beast.
  • What Maliken found within the fortress caused him and his men to seal it from the outside and pray it was never reopened. In his chambers, Salforis sat upon a throne of corpses in a room full of the dead, commanding them to rise. He cursed Maliken for allowing his unborn children to unleash the Hellbourne, rantings Maliken could not comprehend at the time.
  • For decades, Salforis raved at his rotting corpses until the necromantic energies from the opening Scar filled him and empowered his sorcery. Now he ravages the battlefields, harvesting corpses and souls for his private army. What his plans are when that army grows large enough, only he knows.
  • Effects:
  • Forms:
  • Human Form (Level 1-6):
  • This is Lord Salforis in his human form when he first began exploring the dark art of necromancy. The corruption has already taken seed within him, but he is still in control of his mind and soul.
  • Human Form weapon
  • Human Form armor
  • Mors Certissima features Human Form Salforis heads
  • Life Tap features Human Form weapon
  • Dark Lord's Presence shows human hands reaching out of the ground
  • Corrupted Form (Level 7-12):
  • Corrupted Form weapon
  • Corrupted Form armor
  • Mors Certissima features corrupted skulls
  • Life Tap features corrupted shards
  • Dark Lord's Presence shows corrupted hands reaching out of the ground
  • Necromonger Form (13+):
  • Necromonger Form weapon
  • Necromonger Form armor
  • Mors Certissima features necromonger skulls
  • Life Tap features necrotic shards
  • Dark Lord's Presence shows necromonger hands reaching out of the ground
  • Items:
  • Upgraded Boots:
  • Boots and footsteps glow with corrupted energy
  • Blood Chalice:
  • Blood drips from armor creases & weapon
  • Dawnbringer:
  • Dawnbringer effects are added to weapon
  • Staff of the Master:
  • Weapon is replaced with a Staff of the Master
  • Shrunken Head:
  • Dangling shrunken heads are added to his weapon as trophies
  • New Holiday Edition Pandamonium Avatar: Green Wood Ram:
  • The Green Wood Ram welcomes the Chinese New Year with dynamic positivity and creativity, and after the tumultuous Year of the Horse he is eager to bring peace and harmony to Newerth! His primary method will be to use his green wooden dragon staff, gifted to him by the World Tree, to generously unleash his positive energy and celebratory mood upon the enemy until he is at peace.
  • New Courier: Sheep Courier (Chinese New Year 2/19 Promo item):
  • Celebrate the Chinese New Year by delivering adorable fluffiness with this sheep courier!
  • New Empath Avatar: Diao Chan:
  • The Sang-La Mountains have always produced legendary warriors, and with Calamity's attempt to begin the Third Corruption wreaking havoc throughout Newerth the Shao Temple has sent the elite Guardians of the Monastery of the Way to help thwart this dire threat to Newerth.
  • * Diao Chan feels the tragic disharmony of Newerth, pushed to a critical level by the arrival of Calamity and the tortured souls of All Hells. She moves as one with her fellow Guardians of the Monastery of the Way, and woe be to the enemies who amass before her with the intent of harming her allies and home.
  • New Nomad Avatar: Zhang Fei:
  • Zhang Feid keeps to himself while at the Monastery of the Way, meditating and contemplating his relationship with all things of the world. However, when the time for battle comes, he concentrates on the relationship of his blade with the skulls of his enemies. This relationship is always short and messy.
  • New Holiday Edition Wretched Hag Avatar: Lady Sita:
  • Sita is the consort of Pra Ram, the hero of the Thai Ramakian epic myth. Pra Ram is the incarnation of the Hindu Deity Vishnu Narayan, born on Earth in order to punish the Demon Yaksa Tosagan and to fight for the return of Sita, who is esteemed as a paragon of spousal and feminine virtues for all Hindu women and is known for her dedication, self-sacrifice, courage and purity.
  • After Pra Ram rescued her, Sita refused to leave the battle and chose instead to prove her courage and dedication to preserving the human race. She began by walking across burning coals to show she carried no impurities from her imprisonment, and when she emerged unharmed from the flames she knew she had a powerful weapon to use against the evil forces of Newerth.
  • Note: This avatar has two versions, and purchasing one adds both to your account.
  • English Voice: Lady Sita
  • -Thai Voice: Ramayana Sita
  • New A.R.M.S. Avatar: Savior Rally:
  • The Savior Advanced Robotic Mobile Suits (or A.R.M.S.) were discovered in a sealed military bunker buried nearly a mile below the City of Iron, unearthed by the dwarves scraping every shred of ore from the endless tunnels and caverns. They seem to have been created by a previous civilization in a time of great conflict, designed to carry elite warriors into battle and protect them from harm while allowing them to carry weapons far beyond the capability of mere humans.
  • Rally has always stood in the front ranks of the Legion's vanguard, and when the call came for volunteers to test the newly discovered Savior suits he stepped forward without hesitation. If these A.R.M.S. will aid in the war against the Hellbourne, this master of motivation will gladly be the shining example for others to follow.
  • New POGs Avatar: Kraken:
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bug Fixes and Optimizations:
  • Tournament Mode: After a pause is issued, there is a 3-second delay before the team that called the pause can unpause the game
  • This prevents accidental unpauses that would occur after pausing in Tournament Mode since pauses are instant
  • Self-denies or denying an allied hero will no longer grant gold to the allied team
  • Items will no longer disappear when building 2 items at the same time with a full or nearly full inventory
  • Andromeda:
  • Death effects for all avatars no longer linger after the death animation ends
  • Forsaken Archer:
  • Sinew Forsaken Archer's Crippling Volley now plays the proper sound when starting to cast the ability
  • Glacius:
  • Frosty the Iceman's bored animation no longer causes overhead buffs to sink into his body
  • Grinex:
  • Slickz Grinex no longer plays an infinite animation loop if a target disjoints his Shadow Step
  • Moira:
  • Shards of Harkon: No longer hits the same target twice in the same cast if Moira dies before the after first wave of Shards is launched, but before it impacts a target
  • Monarch:
  • Noxious Nightcrawler sound adjusted to match visuals
  • Myrmidon:
  • Forced Evolution sound no longer plays again if illusions are created while Forced Evolution form is up
  • Rhapsody
  • Magic & Superior Magic lifesteal only functions if the damage is dealt on an enemy hero
  • Before, it was applying for all heroes, including self & ally heroes. In other words, Martyr could lifesteal damage off allies with his new Guardian Angel
  • Shadowblade:
  • Ghost of Christmas transformation sounds now play properly
  • War Beast:
  • Metamorphosis sound no longer plays again if illusions are created while Metamorphosis form is up

New in Heroes of Newerth 3.6.2 (Jan 27, 2015)

  • General:
  • New Game Mode: Blitz Mode:
  • Blitz Mode comes to Newerth with one goal in mind: to inject as much chaos into your HoN experience as possible! Blitz mode encourages an onslaught of offensive action with:
  • 80% Reduced cooldowns
  • 80% Reduced mana costs
  • 40% Reduced stunned durations
  • 40% Reduced debuff durations
  • Auto attacks deal double damage
  • All heroes gain:
  • +5 Health Regeneration
  • +5 Mana Regeneration
  • +30 Attack Speed
  • +50 Movement Speed
  • This new mode is a playable option on Grimm's Crossing, and will be available for a limited time; make sure to give it a shot before it rushes off!
  • New Feature: The War Effort:
  • The War Effort is a brand new feature designed to reward players for completing daily quests in Heroes of Newerth.
  • Each day, quests will be available to complete for reputation points that are used to fill a player's War Effort satchel or chest. Once enough reputation points are accumulated to fill a satchel or chest, they can be exchanged for in-game content.
  • Each quest completed will also be recorded on a monthly leaderboard. Those who complete the most quests at the end of each War Effort cycle will receive additional rewards.
  • There's a variety of loot to be earned for those who support The War Effort. Each cycle, a combination of up to 14 satchels and/or chests can be exchanged for content.
  • Those who earn enough reputation points to open the final chest will be rewarded with the Treasure of Champions (ToC), which is a War Effort exclusive piece of content. The first War Effort cycle's ToC will be Treasure Hunter Hag!
  • The spoils of war don't stop there, though. For The War Efforts' biggest contributors, a golden opportunity awaits, as the top 25 questers will be rewarded with an illustrious Trophy Avatar.- Seriously, only 25 players will have access to these Trophy Avatars - not even our staff can use them! Fayde will be the first Trophy Avatar up for grabs.
  • But you don't need to be the very best to still secure some loot from the leaderboard; here's what you will receive if you are in the top 5000 questers for a cycle:
  • Top 10 players: A Cycle 1 Chat Icon, Trophy Avatar Fayde and 390 Gold Coins
  • Rank 11 - 25: A Cycle 1 Chat Icon and Trophy Avatar Fayde
  • Rank 26 - 100: A Cycle 1 Chat Icon and 200 Gold
  • Rank 101 - 250: A Cycle 1 Chat Icon and 500 Silver
  • Rank 251 - 1000: A Cycle 1 Chat Icon and 250 Silver
  • Rank 1001 - 5000: A Cycle 1 Chat Icon
  • Blackwal and Dead eye gang music added to the game for the Forest of Caldavar map.
  • Hero & Item Balance:
  • Calamity:
  • Dragon's Path: Now grants charges to Mana Battery/Power Supply
  • Also fixes a bug where Moira's Mana Sunder doesn't get triggered for Dragon's Path
  • Dragon's Path: Mana cost increased from 20/25/30/35 to 40 at all levels
  • Funeral Pyre: Cooldown increased from 16/12/8/4 to 20/15/10/5 seconds
  • Cooldown for hitting creeps increased accordingly from 8/6/4/2 to 10/7.5/5/2.5 seconds
  • Funeral Pyre: Debuff duration lowered from 30/60/90/120 to 30 seconds on enemy heroes
  • Buff still lasts 30/60/90/120 seconds on self
  • Doctor Repulsor:
  • Base Strength reduced from 19 to 17
  • Predator:
  • Eyes glow green while in Stone Hide to make it more apparent (From community member Katieeee)
  • Ravenor:
  • Power Overwhelming: Max charges decreased from 120 to 100
  • Silhouette:
  • Shadow: Swap cooldown increased from 8/6/4 seconds to 10/8/6 seconds
  • Bound Eye:
  • Can now be purchased by the courier and will be disabled until dropped or transferred. Once dropped or transferred it can no longer be picked up again by the courier (From community member Syllab)
  • Shrunken Head:
  • Now shows the amount of seconds it will last as charges on the item (10/9/8/7/6/5) (From community member RandomOnions)
  • Sol's Bulwark:
  • -Armor increased from 5 to 6
  • New Content:
  • New War Effort Wretched Hag Avatar: Treasure Hunter Hag
  • This wildly adventurous treasure hunter will not be satisfied until she has explored every uncharted area of Newerth for hidden riches, and even those areas assumed to be picked clean often relinquish long-lost fortunes to her relentless questing.
  • She spends more time in the dark, wild areas of Newerth than the soft cities, and as a result she has more friends among the bats than people. These winged friends flock to her familiar torch, guide her through treacherous territory and protect her from those who would steal her hard-won treasures.
  • New Blackwal Avatars:
  • The Legion have no dead to bury. This is not because they are winning the war, or lose no warriors to the Hellbourne's blades and claws -it is because Lord Salforis and his Carrion Harvesters are gathering the dead and hauling them back to the grisly depths of Blackwal, where Salforis performs his abhorrent rituals to reanimate the corpses to raise his personal army of the dead.
  • New Blackwal Pyromancer Avatar: Brimstone:
  • Brimstone Pyromancer is an affront to the Sacred Order, the men and women whose complete devotion to Sol grants them power over the miracle of flame. His blessed spirit had ascended to the afterlife, but once his body was reanimated by Salforis' fell sorcery his soul was dragged into Purgatory to witness his former vessel commit acts of merciless depravity as he spews Hellfire: corrupted flames that consume the soul and flesh alike.
  • New Blackwal Engineer Avatar: Mangler:
  • Lord Salforis has long experimented with necromancy and reanimation, but the fragility of dead flesh always has confounded him. When his Carrion Harvesters brought him the corpse of a Legion Engineer, the Baron of Blackwal saw an opportunity to augment his ranks of the undead with machinery that cannot be killed. The corrupted Mangler was born within the tombs of Blackwal, and the Legion will wish he'd stayed there.
  • New Gold Edition Blackwal Kinesis Avatar: Necrosis:
  • Any sorcerer who feels drawn to the insidious necromantic arts and wants to learn from the master will eventually make the pilgrimage to Blackwal, where they will thrive or perish. Others, like Necrosis, will have their unwilling corpses dragged from the battlefield by the Carrion Harvesters and dumped into the Tombs of Travail, where they will awaken to an agonizing new existence that is neither life nor death. Necrosis had once been a Disciple of the Way, harnessing the energy of life that flows through all things, but Salforis has shown him the undercurrent beneath that flow -- the undertow of death and decay -- that is quickly rising to the surface of Newerth. Necrosis embraced it like a maggot feeding on dead flesh, and now he carries the power of dead against his former brothers in arms.
  • New Blackwal Tarot Avatar: Death Dealer:
  • When Lord Salforis learned that the nomadic tribes which sometimes skirted along the fringe of Blackwal had a chosen few who could see the future, he ordered his Carrion Harvesters to scour the realm until they found one. His shambling soldiers did as he asked and dragged the terrified woman before the Baron of Blackwal, who demanded the oracle tell him if he would live forever. The poor gypsy was confounded. It felt as though her own life was being stolen in the presence of Salforis, and every whisper from her divination told her the hulking brute of a man was already dead. When she finally found her voice and courage and said as much, Salforis was so enraged he called forth the grasping hands of his Undying. They tore at the oracle's flesh and soul, but Salforis would not let them pull the life from her completely until she told him what she saw when she sought the manner of her own death. Only when she screamed “This! Here!” did he grant her death, though it was a brief respite, for he immediately reanimated her corpse to serve as his personal soothsayer of doom.
  • New A.R.M.S. Hammerstorm Avatar: Savior Hammerstorm:
  • The Savior Advanced Robotic Mobile Suits (or A.R.M.S.) were discovered in a sealed military bunker buried nearly a mile below the City of Iron, unearthed by the dwarves scraping every shred of ore from the endless tunnels and caverns. They seem to have been created by a previous civilization in a time of great conflict, designed to carry elite warriors into battle and protect them from harm while allowing them to carry weapons far beyond the capability of mere humans.
  • Even Hammerstorm knows there is one thing stronger than the hammer -- the forge. By wrapping himself in the mysterious metallic armor found beneath the City of Iron, he constructs a new, impervious version of the famed, stoic warrior. And the suit lets him carry a bigger hammer, so forget the other stuff.
  • New Tempest Skin: Golden Poseidon:
  • Poseidon is ready to take his rightful place ahead of Hades and Zeus, and when that's done he'll challenge Athena for the role of official protector of her beloved Athens (if he can find the blasted place...). In preparation for these lofty positions, the God of the Sea has assembled a dazzling suit of golden armor from the endless treasures offered to him via the sunken ships strewn across his ocean floor. It's so kind of his worshipers to sail during his tantrums -- breaking ships into splinters always seems to cheer him up.
  • New POGs Avatar: Jeraziah:
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bug Fixes and Optimizations:
  • Alt avatar models and effects now propagate to illusions correctly
  • Balphagore:
  • Hell on Newerth now has a display timer to display when charges are going to be removed
  • * Also removed a state that had to be used on Balphagore and substituted that with identical timer functionality
  • Kane:
  • Balance of Power now has a display timer to indicate when the regeneration state will be re-applied if Kane gets damaged
  • Salomon:
  • Wish for Wealth now has a display timer
  • Insanitarius:
  • Fixed Insanitarius' cooldown incorrectly resetting back to 5 seconds if toggled off on the same frame it would normally go off cooldown
  • Display timer is now shown when activated to indicate the item's internal cooldown when toggled on
  • Shrunken Head:
  • Now has charges to display the magic immunity duration of its next activation
  • Community suggestions:
  • Daemonic Breastplate:
  • Sol's Bulwark is now the first item in the autobuy sequence.
  • Kuldra's Sheepstick:
  • Blessed Orb is now the first item in the autobuy sequence.
  • Tablet of Command:
  • Major Totem is now the first item in the autobuy sequence.
  • Void Talisman:
  • Moved from the Relics shop to the Protective shop.

New in Heroes of Newerth 3.6.1 (Jan 13, 2015)

  • New Content:
  • New Limited Edition Zodiac Bubbles Avatar: Aquarius:
  • Throughout history, Aquarius has been both revered for providing water for parched crops and cursed for her destructive floods. Those floods, if the the victims were completely honest with themselves, were celestial payback for their own foul actions. With Newerth in constant turmoil and the deeds of the Legion and Hellbourne threatening to stain the soil for all time, Aquarius has descended from the heavens to pour her endless, cleansing water upon the bloody, torn earth and its citizens. It’s bath time daemons, whether you like it or not.
  • New Vindicator Avatar: Vindi the Gray:
  • While many rely on steel and strength to bring war to the Hellbourne, the few remaining true wizards know that victory lies in adding a dash of sorcery and pipeweed here and there to counter the fell darkness wrought by the daemons and corrupted men. Vindi the Gray has used these time and again in his effort to assemble a fellowship of five who can work together without griefing or abandoning their key posts, but such a brotherhood is rare indeed...
  • New Plague Rider Avatar: Eagle Rider:
  • Hooray! The Eagle Riders swoop in at the last minute to fend off the winged Hellbourne daemons who have harassed and slaughtered Legion soldiers for years! As the Eagle Riders battle and chase the flying fiends away, some of the relieved soldiers are overheard asking why in the name of Sol these bird pilots waited so long to join the fray. Oh well, they're here now!
  • New Rampage Avatar: White Orc:
  • * While most Hellbourne warriors will gladly kill any Legion scum they encounter, the White Orcs of Krula, storming down the slopes atop their slavering, monstrous hyenas, have a special affinity for slaughtering the halfling warriors who dwell in the mountain forests surrounding the City of Iron. The two races share a long, lethal history of mountainous territory taken, reclaimed, and lost again to each other and the blood feud runs deep through the veins of both sides. The bravest halflings try to use this against the White Orcs, baiting them so fellow Legion soldiers can flank and kill the myopic riders, but unfortunately this has mainly resulted in a shortage of brave halflings.
  • New Scout Avatar: Halfling Warrior:
  • The secretive halfling warriors dwell in the remote mountain forests surrounding the City of Iron, and very few have been glimpsed since the beginning of the Second Corruption. They chose to withdraw further into their enclaves rather than join the battle, but the ever-encroaching Hellbourne, the arrival of Calamity and Sunder to possibly begin the Third Corruption, and the constant harrying from the White Orcs of Krula have compelled the bravest of these halfling warriors to venture forth and do what they can to bring peace to Newerth.
  • New A.R.M.S. Pebbles Avatar: Savior Pebbles:
  • * The Savior Advanced Robotic Mobile Suits (or A.R.M.S.) were discovered in a sealed military bunker buried nearly a mile below the City of Iron, unearthed by the dwarves scraping every shred of ore from the endless tunnels and caverns. They seem to have been created by a previous civilization in a time of great conflict, designed to carry elite warriors into battle and protect them from harm while allowing them to carry weapons far beyond the capability of mere humans.
  • As Newerth continues to be torn apart by the Second Corruption, some of the Elementals find their link to the planet a hindrance, distracting them from the battle, and so they sever the bond and fight without the constant pain of their homeland echoing within their soul. Pebbles is not one of these Elementals. He knows that pain is a burden of honor and a necessary agony if he is to commit the violence required to defeat the daemons. But still, he is weakened by Newerth's suffering, and so he welcomes the Savior suit and its augmented combat capabilities, because it brings him closer to ending the war and returning to his peaceful state.
  • New POGs Avatars: Ophelia and Defiler:
  • These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bots:
  • New Bot: Legionnaire:
  • Authored by DistrictNein, DarkFire, and Kairus101
  • Be amazed at his camp stacking, and sudden decapitation!
  • These three split 6800 gold coins, each get their choice of alt avatar, and each receive the Robot Courier forum award!
  • New Bot: Parasite:
  • Authored by Mellow_Ink and Kairus101
  • Enjoy his minotaur stomps and codex bursts!
  • Kairus and Mellow split 6800 gold coins, each get their choice of alt avatar, and each receive the Robot Courier forum award!
  • New Bot: Aluna:
  • Authored by Kairus101
  • Fear her extreme-range snipes!
  • Kairus (total boss that he is) receives 6400 gold coins, another avatar, and yet another Robot Courier award!
  • New Bot: Myrmadon:
  • This bot was a joint effort by VHD, Darkfire, and Kairus
  • Fear his mid-wave combos!
  • These three split 6400 gold coins, each get their choice of alt avatar, and each receive the Robot Courier forum award!
  • New Bot: Gunblade:
  • Authored by newcomer ModernSaint!
  • The unkillable slicer and dicer!
  • ModernSaint receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award!
  • New Bot: Bushwack:
  • Authored by newcomer `IceCube`
  • He chases! He races! Much danger he faces!
  • `IceCube` receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award!
  • Earn gold rewards for contributing on the bot subforums!:
  • Create your own bot, or review submission code! All of these bots were vetted by community contributors and the Community Bot Team.
  • Join us on the bot forums or on IRC and earn gold!
  • Bug Fixes and Optimizations:
  • - Neutral creeps will no longer wake up if you have unitwalking and walk within them for a prolonged period of time
  • Calamity:
  • Funeral Pyre: No longer performs an autoattack on an undetected invisible unit, thus preventing the erroneous "Miss" popup
  • Persistent area cast around Calamity showing the orbit range of her dragons should no longer show up while Calamity is dead
  • 3d portrait for Wynd has been fixed
  • Wynd alt avatar visual outlines have been adjusted
  • Devourer:
  • Gluttony Devourer Seven Sins bonus hook projectile now plays the proper visual effect
  • Gravekeeper:
  • Defiling Touch no longer applies the bonus damage and slow if Gravekeeper toggles the skill off while the attack projectile is in mid-air after he starts his attack animation, but before he launches the projectile
  • Monarch:
  • Noxious Nightcrawlers are no longer instagibbed by Lord Salforis' Dark Lord's Presence aura
  • Spells like Devourer's Guttling Hook no longer affect the Noxious Nightcrawler
  • Plague Rider:
  • Cursed Shield now propagates properly to the correct number of creeps
  • Tarot:
  • Far Scry's bounced autoattacks no longer procs Corrupted Disciple's Static Discharge or Null Stone

New in Heroes of Newerth 3.5.11 (Dec 2, 2014)

  • Ward Inventory Slot and Ward Skins

New in Heroes of Newerth 3.5.10 (Nov 18, 2014)

  • Grimm's Crossing:
  • Grimm's Crossing has received some changes in order to provide a more fair battlefield despite the imbalances that 3v3 can cause. It will now offer shorter, high action matches with a new boss to create a contention point and help the game finish more quickly for the team that takes him down.
  • Added back to Matchmaking, replacing Rift Wars
  • Pick Mode changed to Blind Ban
  • Now only uses Casual Mode rule set
  • Reworked terrain and jungle camps to add a new Boss
  • New sounds and unique music has been added
  • Lobby music updated to a new track: "The Army of the Fallen King"
  • Added a new Boss: General Atrox:
  • Has two devastating abilities that scale throughout the game
  • Drops Bananas and reduces the armor of all enemy structures by 50% for 3 minutes after death
  • General Atrox will announce his presence to everyone when he spawns and when you first enter the map at the start
  • General Atrox will say something when he dies that can be heard all over Grimm's Crossing (Answering the age old question: "When General Atrox falls in the forest, do you hear him?" Yes. Yes you do.)
  • If General Atrox kills a hero he will yell something, but only in the area where he is fighting
  • Reduced building Armor and increased Main Base Regeneration:
  • Melee Barracks: Armor decreased from 15 to 8
  • Ranged Barracks: Armor decreased from 5 to 3
  • Base Tower: Armor decreased from 20 to 10
  • Base Structure: Armor decreased from 15 to 10
  • Base Structure: Health Regeneration increased from 3 to 15
  • General:
  • Captain's Pick is now hostable in Midwars
  • Shuffle Pick mode is now hostable in Public Games
  • Game speed now properly resets to 100% (1x) speed if you end a Practice Mode game without pressing the Disconnect button
  • For example, letting the opposing main base building die without pressing Disconnect
  • The hero usage list will now properly sort between: Hero Usage, Win Percentage and Loss Percentage
  • Courier's Delivery (E) ability is no longer placed at the front of the queue
  • Ground Courier should properly inherit actions from order queue when being upgraded to Flying Courier
  • Geometer's Bane will no longer interrupt the courier's delivery
  • Fate can no longer ban a hero that has already been picked
  • Shuffle pick will always add 2 heroes to the Shuffle Pool, even if you filter heroes in such a way that only 1 hero is available to be picked
  • Swap requests now cancel properly when 2 people request a swap with you and you accept one swap
  • Cooldowns are always updated on created items:
  • Fixes Post Haste not sharing cooldown with Homecoming Stone when it is created under certain conditions
  • Replay controller will no longer reappear when the ingame timer reaches 0:00
  • Practice Mode's "Refresh" feature will no longer retain its auto-Refresh feature if you play a Local Bot game
  • Units with flying can no longer exit game bounds (e.g. Klanx with his H.A.W.K. (W) skill, Flying Couriers)
  • New Content:
  • New Behemoth Avatar: Garan the Rune Weaver
  • New Tarot Avatar: Roulette
  • New Riftwalker Avatar: Possessed Riftwalker
  • New Gold Edition War Beast Avatar: Skullcrusher
  • New Monkey King Avatar: MechaKing
  • New URSA Corps Gladiator Avatar: Arctos
  • Sand Wraith (POG) (Default)
  • Bug Fixes and Optimizations:
  • Behemoth
  • Shockwave ripple and ground impact effects now represents the max radius of the spell more accurately
  • Heavyweight effects rescaled to visually match affected radius
  • Demented Shaman:
  • Rescaled radius visual effects to more closely match the actual radius of his skills
  • Added the proper size of the visual effects for his SotM-boosted Storm Cloud (where the radius increases from 600 to 800)
  • Gunblade:
  • Grappling Shot no longer requires Gunblade to manually detach himself from thin air if he latches onto an illusion that expires
  • Klanx:
  • H.A.W.K. now gets its duration reduced properly when Klanx is attacked by invulnerable units
  • Legionnaire:
  • Chip Legionnaire's model appears correctly when having Staff of the Master in his inventory
  • Decapitate animation fixed for the default Legionnaire avatar
  • Moraxus:
  • Visual cracks from Quake now indicate the correct radius
  • Nymphora:
  • Attack projectile visuals fixed when attacking Hellbourne buildings
  • Parasite:
  • Consume subability on an Infested creep will now properly inherit Parasite's order queue
  • Prisoner:
  • Chain effects now display properly when Prisoner is Sheepsticked or Hexed
  • Pyromancer:
  • Ferver buff will no longer display a white box while playing the tutorial
  • Inferno Strike (boosted skill by Staff of the Master) explosion now properly applies Fervor's Burning! state to targets affected by the explosion
  • Tarot:
  • Disjointed attacks no longer bounce to the target with Far Scry
  • Tempest:
  • Elementals now display their 3D portraits properly
  • Radius visual effects are now rescaled properly of the following abilities for each level:
  • Torturer's Chain Reaction
  • Defiler's Grave Silence
  • Blitz's Lightning Shackles

New in Heroes of Newerth 3.5.9 (Nov 5, 2014)

  • New Content:
  • New Deadwood Avatar: Corn Stalker:
  • As the war rages on and the harvesting season approaches, the Hellbourne have set about scorching, trampling, and poisoning the crops to deny the enemy succor. In a stroke of depraved genius, Deadwood tainted a rolling field of Legion corn by sowing the earth with the putrid bodies of his latest victims. Their agonized souls have coalesced and risen as Corn Stalker Deadwood, who emerges from among the shadowed rows to reap a human crop of terrifying proportions.
  • New Lodestone Avatar: Straw Man:
  • Designed with scrap materials by a gaggle of goblins, the Straw Men serve not only to keep animals away from the Beast Horde's crop fields, but also as robotic executioners for unlucky wanderers. They patrol the perimeter of farmland areas night and day, never ceasing, fueled by the corpses of people and animals they slaughter. The gigantic furnaces on their back quickly dispose of corpses, leaving no trace of the intruders to identify, and bellowing out large plumes of smoke over taller crops as a warning: enter at your own peril.
  • New Madman Avatar: Raving Madman:
  • The inmate known as Raving Madman is believed to be a Legion foot soldier captured at the base of Watchtower by Falow the Puppet Master, who used the hapless conscript as an experiment to determine how much torture a human could endure before going insane. The Puppet Master discovered there are many levels of insanity, - each more violent and twisted than the last, and when he finally found the depths of human madness he set the Raving Madman loose upon Newerth. Now, the Legion must avoid his swiping claws and gnashing teeth while they try to capture their former comrade alive so he can be taken to the sixth dungeon of Caligo Alcazar -- the infamous former fortress of Maliken Grimm when he ruled the Legion from Adkarna -- now a prison for those condemned by malleable Legion justice. Perhaps the Legion doctors who house the violently insane can bring stillness to his writhing mind...
  • New Limited EditionSlitherZodiac Avatar: Scorpio:
  • The eighth sign of the zodiac, Scorpio, is the most deceptive and deadly of the group. The slowÂ*burn of her enemies' life force gives her great pleasure, more so than any quick death could ever give. Few stories are ever told about her, since most of the people who encounter her perish before they can return home. Her personality is as lethal as her venom, leaving her few friends, even in the ranks of the Zodiac. The golden rule, if you see a glint of moonlight on her armor at night, is simply this: do not stick around.
  • New Item Avatar Chronos: Bia:
  • Bia is the personification of force and raw energy. As a constant companion of Zeus, she supported him in the war against the Titans, during which she saw the true power of savagery in the face of the enemy. Over the centuries she has become somewhat more subdued, softened by the devotion of her worshipers and lack of - interest in the endless wars of mankind, and this pitiful state was quickly exposed when she was summoned by Zeus to join the war upon Newerth. The raw brutality of the war between the Legion and Hellbourne was a harsh wake-up call to the once-fierce warrior, and she is determined to take whatever action and acquire any item necessary to revert to her savage state and show these amateurs how to fight a real war.
  • New URSA Corps BenzingtonAvatar: Grizzington:
  • The URSA Corps warrior known as Grizzington began as an animal rights activist who devoted her life to protecting the innocent creatures of Caldavar from the carnage of the war between the Legion and Hellbourne. The conflict has torn through fragile ecosystems, destroyed migration patterns, and left countless carcasses in its wake, pushing many species to the brink of extinction. Convinced the humans of the Legion care for the animals only as far as their pelts can bring wealth and glory, while the Beasts are too preoccupied with survival to care for their less-powerful brothers and sisters, she turned to the sisterhood of the URSA Corps and worked with Kodia to design a suit of armor for herself and her beloved creatures. The first prototype of rider and mount was christened Grizzington, and she rides forth to hunt and kill any who threaten the innocent of Caldavar.
  • New POGs Avatar: Wretched Hag:
  • The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Bots:
  • New Bot: Bombardier:
  • This is the second bot created by Anakonda!
  • Anakonda receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award!
  • New Bot: Grinex:
  • This is the second bot created by Darkfire!
  • Darkfire receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award!
  • Earn gold rewards for contributing on the bot subforums!:
  • Create your own bot, or review submission code! All of these bots were vetted by community contributors and the Community Bot Team. Join us on the bot forums or on IRC and earn gold!
  • Bug Fixes and Optimizations:
  • Fixed a bug where queuing up too many move commands could cause heroes to become unresponsive
  • Devourer:
  • Guttling Hook vocals will only play if the hook successfully hits a target
  • Gauntlet:
  • Fixed a rare bug where Grapple's second activation would sometimes go behind Gauntlet after acquiring a Staff of the Master.
  • Master of Arms:
  • Fake-casting Forked Lightning with the Libra avatar will no longer create an excessive amount of particles.
  • Monarch:
  • Fixed a bug where Chrysalis would interfere with the effects on Tarot's Bound By Fate and Pharaoh's Wall of Mummies
  • Prophet:
  • Dynasty Prophet's split autoattack projectiles from Shared Fate now have the correct visual
  • Debilitate split projectiles from Shared Fate now display the correct visual for Bone Prophet, Serpent Prophet and Dynasty Prophet
  • Bone Prophet and Serpent Prophet's Persecution visuals fixed when the afflicted target is attacked at least once
  • Rhapsody:
  • Rhapscallion's Staccato ring is now properly centered on herself when she moves
  • Post Haste:
  • Ioyn Stone no longer removes your own Post Haste charges
  • Community Event Team (CET) Implementations:
  • The following player submissions have won the Martyr Flavor Tooltip Contest and are now implemented into the game:
  • Martyr:
  • Retribution: Apply cold water to burned area.(submitted by: MaTz0r)
  • Guardian Angel: Martyr gives you wings!(submitted by: Lunamon)
  • Sol's Conviction: Gonna need more painkillers for this one...(submitted by: NealDaniels)
  • Hand in Hand: What do we say to enemies? Not today!(submitted by: Bullsej)

New in Heroes of Newerth 3.5.8 (Oct 24, 2014)

  • New Hero:
  • New Hellbourne Strength Hero: Kane the Usurper:
  • Kane the Usurper is an orphaned, mixed-breed warrior raised by Maliken to despise all forms of royalty and authority. His utopia is a Newerth bereft of crowns, with only the strongest and most savage allowed to hold dominion over others. He is incredibly cocky, but he can back it up, so maybe he's just confident...
  • Should Kane kill Jeraziah without taunting him, a unique voice line will play
  • New Kane Debut Avatar: 8-Bit Kane:
  • 8-Bit Kane has devoted his life to demolishing every video game record in Newerth, and with his years of dedicated training and powered-up gear, the pixels and high scores are trembling with fear. Choose 8-Bit Kane and proclaim to the world: All your base are belong to us.
  • New Kane Avatar: Katana:
  • Katana is a wandering samurai with no master, on a seemingly never*ending search for the mongrel who traveled deep into the Sang*La Mountains, hacked his way through dozens of warriors and murdered Katana's lord. This beast is known as Kane the Usurper, and Katana will avenge the death of his master before he joins him in the afterlife.
  • General:
  • Tournament Mode: Pauses in no longer have a 5-second countdown (Unpausing still has the 5-second countdown).
  • Bot matches with one person will no longer display the Leaver Disconnect screen
  • Courier no longer shows as being "dead" in the UI when it has 1 HP
  • Goblin Store: Preview buttons on Alt Avatars, Taunts, etc. now play sounds properly
  • New Content:
  • New Halloween Party Cosplay Avatars:
  • Preda Tori Predator
  • Ellie Envy Parasite
  • Bonnie Blood Hunter
  • Lynn X Grinex
  • Let the Cosplay Halloween Party begin! These festive, Newerth-loving ladies have worked all year on their costumes and the time has finally come to show them off! Join the Halloween celebration by showering the map with their new party effects and trying to win the Best Cosplay Award*! (*Contestant must be alive to win.)
  • New Halloween Holiday Edition Rhapsody Avatar: Thriller Rhapsody:
  • * Thriller Rhapsody is a zombie who has returned from the dead because of her love for Halloween, dancing, and brains. She digs her way out of the grave every year to boogie across Caldavar while shredding flesh with her wickedly sharp keytar and cracking open some skulls for a snack to share with her fellow zombies. Watch out if you find yourself in her hellish Disco Inferno -- zombies don't like it when you mess up their dance routine.
  • New Halloween Holiday Edition Devourer Avatar: Bedsheet Devo:
  • * Who's the corpulent, grotesque, skinless creature with the weird arm hiding under that stained bedsheet? Armadon? Puppet Master? ...Blacksmith? Ah, who knows; could be anyone!
  • New Halloween Holiday Edition Silhouette Avatar: Mae Nak:
  • * Mae Nak is a ghost from Thai folklore in a perpetual search for her husband, who fled when he realized his wife was actually a spirit. She terrorizes every living creature she encounters, blaming them for making him flee, and kills everyone she can to keep them from revealing her haunted secret.
  • URSA Corps Courier:
  • * The URSA Corps is running low on ammo--quick, send in the custom courier! The only way to claim your URSA Corps Courier is by owning these avatars:
  • Uproar Flux
  • Ussuri Gauntlet
  • Kodia Devo
  • Axia Moraxus
  • Barrage Bombardier
  • Gunclaw Gunblade
  • Scoria Magmus
  • Pumpkin Courier:
  • This spooky pumpkin knows all about possessions. Oh, your possessions? Here you go, with extra seeds, stringy goop, and haunting!
  • This courier is not for purchase and only acquired by collecting all of the cosplay avatars
  • Bug Fixes and Optimizations:
  • Heropets (e.g. Puppet Master's Voodoo Puppet, Gemini's split form Fire/Ice pets) will no longer count as an extra kill/assist for the following skills & items:
  • Devourer's Cadaver Armor
  • Nomad's True Strike & Mirage Strike
  • Grave Locket
  • Sacrificial Stone
  • Icon of the Goddess
  • Aluna:
  • Emerald Red's state no longer uses up charges if Aluna casts Emerald Red after casting Déja Vu & uses the second and third activations of Deja Vu
  • Emerald Warden:
  • Gawain's abilities are now properly reset by Restoration Stone
  • Ultimate abilities have a 0.5s cooldown to prevent too much Practice Mode auto-refresh Gawain Q spam
  • Overgrowth traps can no longer be attacked by ally players if Emerald Warden turns off help from that player
  • Overgrowth will no longer be triggered when attacked by an invulnerable enemy unit
  • Kraken:
  • Splash now has a cast range indicator
  • Riptide:
  • In My Element's circle indicator now respawns correctly if Perfect Storm is active and Riptide dies & revives before the duration of Perfect Storm is over
  • Thunderbringer:
  • Asgard Thor's Chain Lightning effect will no longer spread out randomly on the screen
  • Vindicator:
  • Sexy Librarian pages will no longer come out of the book when she dies
  • Zephyr:
  • Horus Zephyr (Alt6) selected flavour sound now plays the correct sound file

New in Heroes of Newerth 3.2.7 (Nov 8, 2013)

  • New Content:
  • Added new Soul Reaper Alt Avatar: RoboReaper
  • The warped genius inventor who is creating robotic versions of Hellbourne daemons has designed a mechanical harvester of souls in RoboReaper. Equipped with cutting-edge radar to locate living souls, RoboReaper uses advanced algorithms to judge their worth and withering attacks to destroy the living vessels. What the Hellbourne genius will do with all those collected souls, no one knows...
  • Added new Master of Arms Alt Avatar: Master of Cybernetics
  • Giving up his body for the sake of the Legion, Master of Arms has fitted himself with the most advanced cybernetic bodysuit the Blacksmiths were able to construct. 50% human, 50% robot, and 100% ready to melt the Hellbourne ranks with a barrage computer-aided of weaponry, the Master of Cybernetics is a deadly foe with all the skills of a mercenary soldier and all the power of a nuclear reactor.
  • Added new Moon Queen Alt Avatar: Eclipse
  • A ruler of distant galaxies and a jaw-dropping beauty in all of them, Eclipse is a stunning example of alien breeding and near-utopian culture. Having been in contact with humans before the Fall of Man through technology like Gundromeda, she recognizes the existential threat that the Hellbourne daemons and spirits now pose to regions beyond Newerth and its galaxy, and joins the fight to rid them from the known universe.
  • Added new Parasite Alt Avatar: NanoParasite
  • The mysterious Hellbourne inventor has outdone himself this time; just ask him. His NanoParasite is built entirely using nanotechnology and is programmed with the sole purpose of infecting Legion heroes with a potent virus to spread its vile presence across Newerth.
  • Added new Armadon Alt Avatar: Robodon
  • Building upon the strength and durability of the slow-witted Armadon was not an easy task, but increasing his intelligence was a much more realistic goal. Stuffed to the brim with a phalanx of missiles and equipped with oil pumps for lubrication of his massive limbs, the Robodon is an industrial miracle, showcasing both the defensive and offensive capabilities of the Legion’s robotic engineering prowess.
  • Added new Rally Alt Avatar: Bogatyr
  • No greater glory exists for the wandering Bogatyr than helping those who cannot help themselves. His treasure lies not in the physical riches that he could have for his heroic deeds—and in fact, he detests the thought of helping the well-off for political or capital gain—but in the virtue of selflessness through battle. He is a symbol of pride, respect, and leadership.
  • New Map & Mode: Rift Wars Beta
  • Our brave heroes must venture into the alien realm of the Great Rift to close the portal that is spewing apocalyptic creatures across Newerth. The Great Rift has its own chaotic reality, however, and each warrior will possess an ever-shifting array of abilities. Prepare for countless opportunities to showcase your skills and non-stop OMG anarchy!
  • Custom-made Mode that creates a totally different experience every time you play
  • Everyone picks one hero each. This will be the in-game hero
  • Everyone then picks two heroes each for the ability shuffle. All heroes are enabled for this phase, and each hero can only be selected once per game
  • When the game starts, every player gets four random abilities from the entire pool of shuffle-picked heroes
  • When a player dies, they get four new random abilities from the entire pool of shuffle-picked heroes
  • This is a Beta release because we want to bring this great experience to all of our players as soon as possible. We will continue to improve the mode, fix bugs, and bring everyone a bigger and better experience.
  • For more information please see the forums
  • Amulet of Rebirth added as a new ability to every hero in a Rift Wars game
  • You can use the Amulet of Rebirth to re-random all of your abilities while ingame
  • Using the Amulet costs a small amount of Goblin Coins (NOT gold from killing creeps)
  • You can only re-random your ability in your team's Well.
  • You can earn a free use of the Amulet by playing Rift Wars games
  • Grimm's Crossing is back and better than ever!
  • Grimm's has been re-textured and touched up to be used for the Rift Wars
  • Players on the map have been increased from 3v3 to 5v5
  • Rift Wars added to Matchmaking

New in Heroes of Newerth 3.2.5.4 (Oct 25, 2013)

  • NEW CONTENT:
  • Added new Grinex Alt Avatar: Cyber Steel Grinex:
  • A mysterious mad inventor is creating robotic versions of Hellbourne daemons, and one of his proudest designs is Cyber Steel Grinex, a perfect improvement upon the original, flawed creature from the Rift. When Cyber Steel Grinex dominates the battlefield, all of Newerth will recognize the genius and fervor inherent in the design.
  • Added new Draconis Alt Avatar: Mecha Draconis:
  • An ambitious move by the Legion to combine the power of the ancient protector Draconis with forgotten technology that once wrought destruction upon an entire generation has resulted in a mechanical wyvern so sleek and deadly that obtaining a piece of his body is even more valuable than the treasure Draconis once protected.
  • Added new Taunt: Super Taunt:
  • Use the Super Taunt like kryptonite to utterly demolish your opponent. And his support. And his buddy who went mid. And the jungler. And then him again. Because when you’re this good, "super" is the only way to describe your skill.
  • Enhances your current taunt by refreshing it after every successful taunt kill!
  • Super Taunt can only be purchased through Plinko Ticket Redemption.
  • Added new Behemoth Alt Avatar: Basher Behemoth:
  • The United States World Series is in full swing, and Basher Behemoth is ready to sock a few Hellbourne dingers out of the park. No performance enhancing drugs here, unless you count Frostfield Plate and a Behemoth’s Heart.
  • Added new Amun-Ra Alt Avatar: RoboRa:
  • RoboRa may be the unknown Hellbourne inventor’s most nefarious creation. This mechanical monster is powered by solar energy, harnessing the gift of Sol and using it against those who worship him.
  • Added new Nomad Alt Avatar: Exterminator Nomad:
  • A relic of the genocides that occurred during the scientific enlightenment before the Fall of Man, the Exterminator Nomad was sent on roaming missions by the government to infiltrate underground resistance camps and exterminate them one by one. Once adept at combing large areas of urban decay without rest, the robotic body of this ancient warrior has been almost perfectly preserved, resting in Tork the Engineer’s cellar until his circuitry could be understood and reconnected.
  • Added new Taunt: Rainbow Taunt:
  • What better way to embarrass your enemies than to kill them with kindness? Show your true colors when this fabulous beast struts onto the battlefield, loud and proud.
  • GENERAL:
  • Halloween has come to Newerth once again!
  • Logger's Hatchet no longer deals increased damage to allied creeps
  • Logger's Hatchet can no longer be thrown at Bosses
  • Logger's Hatchet now deals the correct amount of damage to Mechanical units when thrown
  • Was dealing 100% of your attack damage when it should have been dealing 50% against Mechanical units
  • BUG FIXES and OPTIMIZATIONS:
  • Ancient Creeps will now be able to attack Lane Creeps that are player controlled
  • Circe, Empath, Fayde, Gemini, Grinex, Kinesis, and Parasite will now correctly interact with morphs such as Dark Lady's Cover of Darkness
  • This bug caused units to sometimes be unselectable
  • Quarterback Blitz: Blitzkrieg now correctly stuns
  • Zephyr: Cyclones will no longer go up to 16 in number from using Typhoon
  • Plinko: If you exit plinko mid-drop it will now resume the drop when you reopen it
  • Plinko: Fixed sound issues
  • Fixed blinking on Ability cooldowns in the spectator UI
  • Fixed the close buttons on notifications not working correctly

New in Heroes of Newerth 2.0.5 (Jan 14, 2011)

  • Added new Alt Avatar for Arachna
  • Added new Flags, Icons, and Bundles
  • Fixed up Chipper recommended items
  • "Ownage" now only plays on the fifth team kill streak, not all kills five or greater
  • Fixed weather effects stopping when joining a new game
  • Fied Alt Avatars being selected during hero loading
  • Fixed a crash when someone selected an invalid Alt Avatar
  • The Wards stat is now Wards Places instead of Wards Bought
  • Players attempting to join matchmaking groups that are already queued for a match will now be stopped from doing so with an appropriate message and popup
  • The chat server should now throttle repeated matchmaking invites sent from players trying to spam invites
  • Disjointing improvements:
  • All orders can now be disjointed (e.g. right clicking to attack a hero that then blinks will cancel your attack order)
  • Attacks will now get canceled mid-attack if the target disjoints
  • Spells will now get canceled mid-cast if the target disjoints
  • Channeled spells will now get canceled if the target disjoints
  • Striders:
  • Now begins to lose charges when you are within 900 units of a visible enemy hero
  • The max number of charges is lowered by 1 for every 100 units closer you are to an enemy hero
  • Dampeer:
  • Fixed some abilities playing through fog
  • No longer invulnerable when charging at someone
  • Legionnaire:
  • Fixed the no damage charge bug
  • Keeper of the Forest:
  • Stealth is now removed when the attack completes, not when it starts

New in Heroes of Newerth 2.0.4.2 (Dec 23, 2010)

  • Fixed an issue with recent matches in stats page
  • Fixed the chest present box- Merry Christmas!

New in Heroes of Newerth 2.0.0 (Dec 14, 2010)

  • Team Matchmaking:
  • Find matches faster! Boasting arranged-team or solo play, this innovative and intuitive feature increases the efficiency of game creation by automatically gathering player statistics from a variety of group sizes, formulating teams, then matching those teams in as fair a manner as possible. With the ability to customize game mode, region, and map preferences, as well as group up with players on or off your friends list, the new Matchmaking will not only make it much faster to find a game of HoN, but also maximize the fairness and quality of the match.
  • Playing Matchmaking rewards you with valuable Goblin Coins! Check out the new end-game scorescreen function after a Matchmaking game.
  • Matchmaking will be disabled initially, we'll enable it when we're ready to begin public testing on it this week. Once enabled, expect it to have cycles of going up and down as we gather data, iterate, improve the algorithms, and fix any bugs.
  • Cosmetic Store:
  • With goblin coin currency, which can be earned or bought, players can purchase in-game brag-worthy cosmetic upgrades. The micro-transaction based store, controlled by Merrick the goblin shopkeeper, lets players customize their experience without affecting game play or allowing the purchases to change the level of competition.
  • Cosmetic upgrades include:
  • Alternate hero avatars
  • Taunt
  • Account icons
  • Alternate announcer packs
  • Name color options.
  • Account Symbols
  • New 3v3 Map: Grimm's Crossing:
  • A new action-packed and exciting map that includes a two-way teleporter in the middle area, allowing for more innovative fighting strategies and tactics. Grimm's Crossing is a battlefield for the bloodthirsty. The terrain favors the cunning and aggressive, as hidden paths within the trees can provide a quick way to rout unsuspecting enemies. There is precious little territory to be contested over; battles are won and lost at frantic paces, often beginning and ending unexpectedly.
  • Features of the new map:
  • 2 lanes that are very close together
  • Only one set of towers outside of each base
  • Small, tightly packed map
  • Neutral creeps spawn only in the middle section of the map
  • No elevation at entrances into bases
  • 1 rune spawn location in the center
  • Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. This is active if with both Casual and Normal mode on this map.
  • Twin teleporters for quick transit and fun surprises
  • It's a winter wonderland! Try the snow weather on this map!
  • New Game Mode: Casual Mode:
  • This entirely new mode of play will provide new HoN players and casual gamers with a more “fun,” less punishing way to learn and play HoN. Elements in Casual Mode speed up progression and increase rewards in ways that remain true to the game's core identity, delivering a version that can be embraced by new and veteran players alike.
  • Changes from Normal Mode to Casual Mode are as follows
  • Exp range from 1000 to 1300
  • Removed gold loss on death
  • Increased hero bounty
  • *Hero base gold bounty: from 200 to 300
  • *Hero gold bounty per level: from 5 to 10
  • First blood bonus: from 200 to 300
  • Gold bounty per streak: from 50 to 75
  • Hero assist gold totals 50% of kill amount, split between all assisters
  • Radius assist gold base: from 30 to 0
  • Radius assist gold per level: from 5 to 0
  • Respawn time per level from 4 seconds to 3 seconds
  • Denies no longer deny experience
  • Uphill miss chance removed
  • Creeps give 1.25x of average normal mode value, no gold fluctuation
  • Buildings give 1.5x of average normal mode value, no gold fluctuation
  • Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300
  • Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450
  • Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450
  • The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode.
  • Buyback costs are at 1.75x normal mode values
  • Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead.
  • New Interface Features:
  • We have revamped the in-game interface to be more dynamic, informative, and efficient.
  • Enhancements include:
  • Advanced mini-map interaction. Try hovering over heroes, buildings, or wards!
  • Pull down tabs in the upper right for intuitive access to vote functions and game options
  • Graphic kill messages for feedback when you net a kill in the upper left.
  • A gold counter to see the breakdown of your gold earnings from different sources. Hover your mouse over your gold count to see the exact breakdown!
  • Experience range indicators to mark enemies within the experience gain range. You will notice a small purple diamond next a creep's health bar when you are in range and a purple diamond effect will play when they die if you got experience.
  • Context-sensitive pings to highlight the object and send out alert messages to allies. Try Alt+Clicking an ally, enemy, or building.
  • A hover-over inventory to allow for quicker inventory feedback on allies and enemies. Hover over an enemy to quickly see their inventory.
  • BETA Map Editor:
  • With the exact same tool that we used to make HoN, users can now create and edit maps for enhanced single-player experiences. Users who are inspired to create multi-player maps can submit their map designs to the HoN DREAM website for potential inclusion in HoN. Also, in conjunction with scripting manipulation, players can create their own custom modes.
  • This is still a BETA version of the Map Editor, and as such still has features to be added, polish to be done, and bugs to be fixed. Keep this in mind!
  • To open the editor, use the editor.bat file in your HoN directory or re-install the game and it will automatically add a shortcut to your start menu as well
  • Weather Effects:
  • A storm has arrived on Newerth with HoN 2.0 and it shows! Change the weather of the map you are in at any time through the Options menu and feel free to sing in the rain.
  • Players can set their preferred weather effect in the interface options or with a chat command. Right now we support "Rain" and "Snow". The default is "Off".
  • Chat commands are as follows:
  • /weather
  • /weather None
  • /weather Rain
  • /weather Snow
  • We included a text file with instructions on how to make your own weather effects in the HoN directory
  • New Item: Spellshards:
  • It's time for the magic users of Newerth to show their true power! With Spellshards, they can pierce the defenses of the enemy and burn them to a crisp that much faster.
  • The wielder's spells ignore a portion of their enemy's magic armor, causing increased magic damage.
  • After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded two additional times.
  • Components: Great Arcana (1675) + Recipe (1000)
  • Stats:
  • 6 Intelligence
  • 17 Damage
  • 10 Attack Speed
  • 3/6/9% Cooldown Reduction
  • 75% Mana Regeneration
  • Causes any Magic damage you deal to ignore 2/4/6 of your target's Magic Armor. This effect can never cause their magic armor to go below 0.
  • Note: The item "Trophy Belt" did not make it into this patch.
  • Nemesis and Payback:
  • Beat down an opponent hard enough and you will become their Nemesis! Be careful, though, for payback is sweet revenge.
  • A 'Nemesis' against an opponent is gained when you kill them 4 times in a row without them killing or assisting in a kill against you.
  • A 'Payback' is given when you kill or help kill your Nemesis.
  • New Music:
  • Newerth's citizens, every now and then, take the time away from the battlefield to learn new musical scores. They have brought us six new songs to encourage us in battle!
  • New songs:
  • The Missing Rune
  • Hope
  • From The Depths They Rose
  • The Chase
  • Overrun Lane
  • Kongor's Lair
  • Each map now has a custom music soundtrack that plays songs in a pre-determined order.
  • In addition, several music related bugs were fixed:
  • Fixed music looping
  • Fixed playlist looping
  • Fixed music fade-out/fade-in
  • When a music track is stopped, it defaults to fading out
  • Music is now streamed rather than loaded upfront. This fixes an issue where lower-end computers would randomly hitch when the music switched.
  • When a music track ends, its memory is now freed
  • Other Features:
  • BP bans increased from 3 to 4
  • Single draft now has blind pick, meaning you won't see the other team's hero picks during hero selection
  • Banning draft will now switch bans immediately
  • Mid-bar completely redone for HoN 2.0
  • Streak stats are no longer recorded for public games
  • Fixes for Caldavar so the creeps won't start in tower range in bottom lane and the middle lane will be more even
  • General:
  • Fixed GPM calculations. Gold that wasn't counted in GPM before:
  • Passive
  • First blood bounty
  • Assists
  • Radius bounty
  • Was counting how much a player should have lost on death, rather than what he actually lost if he didn't have enough gold
  • Fixed a spot you can hit Kongor from outside of his pit
  • You can now also "buy all components" for items without components and it'll just buy the individual item.
  • Swapping the minimap to right side now also swaps the location of attack modifiers
  • Added sounds to the pause/unpause countdown
  • You can no longer transfer items from your stash onto units that can't carry items
  • Toggling mute on a player no longer /ignores them
  • Tweaked effects, voices, and animations of several heroes
  • A code tweak that will increase load time for computers with limited amount of virtual memory, but should help alleviate crashes due to running out of virtual memory (32 bit Vista and 7)
  • Gold will now max at 65535 instead of looping back to 0
  • Sped up Frostwolf Skull projectile to 1500 (medium speed based on high and low ranges)
  • Fixed up a lot of the stringtables
  • Fixed some divide by zero errors
  • Shrunk some giant textures
  • Custom Game renamed to Public Game
  • Fixed some map textures
  • Fixed follow coloring to update when first displayed
  • Fixed a crash when viewing match stats containing a null player slot
  • Added a unit voice delay slider to the options panel. Credit to Bangerz for the initial implementation.
  • Follow is now removed when removing buddy
  • Fixed model quality change crash
  • Fixed Tournament Mode not working on linux client
  • Replay_autoSkipPause cvar for auto skipping pauses in replays
  • Deleted un-used voice commands
  • Bugfixes:
  • Previously, if a courier dropped an upgradeable item on you when you had a full inventory, including a recipe for that item, the recipe would be consumed but the item wouldn't upgrade. Fixed.
  • Fixed a Bombardier Boom Dust bug relating to casting it from long ranges resulting in quirky behavior
  • Chipper ult won't draw on the minimap anymore
  • Fayde's Burning Shadows now give small clearvision
  • Legionnaire's ult damage when he doesn't kill now correctly does Magic damage (was a script error)
  • Pharaoh's Wall of Mummies will now grab people correctly to the middle
  • Tempest's Glacial Blasts won't stun magic immune units or invulnerable units anymore
  • Fixed Arachna's ult still spawning if the target dies first
  • Thunderbringer's ult won't hit illusions anymore
  • Vindicator's illusions won't steal int from him anymore and will get the +2 int popup so it's not obvious who the real one is
  • Blacksmith can now hit himself with Frenzy when it multicasts on another target
  • Gladiator's ult won't wonk out anymore if he casts it while frozen and can't turn
  • Gauntlet's fist won't wonk out anymore if he casts it while frozen and can't turn
  • Fixed the manacost of Defiler's Silence to match the tooltip correctly
  • Fixed Thunderclaw and Charged Hammer so they won't go off on denies
  • Added double activate to Blood Hunter Blood Crazy
  • Added double activate to Succubus Mesmerize
  • Made Succubus ult undispellable
  • Made Tablet of Command unbind it's target
  • Warbeast's Wolves won't take the craters they come out of with them anymore
  • Neutrals:
  • Neutrals now sleep at night
  • They have zero aggro range at night and normal aggro range in the day
  • Minotaur Neutral Creep:
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Heroes:
  • Fixed some effects playing through fog:
  • Gladiator Pitfall
  • Moraxus Stomp
  • Bubbles' teleport-to-Shell-Surf "water splash"
  • Bubbles' Song of the Sea
  • Balphagore
  • Fixed his illusions from eating creeps
  • Chipper
  • Fixed his ult from drawing on the minimap like silliness
  • Devourer
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Doctor Repulsor
  • Fixed missing tooltip info
  • Electrician
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Engineer
  • Turret now shoots twice as fast and the cap of number of hits removed.
  • Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you
  • The push starts at the same it was, but gets weaker the more you are hit
  • Snare is still max of 35% from 10 hits
  • Gauntlet
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Gladiator
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Added a glow to the whip
  • Legionnaire
  • Fixed a typo in his ult damage (was doing 300, should be 350) if you missed with it
  • Maliken
  • Re-exported and cleaned up voice
  • Moraxus
  • Axes damage from 80/100/120/140 to 60/80/100/120
  • Myrmidon
  • New sounds
  • Fixed infinite life weed field
  • Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form
  • Fixed a permanent vision bug
  • Nymphora
  • Pod is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal. Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal.
  • Pebbles
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Sand Wraith
  • Fixed an issue with Dissipate that let him get some long range damage
  • Fixed a bug with the ult that reset the cooldown to the max length incorrectly when Mirage was used
  • Fixed the illusions incorrectly giving vision the whole duration of the ult instead of just while they are alive
  • Soul Reaper
  • Fixed him getting mana from hero kills correctly
  • Succubus
  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Fixed heroes ulted by her not doing their idle animation after it ends
  • Tundra
  • Fixed his charge and interaction with Moraxus' Shield
  • Wildsoul
  • Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form
  • Console Commands / UI Commands:
  • This section is mainly for modders
  • StopMusic(true) will now fade out the current music track
  • StopMusic() will still stop it instantly
  • New console command 'MusicInfo'
  • Displays the name of current track, length of current track, and position within current track
  • New console command 'MusicSeek'
  • Allows you to jump to a specific time index within the current music track
  • The argument can be in 'mm:ss' format, for example 01:30, or in seconds, for example 90
  • If the argument begins with '-' then it represents a time offset from the end of the track (for example -10 would seek to 10 seconds from the end of the current track)
  • New console command 'PlaylistStart'
  • Begins playing the specified tracks in order. Example: PlaylistStart music/track_01.mp3 music/track_02.mp3 music/track_03.mp3
  • New console command 'PlaylistClear'
  • Clears the current playlist
  • New console command 'PlaylistNext'
  • Plays the next track in the playlist
  • *Fades out the current music track and fades in the next music track
  • New console command 'PlaylistInfo'
  • Displays information about the current active playlist, including number of tracks, name of each track, and which track is currently active

New in Heroes of Newerth 1.0.6 (Jul 12, 2010)

  • Improved pathfinding most noticeable during the laning phase.
  • Some effects tweaks to heroes to clean things up
  • Some tooltip fixes
  • Added note about AudaciousSam's Blood Chalice to the 1.0.5 patch notes
  • Vulture Lord
  • Removed armor aura
  • Nullstone
  • Recipe price from 825 to 1000
  • No longer reduces cooldown if hit by a spell while in cooldown
  • Steamstaff
  • Damage increased by 2
  • * This means any item that uses a Steamstaff in some way was increased accordingly
  • Chronos
  • Fixed Curse of Ages level 2/3/4, it will now properly stun and reset charges
  • Curse of Ages now counts "down" in charges rather than up, always stunning when no charges are left
  • Gauntlet
  • Fix to make sure when gauntlet activates Infernal Instability while the glove is in midair it works properly after it's return and can still go off
  • Glacius
  • Ally-freeze through Ice Imprisonment damage reduction from 20/40/60/80 to 20/30/40/50%
  • Gladiator
  • Fixed Showdown so it does not teleport magic immune units
  • Fixed Flagellation going on cooldown correctly when you attack gadgets
  • Rampage
  • Fixed the instant death bug