HEX: Shards of Fate Changelog

What's new in HEX: Shards of Fate 1.1.0.082

Oct 30, 2018
  • GENERAL:
  • New Merry Melee format and rewards added (check our upcoming Friday Update for more details!)
  • New ladder season rewards added

New in HEX: Shards of Fate 1.1.0.065 (Oct 29, 2018)

  • GENERAL:
  • Added 2018 Ladder Season 5 Rewards
  • Emsee, Etcher of Nulzann AA is now correctly tradable

New in HEX: Shards of Fate 1.0.5.031 (Mar 13, 2017)

  • Login cinematic now works for Mac
  • Scars of War landing page background is now animated
  • Shadowing on Battleboards has been improved to streamline loading
  • Plinths appear correctly on the Forest Battleboard
  • Eternal Invoker now plays correctly with Mobilize abilities
  • Tealwing deckbuilding restriction and leveled power now works correctly
  • Game Rules text for Draft Gauntlets has been updated
  • A tool tip has been introduced for the Immortal icon
  • We have temporarily removed the cheapest only option from the Auction House

New in HEX: Shards of Fate 1.0.4.24 (Dec 14, 2016)

  • General:
  • Navigation to other scenes has returned to the Battlegrounds
  • Boat decks now have an independent shard grid allowing them to play 4 cards from each shard
  • Boat decks can now include equipment
  • The exit campaign button now takes you to character select
  • The icon to add a mercenary to your party has been improved
  • Removed mercenary challenges from appearing on the Solve the Glyph encounters
  • Right-click card packs and chests now works the same as double-click
  • Improved the socketing interface for campaign class gems
  • Stun graphic now spins at a slower rate
  • Cleric Class Gem has been redesigned
  • Minor Orb of Aegis now reads: “Deploy- The next time this would be dealt damage this game, prevent it.”
  • Bug Fixes:
  • Extended art cards can now be saved correctly to mercenary and boat decks
  • Saved changes can no longer overwrite an unintended mercenary
  • Spectral Acorn now transforms correctly in your collection when equipped
  • The level 15 Human racial talent Leadership now works correctly
  • The orc shard grid is now correct
  • The equipment Ashwood Smiter and Hood of the Darkspire have returned
  • The starting hand resource distribution algorithm now accounts for modified hand sizes below 7
  • The back button returns to the correct scene now when used in Campaign
  • Until end of dungeon effects are now working correctly in The Kraken’s Cove dungeon
  • The hint to add a mercenary to your party now displays correctly
  • The Dingler King’s One of Us payment power now displays correctly
  • Visiting pack opening from the Alachian sea will no longer return player to Howling Plains
  • Declining to open a pack after dragging it to the well no longer opens the pack
  • Purchased Howling Plains packs can now be opened in multiples
  • ‘Draw a card’ button in test draw UI now draws an additional card
  • Test draw now shows 'draw one' cards again
  • Fixed a lock caused by the AI playing an interrupt spell with Dark Echoes
  • Bloodhorn’s Hired Horn Captain’s power now works correctly

New in HEX: Shards of Fate 12.06.2016 (Dec 6, 2016)

  • New Features: Chronicles of Entrath: Chapter II - The Alachian Sea:
  • Tame the wilds with our brand-new Ranger class
  • New Tier 2 talents for Cleric, Mage, and Warrior classes
  • Discover and employ Katsuhiro, Augustine, and the other mercenaries
  • Campaign champions can now attain level 15
  • All accounts now have two additional campaign character slots
  • Introducing the Draft Gauntlet tournament format!
  • Account Leveling is now available
  • Winning games in the Campaign, Frost Ring Arena, Tournaments, and Ranked Ladder now reward experience
  • Explore 4 brand new dungeons!
  • There’s Gnoll place like Brutecrown Bluff
  • Avoid the tentacles of Kraken’s Cove
  • Solve the riddle of the glyphs in the Ruins of Kukatan
  • Build-a-bot in the Great Machine Graveyard
  • Visit new city locations!
  • Traverse Wakuna and Naagaan
  • The Necropolis is a sight to see
  • Uncover buried treasure in 5 new Adventure Packs! Including over 200 new equips and over 90 PvE cards
  • Introduced a new opening hand draw algorithm
  • Updates to Chronicles of Entrath: Chapter I – The Howling Plains:
  • A new location, the Whispering River, will take you to The Alachian Sea
  • After you defeat Fort Romor or The Usurper a new quest will be awaiting for you in your faction's city
  • Adventure Pack 1 has been renamed to Howling Plains Pack
  • Dungeon locations and icons are now in the third dimension
  • The Howling Plains map has been retextured
  • Quest indicator icons have been redesigned
  • Zoom functionality added to the map
  • The Entrath globe has been re-positioned (on the character select screen)
  • Earn 25% more gold during a win-streak in a dungeon run
  • Dungeon lives have been removed
  • Talents that reference dungeon lives have been redesigned:
  • A Taste for Finer Things now reads: “At the start of the game, all your legendaries in all zones get cost -1.
  • Fortitude now reads: “Troops you control have +1 [DEF] during dungeon boss encounters”
  • Greater Agenda now reads: You have +1 talent point”
  • Fearless now reads: “Dungeons: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters”
  • Expendable Lives now reads: “A random troop in your opening hand gets “1-Shot: Deathcry - Put this into play.”
  • Overwhelm now reads: “You start the game with a random 1 cost Shin’hare in play, if you won your last dungeon encounter this dungeon run.”
  • Ruthlessly Efficient now reads: “Dungeons: you begin the game with two charges if you won the last encounter in this dungeon.”
  • Some encounters have been revised
  • Reduced the difficulty of Sister Midnight and Chained Goliath
  • Reduced the difficulty of the right side path for the Wormoid’s
  • Reduced the difficulty of encounters north of the blockade
  • Removed the card Ignite from the first battle in Devonshire Keep
  • Some AI champions passive/charge powers have been changed
  • Brink Ridge - Blockade:
  • Charge power no longer hits champions, is now exclusive to troops
  • Passive is now a One-Shot that summons two Dragon Guards rather than triggering every turn
  • Northeast Desert - Firebreathing Wormoid
  • Charge power now costs 4 rather than 3.
  • East Desert - Crazed Wormoid
  • Charge power now costs 3 rather than 2.
  • Tranquil Dream
  • The dream animals will now only give players cards they meet the threshold requirements to play
  • Some class talents/attributes have been modified
  • Mage class starting health has been increased to 17
  • Some cards from The Howling plains have been reworked
  • Flask of Holy Water can now void troops with the trait “Spirit”
  • Soul Vessel now has the troop trait “Construct”
  • Some equipment have been reworked
  • Gauntlets of the Tireless Watch was changed so that Protectorate Defender can no longer destroy itself
  • Removed “repeat this process” from Warparty Guide’s equipment, Guiding Headcover
  • New conversations have been added to a few encounters:
  • Finanif in The Usurper dungeon
  • Chained Goliath in the Smoldering Dead dungeon
  • Sister Midnight in the Tranquil Dream dungeon
  • The Hag Sorceress encounter
  • The Wormoid Queen encounter
  • General:
  • The pack opening interface has been improved
  • Added many new hints, including new hints to help explain Account Leveling and Mercenaries
  • You can now right-click a Mercenary to discover its powers
  • Modified the Champion section of the Campaign Collection Manager to accommodate the inclusion of Mercenaries
  • Updated the patcher image
  • Updated the login page image
  • The “Cheapest Only” filter is now selected by default in the Auction House
  • Equipment and Mercenaries can now be found in the auction house by searching with game text
  • A button has been added to the champion selection screen to toggle on and off champion powers
  • Challenge Player prompt no longer appears behind chat windows
  • Updated game text on cards to include Deploy and Deathcry as keywords and Summon as an action word
  • Deploy – replaces the text, “When this enters play”
  • Deathcry – replaces the text, “When this dies”
  • Summon – replaces the text, “Create and put into play”
  • Tournaments:
  • Draft Gauntlet has replaced Competitive Draft tournaments
  • Draft a deck and play up to 3 matches, anytime at your leisure
  • Tournament entry tickets are now color-coded corresponding by tournament type
  • Rewards panel now displays while in the tournament lobby
  • Bug Fixes:
  • Champions no longer display champion power text for effects that occur before the start of the game
  • Mightsinger of Ages no longer loses buffs when switching controllers
  • Continuous effects now work correctly with copies
  • Cards that are put into a deck after being interrupted should no longer improperly display as face-up and covering the deck
  • Scheme can now correctly copy created cards
  • Cards now correctly visually return to play from the void
  • Troops created by Wormoid Queen now work correctly

New in HEX: Shards of Fate 10.05.2016 (Oct 6, 2016)

  • Gameplay:
  • Copies of modified actions stolen from an opponent now resolve correctly
  • Copies of Combat Training will no longer incorrectly return to hand after resolving
  • Zygmunt’s Game now properly returns to hand after destroying a card you control
  • Actions played from the crypt now properly return to crypt after resolving
  • UI:
  • The speed and flow of game animation have been improved

New in HEX: Shards of Fate 09.06.2016 (Sep 7, 2016)

  • 275 new cards
  • 4 new keywords, 2 of which are faction-specific
  • 20 new Champions
  • 20 completely new gems