What's new in HEX: Shards of Fate 1.1.0.082
Oct 30, 2018
- GENERAL:
- New Merry Melee format and rewards added (check our upcoming Friday Update for more details!)
- New ladder season rewards added
New in HEX: Shards of Fate 1.1.0.065 (Oct 29, 2018)
- GENERAL:
- Added 2018 Ladder Season 5 Rewards
- Emsee, Etcher of Nulzann AA is now correctly tradable
New in HEX: Shards of Fate 1.0.5.031 (Mar 13, 2017)
- Login cinematic now works for Mac
- Scars of War landing page background is now animated
- Shadowing on Battleboards has been improved to streamline loading
- Plinths appear correctly on the Forest Battleboard
- Eternal Invoker now plays correctly with Mobilize abilities
- Tealwing deckbuilding restriction and leveled power now works correctly
- Game Rules text for Draft Gauntlets has been updated
- A tool tip has been introduced for the Immortal icon
- We have temporarily removed the cheapest only option from the Auction House
New in HEX: Shards of Fate 1.0.4.24 (Dec 14, 2016)
- General:
- Navigation to other scenes has returned to the Battlegrounds
- Boat decks now have an independent shard grid allowing them to play 4 cards from each shard
- Boat decks can now include equipment
- The exit campaign button now takes you to character select
- The icon to add a mercenary to your party has been improved
- Removed mercenary challenges from appearing on the Solve the Glyph encounters
- Right-click card packs and chests now works the same as double-click
- Improved the socketing interface for campaign class gems
- Stun graphic now spins at a slower rate
- Cleric Class Gem has been redesigned
- Minor Orb of Aegis now reads: “Deploy- The next time this would be dealt damage this game, prevent it.”
- Bug Fixes:
- Extended art cards can now be saved correctly to mercenary and boat decks
- Saved changes can no longer overwrite an unintended mercenary
- Spectral Acorn now transforms correctly in your collection when equipped
- The level 15 Human racial talent Leadership now works correctly
- The orc shard grid is now correct
- The equipment Ashwood Smiter and Hood of the Darkspire have returned
- The starting hand resource distribution algorithm now accounts for modified hand sizes below 7
- The back button returns to the correct scene now when used in Campaign
- Until end of dungeon effects are now working correctly in The Kraken’s Cove dungeon
- The hint to add a mercenary to your party now displays correctly
- The Dingler King’s One of Us payment power now displays correctly
- Visiting pack opening from the Alachian sea will no longer return player to Howling Plains
- Declining to open a pack after dragging it to the well no longer opens the pack
- Purchased Howling Plains packs can now be opened in multiples
- ‘Draw a card’ button in test draw UI now draws an additional card
- Test draw now shows 'draw one' cards again
- Fixed a lock caused by the AI playing an interrupt spell with Dark Echoes
- Bloodhorn’s Hired Horn Captain’s power now works correctly
New in HEX: Shards of Fate 12.06.2016 (Dec 6, 2016)
- New Features: Chronicles of Entrath: Chapter II - The Alachian Sea:
- Tame the wilds with our brand-new Ranger class
- New Tier 2 talents for Cleric, Mage, and Warrior classes
- Discover and employ Katsuhiro, Augustine, and the other mercenaries
- Campaign champions can now attain level 15
- All accounts now have two additional campaign character slots
- Introducing the Draft Gauntlet tournament format!
- Account Leveling is now available
- Winning games in the Campaign, Frost Ring Arena, Tournaments, and Ranked Ladder now reward experience
- Explore 4 brand new dungeons!
- There’s Gnoll place like Brutecrown Bluff
- Avoid the tentacles of Kraken’s Cove
- Solve the riddle of the glyphs in the Ruins of Kukatan
- Build-a-bot in the Great Machine Graveyard
- Visit new city locations!
- Traverse Wakuna and Naagaan
- The Necropolis is a sight to see
- Uncover buried treasure in 5 new Adventure Packs! Including over 200 new equips and over 90 PvE cards
- Introduced a new opening hand draw algorithm
- Updates to Chronicles of Entrath: Chapter I – The Howling Plains:
- A new location, the Whispering River, will take you to The Alachian Sea
- After you defeat Fort Romor or The Usurper a new quest will be awaiting for you in your faction's city
- Adventure Pack 1 has been renamed to Howling Plains Pack
- Dungeon locations and icons are now in the third dimension
- The Howling Plains map has been retextured
- Quest indicator icons have been redesigned
- Zoom functionality added to the map
- The Entrath globe has been re-positioned (on the character select screen)
- Earn 25% more gold during a win-streak in a dungeon run
- Dungeon lives have been removed
- Talents that reference dungeon lives have been redesigned:
- A Taste for Finer Things now reads: “At the start of the game, all your legendaries in all zones get cost -1.
- Fortitude now reads: “Troops you control have +1 [DEF] during dungeon boss encounters”
- Greater Agenda now reads: You have +1 talent point”
- Fearless now reads: “Dungeons: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters”
- Expendable Lives now reads: “A random troop in your opening hand gets “1-Shot: Deathcry - Put this into play.”
- Overwhelm now reads: “You start the game with a random 1 cost Shin’hare in play, if you won your last dungeon encounter this dungeon run.”
- Ruthlessly Efficient now reads: “Dungeons: you begin the game with two charges if you won the last encounter in this dungeon.”
- Some encounters have been revised
- Reduced the difficulty of Sister Midnight and Chained Goliath
- Reduced the difficulty of the right side path for the Wormoid’s
- Reduced the difficulty of encounters north of the blockade
- Removed the card Ignite from the first battle in Devonshire Keep
- Some AI champions passive/charge powers have been changed
- Brink Ridge - Blockade:
- Charge power no longer hits champions, is now exclusive to troops
- Passive is now a One-Shot that summons two Dragon Guards rather than triggering every turn
- Northeast Desert - Firebreathing Wormoid
- Charge power now costs 4 rather than 3.
- East Desert - Crazed Wormoid
- Charge power now costs 3 rather than 2.
- Tranquil Dream
- The dream animals will now only give players cards they meet the threshold requirements to play
- Some class talents/attributes have been modified
- Mage class starting health has been increased to 17
- Some cards from The Howling plains have been reworked
- Flask of Holy Water can now void troops with the trait “Spirit”
- Soul Vessel now has the troop trait “Construct”
- Some equipment have been reworked
- Gauntlets of the Tireless Watch was changed so that Protectorate Defender can no longer destroy itself
- Removed “repeat this process” from Warparty Guide’s equipment, Guiding Headcover
- New conversations have been added to a few encounters:
- Finanif in The Usurper dungeon
- Chained Goliath in the Smoldering Dead dungeon
- Sister Midnight in the Tranquil Dream dungeon
- The Hag Sorceress encounter
- The Wormoid Queen encounter
- General:
- The pack opening interface has been improved
- Added many new hints, including new hints to help explain Account Leveling and Mercenaries
- You can now right-click a Mercenary to discover its powers
- Modified the Champion section of the Campaign Collection Manager to accommodate the inclusion of Mercenaries
- Updated the patcher image
- Updated the login page image
- The “Cheapest Only” filter is now selected by default in the Auction House
- Equipment and Mercenaries can now be found in the auction house by searching with game text
- A button has been added to the champion selection screen to toggle on and off champion powers
- Challenge Player prompt no longer appears behind chat windows
- Updated game text on cards to include Deploy and Deathcry as keywords and Summon as an action word
- Deploy – replaces the text, “When this enters play”
- Deathcry – replaces the text, “When this dies”
- Summon – replaces the text, “Create and put into play”
- Tournaments:
- Draft Gauntlet has replaced Competitive Draft tournaments
- Draft a deck and play up to 3 matches, anytime at your leisure
- Tournament entry tickets are now color-coded corresponding by tournament type
- Rewards panel now displays while in the tournament lobby
- Bug Fixes:
- Champions no longer display champion power text for effects that occur before the start of the game
- Mightsinger of Ages no longer loses buffs when switching controllers
- Continuous effects now work correctly with copies
- Cards that are put into a deck after being interrupted should no longer improperly display as face-up and covering the deck
- Scheme can now correctly copy created cards
- Cards now correctly visually return to play from the void
- Troops created by Wormoid Queen now work correctly
New in HEX: Shards of Fate 10.05.2016 (Oct 6, 2016)
- Gameplay:
- Copies of modified actions stolen from an opponent now resolve correctly
- Copies of Combat Training will no longer incorrectly return to hand after resolving
- Zygmunt’s Game now properly returns to hand after destroying a card you control
- Actions played from the crypt now properly return to crypt after resolving
- UI:
- The speed and flow of game animation have been improved
New in HEX: Shards of Fate 09.06.2016 (Sep 7, 2016)
- 275 new cards
- 4 new keywords, 2 of which are faction-specific
- 20 new Champions
- 20 completely new gems