What's new in Gwent: The Witcher Card Game Crimson Curse

Mar 29, 2019
  • Full list of changes:
  • The card shader has been reworked and has different lighting behavior during gameplay. Card art should now be more vivid.
  • The "shimmer" effect for disabled premium cards has been replaced with a glittering border effect.
  • New Features:
  • New Monsters Leader: Dettlaff van der Eretein
  • New Nilfgaard Leader: Anna Henrietta
  • New Northern Realms Leader: Queen Calanthe
  • New Scoia'tael Leader: Dana Méadbh
  • New Skellige Leader: Svalblod
  • New page in the Reward Book for new Leader Trees
  • 101 new cards from the Crimson Curse expansion
  • Card abilities that trigger from damage and boost effects will not be triggered by abilities that "set" a unit's power.
  • Visual changes to card status icons.
  • Visual changes to icons for Order and Charge abilities.
  • Letting your turn timer expire 4 times during a single game will cause you to auto-forfeit.
  • 57 new Contracts - subdivided as follows:
  • 44 General (for new CC keywords)
  • 11 Mastery (for CC Leaders)
  • 2 Arena (for CC cards)
  • Added audio feedback for applying and removing card statuses.
  • Cardbacks can now be rotated in the cardback selection screen.
  • Ambient sounds for game boards can now be heard in the game board selection screen.
  • In the Shop, press and hold the shoulder buttons on gamepads in order to add and subtract from the total keg amount you would like to purchase with Ore.
  • The Lock status no longer removes other card statuses and no longer remains on cards after entering the graveyard.
  • Cards with the Doomed status are now Banished when they leave the board rather than after entering the graveyard.
  • A new card type called "Strategem" has been added. Cards of this type cannot be targeted by any other cards. This card type currently applies only to Tactical Advantage.
  • Neutral:
  • Alzur's Double-Cross provision cost changed from 10 to 9.
  • Avallac'h: Sage's power changed from 2 to 1 and his provision cost changed from 12 to 11.
  • Caretaker's power changed from 3 to 2 and his provision cost changed from 12 to 14.
  • Chironex's Deploy damage amount changed from 4 to 3.
  • Unicorn's Deploy boost amount changed from 4 to 3.
  • Commander's Horn boost amount changed from 3 to 2 and its provision cost changed from 14 to 11.
  • Duda: Agitator and Duda: Companion (special cards Spawned by Zoltan: Scoundrel) now have the Doomed status.
  • Eskel's power changed from 3 to 2 and his provision cost changed from 7 to 8.
  • Lambert's power changed from 3 to 2 and his provision cost changed from 7 to 8.
  • Vesemir's power changed from 3 to 2 and his provision cost changed from 7 to 8.
  • Hanmarvyn's Blue Dream provision cost changed from 11 to 13.
  • Nivellen's power changed from 5 to 4 and his ability changed to: "Deploy: Move 3 adjacent units to their other row".
  • Roach's provision cost changed from 9 to 10.
  • Royal Decree's provision cost changed from 12 to 11.
  • Monsters:
  • Eredin Bréacc Glas's provision bonus changed from 15 to 16 and his Leader ability changed to: "Order: Boost a unit by 4 and give it a Shield."
  • Gernichora's provision bonus changed from 13 to 11.
  • Whispess: Tribute's provision cost changed from 10 to 9.
  • Skellige:
  • Crach an Craite's provision bonus changed from 17 to 16 and his Leader ability can now only target enemy units.
  • Birna Bran's provision cost changed from 8 to 10.
  • Ermion's provision cost changed from 10 to 9.
  • Heymaey Skald's power changed from 4 to 3.
  • Northern Realms:
  • Queen Meve's provision bonus changed from 17 to 16.
  • Keira Metz's provision cost changed from 10 to 9.
  • Scoia'tael:
  • Brouver Hoog's provision bonus changed from 15 to 14.
  • Isengrim's Council provision cost changed from 10 to 9.
  • Paulie Dahlberg's power changed from 5 to 6 and his ability changed to: "Order: Boost the unit to the left by 2, or give the unit to the right a Shield."
  • Nilfgaard:
  • Morvran Voorhis's provision bonus changed from 18 to 17.
  • Ceallach Dyffryn's power changed from 5 to 3 and his ability changed to: "Deploy: Purify all allied units on this row."
  • Ability of Cow Carcass (unit Spawned by Rot Tosser) changed to: "Doomed. Spying. On enemy turn end, give adjacent units Poison and destroy self."
  • Rot Tosser's power changed from 2 to 3 and its provision cost changed from 7 to 5.
  • Vattier de Rideaux's provision cost changed from 12 to 11.
  • Game Fixes:
  • Bran Tuirseach's and Coral's passive abilities no longer trigger when the opposing player uses Kambi to Discard a card from hand.
  • Fixed an issue whereby timers/counters for certain units' abilities would sometimes not display correctly.
  • Fixed an issue whereby, when using a gamepad, canceling a match search in Seasonal or Classic mode would result in Training mode being selected.
  • When using a gamepad, upon accessing the Play menu, Classic mode will now be the mode selected by default rather than Seasonal.
  • Fixed an issue on the PlayStation 4 version of GWENT whereby, after resuming GWENT from Rest Mode, a pop-up for a disconnected controller would appear but could not be dismissed.
  • Fixed an issue on the PlayStation 4 version of GWENT whereby pressing the Square button on the Play Menu in order to edit a deck would load a different deck than the one selected.
  • Fixed an issue whereby the "turn button" would flash during the opponent's turn.
  • Fixed an issue whereby the ability of Botchling (and Lubberkin) would cease working after being moved to another row.
  • Fixed an issue whereby the "'Tis not Right!" contract was not listed under "The Witcher Tales" filter in the contracts menu.
  • Added a prompt in Leaders' card preview screens within the Deck Builder stating that the Leader used in the given deck cannot be milled.
  • Tooltip of Mastercrafted Spear in Korean now correctly states "Damage an enemy by 1" rather than "Damage an adjacent enemy by 1."
  • Tooltip of Slave Driver in French now correctly states that all units are taken into account for his ability rather than only Locked enemy units.
  • Tooltip of Coral in Polish now correctly states "Whenever you Discard a special card" rather than "Discard a special card."
  • Fixed an issue in the Polish version of GWENT whereby Egan was incorrectly referred to as Auckes in Letho of Gulet's tooltip.
  • In the Player Profile screen under the Ranked Score tab, the description of Match Progress in the Legend now displays the correct value of matches needed for match progress maximum potential.

New in Gwent: The Witcher Card Game Seasonal Trees (Mar 1, 2019)

  • Full list of changes:
  • Premium cards that previously Spawned token cards without premium versions (only the "shimmer effect") will now Spawn non-premium versions instead.
  • Letho of Gulet: This card will have increased milling value for 3 days following the release of the update. When milled, it will create the same amount of resources required to craft the card.
  • New Features:
  • Seasonal Tree Quest Nodes now in the Reward Book
  • New Game Mode: Seasonal
  • Current Seasonal Game Mode: Season of the Bear
  • Game Mode Icon Rearrangement in the "Play" Menu
  • Visual quality of Leaders has been improved.
  • A automatic end turn feature has been added and enabled by default (changeable in settings). This enables players to auto-end and/or auto-pass turns if there are no remaining actions to take.
  • Vibration support for gamepads on PC.
  • Reward Points are now displayed in the top-right corner of menu screens along with other in-game resources.
  • Added the option to select cardbacks in the Play menu.
  • Premium cards can now be crafted using a single button (for the same cost as crafting a non-premium card then transmuting it).
  • Neutral:
  • Geralt: Igni's provision cost changed from 12 to 11.
  • Golden Froth's ability changed to: "Boost 3 adjacent units by 2."
  • Golden Froth's provision cost changed from 13 to 6.
  • Hanmarvyn's Blue Dream provision cost changed from 10 to 11.
  • Korathi Heatwave's provision cost changed from 13 to 12.
  • Mastercrafted Spear's ability changed to: "Zeal. Order: Damage an enemy unit by 1. Charge: 4. Limit 1 Charge per turn."
  • Removed the Organic category from Bone Talisman.
  • Removed the Organic category from Epidemic.
  • One of Shupe: Hunter's abilities changed to: "Deploy: Boost all units in your hand by 1."
  • One of Shupe Hunter's abilities changed to: "Deploy: Damage 3 random enemy units by 3."
  • Spores' provision cost changed from 5 to 4.
  • Vaedermakar's provision cost changed from 8 to 7.
  • Wyvern Scale Shield's ability changed to: "Zeal. Order: Boost an ally by 1. Charges: 4. Limit 1 Charge per turn."
  • Monsters:
  • Added Thrive to Wyvern.
  • Arachas Nest's provision cost changed from 5 to 4.
  • Arachas Queen's ability changed to: "Order: Spawn an Arachas Drone and Summon it to an allied row. Charge: 3. Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
  • Archespore's power changed from 1 to 2.
  • Removed Thrive from Archespore.
  • Foglet's provision cost changed from 5 to 4.
  • Ghoul can now Consume only bronze units.
  • Ghoul's provision cost changed from 8 to 6.
  • Golyat's Deathwish ability will now Summon the highest enemy unit from the opponent's deck instead of the lowest.
  • Mourntart's Order ability is now restricted to the melee row.
  • Old Speartip's power changed from 13 to 12.
  • Parasite's provision cost changed from 7 to 6.
  • Weavess: Incantation's power changed from 3 to 2.
  • Skellige:
  • Added Zeal to Coral.
  • Coral's Charge amount changed from 3 to 2.
  • Derran will now move 1 card from the deck to the graveyard instead of 3.
  • Derran's power changed from 2 to 4.
  • Derran's provision cost changed from 8 to 7.
  • Dimun Pirate's power changed from 5 to 6.
  • Heymaey Spearmaiden will now damage an enemy by 2 instead of 3.
  • Heymaey Spearmaiden's power changed from 3 to 4.
  • Removed Reach from Heymaey Spearmaiden.
  • Sigrdrifa's Rite provision cost changed from 10 to 9.
  • Trophy Catch's provision cost changed from 5 to 4.
  • Tuirseach Axeman's power changed from 2 to 3.
  • Vabjorn's provision cost changed from 10 to 9.
  • Northern Realms:
  • Cursed Knight's provision cost changed from 7 to 6.
  • Damned Sorceress's Reach changed from 1 to 2.
  • Falibor's provision cost changed from 10 to 8.
  • Hubert Rejk's provision cost changed from 7 to 8.
  • Reinforcements will now Spawn and Play a base copy of a bronze allied unit instead of Spawn and Summon.
  • Siege Master's provision cost changed from 6 to 5.
  • Síle de Tansarville's provision cost changed from 9 to 8.
  • Scoia'tael:
  • Braenn's provision cost changed from 8 to 7.
  • Dol Blathanna Bomber's power changed from 2 to 1.
  • Dol Blathanna Bomber's provision cost changed from 6 to 5.
  • Dol Blathanna Sentry's power changed from 3 to 4.
  • Eldain's Charge amount changed from 3 to 4.
  • Ele'yas's provision cost changed from 10 to 9.
  • Elven Wardancer will now damage an enemy by 1 if not already boosted when played.
  • Mahakam Horn's ability changed to: "Zeal. Order: Boost adjacent units by 3. Ambush: When your opponent passes, boost adjacent units by 4."
  • Malena's provision cost changed from 7 to 6.
  • Removed melee row restriction from Mahakam Volunteers' Deploy ability.
  • Schirrú's power changed from 2 to 3.
  • Vrihedd Sappers' Deploy condition is now to control an Elf rather than have an Elf in hand.
  • Nilfgaard:
  • Emhyr var Emreis's ability changed to: "Order: Move an allied Nilfgaardian unit back to your hand, then play a card."
  • Emhyr var Emreis's provision cost changed from 12 to 14.
  • Experimental Remedy's provision cost changed from 7 to 6.
  • Letho of Gulet's ability changed to: "Deploy: If Auckes is in your hand, Lock an enemy unit. If Serrit is in your hand, damage an enemy by 3."
  • Letho: Kingslayer's power changed from 6 to 5.
  • Rainfarn of Attre's ability changed to: "Deploy: Boost an enemy by 2, then damage it by 4."
  • Rainfarn of Attre's power changed from 6 to 5.
  • Removed ranged row restriction from Fire Scorpion's Order ability.
  • Removed Reach from Venendal Elite.
  • Venendal Elite's power changed from 2 to 3.
  • Yennefer's Invocation provision cost changed from 11 to 10.
  • Game Fixes:
  • Fixed an issue whereby Fire Scorpion's ability could not target allied units.
  • Fixed an issue whereby having no decks in the Deck Builder would cause card icons in the main menu to display incorrectly.
  • Fixed an issue whereby the Deploy ability of Locked units played from the graveyard would not trigger.
  • Fixed an issue whereby Mastercrafted Spear could target allied units.
  • Fixed an issue whereby Locked units Summoned from the graveyard via Sigrdrifa's Rite would incorrectly remain Locked.
  • Fixed an issue whereby the VFX for Merigold's Hailstorm were missing.
  • Leo Bonhart's tooltip now correctly specifies that his Deploy ability on the ranged row can only target an enemy Witcher.
  • Numerous localization fixes.
  • Numerous tooltip fixes and improvements.
  • Removed chromatic aberration postFX due to player feedback.
  • Removed the card-draw sound effect that occurred before the "handshake" screen.
  • Removed the sound effect of the opponent's redraws during the redraw phase.
  • Traps Created via Imperial Diplomacy no longer appear as blank, white cards to the opponent.
  • Trophy Catch will now take units with Immune into account.
  • Zoltan Chivay's and Black Rayla's abilities will no longer count themselves.
  • The contract "Ch-Ch-Changes!" now correctly use the term "statuses" instead of "tokens."
  • Fixed an issue whereby stack counters for the abilities of Ardal aep Dahy, Sweers, Sihil, Whispess, Brewess, and Weavess did not appear correctly.

New in Gwent: The Witcher Card Game December 2018 (Dec 4, 2018)

  • A new update for GWENT: The Witcher Card Game is now available on PC! This update signifies GWENT’s official release on consoles coming later today (you can find the overview of changes specific to the Homecoming Update here) and introduces multiple balance changes in addition to bug fixes for all platforms.
  • With the December 2018 Update, we’re focusing on fixing game balance issues, squashing bugs and introducing a few “quality-of-life” improvements on the UI side. Notable changes include updated abilities for Xavier Lemmens and Wolfsbane as well as balance changes for the Leader abilities of Morvran Voorhis and Eithné. We believe that these changes will lead to a more diverse meta and lessen the number of “auto-include” cards for certain decks.
  • The following cards will have increased milling value for 3 days following the release of the patch (more on this below):
  • Vesemir
  • Lambert
  • Eskel
  • Thunderbolt
  • Drummond Queensguard
  • Ciri
  • Roach
  • Frenzied D'ao
  • Caranthir Ar-Feiniel
  • Ruehin
  • Alpha Werewolf
  • Forktail
  • Savage Bear
  • Slave Infantry
  • Deithwen Arbalest
  • Daerlan Soldier
  • Recruit
  • Panther
  • Dol Blathanna Bowman
  • Draug
  • Rivian Pikeman
  • Ciri: Dash
  • Milva
  • Foltest’s Pride
  • Anna Strenger
  • Prince Stennis
  • Wolfsbane
  • Lippy Gudmund
  • Xavier Lemmens
  • Sweers
  • Geralt: Igni
  • Vrihedd Officer
  • Damned Sorceress
  • Blue Mountain Elite
  • Regis
  • Wild Boar of the Sea
  • Epidemic
  • Dragon's Dream
  • Dol Blathanna Bomber
  • Scorch
  • Sabrina Glevissig
  • The cards on the list, when milled, will create an amount of scraps equal to the amount of scraps needed to craft a card of the same value.
  • FULL LIST OF CHANGES:
  • New features and improvements:
  • New card added: Hemdall
  • It is now possible to see which cards remain in your deck by clicking on it. Cards will be shown in a random order.
  • The recruit cost of cards is now visible when opening kegs.
  • Cards can now be filtered by their type in the Deck Builder.
  • Card set naming has been standardized.
  • It is now possible to click the left arrow in the keg purchase window to show the maximum number of kegs one can claim with their available Ore.
  • NEUTRAL :
  • Xavier Lemmens: recruit cost changed from 8 to 10; ability changed to "Deploy, Melee: Banish up to 3 cards in enemy graveyard. Ranged: Banish up to 3 cards in your graveyard."
  • Vesemir: power changed from 4 to 3
  • Lambert: power changed from 4 to 3
  • Eskel: power changed from 4 to 3
  • Ciri: power changed from 6 to 4
  • Roach: power changed from 4 to 3
  • Frenzied D'ao: power changed from 7 to 6
  • Regis: recruit cost changed from 11 to 13
  • Epidemic: recruit cost changed from 8 to 9
  • Dragon’s Dream: recruit cost changed from 9 to 12
  • Scorch: recruit cost changed from 11 to 14
  • Enraged Ifrit: Reach value removed
  • Bomb Heaver: power changed from 4 to 3; recruit cost changed from 6 to 5
  • Geralt: Igni: ability changed to “Deploy, Melee: Destroy the highest unit(s) on an enemy row with a total of 20 or more power."
  • Ciri: Dash: ability changed to “After 5 turns, on turn end, draw a card.”
  • Wolfsbane: recruit cost changed from 8 to 9; ability changed to “Damage all units with even power by 2, or damage all units with odd power by 2.”
  • Saesenthessis: Blaze: recruit cost changed from 12 to 11
  • Elf and Onion Soup: recruit cost changed from 7 to 6
  • Trial of the Grasses: recruit cost changed from 9 to 8
  • Myrgtabrakke: recruit cost changed from 9 to 8
  • Iris von Everec: recruit cost changed from 9 to 8
  • Iris' Companions: power changed from 4 to 5
  • Skellige Storm: recruit cost changed from 10 to 9
  • MONSTERS:
  • Eredin Bréacc Glas: Leader ability changed to “Boost a unit by 3 and give it Immune.”
  • Arachas Queen: number of redraws changed from 1 to 2
  • Caranthir Ar-Feiniel: power changed from 4 to 3
  • Alpha Werewolf: power changed from 5 to 4
  • Forktail: power changed from 5 to 4; recruit cost changed from 5 to 6
  • Ruehin: recruit cost changed from 11 to 12
  • Wild Hunt Warrior: ability changed to “Deploy: Damage a unit by the number of Wild Hunt units you control.”
  • SKELLIGE :
  • Savage Bear: recruit cost changed from 4 to 5
  • Drummond Queensguard: recruit cost changed from 6 to 7
  • Lippy Gudmund: recruit cost changed from 8 to 10
  • Wild Boar of the Sea: power changed from 5 to 4; recruit cost changed from 10 to 11
  • Gremist: power changed from 2 to 3; ability changed to “Order, Ranged: Play a bronze Alchemy card from your graveyard.”
  • Udalryk an Brokvar: recruit cost changed from 7 to 6
  • NORTHERN REALMS :
  • King Foltest: number of redraws changed from 4 to 3
  • King Henselt: number of redraws changed from 2 to 3
  • Rivian Pikeman: conditional damage amount changed from 3 to 2
  • Foltest’s Pride: recruit cost changed from 8 to 9
  • Anna Strenger: recruit cost changed from 6 to 7
  • Prince Stennis: number of charges given changed from 2 to 1
  • Damned Sorceress: Reach value changed from 2 to 1
  • Sabrina Glevissig: damage amount changed from 3 to 2; recruit cost changed from 7 to 6
  • Reynard Odo: recruit cost changed from 10 to 9
  • Trebuchet: recruit cost changed from 6 to 5
  • Reinforced Trebuchet: recruit cost changed from 6 to 5
  • Draug: recruit cost changed from 12 to 13
  • SCOIA’TAEL:
  • Filavandrel: number of redraws changed from 4 to 3
  • Eithné: Leader ability changed to “Order: Damage a unit by 1. Charge: 4.”
  • Panther: recruit cost changed from 5 to 6
  • Dol Blathanna Bowman: power changed from 3 to 2
  • Milva: power changed from 4 to 3
  • Blue Mountain Elite: now has Reach: 1
  • Dol Blathanna Bomber: power changed from 3 to 2
  • Vrihedd Officer: recruit cost changed from 5 to 6
  • Sheldon Skaggs: power changed from 2 to 3
  • Gabor Zigrin: recruit cost changed from 10 to 9
  • Isengrim Faoiltiarna: recruit cost changed from 10 to 9
  • Mahakam Volunteers: recruit cost changed from 6 to 5
  • Half-Elf Hunter: Reach value changed from 1 to 2
  • Malena: now has Zeal
  • NILFGAARD:
  • Morvran Voorhis: Leader ability changed to “Order: Reveal a random card from your opponent’s deck and boost an ally by 2. Charge: 3.”
  • Emhyr var Emreis: number of redraws changed from 2 to 3
  • Usurper: number of redraws changed from 0 to 1
  • Slave Infantry: recruit cost changed from 6 to 7
  • Deithwen Arbalest: damage amount changed from 2 to 1
  • Daerlan Soldier: power changed from 4 to 3
  • Recruit: recruit cost changed from 4 to 5
  • Sweers: recruit cost changed from 8 to 9
  • False Ciri: recruit cost changed from 8 to 7
  • Hefty Helge: power changed from 2 to 3
  • Game fixes:
  • Fixed an issue whereby Botchling’s power resets after transforming into Lubberkin.
  • The Poor Man's Gwent contract can now be completed with a deck that has a total recruit cost of 100 (the description will be adjusted at a later time).
  • Fixed an issue whereby a card in the opponent's hand would sometimes become revealed to the player.
  • Fixed an issue whereby units played by the opponent from a graveyard sometimes appear face-down.
  • Fixed an issue whereby Tainted Ale's ability could not be used if there was only 1 unit on the board.
  • Fixed an issue whereby Nilfgaardian Knight would destroy itself if the only enemy units on the board had the Immune status.
  • Fixed an issue whereby Johnny, Sarah, Impera Enforcers, and Myrgtabrakke would not receive Charges from cards that grant them.
  • Fixed an issue whereby using Whispering Hillock on a unit on a full row would prevent the Spawned unit from being placed on that row.
  • Fixed an issue whereby units with Immune would lose that status after being played from graveyard.
  • Wild Hunt Hound can now recognize whether it is the highest unit, thus enabling its own conditional ability when appropriate.
  • Adda: Striga can now recognize whether she is the highest unit, thus enabling her own conditional ability when appropriate.
  • Count Caldwell can now recognize whether he is the highest unit, thus enabling his own conditional ability when appropriate.
  • Fixed an issue whereby Sabrina Glevissig could damage units in hand if her Deathwish was triggered by Ritual Sacrifice.
  • Roach will no longer be Summoned when the opponent plays a gold unit on the player's side or plays a card from player's deck.
  • Fixed an issue whereby Isbel of Hagge and Stregobor could grant a card that exceeds the hand limit.
  • Fixed an issue whereby Sweers' damage would not increase if he was put back in the deck during Redraw phase then played after units were Revealed.
  • Fixed an issue whereby Cahir’s ability would not trigger after the opponent's Ghoul received a boost from Consume.
  • Fixed an issue whereby Hubert Rejk would sometimes not receive a boost if played via other cards.
  • Fixed an issue whereby the opponent's Pitfall Trap would destroy a unit with Deploy if Ointment was used on that unit.
  • Fixed an issue whereby Impera Enforcers would not gain Charges when a Spying unit was played from the opponent's graveyard.
  • Fixed an issue whereby Sabrina Glevissig’s Deathwish ability would not trigger if played via Hanmarvyn’s Blue Dream and destroyed during the same turn.
  • Fixed an issue whereby Drummond Warmonger could destroy Tactical Advantage.
  • Fixed an issue whereby using Toruviel’s ability on a row could prevent other cards’ row effects from targeting that same row.
  • Milva no longer receives a boost if the opponent plays Elf units via Hanmarvyn’s Blue Dream.
  • Fixed an issue whereby Milva would receive boosts from Scoia'tael artifacts.
  • Fixed an issue whereby Farseer's ability would trigger when played on Melee row.
  • Fixed an issue whereby Ceallach Dyffryn and Lock abilities would not remove Doomed statuses.
  • Fixed an issue whereby Spawned units with Order abilities would not receive Zeal from John Natalis.
  • Fixed an issue whereby Combat Engineer would receive a boost if the opponent controlled an artifact but the player did not.
  • Fixed an issue whereby the Cooldown of Pavko Gale’s Order ability would refresh after his owner played a Trap card.
  • Fixed an issue whereby Pavko Gale could not target allies.
  • Fixed an issue whereby Standard Bearer would boost an ally after being Revealed by the opponent.
  • Fixed an issue whereby Saskia was able to target Immune units.
  • Fixed an issue whereby the turn counters of Biting Frost and Impenetrable Fog would not decrease if no units were present on the affected row.
  • Elven Scout no longer receive two boosts from Traps that are activated by their Order abilities.
  • Nauzicaa Sergeant no longer receives boosts for Deploy abilities triggered by Vrygheff and Ointment.
  • Nauzicaa Sergeant no longer receives a boost when the opponent plays a unit with Deploy via Hanmarvyn’s Blue Dream.
  • Yaevinn no longer counts himself for his ability.
  • Fixed an issue whereby special cards created by Aguara: True Form would not trigger the abilities of units that are triggered by the playing of special cards.
  • Fixed an issue whereby allowing the turn timer to expire with the last card in hand would end the match incorrectly.
  • Fixed an issue whereby a match could end incorrectly if a copy of Ciri created via another card's ability returned to the player's hand.
  • Fixed an issue whereby Dagon's card preview could appear in an active match and block further actions by the player.
  • Fixed an issue whereby not selecting a card with Assire var Anahid and letting the turn timer expire would block further actions by the player.
  • Fixed an issue whereby Leader skin selection could not be confirmed when using a controller.
  • Fixed an issue whereby Friend Match invitations could not be sent in certain circumstances.
  • Fixed an issue whereby a plugged in joystick or racing wheel could break mouse input.
  • Fixed an issue whereby the "Open" button would disappear from “Open Goodies” window.
  • Fixed an issue whereby kegs could sometimes not be opened with the "Open" button.
  • Fixed an issue whereby a question mark item appeared in the "Open Goodies" window after purchasing a Starter Pack.
  • Fixed an issue whereby Shupe's keg opening animation would sometimes lock up and prevent the opening of the keg.
  • The Starter Pack promotion tile is no longer displayed in the Shop for players who have already purchased it.
  • A notification to enable GOG Overlay is now displayed if player attempts to make a purchase with real currency without the Overlay enabled.
  • Fixed an issue whereby cards shown in deck lists might have incorrect card art.
  • Fixed an issue whereby Leader and Game Board skins would reset to default after exiting the game.
  • Fixed an issue whereby the breastplate of Lyrian Cavalry would display in low resolution in the card’s premium version.
  • Fixed an issue whereby items falling from Barnabas Beckenbauer’s cart did not have textures in the card’s premium version.
  • Fixed an issue whereby the sword in the premium version of Elven Wardancer was missing.
  • Fixed an issue whereby the spear tip in the premium version of Rivian Pikeman was missing.
  • Fixed an issue whereby Angoulême’s card art would not appear in deck lists in the Deck Builder.
  • Added a shine effect for premium cards opened in kegs when the Premium Cards setting is disabled.
  • Fixed an issue whereby the card collection progress bars in the Player Profile would not fill completely even if a player had complete collection.
  • Fixed an issue whereby the rewards screen for a completed 9-win Arena run would sometimes not display the Legendary Card awarded.
  • Fixed an issue whereby the volume of board background sounds and Leader effects was not in line with other sounds.
  • Fixed an issue whereby Arachas Queen’s sound effect would not play during the match-start “handshake” screen.
  • Localization fixes:
  • Harpy Egg’s tooltip now correctly states that the Harpy Spawned from the Deathwish ability will be Summoned to the same row.
  • Blue Stripes Commando’s tooltip now correctly states that all copies of this unit are Summoned from the deck.
  • Imperial Diplomacy’s tooltip now correctly states that it can Create any card type, not only units.
  • Morkvarg’s tooltip now states that his ability only triggers if he moves to the graveyard during the round.
  • Foltest’s Pride’s tooltip no longer includes Reach.
  • Scout’s tooltip now states that the row effect is removed from the row he is played on.
  • Braenn’s tooltip now states that the player has to control 2 other Dryads for her Zeal to activate.
  • Kambi’s tooltip now correctly states that the opponent discards his rightmost card, not unit.
  • An Craite Marauder’s tooltip now states that the damage is dealt randomly to all other units.
  • Ciri: Dash’s tooltip was corrected in language versions other than English and now states that her ability triggers on turn start.
  • In French, the tooltips of Impenetrable Fog and Biting Frost now correctly state that the row effect causes damage for 4 turns rather than every 4 turns.
  • In French, Ronvid the Incessant’s tooltip now correctly states that he gets Summoned from the graveyard whenever his owner plays a Soldier.
  • In Russian, Toruviel’s tooltip now displays the correct values.
  • In Polish, Lyrian Arbalest’s tooltip now states that he gains a Charge for each card with Order played instead of just units.
  • In Polish, the Ranked Score tab now correctly states that it is visible for players that have reached 25 in rank, not level.
  • Clan Heymaey is now included in the list with the other clan names in the Skellige reward tree within the Reward Book.
  • Fixed various typos in different languages.
  • Several tooltip fixes and improvements in different languages.