Gravity Gobbler Changelog

What's new in Gravity Gobbler 0.87 Alpha

Feb 21, 2015
  • In this update I have added a power for the creature; Magnetic Spit! this allows you to shoot magnetic spit which will magnetize the object or enemy it hits coursing everything to get sucked towards it for a short period of time.

New in Gravity Gobbler 0.82 Alpha (Aug 16, 2014)

  • Challenge Level:
  • In this update I have added a challenge level which you can set to different difficulties, anything from 1 robot at a time to 15 at once!
  • Find this level by going to "load level" / "Challenge Level"
  • The robots will be randomly generated from the 3 different classes in the game so far: saw robots, drill robots, Missile robots.
  • There is also alien blobs that may fall in through entrances in the walls which will restore your health when you touch them.

New in Gravity Gobbler 0.81 Alpha (Aug 4, 2014)

  • Added blending a blend to black effect on level transitions.

New in Gravity Gobbler 0.8 Alpha (Jul 14, 2014)

  • Added music, fixed some bugs and added some foreground objects to make it feel more 3D.

New in Gravity Gobbler 0.77 Alpha (May 30, 2014)

  • In this update I have redesigned the missile drone and improved its AI, giving it the ability to shoot four missiles at once. I have changed the health script so that your belly goes more red as you loose health rather than just getting darker and now your belly just gets brighter when you charge up spit rather that changing colour. I have also added dynamic credits at the end for everyone involved in the making of the game.

New in Gravity Gobbler 0.76 Alpha (May 8, 2014)

  • Changed the button script, re designed the second gravity test chamber and added a new level which contains a new NPC.

New in Gravity Gobbler 0.75 Alpha (Apr 22, 2014)

  • Fixes some bugs that were introduced in the previous version