Gimbal Demo Changelog

What's new in Gimbal Demo 1.43

Mar 8, 2015
  • Fixes:
  • Fixed stupid "Dropped Sync Frame" netcode bug
  • Fixed some minor map setup problems
  • Fixed lag from ricochet effects on complex ships
  • Improved performance of tethers
  • Fixed some incorrect Designer warnings
  • Gameplay:
  • Reduced base collision damage by 12.5%
  • Better Collision Damage tolerance for battleships
  • Liquid Rocket engine now regenerates fuel, instead of limiting you to 3 burns
  • Mastermind Servers can now set specific budget limits
  • Started using the Metric system in one place
  • New Parts:
  • Pyrotechnic Bolt
  • Contact Trigger
  • Proximity Trigger
  • Spinal Weapon Guidance
  • Designer Changes:
  • Added "Undo" System
  • Gimbal Memorizes your Mirror and Snap settings
  • Software Parts have color coded icons
  • Certain parts can now link with Software parts (chaining)
  • Added coarse and fine Rotation (CTRL & SHIFT keys)

New in Gimbal Demo 1.42 (Dec 23, 2014)

  • Some optimizations:
  • Fixed endless ricochet bug
  • Slightly enhanced for loop performance

New in Gimbal Demo 1.41 (Dec 15, 2014)

  • Performance optimizations for when ships articulate, especially large ships
  • Other performance optimizations for general physics and rendering
  • An exploit fix

New in Gimbal Demo 1.40 (Sep 29, 2014)

  • A minor maintenance patch.
  • Fixed an occasional crash on game restart
  • Fixed bunked up spectactor camera controls (were broken since the Mastermind patch)
  • Fixed sometimes missing "Ping" column in the scores table
  • Optimized net code to use less bandwidth
  • Increased the reliability of the drop pods

New in Gimbal Demo 1.38 (Jul 21, 2014)

  • New Mastermind Rank:
  • Grants unlimited Leveling and unlimited building restrictions
  • See instructions on title screen (Admirals only)
  • Editor:
  • Pan/Zoom for Masterminds
  • Fixed Mirroring for Right and Left parts
  • 28 New capital ship structural parts for Masterminds
  • Added Leaderboards Feature:
  • Spruced up User Interface with hover graphics for all controls
  • Added Turn-off-Plaid option
  • Fixes:
  • Revamped input system and fixed "stuck keys" input hang bug
  • Increased reliability of drop pods
  • About 30 other fixes I could not keep track of

New in Gimbal Demo 1.37 (Feb 26, 2014)

  • Added basic Steam support
  • Added support for Steam Personas

New in Gimbal Demo 1.34 (Sep 16, 2013)

  • Fixed data directory bug caused by changing avatars
  • Fixed drone missile crash
  • Fixed bug where dialogs had no line breaks
  • Improved prices of heavy platforms
  • Improvement: Map change no longer kicks players out of the Designer
  • Improved the size of the version number (1.33 to 1.34)

New in Gimbal Demo 1.33 (Sep 6, 2013)

  • Fixed multiple winners bug in Race mode
  • Fixed laser exploit in Race mode
  • Fixed spawn timer for Race mode
  • Fixed some money exploits
  • Fixed weird deterministic spawn placement when flight testing
  • Fixed a null reference bug in the UI
  • Fixed a localization crash in the UI
  • Fixed incorrect "no thrusters" warning for Impulse Thrusters
  • Fixed flares in DM / EDM / Race
  • Fixed a server and client crash from the Minigun
  • Added an "Add" hotkey (A Key) in Designer for Stabilizer, Salvo, etc
  • Added memory for "Show Stolen Ships" option
  • Improved flares - Strong decoy effect during target acquisition
  • Improved Winch price
  • Improved light missile launcher capacity / rail count (6)
  • Improved the size of the version number (1.33 vs 1.32)