What's new in Gimbal Demo 1.43
Mar 8, 2015
- Fixes:
- Fixed stupid "Dropped Sync Frame" netcode bug
- Fixed some minor map setup problems
- Fixed lag from ricochet effects on complex ships
- Improved performance of tethers
- Fixed some incorrect Designer warnings
- Gameplay:
- Reduced base collision damage by 12.5%
- Better Collision Damage tolerance for battleships
- Liquid Rocket engine now regenerates fuel, instead of limiting you to 3 burns
- Mastermind Servers can now set specific budget limits
- Started using the Metric system in one place
- New Parts:
- Pyrotechnic Bolt
- Contact Trigger
- Proximity Trigger
- Spinal Weapon Guidance
- Designer Changes:
- Added "Undo" System
- Gimbal Memorizes your Mirror and Snap settings
- Software Parts have color coded icons
- Certain parts can now link with Software parts (chaining)
- Added coarse and fine Rotation (CTRL & SHIFT keys)
New in Gimbal Demo 1.42 (Dec 23, 2014)
- Some optimizations:
- Fixed endless ricochet bug
- Slightly enhanced for loop performance
New in Gimbal Demo 1.41 (Dec 15, 2014)
- Performance optimizations for when ships articulate, especially large ships
- Other performance optimizations for general physics and rendering
- An exploit fix
New in Gimbal Demo 1.40 (Sep 29, 2014)
- A minor maintenance patch.
- Fixed an occasional crash on game restart
- Fixed bunked up spectactor camera controls (were broken since the Mastermind patch)
- Fixed sometimes missing "Ping" column in the scores table
- Optimized net code to use less bandwidth
- Increased the reliability of the drop pods
New in Gimbal Demo 1.38 (Jul 21, 2014)
- New Mastermind Rank:
- Grants unlimited Leveling and unlimited building restrictions
- See instructions on title screen (Admirals only)
- Editor:
- Pan/Zoom for Masterminds
- Fixed Mirroring for Right and Left parts
- 28 New capital ship structural parts for Masterminds
- Added Leaderboards Feature:
- Spruced up User Interface with hover graphics for all controls
- Added Turn-off-Plaid option
- Fixes:
- Revamped input system and fixed "stuck keys" input hang bug
- Increased reliability of drop pods
- About 30 other fixes I could not keep track of
New in Gimbal Demo 1.37 (Feb 26, 2014)
- Added basic Steam support
- Added support for Steam Personas
New in Gimbal Demo 1.34 (Sep 16, 2013)
- Fixed data directory bug caused by changing avatars
- Fixed drone missile crash
- Fixed bug where dialogs had no line breaks
- Improved prices of heavy platforms
- Improvement: Map change no longer kicks players out of the Designer
- Improved the size of the version number (1.33 to 1.34)
New in Gimbal Demo 1.33 (Sep 6, 2013)
- Fixed multiple winners bug in Race mode
- Fixed laser exploit in Race mode
- Fixed spawn timer for Race mode
- Fixed some money exploits
- Fixed weird deterministic spawn placement when flight testing
- Fixed a null reference bug in the UI
- Fixed a localization crash in the UI
- Fixed incorrect "no thrusters" warning for Impulse Thrusters
- Fixed flares in DM / EDM / Race
- Fixed a server and client crash from the Minigun
- Added an "Add" hotkey (A Key) in Designer for Stabilizer, Salvo, etc
- Added memory for "Show Stolen Ships" option
- Improved flares - Strong decoy effect during target acquisition
- Improved Winch price
- Improved light missile launcher capacity / rail count (6)
- Improved the size of the version number (1.33 vs 1.32)