Germany at War: Barbarossa 1941 Patch Changelog
What's new in Germany at War: Barbarossa 1941 Patch 1.0.5
Jun 25, 2014- Added:
- Display for rail transport line and obstacles that hinder it if a unit can be transported
- German manual
- Multiplayer map Smolensk 1941
- Changed:
- Difficulty setting 'very hard' -50 resources for the AI
- Button text and title in HQ for attaching units (German language)
- German name of support units is now 'Unterstützungsverband' or short 'USV'
- Fixed:
- Rail movement did not work
- Several deployment issues:
- AI did not deploy on hexes that were hidden in FOW
- AI was able to deploy units onto river/sea hexes, which cannot move onto these
- AI was able to deploy units onto mountain hexes, which cannot move onto mountains
- User was able to deploy units onto mountain hexes, which cannot move onto mountains
- Crash in the combat protocol due to insufficient memory
- Possible moves of an attacking unit did not update after an enemy was destroyed
- Restarting a campaign scenario with pending units adds them again (von altair)
- Several typos in German texts
- Single maps:
- Zitadelle
- Fixed: Missing image in German Husky message
- Operation Barbarossa:
- Vyazma:
- Added: Deploy hexes south of Smolensk
- Fixed: Objective in scenario Vyazma could lead to crash if German language was turned on (IronCross)
- Volokolamsk:
- Added: Deploy hexes in the south
- Multiplayer:
- Zitadelle
- Changed: Removed old timeline for Germany and changed victory conditions
- Added: After 20 turns it ends as draw
New in Germany at War: Barbarossa 1941 Patch 1.0.4 (Jan 21, 2014)
- Introduces a script editing tool for campaigns and scenarios, adds many new units for the Soviet Union, Germany and Finland and a load of other stuff.