What's new in Germany at War: Barbarossa 1941 Patch 1.0.5

Jun 25, 2014
  • Added:
  • Display for rail transport line and obstacles that hinder it if a unit can be transported
  • German manual
  • Multiplayer map Smolensk 1941
  • Changed:
  • Difficulty setting 'very hard' -50 resources for the AI
  • Button text and title in HQ for attaching units (German language)
  • German name of support units is now 'Unterstützungsverband' or short 'USV'
  • Fixed:
  • Rail movement did not work
  • Several deployment issues:
  • AI did not deploy on hexes that were hidden in FOW
  • AI was able to deploy units onto river/sea hexes, which cannot move onto these
  • AI was able to deploy units onto mountain hexes, which cannot move onto mountains
  • User was able to deploy units onto mountain hexes, which cannot move onto mountains
  • Crash in the combat protocol due to insufficient memory
  • Possible moves of an attacking unit did not update after an enemy was destroyed
  • Restarting a campaign scenario with pending units adds them again (von altair)
  • Several typos in German texts
  • Single maps:
  • Zitadelle
  • Fixed: Missing image in German Husky message
  • Operation Barbarossa:
  • Vyazma:
  • Added: Deploy hexes south of Smolensk
  • Fixed: Objective in scenario Vyazma could lead to crash if German language was turned on (IronCross)
  • Volokolamsk:
  • Added: Deploy hexes in the south
  • Multiplayer:
  • Zitadelle
  • Changed: Removed old timeline for Germany and changed victory conditions
  • Added: After 20 turns it ends as draw

New in Germany at War: Barbarossa 1941 Patch 1.0.4 (Jan 21, 2014)

  • Introduces a script editing tool for campaigns and scenarios, adds many new units for the Soviet Union, Germany and Finland and a load of other stuff.