What's new in GearCity 1.22 Open Beta
Jun 14, 2017
- Fixed Model Comparison crash in the showroom when changing company if the bottom list is empty and top list is not.
- Implemented safety check against negative shipping costs.
- Implemented safety check against incorrect amount of public shares for a company.
- Fixed bug in shipping system that caused incorrect branch infrastructure and gasoline ratings to be used. Thus reducing shipping costs.
- Added an exponential increase to shipping costs of 1.2 based on the distance. (Previous system had linear costs. Now the further away something has to be shipped, the little more it will cost per mile.)
- Increased the amount of Administrative, Marketing, and Branch employees.
- Reactivate discontinued (End Production) vehicles. This includes canceled designs.
- Create new generation or trims of discontinued vehicles.
- Fixed Target Demographic and Gearbox Type help buttons. Rewrote Engine Power help button to be more accurate with changes for v1.22.
- Canceling "Advanced" design of a vehicle or component will close the "Build It" window if it is open.
- Player can now set starting funds when spinning off a Marque.
- Can now set AI Behavior when spinning off Marque.
- -Some labels will now rescroll up when text in them have changed. (Did not do this to the contracting system since it is going to be rewritten. May be other places that I need to do this at.)
- Mod Tools, Racing Editor Table sorting
- Mod Tools, Racing Editor ID's are now automatically generated when saving file, to prevent errors
- Fixed very rare crash when adjusting the resolution settings in game.
- Improved RnD load time by roughly 10-15%
- Fixed bug that did not allow enabling/disabling tutorials in some rooms.
- Fixed duplicate tutorial text bug.
- Added a "maximum" transport costs to the estimated transport cost system. It now shows minimum and maximum transport costs.
- Fixed bug in minimum transport costs that could possibly not give you the true minimum transport costs.
- Fixed bug in district estimated average transport costs.
- Boosted marketing effect on sales
- Fixed Estimated Customers Chart numbers
- Fixed possible divisions by zero in project profits system.
- Fixed bug in racing selection that did not load the marque being used into the drop down boxes.
- Fixed bug in racing system that did not automatically load the selected engine or vehicle for a racing series you're funding. No more need to select a engine/vehicle to make minor adjustments to your team.
- Fixed bug in racing revenues that gave you income when the racing series was inactive.
- Fixed bug in Racing Expense reports that shows yearly expense instead of per month expense.
- Synced the dates for Racing Expense and the Main report.
- Added Season column to Racing Expense report.
New in GearCity 1.20 Open Beta (Jun 17, 2016)
- Used Vehicle System using real vehicles sold.
- Parts revenues using old vehicles sold.
- Warranty Expenses on vehicles sold over the last 3 years.
- Selling vehicle below scrap value will automatically sell out.
- Adjusted City Growth Rate Bonuses based on player and AI interaction.
- Fixed Chart crash in December.
- Fixed Mega Menu Branch to Factory while District is selected bug.
- Fixed bad rendering of Factory Image in Mega Menu on OpenGL
- Fixed Chassis/Gearbox ratings issues that were caused by design skills.
- Nurfed engine torque, boosted RPM's adjusted engine power ratings.
- Fixed listing of unfinished vehicles in Auto Commands
- Fixed missing GUI for contract revenues in sales book revenues section.
- Fixed bug not giving you trim discounts on vehicles already in development.
- Fixed bug giving you trim discounts on vehicles already in development!
- Adjusted research team gains when technology and design skill are stagnate.
- Fixed bug in research team gains amount.
- Fixed bug in district system which allows production line assignment to factories in war zones that are not in hq country.
- Fixed bug in GearBox cloning sliders.
- Possible Alt-tab bug fix
- Intel Video Card driver warning for people using outdated Intel video drivers in Windows.
- Fixed bug in trim naming system that does not carry the name over to advance design.
- Fixed bug in Local Inventory reports which showed wrong inventory levels in certain circumstances.
- Fixed missing data bug in View Details panel for factories.
- Increased Click timeout rate as Crimson AMD drivers are having frame rate issues with shadows.
- Decreased Shadow texture quality. May disable high quality shadows for AMD Crimson drivers. (Getting too many negative reviews from people who won't email me if the game is crashing constantly on their computers :'( )
- Fixed bug with mouse wheel that did not update mouse position over lists. (Thus allowing for incorrect clicking positions)
- Administration costs and employee levels now increase linearly with the number of active marques you have.
- Restructured Marketing internally. This should improve marketing performance (and save game file size) dramatically by combining budgets for each vehicle into a single row instead of individual rows.
- Marketing information (Such as costs or employees) are now pulled from a past saved record instead of directly from the current funding. (Meaning expense reports will show what you did last turn not what you're doing this turn...)
- Marketing employee calculations have been simplified, employee count has increased.
- Updated all third party libraries to the newest versions. (Still requires stability testing.)
- Recompiled everything with _secure_scl disabled, this should greatly improve turn times, however stability testing is still required and may be re-enabled.
- Fixed crash when switching back to office while in the middle of creating a custom district on the world map.
- Fixed bug in Mega Menu and World Map which did not list vehicles that were for sale but production had ended.
- Fixed bug when closing a factory it does not remove engine contracts assigned to it.
- Fixed bug when taking over a company you do not inherit contracts.
- Fixed bug engine contract breach bug.
- Fixed remove contracted engine from factory bug in Assigned Contracts window.
- Defined Contribution Benefits System and other monthly Employee Benefits
- Defined Benefit (Corporate Pension) payouts and funds system.
- Adjustments to shipping costs
- Merchandising Revenues
- Adjustments to Marketing Skill growths
- Fixed 1997 Hong Kong Flag Crash
- Fixed Racing "Signed Teams" bug
- Racing Revenues
- Revised Racing Results
- Racing View Competition
- Fixed Racing Champ series selection breaking Racing Funding and View Competition windows when both are open.
- Fixed Mega Menu Factory Change crash when no factories in company
- Fixed Mega Menu Branch assigning when there is no branch in city.
- Fixed Magazine Model Comparison bug that caused incorrect data on right column.
- Rewrite Strike Timing System and Strike Wage Check system.
- Adjusted Moral Decline/Gain based on wages.
- Racing Employees (They're tied to Researching Employees)
- AI assigns benefits
- Employee Moral Effected by poor benefits, strikes may happen now even when using auto-wages.
- Union Benefits Action Memo
- Strike Action Memo
- Removed Unions from Phone Menu in Office. All Strikes will now cause Action Memos.
- Changed Agreed Strike Wages checking system. Should be less buggy.
- Union Benefits Demand Negotiations. (Might be able to save a few % if your company is doing poorly)
- Benefits Systems is opt-in. If you play the game on Easy or Medium you will have to check Benefits System on in the Advanced Settings. If you play the game on Hard the Benefits System will automatically be on in the Advanced Settings.
- HR Employee Hiring now shows Strike Agreed Wages instead of Average.
- Agreeing to new benefits package will reset department moral.
- Adjusted down branch employee numbers.
- Fixed incorrect amount of branch employees on new game starter branch.
- Automatically increase the amount of branch employees needed every year.
- 1 additional branch employee needed for every 100 vehicles sold.
- Employee Furlough System
- Fixed Wealthy car index (Limos, Landu, Supercars) insane margins bug.
- Disabled Dynamic Popularity for wealth index car types above 6 (Luxury Sedans, Limos, Landus, Supercars)
- Monthly Factory Costs increase based on how many different components are being produced at the factory.
- Fixed bug in assisted chassis designer, does engine fit tool.
- Low Definition Texture toggle.
- Improved decal system selectability. (Modern Headlights/Tailights and up coming stuff such as door jams.)
- Fixed compositor and shader crash in OSX
- Fixed possible crashes in OSX
- Fixed upgrading factory bug which charges 2 additional months of construction costs.
- Minor boost to buying populations in normal and hard mode.
- Improvements to AI system
- Improvements to turn times (Improved AI play counters this)
- Fixed bug in AI factory building which caused Stock Values to crash, bankrupting companies.
- Improved Assisted Designer AI
- Improved Automatic Production System.
- New components artwork
- New Advance Difficulty Settings sliders
- Displaying incorrect monthly expense in sales book when updating factories.
- Fixed crash when creating custom districts with no cities.
- Fixed inactive model listing in RnD View Parts/Vehicles.
- Fixed possibility to get negative points in racing.
- Fixed bug in marketing which deletes all marketing in a city if you 0 out a single type
- Fixed slider position issue in megamenu
- Fixed bug in AI which caused vehicles to be sold at production costs when opening new branches.
- Improved AI single cylinder designs to prevent 0hp cars.
- Fixed view factory costs in world map view factory details
- Fixed bug calculating factory labor.
- Disabled charts for the first year of the game to prevent crashing (Charts are going to be redesigned in v1.21.)
- Removed "Banked Funds" and attached features
- Implemented interest income on "Cash Funds"
- Implemented Revolving Line of Credit
- Revised Loan Offer System
- Allowing Multiple Loans
- Adjustable Loan Request System
- Revised Banking GUI
- Revised Credit Rating system
- AI debt financing improvements
- Fixed bug in world map showing incorrect "Market Status" when flagged with '-2' at war with destroyable factories.
- Bond System.
- AI uses Bonds System.
- Revised Stock System GUI
- IPO Valuation adjustment.
- Stock Dilution system
- Stock Dilution Lawsuit Action Memo
- Manual 2:1 and Reserve 1:2 split.
- Increased Automatic 2:1 split price to $300.
- Marque Management System
- Creator/Marque Ownership of properties and designs
- Assign marque ownership of property.
- Display marque's assets
- Display marque's image.
- Improved, more realistic spinoff system.
- Sell marque to competition.
- Adjusted costs and sales prices to spinoff/sell marques.
- Revised discontinue marque system that removes all designs and properties (if you choose to.)
- Dividend Payment System.
- AI dividends
- Wholly Owned Subsidiary System
- Revised Stock Buying
- Revised Stock Selling
- Share price moves based on how many shares you are buying/selling
- Revised Stock Valuation system.
- Implemented P/E stock price valuation system.
- AI holdings
- AI Holders
- Player Holders
- Player Holdings.
- Adjust dividend rates of subsidiaries you control.
- Improved Stock Overview gui
- Fixed AI emerging from bankruptcy bug.
- Stock Acquisition System
- Improves AI Buying/Selling of shares
- Improved AI takeover system
- Grill Artwork
- Fixed bug in buying purchasing if you already own the stock
- Wrote a new xml/po converter for translation system.
- Shareholder morale.
- Shareholders demand dividend action memo.
- You can be fired from CEO position.
- Fixed bug in employee Morale system causing endless wage demands.
- Board of Directors can now requite you spin off a marque.
- Fixed Wholly Owned Subsidiary percentage display.
- AI will now disable dividend lock if no ones owns over 50% of the company.
- Purchase bankrupt Marque from creditors action memo. (Default disabled.)
- Enable/Disable purchase bankrupt marque setting in Auto-Commands.
- Fixed bug not showing Dividend Adjustment button if you own less than 50% of your company.
- Fixed Company Holdings/Holders bugs.
- Fixed bugs causing the company lists to change when you should be on the view showing the companies which you hold.
- Fixed bug not removing a company from holding list after you sell all your shares.
- You can now view and reactivate discontinued marques.
- Rename Company
- Change Company Logo
- Move company HQ
- Consolidate company
- Some GUI loading optimizations
- Fixed showroom showing in-development vehicles bug.
- Stack Overflow fixes for GCC (Linux) (Possible fixes for VC and Clang.)
- AI now develops engines specifically for racing.
- AI now develops cars specifically for racing.
- Fixed company consolidation exploit.
- Adjustments to stock pricing
- Adjustments to market cap
- Adjustments to acquisition pricing
- Tweaked historical effect on stock markets (may need a little more adjusting with the new system.)
- Fixed 2 bugs that can cause a stock to show up as $0 with only 1 share.
- Renamed "New Model Year" to "New Generation" to avoid confusion.
- Auto production will not longer build in factories that are at war.
- Auto production now randomly spreads out production to at most 3 factories per adjustment. (Thus reducing shipping costs for global companies.)
- Reworked design pace slider's effect and costs. Thus fixing a number of bugs. And nurfing slow pace.
- Brought design pace into line with more realistic engineering times.
- Fixed Racing Competition always showing 2 years bug.
- Fixed bug in Mega Menu that changes cities when jumping between marketing to branch.
- Fixed bug in Mega Menu that did not automatically set a branch's shipping distance when selecting unsold vehicle models.
- Fixed bug in GearCity XMLPO converter that causes translations po to lose their translations.
- Updated all translation to 1.20
- Basic testing of some translation and included them in the 1.20 update.
- Financial State Hotkeys
New in GearCity 1.19 Open Beta (Dec 18, 2015)
- Add/improve/and finish most expenses and revenue streams in game.
- Improve and optimize AI and player AI helpers
- Redesign stock, banking, and corporate handling system.
New in GearCity 1.16 Open Beta (Sep 29, 2014)
- Fixed "Resize Factory" incorrect cost bug.
- Fill Research Staff now works on research teams.
- Fixed engine transverse. (Length and width now flip.)
- Fixed bug in fuel mileage testing and performance testing that resulted in worse stats due to mathematical error when all other siders were zeroed out.
- Fixed text errors on Replace Model tool.
- Lowered Monthly factory costs more.
- Fixed Office Crash in the 90s
- Idle Factories Autotool
- Idle Branches and Marketing Autotool
- Ported 1.15.0.1 To Linux. Unified the code base so there is no longer a need to "Port"
New in GearCity 1.14 Open Beta (May 21, 2014)
- Fixed a bug in the Gearbox Rating System
- Fixed research bug when player has no factories or branches.
- Fixed turn crash when player has no factories or branches.
- Fixed bug in accessories listing which off sets buttons.
- Adjusted torque/weight ratio numbers to lower fuel mileage for big vehicles with tiny engines...
- Fixed bug in Assisted Engine Designer size adjuster.
- Fixed bug with resetting marketing expenses when using the "Apply" button while marketing is locked
- Fixed bug in the mega menu marketing system applying extra marketing to vehicles not sold in an area.
- Fixed a bug in the engine displacement causing weight values to jump greatly instead of smoothly.
- Fixed odd marketing numbers bug.
- Adjusted spacing of ratings in the RND system.
- Rearranged buttons for Car RnD
- Adjusted component and vehicle design and unit costs.
- Decreased late game factory costs.
- Increased factory's baseline cost.
- Adjusted AI's starting money when founded before the game has started.
- Fixed in AI reserves assignment issues.
- Adjusted AI's pricing, branch building, factory building, and closing goals
- Added 100 more AI
- Enabled AI selection
- Adjusted build amounts per factory line
- Decreased number of production lines in late game.
- AI builds less of the same car types unless the models they have are old.
- Factories under construction popup notification on worldmap.
- Assign production screens now shows local and global vehicle reserve amounts.
- Rate data is now manually interpolated in the TurnEvents.xml file.
- Unlocked vs 10, and vs 25 AI
- Axle Accessory
- Save data directory moved back to root. Admin privileges is required to run GC.
- gstreamer plugin has been removed in favour of your default video player.
- Tweaks to the AI turn speed
- Adjusted incorrect growth rates for some cities.
- Fixed Entity Exists crash in RnD
New in GearCity 1.13 Open Beta (Apr 1, 2014)
- Make own Marque
- Discontinue Marque
- Research Teams
- Design Skill Adjustments
- Component Skill requirements "nurfed"
- New Component/Car Type Memo
- Slider Summery/Manual Slider Entry in RnD.
- Clone Sliders
- Modify Component Price tweaks.
- New Body Design Memos
- Reduced Factory Effects on RnD
- Researched Teams Overall Rating Bonus.
- Production Line Lists Sales and Built numbers.
- Replace Model Tool
- Cities with Factories glow green.
- End Turn Report
- Added 8 more user generated reports.
- Load Game Timestamps
- MegaMenu Marketing All Vehicle/Brands selection
- MegaMenu Marketing Apply to All Cities uses percentages.
- Fixed Slider bug with MegaMenu Marketing amounts.
- Cleaned my office, first time since 1.10 >.>
- Fixed Marketing Efficiency bug
- Lock Marketing percentages by city
- Lock All Marketing percentages
- Select specific factory/branch from Mega Menu
- Adjust Marketing for Entire Region, Autotool
- Re-enabled taxes
- AI reduce price crash fix
- Tax Expenses displayed in office.
- Factory Retool/Resize bugs fixed
- Factory Wear amounts and effects adjusted
- Factory wear warning memo
- View Vehicle width bug in RND
- Fixed Label Alignment in AutoTools windows
- Assisted Designer will not build engines that you can not use. (Larger than maximum chassis size)
- AI now waits a little longer before doing an IPO
- You can only attempt 1 takeover a month.
- 30% bonus to stock takeover vote if target company has greater losses than assists
- 15% stock takeover vote bonus if expenses are twice as much as income
- 5% stock takeover vote bonus if expenses are greater than income
- Increased Stroke effect on RPM's
- Engine Layout's now effect Bore and Stroke.
- Adjusted Stroke effect on torque.
- Fuel Economy switched to based on displacement instead of cylinders.
- Maximum Bore and Stroke decrease slightly over time.
- Shipping Distance Limitation system
- Shipping Distance Sliders for MegaMenu
- Shipping Distance Mapping Display in WorldMap
- Missing Commas in Company HQ and Profits Report