GearCity Changelog

What's new in GearCity 1.22 Open Beta

Jun 14, 2017
  • Fixed Model Comparison crash in the showroom when changing company if the bottom list is empty and top list is not.
  • Implemented safety check against negative shipping costs.
  • Implemented safety check against incorrect amount of public shares for a company.
  • Fixed bug in shipping system that caused incorrect branch infrastructure and gasoline ratings to be used. Thus reducing shipping costs.
  • Added an exponential increase to shipping costs of 1.2 based on the distance. (Previous system had linear costs. Now the further away something has to be shipped, the little more it will cost per mile.)
  • Increased the amount of Administrative, Marketing, and Branch employees.
  • Reactivate discontinued (End Production) vehicles. This includes canceled designs.
  • Create new generation or trims of discontinued vehicles.
  • Fixed Target Demographic and Gearbox Type help buttons. Rewrote Engine Power help button to be more accurate with changes for v1.22.
  • Canceling "Advanced" design of a vehicle or component will close the "Build It" window if it is open.
  • Player can now set starting funds when spinning off a Marque.
  • Can now set AI Behavior when spinning off Marque.
  • -Some labels will now rescroll up when text in them have changed. (Did not do this to the contracting system since it is going to be rewritten. May be other places that I need to do this at.)
  • Mod Tools, Racing Editor Table sorting
  • Mod Tools, Racing Editor ID's are now automatically generated when saving file, to prevent errors
  • Fixed very rare crash when adjusting the resolution settings in game.
  • Improved RnD load time by roughly 10-15%
  • Fixed bug that did not allow enabling/disabling tutorials in some rooms.
  • Fixed duplicate tutorial text bug.
  • Added a "maximum" transport costs to the estimated transport cost system. It now shows minimum and maximum transport costs.
  • Fixed bug in minimum transport costs that could possibly not give you the true minimum transport costs.
  • Fixed bug in district estimated average transport costs.
  • Boosted marketing effect on sales
  • Fixed Estimated Customers Chart numbers
  • Fixed possible divisions by zero in project profits system.
  • Fixed bug in racing selection that did not load the marque being used into the drop down boxes.
  • Fixed bug in racing system that did not automatically load the selected engine or vehicle for a racing series you're funding. No more need to select a engine/vehicle to make minor adjustments to your team.
  • Fixed bug in racing revenues that gave you income when the racing series was inactive.
  • Fixed bug in Racing Expense reports that shows yearly expense instead of per month expense.
  • Synced the dates for Racing Expense and the Main report.
  • Added Season column to Racing Expense report.

New in GearCity 1.20 Open Beta (Jun 17, 2016)

  • Used Vehicle System using real vehicles sold.
  • Parts revenues using old vehicles sold.
  • Warranty Expenses on vehicles sold over the last 3 years.
  • Selling vehicle below scrap value will automatically sell out.
  • Adjusted City Growth Rate Bonuses based on player and AI interaction.
  • Fixed Chart crash in December.
  • Fixed Mega Menu Branch to Factory while District is selected bug.
  • Fixed bad rendering of Factory Image in Mega Menu on OpenGL
  • Fixed Chassis/Gearbox ratings issues that were caused by design skills.
  • Nurfed engine torque, boosted RPM's adjusted engine power ratings.
  • Fixed listing of unfinished vehicles in Auto Commands
  • Fixed missing GUI for contract revenues in sales book revenues section.
  • Fixed bug not giving you trim discounts on vehicles already in development.
  • Fixed bug giving you trim discounts on vehicles already in development!
  • Adjusted research team gains when technology and design skill are stagnate.
  • Fixed bug in research team gains amount.
  • Fixed bug in district system which allows production line assignment to factories in war zones that are not in hq country.
  • Fixed bug in GearBox cloning sliders.
  • Possible Alt-tab bug fix
  • Intel Video Card driver warning for people using outdated Intel video drivers in Windows.
  • Fixed bug in trim naming system that does not carry the name over to advance design.
  • Fixed bug in Local Inventory reports which showed wrong inventory levels in certain circumstances.
  • Fixed missing data bug in View Details panel for factories.
  • Increased Click timeout rate as Crimson AMD drivers are having frame rate issues with shadows.
  • Decreased Shadow texture quality. May disable high quality shadows for AMD Crimson drivers. (Getting too many negative reviews from people who won't email me if the game is crashing constantly on their computers :'( )
  • Fixed bug with mouse wheel that did not update mouse position over lists. (Thus allowing for incorrect clicking positions)
  • Administration costs and employee levels now increase linearly with the number of active marques you have.
  • Restructured Marketing internally. This should improve marketing performance (and save game file size) dramatically by combining budgets for each vehicle into a single row instead of individual rows.
  • Marketing information (Such as costs or employees) are now pulled from a past saved record instead of directly from the current funding. (Meaning expense reports will show what you did last turn not what you're doing this turn...)
  • Marketing employee calculations have been simplified, employee count has increased.
  • Updated all third party libraries to the newest versions. (Still requires stability testing.)
  • Recompiled everything with _secure_scl disabled, this should greatly improve turn times, however stability testing is still required and may be re-enabled.
  • Fixed crash when switching back to office while in the middle of creating a custom district on the world map.
  • Fixed bug in Mega Menu and World Map which did not list vehicles that were for sale but production had ended.
  • Fixed bug when closing a factory it does not remove engine contracts assigned to it.
  • Fixed bug when taking over a company you do not inherit contracts.
  • Fixed bug engine contract breach bug.
  • Fixed remove contracted engine from factory bug in Assigned Contracts window.
  • Defined Contribution Benefits System and other monthly Employee Benefits
  • Defined Benefit (Corporate Pension) payouts and funds system.
  • Adjustments to shipping costs
  • Merchandising Revenues
  • Adjustments to Marketing Skill growths
  • Fixed 1997 Hong Kong Flag Crash
  • Fixed Racing "Signed Teams" bug
  • Racing Revenues
  • Revised Racing Results
  • Racing View Competition
  • Fixed Racing Champ series selection breaking Racing Funding and View Competition windows when both are open.
  • Fixed Mega Menu Factory Change crash when no factories in company
  • Fixed Mega Menu Branch assigning when there is no branch in city.
  • Fixed Magazine Model Comparison bug that caused incorrect data on right column.
  • Rewrite Strike Timing System and Strike Wage Check system.
  • Adjusted Moral Decline/Gain based on wages.
  • Racing Employees (They're tied to Researching Employees)
  • AI assigns benefits
  • Employee Moral Effected by poor benefits, strikes may happen now even when using auto-wages.
  • Union Benefits Action Memo
  • Strike Action Memo
  • Removed Unions from Phone Menu in Office. All Strikes will now cause Action Memos.
  • Changed Agreed Strike Wages checking system. Should be less buggy.
  • Union Benefits Demand Negotiations. (Might be able to save a few % if your company is doing poorly)
  • Benefits Systems is opt-in. If you play the game on Easy or Medium you will have to check Benefits System on in the Advanced Settings. If you play the game on Hard the Benefits System will automatically be on in the Advanced Settings.
  • HR Employee Hiring now shows Strike Agreed Wages instead of Average.
  • Agreeing to new benefits package will reset department moral.
  • Adjusted down branch employee numbers.
  • Fixed incorrect amount of branch employees on new game starter branch.
  • Automatically increase the amount of branch employees needed every year.
  • 1 additional branch employee needed for every 100 vehicles sold.
  • Employee Furlough System
  • Fixed Wealthy car index (Limos, Landu, Supercars) insane margins bug.
  • Disabled Dynamic Popularity for wealth index car types above 6 (Luxury Sedans, Limos, Landus, Supercars)
  • Monthly Factory Costs increase based on how many different components are being produced at the factory.
  • Fixed bug in assisted chassis designer, does engine fit tool.
  • Low Definition Texture toggle.
  • Improved decal system selectability. (Modern Headlights/Tailights and up coming stuff such as door jams.)
  • Fixed compositor and shader crash in OSX
  • Fixed possible crashes in OSX
  • Fixed upgrading factory bug which charges 2 additional months of construction costs.
  • Minor boost to buying populations in normal and hard mode.
  • Improvements to AI system
  • Improvements to turn times (Improved AI play counters this)
  • Fixed bug in AI factory building which caused Stock Values to crash, bankrupting companies.
  • Improved Assisted Designer AI
  • Improved Automatic Production System.
  • New components artwork
  • New Advance Difficulty Settings sliders
  • Displaying incorrect monthly expense in sales book when updating factories.
  • Fixed crash when creating custom districts with no cities.
  • Fixed inactive model listing in RnD View Parts/Vehicles.
  • Fixed possibility to get negative points in racing.
  • Fixed bug in marketing which deletes all marketing in a city if you 0 out a single type
  • Fixed slider position issue in megamenu
  • Fixed bug in AI which caused vehicles to be sold at production costs when opening new branches.
  • Improved AI single cylinder designs to prevent 0hp cars.
  • Fixed view factory costs in world map view factory details
  • Fixed bug calculating factory labor.
  • Disabled charts for the first year of the game to prevent crashing (Charts are going to be redesigned in v1.21.)
  • Removed "Banked Funds" and attached features
  • Implemented interest income on "Cash Funds"
  • Implemented Revolving Line of Credit
  • Revised Loan Offer System
  • Allowing Multiple Loans
  • Adjustable Loan Request System
  • Revised Banking GUI
  • Revised Credit Rating system
  • AI debt financing improvements
  • Fixed bug in world map showing incorrect "Market Status" when flagged with '-2' at war with destroyable factories.
  • Bond System.
  • AI uses Bonds System.
  • Revised Stock System GUI
  • IPO Valuation adjustment.
  • Stock Dilution system
  • Stock Dilution Lawsuit Action Memo
  • Manual 2:1 and Reserve 1:2 split.
  • Increased Automatic 2:1 split price to $300.
  • Marque Management System
  • Creator/Marque Ownership of properties and designs
  • Assign marque ownership of property.
  • Display marque's assets
  • Display marque's image.
  • Improved, more realistic spinoff system.
  • Sell marque to competition.
  • Adjusted costs and sales prices to spinoff/sell marques.
  • Revised discontinue marque system that removes all designs and properties (if you choose to.)
  • Dividend Payment System.
  • AI dividends
  • Wholly Owned Subsidiary System
  • Revised Stock Buying
  • Revised Stock Selling
  • Share price moves based on how many shares you are buying/selling
  • Revised Stock Valuation system.
  • Implemented P/E stock price valuation system.
  • AI holdings
  • AI Holders
  • Player Holders
  • Player Holdings.
  • Adjust dividend rates of subsidiaries you control.
  • Improved Stock Overview gui
  • Fixed AI emerging from bankruptcy bug.
  • Stock Acquisition System
  • Improves AI Buying/Selling of shares
  • Improved AI takeover system
  • Grill Artwork
  • Fixed bug in buying purchasing if you already own the stock
  • Wrote a new xml/po converter for translation system.
  • Shareholder morale.
  • Shareholders demand dividend action memo.
  • You can be fired from CEO position.
  • Fixed bug in employee Morale system causing endless wage demands.
  • Board of Directors can now requite you spin off a marque.
  • Fixed Wholly Owned Subsidiary percentage display.
  • AI will now disable dividend lock if no ones owns over 50% of the company.
  • Purchase bankrupt Marque from creditors action memo. (Default disabled.)
  • Enable/Disable purchase bankrupt marque setting in Auto-Commands.
  • Fixed bug not showing Dividend Adjustment button if you own less than 50% of your company.
  • Fixed Company Holdings/Holders bugs.
  • Fixed bugs causing the company lists to change when you should be on the view showing the companies which you hold.
  • Fixed bug not removing a company from holding list after you sell all your shares.
  • You can now view and reactivate discontinued marques.
  • Rename Company
  • Change Company Logo
  • Move company HQ
  • Consolidate company
  • Some GUI loading optimizations
  • Fixed showroom showing in-development vehicles bug.
  • Stack Overflow fixes for GCC (Linux) (Possible fixes for VC and Clang.)
  • AI now develops engines specifically for racing.
  • AI now develops cars specifically for racing.
  • Fixed company consolidation exploit.
  • Adjustments to stock pricing
  • Adjustments to market cap
  • Adjustments to acquisition pricing
  • Tweaked historical effect on stock markets (may need a little more adjusting with the new system.)
  • Fixed 2 bugs that can cause a stock to show up as $0 with only 1 share.
  • Renamed "New Model Year" to "New Generation" to avoid confusion.
  • Auto production will not longer build in factories that are at war.
  • Auto production now randomly spreads out production to at most 3 factories per adjustment. (Thus reducing shipping costs for global companies.)
  • Reworked design pace slider's effect and costs. Thus fixing a number of bugs. And nurfing slow pace.
  • Brought design pace into line with more realistic engineering times.
  • Fixed Racing Competition always showing 2 years bug.
  • Fixed bug in Mega Menu that changes cities when jumping between marketing to branch.
  • Fixed bug in Mega Menu that did not automatically set a branch's shipping distance when selecting unsold vehicle models.
  • Fixed bug in GearCity XMLPO converter that causes translations po to lose their translations.
  • Updated all translation to 1.20
  • Basic testing of some translation and included them in the 1.20 update.
  • Financial State Hotkeys

New in GearCity 1.19 Open Beta (Dec 18, 2015)

  • Add/improve/and finish most expenses and revenue streams in game.
  • Improve and optimize AI and player AI helpers
  • Redesign stock, banking, and corporate handling system.

New in GearCity 1.17 Open Beta (Jan 12, 2015)

  • Customized font loading from localization file.
  • Font resizing.
  • Unicode output.
  • Unicode input.
  • Python Style String Formatting in Localization System.
  • Fixed text comparison issues.
  • Fixed double quote error in random events.
  • Made memo stack glow on some random events.
  • Components.xml file translatable in Localization file.
  • Fixed Loan Overflow bug
  • Tweaked DB indexing (Speeding up turn times on longer games slightly)
  • Fixed AI assigning incorrect vehicle types in racing series.
  • Fixed music looping bug.
  • Fixed AI Racing engine size bug
  • Fixed Crash in tutorial system
  • Moved Axles lower on the accessories chart.
  • Fixed rounding error in RnD view.
  • Fixed a number of clipping issues with large font GUI
  • Ported 1.16.1 to Linux, created a depot, will upload the game tonight!
  • Fixed Marketing Report bug
  • Fixed Factory Resize Information/Blocker
  • Fixed Crash with Text Inputs
  • Contracting DB entries
  • Contracting Bid GUI
  • War Time Military Contract Requests
  • Peace Time Military Contracting Requests
  • Civilian Fleet/Component Contracting Requests
  • Finished Contracting GUI (Phone menu)
  • Contracting Filtering
  • Added details to Contracting Selection screen
  • Switched fonts to DejaVu (Which is also cross language as well!)
  • Fixed bug in config files which has been causing recent crashes for people who haven't played in a while.
  • Player bid submission
  • AI bid submission
  • AI granting bid contract
  • Fixed a button texture wrap bug
  • Possible crash fixes to low end intel video cards due to GUI textures.
  • Automated Contract Shipping for players and AI.
  • Breach of contract penalties.
  • Revenues generated from contract sales.
  • Reorganized Revenue and Expense panels in salesbook
  • "Revenues Generated by Contracts" list information in Revenues Panel.
  • Contracts panel in sales book now displays current contracts you have and information about them.
  • Military Contracts production enabled during war
  • Contracting Nanny Messages and Memos
  • Fixed AI cargo spec bug
  • Fixed textbox overlap bugs
  • Fixed research time rounding bug
  • Added Scroll Bar to memos
  • Factories automatically idle when when their host countries go to war. The exception is factories in your HQ country.
  • You can no longer assign or adjust production in factories outside your HQ country during war.
  • Updated video setting changer program (was causing crashes because it was lacking new features)
  • Table of Contents page for magazine
  • Fixed division by zero crash in contracting sales book
  • Fixed contracts that require less than 1 unit per month
  • Fixed Vertical Line spacing issue for mono fonts in Linux
  • Fixed civilian fleet contracting engine size bug.
  • Linux Build now has Sound/Music!
  • Editor's Message in magazine
  • Some Magazine advertisements.
  • New vehicle translation system
  • Integrated reviews into localization file
  • New vehicle review magazine gui.
  • Class Challenge Magazine article.
  • Fixed WW2 Germany bug again.
  • New Model Comparison Magazine article.
  • Finished Marque Catalog Tool
  • Fixed Manual hiring of researching projects when Research teams are not activated.
  • Fixed Language loading in LINUX
  • Fixed Load Game Timestamps in LINUX
  • Fixed loading premade vehicles in LINUX
  • Added more vehicle reviews
  • Finished redesign of AI News.
  • Automotive Superlatives article in magazine.
  • Fixed Mouse Lag Bug
  • Fixed Soviet Minsk bug.
  • Year End Car Awards.
  • Mouse Glow Compositor toggle in settings.
  • Non-Compositor mouse over objects, (For when compositors are turned off)
  • Fixed San Marino war bug
  • Fixed Passenger reduction bug
  • Adjusted retooling cost to fit the new lengthen time periods between retooling.
  • Added page turning/table of contents buttons to Magazine
  • Adjusted some gui widths for russian text
  • 1.16.3 Russian language file added. (83% translated, some text too long.)
  • Fixed Reflective Shaders in LINUX
  • Fixed Vehicle Type Duplication bug in Assisted Designers
  • Put a maximum bid amount the AI is willing to pay for contracts.
  • Split the main tutorial into multiple parts in the Main Menu and Select HQ map.
  • City infrastructure effects civilian contract likelihood.
  • Lobbying effects chances of winning military contract bid.
  • Increased Bid length by a minimum of 6 months up to a maximum increase of 9 months.
  • New contracting memo now specifically shows contracts you can bid on. And contracts you can not bid on.
  • Fixed memo scrolling cut off.
  • Added per month values to number of units needed in contracts
  • Fixed AI/Player cargo volume measurements for Liters
  • Fixed cargo volume requirements for contract requests
  • Added Metric and SAE units for cargo volume in the contract request.
  • RnD Contracts have been renamed to Licenses
  • Fleet Contracts can now be viewed in RnD Department
  • Fixed list selection crash on model comparison in the Magazine.
  • 60 Engine Applications for Contracting.
  • Engine Application effects Contracting Requirements.
  • Removed Layout from Contracted Engine Requirements.
  • Fixed possible endless loop condition with AI designing GearBoxes.
  • Added Human Resources Tutorial
  • Added Lobbying Tutorial
  • Finished this round of balancing to the contracts (may have to do a little more work to the components.xml file)
  • Increased mouse sensitivity (Should improve gameplay on laptops)
  • Replaced all the hitboxes with properly fitting hit boxes.
  • Fixed a number of minor sqlite exceptions.
  • Fixed window open highlighting bug in Office
  • Fixed Class Challenge using wrong vehicles.
  • Fixed Class Challenge disappearing vehicles in results.
  • Class Challenge columns automatically adjust height
  • Replaced all acceleration 0's with "Too Slow" or "Not Applicable"
  • All player vehicles in distribution now display in reviews"
  • Increased Cargo Modification results for vehicle types. (Thus increasing cargo values for vehicles)
  • Fixed bug in contracted engine weight.
  • Display vehicle types in magazine
  • Fixed bug in reviews allowing for your car to be compared to your car
  • Fixed bug in year end awards that always sent you South American Memo.
  • Fixed negative engine reliability bug.
  • Fixed bug in tutorial allowing you to continue producing a vehicle without components being completed.
  • Fixed Full Sized Van's Cargo ratings
  • Reduced Fleet Contract's Cargo requirements by 20%
  • Fixed scroll on Magazine Review's vehicle selection
  • Fixed dramatic stock price increase bug.
  • Reduced cash's effect on stock evaluation.
  • Increased profit margin's effect on stock evaluation.
  • Finished Factory MegaMenu system.
  • Finished Branch Mega Menu system.
  • City Info Mega Menu
  • All Forms of Marketing Selection in Mega Menu.
  • All forms, Apply to All Mega Menu
  • Cloned Marketing Mega Menu
  • Distribution and Factory production Information side panels
  • Cleaned up bugs in Autotools
  • Fixed factory starting health
  • Recompressed paint textures in dds format.
  • Fixed Repeat Music Bug outside of the office.
  • Decrease Transparent Texture (Allows for label scrolling)
  • Added GearCity Version to Log Files
  • Fixed absolute values bug in Linux build
  • Fixed list repeating bug when deleting a save game in Linux.
  • Fixed buffer overflows
  • Fixed Memory Leak in Car Designers
  • Clone Branch now can delete vehicles
  • Implemented a hard frame limiter for video cards that can't handle vsync. Game should run between 30-35fps. (Yes I know 30 is hated, but ask your self, do slider slide prettier at 60 fps?)
  • Fixed GearCity Monthly Memo Bug again (For good this time)
  • Fixed Sofia wrong country bug.
  • Added model years to 3 or 4 premade reports.
  • Action Memo System
  • Recall Action
  • Defective Vehicles Class Action Lawsuit
  • Going Bankrupt Action Memo
  • At War Action Memo.
  • Disabled old recall system
  • Multiple Actions per turn.
  • Engine Contract Factory Assignment.
  • 22 New car models
  • Hardware Accelerated Mouse
  • Fixed Incorrect units (inches instead of mm) in the Magazine.
  • Reduced Cargo Requirements for contracts more.
  • Mega Menu arrows now cycle through factory or branches depending on which you have open.

New in GearCity 1.16 Open Beta (Sep 29, 2014)

  • Fixed "Resize Factory" incorrect cost bug.
  • Fill Research Staff now works on research teams.
  • Fixed engine transverse. (Length and width now flip.)
  • Fixed bug in fuel mileage testing and performance testing that resulted in worse stats due to mathematical error when all other siders were zeroed out.
  • Fixed text errors on Replace Model tool.
  • Lowered Monthly factory costs more.
  • Fixed Office Crash in the 90s
  • Idle Factories Autotool
  • Idle Branches and Marketing Autotool
  • Ported 1.15.0.1 To Linux. Unified the code base so there is no longer a need to "Port"

New in GearCity 1.15 Open Beta (Aug 9, 2014)

  • Implemented Decals System
  • Fixed New Trim/Model Year Speed bug
  • Fixed Engine/Gearbox weight units wrong
  • Fixed Production line exploit
  • Fixed Duplicate listing in Megamenu
  • Adjusted Vehicle and Component specs
  • Adjusted Prestige rates
  • Increased Prestige calculation time
  • Fixed number of number display bugs
  • 98 AI logos added
  • 11 Player logos added
  • Fixed Car Loading Crash
  • Fixed Text bugs in Component Contracting Memos
  • Fixed AI Component Contracting wrong ID's
  • Reduced AI Component Contracting
  • Added 2 doorhandles
  • Added hood scoop
  • Fixed retool/resize production line amount display error
  • Tweaked weights a little more
  • Disabled help menus
  • Integrated tutorials into Steam Guides
  • Stuck tutorial videos on youtube play list
  • Fixed 1930-2020 China flag crash (again)
  • Fixed Thailand flag change in 1930s bug
  • 1600x900 resolution added
  • Adjusted Mouse sensitivity, to hopefully fix sluggish mouse on full screens and huge monitors
  • Fixed End key bug
  • Fixed fuel testing bug
  • Fixed low ratings for vehicles
  • Fixed a major bug in the production system that showed the wrong amount of employees
  • Fixed bug is display of research team funding
  • Tweaked AI's vehicle's aerodynamic drag values
  • Fix missing text in unoptimized memos
  • Changed wording of Production Line Quality, to Production Optimization
  • Changed MOTD, to tell you that video tutorials are available in the Steam Guides
  • Fixed GDR' per capitas 1950-2020
  • 20 New AI logos
  • Minor reduction to base factory cost and monthly factory cost
  • 25% off factory monthly and build costs on easy mode
  • Adjustment to transport costs
  • Fixed Assisted Designer name bug
  • Fixed designer spec text overlaps
  • Fixed World Map glows missing in 1980
  • Fixed aerodynamic calculation crash
  • Fixed multiple crashes with the accessories directional panel after you hit "finish" in the designer
  • Added an additional 15 logos
  • New 1940s door handle
  • Fixed new component design skill bug
  • Wrote a video settings resetting program
  • Fixed engine and gearbox ratings
  • Possible fix to office glow crash
  • Converted office tga's to dds. Possible crash fix
  • Fixed office crash in Linux Build
  • Accessory placement by just clicking
  • Adjusted top speed calculations for players and AI (Thanks to Kubby!)
  • Adjusted aerodynamic drag calculations
  • Fixed IPO amount bug
  • Fixed Mega Menu production amount incorrect bug
  • Adjusted more DDS files to work on Linux
  • Fixed bug in end year calculations which cased some minor issues with charts and reports
  • Fixed Mouse Movement bug that made mouse disappear if moved too far to the right or bottom
  • Doubled the click event timer to hopefully fix clicking issues when mouse sensitivity is high
  • Fixed New Model Year "Trim Name" bug
  • Performance Rating Tweaks
  • Power to Weight Ratio factors into performance rating
  • Fixed Loan Monthly Display Bug
  • Fixed Loan Payback and Inflation bugs
  • Adjusted vertical scroll button amounts
  • Fixed debug keys in a few states
  • Fixed Lobby lock bug and reduced lobby lock calculations per turn
  • Fixed Too Much Power bug
  • Fixed highlight glow bug in office
  • Double speed for arrow keys on keyboard in the designer
  • Increased 1950 starting money for easy
  • Factory costs 25% higher on Hard Mode
  • Factory costs 35% lower on Easy Mode
  • Car design and unit costs 10% less on Easy
  • Car design and unit costs 15% higher on Hard
  • Lower tech costs for factories
  • Increased factory baseline costs
  • Increased factory speed/quality costs
  • Increased low Infrastructure costs
  • Decreased baseline number of production lines
  • Increase number of production lines tech gives you
  • Fixed AI factory building bug
  • Fixed GearBox View Bug in RnD
  • Fixed AI GearBox bug allowing for parts at incorrect times
  • Increased height of some textboxes
  • Relabeled Stand Alone Car Designer's menu text
  • Fixed Stand Alone Car Designer's Loading Window close bug
  • Increased minimum design skills and lowered ladder frame reqs to fix "can't design chassis" bug
  • Report size is now dynamic
  • Resizing factory smaller than currently used lines will now cancel all production in the factory
  • Ending Production of a vehicle now removes it from marketing. (Vehicle will still remain in branches)
  • Fixed a number of GUI issues in Stand Alone Car Designer
  • Fixed name spacing issue when designing new model years or trims
  • 348 Logos resized (Should fix some crashing) However quality has been reduced. I will probably end up redoing all the logos at some point
  • Adjusted Slider Buttons change amount
  • Fixed SUV start date
  • Slider Summary screen is now closed when "building" or "canceling" a design
  • Fixed vehicle comparison color for acceleration
  • Bankrupt screen now takes you to main menu
  • 1970s UTE
  • 1980s Door Handle
  • Mouse Scrolling
  • Auto Production
  • Auto Retool
  • Suggested Sell Price for new models
  • Mouse over clickables in office changes the "tip" text to explain what you're moused over
  • In game Video Settings will now only show supported resolutions for your monitor
  • Simulate more than one turn at a time
  • Manual entry of buy/sell stock shares
  • Resize Factory and Branch now show current slider values
  • Fixed Bankrupt Crash
  • Fixed People's Republic of China issues with AI expansion
  • Possible hackish fix of SQLite leaks, which may reduce database issues
  • Possible fixed DB issues when starting a new game without closing the game
  • Fixed possible division by zero bug with factory wear
  • Fixed incorrect maximum values for factories
  • Fixed loan amount overflowing when converting to text
  • Fixed crash when designing new model years or trims from a takeover model
  • Improved GUI speed when using assisted designer
  • Old components effect sales
  • Excess margins effect buying pool
  • Engine stat balancing
  • Fixed advice text clipping bug
  • Improved UI lag (May break opengl more! Has not been tested with opengl)
  • Fixed AI ratings bug
  • Fixed manual hiring, marketing wage bug
  • Removed stock splits and bankruptcies from the newspaper
  • Fixed crash looking at 'All Time Sales Chart' in the first year of game play
  • Fixed South Korea map crash when starting game in 1980s
  • Fixed Sim turn overload when bankrupting
  • Fixed AI infinite loop
  • Fixed 0 local reserves when production lines are set to 0
  • Change red font to pinkish when building factories
  • Auto Mirror CheckBox
  • Click Placement set as Default
  • More detailed union contractual delinquency memos
  • Cities with low moral now listed in red in HR department
  • HR Marketing Moral is now shows on the page
  • Changes to WW1 and WW2 conflict statuses
  • Fixed unnamed car built randomly bug (due to hitting assign without selecting a car on the production screen.)
  • Fixed auto-production of vehicles that have been "ended production" yet still have demand due to branches
  • Fixed or at least improved the New Zealand map issue. This may cause other map issues, but these will have to be fixed when I add/remove cities in the coming months
  • Fixed GUI bug that allowed for selecting cities on the world map when you hit buttons on the city information window
  • Fixed Vsync Issue when new videoconfig.xml file is written
  • Fixed Blank Save game bug (It will now name it Blank.db)
  • Fixed Apply bug in Summary which was causing bore and stroke to decrease
  • Starting production of a vehicle with 0-assigned lines that has local reserves will now inherent reserved shipping distance
  • Adjusted Factory costs and lines to make bigger factories cheaper on a per car biases
  • Fixed accessory placement bug on morphed meshes
  • Revised Build Factory System
  • Revised Retool Factory System
  • 8 new cars, 10 new decals
  • Version checking

New in GearCity 1.14 Open Beta (May 21, 2014)

  • Fixed a bug in the Gearbox Rating System
  • Fixed research bug when player has no factories or branches.
  • Fixed turn crash when player has no factories or branches.
  • Fixed bug in accessories listing which off sets buttons.
  • Adjusted torque/weight ratio numbers to lower fuel mileage for big vehicles with tiny engines...
  • Fixed bug in Assisted Engine Designer size adjuster.
  • Fixed bug with resetting marketing expenses when using the "Apply" button while marketing is locked
  • Fixed bug in the mega menu marketing system applying extra marketing to vehicles not sold in an area.
  • Fixed a bug in the engine displacement causing weight values to jump greatly instead of smoothly.
  • Fixed odd marketing numbers bug.
  • Adjusted spacing of ratings in the RND system.
  • Rearranged buttons for Car RnD
  • Adjusted component and vehicle design and unit costs.
  • Decreased late game factory costs.
  • Increased factory's baseline cost.
  • Adjusted AI's starting money when founded before the game has started.
  • Fixed in AI reserves assignment issues.
  • Adjusted AI's pricing, branch building, factory building, and closing goals
  • Added 100 more AI
  • Enabled AI selection
  • Adjusted build amounts per factory line
  • Decreased number of production lines in late game.
  • AI builds less of the same car types unless the models they have are old.
  • Factories under construction popup notification on worldmap.
  • Assign production screens now shows local and global vehicle reserve amounts.
  • Rate data is now manually interpolated in the TurnEvents.xml file.
  • Unlocked vs 10, and vs 25 AI
  • Axle Accessory
  • Save data directory moved back to root. Admin privileges is required to run GC.
  • gstreamer plugin has been removed in favour of your default video player.
  • Tweaks to the AI turn speed
  • Adjusted incorrect growth rates for some cities.
  • Fixed Entity Exists crash in RnD

New in GearCity 1.13 Open Beta (Apr 1, 2014)

  • Make own Marque
  • Discontinue Marque
  • Research Teams
  • Design Skill Adjustments
  • Component Skill requirements "nurfed"
  • New Component/Car Type Memo
  • Slider Summery/Manual Slider Entry in RnD.
  • Clone Sliders
  • Modify Component Price tweaks.
  • New Body Design Memos
  • Reduced Factory Effects on RnD
  • Researched Teams Overall Rating Bonus.
  • Production Line Lists Sales and Built numbers.
  • Replace Model Tool
  • Cities with Factories glow green.
  • End Turn Report
  • Added 8 more user generated reports.
  • Load Game Timestamps
  • MegaMenu Marketing All Vehicle/Brands selection
  • MegaMenu Marketing Apply to All Cities uses percentages.
  • Fixed Slider bug with MegaMenu Marketing amounts.
  • Cleaned my office, first time since 1.10 >.>
  • Fixed Marketing Efficiency bug
  • Lock Marketing percentages by city
  • Lock All Marketing percentages
  • Select specific factory/branch from Mega Menu
  • Adjust Marketing for Entire Region, Autotool
  • Re-enabled taxes
  • AI reduce price crash fix
  • Tax Expenses displayed in office.
  • Factory Retool/Resize bugs fixed
  • Factory Wear amounts and effects adjusted
  • Factory wear warning memo
  • View Vehicle width bug in RND
  • Fixed Label Alignment in AutoTools windows
  • Assisted Designer will not build engines that you can not use. (Larger than maximum chassis size)
  • AI now waits a little longer before doing an IPO
  • You can only attempt 1 takeover a month.
  • 30% bonus to stock takeover vote if target company has greater losses than assists
  • 15% stock takeover vote bonus if expenses are twice as much as income
  • 5% stock takeover vote bonus if expenses are greater than income
  • Increased Stroke effect on RPM's
  • Engine Layout's now effect Bore and Stroke.
  • Adjusted Stroke effect on torque.
  • Fuel Economy switched to based on displacement instead of cylinders.
  • Maximum Bore and Stroke decrease slightly over time.
  • Shipping Distance Limitation system
  • Shipping Distance Sliders for MegaMenu
  • Shipping Distance Mapping Display in WorldMap
  • Missing Commas in Company HQ and Profits Report