Gear Up Changelog

What's new in Gear Up 1.0.20

Nov 16, 2016
  • Refactored aiming.
  • Randomized camera paths for level cameras.
  • Tweaked shadow biases to fix some shadow acne.
  • UI optimizations.
  • Level polishing. Added tank wrecks to Island, Hillsides, Oasis and Consite, added grass to Oasis map center.
  • Updated some accessory meshes.
  • All flags and accessories have been merged.
  • Added generic collision effect to a lot of bangers and small dynamic entities.
  • Ensure camera always above water.
  • Fixed a packing bug DX11 renderer.
  • Optimized renderer with to keep same shader between draw calls.
  • Fixed undergrowth bug.
  • Tweaked many parts to improve balance.

New in Gear Up 1.0.19 (Sep 5, 2016)

  • Fixes:
  • Save game tracks last selected loadout.
  • Replayer time scale bugs fixed.
  • Do not render while application is minimized in order to reduce CPU usage.
  • Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary.
  • Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu.
  • Splash damage included in accuracy.
  • Stealth implemented in Ball shader + a couple of other shader issues.
  • Fixed issue which allowed hover tanks to return to game on Tankodrome after falling of into the water.
  • Smaller "Z velocity error" impulse when using rockets on sniper.
  • Searchlight thumbnail fix
  • Also fixed issue with having multiple trails within same effect as part of a child effect.
  • Improved tank/part rotation by mouse, able to set spin in different directions and also pause the auto rotation.
  • Balance tweaks, small radius on Aux Repair and slightly higher exit velocity for Proton Cannon
  • Added "slippery" collision group which prevents spider to walk on that surface. Used for palmtree and various narrow structures.

New in Gear Up 1.0.18 (Aug 24, 2016)

  • Added usage duration for each part.
  • Change min players in Tag to 3.
  • Changed initial match countdown to 10 seconds.
  • Increased restart time with 5 sec.
  • Lots of parts rebalancing.
  • Weapon and turrent elevation angle fixes..
  • Added strafe to joypad settings.
  • Added Tankodrome to list of selectable levels in the replayer.
  • Replicator fail in case of catastrophic delta time is measured (30s atm).
  • Fixed crash in sound engine, was crashing Army Mode and sometimes in-game.
  • Changed "wait vblank" option in settings, able to set number of vblanks to wait (max 3).
  • Fixed issue with part stats not showing when hovering over parts in vehicle building menu.
  • Opened up bridge passage on Hillsides. Lowered "jump to" health pickup on Arena.
  • Fixed missing specular on tanks when in "near camera" range

New in Gear Up 1.0.17C (Jun 3, 2016)

  • Fixed thread issue on OSX and Linux which was causing crash when entering match.
  • Fixed crash on OSX when updating name tags.
  • Minor script fixes.
  • Mouse improvements for OSX.
  • Updated to latest Bullet physics version.
  • Updated to latest steamworks-sdk.

New in Gear Up 1.0.17B (May 20, 2016)

  • Fixed crash related to P2P time out.
  • Fixed occasional crash when searching for lobbies.
  • Fixed crash when invalid events caused runtime errors.
  • Minor balancing tweaks.
  • Improved Dutch translation.

New in Gear Up 1.0.17 (May 19, 2016)

  • A lot of community provided tweaks of tank parts.
  • A lot of CPU and memory usage optimizations. Reduced memory usage by atleast 25%.
  • Improved ocean reflections, only in high quality mode.
  • Improved specular lighting.
  • Fixed cool-down indicator of desecrator.
  • Special track and wheel spin effect on tarmac.
  • Scripting bugs fixed.
  • Reworked gbuffer layout for improved visual fidelity.
  • Improved loading time of UI resources.
  • Fixed potential crash bug with UI glyph rendering running out of memory.
  • Improved triangulation of UI shapes.
  • Improved usage of dynamic textures in UI.
  • Fixed some placed where players could get stuck on ConSite.

New in Gear Up 1.0.16 (Mar 3, 2016)

  • FIXES:
  • Lots UI optimizations.
  • Rendering improvements. Improved fidelity of normals, specular term, roughness and reflectivity parameters.
  • Sound optimizations. Merged sound mixer/submission into a single thread which saves a lot of both cpu time and memory, also reduce latency.
  • Updated SteamWorks SDK to 1.35.
  • Updated LUA to 5.3.2.

New in Gear Up 1.0.15 B (Dec 10, 2015)

  • FIXES:
  • Fixed font rendering.
  • Fixed capture below the map on Arena in Conquest.
  • TWEAKS:
  • Minor parts re-balancing.
  • Minor script optimization.
  • Improved AI behavour in Bot Game.

New in Gear Up 1.0.15 (Dec 8, 2015)

  • FIXES:
  • Fixed crash related to shooting with greyhound.
  • Fixed crash that could happen during shutdown.
  • Fixed terrain collision in Oasis.
  • TWEAKS:
  • Major performance optimizations.
  • Lots of part re-balancing.
  • UI optimizations.

New in Gear Up 1.0.14 (Nov 2, 2015)

  • NEW:
  • Winning tanks as a "podium" when DM and Tag ends.
  • FIXES:
  • Fix Linux build. Broke down due to changes in the Steam client.
  • Fixed sniper trails.
  • Terrain occlusion fixes
  • Fixed blocky shadows on ATI cards.
  • CPU optimization. Statically link Windows executable and use "link time code generation".
  • Various Flash optimizations.
  • Only award Royal Straight achievement in team mode.
  • Updated to Steamworks SDK 1.34
  • Rewrote proximity mine, detection is only performed if a body enters or leaves the trigger radius.
  • Fixed count down of bots message.
  • Fixed issue with invisible UI if user press Escape twice in rapid succession.
  • Updated translations with community suggestions.
  • Fixed crash that could happen when shutting down.
  • Fixed rare infinite-loop hang.
  • Improved support for Steams Big Picture mode.
  • Fixed grayhound material shader.
  • Fix stealth mass.
  • TWEAKS:
  • Lots of tweaks to tankparts for better balance.

New in Gear Up 1.0.13 B (Aug 25, 2015)

  • NEW:
  • Dutch translation.
  • FIXES:
  • Stability fixes.
  • Reduced stalls when joining matches.

New in Gear Up 1.0.13 (Aug 19, 2015)

  • NEW:
  • French translation.
  • Royal Straight Flush achievement.
  • FIXES:
  • Lots of collision masks fixes.
  • Fixed bots not firing.
  • Updated Russian and Chinese translation.
  • Fixed blocky bloom artifacts on ATI cards.
  • Various UI issues fixed.
  • Cancel wheel sliding events when tank become dead.
  • Cleaned up and improved shooting range.
  • Major improvement to Ocean reflections, a lot of artifacts fixed.
  • Fixed issue with post-match awards was sometimes given twice for primary peer.
  • Improved event log, smooth scrolling and fading in/out events.
  • TWEAKS:
  • Healer bumped.
  • Also improved "replanting" of undergrowth clusters.
  • Fixed issues with "Buy" banner in Freemium out of place and button scaled wrong when hover.
  • Added support for rotating the part using the mouse.

New in Gear Up 1.0.12 (Jun 2, 2015)

  • NEW:
  • New part Health Generator.
  • Added achievement Savior.
  • FIXES:
  • Fixed a lot of issues with gameplay connect and spawn.
  • Ensure two-way route is available in P2P topology before node is established.
  • Fix armour bug.
  • Fixed "invisible" flamethrower bug.
  • Fix gamepad for turret bug.
  • TWEAKS:
  • Randomizing front end scene between Lava-land and Hangar, only for premium.
  • Minor UI tweaks.
  • Nerfed vintage laser and harpon.
  • Bumped saw and auto-missile.
  • Increase the other teams score for pointless death.
  • Lower the hungry for victory in conquest to 10 towers.
  • Change sensitivity for gamepad movement.

New in Gear Up 1.0.11 (May 19, 2015)

  • NEW:
  • New level "Tankodrome" added.
  • FIXES:
  • Fixed scroll offset bug when updating lobby list.
  • Fixed sniper camera with spider legs.
  • Fixed correct values for tank achievement.
  • Fixed invisible ghosts, still need further testing.
  • Fixed bug causing ghost tank to get stuck in ground.
  • Keep ammo when re-building vehicle.
  • Self heal not allowed with repar unit. Will be reversed if unpopular.
  • Added stat and leaderboard for tracking healing. (Leaderboard soon to be added to UI.)
  • Smaller granularity of resource creation locks in DX11 renderer, was causing big stalls when new player enter match and also when new ghosts was created.
  • TWEAKS:
  • Removed tonemapping when post processing is disabled. Now only color
  • correction is performed.
  • Randomized initial set of levels when creating new lobby.
  • Changed sorting in lobby list to account for XP.
  • Loading time optimization. Checking if threaded resource creation is allowed by driver in DX11 renderer.
  • Shader graph optimizations.
  • Script optimizations.
  • Localization fixes.
  • Text layout fixes.
  • Some minor polish in terrain color layers of hillside and oasis.
  • Don't display acceleration stat if it is 0.

New in Gear Up 1.0.10 (Apr 28, 2015)

  • New:
  • -"Tag" game mode added.
  • -Support for Chinese, Czech and Polish languages.
  • Fixed:
  • More work to prevent cheating.
  • Lots of more work on network and P2P topology.
  • Fixed front-end terrain with OpenGL.
  • Crash fix for texture quality changes.
  • Tweaks:
  • Prevent message box when leaving SP and Replayer.
  • Prevent interaction with other than message box in UI.
  • Updated Swedish and Russian translations.
  • Widen name tags in game UI. Made name tags have the "real" team color in tag mode.
  • Performance optimizations for OpenGL renderer.
  • Re-enabled collision manifold callbacks from physics.
  • Added "intense" sound layer to SP when running out of time.
  • Localize replayer.
  • Lots of script refactorisations.
  • Optimized point emitter shader fragment.

New in Gear Up 1.0.9 (Apr 7, 2015)

  • New:
  • Grouping secondary weapons into pairs. Only one pair activated at once, use space to toggle.
  • Added a charge bar for weapons which have charge and not ammo.
  • Name tags visible in death-cam.
  • Some cheating countermeasures.
  • Fixed:
  • Script fix when lerping follow camera head angle.
  • Fixed minor memory leak of each rigid body instance.
  • Rocket parts a lot more predictable, was applying incorrectly scaled impulses due to different masses of parts and damping.
  • Fixed crash bug in BlendGrain sound node if child grains failed to create.
  • Fixed assert in Army bonus script.
  • Tweaks:
  • Stealth changes. Invisiblilty depends on number of aux slots used.
  • Updated lua to 5.2.4.
  • Death follow camera updates, initial head angle correct and smoother interpolation.
  • Fixed some issus with text team coloring, as initial connect messages in DM was being colored red etc.
  • Added default "inverse gamepad" values to config.
  • Ignore "I am" responses in P2P topology if no "I am" has been sent, might be queued up in network since last failure.
  • Fixed "invalid resource id" warnings, was actually null and thus valid.
  • Note:
  • If you use keyboard for fire, please note that key bindings have been updated and there is a new key binding to Toggle Support Pair.

New in Gear Up 1.0.8 (Mar 24, 2015)

  • Discard lobbies that doesn't have complete meta data.
  • Fixed potential crash when destroying render resources.
  • Implemented checkboxes for mouse and gamepad inverted input (finally!).
  • Parameter value replication no longer verified against network time but instead a simple counter scheme for determine if values are up-to-date when received.
  • Added sanity check for number of coins to prevent corrupted data in savegame.

New in Gear Up 1.0.7 (Mar 21, 2015)

  • New:
  • Added gamma slider to the Display settings.
  • Logging number of cores according to Win API as well as from CPUINFO.
  • Logging of all attached monitors to each GPU device.
  • Logging whether Windows is 32- or 64-bit.
  • Spawn protection removed when player fires weapon.
  • Fixed:
  • Stop updating camp team balance after the match is finished.
  • Filtering out data received from not yet established peers.
  • Fixed incorrectly colored parts in part shop.
  • Fixed Slimeball, Power Tracks, Tracks Basic and Jack Knife Tracks beind displayed incorrectly in the Part Shop.
  • Tweaks:
  • Redesigned the blue home base for Atoll map.
  • Moved spawn effect emitters up a bit.
  • Added manual pivot points for each part in the shop.
  • 3 second spawn protection only in DM.

New in Gear Up 1.0.6 (Mar 17, 2015)

  • New:
  • Generic loading screen implemented for Replayer, Army and Shooting Range.
  • New splash screen.
  • In game event log remade using icons.
  • Implemented "Change team" feature at spawn selection screen.
  • Added spawn selection screen to Team Deathmatch.
  • Smooth camera blend between ordinary player camera and UI camera.
  • Able to define a separate "spread angle" of snipers when firing "no scope". Set some pretty conservative values in Basic and Desecrator but still effective.
  • Updated to latest Steamworks SDK.
  • Added command line option, -force-render-device=, to force selection of render device.
  • Fixed:
  • Fixed camera clipping issues while in game tank customizer.
  • Fixed bad format of player name in kill message.
  • A lot of UI control scripts refactored and cleaned up.
  • Prevent camera clipping with ocean waves.
  • Implemented proper UI texture mipmapping.
  • Remove deserter effect after death camera.
  • A lot of CPU optimizations.
  • Fixed "escaping mouse cursor" syndrome.
  • Fixed network issues with invisible/invulnerable/wrong team etc.
  • Fixed visual seams glitch in terrain, especially noticable in low quality setting.
  • Tweaks:
  • Increased time to live of ANTI cannon, also added air "impact" event to ANTI cannon.
  • Changed DXGI setup to only permit one frame queued by driver to reduce input/visual latency.
  • A lot of UI tweaks and cleanups.
  • Map changes for TDM game mode.
  • Island: Removed unnecessary prefab parts. Adjusted some pickups.
  • ConSite: Renamed camps. Adjusted pickups.
  • Valley: Adjusted some TDM spawns. A little material paint. Renamed camps. Added missing repair pickup to DM and TDM modes.
  • Dockyard: Slight adjustments to TDM spawns. Added some TDM pickups. Renamed camps.
  • Arena: Slight adjustments to TDM spawns. Renamed camps.
  • Oasis: Adjusted TDM spawns.
  • Atoll: simplifications. Renamed camps. Fixed TDM spawns.

New in Gear Up 1.0.5 B (Feb 25, 2015)

  • Added Italian, German and Romanian as available languages.
  • Prevent multiple release of DX11 resources if destroy being issued for multiple threads (could cause crashes at end of rounds).
  • In-game UI optimization, mini/big map markers stopped and hidden instead of using _alpha.
  • A lot of CPU optimizations.
  • No locks in sound channel class when attaching sounds to channel.
  • Changed MaxAimDistance for flamethrowers (affected support weapons).
  • Made sure map is always on top of crosshair and below hit direction indicator.
  • Fixed minor issues with instance meshes.
  • Fixed description for Harpoon.
  • Implemented smoke puff for spawning tank.
  • Fixed respawn glitch of ghosts.
  • Aborting while connecting sends the player to lobby list instead of main menu.
  • Fixed a lot of tweens being created in crosshair code.

New in Gear Up 1.0.5 (Feb 19, 2015)

  • Fixed ray casts to bodies with 0 mask, caused direct hits on hit body to be ignored.
  • Changes so DX11 renderer restore fullscreen if DXGI leaves fullscreen (most common due to systray popups).
  • Fixed restoring mouse cursor when render window isn't active in DX11 renderer.
  • Disable resolution and vblank options in display settings when running in windowed mode (as those options are only valid when running in fullscreen).
  • Using Nvidia hack to get Optimus drivers to enable Nvidia GPU instead of integrated card.
  • Activated locks around DX11 resource creation (due to poor drivers causing crashes).
  • Using best latency to determinate ping kick. So if lowest ping to any other peer is above 1000ms for a period of time then the player is kicked.
  • Fixed initial spawn issues in conquest.
  • Fixed pivot on Arena floors and plywood ramp.
  • Tweaked light on Arena.
  • Increased number of permitted events to be sent per frame per ghost to 4.
  • Fixed spawn positions for Deathmatch modes on Docks.
  • Fixed incorrect Time clip in SP when in death state.
  • Background filler now fills entire screen when showing UI dialog.
  • Slight script cleanup when entering match.
  • Replayer mode: Added Oasis map, bangers now react to explosions).
  • Moved banger layers to prevent them from getting stuck inside other entities.
  • Voice chat implemented, able to speak to teammates.
  • Added voice volume control to Audio settings panel.
  • Added Voice mode to audio settings (disabled, manual or automatic).
  • Set categories to various music tracks.
  • Fixed a lot of uncategorized sounds.
  • Updated Swedish translation.
  • Removed Network settings panel (no longer used).
  • Tweaked light for free garage.
  • Fixed some textfields in Flash in order to fit other languages.
  • Panel caption is dynamically reduced in size if it doesn't fit horizontally.
  • Fixed Confirm button location bug in-game.
  • Fixed alternate arena side piece.

New in Gear Up 1.0.4 (Feb 12, 2015)

  • Added two more homebases for Conquest on Docks.
  • Redesigned the lab chamber on Docks and added two elevators.
  • Removed d3dcompiler_nn.dll dependency from DX11 renderer.
  • Fixed the blown up text.
  • Added the correct reflection maps to Arena level.
  • Added a neutral cylinder banger.
  • Work on Valley terrain.
  • Redesigned concrete foundation blocks.
  • Don't localize user name in lobby list items.
  • Prevent weird nick names from causing text format issues.
  • Self destruct now needs to be pressed for five seconds before destructing.
  • Incorrect number of instances per batch fixed.
  • Minor UI tweak.

New in Gear Up 1.0.3 C (Feb 9, 2015)

  • Added check to ensure latencies (ie ping) measurements are reliable before performing time synchronization and also before assessing "ping kicks".
  • Reduced UI glyph cache size to improve UI rendering performance.

New in Gear Up 1.0.2 (Feb 4, 2015)

  • Attached support sockets to the default Scout turret.
  • Fixed broken localization in start splash.
  • Reshuffled some HUD-elements. Increased contrast in minimaps.
  • Fixed wheel spin effect when reversing.
  • Disabled check of projectile life time – should fix problem with flamethrower stopping to emit flames after a certain time.
  • Set ghost tank physics bodies to kinematic, to skip simulation of those bodies as they are explicitly extrapolated anyway.
  • Log error code if dll loading fails.
  • Log working directory.
  • Log stack in unhandled exception.
  • Inlined some frequently called methods in physics.
  • Logging hardware DX feature level. If HW feature level is too low then fail with error message.
  • Fixed so DX11 renderer doesn't defer destruction of resources until next present, was causing textures of multiple quality settings to be loaded at the same time. Also prevent pre-loading of resources if not an NVidia or AMD gfx card, or if video ram is less than 756 mb.
  • Allow to defer resource destruction when running normal mode; added an explicit "purge" call to render system to flush any deferred resource destruction, called when changing texture quality.
  • Changed sell prices from 2 to 1 for Antigravity, Armor Hardener, Support Wheels and Slimeball.
  • Changed order of some flags and decorations.
  • Localization: Rewrote english and swedish descriptions for Double Round turret, Double Basic turret, Twin hull and Hammer hull so it's more clear that two main weapons can't be fired at the same time.
  • Localization: Shortened names for Tesla Generator, Plasma Blaster, Vintage Laser and Lawn Mower Blades to avoid the names being so ugly truncated in the shop.

New in Gear Up 1.0.1 (Jan 31, 2015)

  • Fixed bug when changing graphics settings.
  • Fixed html spam bug in chat.
  • Removed a couple of pillars on Atoll to make sure players don't get stuck when jumping into them.
  • Various CPU optimizations; skipping particle effect modifiers which doesn't have any effect, prevent checking for terrain holes if no such exist in collision detection.; when setting up shader parameters for patch shaders.
  • Reduced max extrapolation length slightly, less issues with ghosts beneath terrain.
  • Disconnecting if ping exceed 1000 ms during 20 seconds; added another error message.
  • Storing triangle normals in collision mesh resource instead of calculating them on the fly.
  • Optimized hit effect in tank shaders.

New in Gear Up 1.0.0 (Jan 30, 2015)

  • Spider legs more stable on triangle geometry.
  • Re-enabled some colours to free players
  • Escape HTML reserved characters if entered in chat.
  • Able to connect to game when some lobby members aren't connected to P2P network.
  • Set n00b turret acc socket "Detachable"
  • Minor Swedish loc tweaks
  • Fixed volume slider not working properly.
  • Fixed sorting of lobby members.
  • Fixed issue with "in game" status bit not set properly.
  • Added version names to main menu.
  • Added instructions to the spawn picker.
  • Minor terrain colour edit in hillsides.
  • Fixed bug in spawn picker, was using _alpha to hide when it should have used _visible property.
  • Tweaked camp markers to match actual models