New in Gas Guzzlers: Combat Carnage Patch 1.3 (Oct 23, 2012)
- Multiplayer:
- Fixed bug where some weapons would shoot although the player has been killed and waiting for
- respawn.
- Dedicated server optimizations.
- Dedicated server can be configured to omit car parts synchronization leading to bandwidth
- conservation.
- Added NetGraph console command (green line is ping and white line is number of received packets
- received from the server).
- Fixed bug when server would begin start game countdown if last player in lobby gets disconnected.
- Synchronized oil patches from destructible oil barrels.
- Fixed bug where user could create preset with invalid name.
- Single Player/Common:
- Improved collision geometry on all tracks. The car should not be able to get stuck so easily now.
- Fixed bug where on some locations on tracks (e.g. Balcanica Challenge), the car would not be
- automatically reset when it should be. This caused incorrect lap counting.
- The in-game car deformations (geometric damage) are now saved permanently. When car is repaired,
- the deformations are repaired too. Note that car cannot be customized while it is damaged now.
- Added nVidia and Steam Greenlight stickers to Mazderatti and Hound Bermude.
- Increased damage on car crashes.
- Reduced the number of laps for races.
- The user can now navigate the menus using the game controller.
- The game now recognizes up to four connected controllers. Control mappings are defined per
- controller. The user can choose active controller from the options menu.
- Added default controller mappings for many popular controllers.
- General game controllers support improvements.
- Options menu redesigned to match look and feel of rest of the menus.
- The application restarts itself automatically if option(s) that require restart is applied. The
- option(s) that require restart cannot be changed if options menu is entered from in-game pause menu.
- Fixed bug where pressing TAB key while the server list is empty caused the game to loose input focus.
- The camera in garage can be rotated using the keyboard/controller now. TAB key changes the focus
- between menu buttons and the camera.
- Added support for mouse cursor auto-hide. If mouse input has not been received for more than 10
- seconds, the cursor hides itself. The auto-hide timeout can be changed in GasGuzzlers.xml. The
- variable name is CursorAutoHideTime. Set to negative value to disable cursor auto-hide.
- Weapon from the current car is automatically mounted on the newly bought car.
- Video mode aspect ratios are now displayed in graphics options.
- All cameras listed in database are available for in-game switching. Added screen rain drops
- show/hide option per camera (in database).
- Fixed bug where rank list in events menu is empty if race within tournament was retired.
- Fixed bug with incorrect display of number of kills in in-game race info.
- Fixed bug where profile could not be created if My Documents folder was on a network path.
- Loading screen is shown when loading profiles.
- Wait cursor is shown when loading profiles and garage.
- Locked cars can also be viewed in a garage now.
- Added intro movies.
- GameConfig.xml is not used anymore (its settings are in GasGuzzlers.xml now).
- Driver idle animation in profiles has been changed (from drunken to generic standing).