What's new in Gas Guzzlers: Combat Carnage Patch 1.3.1

May 11, 2013
  • Added voting support (change race type, change track, kick player, reset tournament, rubber banding)
  • Added support for multiple dedicated servers on the same computer
  • Added race finish timeout
  • Tournament is reset when last human player disconnects from the lobby
  • Dedicated server can now be configured to require clients a password before connecting
  • Server list shows a locker icon near the dedicated server with a password
  • Server list shows a country flag based on a dedicated server's geografical location
  • Server list shows a ping for a dedicated server
  • Implemented "typing notifications" in a lobby (e.g. when client is typing in a chat text box,
  • other clients see flashing icon near that client's name)
  • Welcome message and server messages have distinct color
  • Admin chat messages have distinct color

New in Gas Guzzlers: Combat Carnage Patch 1.3 (Oct 23, 2012)

  • Multiplayer:
  • Fixed bug where some weapons would shoot although the player has been killed and waiting for
  • respawn.
  • Dedicated server optimizations.
  • Dedicated server can be configured to omit car parts synchronization leading to bandwidth
  • conservation.
  • Added NetGraph console command (green line is ping and white line is number of received packets
  • received from the server).
  • Fixed bug when server would begin start game countdown if last player in lobby gets disconnected.
  • Synchronized oil patches from destructible oil barrels.
  • Fixed bug where user could create preset with invalid name.
  • Single Player/Common:
  • Improved collision geometry on all tracks. The car should not be able to get stuck so easily now.
  • Fixed bug where on some locations on tracks (e.g. Balcanica Challenge), the car would not be
  • automatically reset when it should be. This caused incorrect lap counting.
  • The in-game car deformations (geometric damage) are now saved permanently. When car is repaired,
  • the deformations are repaired too. Note that car cannot be customized while it is damaged now.
  • Added nVidia and Steam Greenlight stickers to Mazderatti and Hound Bermude.
  • Increased damage on car crashes.
  • Reduced the number of laps for races.
  • The user can now navigate the menus using the game controller.
  • The game now recognizes up to four connected controllers. Control mappings are defined per
  • controller. The user can choose active controller from the options menu.
  • Added default controller mappings for many popular controllers.
  • General game controllers support improvements.
  • Options menu redesigned to match look and feel of rest of the menus.
  • The application restarts itself automatically if option(s) that require restart is applied. The
  • option(s) that require restart cannot be changed if options menu is entered from in-game pause menu.
  • Fixed bug where pressing TAB key while the server list is empty caused the game to loose input focus.
  • The camera in garage can be rotated using the keyboard/controller now. TAB key changes the focus
  • between menu buttons and the camera.
  • Added support for mouse cursor auto-hide. If mouse input has not been received for more than 10
  • seconds, the cursor hides itself. The auto-hide timeout can be changed in GasGuzzlers.xml. The
  • variable name is CursorAutoHideTime. Set to negative value to disable cursor auto-hide.
  • Weapon from the current car is automatically mounted on the newly bought car.
  • Video mode aspect ratios are now displayed in graphics options.
  • All cameras listed in database are available for in-game switching. Added screen rain drops
  • show/hide option per camera (in database).
  • Fixed bug where rank list in events menu is empty if race within tournament was retired.
  • Fixed bug with incorrect display of number of kills in in-game race info.
  • Fixed bug where profile could not be created if My Documents folder was on a network path.
  • Loading screen is shown when loading profiles.
  • Wait cursor is shown when loading profiles and garage.
  • Locked cars can also be viewed in a garage now.
  • Added intro movies.
  • GameConfig.xml is not used anymore (its settings are in GasGuzzlers.xml now).
  • Driver idle animation in profiles has been changed (from drunken to generic standing).