Gang Beasts Changelog

What's new in Gang Beasts 0.0.3

Apr 7, 2014
  • a fix for the ‘Trucks' stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders for improved game performance
  • Endless mode (players start with three lives, stages cycle automatically after each stage is won)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox' stage (See-saw, Round-about, Ball, Cones)
  • a subway platform with a moving escalator (currently broken), an elevator, and moving subway trains with automated doors (trains don't stop at the station currently)
  • an improved throwing / pushing mechanic (more force in direction of travel), characters can now be swung around more easily
  • a basic ducking move to allow players to duck under some punches and summersault from higher platforms (and to let characters jump onto and from other characters backs to other gain access to higher platforms etc.)
  • limits to the grabbing duration
  • improved camera movement on some stages
  • additional small objects to grab and throw in the Incinerator stage

New in Gang Beasts 0.0.2 (Mar 26, 2014)

  • fixed a knockout bug that could make characters stay permanently unconscious
  • fixed an issue that made some characters more prone to knockouts
  • fixed clipping issues in the Sandbox stage
  • modified Truck stability to make Truck suspension less erratic
  • optimised the lighting on the Grind stage to improve performance