GLEED2D Changelog

What's new in GLEED2D 1.3

Aug 27, 2012
  • changed: 'Scale' now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension (hold down the X or Y key while scaling to limit scaling to the desired dimension). older level files must be converted for this to work! GLEED2D detects that when opening a level and asks the user to convert the file automatically.
  • allow keys 1,2,3 to be used when drawing a PathItem
  • as in "Run Level", a user script/exe can be executed each time the level is saved (new tab "Save Level" in settings dialog)
  • ability to change the default line width of new primitive paths (new setting "DefaultPathItemLineWidth")
  • ability to completely turn on/off the colorhighlight function (new setting "EnableHighlightOnMouseOver")