FreeCol Changelog

What's new in FreeCol 0.11.6

Oct 19, 2015
  • New features:
  • The autosave directory now follows the save directory if it changes.
  • New warning that distinguishes approaching colony food exhaustion from actual ongoing starvation.
  • Lots of tweaks to the compact colony report.
  • Better tool tips on the trade report.
  • Added a link to the FreeCol manual on the About panel.
  • All cargo (more than 100 units) can be dragged with the control key, contributed by Fenyo.
  • Native settlements have roads as in Col1 (confirmation from Fenyo).
  • Number of goods on a carrier is shown in InfoPanel at lower right, full stacks have bigger icons instead IR#157, PF#44.
  • Active unit cargo should be selected by default when entering a colony IR#22.
  • Terrain bonus does not apply to settlement defence PF#73.
  • Coronado only reveals minimal colonies in classic mode PF#83.
  • Bugs fixed:
  • Sentries now obey the client option and do not cause doubled moves BR#2882
  • TilePopup is now correctly shown near the tile when using keyboard or menu.
  • Use of country name rather than an adjectival form in several places BR#2888.
  • Abandoning a colony when units have it as a destination no longer hangs the game BR#2889.
  • The window frame now correctly appears on second monitor in correct size when starting the game in windowed mode, see BR#2803.
  • FreeColDialogs are correctly positioned now, also avoiding them being wrongly shown on primary monitor when the main window frame is on secondary monitor, see BR#2803.
  • The classic colony report works again BR#2898.
  • Cities of gold are named properly BR#2903.
  • Colonies can be founded on native land BR#2906.
  • FreeColDialog instances do not contain redundant shifted backgrounds anymore, contributed by Bernat, see BR#2911.
  • Fixed TileInfoPanel to show information about the terrain cursor being on unexplored tiles.
  • Fixed map display to consistently draw everything on partial updates, see BR#2580.
  • --server option now only controls starting a stand alone server, --server-port controls the port independently.
  • Other improvements:
  • When characters are not supported by the "ShadowedBlack" font we provide (mostly used for panel headers) the game automatically falls back to using the normal game font, to prevent rectangle glyphs from being shown for non-latin characters.
  • Map display is improved; the optional region borders and black map-grid are consistently shown everywhere now.
  • Developer issues:
  • Java 8 is now required to build FreeCol.
  • Developer documentation is now compiled and added as a pdf to the distributions.
  • Integer, Select and Range options now validate their input. Watch out for logged warnings of bad input.
  • splash.jpg moved into ./build, and is built into FreeCol.jar, added --no-splash option.
  • The game now tolerates modding in higher resolution tile images, see git.a85590de for more detailed explanation.

New in FreeCol 0.11.5 (Aug 3, 2015)

  • FreeCol 0.11.5 has been released with one critical bug fix from the withdrawn 0.11.4. All 0.10.x and 0.11.x games should continue to work with 0.11.5, with the exception of games generated with 0.11.4 which are badly broken. For more details on the changes since 0.11.3, see the release notes.
  • We this time you get to enjoy the new FreeCol release. Onward to 1.0.

New in FreeCol 0.11.1 (Nov 17, 2014)

  • The FreeCol team are sort-of pleased to announce the release of FreeCol 0.11.1. This is a bug fix release to clean up some annoying problems in version 0.11.0. All 0.10.x and 0.11.0 games should continue to work with 0.11.1.

New in FreeCol 0.11.0 (Oct 20, 2014)

  • The FreeCol team are pleased to announce the release of FreeCol 0.11.0. This release is mainly an opportunity for the developers to fix some difficult structural problems that were blocking progress. That said, there are many useful new user visible features, listed in the release notes. And lots of bugs were fixed.
  • In particular, we had an intractable cluster of bugs that could not be fixed without making an incompatible change to the saved game format and dropping the 0.9.x compatibility code. Therefore, this is 0.11.0, not 0.10.8, and 0.9.x games will no longer load correctly. The hope is that this is the last save-format break before 1.0.
  • Given the large changes and long gap since the last release, the next release is likely to be a maintenance/bugfix release to tidy up problems that were missed in testing. More people testing the git/trunk would be most welcome.

New in FreeCol 0.10.7 (Jan 8, 2013)

  • This is a bug fix release to correct some serious gameplay problems in 0.10.6. The only new feature present is some improvements to the graphics.

New in FreeCol 0.10.5 (Feb 20, 2012)

  • A few other bugs have been fixed, and the amount of lumber delivered when a forest tile is cleared is now more Col1 compatible.