Fortnite Changelog

What's new in Fortnite 10.10 Early Access Content Update

Aug 14, 2019
  • WHAT’S NEW?:
  • Retail Row:
  • A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These discounts come at the cost of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves.
  • World Run LTM:
  • Dip, dodge, and duck through treacherous traps, lava pits, and more to become the world's fastest lane runner. 16 players race to complete the course. The first team to collect 30 coins wins!
  • LIMITED TIME MODES:
  • World Run LTM
  • Team Type: Squads | Respawning: On
  • 16 Players.
  • 4 Teams.
  • The team to collect 30 coins fastest wins.
  • In the event that two teams collect the same amount of coins, the team that was faster will win.
  • WEAPONS + ITEMS
  • Unvaulted only in the Sword Fight Squads and Duos LTMs:
  • Infinity Blade
  • Reduced the environmental damage from 10000 to 600.
  • Increased the number of resource stacks contained in Chests in Tilted Town from 1 to 3.
  • B.R.U.T.E. updates:
  • Added a targeting laser that appears as players load and fire missiles.
  • In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
  • This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
  • Improved visual and audio feedback during the self-destruct sequence.
  • B.R.U.T.E.s can now be entered directly from glider mode.
  • Updated B.R.U.T.E. spawn logic for large team respawn game modes.
  • B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
  • B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
  • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.
  • Bug Fixes
  • Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
  • B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
  • The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.
  • GAMEPLAY:
  • Retail Row
  • A Rift Zone has replaced the Mega Mall POI with Retail Row.
  • Retail Row now spawns hordes of Fiends who charge at players.
  • Fiends may drop a weapon, consumable, or ammo upon being eliminated.
  • Fiends cannot go outside the Retail Row Rift Zone.
  • Chests and ammo containers will now open when destroyed.
  • Known issue: Destroying a Chest or ammo container by destroying the object it is placed on will not open it.
  • We plan to have this issue resolved in the v10.20 update.
  • Bug Fixes
  • The Week 1 and Week 2 Hidden Battle Stars can now be collected.
  • Fixed an issue in which the Bush would reset its displayed equip timer if the player tried to activate it multiple times. (Players would still be able to equip the Bush at the intended time, but the displayed timer would be incorrect.)
  • Fixed an issue in which Supply Drop smoke would not appear if the box was not in sight.
  • Trees no longer turn into different kinds of trees upon being damaged.
  • This includes snow-covered trees no longer turning into non-snow-covered trees.
  • Fixed an issue in which Chests would sometimes already be broken or opened at the start of a match.
  • The “Welcome to Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer overlaps Storm warnings.
  • Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera issue.
  • EVENTS:
  • Pushed a fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than intended.
  • Because players are now matched within a narrower Hype range, some players may experience longer queue times. This is to ensure higher-quality matches.
  • PLAYGROUND:
  • Bug Fixes:
  • Fixed an issue involving Chests being unopenable in Tilted Town.
  • PERFORMANCE:
  • Further improved performance to reduce the chance of players landing on POIs with a low level of detail.
  • ART + ANIMATION:
  • Plastic Patroller Outfit Visual Update
  • Added mud smears, wear and tear, and a brighter outline.
  • These changes were added to prevent this Outfit from providing a camouflage effect in certain areas of the map, which was making it very difficult to see.
  • All players who previously purchased this Outfit will have the option to refund it without using a Refund Token if they choose to do so.
  • Note: This refund option will be available for 30 days, with the timer starting after your next login.
  • Updated the Mecha Team Leader Outfit’s idle animation to its original version.
  • Bug Fixes:
  • Improved the visuals of the Emotical Wrap on weapons.
  • AUDIO:
  • Enabled reverb on PlayStation 4 and Xbox One.
  • UI:
  • Contextual Tutorial System
  • A tip system designed to help guide and teach players new to Battle Royale.
  • This system displays tips to players during matches. Each tip appears in situations it is most relevant to.
  • Can be toggled “On” or “Off” in the Game Settings tab.
  • It is set to “On” by default.
  • Updated the Item Shop background.
  • Bug Fixes:
  • The tiles for completed Missions no longer display “0%” and are no longer missing a check mark.
  • Suggested Challenges on the map screen no longer take up the entire space or show level-up Missions.
  • The tiles for Limited Time Missions no longer display “Soon” when it should display the time remaining.
  • REPLAY:
  • In the Battle Map camera mode, the tracking now smoothly follows the path instead of jumping large steps.
  • Disabled Storm post-processing in Battle Map.
  • Added keyboard bindings to change the playback speed in replays. G now increases the playback speed, and Shift+G now decreases the playback speed.
  • Bug Fixes:
  • Changing the options for the Battle Map camera mode no longer resets the camera placement.
  • Battle Map no longer switches to a third-person view when the Battle Bus launches.
  • Disabled Squad visibility option in Battle Map when viewing a Solo match.
  • MOBILE:
  • Push notifications system
  • The system can be managed in the device settings or in-game settings to toggle "On" and "Off."
  • Safe zone will be respected on iOS X devices on the Battle Pass page.
  • Auto fire will now be applied to players with a Bush equipped.
  • Teammates and Quickbar HUDs will be displayed when spectating.
  • “Quit” button has been removed on the log out screen.
  • A single tap is needed to open the Map after it has been closed with ''X'' at the top of the screen.
  • “Push To Talk” button is back while on the Battle Bus.
  • Bug Fixes:
  • Resolved a crashing issue that would occur when leaving the game in the background after completing a match on Android.
  • Resolved a crashing issue that would occur when the device was put in sleep mode for more than 10 seconds on iOS.
  • B.R.U.T.E. buttons are now named appropriately.
  • When players are selecting a match mode, no secondary selection border will appear.
  • The “Decline” button in the HUD layout tool will correctly remove any changes made.
  • The “Show Help” button will dismiss when entering the Battle Bus.
  • The Item Shop page will be centered for devices in 4:3 resolution.
  • The Battle Pass page indicator won’t duplicate.
  • The “Quick Heal” Button will not appear when players are in a Downed But Not Out state.
  • Autofire with Scoped Revolver correctly fires.
  • Pressing “X” on the Map to close it won’t disable right-stick functionality for the 'Razer: Raiju' controller.
  • Keyboard's text box won’t stay on screen after locking and unlocking the screen while writing a gifting message on Android.
  • We’ve made graphical improvements in the following areas:
  • View All Rewards screen from the Battle Pass
  • Spray Sale Glider
  • Tac Bats Harvesting Tool
  • Yonder Outfit variant
  • Atmosphere Backpack
  • Catalyst Outfit eyes
  • Vendetta Outfit
  • Updated to look the same as it does other platforms.
  • CREATIVE:
  • WHAT’S NEW?:
  • The B.R.U.T.E. :
  • Now usable in Creative! Unleash mechanical mayhem in your games.
  • Manage Your Islands:
  • Run out of space to build your new creations? You can now add and remove islands at will.
  • Camera Filter :
  • Adds a post-processing effect to players' screens while they play.
  • ISLANDS:
  • Updated Island Select menu.
  • Create up to 50 islands.
  • Islands available:
  • Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.
  • Updated the Island Select UI to improve usability.
  • Added a Deleted Islands tab:
  • When islands are deleted they will appear in this area and can be recovered for a limited time.
  • Once you have 50 islands and 5 deleted islands, the oldest deleted islands will be permanently lost each time you create a new island.
  • Islands are still named in the Description tab of the My Island menu.
  • Re-publishing an existing island will now update the original island code instead of creating a new one.
  • The owner of a published code can lock their island code so players can only access the specified version of the published island by default by going to the code link on the Epic Games site and selecting the active version.
  • GAMEPLAY:
  • Added new options to the Game and Game Settings menus:
  • Note: Everything below was added in v10.00 but was missing from the patch notes.
  • All Teams Must Finish: No, Yes (Default: No).
  • Win Condition: Most Rounds, Most Score (Default: Most Rounds).
  • Allow Aim Assist: Yes, No (Default: Yes).
  • PVP Pickaxe Damage: Default, None (Default: Default).
  • Visit the World Cup Creative Finals Trophy in the Creative Hub. You can even see the winners names etched into it.
  • Bug Fixes:
  • Fixed a bug where games that switched players' teams on death would not obey the maximum team size or team ratio settings.
  • Fixed a bug where a player joining a match in progress as a spectator would return to the Creative Hub when the game changed rounds.
  • Fixed an issue where players could bypass ‘Allow Out of Bounds’ settings when using Fly mode.
  • Fixed an issue where the Last Standing option did not end games upon final elimination.
  • WEAPONS & ITEMS:
  • Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 to allow it to be used with Creature Spawners.
  • Bug Fixes:
  • Prop-O-Matic:
  • Fixed a bug where a player would enter a broken state when using the Prop-O-Matic at the same time as removing it from their inventory.
  • Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon.
  • CREATIVE TOOLS & PHONE
  • Added a new option to the Game Settings menu:
  • Camera Filter: Allows you to add post-processing effects to players' screens while they’re on your map.
  • Default, Sepia, Retro (Default: Default).
  • Bug Fixes:
  • Fixed an issue where rapidly selecting building pieces with Multi-select caused other building pieces to turn (and stay) green on islands.
  • PREFABS & GALLERIES:
  • Added the Pillar Gallery. be moved around like props.
  • Added the Particles Gallery B, which features butterfly and seagull particles.
  • Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
  • Updated the Indoor Residential Prop Gallery with birthday props.
  • Updated the Truck ‘N’ Oasis Gallery with a telephone pole, highway sign and the camel.
  • Updated the Nature Ice Cliff Gallery with icy meteor rocks.
  • Bug Fixes:
  • The props in the Roadside Diner are no longer interactable.
  • The Viking Village Prop Gallery can now be rotated after being pasted.
  • Fixed an issue where the ice lake on Ice Lake Island would disappear with low visual settings.
  • Fixed an issue where the ‘Right Triangular Prism Gallery’ assets health bar would persist when using the “Phone Tool” to pick up.
  • DEVICES:
  • Increased the number of available Trigger channels from 24 to 32 and the number of available Receivers from 30 to 40.
  • Added a new version of the Item Spawner.
  • The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool.
  • NOTE: The old trap-based Item Spawner will continue to be available for a while, it will eventually be removed from the inventory. This will not affect existing maps which use the old Item Spawner, it will simply remove the old version from the devices menu. Let us know what you think about this new Item Spawner on our social channels.
  • Items Respawn: On, Off (Default: On).
  • Random Spawns: Off, Random, No Repeats (Default: Off).
  • Visible During Games: On, Off (Default: On).
  • Time Before First Spawn: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
  • Time Between Spawns: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Wood/Stone/Metal Cost of Item: The item can only be picked up if the player has the required amount of the specified material in their inventory.
  • No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
  • Bonus Ammo for Weapons: On, Off (Default: On).
  • Run Over Pickup: Off, On (Default: Off).
  • Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
  • Enabled on Game Start: Enabled, Disabled (Default: Enabled).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Cycle to Next Item When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added B.R.U.T.E. Spawner.
  • Spawner Settings
  • Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
  • Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes).
  • Destroy Vehicle when Disabled: Yes, No (Default: Yes).
  • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Controller (Added in v10.00) - Allows you to create a customized multi-phase Storm on your maps. Use it in conjunction with Advanced Storm Beacons to create highly customized Storm patterns. This device is still in development and may be changed in the future to provide an improved experience.
  • Advanced Storm Controller Settings
  • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
  • Yes, No (Default: Yes).
  • Storm Phases: Should the Storm use standard Battle Royale phases or take instructions from Advanced Storm Beacons?
  • Default, Custom (Default: Default)
  • NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since with the current implementation, leaving phases undefined can lead to some unpredictable/undesired results.
  • Phase One Radius: Sets the initial radius of the Storm at phase one.
  • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
  • Delay Time: How long after game start should the Storm appear?
  • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).
  • Starting Phase: At which phase should the Storm begins when it appears?
  • 1-50 (Default: 1)
  • Late Phases Move: Can the late phases of the Storm move outside the radius of the previous phase?
  • Yes, No (Default: Yes).
  • NOTE: This only has an effect when using Default Storm phases. With Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons.
  • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
  • No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Beacon (Added in v10.00) - Can be used to override the default Battle Royale Storm behaviour, allowing you to create Storms that move and behave exactly the way you want them to. Use these in conjunction with the Advanced Storm Controller when it is set to use Custom Storm phases.
  • Advanced Storm Beacon Settings
  • Phase: Which Storm phase does the beacon control?
  • 1-50 (Default: 1).
  • End Radius: Sets the radius of the Storm at the end of the selected phase.
  • Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Wait Time: How long should the Storm wait before beginning to resize?
  • Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
  • Resize Time: How long should the Storm take to reach its new radius?
  • Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Don’t Override).
  • Damage: How much damage should the Storm do each second to players caught in it?
  • Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
  • Movement Behaviour: How should the Storm move?
  • Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
  • Move Distance Min: What is the minimum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
  • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Move Distance Max: What is the maximum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
  • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Added options to the Basic Storm Controller
  • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
  • Yes, No (Default: Yes).
  • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
  • No Channel, 1-32 (Default: No Channel).
  • Added options to all Vehicle Spawner devices.
  • Enabled: When can the spawner create vehicles?.
  • Disabled, Enabled, Warmup, Game Start (Default: Enabled).
  • Respawn Time: How long does the spawner wait after its vehicle is destroyed before it spawns a new one? (‘Never’ will allow vehicles to only ever be spawned via triggers).
  • Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, should it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any existing vehicle and create a new one immediately, while ‘Only if Needed’ will only create a new vehicle if one doesn’t already exist.
  • Yes, No, Only if Needed. (Default: Yes).
  • Destroy Vehicle when Disabled: Should the spawner destroy any existing vehicle when it is disabled?
  • Yes, No (Default: Yes).
  • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Objective Device.
  • Play Audio / VFX: On, Off (Default: On)
  • Collision During Games: On, Off, When Visible (Default: On).
  • Collide Against: All, Only Weapons (Default: All).
  • Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
  • Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Creature Spawner.
  • Spawner Type: Sets the look of the spawner.
  • Cube Spawner, Ice Spawner (Default: Cube Spawner).
  • Added additional options to Creature Type:
  • Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
  • Added Cake to the Consumables Gallery
  • Consuming Cake gives the player 5 Health or Shield.
  • The following devices have updated/new preview holograms:
  • B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.
  • Bug Fixes
  • Renamed “Last Standing” option in the game menu to “Last Standing to End” and made the tooltip more helpful.
  • Fixed some issues on the Trigger device:
  • Trigger now correctly updates the visual channel number on copied triggers.
  • Trigger now correctly attributes the signal to a player when it's activated from a vehicle.
  • Triggers will now only activate once per shot from a shotgun (rather than once per pellet).
  • Updated the tooltip on the Complete Once option in the Timer device.
  • Fixed some issues with the Weapon-Free Zone device:
  • Fixed an issue where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone.
  • Fixed an issue where players could use weapons when transitioning out of one Weapon-Free Zone into another.
  • Fixed an issue where the Advanced Storm Device would not move the Storm to the correct beacon during phases.
  • Fixed an issue where the Flag object would not display properly when placed into the Item Spawner and Team Settings & Inventory devices.
  • UI & SOCIAL:
  • Added the ability to show cumulative scores on the scoreboard HUD widget.
  • Bug Fixes:
  • Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to close and no longer function.
  • Fixed an issue where the hide/show details button would display improperly when the island description panel was displayed.
  • Fixed an issue where the Creative inventory would stay on screen even after closing the menu.
  • Fixed an issue where a Party Leader would be unable to rejoin their active game if they left while in progress but were still a member of the party.
  • PERFORMANCE:
  • Further improved a source of hitching on PC
  • Optimized memory on iOS to improve stability
  • Resolved a number of sources of Switch hitches
  • MOBILE:
  • Bug Fixes:
  • Air Strike smoke visual effects can now be observed from a distance.
  • Text in My Island settings won’t overlap when scrolling through options.
  • Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Penny Hits the Road!
  • This week, help Penny make her way to the Radio Station to broadcast her Song of the Summer. Load up the van and gather your group because it’s time to Hit the Road with a new weekly quest!
  • Thunder Thora:
  • Where there’s thunder.. there’s Thora.
  • MISSIONS + SYSTEMS:
  • As mentioned in our most recent Road Map, we’ll be making some adjustments to rewards across the board, most notably the top end of Twine Peaks. Below are the changes:
  • Top Tier Twine Tweaks:
  • Increased the quantity of Evolution Materials and Gold awarded by Mission Alerts.
  • Increased the rarity of Weapons/Survivors rewarded by Miniboss Mission Alerts and made them significantly less likely to be Transform Keys.
  • Increased the chance of Mission Alerts rewarding Evolution and Perk materials.
  • Increased the quantity of Drops of Rain, RE-PERK, Epic PERK-UP, and Legendary PERK-UP awarded by Missions and Group Missions.
  • Increased the chance of Missions and Group Missions awarding Perk materials and decreased the chance of awarding XP.
  • Increased the chance of Group Missions awarding Evolution materials.
  • Increased the chance of Missions awarding Drops of Rain.
  • Increased the chance of Missions awarding top-tier Ore and Crystal rather than Power Cells.
  • Increased the chance of Missions awarding Hero XP or Schematic XP rather than Survivor XP.
  • Increased the quantity of Perk materials awarded by Mission Alerts in high Canny Valley and Twine Peaks.
  • Increased the number of Mutant Storm and Mini-Boss Mission Alerts across the game
  • This increase is considerably greater in Plankerton and Canny Valley.
  • Updates to Trap Recycling and Trap Scoring:
  • Traps recycled at maximum durability now give back all the ingredients used to craft them.
  • Traps no longer provide Placement Score and Crafting Score, but their Activation Score has been increased to compensate for this change.
  • Locked Hit the Road zones are no longer visible on the world map.
  • Bug Fixes:
  • Edit permissions for all Storm Shields have been reset to remove any unintended additions from a recent bug. Players will need to re-add permissions.
  • Fixed some mission alerts failing to spawn correctly. All Group Missions will now spawn a Mega Alert as a result.
  • Crafting Ingredients will now be granted when successfully completing the Resupply Mission.
  • Fixed onboarding flow to not show the Retry dialog before actually attempting first launch.
  • Wave 3 of Twine Storm Shield Defense 5 is now a timed wave instead of an elimination wave.
  • Corrected Medic’s Deal reward in Hit the Road to heal properly.
  • Weapons awarded for completing Record Dash in Hit the Road will now include perks.
  • Emotes are no longer interrupted when played on the vehicle in Hit the Road.
  • Music from truck upgrades should no longer play when players are far away from the truck.
  • Truck Music and Zone Music are muted properly during songs at the end of Hit the Road missions.
  • Lars’ Hit The Road conversations will no longer continue through the victory or defeat screens.
  • The metal icon should now appear consistently in the objective text for the Bridge Out secondary mission.
  • Fixed an occlusion issue on the rocket when panning the camera during the Launch the Rocket mission.
  • Players should now receive the correct medal when completing a mission’s basic requirements.
  • Reward chests from Signal Boost spawn closer to players.
  • Hit the Road's Signal Boost mission awards the correct amount of reward chests.
  • UI:
  • The mini map no longer goes blank when a player is eliminated in Hit the Road.
  • Objective markers no longer appear on the map indefinitely in the Hit the Road mission.
  • Bug Fixes:
  • Emote music no longer continues to play when switching to another tab while previewing an emote in the lobby.
  • Spray decals now properly show up when shadows are toggled off.
  • Fixed Zoom controller button display in the world map.
  • Mission alert rewards will now correctly display the rewards during a mission.
  • HUD ammo counter will no longer show large numbers when the player is eliminated.
  • The tip text on the loading screen will no longer be cut off.
  • Collection book tiles now properly update when researching an item.
  • The blank Bonuses tab will now properly be hidden when Survivors are being viewed in the Event/Weekly Store.
  • Custom Wargames in Twine Peaks now display the correct reward item names.
  • Players will no longer lose input of the Close Game tab while opening Llama packs.
  • Attempting to leave a Storm Shield while Waiting For Assistance will no longer leave the player trapped there.
  • Fixed a crash on PC when trying to play old movie content.
  • Cloaked Star now takes inventory space.
  • The Health and Shield bar of spectating player now displays the correct values in Hit the Road.
  • The Rewards Info menu now shows the rewards for completing SSD1.
  • The number of waves completed will now appear correctly on the Results screen after completing an Endurance SSD.
  • PERFORMANCE:
  • Improved performance in the Frontend.
  • HEROES:
  • Thunder Thora rumbles back into the Event Store!
  • Standard Perk: Electrified Floors
  • Enemies standing on structures affected by B.A.S.E take 12.7 base Energy Damage every 5 seconds.
  • Commander Perk: Electrified Floors+
  • Enemies standing on structures affected by B.A.S.E take 38.1 base Energy Damage every 5 seconds.
  • Available in the Event Store starting August 14 at 8:00 PM Eastern Time.
  • The following Hero perks now work with SMGs in addition to their original weapon type:
  • Assault Ammo Recovery
  • Assault Crit Damage
  • Assault Damage
  • Blaze of Glory
  • First Assault
  • Where's Lefty
  • The following perks were NOT updated to work with SMGs. These perks have been made eligible for a reset:
  • Make It Count
  • Six Shooter
  • Hipshot
  • Swash
  • Buckle
  • The First Assault perk now works after overheating for weapons that use heat generation instead of magazines.
  • Bug Fixes
  • Players are no longer launched when they use the Heavy Attack with Spectral Blade into a Sand Tornado.
  • The Ninja’s Throwing Stars ability now cancels Emotes.
  • Destroying a B.A.S.E while Supercharged Traps perk is active will maintain the B.A.S.E bonus on traps.
  • WEAPONS + ITEMS
  • The following Legendary weapons, and their lower rarities, have been reclassified as SMGs and are eligible for a reset:
  • Blastotron Mini
  • Bobcat
  • Founder's QuickShot
  • Hemlock
  • Lightning Pistol
  • Monsoon
  • Ratatat
  • Riptide
  • Silenced Specter
  • Thrasher
  • Typewriter
  • Vindertech Blazer
  • Viper
  • Added new Transform Keys for the SMG weapon category.
  • Updated Mission Alerts to possibly award new SMG Transform Keys.
  • Updated Llama Choice rewards to possibly award SMG Schematics.
  • Defender perks that increase Assault or Pistol damage now also increase SMG damage.
  • Assault and Pistol Defenders can now use SMGs as well as their primary weapon type.
  • When you recycle a trap from your inventory you will get up to 100% of the materials used to craft it back, depending on the remaining durability.
  • Bug Fixes
  • Defenders now hold spears correctly.
  • GAMEPLAY:
  • Bug Fixes:
  • The Impossibly Spotless Finish Quest now properly displays its Banner in the Quest's Rewards section of the Quest Log.
  • Corrected Husk pathing around B.A.S.E.
  • Power Rating Player Disconnect: We no longer disconnect a player with too low of a power rating after a match has ended.
  • This fixes a bug where players were unregistered when the game ended, but were then kicked before seeing the end game podium sequence because their power level could not be found.
  • ENEMIES:
  • Bug Fixes:
  • Husks should now damage structures while players are standing on B.A.S.E.
  • ART + ANIMATION:
  • Bug Fixes:
  • Built structures no longer appear transparent when they are upgraded.
  • AUDIO:
  • Bug Fixes:
  • Fixed an issue where occasionally the looting sound effects would not always play.
  • GENERAL:
  • Bug Fixes:
  • Players are now able to connect to the game’s servers after being logged out by connecting on another device.
  • Starting a PlayStation 4 from Rest Mode no longer causes a “Failed To Create Party” error.
  • Pressing the spacebar while having the banner menu open will no longer open another menu.
  • UI:
  • Added setting in parental controls to enable/disable text.
  • There will be an error message when trying to text chat when the feature is disabled.
  • Bug Fixes:
  • Store offers are no longer missing after players change the language setting.
  • Reticles are no longer missing after switching from a scoped weapon.
  • SOCIAL:
  • Added an “Enable Voice Chat” button to the Voice Chat tab in the social panel when a player is in a party and has voice chat disabled.
  • Added an “Enable Voice Chat” notification that will pop up once per game session after a player joins a party while having voice chat disabled.
  • Fixed an issue involving the voice status indicator sometimes not displaying correctly when players are muted.
  • Party invite notifications will no longer keep appearing after a player joins or rejects the party invite.
  • PERFORMANCE:
  • Optimized CPU rendering on Switch. This is to improve the framerate when a large number of objects are visible.

New in Fortnite 10.00 Early Access Content Update (Aug 1, 2019)

  • WHAT’S NEW?:
  • Season X - Battle Pass:
  • New Season, new Battle Pass. 100 levels, over 100 new rewards. Find out more information on everything that’s new in Season X in the announce blog. In Season X, you'll have the ability to gift the Battle Pass to a friend! Available on all platforms (timing may vary per regions) until August 15th. Your first purchase also includes a unique Gift Box for you to use when gifting items from the shop.
  • B.R.U.T.E.:
  • Few suits make you feel as powerful as a mech suit does. In this two-person vehicle, players can control its movement while their partner controls its firepower. Those feeling extra adventurous can operate it solo by switching between moving and shooting!
  • 10BR_Mech_PatchNotes.jpg
  • Rift Zones:
  • The Zero Point Explosion has made the island volatile! Locations once thought to be lost are beginning to appear, but they aren’t the same as they once were… Drop in and explore to discover what mysterious gameplay changes they have in store.
  • WEAPONS + ITEMS:
  • B.R.U.T.E.:
  • This vehicle can be operated by up to two players. If two players are operating it, one (the driver) controls movement, while the other (the gunner) rains down missiles and shotgun shots.
  • The driver is able to:
  • Dash into combat.
  • Super Jump to victory.
  • Stomp enemies and structures into the ground.
  • Anything you would normally harvest will grant materials when destroyed.
  • The passenger has two weapons at their disposal: a shotgun and a missile launcher.
  • Shotgun
  • Clip Size: 10
  • Damage: 50
  • Headshot Multiplier: 1.5x
  • Missile Launcher
  • Fires up to 10 missiles at once.
  • Holding down Trigger will begin loading missiles.
  • After releasing Trigger, or after 10 missiles have been loaded, all missiles will automatically fire.
  • New Mechanic: Overshield
  • Consumes 200 of any Material type to create a personal overshield for 5 seconds to protect you in the mech.
  • Vaulted
  • Baller
  • Quad Crasher
  • Flint Knock Pistol
  • Shadow Bomb
  • Semi-Auto Sniper
  • Tactical Assault Rifle
  • Mounted Turret
  • Air Strike
  • Itemized Glider Redeploy (still available in large team modes)
  • Over time, we have added many mobility options, both itemized and map-based. We feel that Season X is better experienced with a reduction in mobility. As with all changes, we’ll keep a close eye on how this affects the player experience.
  • Bug Fixes
  • Fixed the Heavy Shotgun not piercing through water in modes where it is available.
  • All Campfires now heal vehicles.
  • The Storm Scout Sniper Rifle no longer has perfect hip-fire accuracy after aiming down sights.
  • Boogie Bombs and Grenades no longer pass through vehicles.
  • GAMEPLAY:
  • Missions
  • New Battle Pass feature!
  • Missions are a series of thematic objectives that grant rewards. As you complete these objectives, you'll earn Battle Stars, XP, and exclusive cosmetic items.
  • More information about Missions can be found in the Battle Pass and Challenges tabs.
  • Bug Fixes
  • Fixed an issue involving players getting stuck under a ramp as it’s placed.
  • EVENTS:
  • Arena Game Mode updates!
  • Season kicks off with Solos and Trios Arena.
  • Hype will be reset at the start of Season X, with a new scoring structure in place.
  • 10 Divisions - point values have been increased, but progression should be roughly the same. The bolded divisions are new.
  • Open I (0 - 499)
  • Open II (500 - 999)
  • Open III (1000 - 1499)
  • Open IV (1500 - 1999)
  • Contender I (2000 - 2999)
  • Contender II (3000 - 4499)
  • Contender III (4500 - 6499)
  • Champion I (6500 - 9999)
  • Champion II (10000 - 13999)
  • Champion III (14000+)
  • Scoring model updates - standardized points and bus fares across all playlists.
  • Solo:
  • Eliminations: 20pt
  • Top 25: 60pt
  • Top 15: 30pt
  • Top 5: 30pt
  • Victory Royale: 60pt
  • Trios:
  • Eliminations: 7pt (per team member)
  • Top 8: 60pt
  • Top 4: 30pt
  • Top 2: 30pt
  • Victory Royale: 60pt
  • Bus fare increases at Divisions 3, 4, 5, 7, 8, 9 and 10.
  • Matchmaking in Arena is still based on players with similar Hype. Players in higher divisions may experience longer-than-normal wait times to ensure higher-quality matches.
  • PERFORMANCE
  • Improved level streaming performance for all platforms by optimizing the way assets are preloaded. This reduces cases in which players land on buildings with a low level of detail, particularly on Switch and Xbox One.
  • ART + ANIMATION:
  • The Ride the Pony Emote is now a traversal Emote.
  • Players who earned the Ride the Pony Emote from the Season 2 Battle Pass have been given a new, additional traversal Emote: Pony Up!
  • AUDIO:
  • Added new bullet impact sounds.
  • Increased the volume of distant gunfire and Gliders.
  • Increased Chest volume and audio range by 10%.
  • Bug Fixes:
  • Ambient sound no longer cuts out when players walk between biomes.
  • UI:
  • Pressing the Main Menu button on controllers now defaults focus to the Main Menu (right side of the screen).
  • Bug Fixes:
  • The loading content message will no longer be stuck at 0% when players are matchmaking.
  • Fixed a Lobby camera issue when returning from a replay.
  • Fixed an issue that prevented the selection of different players in the Lobby after switching from different game modes.
  • Selecting Leave Match no longer prevents a player in your party sitting out in the Lobby from entering matchmaking.
  • REPLAY:
  • A new camera mode, Battle Map, has been added to server replays. This camera mode shows:
  • A path of where the followed player has been during the match.
  • The locations of the eliminations the followed player has done during the match.
  • MOBILE:
  • Auto-fire system improvements:
  • We’ve re-tuned Auto-fire for every weapon with this update and would love specific and detailed weapon feedback so that we can continue to improve it.
  • If you want to try it out and don't use Auto-fire already, go into your HUD settings and enable Auto-fire.
  • Added a new setting: Tap to Search/Interact for Controllers.
  • Added a message for devices on Android that have the Sensor Pressure settings (S8, S8+, S9, S9+, and Note 9) to inform players about the settings being active.
  • Players would unintentionally return to the Home screen due to this setting being active.
  • We’ve increased the size of buttons and icons in the following areas:
  • The Frontend Lobby tab buttons.
  • The Crown for Party leader display icon.
  • The Map Marker.
  • "First team to reach the elimination goal wins!" message won’t remain throughout the whole match in Team Rumble.
  • Bug Fixes:
  • Exiting a vehicle won’t reload the player’s weapon.
  • The button for skipping cutscenes is now visible on Android.
  • Vertical black lines aren’t displayed on the Challenges page.
  • The Settings Menu will properly display when language is set to Spanish.
  • The text on the menu buttons in the Settings Menu is aligned.
  • Quick Heal button won’t appear when falling or after opening the map.
  • Scaling the Quick Heal button in the HUD Layout Tool won’t cause the icon to change to the item's icon in the inventory.
  • Quick Heal button won’t disappear from the HUD Layout tool when another button is modified.
  • Players are able to open doors or Chests while using the ADS button.
  • Build mode button will correctly change to the Weapon mode button when pressing it on Android.
  • Added header on multiple widgets in the HUD Layout Tool.
  • Graphical improvement of CloudBreaker outfit.
  • Graphical improvement of the blue variant of the Sea Wolf outfit.
  • Freefall icon will be displayed when falling to the map.
  • ADS button won’t be displayed when driving a vehicle that you entered while holding a gun.
  • When updating the Banner Trooper outfit, players won’t disappear in the Locker, and the proper Banner will be displayed.
  • Edit button will be displayed when using passenger seat.
  • Screen won’t turn black when looking inside of a body of water.
  • Jump button won’t remain greyed out after players press it.
  • Audio improvements.
  • Fixed the occasional static sounds on Android.
  • Tapping with interactable items in Edit mode will no longer cause the camera to lock.
  • Player won’t be able to edit through structures.
  • Ex: Looking at your wall and being able to edit another structure (floor, ramp, roof).
  • Fixed an unopenable Chest near Polar Peak.
  • CREATIVE:
  • WHAT’S NEW?:
  • Advanced Storm Controller
  • Now you can replicate the Battle Royale 10 wave storm, or you can create your own multi-phase storm.
  • Advanced Storm Beacon:
  • This allows you to customize specific phases or to set the number of phases of the Advanced Storm Controller.
  • Weapon-Free Zone:
  • While in a Weapon-Free Zone, a player cannot fire a weapon, swing a pickaxe, throw a grenade, or use items.
  • Junkyard Juke LTM
  • Bring junk to the incinerator to receive points for your team. The bigger piece of junk, the more points.
  • Sky Station Showdown LTM
  • Battle the other squads to claim the most points from the capture zones! Climb to the top of the Fast Food towers while protecting your VIP! Use impulse grenades and other power ups to blast other teams out of the capture zones!
  • ISLANDS:
  • Added the Grid Island - A flat island entirely covered with grid squares to help with building measurements. The white grid square marks the center of the island. This island is low to the ocean to give the most room for building possible.
  • GAMEPLAY:
  • Added options for Team Rotation to allow for rotating between teams at various rounds.
  • Added 3rd, 4th, 5th , 6th, 7th, 8th, 9th, 10th, 20th, 40th, 60th options
  • Every Round and Every Other Round are still available, too.
  • Added a “Team Visuals Determined At” game option for controlling what cosmetic details (Team Names, Team Colors, etc) are associated with teams in game modes where the teams rotate from round to round.
  • Round Start, Game Start (default: Round Start)
  • Bug Fixes:
  • Fixed an issue where players could appear at the wrong location before a game started.
  • Fixed an issue where Spawn Immunity would not be cancelled when firing a weapon.
  • Fixed an issue with Spawn Immunity Time not actually showing the visual effects for the selected duration.
  • The Secondary Ability (Exit Vehicle) button will be visible when in the Baller.
  • WEAPONS + ITEMS:
  • Bug Fixes:
  • Fixed an issue where players could lose the ability to aim or crouch after using the Prop-O-Matic.
  • Fixed an issue with Prop-O-Matic where collisions would no longer work after possessing certain types of props.
  • Fixed an issue with Prop-O-Matic with camera positioning when possessing spotlight props.
  • Fixed an issue where certain mirror and painting props would have the wrong orientation when possessed by Prop-O-Matic.
  • Fixed an issue that caused mounted turrets to drift downward over time.
  • PREFABS & GALLERIES:
  • Added the Risky Reels Prefab.
  • Added the Risky Reels Gallery.
  • Added more props to the Cabin Prop Gallery.
  • Added the campground arch to the Cabin Gallery.
  • Added more RV variants and the Snow Cone Truck to Car Gallery A.
  • Added additional car colors to Car Gallery B and removed the cars from Car Gallery A.
  • Bug Fixes:
  • Fixed grass from clipping through the Throne Pedestal in the Castle Prop Gallery.
  • Fixed the Kitchen Pans & Kitchen Knives props disappearing while in low detail mode.
  • Fixed the Volcano Vent in the Air Vent Gallery facing the wrong way.
  • Fixed some visual issues with the sidewalk floors from the Paradise Palms Prefabs & Galleries.
  • DEVICES
  • Added “When Exploded Transmit On” setting to Explosive Devices that triggers when the object is detonated.
  • Added Team Settings device channel trigger for when a team is eliminated.
  • Added a 20 Seconds option to the Player Capture Time setting for the Capture Area device.
  • Added new Reset Times Triggered When Receiving From setting to Trigger device, which upon receipt, resets the counter for the number of times the Trigger has been activated.
  • Timer:
  • The Timer’s display now flashes when the timer completes.
  • Fixed an issue where Timers would not be synchronized between all players.
  • Fixed an issue where Timer would trigger 1 second too late.
  • Fixed an issue where timer would play a sound every time it spawned (rather than only on placement).
  • Fixed Timer Device being able to be destroyed. It’s now indestructible.
  • New Options
  • Team (Any, 1-16. Default: Any). Which team can start or stop the Timer.
  • Complete Once (Yes, No. default: No). Will lock the device after it's completed once. Allows the Timer to be used as a 'Fastest Time' trigger. A locked timer requires to be Reset via a received message before it can be used again.
  • Complete on End (Yes, No. Default:Yes). Whether or not the timer counts as Completed when it hits 00:00. Set to No to be used as a race to trigger it before it ends.
  • Show Trigger (Yes / No. Default: Yes). Shows or Hides the trigger pad on the device. When No, you’ll need to remotely trigger the device rather than having players manually activate it by touching the pad.
  • Alarm Audio (None / Siren. Default: Siren). Enables or disables the siren setting.
  • Alarm Volume (Very Low, Low, Medium, Loud, Very Loud. Default: Very Loud).
  • Score Value (-20 - 20. Default: 0). Provides score to the person who triggered / completed the timer when it completes.
  • Lap Time Team (Activating Team, None, 1-16. Default: None). Defines which team to update the lap time for when this timer is completed. Lap time is a new option in the Island's UI Settings that can be shown on the scoreboard and used as a win condition.
  • Lap Time Style (Count Up, Count Down. Default: Count Down). Counting up sends the total time elapsed to the scoreboard. Counting down sends the remaining time.
  • Added Receiver Support:
  • Start when Receiving From. Starts the timer.
  • Pause When Receiving From. Pauses the timer.
  • Reset When Receiving From. Resets the timer back to its initial state (auto-starting it if the auto-start setting is on).
  • Enable When Receiving From. Powers-up, allowing it to be used.
  • Disable When Receiving From. Powers-down, stopping it counting-down or receiving input.
  • Complete when Receiving From. Completes the Timer, stopping it, triggering the alarm and updating the lap time (if set).
  • Set Lap Time when Receiving From. Sends the lap time to the scoreboard (if set) without stopping the timer.
  • Added Transmitter Support:
  • When Complete Transmit On. Sends a signal on a specific channel when the timer completes.
  • Color Changing Block:
  • New Options:
  • Enable on Minigame Start option (Yes, No. Default: Yes). Whether it can be touched to change color at the start of the minigame, or needs to be enabled before doing so.
  • Adding Receiver support
  • Enable on Received From. Allows this to be changed in color when touched.
  • Disable on Received From: Disallows color changing on touch.
  • Reset on Received From: Resets to the default color.
  • Set on Received From: Sets the block to the team of the player that sent the signal, allowing for remote activation.
  • Weapon-Free Zone
  • Options:
  • Zone Visible In Game (Off/On)
  • Base Visible In Game (Off/On)
  • Zone Width (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
  • Zone Depth (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
  • Zone Height (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
  • Enabled On Game Start (Enabled/Disabled)
  • Receiver Support:
  • Enable When Receiving From - Allows the Zone to turn on when receiving a remote signal
  • Disable When Receiving From - Allows the Zone to be turned off when receiving a remote signal
  • Bug Fixes:
  • Fixed an issue which prevented Creature Spawners from being damageable when invulnerability and environmental damage were set to off.
  • Fixed an issue with Explosive Device exploding during warm up phase if a player was nearby when the match was started.
  • Fixed issue where Barrier Volumes could block Spectator Drones.
  • Fixed issue where Barrier visuals would sometimes still be visible even when disabled.
  • Fixed Creature Spawners not spawning creatures in Playgrounds mode in some cases.
  • Fixed Shooting Gallery targets not detonating proximity grenades.
  • Fixed an issue where in some cases, Devices configured with receivers wouldn’t react to transmitters every other round.
  • Fixed an issue where the Music Sequencer would not always stop playback when expected.
  • UI + SOCIAL:
  • Bug Fixes:
  • Fixed a typo in Damage Self Weapon Filter Team Setting option.
  • Fixed a typo in Allow Items to be Dropped setting in Game Settings tab.
  • MOBILE:
  • Bug Fixes:
  • "Session has expired." will not be shown when rejoining another players server.
  • Interact prompt will be visible for the movement modulator when placed on the Block islands.
  • Piano keys will be highlighted when selected with the Phone tool.
  • Graphical improvement on Chest & Ammo Gallery.
  • Graphical improvement of the Consumable icons.
  • HUD will feature the inventory.
  • Player will be able to exit the My Island menu by tapping on the screen or via the Exit button.
  • Name and description on Portal and Rift won’t jitter when aiming at portal.
  • Baller's winch button will be greyed out when the grappler isn't deployed.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Hit the Road:
  • Get ready for some high intensity road trip action as you assist Quinn and company in broadcasting her Song of the Summer. You never know what challenges and obstacles you may find along the way, and getting there is half the adventure. Load up the van and gather your group because it’s time to Hit the Road!
  • Introducing the Locker!:
  • Your favorite Emotes, Music Packs, and Loading Screens are now available in Save the World. Head over to the Locker tab to check them out!
  • GENERAL:
  • The first part of the Locker has arrived in Save the World. You can now use your Emotes, Music Packs, and Loading Screens.
  • The Locker is currently shared between Save the World and Battle Royale, so if you change it in either location, it will change in both.
  • Only Emotes, Music Packs, and Loading Screens are available for Save the World at the moment. We plan to support more types of cosmetics in future updates. Read more about this here.
  • Emotes:
  • All types of Emotes now work in Save the World: Dances, Emoticons, Sprays, and Toys. Any emotes you own are available in all modes.
  • You can slot up to 6 Emotes in the Locker for quick access on the Emote Wheel. Additional Emotes can be accessed by paging the wheel up or down.
  • You can use Dances and Emoticons in the Lobby.
  • Everyone who currently has access to play Save the World will keep Ride the Pony, which is now a traversal Emote. You can now use it in Battle Royale and Creative too!
  • Players who purchase Save the World Founders packs will also receive Ride the Pony.
  • Everyone keeps Dance Moves as well, as players in all modes start with that Emote.
  • MISSIONS + SYSTEMS:
  • Introducing: Hit the Road!:
  • Grab three other players and help Quinn get to the Radio Station to spin her Song of the Summer in this road trip adventure.
  • Quinn travels in a hover-truck, complete with a mobile storm defense shield.
  • Along the route are four randomized objectives, each with challenging gameplay and a variety of upgrades.
  • Get to the radio station, and protect Quinn from a final enemy wave. Hopefully you’ve collected enough traps, ammo, and resources to secure the victory!
  • If the vehicle loses all of its health the road trip ends, but players earn rewards based on the number of objectives completed.
  • You start the trip without your gear or supplies, making scavenging and harvesting a top priority.
  • You keep your trap schematics, and start with a few “hand-me-down” weapons, but weapon crafting is disabled.
  • Weapons with appropriate perks are scattered throughout the route, increasing your chances of survival without your weapon schematics.
  • Chests in Hit the Road spawn tier-appropriate weapons, traps, and resources.
  • Unlike previous events, Hit the Road uses Power Levels instead of Storm Shield Defense progress to match players to the correct difficulty, bringing more balance to the group.
  • If you are knocked out you will have to wait until your team reaches or completes an objective before you will respawn. Be careful out there!
  • New event quests have also been added to give players a chance to earn even more Hit the Road tickets.
  • Search everything you can for cassette tapes, helping Lars craft the perfect summer mix tape, and earning some Hit the Road event tickets.
  • Legendary Troll Stash Event Llama is available
  • Cost: 1000 Hit the Road Tickets
  • Llamas now contain Cyberpunk Heroes and Vacuum Tube Weapon Schematics
  • Mutant Storm Mission Alerts grant Hit the Road Tickets and are more numerous.
  • Miniboss Mission Alerts no longer grant Event Tickets and are less numerous.
  • Safe Harbor quest: Reduced Evacuate the Shelter quest requirement from 2 to 1.
  • Updated the mission rewards for "Eliminate and Collect" and "Resupply".
  • Eliminate and Collect now rewards Hero XP and/or Survivor XP.
  • Resupply now rewards Schematic XP and a random crafting ingredient.
  • Known issue: Sometimes the crafting ingredient fails to be rewarded if players do not finish enough bonus objectives.
  • Some Heroes and Schematics from the Birthday Llama for Year 2 used to be locked. They have been updated to allow Recycling and Transformation. Any items that were adjusted will continue to not take up inventory space.
  • Shadow Ops Heroes, Military Weapons, and Vacuum Tube Weapons have been moved to the Expansion Tab in the Collection Book. These items may now be researched/recruited.
  • Exploding Deathburst has been replaced with a new modifier: Exploding Death Bomb. When Husky Husks, Sploders, and Riot Huskies are eliminated they leave behind a destructive bomb with a short fuse.
  • With the changing of the season, event ticket rewards have been removed from Wargames Daily Quests and Wargames Mission Rewards.
  • Mission Rewards for Wargames are reduced while Daily Wargames Quest rewards are increased:
  • Stonewood Daily Wargames Quests now reward additional Gold
  • Plankerton Daily Wargames Quests reward Gold and a choice of Evolution Materials
  • Canny Valley Daily Wargames Quests reward Gold and RE-PERK!
  • Twine Peaks Daily Wargames Quests reward Gold and a choice of Epic PERK-UP! or Legendary PERK-UP!
  • The “Husk Swarm” Wargames Challenge has been removed.
  • Endurance Rewards are reduced for its early waves, normalizing to their current values as you approach the final wave.
  • Bug Fixes:
  • Mission Alert Weekly Quests in high-level Twine Peaks now display the correct power requirements for completion.
  • In the Hexed Wargames simulation, the statues no longer leave shadows behind when they disappear.
  • UI:
  • Centered the Twine Peaks Storm Shield and Vinderman’s Mansion in-game maps.
  • UI and Minimap icons for melee weapons have been updated. Each melee weapon type now has its own unique icon.
  • Bug Fixes:
  • Quickly opening Expedition rewards no longer causes the game to freeze.
  • Main quest tile is now centered properly when there is no quest map.
  • Adjusted Boom Bow alignment on the Weapon Wall in the Armory.
  • Updated grammar for descriptions of Air Strike and its upgrades.
  • Localization fix for Arabic for the points counter used throughout the front end.
  • Player names now scroll correctly in the team member UI.
  • Updated tooltips for Shock Tower and T.E.D.D.Y. to show base damage for the abilities.
  • Fixed some party notifications interfering with menu navigation when using a controller.
  • Resolved an issue with health/shields not updating after levelling/evolving a Hero from the Hero Loadout screen.
  • Fixed controller navigation sometimes not working in the Main Menu while in the front end.
  • Pick-up icons on the minimap will no longer flip 180 if the player is near and above them.
  • HEROES:
  • Cloaked Star returns to the Event Store! Cloaked in mystery, this Mythic Ninja uses throwing stars to quickly take down the Husks.
  • Team Perk: Round Trip
  • Throwing Stars return to you, dealing their damage again on the way back.
  • Requires 2 Ninjas of Legendary or higher rarity.
  • Abilities
  • Throwing Stars
  • Crescent Kick
  • Smoke Bomb
  • Standard Perk: Fan of Stars
  • Throw all Throwing Stars together in an arc. Adds 1 additional star.
  • Commander Perk: Fan of Stars+
  • Throw all Throwing Stars together in an arc. Adds 3 additional stars.
  • Bug Fixes
  • Shock Tower and T.E.D.D.Y. no longer float in the air after their supporting structure is destroyed.
  • R.O.S.I.E. can no longer be placed overlapping a fragment or storm chest.
  • Hang Time and Leap Attacks no longer incorrectly negate knockback effects.
  • Fixed issue with Goin’ Constructor shield not always blocking area damage.
  • Destroying BASE with Supercharged Traps now correctly removes the BASE bonus to those traps.
  • Resolved an issue with Azalea Clark’s exploding Shock Tower not damaging Husks at high tiers.
  • WEAPONS + ITEMS:
  • Added Vacuum Tube weapons as possible in-world drops.
  • The Tar Pit trap schematics now take up inventory space and can be recycled.
  • Bug Fixes:
  • Weapon trails for the Corsair now display properly.
  • Cleaned up weapon trail timings for basic sword combo attacks.
  • The Atomic Light Expander’s heavy attack now correctly grants melee elimination credit.
  • Upgraded Typewriter weapon should now display on the weapon rack in the armory.
  • Fixed the Astro Bat 9000 playing an endless ringing sound if the projectile exploded during creation (e.g. spawned inside a wall).
  • GAMEPLAY:
  • Bug Fixes:
  • Fixed issue with banner gadget permanently coloring structures blue.
  • Prevent teleporter from being placed inside small objects.
  • Prevent player from becoming trapped inside Supply Drop.
  • The current weapon is now reselected properly after using an ability while jumping off the map.
  • ART + ANIMATION:
  • Bug Fixes:
  • Lighting when going to the armory or command tab from the Locker or Store tab with shadows disabled now display correctly
  • Fixed lighting when switching between locker and armory with shadows disabled.
  • Resolved a bug where movement didn’t interrupt Emotes.
  • GENERAL:
  • UI:
  • All players’ matchmaking regions have been reset to Auto. You can change your preference in the Options menu.
  • Moved the FPS indicator to the lower left-hand corner while in the Lobby.
  • Bug Fixes:
  • Hover tooltips will no longer prevent mouse clicks in the Settings menu.
  • SOCIAL:
  • We discovered that the default Push to Talk (PTT) setting for new console players was “On,” which was unintentional. The default is now “Off,” and we are performing a soft reset of the Push to Talk setting for PlayStation 4, Xbox One, and Switch players. This is a one-time reset, and further changes to the setting will persist as normal.
  • Players who have manually changed their PTT settings in the past have had their PTT reset to “Off,” but they are able to change it back to “On.”
  • The Recent Players list has been re-enabled on all platforms. Players in your Battle Royale Squad or Save the World Team will be automatically added to this list as you play.
  • This list automatically clears when you close the game.
  • Bug Fixes:
  • Fixed an issue in which a friend invite wasn’t properly being cleared.
  • PERFORMANCE:
  • A new mesh streaming solution has been enabled on Xbox One, Switch, and PC. This brings improved memory usage and streaming performance.
  • This will be rolled out to other platforms in upcoming releases.
  • Optimized UI performance to improve in-match framerate.
  • With Season X, the PC version of Fortnite requires a DirectX 11-capable graphics card to run the game, as mentioned in our blog post.
  • Implemented ray-traced distance field shadows on Switch.
  • This improves rendering performance and also provides increased shadow range.
  • Enabled multi-threaded particle simulation on Switch.
  • This improves the framerate, especially during skydiving.
  • Optimized GPU occlusion queries on Xbox One.
  • This provides a boost to dynamic resolution and performance.
  • Mobile
  • iPhone 8 scalability settings have been updated to be more inline with similar devices. Overall performance and stability have been improved.
  • KNOWN ISSUES
  • A current known issue is that players must first close the game on one platform before they'll be able to connect to another platform using the same account. This issue will be resolved in the v10.10 update.
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

New in Fortnite 9.41 Early Access Content Update (Jul 23, 2019)

  • BATTLE ROYALE:
  • WHAT’S NEW?:
  • Storm Scout Sniper Rifle
  • Stay one step ahead of the Storm by scoping in to see it’s next location!
  • Birthday Presents:
  • They say the best gifts are surprises. Open up these Legendary items commemorating Fortnite’s second birthday to see what loot awaits.
  • Birthday Cake:
  • Celebrate another year of Fortnite with some Birthday Cake! Find this sweet treat around the map and get some Health & Shield.
  • WEAPONS + ITEMS:
  • Storm Scout Sniper Rifle:
  • The scope on this sniper rifle contains an embedded weather map that displays upcoming storm circles before they are revealed on the minimap.
  • Available at Epic and Legendary Rarities.
  • Damage: 81/85
  • Headshot: 202/212
  • 1.1 Rounds per second.
  • Uses Heavy Ammo.
  • Reload Speed: 2.84s/2.7s.
  • Birthday Presents:
  • Available in Legendary Rarity.
  • Can be found from Floor loot, Chests, Vending Machines, Supply Drops, and Llamas.
  • Not available in Arena and Tournament playlists.
  • Presents have six possible packages of loot.
  • Birthday Cake:
  • Found around various POIs.
  • Not available in Arena and Tournament playlists.
  • Grants 5 Health and 5 Shield.
  • GAMEPLAY:
  • Overtime Challenges:
  • Unlock rewards and gain XP with the Season 9 Overtime Challenges. Jump in-game now for more details!
  • UI:
  • PiP (Picture-in-Picture) Streaming
  • Drop into the Fortnite lobby to begin your viewing of the Fortnite World Cup Pro-Am and Finals… while playing the game! Get wins while you watch your favorite competitors do the same. For more information, check out our blog.
  • CREATIVE:
  • WHAT’S NEW?:
  • Movie Set Prefabs
  • Lights. Camera. Action! Set the scene for the next blockbuster using the Movie Set prefabs and galleries.
  • Prop Hunt LTM:
  • Face off in a thrilling game of hide and seek with a twist. Play StrayKite’s Prop Hunt game as an LTM!
  • GAMEPLAY:
  • Bug Fixes:
  • Players can now edit pre-built structures during a game.
  • Coins are no longer disappearing while in Create mode after finishing a game.
  • PREFABS & GALLERIES:
  • 4 New Movie Set Prefabs
  • Movie Set Warehouse
  • Movie Set Helicopter Crash
  • Movie Set Docks
  • Movie Set Ceremony
  • 3 New Galleries
  • Movie Set Gallery
  • Movie Set Prop Gallery
  • Nature Tree Gallery B
  • WEAPONS + ITEMS:
  • Storm Scout Sniper Rifle:
  • The scope on this sniper rifle contains an embedded weather map that displays upcoming storm circles before they are revealed on the minimap.
  • Available at Epic and Legendary Rarities.
  • Damage: 81/85
  • Headshot: 202/212
  • 1.1 Rounds per second.
  • Uses Heavy Ammo.
  • Reload Speed: 2.84s/2.7s.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Pulsar 9000
  • Ready… Aim… PLASMA! Unleash piercing plasma shots on the Husks with this new Sci-fi Shotgun.
  • 09BR_RetroShotgun_Social.jpg
  • WEAPONS + ITEMS
  • Pulsar 9000 added to the Weekly Store.
  • Energy shotgun that shoots large rings of plasma. Shots pierce enemies!
  • Available in the Weekly Store from Wednesday, July 24th at 8 PM ET until Wednesday, July 31st at 8 PM ET.

New in Fortnite 9.40 Early Access Content Update (Jul 17, 2019)

  • WHAT’S NEW?:
  • Tactical Shotgun - Epic & Legendary
  • The Tac is back in an all new form. Drop in and try out the Epic and Legendary variants now!
  • 09_TopTierTacticalShotgun_NewsHeader.jpg
  • WEAPONS + ITEMS
  • New Epic and Legendary Tactical Shotgun.
  • 83 / 87 maximum damage.
  • 1.5 shots per second.
  • Holds 8 shells.
  • Headshot multiplier of 2.25.
  • Available from Floor Loot, Chests, Supply Drops, Loot Carriers, and Vending Machines.
  • Semi-Auto Sniper Rifle now has reduced zoom while scoped.
  • This is a Quality of Life change to help improve the usability and feel of this weapon.
  • Combat Shotgun changes
  • Reduced Headshot multiplier from 1.7 to 1.5.
  • Reduced the long range effectiveness of the Combat Shotgun
  • Reduced the falloff curve ranges from:
  • 2.44 tiles (unchanged)
  • 4.88 tiles to 4.39 tiles.
  • 9.77 tiles to 6.84 tiles.
  • 19.53 tiles to 11.72 tiles.
  • After observing recent changes to damage falloff, we decided to further reduce its long range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor.
  • Vaulted
  • Suppressed Bolt-Action Sniper Rifle
  • Epic and Legendary variants.
  • Unvaulted
  • Bolt-Action Sniper Rifle
  • Rare, Epic, and Legendary variants.
  • Bug Fixes:
  • Drum Shotgun now has the correct environmental damage falloff.
  • Fixed a bug in which a Launch Pad couldn’t be destroyed by a pickaxe.
  • GAMEPLAY:
  • Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.
  • Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
  • Players will now automatically pick up a consumable if it is already in their inventory and not maxed out.
  • If the auto pickup fills a stack, the overflow will be dropped.
  • A new Glider and Harvesting Tool have been added for Save the World Founder's Pack owners.
  • Bug Fixes:
  • Fixed an issue involving Supply Drone Boxes not being visible after players shoot down the Supply Drone.
  • Supply Drones no longer remain stationary after getting stuck for too long.
  • Changed Invert “Aircraft Keyboard Controls” to “Invert Airborne Keyboard Controls” in the Options menu to reflect the fact that airborne land vehicles’ controls become inverted in the air.
  • Fixed some edge cases involving damage number display rounding down for some shotgun hits.
  • Blueprint doors now consistently render when players are building.
  • Players can now pick up items more easily when standing on top of them.
  • Foot controllers now properly allow players to rotate the next and previous weapon.
  • Bushes no longer block players from being healed by a Chug Splash.
  • If a player using a Shadow Bomb enters a vehicle, the Shadow Bomb effect will no longer remain active after the effect should have ended.
  • The Chug Splash now properly auto-sorts to the rightmost inventory slot when picked up, like other consumables.
  • Fixed an issue in which players would experience abnormally slow gliding after using a Rift-to-Go.
  • Consumables associated with a bar (Shield Potion, Med Kit, etc.) are now consistently usable by players riding a Zipline.
  • Fixed a rare issue involving Shadow Bombs not allowing for wall jumps at certain angles.
  • Players can no longer wall jump off of the corn fields while using a Shadow Bomb.
  • Players can no longer wall jump off of Slipstreams while using a Shadow Bomb.
  • Fixed an issue in which the rings for Fortbytes 4, 67, 70, and 89 would not appear even though the player was wearing the correct cosmetic.
  • To prevent players from exploiting the Deep Dab emote, it now has a delay before players are able to shoot after starting it.
  • Fixed an issue in which damage done to shields was causing the VFX to appear larger than normal, blocking players’ vision.
  • Foot Controller support improvements
  • Switched over to use dead zone and max throttle end points.
  • Better vehicle controls for Quad Crasher.
  • COMPETITIVE:
  • New Tournament: Xbox Cup (July 20th & 21st) [$1,000,000 in Cash Prizes!]
  • Solo Game Mode
  • This tournament is open to all players on Xbox One and does not require reaching any division in Arena.
  • The prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
  • Format:
  • July 20th - Round One: All Eligible Players
  • July 21st - Round Two: Top 1500 Players from Round One
  • New Tournament: Trios Cash Cup (July 21st) [$1,000,000 in Cash Prizes!]
  • Trios Game Mode
  • Participation in this event requires players to have reached Champion League in Arena play prior to the start of the event.
  • The prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
  • Format:
  • Single Day Tournament - July 21st
  • Round One: All Eligible Players
  • Round Two: Top 150 teams from Round One
  • Players can now choose a flag to display on their career profile.
  • This flag can be selected and changed from a player’s profile.
  • After changing or selecting their flag, players cannot change flags again for 30 days.
  • A player’s flag is visible to others when visiting a player’s profile and on tournament leaderboards.
  • For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
  • We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.
  • PERFORMANCE:
  • Improved server performance of Zipline.
  • Improved client performance of Chug Jug.
  • Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.
  • AUDIO:
  • Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally.
  • Decreased volume of a few sounds:
  • Chug Splash explosion.
  • Proximity Launcher explosion.
  • Ambient hum of the Slipstream platforms.
  • Added a wall impact audio layer for close quarters combat as an additional warning that an enemy is shooting a structure you’re on the opposite side of.
  • Bug Fixes:
  • Wood/stone/metal bullet impacts are no longer silent on Mobile/Switch.
  • Revolver equip sound is no longer silent on Mobile/Switch.
  • UI:
  • Escape Menu & Social Panel updates:
  • The input action that would bring up either the Escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
  • A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
  • The Escape Menu and Top Bar received a visual update.
  • MOBILE:
  • Added new Edit From Touch setting to enable/disable editing from touches (defaulted to enabled).
  • Bluetooth microphones have been enabled to support voice chat.
  • The emote wheel buttons are now bigger.
  • Bug Fixes:
  • Air Strike shots no longer create large polygonal outlines.
  • Fixed an issue involving Pump and Combat Shotguns not correctly firing while Auto-Fire is selected.
  • Resolved voice chat issues when joining another player’s party.
  • The chest located in the Neo Tilted hotel is now openable.
  • Live spectating on mobile will display the spectator's UI.
  • Players no longer remain logged into their account when they close the game.
  • Wallet in the Lifetime Refund Screen will now correctly display.
  • Leaving the “Show Help” open in the Warm Up stage won’t cause the Button to remain present during the match.
  • The "Tournament Region" text in the Compete tab is bigger.
  • Map Marker HUD Layout won’t be displayed when in the Battle Bus.
  • Emote HUD Layout will be displayed only in vehicles where it is possible to emote.
  • Players will be able to rotate cosmetics when using a touchpad.
  • The proper SFX will be played when equipping the Revolver.
  • Graphical improvement on the Wonder outfit while playing the Llama Bell emote.
  • Storm Eye Glider and Storm Bolt Harvesting Tool will display proper VFX.
  • Graphical improvement of the Flutter outfit.
  • Graphical improvement on the String Lights contrail.
  • Lantern contrail will display properly in-game.
  • CREATIVE:
  • WHAT’S NEW?:
  • Kevin’s Floating Island
  • Build a floating fortress on a new island! Kevin is back.
  • Ball Spawner:
  • Play ball! Add physics-based balls to your world to create a whole slew of new game types and player interactions.
  • More Channels To Triggers & Receivers:
  • The number of channels for Triggers & Receivers have been increased so you can automate even more mayhem in your maps.
  • ISLANDS:
  • Bug Fixes:
  • Published islands no longer rotate 180 degrees on the mini-map causing the lighting to be inconsistent.
  • GAMEPLAY:
  • Updated My Island settings
  • Added new option to Environment Damage
  • Player Built Only - during a game, players can damage player-built structures (wood, stone, metal) which have been built during map creation while in a game.
  • Added Building Damage option
  • Determines who has the ability to damage player-built structures built during a game.
  • All, Self Built, Team Built, Enemy Built, Enemy & Self Built, None (Default: All)
  • Added new options to Max Resources
  • 10,000, 50,:000, 99,999
  • Bug Fixes
  • Player-built structures can be edited prior to placing when Environment Damage settings are active.
  • Players will no longer experience jump fatigue when the Jump Fatigue setting is set to Off.
  • Unmanned vehicles will no longer phase through objects.
  • Known Issue
  • Coins collected during a game do not appear while in Create mode during the same Creative session.
  • The coins remain interactable and appear in subsequent game starts.
  • WEAPONS + ITEMS:
  • New Epic and Legendary Tactical Shotgun.
  • 83 / 87 maximum damage.
  • 1.5 shots per second.
  • Holds 8 shells.
  • Headshot multiplier of 2.25.
  • CREATIVE TOOLS + PHONE:
  • Bug Fixes:
  • Geyser from the Air Vent Gallery can now be interacted with correctly when using the Phone.
  • PREFABS & GALLERIES
  • Added the Kevin Crater to the Air Vent Gallery.
  • Added Ice Cream to the Consumables Gallery.
  • Added the Soccer Goal to the Sports Gallery.
  • Added the Pizza Pete Picture Frame and Wood Shavings to the No Collision Gallery.
  • Added an additional tree to the Haunted Hills Nature Gallery.
  • Added Blue Counters to the Diners Prop Gallery.
  • Added more Ground Floors to Grass & Dirt Galleries A & B.
  • Added more Sidewalks to Street Gallery B.
  • Bug Fixes:
  • Castle Banners can once again be destroyed while Environment Damage is OFF.
  • Fixed the trash bag from clipping through the Paradise Palms steps.
  • Bushes in the Indestructible Gallery are no longer destroyed by player building.
  • Health bar no longer appears when copying the Bush in the Desert Nature Gallery.
  • The Pueblo Trio Prefab now has the correct grid placement.
  • The Kevin Cube Gallery now has two different Cube versions.
  • Replaced some ceiling tiles in the Mega Mall Prefab.
  • Fixed Cliff Gallery assets which were auto-destroying themselves when exiting the Phone.
  • Prefab Grenades now explode on impact instead of bouncing.
  • DEVICES:
  • Increased the number of available Trigger channels to 24 and the number of available Receivers to 30.
  • Added Ball Spawner device.
  • Spawns a ball with physics properties.
  • Size: Sets the size of the ball being spawned.
  • Small, Medium, Large, Super (Default: Medium)
  • Type: Sets the physical properties of the ball.
  • Default, Light, Heavy, Slick, Sport.
  • Player Force Multiplier: Determines how much force the player will apply when hitting the ball.
  • None, Low, Medium, High (Default: Medium)
  • Player Knockback Amount: Determines how much force will be applied to the player when they are hit by the ball.
  • None, Low, Medium, High (Default: None)
  • Respawn Delay: Determines how long the device will wait before spawning a new ball after the previous one has been destroyed.
  • None, 0.5 seconds, 1 second, 2 seconds, 3 seconds, 5 seconds (Default 3 seconds)
  • Gravity: Determines whether the ball is affected by gravity.
  • Off, On (Default: On)
  • Eliminate Player When Touched: Controls whether a player is eliminated when the ball touches them.
  • Off, On (Default: Off)
  • Added Prop-O-Matic Manager device.
  • Controls Prop-O-Matic behavior and Prop Hunt game and UI settings.
  • Show Props Remaining: Yes, No
  • Prop Ping Frequency: Determines the length of time between forced audio pings from players hidden as props.
  • Off, 10 seconds, 15 seconds, 30 seconds (Default: 15 seconds)
  • Add new options to Player Spawn Device.
  • Enabled During Phase: Determines when the device is active.
  • Disabled, Enabled, Warm-Up Only, Gameplay Only (Default: Enabled)
  • Added Receivers to Disable and Enable the device.
  • Added new options to the Explosive Device - the following options apply only to Badge style Health Bars.
  • Team Visibility: Determines which teams can see the device’s Health Bar.
  • Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any)
  • Friendly Icon Text: Determines the text that is displayed on the Health Bar if the device is considered friendly.
  • Neutral Icon Text: Determines the text that is displayed on the Health Bar if the device is considered neutral.
  • Enemy Icon Text: Determines the text that is displayed on the Health Bar if the device is considered a hostile.
  • HUD Text Size: Determines the size of the Icon Text/Health Value displayed.
  • 1x, 1.5x, 2x (Default: 1x)
  • Added new option to Capture Area Device.
  • Player Capture Item Filter: Determines whether a player requires the registered item in their inventory to be able to score points by standing in the Capture Area.
  • On, Off (Default: Off)
  • Only relevant when Player Capture is On.
  • Added option to Enable/Disable the Ground Fog particle effect.
  • Changed the default option for Grant on Respawn in the Team Settings Device to OFF so that by default it will not remove all items from a player’s inventory when they respawn.
  • Bug Fixes:
  • Applying settings to a Player Spawn device no longer prevents players from spawning on the plate properly.
  • The Mounted Turret device won’t destroy the attached floor after a game, which would sometimes cause mass island destruction when the Turret was on a floor piece providing critical structural support.
  • Objects will no longer disappear when returning to the Hub then going back into an island.
  • Fixed issues with the Beacon Device:
  • Beacon now hides correctly during pre-game phase if set to Gameplay Only.
  • Beacon now hides correctly after game end.
  • Objective Devices set to Team 16 will now destroy other Objective Devices within their blast radius.
  • Fixed a number of issues associated with the Prop-O-Matic.
  • Prop orientation for the disguised player should now match the orientation seen by other players.
  • Players can no longer turn into floating islands using the Prop-O-Matic.
  • Switching weapons while an object is highlighted with the Prop-O-Matic no longer causes the object to remain highlighted after the switch.
  • The ‘Exit’ UI prompt will now be displayed while in prop mode.
  • Fixed an issue where incorrect button prompts would be shown when disguised in Fly Mode on mobile devices.
  • Correct health values will be displayed when transforming into certain props.
  • Disguised players will remain visible if their prop was destroyed by an Explosive Device.
  • Bush consumable no longer remains visible when a player transforms into a prop.
  • The ‘Lock in Place’ button prompt no longer appears as ‘Unbound’ on consoles and mobile.
  • Players can no longer transform into the Target Dummy Track or Vehicle Spawner devices with the Prop-O-Matic.
  • The Prop-O-Matic now has the correct number of rarity stars.
  • Fixed an issue on mobile devices where the Phone Tool UI would appear when a disguised player was hit by a Boogie Bomb.
  • Players can transform into large props from any viewpoint.
  • Uneven terrain no longer prevents players from changing into certain props.
  • Fixed an issue where players would jitter while standing near the Creative Hub Rift while disguised as a prop.
  • UI + SOCIAL:
  • Added descriptions to Ignore Team for Damage and Ignore Team for Proximity options on the Explosive Device to clarify how they affect team affiliation for HUD purposes.
  • Bug Fixes:
  • Spawns Left will display correctly on scoreboard.
  • Fixed "Number of Hiders" Prop Hunt UI showing up outside of games.
  • Fixed typo in 'Allow Items to be Dropped' setting in Game Settings tab.
  • Fixed text error in Requires Line of Sight descriptions in Beacon Device and Explosive Device.
  • MOBILE:
  • The Edit Tool will correctly highlight Arctic Base parts.
  • The Storm Controller Device is no longer missing a blueprint preview when players hover over it with the Phone.
  • Instructions on how to "Change Destination" on Rift Waypoint will be displayed.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Fortnite’s 2nd Birthday
  • Celebrate two years of Fortnite with Birthday-themed Quests and a Hero!
  • 09BR_Birthday_Social.jpg
  • Birthday Llama:
  • Open a Birthday Llama filled to the brim with Heroes and weapons from the past year of Fortnite events!
  • 09StW_BirthdayLlama_Social.jpg
  • MISSIONS + SYSTEMS
  • Quests, missions alerts, and daily login rewards will now grant X-Ray Tickets instead of V-Bucks to players who are non founders. Paid Founders will not be affected by this change.
  • Celebrate Fortnite’s second birthday with these sweet Birthday Quests:
  • Earn the new Birthday Brigade Jonesy Hero by completing a quest to eliminate Cake Sploders in successful missions. Be careful to avoid their exploding pastries!
  • Earn Summer Tickets by collecting delicious-looking birthday cakes in successful missions. This quest is repeatable, so eat up!
  • Hero Loadouts have been added as rewards for completing Storm Shield Defense 10 in Stonewood, Plankerton, Canny Valley, and Twine Peaks.
  • Note:
  • We teased a feature that’s coming over the course of Season 10… Take a look!
  • Bug Fixes:
  • Time Cheats will now spawn more reliably in Wargames.
  • Traps no longer visually persist after their durability runs out in Wargames.
  • Bad traps will be cleared every time the Storm Shield is entered.
  • Sound now correctly plays when standing near the edge of a Storm Shield.
  • Acid Pools now display correctly when the Acid Pool Mutator is active.
  • The Hexed statues in the Hexed Wargames Simulation no longer pop out of visibility.
  • UI:
  • The Event popup menu in the quest tab now scales properly for all resolutions.
  • Bug Fixes and Adjustments
  • Storage in the Armory now shows 5 items per line again instead of 3.
  • The ‘Equip’ button will now display properly on the Backpack screen if using hotkeys to swap out weapons.
  • The inventory screen was showing the wrong item details in some situations.
  • Text was flickering in the storm shield menu in some languages.
  • Transform keys now display correctly if players have 1000+ keys.
  • Fixed an issue when inspecting an X-Ray Llama to show the correct options.
  • Wargame Simulation and Challenge boxes now have scrolling sounds when selecting them while using a controller.
  • Incorrect text rewards would display if the skip button was pressed after leveling up on the Victory Screen.
  • The commander xp screen during the mission rewards cycle now properly displays banners on console.
  • Inspecting currency earned from Llamas will now show the amount of currency gained instead of the total amount of currency owned.
  • Mission Rewards list arrows were not updating immediately, leading to some cases where it was showing at inappropriate times.
  • Removed an extra prompt from some notifications such as friend requests received in zone.
  • The top of the scroll bar in the Llama reward screen is now draggable.
  • PERFORMANCE
  • Improved performance of the in-game mission objective UI.
  • Improved performance when changing tabs in the Schematic menu.
  • Bug Fixes
  • Removed some hitches that were occuring during tutorial dialogs.
  • Removed a hitch while going into the Save the World map for the first time.
  • HEROES:
  • We’ve added a new birthday-themed Hero!
  • Birthday Brigade Jonesy is all about survival… and cake sprinkles. He seems to really enjoy sprinkles.
  • Standard Perk: Survivalist
  • Eliminations heal you for 39 base Health over 3 seconds. Duration refreshes with additional eliminations.
  • Commander Perk: Survivalist+
  • Eliminations heal you for 117 base Health over 3 seconds. Duration refreshes with additional eliminations.
  • Earn Birthday Brigade Jonesy by completing the new Sploding Husks quest.
  • 8-Bit Demo returns to the Event Store!
  • Standard Perk: Enduring Machine
  • After ability cast, weapons lose 40% less Durability for the next 2 uses.
  • Commander Perk: Enduring Machine+
  • After ability cast, weapons lose 40% less Durability for the next 6 uses.
  • Available in the Event Store starting July 17 at 8 PM Eastern Time.
  • Fossil Southie is now eligible for an item reset.
  • This is due to the issue in v9.30 which caused the Saurian Focus perk to grant the same bonus as the Commander Perk even when slotted in a non-Commander Slot.
  • Bug Fixes:
  • The Hero Perks Mad Tidings and Start Up were not properly resetting upon weapon overheat.
  • The Hero Perk Enduring Machine was not working correctly for melee weapons.
  • Commander Perks Cascade and Fan of Stars now work correctly.
  • Fire sound effects persisted after using Dragon Slash while using the Fire of the Dragon Hero Perk.
  • The Fourth of July heroes can be retired and now take up inventory space.
  • WEAPONS + ITEMS:
  • Smash 2nd Year Birthday Llamas to celebrate a year worth of loot!
  • The new 2nd Year Birthday Llama is available in the Loot tab of the Save the World Store for 1000 summer tickets.
  • The Birthday Llama is stuffed with the greatest hits of Heroes and weapons from the 2nd year of Fortnite events!
  • Each Llama contains at least one weapon and one Hero with at least one of those two being a Legendary or Mythic variant.
  • Available for two weeks, starting July 16 and ending on August 1.
  • Summer Tickets will not be converted to Birthday Llamas after the Season ends. Any remaining tickets will be converted into Sci-fi Llamas.
  • Bug Fixes:
  • Upgrading the Gammatron 9000 from epic to legendary rarity now works correctly.
  • Defenders now shoot the Boom Bow at the correct fire rate.
  • Reduced the Boom Bow's displayed fire rate in order to correct the DPS number shown in the UI.
  • This will not affect the actual fire rate of the Boom Bow.
  • The Campfire trap now correctly heals any nearby damaged Defenders.
  • Fixed an issue with traps in Storm Shields not applying their health and healing perks.
  • Fixed elemental alterations not showing correctly for the following weapon sets:
  • Flintlock
  • Medieval
  • Military
  • RatRod
  • Scavenger
  • Steampunk
  • The banner gadget no longer permanently colors structures blue.
  • GAMEPLAY
  • Corrected an issue with sploder propane tanks rotating back and forth while bouncing.
  • Bug Fixes
  • Defenders will now properly return the weapons they use once a mission is completed.
  • Allow trap cycling when B.A.S.E. is equipped.
  • Husks remain illuminatefter being frozen.
  • Players should no longer appear in the DBNO state during the Victory Screen.
  • GENERAL:
  • UI:
  • Bug Fixes:
  • Fixed wording for the "Visualize Sound Effects" hover text in the settings screen.
  • SOCIAL:
  • Bug Fixes:
  • Text wrapping on multi-line chat messages is fixed.

New in Fortnite 9.30 Early Access Content Update (Jun 18, 2019)

  • BATTLE ROYALE:
  • WHAT’S NEW?:
  • Chug Splash:
  • Refresh yourself and allies with this tasty new beverage.
  • LIMITED TIME MODE ROTATION:
  • Sniper Shootout Duos:
  • Sniper rifles only. May the best aim win!
  • Trios:
  • Classic Battle Royale with Three-Person squads.
  • Solid Gold Squads:
  • Fight to the finish using Legendary weapons.
  • WEAPONS + ITEMS:
  • Chug Splash:
  • On impact, this thrown item splashes liquid in a small area. All players within the splash radius will be instantly granted 20 Health/Shield.
  • Grants health unless you are full health, in which case it will grant Shield.
  • Chug Splash can heal allies, enemies, and can extend the duration of the ‘knocked’ state for knocked players.
  • Rare variant.
  • Drops in stacks of 2.
  • Max stack size: 6.
  • Can be found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
  • Shotgun Swap Delay Removed
  • Shotgun cooldowns now only apply when the player is carrying multiple shotguns, regardless of Shotgun type.
  • This is a Quality of Life change to prevent the swap delay system from interfering with players who do not have multiple shotguns in their inventory. As with all changes, we’ll be keeping a close eye on this and make adjustments if necessary.
  • Reduced the Combat Shotgun’s long-range effectiveness
  • Reduced damage at medium distances by 10%
  • 2.44 tiles to 4.88 tiles
  • Reduced damage at long distances by 20%
  • 4.88 tiles to 9.76 tiles
  • The Combat Shotgun’s accuracy uniquely enables players to hit shots from longer distances compared to other shotguns. However, the damage at those longer ranges was a little higher than desired..
  • Vaulted
  • Boom Bow
  • Dual Pistols
  • Dynamite
  • These Vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be.
  • Removed the ability to ride Proximity Grenade Launcher projectiles
  • Due to the faster speed of this projectile, it was causing problems with level streaming. You can still ride rockets launched from Rocket Launchers.
  • Added short delay to start damaging players from Storm Flip on entry, to mimic normal Storm gameplay
  • Added Storm Flip to Audio Visualizer when it is activated
  • Toys no longer will show up in the elimination feed on Starter Island
  • Bug Fixes and Adjustments:
  • Players could shoot immediately after using a Rift to Go.
  • Supply Drones would sometimes spawn underground in areas with water.
  • Adjusted the area of around the Reboot Van that players cannot build to prevent the placement of floors and traps under the Van.
  • The Proximity Grenade Launcher was auto reloading while aiming down sights.
  • This is fix makes it consistent with Snipers and will reload once unscoping or after next attempt to fire.
  • Adjusted the timing for the effects of consumables to help situations where players would switch away from the consumable before it finished activating.
  • Reboot Cards will no longer fall to the ground. They will remain where they spawn.
  • Reboot Cards were remaining available on the map even after the timer had expired.
  • Campfires could block explosion damage at specific angles.
  • The Shadow Bomb double jump ability could be activated while under the effect of a Boogie Bomb.
  • Boogie Bomb effects would continue playing on players while they were skydiving.
  • Empty Shadow Bombs could not be discarded correctly if eliminated while the effect was active while in respawn game modes.
  • Players that had a Rift to Go used on them at the same time they were being rebooted would sometimes not be put into the skydiving state.
  • Storm Flip would deal incorrect damage if two were overlapped on each other.
  • Storm Flip was able to stop a Supply Drop from falling
  • Weapons were showing while using emotes while on a Driftboard
  • GAMEPLAY:
  • Made the “Hold to Swap” feature an option. This defaults as OFF.
  • With the option OFF, pickup is now back on the initial button press instead of button release. This should result in more responsive pickup behavior.
  • Made the Fortbyte Pressure Plate Puzzle NW of The Block easier to complete.
  • Once unlocked the Fortbyte will be available for up to 15 seconds.
  • Parking all vehicles on the pedestals will trigger them, except the Hoverboard.
  • Slipstreams now fade out the visual effects and play audio cues to warn that they are shutting off before the collision and forces are disabled, to give players more advance warning.
  • Added Storm Flip color switch effects, depending on Storm intersection points.
  • Bug Fixes and Adjustments:
  • Skydiving from the bus toward a slipstream was not auto-deploying gliders at the correct height.
  • Storm Surge was not activating in Phase 8
  • Player health could be improperly rounded when receiving damage.
  • The health bar for structures could disappear when hitting a wall and swapping to build mode.
  • Lava was dealing damage to players too quickly.
  • PERFORMANCE:
  • Rendering optimizations on player built walls to help end-game situations with thousands of building pieces.
  • Added general optimizations for audio visual indicators.
  • Bug Fixes and Adjustments:
  • Resolved an issue causing poor performance in the lobby on Mac when in a large party.
  • AUDIO:
  • Improvements to Grenade Launcher and Grenade fuse sounds
  • Added a close-range fuse loop that is attenuated based on damage radius.
  • Sound ramps up as the projectile get close to exploding. If you hear this you’re going to take damage unless you block the explosion.
  • Lowered the volume of vehicles in a Slipstream that doesn’t have a driver/passenger.
  • Increase the range for the enemy 1x1 pickaxe impact sound from 1 tile to 1.5 tiles
  • Bug Fixes and Adjustments:
  • Fixed an issue with audio device hot-swapping when switching between outputs.
  • One-shot sounds could re-trigger when walking into audio range.
  • This was most noticeable with harvesting, explosion, and gunshot sounds.
  • The Victory Royale sound no longer gets affected by the slow motion effect when a match is won.
  • The Combat Shotgun had the wrong fire sounds on Mobile/Switch.
  • The Baller suction sounds were playing 2d if someone piloted a baller that you’d previously dismounted.
  • Sounds for consumables would not play if approaching a player while they were already using them
  • Footstep audio for the “Take the Elf” emote wasn’t playing.
  • UI:
  • Hiding the vehicle health bar that appears above a vehicle if you are the player operating it to avoid two vehicle health bars from being displayed.
  • The vehicle health bar that appears above a players health and shield will remain in the HUD.
  • Bug Fixes and Adjustments:
  • The direction-to-safety vector lines were not appearing properly on the map when in game modes where respawn was enabled.
  • REPLAY:
  • Bug Fixes and Adjustments:
  • Scrubbing a replay could cause the unique font color on Golden points of interest to disappear.
  • MOBILE:
  • Increased the size of the auto-pickup radius for items
  • Bug Fixes and Adjustments:
  • Graphical Improvements:
  • Lava textures were not appearing properly in the Floor of Lava Limited Time Mode on Android.
  • Resolved HLOD issues that were occurring at Loot Lake on Mobile.
  • Fixed the Quinjet Glider deploy animation on the Google Pixel 2.
  • The collar of the Instinct Outfit was clipping into the hood.
  • The Fiend Wrap and Turbulent Wraps were not displaying properly on certain Mobile devices.
  • The icon for the Wonder Outfit was displaying as pixels.
  • The FPS counter was not being properly displayed in-game when enabled.
  • While the map was opened, pressing anywhere outside of it was making that press count as if it was the joystick.
  • The Cycle Weapons HUD Layouts weren’t visible after jumping from the Battle Bus
  • Fixed an issue where the “Require Access to Contacts” prompts was appearing for Mobile players.
  • Sound effects and music were not playing properly on the Moto Z2Force and HTC U11 devices.
  • Reloading a Shotgun was being impeded when Tap Anywhere was active.
  • Using a bluetooth controller was assigning players to the incorrect matchmaking bucket.
  • Player character models weren’t appearing after returning to the Lobby from the Item Shop.
  • The Controller UI was appearing on screens even when a controller wasn’t connected.
  • CREATIVE:
  • WHAT’S NEW?:
  • Prop-O-Matic:
  • Hide in plain sight... Transform into a prop and conceal yourself from opponents. Use this tool and new game settings to create your own Prop Hunt game!
  • New Islands:
  • Build on two all-new islands! The Wasteland and Caldera Island are available now.
  • Lighting + Fog:
  • Shadow your world in fog or bring brightness to it with new settings.
  • ISLANDS:
  • Added the Wasteland Island.
  • Added the Caldera Island.
  • Added new Game Settings for configuring outdoor Lighting and Fog.
  • Light Brightness: Controls the intensity of outdoor lighting from the sun or moon.
  • Default: Uses the light brightness from the current time of day.
  • 0% - 100%: Sets a specific fixed light brightness. 0% is very dark, and 100% is very bright.
  • Light Color: Controls the color of light from the sun or moon.
  • Default: Uses the light color from the current time of day.
  • White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a specific color for the lighting.
  • Fog Thickness: Controls the density of fog on the island.
  • Default: Uses the fog settings from the current time of day.
  • 0% - 100%: Sets a specific fog thickness. 0% turns off the fog, and 100% will pull the fog in very close to the camera!
  • Fog Color: Controls the color of the island’s overall fog.
  • Default: Uses the fog color from the current time of day.
  • Black, White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a specific color for the fog.
  • Note that lighting and fog graphics can look different depending on the platform.
  • GAMEPLAY:
  • Added a new setting “Building Can Destroy Environment” in the Game Settings.
  • Yes: When players build during gameplay, certain props may be destroyed when built upon. This is the default setting.
  • No: Props are never destroyed when players build on top over them during gameplay.
  • Added a new “Delete” option for “Keep Items When Eliminated” in the Game Settings.
  • By default, players will drop their inventory items when eliminated.
  • When Delete is selected, inventory items will be removed from the game when the player is eliminated, and the player will respawn with default items.
  • Added new settings to apply damage to players when they hit something.
  • Damage Self On Hit Amount: How much damage to apply to the attacking player when they hit a target.
  • 0 - 999 (Default: 0)
  • Damage Self Requires Non-Zero Damage: Sets whether at least one point of damage is required before the attacking player will also be damaged.
  • Yes, No (Default: Yes)
  • Damage Self Target Filter: Optionally restricts self-damage to only apply to certain types of characters.
  • Non-Players, Players, All (Default: All)
  • Damage Self Weapon Filter: Optionally restricts self-damage to only apply when specific classes of weapons are used.
  • Pickaxe Only, Ranged Only, Melee Only, All (Default: All)
  • These settings can also be overridden for specific teams using the “Team Settings & Inventory” device.
  • Added effects when respawning, as well as a golden flash effect to indicate how when a player is invincible after respawn.
  • Added a new option in the Game Settings to “Allow Manual Respawning”
  • Yes, No (Default: Yes)
  • Bug Fixes and Adjustments:
  • The Max Initial Team Size setting was not being enforced in some cases.
  • Players were spawning without their starting inventory.
  • A networking issue would occur with physics collision that was causing “jump fatigue” issues with certain props.
  • Explosive Device sound effects could be muted while the match start cue was playing.
  • Sound cues at the end and beginning of Rounds was not properly triggering.
  • The Capture Item Spawner was not displaying the related item name during interactions in the Activity Feed.
  • WEAPONS + ITEMS:
  • Added the Prop-o-Matic:
  • Transform into a prop to hide from your opponents! You can aim at nearby props and trigger the Prop-o-Matic to possess the appearance of the desired object.
  • For best results, use with props found in the following galleries:
  • Outdoor Residential Prop Gallery
  • Indoor Residential Prop Gallery
  • Container Prop Gallery
  • When transformed, you can taunt other players by whistling.
  • Lock your location to stand completely still and blend in.
  • You can rotate the camera without rotating your prop when locked.
  • Note, you cannot transform into walls, structural elements, devices, or traps.
  • Added UI that displays during games to indicate the number of players hiding.
  • The UI element tracks the number of people with a Prop-o-Matic in their inventory.
  • The UI element is displayed automatically if someone starts a game with a Prop-o-Matic in their inventory.
  • Added UI to indicate the duration of time between the “ping” sound effect when hiding as a prop.
  • This UI element and the audio cue is only active while players with Prop-o-Matics are actively hiding as a prop.
  • Flag item locations, when dropped or being carried, are now indicated on the minimap.
  • Bug Fixes and Adjustments:
  • A player’s health would drop to 50/100 after respawning in a game if the Infinity Blade was equipped.
  • The angle of the Stormwing camera would not change when switching between seats.
  • The time to equip a Sneaky Snowman was not matching the time displayed on the HUD, which is 3.5 seconds.
  • CREATIVE TOOLS + PHONE:
  • Bug Fixes and Adjustments:
  • The hover-over highlight was not appearing on certain props and building tiles.
  • Objects that were being held with the Phone were being saved outside the Island’s boundary.
  • The Phone would not delete objects that were touching the boundary of the Island.
  • Objects highlighted in red would paste when using multi-select.
  • PREFABS & GALLERIES:
  • Added the Mega Mall Prefab
  • Added 2 new Galleries:
  • Mega Mall Gallery
  • Mega Mall Prop Gallery
  • Added the Clocktower Trim and Ship It Trim to Neo Tilted Gallery A.
  • Added the Peely Walls to Neo Tilted Gallery B.
  • Added the tree in Mega Mall to the Nature Tree Gallery.
  • Added the bush in Mega Mall to the Nature Shrub Gallery.
  • Added the Volcano Throne and Red Dragon Egg to the Castle Prop Gallery.
  • Added Lava Bubbles Particle to the Particles Gallery.
  • Added Geyser Rocks to the Volcanic Rock Gallery.
  • Added Tent Color Variations to the Military Props Gallery.
  • Renamed the Challenge Gallery to the Collectible Gallery
  • Bug Fixes and Adjustments:
  • Placing the Lab Tunnel would destroy other props near it.
  • The size of the preview volume for the Block Party Prop Gallery was not properly fitting in the gallery.
  • The rug and sports poster from the No Collision Gallery was not showing up on Mobile platforms.
  • The Arctic Base Hangar Door would delete itself when copied and pasted.
  • The Basic Storm Controller would not glow green when marked for multi-select.
  • DEVICES:
  • Added new settings to Beacons.
  • Enabled: Controls when the Beacon will be shown.
  • Enabled (default) - On
  • Disabled - Off
  • Warm-Up Only - Appears during the warm-up phase
  • Gameplay Only - Appears when the game is active
  • Beacon Style: Selects the visual style of the beacon.
  • Beacon (default)
  • Badge Style
  • Both
  • Hide HUD Icon At: Sets how far away the beacon’s icon will appear on the players Heads Up Display. (Badge Style only)
  • 2M, 5M, 10M, 15M, 20M, 30M, 50M, 100M, 150M, 200M, 250M, 500M (Default: 20M)
  • HUD Icon Identifier: Allows a specific alphabet letter to be displayed on the HUD Icon (Badge Style only)
  • None, A, B, C, D, W, X, Y, Z (Default: None)
  • Requires Line of Sight: Controls whether the HUD Icon is only visible when in plain sight. If disabled, the badge will be visible on the HUD even when visibility is obstructed.
  • Yes, No (Default: Yes)
  • Friendly Team: Controls whether this beacon appears as Friendly or Hostile for a given team.
  • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: All Neutral)
  • Team Visibility: Limits visibility of this beacon to only certain teams (both Beacon and Badge).
  • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: Any)
  • Enable When Receiving From: Shows the beacon when the specified channel is triggered, using the Trigger device.
  • Disable When Receiving From: Hides the beacon when the specified channel is triggered, using the Trigger device.
  • Added new settings to Particle props:
  • Enabled: Controls when the particles will be visible.
  • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
  • Enable When Receiving From: Shows the particle when the specified channel is triggered.
  • Disable When Receiving From: Hides the particle when the specified channel is triggered.
  • Added new settings to the Objective Device:
  • Added an additional health option, “Invulnerable”. When this is set, only triggers or an Explosive Device with the 'Damage Indestructible Buildings' option enabled can harm the device.
  • Added “Warning Notification Threshold” setting, controlling the remaining health percentage at which a damage warning notification will be shown.
  • None, 35%, 50%, 75% (Default: None)
  • Added “Critical Notification Threshold” setting, controlling the remaining health percentage at which a critical damage notification will be shown.
  • None, 5%, 10%, 25% (Default: None)
  • Added “Show Destroy Messages” setting. If enabled, show elimination feed messages when the objective is destroyed.
  • On, Off (Default: Off)
  • Added a new setting to Capture Item Spawner device.
  • Added “Show Capture Messages” setting. If enabled, show elimination feed messages whenever the capture item changes states (Captured, Taken, Dropped, etc).
  • On, Off (Default: On)
  • Added new settings to Player Spawn device:
  • Adding “Enabled during Phase” option. (Disabled, Enabled, Warm-Up Only, Gameplay Only. Default: Enabled).
  • Allows you to designate if a Player Spawn pad is active between gameplay and pre-game phases.
  • Color of Pad now changes to red when the Spawn is disabled (either manually disabled or no valid team).
  • Enable When Receiving From: Allows the use of this spawn device when the specified channel is triggered.
  • Disable When Receiving From: Disallows use of this spawn device when the specified channel is triggered.
  • Renamed the Air Vent Device to Air Vent Gallery, because it now contains multiple props.
  • Added the Geyser to the Air Vent Gallery.
  • The Geyser is a natural spring that launches players high up into the air and allows gliders to be activated.
  • Added new settings to Air Vent device:
  • Enabled: (Disabled, Enabled, Warm-up Only, Gameplay Only. Default: Gameplay Only)
  • Knockup Force: None, Low, Medium, High, Very High, Super High, Mega High (Default: Medium)
  • Added Gust Range: How far from the device the gust reaches (3m-15m in 1m increment adjustments. Default: 3m).
  • Min Knockup Percentage: 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100% (Default, 100%). How much knock up is applied if you step into the gust at maximum range.
  • Enable When Receiving From: Enables the vent force when the specified channel is triggered.
  • Disable When Receiving From: Disables the vent force when the specified channel is triggered.
  • Activate when Receiving From a Channel: Provides a 1-second gust before switching off. Useful to use as a trap.
  • Added new settings to the Explosive Device:
  • Adding New Health Option: Indestructible.
  • Adding additional values to Proximity Range (1/8th Tile, 1/4 Tile).
  • Health Bar Style. Switches between the default health bar, an objective style health bar, and an objective style health bar that only shows up when the barrel is damaged. (Default, Badge Style, Badge Style Damaged. Default: Default).
  • Hide HUD Icon At: Distance at which the icon is displayed, in meters (Badge Style Only)
  • 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m. (Default: 20).
  • HUD Icon Identifier: Displays a letter to show on the HUD Icon (Badge Style Only)
  • None, A, B, C, D, W, X, Y, Z. Default: None
  • Requires Line of Sight: Whether the HUD Icon only shows when you are within line of sight. (Badge Style Only).
  • Yes, No. Default: Yes.
  • Added new setting to Team Settings & Inventory device.
  • Initial Team Size Ratio: This allows you to set team size ratios. For example, if Team 1 has a Team Size Ratio of 3 and Team 2 has a Team Size Ratio of 1, then Team 1 will have three times as many players as Team 2.
  • Don’t Override, 1 - 10 (Default: Don’t Override)
  • Added new settings to Player Checkpoint Device:
  • Added Enabled on Game Start: Whether or not the checkpoint will mark your save when you run over it
  • Enabled, Disabled (Default: Enabled)
  • Added Enable When Receiving From: Enable the checkpoint when receiving on this channel
  • Added Disable When Receiving From: Disable the checkpoint when receiving on this channel
  • Added When Activated for First Time Transmit On: The first time this checkpoint is activated we will transmit on this channel
  • Added When Activated for First Time Per Player Transmit On: The first time this checkpoint is activated for each player we will transmit on this channel
  • Added new settings to Item Spawner device:
  • Added new option to Time before first spawn: Instant, spawns the item at the start of the game
  • Added Enabled on game Start: Whether or not the item spawner will begin spawning items at the beginning of the game
  • Enabled, Disabled (Default: Enabled)
  • Added Enable When Receiving From: Begins spawning items from the item spawner when receiving on this channel
  • Added Disable When Receiving From: Destroys the item on the spawner and stops the spawner from spawning items when receiving on this channel
  • Added Spawn Item When Receiving From: Spawns the next item in the item spawner if there is not already an item on the item spawner when receiving on this channel
  • Added Cycle To Next Item When Receiving From: Destroys the current item on the item spawner and then spawns the next item on the item spawner when receiving on this channel
  • Added new settings to Creature Spawner device:
  • Enabled On Game Start: Whether the spawner will actively spawn at the start of a game or not.
  • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
  • Enable When Receiving From: Enable the spawner when receiving on this channel
  • Disable When Receiving From: Disable the spawner when receiving on this channel
  • Added new settings to Billboard device:
  • Enabled: Whether text will show during the specified game state or not.
  • Set Text Visible When Receiving From: Show billboard text when receiving on this channel
  • Set Text Hidden When Receiving From: Hide billboard text when receiving on this channel
  • Renamed the Collectible Gallery option, Only Visible to Collecting Team, to Visible to Opposing Team.
  • Never, Always, or Until Fully Collected (Default: Never)
  • Bug Fixes and Adjustments:
  • The Hover Platform was preventing players from building through it in some cases.
  • Fixed various issues with the Billboard and how text wrapped between lines.
  • Reverted to the original font.
  • The Item Spawner where Respawn Time of 3s would not be saved correctly.
  • Fixed an issue where the Barrier device would not scale visually based on changes made in the customization options.
  • The Flag was not appearing on the map or minimap.
  • The Storm was not appearing on the map or minimap.
  • Creative servers were ending when a game was completed after a Storm has finished closing.
  • The Flag despawn, pickup, and throw sound effects were projected from the Capture Area rather than where the actions took place.
  • Players were immune to Storm damage when the “Starting Circle” was set to 10 on the Basic Storm Controller device.
  • The Storm from the Basic Storm Controller was missing a timer when active during a game.
  • The Flag ambient flapping audio was too loud.
  • The ambient audio for the Basic Storm Controller would stop playing after a game.
  • The texture on the Color Changing Tile was stretching when placed vertically.
  • UI + SOCIAL:
  • End of round and end of game flow has changed.
  • Added time dilation when the round and/or game finishes to break up gameplay before showing winners.
  • Winner screens now show before all scoreboards.
  • Round Winners are shown if the game has multiple rounds
  • Displaying Round numbers instead of team names
  • Game Winners are shown at the end of the game
  • Made it clearer if the player is on the winning team
  • Scoreboards are shown afterward.
  • Round scores are shown if the game has multiple rounds
  • Timer shows time till next round or time till game scores are displayed
  • Game scores are shown at the end of the game
  • “Eliminations to Win” was changed to “Eliminations to End”
  • “Creature Eliminations to Win” was changed to “Creature Eliminations to End”
  • “Objectives to Win” was changed to “Objectives to End”
  • “Collect Items to Win” was changed to “Collect Items to End”
  • “Score to Win” was changed to “Score to End”
  • “Scoreboard Stat” 1-4 has been renamed to “Scoreboard Tiebreaker” 1-4.
  • “Scoreboard Stat 5” has been removed from the UI Settings in My Island.
  • Bug Fixes and Adjustments:
  • Changed the help text for the Allow Manual Respawning game setting to be easier to understand.
  • Changed the Scoreboard settings help text to explain how the win condition for the round works.
  • Fixed settings for the Creature Spawner being called “True” or “False” instead of “Enabled” and “Disabled”.
  • Players could potentially get duplicate widgets during games.
  • Island description text could overlap the rift waypoint if the description was too long.
  • The Chest tab in the Creative Inventory was not displaying the number of stored items.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Storm Shield Endurance!
  • Mo waves, Mo problems! How long will you be able to last in the new Storm Shield Endurance mode?
  • The Chrome Commandos Return!
  • Reload and recharge your boomstick with these returning Blockbuster Soldiers!
  • .jpg
  • MISSIONS + SYSTEMS:
  • New SSD Mission: Endurance:
  • Complete all of your Storm Shield Defense missions in any zone to unlock the Storm Shield Endurance mission.
  • Storm Shield Endurance is 30 waves of escalating enemies that will test the best fort designs.
  • The Major will occasionally throw in a Wargames simulation to keep you on your toes.
  • The difficulty is based on the zone that you’re in, so it will be the easiest in Stonewood, but will require expert gameplay in Twine Peaks.
  • Enemies drop more ammo than normal, but plan on bringing different weapon types just to be safe.
  • Players who complete this challenge will earn:
  • Four new and unique Endurance banners by completing all 30 waves for each zone.
  • Earn a Legendary Troll Stash Llama for completing all 30 waves of a zone.
  • Earn Gold, RE-PERK!, and PERK-UP! based on your wave progress.
  • Retrieve the Data mission has been replaced with the Beta Storm version!
  • Retrieve the data now has a Storm closing in on the landing zone.
  • The landing zone defense area is a 1x1 area.
  • Players can vote to allow the balloon to be shot down after locating the landing zone.
  • The first Retrieve the Data in Stonewood does not have a Storm but has a 1x1 landing zone.
  • Resupply is back as a permanent primary mission.
  • Harvest and Collect a shopping list of items in 10 minutes as the Storm shrinks.
  • The “Assist Wargames” and “Assist Wargames (Repeatable)” quests have been updated to count hosts who utilize the “Wait for Assistance” functionality in addition to players who use the Wargames Assist feature of Community Lookout.
  • Stonewood, Plankerton, Canny Valley, and Twine Peaks will now all reward the same quantity of event tickets for Wargames.
  • Players will now be rewarded any of the four evolution materials at all difficulties in Plankerton and Twine Peaks Wargames.
  • PERK-UP! Rewards in High level Twine Peak Wargames will now only be of Epic or Legendary quality.
  • In the Hexed Wargames simulation, statues no longer pop-out of visibility if the player moves far enough away from the statue.
  • The recommended power and Husk rating in the last 2 difficulty zones in Twine Peaks have been increased to 132 and 140 respectively.
  • This is only a visual change - there is no change in the Husks actual difficulty.
  • Bug Fixes and Adjustments:
  • The Target Practice secondary mission will now appear in more open areas.
  • Statue icons in the Hexed Wargames simulation were disappearing from the minimap after a player disconnected from the group.
  • If all party members are knocked down in Wargames, players would sometimes be revived before the defeat screen displayed.
  • Repair the Shelter would take damage from Husks in underground caves below the shelter.
  • UI:
  • The Storm Shield computer has had an overhaul with an all new layout and art!
  • Bug Fixes and Adjustments:
  • Lighting issues were occurring in the lobby when shadowing was turned off.
  • Quest names in the Quest Tab would not scroll if they were longer than the intended display area.
  • Some languages were showing cut off text during a Llama opening choice sequence.
  • The open Llama prompt wasn’t updating properly when claiming reward Llamas.
  • PERFORMANCE:
  • Improved performance of the raft that appears in some Arid zones.
  • Improved performance of the ceiling drop trap.
  • Bug Fixes and Adjustments:
  • A hitch was occurring when entering the Armory menu.
  • HEROES:
  • Chromium Ramirez returns to the event store!
  • Standard Perk: In a Pinch
  • Reloads with an empty magazine regenerates 13.5% of your Shield over 3 seconds.
  • Commander Perk: In a Pinch+
  • Reloads with an empty magazine are 50% faster and regenerates 13.5% of your Shield over 3 seconds.
  • Available in the Event Store starting June 19 at 8 PM Eastern Time.
  • Diecast Jonesy returns to the Event Store!
  • Standard Perk: Boomstick!
  • Increases Goin’ Commando Damage by 25%
  • Commander Perk: Boomstick!+
  • Increases Goin’ Commando Damage by 50% and changes Damage type to Energy.
  • Available in the Event Store starting June 19 at 8 PM Eastern Time.
  • Bug Fixes and Adjustments:
  • The Standard Perk In a Pinch was incorrectly granting reload speed.
  • As a result, Chromium Ramirez has been marked for an item reset.
  • The Commander Perk In a Pinch was incorrectly granting the indicated shield value.
  • Reload speed was not functioning properly when using the commander perk In a Pinch+.
  • The In and Outlander perk was not properly tracking eliminations for Phase Shift.
  • The Shifting Gears perk was causing Phase Shift to catch on inclines.
  • Phase Siphon and Run and Stun perks weren’t properly colliding with the Husks.
  • WEAPONS + ITEMS:
  • Defenders can once again see and shoot through walls with the Neon Sniper.
  • Defenders can once again shoot through walls with the Obliterator.
  • If there is a wall between the defender and Husk, the defender will only be able to hear the Husk up to 4 tiles away.
  • As a result, the Obliterator is now marked as eligible for item reset.
  • Energy Cells no longer cost Bacon to craft.
  • Increased the Battery cost from 1 to 3 per 100 energy cells.
  • Bug Fixes and Adjustments:
  • Defenders could not fire the Plasmatron 9000.
  • Fixed elemental alterations not showing correctly on the following weapon sets:
  • Steampunk
  • Ratrod
  • Flintlock
  • Medieval
  • The weapon destruction effects weren’t correctly playing when the Easter Egg Launcher ran out of durability.
  • Fixed Scatter Shot projectiles from Retro Sci-Fi weapon perks detonating against certain types of invisible collision.
  • Elemental effects would sometimes grow to enormous scale after using a consumable and auto-equipping a weapon.
  • GAMEPLAY:
  • Bug Fixes and Adjustments:
  • The screen would sometimes zoom out and change color when taking damage from a rift.
  • ART + ANIMATION:
  • Bug Fixes and Adjustments:
  • Defenders would sometimes not hold certain weapons properly.
  • Players could sometimes see or hear Storm effects when near a player who is on the other side of the Storm.
  • Storm effects in the arid biome would not correctly change color gradients when a player entered the Storm.
  • AUDIO:
  • Bug Fixes and Adjustments:
  • Updated the Supply Crate collect sound.
  • Shock Tower explosions would sometimes be suppressed during combat.
  • Phase Blaster impacts now were using incorrect audio.
  • Pickaxing the landing zone sounds were playing incorrectly in Retrieve the Data missions.
  • GENERAL:
  • UI:
  • Player Surveys:
  • For widgets with multiple answers and select options, there is now an upper limit on how large that field is before scrolling commences.
  • Text Chat messages have been re-compacted into a single line across all game modes and screens.
  • Bug Fixes and Adjustments:
  • Some HUD settings weren't correctly saving.
  • SOCIAL:
  • Bug Fixes and Adjustments
  • Players could get stuck in a bad party state when signing into a different platform.
  • MOBILE:
  • IOS Voice Chat setting now defaults to ON instead of OFF, matching other platforms.

New in Fortnite 9.21 Early Access Content Update (Jun 17, 2019)

  • BATTLE ROYALE:
  • WHAT’S NEW?:
  • Proximity Grenade Launcher
  • It's not a horseshoe or a hand grenade, but close still counts!
  • Horde Rush (Coming Soon):
  • A new 4-player Co-op Limited Time mode is just around the corner! Survive the Horde Rush on June 13.
  • LIMITED TIME MODE ROTATION:
  • One Shot Duos
  • Low Gravity. Every player has 50 health. Sniper weapons are the only weapon, Bandages are the only healing item. Jump high and aim well!
  • Horde Rush:
  • Fortnite Fiends are back on the island and angrier than ever! Fight alongside your teammates to rack up your score by finding hidden score multipliers, opening special loot chests, and eliminating as many monsters as you can. Traverse across the map, survive all of the Defend locations and take down the Final Boss to win!
  • Mode Details
  • Four player Squad mode divided up into multiple stages.
  • Prepare to defend an area by searching for weapons & items, scavenging materials, and building defenses.
  • Rack up points by fighting Fiends, collecting score multipliers, and destroying Fiend Spawners.
  • Recover from the battle and search for more equipment.
  • Travel across the map to the next defense point.
  • Respawning is enabled until the last stage when players have to destroy a Boss Fiend and his horde of minions.
  • Keep an eye out for special loot chests, which contain powerful weapons & provide a scoring bonus.
  • WEAPONS + ITEMS:
  • Proximity Grenade Launcher:
  • Fires an arcing, bouncing, explosive projectile that explodes when in proximity of an opponent.
  • Available in Epic and Legendary Rarities.
  • Found from Chests, Loot Carriers, Supply Drops, and Vending Machines.
  • Semi-Automatic.
  • Uses Rocket Ammo.
  • Holds 2 Explosive Rounds.
  • Rate of Fire: 0.65 shots per second.
  • Player Proximity Radius: 250 units (about half the width of a tile).
  • Explosion Radius: 300 units (about 60% of the width of a tile).
  • Explosion damage:
  • Player: 67/70
  • Environmental: 131/138
  • Reload Speed: 2.8s/3s
  • Projectiles explode automatically after 10s or if it has nearly come to a stop.
  • Shield Potion:
  • Increased the availability from Chest loot from 11.3% to 12.09%
  • Small Shield Potion:
  • Increased the availability from Chest loot from 16.95% to 18.13%
  • With items being added and removed, we’ve noticed that Shield Potions and Small Shields have been less available in Chests. So we’ve increased the chance to find Shields from Chests to compensate for that.
  • Shotguns:
  • Increased the overall chance to find from Floor loot from 8.50% to 9.77%
  • After seeing the community’s feedback about Shotgun availability, we’ve increased the Shotgun availability from Floor Loot to make finding them in the early phases of the game easier.
  • Infantry Rifle Epic and Legendary variants
  • Increased the availability from Floor loot from .067% to .105%
  • Increased the availability from Chest loot from .414% to .645%
  • Heavy Assault Rifle Common variant
  • Decreased the availability from Floor loot from 2.04% to 1.715%
  • Decreased the availability from Chest loot from 12.47% to 10.46%
  • Mounted Turret:
  • Decreased the availability from floor loot from .59% to .46%
  • Storm Flip:
  • Adjusted Storm Flip to cause flat damage instead of being based on which Storm Phase is currently active.
  • Causes 5 damage every second.
  • We noticed with scaling damage that players held onto their Storm Flip later into matches, creating undesirable effects. This change gives players more value in using it earlier in matches.
  • Reduced the availability from Chests from 3.39% to 1.69%
  • Reduced the availability from Floor loot from 3.32% to 1.66%
  • Added back into the Arena and Tournament playlists.
  • We have visual effect changes coming in v9.30 that will help improve readability.
  • AUDIO:
  • Bug Fixes
  • Audio was sounding muffled due to a filter optimization issue.
  • MOBILE
  • We've noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.
  • CREATIVE:
  • WHAT’S NEW?:
  • Proximity Grenade Launcher
  • Imagine and create new maps to explore all the possibilities of this explosive new weapon!
  • WEAPONS + ITEMS:
  • Proximity Grenade Launcher
  • Fires an arcing, bouncing, explosive projectile that explodes when in proximity of an opponent.
  • Available in Epic and Legendary Rarities.
  • Semi-Automatic.
  • Uses Rocket Ammo.
  • Holds 2 Explosive Rounds.
  • Rate of Fire: 0.65 shots per second.
  • Player Proximity Radius: 250 units (about half the width of a tile).
  • Explosion Radius: 300 units (about 60% of the width of a tile).
  • Explosion damage:
  • Player: 67/70
  • Environmental: 131/138
  • Reload Speed: 2.8s/3s
  • Projectiles explode automatically after 10s or if it has nearly come to a stop.
  • PREFABS:
  • Roadside Garage Gallery
  • Grass & Mud Floor Gallery
  • Forest & Grass Floor Gallery
  • Grass & Forest Floor Gallery
  • Sand & Rock Floor Gallery
  • Dinosaur Prop Gallery
  • DEVICES:
  • Bug Fixes:
  • Text placed on Billboards prior to the v9.20 release will no longer be misaligned.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Plasmatron 9000
  • Tongue twister: How fast can you say piercing plasma shots!
  • Quantum Countdown:
  • Step right up, and try to keep your attention on the teleporting bomb.
  • MISSIONS + SYSTEMS:
  • New Wargames simulation: Quantum Countdown
  • In this simulation, an unstable bomb is teleporting around your base. The Husks are drawn to its energy and trying to destroy it. Quickly adapt to protect its new location as the Husks take new, and unexpected, routes.
  • A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.
  • WEAPONS + ITEMS:
  • A new weapon, the Plasmatron 9000 arrives in the Weekly Store.
  • Short ranged automatic energy pistol that shoots expanding rings of plasma that pierce enemies.
  • Available Wednesday, June 12 at 8 PM Eastern Time until Wednesday, June 19 at 8 PM Eastern Time.
  • GENERAL:
  • SOCIAL:
  • Added pop-up and Main Menu messaging to help players understand when their Xbox Live or PlayStation voice chat is being prioritized over Fortnite Party voice chat.
  • These visuals appear only if someone else in your party is active in Fortnite Party voice chat, and will not reappear unless you join a different party.
  • This is in response to players looking for guidance on various voice chat issues that were related to Xbox Live / Playstation party voice chat prioritization.

New in Fortnite 9.20 Early Access Content Update (Jun 6, 2019)

  • WHAT’S NEW?:
  • Storm Flip:
  • Power of the storm in the palm of your hands!
  • WEAPONS + ITEMS:
  • Storm Flip:
  • Thrown item that explodes on impact and creates a sphere-shaped zone.
  • Where the sphere overlaps the storm, it will create a safe zone.
  • Where the sphere overlaps a safe zone, it will create a storm zone.
  • The Storm Flip deals the same damage as the current storm.
  • The zone lasts for 20 seconds before dissipating.
  • Available in Epic Rarity.
  • Can be found from Floor Loot, Chests, and Vending Machines.
  • Drops in stacks of 1.
  • Max stack of 1.
  • Vaulted:
  • Hunting Rifle all variants
  • While we value the variety of longer range sniping options, the Hunting Rifle has become somewhat outclassed by the Infantry Rifle after it was changed to hitscan. In addition, there are a few Sniper Rifle options available and we feel it doesn’t currently fill a necessary role in the item lineup.
  • Loot Carrier:
  • Reduced sniper package availability from 12.5% to 8.45%
  • Reduced explosive package availability from 12.5% to 7.04%
  • The chances of getting high-powered, rare items from Supply Drones was higher than felt appropriate, so we’ve reduced their availability slightly
  • Mounted turret:
  • Overheat now takes 20% longer.
  • The Mounted Turret’s usage has decreased over time. By slightly increasing time before Overheat, the goal is to help increase its risk/reward.
  • Increased max charge time on Boom Bow from 1s to 1.25s:
  • The Boom Bow is a bit stronger than we’d like. This adjustment should reduce frequency between shots, making misses riskier. We’d like to evaluate the impact of this change before making any additional adjustments, and it’s possible that more tweaks will be necessary if this doesn’t have the desired effect.
  • The Slipstream’s audio, pink ring, and spinning blades turn off when disabled during the fifth phase of the Storm.
  • Players revived from a Reboot Van will lose invulnerability upon shooting or building.
  • Air Vents are now more forgiving in order to prevent fall damage when players jump on them from high places.
  • Bug Fixes:
  • Fixed an issue in which weapons that previously had no ammo would be unable to be automatically reloaded.
  • Fixed an issue where players would take fall damage after exiting a Baller quickly rolling downhill.
  • Aim assist can no longer be used to fire at players using a Shadow Bomb.
  • Fixed an issue where players could damage teammates who were disconnected from the match.
  • Fixed an issue where the Flying Disc Toy would get caught on Ballers in mid-air.
  • Fixed an issue where Slipstream audio and visual FX would continue to occur after the player exits.
  • Fixed an issue where Air Vents’ sound and visual effects occurred more than once.
  • Fixed an issue in which Driftboards were unable to exit Slipstreams.
  • Exiting a vehicle that had entered a Slipstream no longer causes players to skydive.
  • Vending Machines no longer become unusable when a player using one gets eliminated.
  • The Flint-Knock Pistol is now consistently able to knock targets and the shooter the correct distance.
  • Dynamite audio no longer gets stuck on a loop during replays.
  • The lava bounce visual effect no longer persists if a Baller bounces from lava to water.
  • LIMITED TIME MODE ROTATION:
  • SWORD FIGHT:
  • Treasure chest contain Epic or better weapons as well as the occasional Infinity Blade! Fight your opponents to find out who is worthy of the Blade... and who is not.
  • GAMEPLAY:
  • Auto Swap Material option was removed and is always on.
  • Removing the option allowed us to optimize Auto-Swap behavior, primarily reducing rare cases in which materials did not swap properly.
  • Increased duration for how long elimination credit can be granted to the last damager.
  • Fall damage from 15s to 60s
  • Self-elimination from 15s to 60s
  • Storm elimination from 5s to 60s
  • Added support for foot controller devices to the Accessibility options.
  • Adjusted Invert Aircraft Controls setting info to better describe the option.
  • Bug Fixes:
  • Gamepad custom build controls now consistently allow players to turbo build when using the ‘Place’ action while simultaneously having the ‘Stair,’ ‘Wall,’ ‘Roof,’ or ‘Floor’ action bound.
  • Players outside closed enemy structures can no longer build inside them.
  • Fixed an issue in which the destruction of a building could be interrupted by reconnecting it to its base.
  • Fixed an issue in which players would hang in the air if they disconnected during the bus drop phase.
  • Certain Fortbytes requiring a specific cosmetic item now correctly unlock for players who have it equipped.
  • AUDIO:
  • Updated reload sounds for weapons to be mono instead of stereo. This will help with spatialization improvements for weapon swap sounds.
  • Bug Fixes:
  • The storm damage sound effect no longer ends prematurely.
  • MOBILE:
  • We've noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.
  • Introducing Quick Heal:
  • Allows for Shield and Health consumables to be used more easily.
  • When health or shields are below 100 (max) - the quick heal button will display on screen.
  • Separate button that needs to be added manually from the HUD Layout Tool.
  • Button Icon displays the current priority items from the player’s inventory
  • Priority 1 - Chug Jug over all other healing items
  • Priority 2 - Health over Shield items
  • Priority 3 - MedKit over Bandages.
  • Priority 4 - If shields are below 50, Small Shields
  • Priority 5 - If shields are greater or equal to 50, Shield Potions
  • Added an “X” (Exit) button to close several screens where the “Close” button was too small.
  • Players will now get an error message if they try to update the game but have insufficient storage space.
  • Bug Fixes:
  • Fixed an issue where outfits wouldn't be displayed properly after logging out and back in.
  • Aim assist and Auto fire can no longer be used to fire at players using a Shadow Bomb
  • Fixed an issue for Android players encountering an error when trying to watch live matches.
  • Fixed an issue with doors and ziplines being interactable from long distances.
  • Centered Events and Challenges screens on devices with a 4:3 display.
  • Fixed an issue with the Combat/Build Mode button bringing players back into combat mode mid-animation.
  • Fixed an issue where the names of an eliminated team remained under the spectated player.
  • Controller blueprint appears correctly when viewed with devices with a wider screen.
  • Creative Bug Fixes:
  • Fixed an issue with the selection arrows being difficult to select.
  • Global Control UI now displays consistently.
  • Fixed an issue with sound effects playing in a loop while players hold a grenade.
  • Players can now consistently use a controller to access the Show Details menu.
  • Fixed an issue where scores would not properly display at the beginning of the match.
  • GENERAL:
  • Banner Icons- Updated from 256x256 to 512x512
  • Standard Type - 31 large graphic types updated
  • Battle Royale - 17 large graphic types updated
  • Console players can now access language options through the Settings menu.
  • Players can now choose a setting on the “Account” tab to opt out of player surveys.
  • Updated main menu lobby to be the same as the Battle Royale lobby.
  • We made some initial polish adjustments to the new lobby with a plan to iterate over time and update the theme across the front-end.
  • Bug Fixes:
  • Fixed videos not looping on PS4.
  • The question mark icon in the Settings menu now fully fills in the box.
  • UI:
  • We’ve added the ability to Undo a new purchase to the Fortnite Store!
  • Immediately after you make a new purchase you will be able to Undo this item purchase for a limited time as long as you stay on the purchase screen.
  • After you Undo a purchase, there will be a cooldown on using Undo on that same item, but you will be able to Undo any other new purchases!
  • If you choose to Undo a purchase, the ownership of that item will be revoked and you will be granted back the appropriate V-Bucks.
  • Undo will follow the same eligibility requirements as Return Requests.
  • What can Undo be used on?
  • Items available for purchase with V-Bucks in the Item Shop:
  • Emotes
  • Gliders
  • Harvesting Tools
  • Back Bling
  • Outfits
  • Wraps
  • Music
  • What can Undo not be used on?:
  • Limited Time Offers in the Store such as Lava Legends Pack, Frozen Legends Pack, and The Laguna Pack
  • V-Bucks
  • Gifting
  • Battle Pass
  • Battle Pass Tiers
  • Founder’s Pack
  • Founder’s Pack Upgrades
  • Loot Llamas (Save the World)
  • Event and Weekly Items (Save the World)
  • Players in your squad now have a stronger visual highlight when actively speaking.
  • We no longer display Active Voice Indicators in-game for players that are in your squad.
  • We adjusted this to retain the improved visibility of speaking players that Active Voice Indicators provide while making it easier for you to immediately get contextual information (e.g. health and shield status) for the person speaking.
  • CREATIVE:
  • WHAT’S NEW?:
  • Transmitters and Receivers
  • Trigger an explosion off of a coin, drop a barrier when a player strikes a target and so much more! This is just the beginning as many more options and devices will be enabled over the next few updates.
  • Storm Device:
  • Now you can release the power of the Storm to challenge your players to their limits. Expect more ways to channel the Storm in later releases.
  • Pueblo Theme:
  • Build a desert town with the new Pueblo prefabs and galleries. Pairs great with the new Canyon Island.
  • ISLANDS:
  • New Canyon Island: A desert themed canyon with a river cutting through.
  • Bug Fixes:
  • Sprays will now only be saved if the player has been granted edit permission on the island.
  • GAMEPLAY:
  • Updated My Island settings:
  • Added “Building Resource Style” option: Specifies which mode to use when calculating how many resources are gained from destroying the environment.
  • Creative, Battle Royale, and Save the World (Default: Creative)
  • Added “Harvest Rate” option: Specifies a multiplier to be applied to the number of resources gained from destroying the environment.
  • 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x (Default: 1x)
  • Added “Allow Item Drop” option: Specifies whether items can be dropped by players.
  • Yes, No (Default: Yes)
  • Added “Allow Item Pick Up” option: Specifies whether items can be picked up by players.
  • Yes, No (Default: Yes)
  • Added “Destroy Props on Building Placement” option: Specifies whether player building destroys props or allows players to build through them.
  • Yes, No (Default: Yes)
  • Renamed “Block Building in Game” option to “Allow Building”: Specifies whether players are allowed to build while playing a game.
  • Renamed “Building Damage in Game” option to “Environment Damage”: Specifies whether players are allowed to destroy the environment while playing a game.
  • Renamed “Drop Items on Elimination” option to “Keep Items when Eliminated”: Specifies whether players keep their items when eliminated during the game.
  • Renamed “Infinite Resources in Game” to “Infinite Resources”: Specifies whether players have infinite building resources while playing a game.
  • Bug Fixes:
  • Fixed an issue where players were occasionally disconnected after winning a game.
  • Fixed auto-sprint not disengaging between game rounds.
  • The “After Last Spawn Go To” setting now works with all teams.
  • The correct team will be granted victory now in “Score to Win” games.
  • WEAPONS + ITEMS:
  • Added a Flag item to the Consumables inventory:
  • Equips on pick up.
  • While equipped, disables building and equipping of other inventory items.
  • Can be swung as a melee weapon, used to harvest materials, or tossed to teammates.
  • When spawned from a Capture Item Spawner Device, the Flag will inherit the Device’s Accent Color.
  • Bug Fixes:
  • Flint-Knock Pistol now reliably pushes players the correct amount.
  • CREATIVE TOOLS + PHONE:
  • Settings for Flight Speed, Phasing, Grid Snap, Drops, and Collision now save and persist through game sessions.
  • Improved performance of Multi-Select when copying many objects at once.
  • Bug Fixes:
  • Fixed Phase mode being activated unexpectedly when the Left Stick was configured as Jump on controllers.
  • Fixed an issue where the copied objects could appear offset from the camera.
  • Fixed the Phone not being able to copy and paste the Arctic Base Hangar Door.
  • Fixed an issue where the controls help text would disappear at certain times.
  • Fixed an issue where cosmetics could occasionally block the Phone’s line of sight, preventing objects from being interacted with.
  • Fixed an issue where the Phone could display a power level from Save the World.
  • Fixed an issue with controls help text displaying the wrong button binding when copying an asset.
  • Improved Multi-Select to allow it to work more consistently with walls, floors, stairs, and roof assets when copying and cutting.
  • Fixed a crash that could occur when copying and pasting the maximum allowable number of assets when using Multi-Select.
  • PREFABS & GALLERIES:
  • Added 6 New Pueblo Prefabs.
  • Pueblo Trio
  • Pueblo Duo
  • Pueblo Residential A
  • Pueblo Residential B
  • Pueblo Front Gate
  • Pueblo Bell Tower
  • Added 8 New Galleries.
  • Pueblo Gallery
  • Pueblo Prop Gallery
  • Desert Nature Gallery
  • Outdoor Residential Prop Gallery
  • Container Prop Gallery
  • Indoor Residential Prop Gallery
  • No Collision Gallery - props that allow players to walk through
  • Block Party Prop Gallery - featuring new block party signs and team flags
  • Added the Rusted Car and Rusted Truck to the Car Gallery.
  • Added White Brick Walls to the Factory Walls Gallery.
  • Added Desert Rocks and more Ground Floors to the Indestructible Gallery.
  • Added Gnomes to General Props Gallery B.
  • Renamed the Grass Floor Gallery to Grass X Dirt Gallery A.
  • Bug Fixes:
  • Fixed the Tomato Temple Stone Columns to be in the correct position.
  • DEVICES:
  • Transmitters and Receivers
  • New system to allow devices to link to each other through Channels.
  • There are currently 8 Channels per island and up to 15 devices can be chained within a Channel.
  • An island can have a total of 100 Transmitters and 100 Receivers
  • Added Trigger Device.
  • Triggered by Player: Specifies whether or not this trigger will transmit a signal when a player steps on it.
  • On, Off (Default: On)
  • Triggered by Damage: Specifies whether or not this trigger will transmit a signal when it receives damage.
  • On, Off (Default: Off)
  • Times Can Trigger: Specifies the total number of times this trigger will transmit a signal.
  • Infinite, 1-10 (Default: Infinite)
  • Trigger Delay: Specifies the delay between receiving a stimulus and transmitting a signal.
  • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
  • Trigger Reset Delay: Specifies how long it must wait after the trigger has transmitted a signal before it can be triggered again.
  • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
  • Trigger Sound: Specifies whether the trigger should emit a sound when it transmits a signal.
  • Enabled, Disabled (Default: Enabled)
  • Visibility in Game: Specifies whether or not the Device has collision and is visible in a game. (This does not affect its ability to receive a stimulus).
  • On, Off (Default: On)
  • Enabled on Minigame Start: Specifies whether the Device will respond to stimuli from the start of a game, or if it must be enabled by another Device.
  • Enabled, Disabled (Default: Enabled)
  • Enable When Receiving From: Receiving a signal from the specified channel will enable this Device.
  • Disable When Receiving From: Receiving a signal from the specified channel will disable this Device.
  • When Triggered Transmit On: Specifies the channel on which this Device will transmit a signal when it receives a stimulus.
  • Added Receivers and Transmitters to Devices. Each of these specifies the channel to which the device will respond or transmit when the conditions are met.
  • Challenge Gallery Devices
  • Added “Turn Visibility On When Receiving From” receiver.
  • Added “Turn Visibility Off When Receiving From” receiver.
  • Added “When Collected Transmit On” transmitter.
  • Music Sequencer Device
  • Added “Start Sequence When Receiving From” receiver.
  • Added “Stop Sequence When Receiving From” receiver.
  • Objective Device
  • Added “Destroy When Receiving From” receiver.
  • Added “When Destroyed Transmit On” transmitter.
  • Pinball Flipper & Bumper Devices
  • Added “Activate When Receiving From” receiver.
  • Added “Enable When Receiving From” receiver.
  • Added “Disable When Receiver From” receiver.
  • Added “When Activated Transmit On” receiver.
  • Explosive Device
  • Added “Explode When Receiving From” receiver.
  • Sentry Device
  • Added “Spawn When Receiving From” receiver.
  • Added “When Eliminated Transmit On” transmitter.
  • Creature Spawner Device
  • Added “Eliminate Creatures When Receiving From” receiver.
  • Added “Destroy Spawner When Receiving From” receiver.
  • Damage Volume & Barrier Devices
  • Added “Enable When Receiving From” receiver.
  • Added “Disable When Receiving From” receiver.
  • Added Basic Storm Controller Device.
  • This Device lets you add a simple shrinking Storm to your maps.
  • Start Radius: Specifies the initial size of the Storm at game start.
  • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m (Default: 50m)
  • End Radius: Specifies the final size of the Storm.
  • 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m (Default: 0m)
  • Wait Time: Specifies how long the Storm will wait before shrinking.
  • 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: 2 minutes)
  • Shrink Time: Specifies how long the Storm will take to shrink from Start Radius to End Radius.
  • 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: 1 minute)
  • Delay Time: Specifies the length of time which will elapse before the Storm appears.
  • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None)
  • Damage: Specifies the percentage of max health that players in the Storm will lose each second.
  • 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: 10%)
  • Updated Capture Area Device.
  • Updated the Score Value option to include 0
  • Added Capture Item Spawner Device.
  • This allows the creation of more tailored Capture the Object experiences with an item spawner that adds extra functionality directly related to capture the object gameplay. (Hint: Works great with the new Flag item)
  • Create Mode: After placing the device, drop an item from your inventory onto the Capture Item Spawner to define the item to spawn.
  • Play Mode: The Device will spawn a single instance of the specified item and won’t spawn another until the previous instance is removed from play.
  • Friendly Team: Specifies the team associated with the capture item
  • 1-16 or All (Default: All)
  • Captured By: Specifies which teams can pick up the capture item
  • Friendly Team, Hostile Teams (Default: Friendly Team)
  • Accent Color: Visually distinguishes Capture Item Spawner Devices from one another.
  • Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
  • Score Value: Specifies a point value for the capture item when captured. This is additive with the Score Value option on the Capture Area device.
  • 0-100 (Default: 0)
  • Return Dropped Items: Specifies how long it takes the item to return to the spawner after it is dropped.
  • Instantly, 3 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, Never (Default: Never)
  • Play Capture Sounds: If enabled, play sound alerts when capture items change states (captured, taken, dropped, etc.)
  • On, Off (Default: On)
  • Updated Player Checkpoint Plate Device.
  • Checkpoints now support up to five players spawning on them at once.
  • Updated Pinball Bumper Device.
  • Added Sideways Bounce Lift option: Specifies how much uplift is applied to players when impulsed.
  • Don't Override, None, Low, Medium, High, Very High, Super High, Mega High (Default: Don't Override)
  • Creatures no longer trigger Bumpers while being unaffected by them.
  • Bumpers can now still be triggered if Knockback is set to Off, allowing them to apply damage, score or knockup.
  • Increased the 'Instant Reset' option on Bumpers from 0.1 seconds to 0.25 seconds as the Device can now be triggered repeatedly if knockback is Off.
  • Renamed this value from 'Instant' to '0.25 Seconds' to accurately represent the minimum delay.
  • Added Object Direction Importance option: Determines how much the direction of an object hitting the Bumper affects the direction it gets impulsed. (0% means the Bumper will always impulse a player directly away).
  • 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (Default: 100%).
  • Added Team option: Restricts the Bumper to triggering only for a specific team.
  • Any, 1-16 (Default: Any)
  • Added Score Value option: Specifies a score to award a player who triggers the Bumper.
  • -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (Default: 0)
  • Added Enabled on Game Start option:
  • Enabled, Disabled (Default: Enabled)
  • Added tooltips to all Bumper options.
  • Fixed an issue where a health bar would appear on copied versions of the Bumper.
  • Added additional options to Explosive Device.
  • Play Audio / VFX: Specifies whether to trigger explosion audio and visual effects or simply apply the damage silently/invisibly.
  • On, Off (Default: On).
  • Additional values for Structure Damage:
  • 150, 200, 250, 300, 350, 400, 450, 2000, 5000.
  • Show Health Bar:
  • Yes, No. (Default: Yes).
  • Updated Damage Volume Device.
  • Changed Affects Creatures, Affects Players, Affects Vehicles and Affects Unmanned Vehicles options from Yes/No to On/Off.
  • Added Enabled on Game Start option:
  • Enabled, Disabled (Default: Enabled)
  • Added Affects Unmanned Vehicles option:
  • On, Off (Default: Off)
  • Updated Pinball Flipper Device.
  • Added Knockup option: Specifies how much upforce the Flipper applies to objects up when it impulses them.
  • None, Low, Medium, High, Very High, Super High, Mega High (Default: Low)
  • Added Mega High setting to Knockback option to match the Bumper Device.
  • Added new values to Flip Direction option:
  • Any (triggers from any side and swings towards that side)
  • Opposite (triggers from any side and swings the opposite way)
  • Flip Flop (switches the triggerable side each time it triggers)
  • Never (Doesn’t apply impulse but still triggers other effects such as damage and score).
  • Added Hit on Backswing option: Allows the Flipper to hit any objects behind it as it returns to its original position.
  • On, Off (Default: Off)
  • Adding Bounce Angle Percentage option: Determines how much the direction of an object hitting the Flipper affects the direction it gets impulsed. (0% means the Flipper will always impulse a player directly away).
  • 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (Default: 100%)
  • Added Team option: Restricts the Flipper to triggering only for a specific team.
  • Any, 1-16 (Default: Any)
  • Added Enabled on Game Start option:
  • Enabled, Disabled (Default: Enabled)
  • Added Score Value option: Specifies a score to award a player who triggers the Flipper.
  • -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (Default: 0)
  • Creatures no longer trigger the Flipper without being affected.
  • Increased the area of effect when the Flipper is activated by taking damage or remotely triggered.
  • Added tooltips to all Flipper options.
  • Updated Challenge Gallery
  • Added Visible on Minigame Start option:
  • On, Off (Default: On)
  • Updated Sentry Device:
  • Added Spawn on Minigame Start option:
  • Yes, No (Default: Yes)
  • Updated Barrier Device:
  • Added Enabled option: Specifies when the barrier effect is active.
  • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Gameplay Only)
  • Added additional options to Team Settings and Starting Inventory Devices:
  • Team Name: Specifies a display name for the corresponding Team to be used throughout the UI. (scoreboard, victory screen, etc.)
  • Team Color: Assigns a specific color to the corresponding Team to be used throughout the UI and for devices that support Team Color as an Accent Color option. (Capture Area, Capture Item Spawner)
  • Do Not Override, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Do Not Override)
  • Initial Team Size Ratio: This allows for asymmetric team sizes that maintain a ratio of players per team for any number of players in a game.
  • Don’t Override, 1-10 (Default: Don’t Override)
  • Example: A ratio of 4 for Team 1, and 1 for Team 2, means that with 10 players, Team 1 will have 8 players and Team 2 will have 2 players.
  • Added additional option to Player Spawner Device:
  • Lock to Player Name: If text is added to this field, only players whose name contains that string can spawn here. Leave blank to allow anyone to use this spawn point.
  • Added additional option to Music Sequencer Device:
  • Activate on Game Phase: Specifies when the Sequencer will automatically start.
  • Never, Warm-up, Game Start (Default: Never).
  • Added ability for music sequencer to activate the trigger device.
  • Bug Fixes:
  • Fixed issue with devices not being rotated properly when placed on existing floors.
  • Fixed an issue with the Barrier Device displaying improperly if a player was near it at game start.
  • Objects placed inside a Barrier Device can now be interacted with more consistently.
  • Fixed an issue where Sentries were being rotated incorrectly.
  • Fixed an issue where Sentries were being damaged by Explosive Devices when they exploded within their targeting range.
  • Looping Music Sequencers will now correctly reset when a game or round has started.
  • UI + SOCIAL:
  • Updated Portal user experience:
  • Changed Portal names to only appear when closer to the Portal.
  • Updated formatting of Portal details to enhance legibility.
  • Changed the distance at which the prompt to change the Portal appears and added a label to clarify that it changes the Portal destination.
  • Updated the style of the server list and new feature callouts.
  • Bug Fixes:
  • Fixed the positions of squad members in the main menu of the lobby to avoid overlapping with the Featured Creations panel.
  • Fixed an issue with improper column spacing on the scoreboard.
  • Fixed the scoreboard time column displaying “DNF” where there is no time for a player to display. It now displays “--:--:--”.
  • Fixed the “Show Details” button being unresponsive after opening and closing the in-game menu.
  • Fixed the button help text for the harvesting tool becoming hidden after unequipping the harvesting tool while using a controller.
  • Fixed the “Return to Hub” button being displayed in the in-game menu even while already in the Hub.
  • Fixed an issue where the “Memory Used” bar could appear while in the Hub.
  • Fixed an issue with controller input display on the Game Description panel when using a controller on mobile.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Beyond the Stellar Horizon
  • Join the cast and crew of Beyond the Stellar Horizon as the VSS Gallant takes flight once more.
  • Invasion:
  • You don’t want to be in the way when the laser goes off in this new Wargames Simulation!
  • MISSIONS + SYSTEMS:
  • New Wargames simulation: Invasion
  • A UFO invades the sky above your Storm Shield, blasting your defenses, and beaming down some unwanted company.
  • Destroy that spinning saucer to give your defenses a breather… but like every bad sequel, it will return!
  • A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.
  • Available in Wargames on June 5 at 8 PM Eastern Time.
  • Invasion, and any future Wargames releases, will now line up with the nightly Store rotation (8pm ET). This will better align new Wargames quest with the available simulations.
  • New Sci-Fi Llama is available in the store.
  • Features 4 new Sci-Fi Heroes, and 5 new Sci-Fi Weapons.
  • Costs 500 Summer Tickets
  • Players will now matchmake into Wargames and Storm Shield missions across different zones when using the Community Lookout feature. This will help reduce matchmaking times.
  • Rewards from weekly quests have been updated!
  • Upon completing a weekly quest, you will be rewarded 500 Summer Tickets and 1 other selectable reward (Gold, RE-PERK, or PERK-UP) based on your progression in the main questline.:
  • Increased amount of Gold and Perk materials awarded.
  • You will no longer need to complete “Ride the Lightning” quest to unlock heavy melee attacks. They are unlocked from the start of the game.
  • Bug Fixes
  • Fixed issues with Wargames matchmaking not pairing players correctly. The fixes include using the Min/Max difficulty settings for Wargames, Play With Others, and properly distinguishing between SSD shield expansion missions and Wargames simulations.
  • The Trapped Out Wargames challenge properly restores traps when the simulation has concluded. This challenge has been added back into the rotation.
  • Fixed an issue that prevented traps from properly resetting durability after a Wargames / SSD mission has concluded.
  • The first version of this fix went out in v9.10.
  • Repair the Shelter hidden parts will no longer spawn inside the terrain.
  • SEE-Bot will now properly find hidden parts after he is successfully defended in Repair the Shelter missions.
  • Players now correctly receive the 'People' resource upon completing 'Rescue the Survivors' missions in high level zones.
  • UI:
  • Items in the inventory overflow can now be selected to be used in Transforms.
  • Items that are evolved or have their rarity upgraded will no longer be flagged as new or unseen.
  • Bug Fixes:
  • Hero spawn animations will no longer play twice on the Hero loadout screen.
  • Durability information is now correctly displayed for Ward trap schematics.
  • Drop down arrows now have more consistent behavior while navigating through the Collection Book.
  • The inventory screen now closes correctly if left open when a mission is completed.
  • Players can now properly toggle back and forth between Storage and Backpack in the Storage section of the armory tab.
  • Damage Resistance now takes into account the amount of armor granted from Support slot perks when displaying its value.
  • Players will no longer get soft locked to the account Boost sub-menu when navigating to it from the Daily Rewards screen.
  • Player names no longer appear over the incorrect player banners while on the score screen.
  • Quest Log descriptions now update properly when browsing multiple quests in rapid succession.
  • Portraits and item cards now display correctly after purchasing them from the Item Shop.
  • Fixed Hero level up reward names showing as survivors in the victory screen.
  • PERFORMANCE:
  • Improved performance while in the Transform menu and while navigating / crafting schematics.
  • Improved performance of monster movement and animations.
  • Improved performance of various attacks and abilities:
  • Sploder’s propane tank
  • Taker’s swoop attack
  • Beehive’s cloud attack
  • Lobber’s thrown attack
  • Riot Husky’s shield
  • Ninja’s Round Trip Perk
  • Outlander’s Shock Tower
  • Outlander’s Phase Shift
  • Goin’ Constructor
  • Lefty and Righty
  • Bug Fixes:
  • Fixed menu hitching on low end PCs when switching to command or armory tabs for the first time.
  • Fixed a hitch when entering the Survivors menu and mission select map.
  • HEROES:
  • Azalea Clark, the new Mythic Outlander, joins the crew!
  • Standard Perk: Space Technology
  • Increases Ability Energy Damage by 15%.
  • Commander Perk: Space Technology+
  • Increases Ability Energy Damage by 15%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies.
  • Team Perk: Z.A.P.
  • REQUIRES: 2 Space Explorer Heroes.
  • Z.A.P. has your back, dealing 105 base Energy Damage to a random enemy every 6 seconds.
  • Available from the “Beyond the Stellar Horizon” quest line
  • Shock the enemies with Extraterrestrial Rio, the new Soldier!
  • Standard Perk: Resonant Frequency
  • Increases Energy Damage by 26% against shields.
  • Commander Perk: Resonant Frequency+
  • Increases Energy Damage by 78% against shields.
  • Available from the Sci-Fi Llama.
  • Go Constructor with ED-EE!
  • Standard Perk: MUST.PROTECT
  • Critical hits with Melee Weapon Energy Damage adds 32% of current shield to damage.
  • Commander Perk: MUST.PROTECT+
  • Critical hits with Melee Weapon Energy Damage adds 96% of current shield to damage.
  • Available from the Sci-Fi Llama.
  • Zap the Husks with Cyberclops, the new Outlander!
  • Standard Perk: Plasma Arc
  • Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt.
  • Commander Perk: Plasma Arc+
  • Energy Damage has a 20% chance to zap nearby enemies for 116% of damage dealt. Additionally T.E.D.D.Y. deals Energy Damage.
  • Available from the Sci-Fi Llama.
  • Intergalactic Ken, the new Ninja, reports for duty!
  • Standard Perk: Energy Siphon
  • Eliminations with Energy Damage restore 8.5% of missing shields.
  • Commander Perk: Energy Siphon+
  • Eliminations with Energy Damage restore 17% of missing shields. Additionally, Throwing Stars deals Energy damage.
  • Available from the Sci-Fi Llama.
  • Archeolo-Jess returns to the Weekly Store!
  • Standard Perk: Strike Cost
  • Increases Anti-Material Charge heavy attack efficiency by 28%
  • Commander Perk: Strike Cost+
  • Increases Anti-Material Charge heavy attack efficiency by 128%
  • Start Date: June 5 at 8 PM Eastern Time
  • End Date: June 12 at 8 PM Eastern Time
  • Bug Fixes:
  • The Survivalist perk no longer heals DBNO players.
  • Feel the BASE will properly continue to trigger after the player respawns.
  • Six Shooter+ now displays the correct tooltip values.
  • The Malfunction+ Commander perk now grants the appropriate amount of increased damage to Plasma Pulse.
  • Cannonballs and Present Arms presents will no longer sink into the ground.
  • Enemies no longer play incorrect animations while being hit by Bull Rush if the player is using the Long Rush perk.
  • Players will no longer become stuck after getting knocked back while placing B.A.S.E.
  • The armor buff is now properly removed from structures when B.A.S.E. is destroyed.
  • WEAPONS + ITEMS:
  • Added the Retro Sci-Fi weapons set, available in Sci-Fi Llamas:
  • Atomic Light Expander: Energy spear with an Electric Smash heavy attack that deals damage to enemies in a large radius.
  • Blastotron 9000: A scopeless automatic energy sniper rifle.
  • Blastotron Mini: Rapid firing automatic energy pistol.
  • Gammatron 9000: Rapid burst fire energy assault rifle.
  • Husk Warper: High damage, low impact energy hammer with a devastating Blackhole heavy attack that pulls Husks in before dealing damage.
  • Introducing the new Tar Pit Trap.
  • Enemies that step into this trap get stuck for a short duration. This trap is reactive to bullets, so if an enemy gets stuck just give it a shot!
  • Available in the Event Store on June 5 at 8 PM Eastern Time.
  • Bug Fixes:
  • Fixed an issue that caused the Leprechaun to turn into a Troll when evolved.
  • Note: This previously caused item classification issues and may have resulted in players no longer having a Leprechaun to slot into their Collection Book. The Troll is now fully considered a Troll and everyone impacted by this issue will be granted the Leprechaun with the same personality as before.
  • The “Increased Building Health” and “Heal Attached Building” trap perks now properly apply to the wall/floor/ceiling that it’s attached to.
  • Fixed an issue where players would not receive Epic Schematics purchased from the item store.
  • Card packs containing Epic Schematics will be granted to players affected by this issue in the near future.
  • GAMEPLAY:
  • Autorun is now canceled after dying and respawning.
  • Bug Fixes:
  • Bull Rush no longer destroys player-built buildings that are under construction.
  • Player shields will correctly begin refilling if a player respawns and takes damage with less than full shields.
  • Structures in Twine Peaks now scale up to the correct max health value.
  • Fixed an issue which caused the Flingers to stop attacking the Storm Shield.
  • Maximum Health/Shield of players is more consistent across Stonewood, Plankerton, Canny Valley, and Twine Peaks for Wargames.
  • High-level traps placed in early zones will now attempt to reset to their original crafted level when a high-level Wargame begins.
  • Traps existing in the Storm Shield, placed before this update, will reset to the max level for their tier.
  • ENEMIES:
  • Zappers from beyond have invaded the world, replacing their gunslinger cousins for the time being.
  • AUDIO:
  • Bug Fixes:
  • The countdown timer SFX is properly heard at the end of waves in Wargames.

New in Fortnite 9.10 Early Access Content Update (May 23, 2019)

  • WHAT’S NEW?:
  • Hot Spots:
  • Randomly selected locations on the map that have a high loot rate with an increase of Supply Drops!
  • LIMITED TIME MODE ROTATION:
  • SNIPER SHOOTOUT DUOS:
  • Sniper Rifles only. Downed players are eliminated instantly. May the best aim win!
  • UNVAULTED SQUADS:
  • Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.
  • CLOSE ENCOUNTERS SQUADS:
  • Close quarters combat with Shotguns & Jetpacks!
  • WEAPONS + ITEMS:
  • Shadow Bombs:
  • Reduced availability from floor loot from .835% to .677%
  • Reduced availability from chests from 4.65% to 3.98%
  • Reduced drop count from 3 to 2.
  • Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.
  • Unvaulted Semi-Auto Sniper Rifle:
  • Available in Vending Machines, Chests, and Floor Loot
  • Available in Uncommon and Rare variants
  • Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.
  • Combat Shotgun:
  • Reduced the availability from floor loot from 2.015% to 1.409%
  • Reduced the availability from chest loot from 2.183% to 1.846%
  • When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.
  • Bug Fixes:
  • Dropping part of a consumable item stack no longer interrupts using the consumable.
  • Shadow Bombs correctly leave the players inventory when no charges are left.
  • Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.
  • Combat Shotgun now applies appropriate environmental damage falloff.
  • Ability to move is no longer lost if Rift-to-go was used with Balloons.
  • The Bush now correctly attaches to players in specific animations, such as skydiving.
  • Resolved inconsistent behavior while using Flint-Knock pistol during crouch.
  • Air vent audio is now correctly removed upon on destruction.
  • Boogie Bombs now properly prevent affected players from skydiving.
  • Camera issues when exiting a Mounted Turret have been resolved.
  • Remote Explosives will now open and close with doors they are stuck to.
  • GAMEPLAY:
  • Introducing Hot Spots!
  • Every match, select named locations will be marked in gold text on the map.
  • These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
  • Minimum of one Hot Spot
  • 25% chance for 2 Hot Spots
  • 5% chance for 3 Hot Spots
  • Loot Carriers
  • Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
  • Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.
  • Equipping the blueprint to start building has improved in high latency situations.
  • Added crosshair dot while skydiving to allow for more precise map marking.
  • Bug Fixes:
  • Players were not able to exit vehicles in some cases.
  • Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.
  • Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.
  • Players can no longer fire/reload weapons while reviving a DBNO teammate.
  • Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.
  • PERFORMANCE:
  • Bug Fixes:
  • Fixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.
  • Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)
  • AUDIO:
  • Improved enemy jump sounds.
  • Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.
  • Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.
  • Tighter spatialization of close-range pickaxe sounds from other players.
  • Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.
  • Removed glider audio tell for players traveling through a Slipstream.
  • Your emote music is now prioritized over other players emotes in the front-end.
  • Emote music is now full stereo when in the front-end.
  • Added a new Headshot + Shield Break sound, for when the two events occur at the same time.
  • Lowered the minimum velocity required to trigger a landing sound
  • Bug Fixes:
  • Walking up on the edge of a building piece plays correct material specific footstep audio.
  • Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.
  • The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.
  • Firing weapons no longer lowers building sounds.
  • UI:
  • Changed "Return To Lobby" to "Leave Match".
  • Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original.
  • The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.
  • Bug Fixes:
  • Party Leaders who left their party’s current match could start a new match and take the entire party with them.
  • SPECTATING:
  • Bug Fixes:
  • Focus no longer changes when watching a server replay during the bus phase.
  • Watching live games will no longer change players when joining the Battle Bus.
  • MOBILE:
  • We've noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.
  • Removed the HUD when respawning.
  • We’ve made improvements to the UI by adding an exit button to the following:
  • Squad Formation in the lobby
  • Playground Match Options
  • Events screen:
  • Removed vibration toggle settings for devices that do not support vibration.
  • Bug Fixes:
  • Players ammo count now correctly displays in all languages.
  • The Mini Map has been adjusted to fit correctly in large team LTM’s.
  • Bluetooth headset sound quality has been improved.
  • The interaction loading bar no longer progresses counter-clockwise.
  • Start Game widget in Creative no longer overlaps with the inventory hot bar.
  • Phase Mode Button now correctly displays in Creative.
  • FPS counter not being fully displayed on curved screens.
  • Emote audio now plays for the full duration on the Nintendo Switch.
  • Scoped weapon fixes:
  • ADS perspective could remain on-screen when switching weapons.
  • Player's view could be inverted when aiming.
  • CREATIVE:
  • WHAT’S NEW?:
  • Fortnite x Jordan :
  • Show off your moves in the New York City inspired, Downtown Drop LTM by Jordan featuring Creative artists NotNellaf & Tollmolia. Launch off massive jumps, grind down city streets and collect coins to win!
  • Score big when you cop the Hang Time Bundle. Get the Grind Outfit, Clutch Outfit, and a challenge pack unique to the set.
  • 09BR_LTM_DowntownDrop_Social_Announce_1920x1080.jpg
  • Haunted Hills Theme:
  • Create your own eerie islands using the new Haunted Hills theme! Includes several prefab and gallery sets for all your creepy creations.
  • EN_09CM_Theme_HauntedHillsThemeAssets_Social-.jpg
  • ISLANDS:
  • Creative islands are now displayed in the minimap as well as the fullscreen map.
  • Bug Fixes:
  • Players are now able to change the island slot in their personal rift even after visiting an island with a high memory cost.
  • GAMEPLAY:
  • New “Fastest Time to Win” setting
  • Each round a winning time sets the new time limit for the following round.
  • After all rounds the winner is the team with the lowest time to win a round.
  • Added Time limit options of 6, 7, 8, 9, and 12 minutes.
  • Bug Fixes:
  • Wrong team can no longer be declared the winner of a round.
  • Players will now correctly spawn to spawn pads or checkpoints rather than in the air.
  • Lobby music will no longer play on a continuous loop after winning a game.
  • Players no longer need to press the same button twice in order to perform certain actions with a controller.
  • Weapons will now be granted by the Team Settings & Inventory Device even after Team Rotation.
  • Floor traps are now deleted along with their supporting floor even when a ramp is built over it.
  • The pickaxe no longer swings involuntarily when swapping to the Phone while swinging.
  • Jitter no longer appears on multiple assets on featured islands.
  • Creatures are able to move through archways from the Jungle Temple set.
  • The island owner is no longer automatically declared the winner of a game as long as they have more health than the opponents.
  • The winner of a game is now determined by Scoreboard Stat 1 rather than the total highest score.
  • CREATIVE TOOLS + PHONE:
  • Bug Fixes:
  • The Phone will now target Barrier Devices for deletion.
  • Old school and quick builder controls now function correctly with the Phone.
  • The axis is no longer missing when rotating an object with the Phone.
  • Players can select the Phone now when using a custom control scheme on Switch.
  • Players can no longer destroy Holoscreens without permission while on another player’s island.
  • PREFABS & GALLERIES:
  • Added 6 New Prefabs:
  • Haunted Hills Haunted Tomb
  • Haunted Hills Grim Ruins
  • Haunted Hills Abandoned Dwelling
  • Haunted Hills Hillshade House
  • Pirate Fort:
  • Tomato Temple
  • Added 5 New Galleries
  • Haunted Hills Gallery
  • Haunted Hills Prop Gallery
  • Haunted Hills Nature Gallery
  • Tomato Temple Prop Gallery
  • Catacombs Floor Gallery, which features catacomb floors mixed with dirt and mud.
  • Added pieces to the Indestructible Gallery
  • More indestructible wall variants
  • Indestructible Ground Tiles
  • Indestructible Volcanic Rocks
  • Indestructible Hover Platform
  • Indestructible Neo Tilted Basketball Hoop
  • Bug Fixes:
  • The Basketball Hoop, from the Neo Tilted Prop Gallery, was replaced with a destructible version and the non-destructible version was added to the Indestructible Gallery.
  • The Ruined Shops prefab name was changed to No Sweat Insurance Building.
  • Grass no longer clips through the Rubble Piles from the Scorched Gallery.
  • The following pieces no longer disappear when trying to copy/paste: Lucky Landing Roof Corner, Arctic Base Hangar Roof, and Hangar Roof Trim.
  • Added player collision to the Mansion Rug, giving it the same properties as other props.
  • Increased the preview volume size for the Neo Tilted Prop Gallery.
  • Corner Diner Counter in the No Sweat Insurance building (formerly known as Ruined Shops) can be copied and pasted now.
  • The Factory Walls Gallery and the Parkour Gallery blue preview volumes fit within their respective gallery sizes now.
  • Objects from the Military Lights Gallery no longer display a black bar when viewed from behind on mobile.
  • DEVICES
  • Added Grind Power Up Device:
  • Allows players to slide on any surface and applies spark effects to the player’s feet.
  • Effect Duration: 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 5 minutes, Infinite (Default: 3 seconds)
  • Disables Effect on Pickup: On, Off (Default: Off). If On, if the player has the Grind effect active on them, collecting this power up will cancel it immediately.
  • Pickup Radius: On touch, .25, .5, .75, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 (Default: On touch)
  • Time to Respawn: Never, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 15 seconds)
  • Added Color Changing Tiles Device:
  • Prop floor tile that will change to the team color of the player who touches it.
  • Starting Team: Neutral, 1-16 (Default: Neutral)
  • Time Until Reverting: Determines how long the tile will wait before beginning to revert to its original color.
  • Never, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 40 seconds, 50 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 6 minutes, 10 minutes, 15 minutes, 20 minutes, 30 minutes, 1 hour (Default 1 second).
  • Score: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 60, 100, 500, 1000, 2000, 5000
  • Steal Score: Yes, No
  • Added additional options to the Explosive Device.
  • Time to Detonation from Game Off, Start: 3 minutes, 4 minutes, 6 minutes, 7 minutes, 8 minutes, 9 minutes, 12 minutes, 15 minutes, 20 minutes (Default: Off)
  • Proximity Delay: When proximity detonation is triggered, wait a set amount of seconds before exploding.
  • Options: Off, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute (Default: Off)
  • Added additional options to the Capture Device
  • Player Capture: Allows players to score points by remaining inside the capture area.
  • On, Off (Default: Off)
  • Each Player - Each player in the capture area earns points toward their team’s score.
  • One Player Per Team - Only one player from a team inside the capture area earns points toward their team’s score, regardless of how many other players from that team are in the area with them.
  • Player Capture Time: A player will earn points for their team each time they remain in the capture area for this length of time.
  • 1 second, 5 seconds, 10 seconds, 30 seconds, 1 minute, 5 minutes, 10 minutes (Default: 1 second)
  • Added additional options to the Pinball Bumper
  • Knockback: Mega High
  • Added additional options to the Collectables Gallery
  • Added new object options: Amber Pyramid, Blue Pyramid, Cylinder, Shoe, Basketball.
  • Coin Object: Allows you to change the type of object to be collected without having to delete and replace the object.
  • Ambient Audio: On, Off. (Default: On)
  • Consumption Rule:
  • Self - when the coin is collected, it disappears for the collecting player, but remains for everyone else. (Default)
  • Team - when the coin is collected, it disappears for everyone in the collecting player’s team but remains for players from other teams.
  • Everyone - when the coin is collected, it disappears for all other players.
  • Added additional options to the Objectives Gallery
  • Added 3 additional Objective objects: Cylinder, Box, Sphere
  • Visible During Games: On, Off (Default: On)
  • Added additional options to the Item Spawner
  • Run Over Pickup: Determines whether the item can be picked up by running or driving over it rather than using the interaction key.
  • On, Off (Default Off)
  • Item Visibility: Adjusts the size and height of the item’s projected image to make it more easily visible, especially from a distance.
  • 1x, 2x, 3x, 4x, 5x (Default: 1x)
  • Added additional options to the Creature Manager:
  • Damage to Environment: None
  • Score: None
  • Bug Fixes:
  • Barrier Devices display correctly if a player is standing by them before a game starts.
  • Pinball Flipper knockback effect now activates after the first bump.
  • Resources can now be capped in the Team Settings & Inventory Device. The setting is called “Maximum Building Resources”.
  • The “Very Low” gravity setting in the Team Settings & Inventory Device no longer requires a player to die before it is applied.
  • UI + SOCIAL:
  • Added options to the UI Settings menu for showing round winner screen and scoreboard screen during rounds based games.
  • Added new screen to show the winner of a game.
  • Bug Fixes:
  • The main Battle Royale island’s map is now visible in Creative.
  • Friend list panel will now display on iOS.
  • Players will no longer be unable to open the main menu after opening social panel and scoreboard UI simultaneously.
  • The button for Phase Mode will now appear on mobile.
  • Server time is no longer displayed while playing a game.
  • The “Start Game” widget no longer overlaps with the inventory bar on mobile.
  • The score displayed at the end of a round now displays the summary of all rounds.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Space Rocks:
  • Cloudy with a chance of meteorites! A good meteor shower can really rock your world.. or base.. in this new Wargames Simulation.
  • 09StW_Wargames_Social_SpaceRocks.jpg
  • Rex Jonesy:
  • Tyrannosaurus wreck the Husk with the Saurian Might of this new Soldier!
  • MISSIONS + SYSTEMS:
  • New Wargames simulation: Space Rocks
  • Meteors will rain down on your base In this new War Games simulation.
  • Players will face a quick flurry of meteorites or one massive meteor at the end of each wave. Be sure to blast those meteors out of the sky or build some shelter!
  • A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.
  • Bug Fixes:
  • The button UI will no longer appear incorrectly on the Evacuate the Shelter building.
  • Event tickets shown on the X-ray Llama UI will change to the new event ticket type when the previous event has ended.
  • The UI will now display the correct items / manuals received after completing a transform.
  • Note: Transform never gave the "base" 1/4/9 training manuals/designs that you get when you recycle an item, but a UI bug was introduced that incorrectly showed that you would obtain these items.
  • A gift box will be granted to each player who used the Transform feature from release v7.40 until now which grants the missed manuals that the UI indicated.
  • Fixed an issue that prevented players from starting the Canny Valley 10 Storm Shield Defense.
  • UI:
  • The Wargames reward UI for Twine Peaks has changed from "Rare PERK-UP!" to "PERK-UP!" to more accurately reflect that a PERK-UP! of varying rarity may be received.
  • Bug Fixes:
  • All mission modifier lists will now properly display the accurate number of modifiers.
  • Previously, only 4 may have been shown even if more were active.
  • The scrollbar on the confirm recycle UI now functions correctly when using a gamepad.
  • Spamming the Replay button will no longer cause the quest reward voiceover to repeatedly play.
  • The Armory tab will no longer show an exclamation point notification if the Transform or Collection Book menu options have unseen or locked items.
  • The Minimap no longer appears solid white before Ray's voiceover plays during the start of a mission.
  • Menu navigation now functions properly after canceling a mission search while using a controller.
  • Players will no longer get stuck in the expeditions reward screen if attempting to claim rewards while matchmaking or in an active lobby.
  • Fixed an issue with the Quest Event expanding and getting stuck which caused it to be non navigable on consoles.
  • PERFORMANCE:
  • Reduced hitching in various parts of the front end including:
  • Opening the expedition slot or squad slot menus
  • Assigning a Hero to a loadout
  • Navigating items on the transform screen
  • Using an XP boost
  • Upgrading gadgets
  • Improved client loading to prevent hitching during gameplay.
  • Improved performance data collection to help identify performance issues in the future.
  • HEROES:
  • We’ve added a new Hero to the Event store: Rex Jonesy stomps into battle!
  • Standard Perk: Saurian Might
  • Every 1 second, adds 3% of Current Health to Damage of next Ranged Weapon hit.
  • Commander Perk: Saurian Might+
  • Every 1 second, adds 9% of Current Health to Damage of next Ranged Weapon hit.
  • Available in the Event Store on May 22 at 8 PM Eastern Time
  • Bug Fixes:
  • Constructor’s B.A.S.E no longer applies its effects to destroyed building pieces.
  • R.O.S.I.E will no longer detonate Proximity Mines when placed near them.
  • Shockwave will no longer cost stamina and trigger the cooldown if the ability is interrupted.
  • Decoy will no longer AOE damage allies when using the Your Move, Creep perk.
  • The Phase Forward perk now correctly applies the full movespeed bonus.
  • Bull Rush no longer targets ally players and NPCs.
  • Shock Tower now targets enemies that are behind low walls.
  • Shockwave no longer gets stuck in its animation.
  • T.E.D.D.Y now has a proper cooldown when cast with less than 60 Energy.
  • The In A Pinch perk no longer has persisting VFX after changing weapon mid-reload.
  • The Hunter’s Instinct perk’s life leech properly applies to melee attacks rather than all attack types.
  • Anti-Material Charge can no longer pass through T.E.D.D.Y.
  • Phase Siphon no longer applies healing effects when phasing through allies.
  • Phase Siphon now shows the correct healing value when used as a Commander perk.
  • Blakebeard the Blackhearted’s cannon can no longer hit the Storm King multiple times.
  • Outlander abilities are now properly granted cooldown reduction when used with 1 charge fragment.
  • WEAPONS + ITEMS:
  • Bug Fixes:
  • Cozy Campfire durability properly resets when reloaded from a previous Wargames / SSD mission.
  • GAMEPLAY:
  • Bug Fixes:
  • Trap Durability is now properly restored to its pre-mission value when failing a Wargames or Storm Shield Defense mission.
  • Note: We’re working on a fix for resetting durability when a mission is successfully completed.
  • Players will now be eliminated when falling off the world in Plankerton Storm Shield zone.
  • Objects can now be spawned without a long delay.
  • The Craft and Slot option now slots an item properly after crafting has been completed
  • AUDIO
  • Mist Pod destruction audio now plays correctly in Wargames.
  • GENERAL:
  • UI:
  • Bug Fixes:
  • Fixed an issue in settings where all sliders were half their normal width.

New in Fortnite 9.00 Early Access Content Update (May 9, 2019)

  • WHAT’S NEW?:
  • Season 9 - Battle Pass:
  • New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this Season's Battle Pass here.
  • Slipstreams:
  • Get around locations quickly with the new Slipstream wind transportation system.
  • New Locations:
  • Explore new points of interest that emerged from the destruction of the Volcano like Neo Tilted and Mega Mall.
  • WEAPONS + ITEMS:
  • Added Combat Shotgun:
  • Semi-Automatic
  • Holds 10 Shells.
  • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
  • Tight spread and fast fire rate.
  • Headshot multiplier of 1.70x.
  • Reloads 2 shells at a time.
  • Available in Rare, Epic, and Legendary variants.
  • Available from Floor, Chests, Supply Drops, and Vending Machines
  • Adjusted Tactical Shotgun damage
  • Base damage increased from 66/70/74 to 71/75/79
  • Reduced Drum Gun availability from 16.732% to 7.155%
  • Reduced Boom Bow availability from 1.292% to .755%
  • Unvaulted Grenades
  • Vaulted Clingers
  • Vaulted Buried Treasure
  • Vaulted Pump Shotgun
  • Vaulted Poison Dart Trap
  • Vaulted Scoped Revolver
  • Vaulted Suppressed Assault Rifle
  • Vaulted Thermal Assault Rifle
  • Vaulted Balloons
  • Bug Fixes & Improvements:
  • Turbo building after gliding now works correctly.
  • The stink bomb damage audio and effects were not playing if you damaged yourself.
  • Fixed the Shadow bomb occasionally not making the player invisible on the Xbox One the first time it's used.
  • Misplacement of Launch Pads in mid-air has been resolved.
  • Pirate Cannon camera issues due to network latency have been resolved.
  • The Reboot Card deposit sound effects no longer play in replay mode while the Van is on Cooldown.
  • The Reboot Van card sound effects will no longer be heard when a squadmate disconnects.
  • GAMEPLAY:
  • Slipstreams:
  • These tunnels of wind passively carry players down the stream.
  • Players can move faster and change direction when actively trying to move down the Stream.
  • Use directional input to gain extra velocity. Experiment with bobbing up and down for higher speeds.
  • Players are launched when exiting the tube based on their movement speed and exit angle.
  • Projectiles and Vehicles can also enter the Slipstream.
  • Air Vents:
  • The powerful gusts of air from these environmental items can launch players short distances and grant immunity to fall damage.
  • Fortbytes:
  • Fortbytes are a series of 100 collectible computer chips available to Battle Pass owners. As you collect Fortbytes, you’ll decrypt a mysterious image. Collect them all to unlock rewards and uncover the secrets of Season 9.
  • On the first day of Season 9, there are 18 Fortbytes available to find. At least 1 new Fortbyte will be unlocked each day. Check the Challenges Tab for detailed information on which Fortbytes are currently available and when the others unlock.
  • Fortbytes cannot be collected after Season 9 ends.
  • Disconnected players will stay in the world for 60 seconds. They still take damage and count for elimination points.
  • Bug Fixes & Improvements:
  • Resolved an issue with the UI showing health gains incorrectly if the player canceled the consumable close to completion time.
  • PS4 controller lighting not always matching your pin color when in Squads.
  • Players not able to use Hold to Swap if they previously picked an item up normally
  • Adjusted turbo building to be more forgiving under poor network conditions
  • Fixed cases of jittery movement under certain conditions.
  • LIMITED TIME MODE ROTATION:
  • TRIOS:
  • Classic Battle Royale with Three-Person Squads.
  • SOLID GOLD:
  • Fight to the finish using Legendary weapons!
  • ONE SHOT:
  • Low Gravity. Every player has 50 health. Sniper weapons are the only weapon, Bandages are the only healing item. Jump high and aim well!
  • EVENTS:
  • Players who have already qualified to be in the World Cup will be marked with a World Cup badge on the event leaderboards
  • Leaderboards now have a button to sort games by the number of top leaderboard players in them. This will help identify the most critical active games from a leaderboard standing view.
  • The in-game HUD now has different icons for points for Arena matches and weekend tournament matches.
  • PERFORMANCE:
  • Improved frame rate on Nintendo Switch, particularly when large numbers of characters are onscreen.
  • Addressed some cases of invisible characters after skydiving.
  • AUDIO:
  • Better tactical audio when inside player-built structures:
  • Enemy Pickaxe impact within ~one building tile radius has new, louder sound.
  • Wallbreak by enemy close/behind player much clearer/louder.
  • Explosion audio improvements- shorter, higher dynamic range sounds that will make explosion audio clearer and punchier.
  • UI:
  • Bug Fixes & Improvements:
  • “Swap" text appearing in the pickup UI will no longer appear when picking up more resources than the player can carry.
  • The initial storm warning timer was incorrectly showing as 0.
  • Spectators and replay watchers can now report users.
  • Fixed party invites not showing up in the UI if the user logged out and back in again.
  • SPECTATING:
  • Spectating a player’s match will now automatically follow that player.
  • MOBILE:
  • Auto fire will now trigger on vehicles.
  • Added option for increasing elimination feed line count in the HUD Layout Tool.
  • Dragging/Dropping from the quickbar is now allowed while jumping.
  • The location of the boost button on Android for the X-Stormwing has been moved to avoid triggering the Home button.
  • Squad formation is now accessible.
  • Bug Fixes & Improvements:
  • The delay with interacting when using the quickbar slots has been resolved.
  • Weapon icons now correctly display icons on the quickbar.
  • Fixed sliders that were broken in the Dead Zone tab of the Controller Options.
  • Auto fire adjustments:
  • Semi-automatic weapons now fire correctly.
  • Increased acquisition delay for shotguns.
  • Dynamite trajectory indicator is now correctly displayed during use.
  • Ziplines can no longer be ridden past their endpoints.
  • Autorun no longer takes more than two taps to initiate after jumping from Battle Bus.
  • Cooldown Timer visual for boost buttons on vehicles is now displayed correctly.
  • The camera no longer shakes when entering the X-Stormwing.
  • Left virtual thumbstick no longer becomes invisible when holding left or right and pressing the fire button.
  • The Harvest Tool UI button in HUD layout is no longer invisible.
  • The stair railing in Pleasant Park no longer clips through the door.
  • Variant numbers partially hidden in the preview screen by the "X" button.
  • The Dream cosmetic is now correctly displaying:
  • The butterfly
  • Eye glow effect
  • Widow's Bite pickaxe visual effect issue has been resolved.
  • The Cooldown ring timer showing briefly when switching seats in Cannon.
  • Interact Icon is no longer missing with certain consumables.
  • Input Blocked text will no longer appear when opening the inventory.
  • The Item Shop arrows now display correctly on iPhone XS Max.
  • GENERAL:
  • Reworked default button layout to be consistent across vehicles (Enter, Exit, Switch Seat and Boost)
  • UI:
  • Sub-game select screen has been refreshed.
  • Bug Fixes & Improvements:
  • Improved visibility of squad icons on lobby player pads in large parties
  • Squad icons in large parties can no longer show an empty slot as ready
  • Selecting a highlighted team member in the lobby with a controller can no longer show options for a different member
  • Players will now appear correctly as a hologram, when joining a player currently in match
  • Reworded Squad formation messaging to be more clear
  • Fixed invisible character parts of players who are still loading into the match.
  • SOCIAL:
  • Players now remain in the Party voice channel by default when entering a match. The Game channel is still available, but the switch is no longer automatic.
  • Added a setting for the display of voice chat indicators.
  • Bug Fixes & Improvements:
  • Suggested friends in the social panel match the suggestions in the launcher
  • The “Sit Out/Jump In" button in Squad Formation is now displayed correctly
  • Sending a friend invite to a suggested friend no longer fails
  • Can now still send party invites after joining and leaving a party while set to “Friend” party privacy
  • Fixed potentially incorrect notification message when joining a channel
  • Voice indicators are no longer stuck on screen when leaving a party while members are speaking
  • Fixed duplicate voice indicators appearing for the same speaker
  • PERFORMANCE:
  • Optimized the eye adaption rendering effect
  • Optimized animation performance for ControlRig (Werewolf, Krampus).
  • KNOWN ISSUES:
  • Want to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • CREATIVE:
  • WHAT’S NEW?:
  • Neo Tilted:
  • Build your own imagined version of Neo Tilted using futuristic prefabs sets and gallery options!
  • Hover Platform:
  • Hover platforms allow for sky-high construction and are great for platforming!
  • Creature Manager:
  • Customize creatures’ health, damage and score for advanced games!
  • 08CM_CreatureSpawner_Social.jpg
  • ISLANDS:
  • Added Meadow Island - a 105x105 tiles flat, grass island.
  • Updated the look of the Creative and Playground’s hubs.
  • Bug Fixes & Improvements
  • Grass material on islands no longer becomes darker as they get closer to the water.
  • GAMEPLAY:
  • Added Team Rotation option which causes players to rotate between teams.
  • Disabled, Every Round, Every Other Round.
  • Use in attack / defend games to give players a chance to play on each side.
  • Added new Flight options to Game Settings
  • Player Flight Sprint - Sets whether players are allowed to sprint in games where flight is enabled.
  • Flight Speed - Sets the speed at which players will fly in games where flight is enabled.
  • Added “Allow Out of Bounds” option to Game Settings to keep players from leaving the bounds of an island during games.
  • On, Off (Default: On)
  • Added Resource Cap option.
  • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000 (Default: 500)
  • Bug Fixes & Improvements
  • Fixed settings not being saved between Fortnite updates
  • Game settings are no longer missing from islands
  • The Poison Dart Trap’s damage volume will remain after firing.
  • WEAPONS + ITEMS:
  • Added the Jewel (Crystal Llama) item to the Consumables tab of the creative inventory.
  • Use it with the Item Spawner and Capture Area to create your own heist.
  • Combat Shotgun:
  • Semi Automatic
  • Holds 10 Shells.
  • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
  • Tight spread and fast fire rate.
  • Headshot multiplier of 1.70x.
  • Reloads 2 shells at a time.
  • Available in Rare, Epic, and Legendary variants.
  • Bug Fixes & Improvements:
  • Players no longer remain invisible after being eliminated while in the Shadow Bomb effect. Shadow Bomb has been readded.
  • CREATIVE TOOLS + PHONE:
  • You can now “sprint” while flying to move much more quickly.
  • Simply hold down the regular sprint button to fly faster.
  • Added the ability to change base Flight Speed
  • Choose between 0.5x, 1.0x, 1.5x, 2.0x, and 3.0x speeds. (Default 1.0x)
  • To change speeds while flying:
  • On keyboard, press the C button
  • On controllers, press D-Pad Down.
  • (Mobile controls will be added soon, with a totally revised control scheme for toggling options!)
  • Increased the Multi-Select limit on selectable objects from 20 to 100.
  • Bug Fixes & Improvements:
  • Building tiles can no longer be pasted into the air using Multi-Select when they were not structurally supported.
  • Multi-Select no longer displays the Rotate or Drops help text when moving objects that were snapped to the grid.
  • Rotation is no longer reset on Bananas, Peppers and Mushrooms when pasting them.
  • All selected objects are no longer cleared when attempting to Multi-Select more than the maximum limit.
  • Objects are no longer offset from the building grid when placing an odd number of tile units with Multi-Select.
  • Using Multi-Select on an object outside of the island no longer allows grid objects to be resized.
  • PREFABS & GALLERIES:
  • Added 6 new Neo Tilted Prefabs.
  • Added 3 new Neo Tilted Building Galleries.
  • Added a Neo Tilted Prop Gallery.
  • Added a Neo Tilted Car Gallery.
  • Added a Neo Tilted Hologram Gallery.
  • Added Neo Tilted Sidewalks to Street Gallery B.
  • Added the Neo Tilted Tree to the Nature Tree Gallery.
  • Added the Neo Tilted Flowers to the Nature Jungle Gallery.
  • Added more props to General Props Gallery B.
  • Bug Fixes & Improvements:
  • Grass no longer clips through the Pizza Pete Prop.
  • Trash piles in General Props Gallery A are no longer invisible for mobile users.
  • “Elec Cruisin’” and Elec Groove” tracks are no longer missing from the Radio device in the Visualizer Gallery.
  • DEVICES:
  • Added the Creature Manager device to the creative inventory. This allows you to customize the attributes of the creatures that the Creature Spawners create.
  • Use one Creature Manager per creature type that you want to customize.
  • Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute
  • Health: Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, 5000
  • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
  • Damage to players: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
  • Damage to the environment: Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
  • Added the Hover Platform device.
  • This can be placed anywhere and allows building in the air.
  • Make sure you place the hover platform first; placing it on an existing building can cause the building to be destroyed.
  • Known issue: Using Multi-Select with a Hover Platform causes anything built on it to be destroyed when placed.
  • Added the Air Vent device.
  • Boosts players into the air.
  • Added Bacon to the Challenge Gallery.
  • Added new options to the Capture Area device.
  • Added Team option to restrict item captures to a specific team.
  • 1-16 or All (Default: All)
  • Added Accent Color option to help visually distinguish Capture Area devices from one another.
  • White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
  • Added new options to the Objective device.
  • Added “Show Damage Numbers” option to show how much damage is dealt to the Objective when it is damaged.
  • On, Off (Default: Off)
  • Updated the health bar on the Objective Device; it now shows whether it’s a Friendly or Enemy target by its color (Friendly shows blue, Enemy shows red)
  • Added new option to the Explosive Barrel.
  • Added “Show Damage Numbers” option to show how much damage is dealt to the Explosive Barrel when it is damaged.
  • On, Off (Default: Off)
  • Added new option to the Coin.
  • Added “Collecting Team” option to specify which team can collect the coin
  • All, Team 1-16(Default: All)
  • Bug Fixes & Improvements:
  • Objective Device health bars will now always display correctly based on settings.
  • Creature Spawners should now abide by their Wave Timer settings more accurately at lower values.
  • Creatures no longer take excessive fall damage when spawned on Sandbar Island.
  • Objective Device no longer changes to the generator model when leaving and rejoining an island.
  • UI + SOCIAL:
  • Matched the color for the in-world markers of attack/defend objectives to the color variations in their respective HUD elements.
  • Friendly shows blue, Enemy shows red
  • Renamed “knockdowns” to “eliminated” in the scoreboard
  • Bug Fixes & Improvements:
  • The top 2 teams are now placed correctly when there is not a tie.
  • Real-time scoreboard columns are now updating after changing the tracked stats between games.
  • The default HUD type no longer shows the text “Objectives Remaining” even if there were no Objective Devices.
  • The final round Scoreboard of a game is now titled the round number instead of “Scoreboard”.
  • The round Scoreboard now shows progress towards the total number of rounds (e.g. “Round 2” will now display as “Round 2 / 3”).
  • The health bar of the Objective Device no longer disappears when respawning.
  • Black bars at the start of a game now span across the entire screen on Xbox One and Switch platforms.
  • PERFORMANCE:
  • Resolved some big hitches when using the Barrier device, Music Sequencer, or Driftboard Spawner.
  • Improved the performance of some Phone interactions to reduce hitching.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Wargames:
  • Introducing Wargames! Take part in new and unique Stormshield mission Simulations to put your skills to the test!
  • Tales of Beyond:
  • Lok claims to have met a strange visitor unlike anyone or anything Homebase has ever seen. Join the hunt to find Lok’s monster in Tales of Beyond!
  • Garridan:
  • Go Constructor on the Husks with Garridan! Comes equipped with a brand new Constructor ability… batteries not included.
  • MISSIONS + SYSTEMS:
  • Introducing: Wargames!:
  • Revisit your Storm Shield bases and test your defenses against some destructive and challenging simulations. Simulations will exist in all biomes and we’ll be adding more as the season progresses. The first four are:
  • Torn Apart – A tornado is wreaking havoc on your fort! This simulation causes destruction to your structures, flinging players and enemies into the air.
  • Hot Spots – Volcanic ruptures plague this simulation as lava pools sprout from the ground, damaging structures, and converting enemies into the Fire element.
  • Denied – During the course of this simulation, more and more anomaly rifts appear around the defense point. Standing too close to these hazards will sap your energy and your health!
  • Safety Zone – With the main Storm Shield down, you will have to rely on portable shield generators. Stay inside one of these protective bubbles or feel the effects of the Storm. Enemies will prioritize destroying the shield generators first so keep them protected!
  • Each simulation requires the players to defend their base for seven minutes. A random amplifier is then selected to defend for another seven minutes.
  • Collect “Time Cheats” that appear around the environment to reduce the wave timer.
  • Wargames ramps up the challenge by requiring another player to revive you when your health is depleted. If everyone goes down you will fail the Wargame, so if you are playing solo you will only have one life to complete the simulation.
  • If the simulations aren’t challenging enough, apply one of nine new challenge modifiers for some bonus rewards. These challenges include:
  • Rolling Fog – A heavy fog obstructs your sights and enemies won’t appear on your mini-map.
  • Close Quarters – Enemy spawn locations appear much closer to your base.
  • Husk Swarm – Only Husks appear in this challenge, but they are at a much higher power level.
  • No Building Zone – No building, no repairs, and no pickaxe.
  • Heavy Explosives – Huskies explode when eliminated. Eliminate them before they get too close!
  • Trapped Out – All of your traps are disabled and none can be placed in this challenge.
  • Full Time – Time Cheats don’t appear in this simulation challenge.
  • Surprise – The Wargames simulation is randomized and will swap to a different one in the second wave.
  • Head Games – Damaged enemies must be finished off with a headshot!
  • The Wargames difficulty and rewards are based on the account level of the lowest player in a party and is averaged with public players that assist in your mission. This is to ensure that there is always a challenge in any Storm Shield location.
  • Wargames steps up the challenge as more players join the mission, by increasing the enemy count and enemy power level.
  • Wargames Event Quests!
  • Wargames are kicked off with the Wargames Boot Camp quests! These quests will help players discover all of the aspects of playing Wargames while offering some nice rewards in the process. Learning can be fun!
  • Each Wargames simulation type offers a one-time completion quest which rewards Event Tickets and a unique banner reward to show off your accomplishment.
  • Every Wargames challenge has a one-time completion quest which rewards Event Tickets.
  • Repeatable quests are available for completing both Wargames simulations and challenges.
  • Wargames Daily Challenge Quests
  • Every day brings new challenges for Wargames and your Storm Shields, requiring you to complete a Simulation / Challenge combination in a specific zone.
  • As you progress and unlock new zones in the game, you will unlock a Wargames Daily Challenge slot associated with that zone for a total of 4 per day.
  • Completing these will grant rewards such as Event Tickets and Gold!
  • Storm Shield Quality of Life Updates
  • When you start a Storm Shield Defense or Wargames mission, your fort’s layout is saved. After the current Storm Shield mission concludes, your fort is restored to the saved state. This includes all structures, and traps (durability) placed before you start the mission. Any structures or traps that are placed after the mission starts will be cleared after the mission ends.
  • Community Lookout:
  • Enter your Storm Shield in any Zone to join the Community Lookout program!
  • Help other players defend their Storm Shields or jump into the new Wargames Missions as a change of scenery. This updated match-making system prioritizes Storm Shield mission types.
  • Similar to Play with Others, these match-making options offer 20% bonus XP.
  • Before starting a Storm Shield Defense or Wargames mission, players can now opt to “Wait for Assistance”, requiring at least one other public player to join before starting the mission.
  • Re-organized Twine Peaks:
  • Twine Peaks missions now follow a linear path, for better readability than the previously existing structure.
  • Added missions to each region of Twine Peaks to introduce more mission variety, and to provide more mission-loot-rolling opportunities for players.
  • Added at least one additional group mission per difficulty level.
  • Reduced the frequency of XP rewards in high-end Twine Peaks missions, to allow other reward types to appear more often.
  • Reduced environment health scaling in high-end Twine Peaks to not overtake pickaxe damage scaling.
  • Target Practice!
  • A new secondary activity of skeet shooting is available in missions. How many clay pigeons can you shoot down!
  • The Beta Storms have moved on for now, look for them to return in the future.
  • Mission Alert scheduling and quotas have been simplified.
  • Mission Alerts now appear on the map once per day, at the same time each day (Midnight UTC).
  • Missions themselves also refresh on the same timer.
  • Mission Alerts no longer have a rolling 24 hour quota. Instead, each alert visible on the map can be completed one time per day.
  • Mission Alerts that you have already completed today will have a check mark appear next to them, indicating that the mission alert will not grant any bonus rewards until it refreshes the following day.
  • Weekly Quests:
  • A quest to complete 10 Mission Alerts will be granted to players once per week.
  • Upon completion you will be able to select a reward - a significant amount of either Event Tickets, Gold, or Perk Materials.
  • The quest’s difficulty requirements and reward quantities will scale up, dependent on your Storm Shield progression.
  • If the week ends while your weekly quest is partially complete, the quest progress will carry over to the next week (rather than restarting with a new quest).
  • Bug Fixes:
  • Ensured that a Mega Alert appears on each group mission.
  • UI:
  • Added navigation arrows to choose between multiple events in the event callout interface on the Quests tab.
  • Re-enabled and made updates to the X-Ray Llama choice packs. The UI has been updated so that card pack choices are more visible on the shown X-Ray items.
  • Updated the ‘All Stats’ screen to update stats when team members change.
  • Updated ‘All Stats’ screen to highlight team improved stats in blue, to match text of the party members screen.
  • Bug Fixes:
  • Fixed the issue that caused blurry schematic images to appear in the store.
  • Fixed being unable to hover on or interact with items when using a mouse on PS4
  • The Yes/No vote status of the last player who voted on an objective will now properly appear in the mission vote dialog.
  • Players can no longer slot an upgraded item in the collection book if the original schematic is unable to be recycled. This would initially create an error message when attempting to overslot an item and prevents unique schematics, like the Bowler, from being destroyed.
  • Items inspected from the Collection Book Item picker can now be upgraded and favorited.
  • The Mini Map will now correctly display important mission information after closing the big map.
  • Menu text will no longer rapidly change sizes when the player hovers over the menu buttons.
  • PERFORMANCE:
  • Reduced hitches related to players connecting to a match while other players are already in zone.
  • Reduced in-zone asset loading around Hoverboard use, gameplay effects, and audio.
  • Improved framerate when rendering the HUD.
  • Reduced cost of supporting interaction with quest items.
  • Resolved a source of big hitches due to loaded abilities
  • Improved rendering performance on Xbox One
  • Bug Fixes:
  • Fixed an audio hitch when a player is sent an idle message.
  • HEROES:
  • We’ve added a new Hero to the Event store!
  • Black Knight Garridan, a new Mythic Constructor!
  • New Team Perk: Kinetic Overdrive
  • Kinetic Overload occurs an additional time.
  • Requires 3 Constructors with 3 or more stars
  • New Ability: Goin’ Constructor
  • Equip a hammer which deals an enormous amount of physical damage and a shield that reduces 95% damage from the front. Lasts 16 seconds.
  • Standard Perk: Knight’s Impact
  • Increases Hardware Impact by 33%.
  • Commander Perk: Knight’s Impact+
  • Increases Hardware Impact by 75%. Additionally, Goin' Constructor can trigger Kinetic Overload.
  • Available in the Event Store May 9th at 8 PM Eastern Time
  • We’re introducing a new Dinosaur Hero!
  • Paleo Luna, the new Dinosaur Ninja!
  • Standard Perk: Saurian Claws
  • Adds 5.5% of Current Health to Melee Weapon Damage.
  • Commander Perk: Saurian Claws+
  • Adds 16.5% of Current Health to Melee Weapon Damage.
  • Obtainable from the “Tales from Beyond” Questline.
  • New Team Perk: Blast From The Past
  • Acquired upon acquisition of any Dinosaur hero
  • Requires 2 Dinosaur Heroes
  • Removes all shield and increases Max Health by 200%.
  • Visual update to Kinetic Overdrive.
  • Bug Fixes:
  • Suppressive Fire will no longer gain unintended bonus damage from critical hits.
  • Grenade Generation no longer only counts ranged weapon eliminations.
  • Commando Renegade will no longer appear as Special Forces Ramirez on PS4.
  • Miss Bunny Penny can now properly be retired.
  • Players can no longer heal themselves by passing through allies with Phase Siphon.
  • Hunter’s Instinct will now properly life leech off melee weapons only.
  • Bullrush will no longer push defenders.
  • WEAPONS + ITEMS:
  • Steam Skewer - the Steampunk Spear!
  • A spear that uses long range thrusting attacks to deal high damage and impact.
  • Available in the Weekly Store from May 9th at 8PM ET until May 16th at 8PM ET.
  • Bug Fixes:
  • Weapons no longer visibly eject energy shells after changing the effects quality settings.
  • 1 bullet reload for weapons now reload properly.
  • GAMEPLAY:
  • Bug Fixes:
  • Visual effects will now show on players who are standing in Slowing Pools.
  • ENEMIES:
  • Blaster:
  • All new art and animations!
  • Blaster is now more resistant to being interrupted and knocked back by weapon and trap impacts.
  • Blaster blast attack accuracy has been adjusted.
  • Fewer Blasters are allowed to show up at any one time.
  • Poison lobbers have returned to their old skull-throwing selves.
  • Lobbers will now appear less frequently in low level zones as they did before the Love Storm arrived.
  • ART + ANIMATION:
  • Bug Fixes & Improvements:
  • Fixed a small hole that could appear in Autumn City maps.
  • AUDIO:
  • Bug Fixes & Improvements:
  • Hoverboard’s mount audio no longer plays at an increased volume.
  • Music will no longer restart when tabbing in and out of game.
  • MedBot revive audio now respects player volume settings.
  • Pickaxe impact audio now plays correctly after swinging multiple times.
  • Added Autumn ambient music to Autumn maps.
  • Updated Deliver the Bomb manufacture and launch sounds.

New in Fortnite 8.51 Early Access Content Update (May 2, 2019)

  • WHAT’S NEW?:
  • Shadow Bomb:
  • Become one with the shadows! Engulf yourself in darkness with this new item, becoming invisible to enemies, increasing your speed, and allowing the ability to perform double jumps.
  • WEAPONS + ITEMS:
  • Shadow Bomb:
  • Shrouds yourself in shadow, briefly becoming invisible to enemies.
  • 6-second duration
  • User becomes more visible to others near the end of the effect.
  • Increases your movement speed, provides the ability to double jump, and wall jump.
  • Players are unable to attack, build, or loot while under the effects of the Shadow Bomb.
  • Rarity: Uncommon
  • Can hold a maximum of 6
  • Can be found from Floor Loot, Chests, Supply Drops, and Supply Llamas.
  • GAMEPLAY:
  • Bug Fixes & Improvements
  • Sound effects for Jetpacks were occasionally playing much louder than they should be.
  • UI:
  • Bug Fixes & Improvements
  • The Victory Royale UI animation was displaying for all players in Limited Time Modes with respawning enabled.
  • SAVE THE WORLD:
  • WHAT'S NEW?:
  • Duet:
  • Create a Duet between you… and the Husks!08StW_SteamPunkWeapons_DrumAssault_Social.jpg
  • WEAPONS + ITEMS:
  • Duet:
  • A high damage assault rifle that's good for sustained fire due to its large magazine capacity.
  • Available in the Weekly Store from May 1 at 8PM ET until May 8 at 8PM ET.
  • CREATIVE:
  • WHAT’S NEW?:
  • Diner Prefabs!:
  • Grab a table for two, or the entire kitchen, with these delectable, new Diner prefabs.
  • EN_08CM_Theme_Diner_Social.jpg
  • WEAPONS + ITEMS:
  • Shadow Bomb:
  • Shrouds yourself in shadow, briefly becoming invisible to enemies.
  • 6-second duration
  • User becomes more visible to others near the end of the effect.
  • Increases your movement speed, provides the ability to double jump, and wall jump.
  • Players are unable to attack, build, or loot while under the effects of the Shadow Bomb.
  • PREFABS:
  • New Prefabs and Galleries based on Fortnite Battle Royale’s restaurants and diners.
  • Durrr Burger Prefab
  • Uncle Pete’s Pizza Pit Prefab
  • SofDeez Ice Cream Shop Prefab
  • 4 Diner Galleries
  • GENERAL:
  • SOCIAL:
  • Bug Fixes & Improvements
  • Any Suggested Friends could not be added to friends.

New in Fortnite 8.50 Early Access Content Update (Apr 25, 2019)

  • LIMITED TIME MODE: ENDGAME:
  • Summary:
  • Thanos and his Chitauri invade the Battle Royale island, in search of the six Infinity Stones.
  • Mode Details:
  • Endgame features a team of heroes fighting to stop Thanos and his Chitauri from claiming all six Infinity Stones.
  • Both teams respawn when eliminated until the other side completes their objective.
  • On one side is the Hero team. Heroes respawn when eliminated until the enemy team has found all six Infinity Stones.
  • Heroes start with a treasure map that leads directly to a Mythic Avengers item.
  • Other Avengers items can be found in Chests throughout the map.
  • The goal for the Hero team is to destroy the Chitauri army and defeat Thanos.
  • Team Thanos is comprised of Chitauri Invaders and Thanos himself.
  • Chitauri Invaders start with a powerful laser rifle, an anti-structure grenade attack, and a jetpack that lets them briefly leap high into the air.
  • The first Chitauri to recover an Infinity stone will be transformed into Thanos.
  • Thanos has a powerful punch, a destructive beam attack, and the ability to jump high into the air and then smash anything in his way when he comes back down.
  • Each time an Infinity Stone is claimed, Thanos' abilities grow more powerful and the Chitauri gain health.
  • Reality Stone (Red) = Heath & Shields doubled (1000->2000)
  • Soul Stone (Orange) = Siphon activated (grants Thanos shields only)
  • Mind Stone (Yellow) = Jump height doubled
  • Space Stone (Blue) = Ground Pound AOE size tripled, damage x6
  • Time Stone (Green) = Big knockback added to each hit, damage x3
  • Power Stone (Purple) = Laser damage x6
  • If Thanos is eliminated from the match, another Chitauri will become him after a short wait (unless Thanos is the last one standing).
  • If Thanos & the Chitauri find all six Infinity Stones, Heroes will no longer be able to respawn.
  • The goal for Thanos and his army is to find the stones and then eliminate the remaining heroes.
  • WEAPONS + ITEMS:
  • Bug Fixes & Improvements:
  • The Hold to Swap functionality is now confirmed upon releasing the Use button rather than when initially pressing it.
  • This should help with the issue of accidentally swapping.
  • If a player is eliminated by fall damage while inside a vehicle, the player that last damaged that vehicle will receive the credit for that elimination.
  • Re-enabled hit markers to be server-side authoritative instead of client-side.
  • This will help prevent instances where players see hit markers but no damage.
  • Players that were Rebooted into Rifts were teleporting into the sky but would not enter skydiving mode.
  • Vehicles weren’t getting impulsed away from the Reboot Van.
  • Collision for the Reboot Van was not affecting some vehicles, allowing them to hide inside of the Reboot Van.
  • The yellow “invulnerability” effect wasn’t appearing on players who were revived by the Reboot Van.
  • The Reboot Card was still playing its spawn sound even if the player disconnected.
  • Dropping inventory items while in vehicles with weapons is now blocked to prevent various camera issues.
  • Traps were occasionally being placed in the middle of a tile rather than against a wall when using Builder Pro.
  • When exiting vehicles, the equip animation will now always play before weapons can be fired.
  • This will prevent the issue where players would occasionally see themselves fire right after exiting a vehicle before the server had time to register the shot.
  • The elimination feed text will no longer display the “eliminated by ally” message if an ally interrupts a player reboot animation.
  • Fall damage was being taken when using a Jetpack (in supported Limited Time Modes) after being launched from the Pirate Cannon.
  • Players were not able to negate fall damage using a Flintlock Pistol while crouching.
  • Players couldn’t see the nameplates of party member’s Reboot Cards in the UI.
  • Players would not drop a Reboot Card if they were eliminated after confirming a Reboot but before their teammate actually spawned.
  • GAMEPLAY:
  • Bug Fixes & Improvements:
  • We've resolved an issue that was preventing the correct amount of Survival XP from being granted after games and have gifted XP to players as compensation.
  • You’ll receive this compensation via the Gifting system.
  • COMPETITIVE:
  • New Tournament - April 27 & 28: Fortnite World Cup Online Open Week 3 ($1,000,000 total prize pool!)
  • Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City.
  • Solo Game Mode:
  • Participation in this event requires both players to have reached Champion League in Arena.
  • Region Lock is in effect - players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
  • Format:
  • April 27 - Round One: All Eligible Players.
  • April 28 - Round Two: Top 3000 Players from Round One.
  • Streaming Replays - Currently only available on PC & Mac
  • Added tournament Match History, which can be viewed by selecting a player on the leaderboards.
  • Replays can be viewed from each match that player has played.
  • Added the ability to spectate live matches during tournaments by selecting a player on the leaderboards.
  • Note: Match must have been running for 10 minutes for live replay to be available.
  • Added the ability to view a specific match by game session ID using the “View Streaming Replay” button in the Replay Browser.
  • Arena & Tournaments will now record profile stats to Solo/Duo/Squad categories rather than as an LTM.
  • Bug Fixes & Improvements:
  • Players in Arena were incorrectly seeing themselves demoted to a lower division after losing Hype.
  • This was strictly a visual issue and all Hype values and division unlocks are once again being displayed correctly.
  • Tournament posters in-game were incorrectly showing certain events as starting in ‘2 Days’.
  • Tournament posters and the Arena Panel were not loading properly on mobile devices.
  • PERFORMANCE:
  • Bug Fixes & Improvements:
  • Resolved a cause of significant hitching during skydiving. and during late game combat.
  • ART + ANIMATION:
  • We’ve added a unique animation for petting the dog and other Pets.
  • AUDIO:
  • Added Sound Visualizer without Spatialization (panning) of sounds in-game.
  • By introducing this mode, if you are a hearing-impaired player, then you will now be able to play the game with audio and the visualizer turned on simultaneously!
  • Drop in and give us your feedback about these changes either in-game or on our social channels to help us continue to make improvements for the future!
  • ​​​​​
  • Bug Fixes & Improvements:
  • Various gameplay sounds (gunshots, walking, reloading) will no longer retrigger at incorrect/random times.
  • This was causing “ghost” sounds to be heard when nothing was causing the actual sound effect.
  • Fixed an issue that would cause certain things to not have looping audio when they should.
  • REPLAY:
  • Bug Fixes & Improvements:
  • When healing with foraged Banana or Apples, the full visual effects weren’t playing when viewed in replays.
  • MOBILE:
  • The reactive effects were not working properly for the Marshmello Outfit.
  • MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
  • The interact button now has context-sensitive icons.
  • You can now move while the map is open by providing input on the left side of the screen.
  • Bug Fixes & Improvements:
  • Made improvements to stability and to resolve some crashes.
  • Made performance improvements on the iPad Mini 4 and Air 2.
  • The movement joystick wasn’t appearing on the HUD for certain devices.
  • Push notifications were not being sent after updates finished downloading.
  • Blocked players on player’s friend lists were not appearing as ‘Blocked’.
  • The fire button and right fire-stick would not function after anchoring the Baller grapple with tap to fire.
  • The right fire-stick was not allowing camera movement while in the Baller.
  • The Baller grapple was not releasing on the first tap.
  • Players could get stuck in an infinite fire loop after exiting the Baller while it was anchored with the grapple.
  • Double tapping was required to detach the Baller’s grapple when using tap to fire.
  • There were visual issues on the Back Button in the menus.
  • Voice Chat icons from players set to “sit out” were not appearing.
  • Ammo boxes weren’t opening.
  • The Confirm and Cancel buttons in Squad Management were difficult to touch/interact with.
  • The Option menus were closing the unapplied changes was closing the entire menu instead of just the popup prompt.
  • Menu icons could be removed from the HUD Layout Tool.
  • Vehicle boost icons were appearing different between viewing them in a match vs in the HUD Layout Tool screen.
  • The Score Tracking widget can now be removed from the Mobile HUD
  • Score Tracking widget can now be removed from Mobile HUD
  • It was difficult to see character and weapon animations while using the Boom Bow.
  • The Map widget was setting its anchors inappropriately when moved in the HUD layout tool, making some attached game mode UI push the Map widget off the screen.
  • You may need to reset the Map widget in the HUD Layout Tool to resolve this issue.
  • CREATIVE:
  • WHAT'S NEW?:
  • Game Rounds:
  • Play a round! New game settings are now available, such as the ability to add rounds! Find our more in the Gameplay section below.
  • Phase Mode:
  • Phase mode allows you to toggle collision with objects and the world On & Off. When you’re in Phase mode you can pass freely through all terrain and bring objects with you.
  • Pirate Ship Prefab:
  • Avast, ye mateys! Become the captain of your very own Pirate Ship! Imagine and create your own Pirate Cove using this new prefab.
  • ISLANDS:
  • Added two new featured Island portals to the Creative and Playground Hub.
  • Reduced player Island portals from 8 to 6 in the Creative Hub.
  • Bug Fixes & Improvements:
  • Material resources were not being reset when returning to the Hub.
  • Infinite material resources were not being toggled properly when Island permissions changed.
  • GAMEPLAY:
  • New Rounds game settings
  • You can now add rounds to any game.
  • Everything will be reset to the original pre-game state when starting a new round.
  • Each round uses the end game Score and Winner display settings to announce a winner, and also displays a round scoreboard.
  • The number of wins per team or player is displayed on the scoreboard.
  • In the future, we will be adding an overall winner for the game display.
  • The Total Rounds setting sets the number of rounds from 1 to 100.
  • Updated options for Eliminations, Creature Eliminations, Objectives to Win, and Collect Items to:
  • Win to be Off, 1-10, 15, 20, 30, 40, 50, 100, 200, 500, or 1000.
  • Bug Fixes & Improvements:
  • Players could cause damage to each other after a game had ended.
  • Games were taking unexpectedly long times to start on Islands with Creative Spawners.
  • Lobby music would play on a continuous loop after winning a game.
  • Players in a party that was set to “Sit Out” would go into the game if the party leader joined a game in progress.
  • CREATIVE TOOLS + PHONE:
  • Added Phase mode:
  • While flying, you can now activate Phase mode to pass through objects and terrain!
  • Phasing can be very useful for quickly navigating your Island while editing.
  • To activate or deactivate Phase mode:
  • On the keyboard, press the N key(this can be reassigned in Settings).
  • On controllers, hold down the Left Thumbstick.
  • On mobile devices, you can assign a new Phase button to your HUD which allows you to toggle Phase.
  • Your Phase setting will be remembered, so you’ll continue to phase after you stop and start flying.
  • Bug Fixes & Improvements:
  • Fruit consumable could not be selected by the Phone.
  • Some props or tiles could vanish when copying nearby objects after Multi-Selecting them.
  • Player build walls could be scaled and rotated if selected alongside another object using Multi-Select.
  • Prop orientation would change unexpectedly when Grid Snap was toggled.
  • PREFABS:
  • Added the Pirate Ship Prefab.
  • Added the Pirate Ship Gallery.
  • Added six Pirate Cove Prefabs.
  • Added the Pirate Cove Gallery and Pirate Cove Prop Gallery.
  • Bug Fixes & Improvements:
  • The metal trash can in General Props Gallery B was prevented from being cut or copied.
  • The draw distance for the trash bag has been improved, allowing them to be visible from further away.
  • Roof pieces from the Military Base Set were turning green after being placed with Multi-Select.
  • The pillars in the Ice Castle Set could not be placed after being rotated on a changed axis.
  • Canceling a cut of the rings from the Rings Gallery would cause that ring to be unaffected by the Phone.
  • The Ice Castle Balcony was unable to be placed correctly.
  • DEVICES:
  • Added new options to Stormwing Spawner to configure whether objects are destroyed when they’re hit:
  • Boosted Health Threshold - While boosting straight into an object with this amount of health or less, it will be destroyed immediately (Default: Everything)
  • Direct Hit Health Threshold - After a head-on collision into an object, if it has this amount of health or less it will be destroyed (Default: 300)
  • Breakthrough Health Threshold - Anything the Stormwing bumps with this amount of health or less will be destroyed. (Default: 0)
  • Options (Battle Royale, 0, 150, 300, 450, 600 or Everything)
  • Battle Royale - Use the current balance as defined by Battle Royale (This will change over time based on the Stormwing’s current state in Battle Royale)
  • 0 - 600 - The current health the object must be below for it to be destroyed.
  • Everything - There is no threshold, everything will be destroyed.
  • New options for Objective Device
  • Updated health bar look with a selectable identifying letter.
  • Added option to identify the objective NONE, A, B, C, D, W, X, Y or Z
  • Added option to show the objective health in the HUD
  • Make sure to select Objective as the HUD Type in the UI Settings.
  • Added Hide Health Bar At options 10, 15, 20, 25, 30, 35, 40, and 45
  • Added option to Objective Devices to set their Beacon Color:
  • Red, Blue or Orange: The beacon will always appear with the chosen color.
  • Friendly/Enemy: The beacon will be colored either Red or Blue depending on whether it is on the opposing team or not.
  • Bug Fixes & Improvements:
  • Spawned Creatures and Sentries were remaining active even after a game had ended.
  • The Boom Bow was not causing damage to Sentries.
  • Incorrect text was being displayed after a Sentry eliminated a player.
  • Two Sentries could spawn on top of each other when starting a game.
  • Sounds would not play when scoring in a Capture Area while the Radio was playing.
  • Increased the draw distance of coins by 3 times their previous distance.
  • Made the Pinball Bumper the same draw distance as the Pinball Flipper.
  • UI + SOCIAL:
  • You can now display the Scoreboard in game by pressing the Map button while a game is in progress. This option is on by default.
  • Use the Map Display Widget option to choose between Scoreboard and Default Map.
  • Added Objectives to HUD Type that allows for Objectives health to be shown on HUD
  • Bug Fixes & Improvements:
  • The material resources icons were not showing the “infinite” graphic.
  • The UI in Creative Mode was still appearing after switching to Save the World if the game was not restarted.
  • Scoreboard Fixes:
  • Only two players with identical scores could show as tied for the same place.
  • The scoreboard was not appearing when choosing a narrow time difference between “Winner Display Time” and “Score Display Time”.
  • Sometimes displayed the same player’s name multiple times.
  • Player’s row was not consistently being highlighted.
  • Placement placards would always show “1st” when on teams.
  • Various team settings caused scoreboard columns to be offset.
  • The Score Tracking widget was unable to be removed from the HUD on mobile.
  • The Time setting in the UI Settings was not counting upward.
  • The Time setting was appearing in both the UI Settings tab and the Game tab. It now only shows in the UI Settings tab.
  • There was a typo in the Radio track “Fortnite Remix”.
  • A party leader joining a Creative server would sometimes take Sitting Out players with them into a game.
  • MOBILE:
  • Bug Fixes & Improvements
  • Players could not enter Ghost Mode.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Cottontail Eagle Eye:
  • Bounce into battle and drop eggs on the Husks with this new Legendary Outlander.
  • Bowler :
  • More cannons? No problem! Launch bouncing cannonballs at those Smashers with this returning launcher.
  • MISSIONS + SYSTEMS:
  • Twine Peaks tweaks!
  • Missions have been added to the top end of Twine Peaks with higher difficulties, and better rewards.
  • Hero, Schematic, and Survivor XP
  • Higher Gold rewards
  • Better world loot
  • Better materials (Brightcore / Sunbeam)
  • These are the first steps we’re taking in adding harder content to Save the World.
  • Beta Storm Resupply returns!
  • New primary goals have been added:
  • Harvest enough rocks before the timer runs out!
  • Collect 10 Supply Crates!
  • The Collect Mushrooms and/or Barrels are now bonus objectives rather than main objectives.
  • The smallest safe area circle radius has been increased to allow for safer harvesting.
  • Bug Fixes & Improvements:
  • Fixed an issue that caused mushrooms in Plankerton to not count towards the Resupply mission objective.
  • UI:
  • Bug Fixes & Improvements:
  • Mac players will no longer get kicked back to the map screen when trying to join a lobby.
  • We recently this issue for other players prior to the release of v8.50.
  • Extra loading screens were appearing when leaving the lobby.
  • The lobby “manage player” confirmation screen was showing an incorrect banner and power level.
  • Descriptions for schematic rewards were not showing when viewed in the mission rewards section on the map.
  • Some Schematic/Heroes had text and numbers cut off their descriptions.
  • Armory slot items were showing unrelated tabs when previewing it from the shop.
  • The Launch button would appear enabled but would be unusable when trying to launch an SSD mission.
  • Collection Book Hero rewards were not displaying properly after claiming a random Hero reward.
  • Collection Book completion pages were not updating when unslotting items or adding new items to a page.
  • The wood harvesting UI was getting stuck on player screens when rejoining a mission or re-enabling the HUD.
  • Players joining a game in progress would not appear in the team list HUD.
  • Player power levels were appearing as “1” instead of the correct power level.
  • Updated tooltip attack speed stats for melee weapon schematics.
  • PERFORMANCE:
  • Made improvements to gameplay modifiers to help with performance issues.
  • Bug Fixes & Improvements:
  • Players were hitching while moving through/interacting with the menus.
  • HEROES:
  • Introducing Cottontail Eagle Eye, a new Legendary Outlander!
  • Standard Perk: Un-eggs-pected Departure
  • Phase Shift leaves 3 egg bombs, which deal 18 base damage to nearby enemies.
  • Commander Perk: Un-eggs-pected Departure+
  • Phase Shift leaves 3 egg bombs, which deal 45 base damage to nearby enemies.
  • Available in the Event Store on April 25 at 8 PM Eastern Time.
  • The Legendary Constructor Miss Bunny Penny Returns!
  • Standard Perk: Plasma Overdrive
  • Decreases Plasma Pulse Energy Cost by 38%.
  • Commander Perk: Plasma Overdrive+
  • Decreases Plasma Pulse Energy Cost by 75%.
  • Available in the Event Store on April 25 at 8 PM Eastern Time.
  • Bug Fixes & Improvements:
  • The Escape Artist+ tooltip was displaying an incorrect duration.
  • The Critical Blast+ and Sure Shot+ tooltips were displaying incorrect values.
  • WEAPONS + ITEMS:
  • The Bowler returns!:
  • Fires cannonballs that damage and knockback groups of enemies. The cannonballs can bounce before exploding, damaging nearby enemies with each bounce.
  • Available in the Weekly Store from April 25 at 8PM ET until May 2 at 8PM ET.
  • The Bowler has been added to the Flintlock Weapons page in the Collection Book.
  • AUDIO:
  • Updated the audio for the Noble Launcher charging up.
  • Added audio when players are cycling through traps.
  • Bug Fixes & Improvements:
  • Sounds were missing on Danishing Hare Ken’s martial arts animations.
  • GENERAL:
  • We’ve reworked the Ready / Not Ready logic in several places. This should prevent/resolve instances of players involuntarily being marked as Not Ready.
  • Only the Party Leader will be marked as Not Ready when the following events occur:
  • A party member leaves
  • A party member joins
  • The selected playlist is changed
  • Everyone but the Party Leader will remain Ready after returning to the lobby from match.
  • Added some additional text to the Play Button area to show which party members still need to ready up.
  • SOCIAL:
  • Added an option to view your current voice channel (and toggle between Party / Game channels) in the Escape menu.
  • Active Voice Indicators now appear for all party members, not just those that are Sitting Out.
  • The Auto-Join Game Voice Channel setting is now limited to cases where your squad has been filled with other non-party-member players.
  • The Party Member list in the Social Panel indicates the Party Leader.
  • Bug Fixes & Improvements:
  • Players in the lobby would sometimes have each other’s in-game status text rather than their own.
  • Players on Xbox One could experience intermittent failure when accepting a game invite or when joining a game session before the game has been launched.
  • PERFORMANCE:
  • Added a UI option to disable the Render Hardware Interface Thread that was added in 8.30.
  • RHIT provides performance improvements PC’s with quadcore CPUs and higher but can decrease performance on low-end machines.
  • Improved performance by reducing the number of audio components created when a weapon drops.
  • Improved vehicle performance.

New in Fortnite 8.40.1 Early Access Content Update (Apr 22, 2019)

  • Battle Royale:
  • Fixed the following issues:
  • Players were incorrectly being shown that they were being dropped to a lower Division in Arena.
  • This was a visual-only issue, players were not actually being moved to a lower Division and the correct Division for each player is now displayed in-game.
  • Blackheart’s beard was growing uncontrollably in the Deep Fried Food Fight LTM and would cover most of a player’s screen. He has visited a barber and his beard is back to its previous glory.
  • Bushes were not appearing in any game modes after playing a match in the Air Royale LTM.
  • Nameplate and ally indicators were missing from the UI in the Deep Fried Food Fight LTM.
  • Extra buttons on mobile devices weren’t functioning properly when quickly alternating between clicking dedicated weapon select and building buttons.
  • Players were experiencing increased hitching toward the end of games.
  • Creative Mode:
  • Made stability improvements specific to Creative Mode.
  • Save the World:
  • Fixed the following issues:
  • Fixed an issue that would cause players to constantly get kicked out of matches.
  • Note: This is currently only a PC fix. We will have a fix for console players early next week.
  • All Modes:
  • Fixed the following issues:
  • Throwable items were not dealing damage if it was the last item consumed in a stack.
  • The countdown for the Item Shop was showing an incorrect time.
  • Too much memory was being used while playing on PC.
  • Are you experiencing an issue that’s not listed here? Let us know on any of our official social channels or by using the in-game Feedback feature found in Options.
  • How to use the in-game Feedback report system:
  • While in-game, open the Options menu
  • Navigate to the Feedback Button
  • Create a Bug report to provide us with logs of the issue
  • When reporting issues please include information such as:
  • Description of the issue
  • Account Name (optional)
  • Platform
  • Link to video or images
  • Include details on when this issue started happening

New in Fortnite 8.40 Early Access Content Update (Apr 17, 2019)

  • WHAT’S NEW?:
  • Air Royale Limited Time Mode
  • Pilot the X-4 Stormwing in this Limited Time Mode as you fight to become the last plane flying! Complete free Challenges to unlock brand new Wraps as you rule the skies.
  • Infantry Rifle:
  • New rarities for this precise, semi-automatic weapon are available now! Find and wield the Epic/Legendary variants and deliver accurate fire downrange.
  • LIMITED TIME MODE: AIR ROYALE:
  • Summary:
  • Climb aboard a plane and take to the skies in this fast-paced mode where players fight to be the last one flying!
  • Mode Details:
  • Air Royale is lifting off as a Duos-only mode.
  • Each plane has 3 lives, players will respawn until they lose their plane's last life.
  • Touching the ground will instantly eliminate players.
  • Parking a plane on the ground for more than a few seconds will cause it to explode - stay airborne!
  • Hijacking another team's plane will add that plane to your existing number of plane lives (and cost the team who lost the plane a life).
  • The storm has a ceiling that gradually lowers during the match. Be careful not to fly too high late in the match!
  • Loot chests of five different rarities will fall from the sky, allowing players to upgrade the guns they are carrying as well as boosting their plane's weapons for a short time.
  • To receive the contents of a Chest, simply fly through it.
  • If players receive loot from a Chest containing a weapon they already have that's of the same or worse quality, they’ll receive additional ammo.
  • Chests with higher quality guns will automatically replace the lower quality weapon that’s being carried.
  • Floating repair kits can also be found, these heal damaged planes and grant health & shields to players.
  • LIMITED TIME MODE: FOOD FIGHT - DEEP FRIED:
  • Summary:
  • Two teams on either side of the map. A huge barrier down the middle. Lava steadily rising up from below. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy's mascot and then eliminate the remaining enemies to win the match!
  • Mode Details:
  • An impassable barrier will be spawned along the center of the map for the first several minutes. Lava starts rising from beneath the map a few minutes into the match.
  • Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
  • If the mascot head is destroyed, that team loses the ability to respawn when eliminated.
  • Players should use the time that the barrier is up to construct a defensive fortress around their restaurant.
  • As soon as the barrier lowers, fight to take out their mascot before they destroy yours!
  • Special red supply drops spawn at match start. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
  • Players will respawn when eliminated, keeping their inventory & dropping some ammo and resources.
  • 100 percent extra resources are gained from farming.
  • Building resources found on the ground increased from 30 to 50 per instance.
  • No explosive weapons or items are in this mode.
  • A small amount of free building materials are granted to each player every second.
  • The restaurants are now much higher, requiring players to build up to them.
  • May the best food win!
  • WEAPONS + ITEMS:
  • Egg Launcher:
  • Everyone’s favorite egg-themed Grenade Launcher skin is back!
  • This is a visual only change for the Grenade Launcher.
  • Infantry Rifle:
  • Added Epic and Legendary Infantry Rifle variants.
  • Deals 42/44 damage.
  • Can be found from Floor Loot, Chests, Supply Drops and Vending Machines.
  • Uses Medium Ammo.
  • GAMEPLAY:
  • You can now pet the dog... and other Pets!
  • The Battle Pass Friend XP Bonus has been upgraded!
  • Instead of giving a small XP boost to each friend in your party, you now get a larger XP boost for partying with one or more friends.
  • The overall total XP Bonus remains the same (120%) and will now be much easier to keep active
  • In short, play any match with any number of friends and you'll be getting the same amount of XP as someone who's been playing with a full squad of Battle-Pass-owning friends.
  • Bug Fixes:
  • Fixed an issue where the Season 8 trailer wouldn't play in some cases.
  • Fixed an issue where the embers from environmental Campfires would linger if the floor they were attached to was destroyed.
  • Fixed issue where Coconuts could not be pinged.
  • Fixed an issue where turbo building could stop if you ran out of the current type of material you were using.
  • Fixed an issue with Traps being be placed inside walls, making them difficult to see.
  • Fixed an issue with Traps being placed inconsistently when auto-placed.
  • Fixed 'Emotes' not playing when bound to specific keys.
  • Fixed an issue when using 'Replay Last Emote' before using any other emote, so it now plays the emote in the default slot.
  • COMPETITIVE:
  • New Tournament - April 20 & 21: Fortnite World Cup Online Open Week 2 ($1,000,000 total prize pool!)
  • Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
  • Duos Game Mode
  • Participation in this event requires both players to have reached Champion League in Arena.
  • Region Lock is in effect - players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
  • Format:
  • April 20 - Round One: All Eligible Players.
  • April 21 - Round Two: Top 1500 Teams from Round One.
  • Added Fortnite World Cup Qualifier slots onto the prize breakout for Online Open tournaments.
  • Visual improvements for Lobby panel during Online Open tournaments.
  • Updated how Anonymous Mode works in tournaments to provide an improved experience for stream viewers while still protecting streamers.
  • When a player is eliminated, their name will be shown in the elimination feed.
  • When a player eliminates an opponent, their name will be shown to the eliminated player only.
  • Maximum Screen Aspect Ratio can no longer be greater than 16:9.
  • PERFORMANCE:
  • Resolved a performance regression occurring on PCs with less than quad-core CPUs.
  • If you’re still experiencing performance issues on PC, try manually adding the “NoRHIThread” to the Epic Games Launcher settings for Fortnite.
  • ART + ANIMATION:
  • Increased the size and intensity of the Boom Bow explosion effects to better represent the damage radius.
  • AUDIO:
  • Adjusted the attenuation of the Reboot Van cooldown and Reboot Chip ambient looping audio, so that it’s not as loud.
  • Bug Fixes:
  • Fixed an issue that would cause the Shotgun equip sounds to occasionally not play.
  • UI:
  • Mimic! When bringing up your emote wheel there’s now an option that appears if you’re looking at another player doing an emote you own, to allow you to play the same emote.
  • When hiding HUD elements in the options, some of them now collapse to free up the space they were taking up - the minimap for example.
  • There’s now a HUD UI option to hide the vehicle control hints.
  • Bug Fixes:
  • The Limited Time Mode Victory screen is no longer pushed out of place on mobile/Switch.
  • REPLAY:
  • Bug Fixes
  • Fixed an issue where drone speed was not saved when scrubbing
  • Fixed an issue where scrubbing a replay while in Drone Attach mode would result in the camera being left behind.
  • MOBILE:
  • Updated the Baller controls on default and custom HUDs.
  • Baller controls are available to be adjusted in the HUD Layout Tool for custom HUD players.
  • Audiovisual shot indicators will no longer display for players in the same vehicle.
  • Bug Fixes:
  • Fixed an issue with the Android app icon being incorrectly displayed.
  • Fixed an issue with Voice Chat while spectating
  • Push-To-Talk button is also no longer hidden while spectating
  • Fixed an issue where Auto-run would not activate in vehicles.
  • Fixed an issue where the Reboot Card description was missing.
  • Fixed an issue where the Arena overview panel was not displaying.
  • Fixed an issue with the FPS counter being shown twice.
  • Fixed an issue where the weapon icon would not display in inventory hot bar sometimes.
  • Fixed an issue where textures would appear stretched when on a Creative Island.
  • Fixed an issue that displayed a checkmark icon on certain commands of vehicles.
  • Fixed an issue where a second storm wall would appear in the desert biome during the first closing period.
  • Fixed an issue where some chests could not be opened.
  • Fixed issues where weak wifi halted gameplay and could cause some disconnects.
  • CREATIVE:
  • WHAT’S NEW?:
  • Explosive Device:
  • Destruction and demolition are made easy with The Explosive Device, now in Creative Mode.
  • 08CM_ExplosiveBarrel_Social.png
  • Scoreboard Customization :
  • Customize the in-game scoreboard in new ways! Open the "My Island" menu to discover the different possibilities.
  • ISLANDS:
  • When on the Hub, Featured Island portals now appear as doorways to these featured games.
  • Simplified the text above the portals to show the Creator’s name and the Island’s name.
  • Approaching the portal will cause a description for the game to animate into view.
  • GAMEPLAY:
  • Bug Fixes:
  • Fixed an issue where the player’s character would face the wrong direction when starting a game.
  • Fixed an issue where games could be started simultaneously on different islands when initiated by a player in the same server.
  • Fixed an issue where players could damage each other after the scoreboard appears.
  • Fixed an issue where players who join a match that’s in progress would not see progressive Outfit changes on the Peely Outfit.
  • Fixed an issue where some players were unable to aim down sight when playing games.
  • Fixed an issue where players would be scored as “Knocked Down” while spawning into a game in progress.
  • Fixed an issue where Reboot Cards were incorrectly appearing in Creative games.
  • WEAPONS + ITEMS:
  • Infantry Rifle:
  • Epic and Legendary Infantry Rifle variants
  • Deals 42, 44 damage
  • CREATIVE TOOLS + PHONE
  • Bug Fixes:
  • Fixed an issue where a bright blue light would appear while copying and pasting objects with the Phone.
  • Fixed an issue where players could not enter Build Mode when the Phone was equipped, while using a controller.
  • Known issue: Delete sound effect plays twice when deleting an object.
  • PREFABS:
  • Updated Car Gallery A with a Submarine, Arctic Submarine and Helicopter.
  • Updated the Jungle Temple Props Gallery with 3 different sized Moai Statues.
  • Bug Fixes:
  • Fixed an issue in the Military Behemoth where external wall vents could appear to be floating.
  • Fixed an issue in the Military Behemoth where players could unintentionally drop off some stairways.
  • Fixed an issue where Military Gallery B Blue had a couple of building pieces showing up as red.
  • Fixed an issue where the collision box was too large around some assets in the Ring Gallery.
  • DEVICES:
  • All new Explosive Device:
  • When damaged during a game, the device will explode and damage objects and players around it
  • Limited to 100 Explosive Devices per island
  • Modify the following options:
  • Player Damage - The amount of damage inflicted on surrounding players (0, 2, 5, 10, 20, 25, 50, 75, 100, 150, 200, elimination)
  • Structure Damage - The amount of damage inflicted on surrounding structures (0, 5, 25, 50, 100, 500, 1000)
  • Damage Indestructible Buildings - Turning on this option will destroy buildings, even if “Building Damage In Game” is “Off”..
  • Health - The health of the Explosive Device (1, 25, 50, 75, 100, 200, 300, 400, 500, 1000, 2000, 5000)
  • Blast Radius - How far the explosion will reach from the point of origin (0.25, 0.5, 1, 1.5, 2, 2.5, 3)
  • Knockback - How forceful the explosion will be at knocking back players (off, low, medium, high, very high, super high)
  • Ignore Team For Damage - Turn on to ignore a specified team when dealing damage (none, 1-16)
  • Explode on Proximity Range - Turn on to explode when a player is at a set distance from the device (off, 0.5, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
  • Ignore Team For Proximity - Turn on to ignore a specified team when entering designated proximity range (none, 1-16)
  • Time To Detonation From Game Start - Turn on to start a timer for automatic detonation when a game starts (off, 5 sec, 10 sec, 15 sec, 30 sec, 1 min, 2 min, 5 min, 10 min, 30 min, 1 hr)
  • Creature Spawner has been updated to visualize the spawn radius around the device.
  • Added a “Spawn Through Walls” option to the Creature Spawner.
  • Turning this off will prevent creatures from being spawned on the other side of walls.
  • Added “Preferred Spawn Location” option to the Creature Spawner with “At Max Distance” or “Random” options.
  • “At Max Distance” will spawn creatures at the edge of the Max Spawn Distance.
  • “Random” will spawn them at random points within the spawn radius.
  • For the following devices, turning “Visualization” off will hide the device immediately upon starting a game, instead of waiting for the game start countdown to finish.
  • Barrier
  • Damage Volume
  • Player Checkpoint Plate
  • Player Spawn
  • Item Spawner
  • Radio
  • Music Sequencer
  • Bug Fixes:
  • Fixed an issue where the Billboard had improper collision when reloading the Island or copying with the creative tool.
  • Fixed an issue where the Item Spawner "Time Before Initial Spawn" option was not functioning as intended.
  • Fixed an issue with the Shooting Gallery that would prevent players from hitting the bullseye on some targets.
  • Fixed an issue with the Shooting Gallery where you couldn't hit the bullseye until you had started a game.
  • Fixed an issue with the Shooting Gallery that prevented sniper rifles from being able to register hits on the bullseye.
  • Clarified the units of time (eg. seconds, minutes) for related options on the Target Dummy Track in the Shooting Gallery.
  • Fixed an issue where the Target Dummy "Proximity Pop Up Range" setting only triggered at half the expected distance.
  • Fixed an issue where the Billboard was causing stretched textures to appear on player’s Islands when playing on mobile devices.
  • Fixed an issue where the player character’s head would appear floating over the Cannon when attempting to fly while inside.
  • Fixed an issue with the Capture Area device having inconsistent collision around the base.
  • Fixed an issue where the Creature Spawner destruction animation would trigger even though visibility was set to "Off".
  • UI + SOCIAL + AUDIO:
  • “UI Settings” can be found in the “My Island” menu. Providing the ability to modify various user interfaces.
  • Time - Choose whether the clock counts down or up
  • Score Display Time - The amount of time the scoreboard is displayed after a match (Don’t Show, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds)
  • Winner Display Time - The amount of time the Winner UI is displayed (Don’t Show, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds)
  • HUD Type - Choose the optimal heads-up-display for the type of game you created (Default, Creature Elimination, Score)
  • Scoreboard Stat 1-5 - Choose the statistics that are tracked and shown on up to 5 columns on the scoreboard at the end of the match (None, Eliminations, Assists, Knocked Down, Collect Items, Health, Creature Eliminations, Score, Objectives, Time)
  • These statistics will serve as a tie-breaker (in sequential order) in the case that there is a tie under the primary rules of the game
  • The end of game Scoreboard has received a visual makeover to coincide with the new scoreboard options available for creators.
  • Winners are now prompted with new celebration animations, similar to the Victory Screen in Battle Royale.
  • Bug Fixes:
  • You should now be able to see team member names over their heads based on the My Island Options.
  • Fixed an issue where placed trap sounds overlap and were very loud when spawning into a game.
  • Fixed an issue where vehicle destruction sound effects would play loudly when spawning into a game.
  • Fixed an issue where favorite Island codes could not be removed from the Featured Island Code list when using a controller.
  • Fixed an issue where the Fly Up prompt shows 'Unbound' in the Tooltip when using a controller.
  • Fixed an issue where the ammo count wasn’t displaying as infinite on weapons when infinite ammo was enabled.
  • PERFORMANCE:
  • Bug Fixes:
  • Fixed various performance and stability issues.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Bunny Brawler Luna
  • Make an egg-plosive entrance with this new Soldier!
  • 08BR_BunnyBrawler_Social.jpg
  • Dashing Hare Ken:
  • Poach the Husks with this new and egg-citing Ninja.
  • MISSIONS + SYSTEMS:
  • Beta Storm Test the Limits returns!
  • The number of race gates has increased from 4 to 6.
  • A cinematic has been added to clarify when the race begins.
  • Watch out for the Husks! Prevent them from destroying the gate or you won’t be able to earn a platinum badge during your race.
  • This occurs after earning the Gold Medal.
  • Bug Fixes:
  • Fixed an issue which caused BluGlo Siphons to be mislabeled on the map in Refuel the Homebase missions.
  • UI:
  • The Hero Loadout picker panel now has a button callout for “Cancel”.
  • The Hero Loadout “Clear All” button is now available when only a gadget or team perk has been selected.
  • Bug Fixes:
  • Fixed an issue with Hero rewards showing Survivor related descriptions on the XP bar when in the Command tab.
  • Fixed an issue that caused the ‘Manage Player’ panel to show an incorrect banner and power level while in the lobby.
  • Fixed an issue that caused the item details panel to have incorrect information when fast switching between inventory screens.
  • Fixed an issue that caused the “reward icon” and “earned reward” screens to not update properly when players skip the animation.
  • Fixed an issue that caused the tiles on the mission select screen to not refocus when party members level-up or evolve Heroes and Survivors.
  • Fixed an issue that caused Hero names to flicker when using a controller in the Hero Loadout select screen.
  • Fixed an issue that caused the reset menu to lose functionality when switching to a different Hero while the reset menu is open.
  • Fixed an issue that caused the power level notification to not show up when a new player joins your party.
  • Fixed an issue that caused the player to not see the respawn button prompt when falling off the world.
  • Fixed an issue that caused the looted items notification to have large spaces in the text.
  • PERFORMANCE:
  • Bug Fixes:
  • Fixed an issue that caused players to hitch when accessing the boosts menu during gameplay.
  • Fixed an issue that caused players to hitch when opening the Armory tab.
  • HEROES:
  • Introducing Bunny Brawler Luna, a new Legendary Soldier!
  • Standard Perk: Eggs-plosive Entrance
  • Shockwave drops 3 egg bombs, which each deal 54 base damage to nearby enemies.
  • Commander Perk: Eggs-plosive Entrance+
  • Shockwave drops 3 egg bombs, which each deal 162 base damage to nearby enemies.
  • Available in the Event Store on April 17 at 8 PM Eastern Time.
  • Introducing Dashing Hare Ken, a new Legendary Ninja!
  • Standard Perk: Eggs-termination
  • Kunai Storm throws 3 egg bombs, which each deal 37 base damage to nearby enemies.
  • Commander Perk: Eggs-termination+
  • Kunai Storm throws 3 egg bombs, which each deal 111 base damage to nearby enemies.
  • Available in the Event Store on April 17 at 8 PM Eastern Time.
  • The Legendary Soldier Rabbit Raider Jonesy Returns!
  • Standard Perk: Sure Shot
  • Increases Sniper Critical Damage by 75%.
  • Commander Perk: Sure Shot+
  • Increases Sniper Critical Damage by 225%.
  • Available in the Event Store on April 17 at 8 PM Eastern Time.
  • Bug Fixes:
  • Fixed an issue where T.E.D.D.Y would not go on cooldown if the ability was interrupted mid-throw.
  • WEAPONS + ITEMS:
  • Easter Egg Launcher
  • Lobs egg mines that explode on contact with enemies. Maximum of 6 eggs active at a time.
  • Available in the Weekly Store from April 17 at 8 PM Eastern Time until April 24 at 8 PM Eastern Time.
  • Bug Fixes:
  • Fixed an issue where the Broadside trap’s cannonballs weren't being destroyed by the Super Shielder’s shield.
  • GAMEPLAY:
  • "Auto Equip Better Weapon" now equips based on Power Rating instead of Weapon DPS.
  • Bug Fixes:
  • The Cannonade Launcher has been reclassified as a cannonball weapon, allowing it to get damage buffs from the Avast Mateys perk.
  • ART + ANIMATION:
  • Storm Shield and mission loading screens are now biome based rather than mission based.
  • Bug Fixes:
  • Fixed a large gap that could be found in some Autumn Cities.
  • AUDIO:
  • Updated the audio when Med Bot revives a downed player.
  • Bug Fixes:
  • Fixed an issue that caused the in-game music to continue playing after skipping the victory and defeat cinematics.
  • Reduced volume on the Nailer weapon to be consistent with other weapons.
  • GENERAL:
  • UI:
  • Updated the Main Menu Party Bar in Battle Royale and Creative modes to simply be a list of players who are in your selected voice channel.
  • Interacting with mouse or controller will perform a “Toggle Mute” on that player.
  • The icon for your selected skin or hero loadout now appears in the top left of the Social Panel.
  • Bug Fixes:
  • Fixed an issue in Battle Royale and Creative that would sometimes cause your lobby character to not reappear on your pedestal.
  • SOCIAL:
  • Updated lists for Save the World, Battle Royale and in-game Social Panel to more logically identify Party Members before the game starts, and Team Members once in-game.
  • We also display any Party Members that are not in-game with you when applicable.
  • GAMEPLAY:
  • Bug Fixes:
  • Fixed emote hotkeys so they correctly play emotes.

New in Fortnite 8.30.2 Early Access Content Update (Apr 15, 2019)

  • Battle Royale:
  • Fixed an issue that was causing matchmaking errors when attempting to join a party without a direct invite from the party leader.
  • Fixed an issue where players would not respawn at the Reboot Van if it was being used by two players at the same time and one player stopped interacting with it during the channel time.
  • Creative:
  • Fixed an issue where players were unable to jump if they joined a game in progress and there were spawn pads in the game.
  • Fixed an issue where players were not invulnerable to damage immediately after respawning.
  • All Game Modes:
  • Fixed an issue where traps could appear inside of surfaces, making them difficult to see.
  • Fixed an issue where the friend list was not sorting properly. Friends playing Fortnite now appear at the top of the list.
  • Made various stability fixes/improvements.
  • Are you experiencing an issue that’s not listed here? Let us know on any of our official social channels or by using the in-game Feedback feature found in Options.
  • How to use the in-game Feedback report system:
  • While in-game, open the Options menu
  • Navigate to the Feedback Button
  • Create a Bug report to provide us with logs of the issue
  • When reporting issues please include information such as:
  • Description of the issue
  • Account Name (optional)
  • Platform
  • Link to video or images
  • Include details on when this issue started happening

New in Fortnite 8.30 Early Access Content Update (Apr 15, 2019)

  • WHAT’S NEW?:
  • Reboot Van:
  • Never give up, never surrender! Bring eliminated teammates back into battle with the Reboot Van. Drop in now and become the hero your team needs.
  • 08BR_Vehicle_RebootVan_Social.jpg
  • Buccaneer's Bounty Event:
  • Avast ye mateys… Drop in and arm yourselves during the Buccaneer’s Bounty event! Test your skills in a fresh LTM every single day and collect your very own treasure in the form of in-game rewards by completing free Challenges.
  • LIMITED TIME MODE: FLY EXPLOSIVES:
  • Summary:
  • This mode combines the explosive fun of the High Explosives LTM with the Jetpack. Take to the skies and blast everyone else back to the lobby!
  • Mode Details:
  • Only explosive weapons can be found in this mode.
  • Floor Loot spawners will occasionally spawn Jetpacks.
  • Jetpacks are only available in this mode in Battle Royale.
  • Reduced storm wait times.
  • Rocket Ammunition capped at 120.
  • LIMITED TIME MODE: TEAM RUMBLE:
  • Mode Details:
  • Increased Eliminations to win the match from 100 to 150
  • Decreased the final circle radius from 20000 to 12500 to promote a more chaotic late game
  • Removed one minute from first circle shrink time to force combat to occur sooner
  • Increased chest and floor loot spawn chances from 80-90% to 100%
  • Increased Assault Rifle spawn chances by 67% in chests
  • Decreased Suppressed Pistol spawn chances by 75%
  • Supply drops now drop two Legendary weapons and two additional consumables
  • Increased Compact SMG and shotgun drop chances by 50% in supply drops
  • Decreased Rocket Launcher spawn chances by 50% in chests and 67% in supply drops
  • Lowered Spike Trap drop chance by 50% (resulting in an increase to launch pads and campfires)
  • WEAPONS + ITEMS:
  • Reboot Van / Cards:
  • Reboot Vans have now been added to the map at all major POIs.
  • When squad members are eliminated they now drop their Reboot Card, which can be collected by other squad members.
  • Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled.
  • Reboot Cards remain in the world for 90s after they’ve been dropped.
  • Pickup Interaction time: 0.5 seconds.
  • Bringing Reboot Cards to Reboot Vans will bring each squad member whose card has been collected back into battle.
  • Collected Reboot Cards can be turned in by any squad member regardless of which member picked up the Card.
  • Interaction time: 10 seconds.
  • A Reboot Van goes on cooldown and cannot be activated again for 120 seconds after it’s used.
  • Rebooted squad members return with:
  • 100 Health
  • 1 Common Pistol
  • 36 Light Ammo
  • 100 Wood
  • Infantry Rifle
  • Damage decreased from 40/42 to 38/40.
  • Fall-off damage at maximum range increased from 26/28 to 32/34.
  • Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly.
  • Bug Fixes:
  • Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key.
  • Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn't deal damage.
  • Fixed sniper rifles playing fire animations twice per shot from the point of view of other players.
  • Fixed grenade projectile trajectories lagging behind slightly when moving and rotating.
  • Fixed Traps not activating if a player blocks line of sight with a structure but then the structure is destroyed.
  • Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active.
  • Fixed an issue with single shot weapons not reloading properly while in targeting mode.
  • Fixed Peppers not granting movement speed while walking.
  • Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Driftboard.
  • Fixed an issue with Ziplines after using a Launch Pad that could cause the player to jump higher.
  • Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards.
  • Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation.
  • Fixed an issue with Boom Bow not showing up with the Visualize Sound Effects option.
  • Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects.
  • Fixed an issue with the Boom Bow having longer than expected projectile trail effects.
  • Fixed an issue with Boom Bow projectile effects occasionally flying through enemies.
  • Fixed a spelling error in the elimination feed with Boom Bow.
  • GAMEPLAY:
  • Buccaneer’s Bounty Event
  • A different Limited Time Mode rotates in every day from April 10 - April 15.
  • Drop in and Complete free Challenges to earn in-game rewards.
  • Increased the spawn rate of Treasure Maps for the duration of this event:
  • Floor Loot: Increased availability from .25% to .5%
  • Chests: Increased availability from 1.55% to 3.05%
  • Reduced the health of The Baller from 300 to 200.
  • All aspect ratios will have the same vertical FOV on Mac and PC.
  • In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes.
  • Added separate controller sensitivities for building and editing structures.
  • The Glider Redeploy item is now sorted to the right along with other consumables when "Auto sort consumables to the right" is enabled.
  • Added ability to cycle hotbar items while gliding.
  • Hit markers are now server authoritative.
  • We’ve heard the feedback that hit markers are sometimes seen for shots but don't apply damage, so we’re going to delay showing them until the server has confirmed the hit.
  • Fixed sniper damage not causing damaged players to play a reaction animation.
  • Adjusted how Storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied.
  • The initial instance of damage will start 1 second after entering the Storm.
  • Bug Fixes:
  • Fixed an issue where players would incorrectly edit structure behind them when backed up close to a player built wall.
  • Players dropping in warm-up will not award eliminations if another player caused them to receive fall damage.
  • Fixed Traps being hidden underneath certain floor pieces that don't completely align with the grid.
  • COMPETITIVE:
  • New Tournament - April 13 & 14: Fortnite World Cup Online Open Week 1 ($1,000,000 total prize pool!)
  • Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
  • Solo Game Mode:
  • Participation in this event requires players to have reached Champion League in Arena.
  • Region Lock is in effect - players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
  • Format:
  • April 13 - Round One: All Eligible Players.
  • April 14 - Round Two: Top 3000 Players from Round One.
  • Tournament rewards can now be viewed directly in each tournament session.
  • Server Replays are now available in leaderboards for PC Players - Players can now view the active server replays of top leaderboard performers. This will be expanded to all platforms in the near future!
  • Bug Fixes:
  • Improved clarity of which regions tournament is currently being viewed.
  • PERFORMANCE
  • Various level streaming performance optimizations for Switch and Xbox One to reduce cases where players see blurry buildings.
  • Improved texture streaming performance and memory overhead on Switch.
  • Improved performance for Traps.
  • Improved performance of the Challenges UI.
  • Bug Fixes:
  • Fixed a source of hitches due to spawning weapon drops.
  • Fixed a source of hitches due to replay recording.
  • Implemented a fix that should resolve cases of invisible characters after skydiving.
  • AUDIO:
  • New separate in-air audio tell for enemies.
  • More of an “incoming” audio tell that should give more awareness when an enemy drops in on you from above.
  • Reduced volume of building audio loops while being structures are being built.
  • This sound is now ducked by enemy footsteps and gunfire.
  • Prevents unnecessary noise when lots of buildings are placed in quick succession.
  • Slightly increased the volume of footsteps below the player.
  • Increased volume of the landing sounds of enemy footsteps.
  • Bug Fixes:
  • Fixed a bug where all offscreen enemy footsteps and weapon switches/reloads would be silent when more than 5 players were nearby.
  • Fixed a bug where the Boom Bow wasn’t playing the correct vehicle damage notification sound.
  • UI:
  • Vehicle controls can now be hidden in the HUD Options.
  • Added minimum and maximum values to the in-game FPS overlay and added the option to "Show FPS" on all supported platforms.
  • Push To Talk:
  • Enabling the menu option for consoles
  • Defaulting the option to Off for consoles.
  • Wraps can now be applied to most types of weapons, everything that doesn't fit elsewhere is now covered by a catch-all "Misc." slot in the locker.
  • The health bar for vehicles has been adjusted to now display health values of vehicles.
  • Bug Fixes:
  • Fixed an issue with the friend list was always displaying a notification symbol in the frontend.
  • REPLAY:
  • Bug Fixes
  • Fixed a rare crash that was occurring when loading effects when viewing a replay.
  • SPECTATING:
  • Bug Fixes:
  • Fixed certain items such as gliders not displaying their count properly for spectators.
  • MOBILE:
  • HUD elements such as the menu button will no longer be dragged off the entire screen in the HUD Layout Tool.
  • Bug Fixes:
  • Improved stability by fixing GPU crashes.
  • Fixed an issue that was allowing touch inputs while using a controller.
  • Fixed an issue that was preventing players from using emotes while in build/edit mode.
  • Fixed an issue causing items on the quickbar to be difficult to drag and drop.
  • Fixing an issue causing players to get stuck in edit mode when entering and confirming edits quickly.
  • Also fixed an issue where players could get stuck in edit mode when alternating between build/edit mode quickly.
  • Fixed trajectory line for throwable items always being visible when using a glider on mobile.
  • CREATIVE:
  • WHAT’S NEW?:
  • MultiSelect:
  • Grab the corner house or the whole block! The MultiSelect tool is here to make moves a piece of cake.
  • Military Base Theme:
  • Reinforce your fort with sleek, new military style buildings. This is the first set of buildings that will premiere in Creative before Battle Royale!
  • Capture Area:
  • Deposit an object into the area to score a point. Use this device to set up all sorts of capture the flag style games!
  • ISLANDS:
  • Added new Tropical Island
  • Island is symmetrical in design for Team vs Team game modes.
  • Added new Rivers Edge Island
  • Redesigned version of the Tropical Island using the new Military set.
  • Bug Fixes:
  • Fixed a bug where players leaving islands while spectating would still be considered to be on the island.
  • Fixed an issue where Buried Treasure can be spawned on Creative Islands.
  • Fixed an issue where the storm does not damage the players once it is completely closed, at the end of session.
  • GAMEPLAY:
  • Players can no longer be eliminated in the Creative and Playground hubs.
  • Players can no longer respawn or change teams while a game is ongoing.
  • Infinite Resources setting is now only used during game.
  • During creation, resources are now always infinite if the player has permission to edit.
  • Added an option to the blocks to enable Lava Surface On/Off.
  • Known Issue: Scaling them too large causes the lava surface to stop working.
  • Added an option to modify the vehicle trick score during a game.
  • Allows games to use mixed score game modes.
  • Added an option to the game timer to choose whether it counts up or down.
  • Added new Type of Scoreboard options.
  • Score & Time: Score, Time
  • Score & Elimination: Score, Eliminations, Knocked Down, Assists
  • Bug Fixes:
  • Adjusted the lighting in Creative and Playgrounds to look more Battle Royale.
  • Fixed an issue where players would be invulnerable for the first 5 seconds after respawning.
  • Fixed the infinity symbol not appearing properly over weapon icons when Infinite Ammo was enabled.
  • Fixed an issue where the player character could be facing the wrong direction when starting a game.
  • Fixed a bug where players could be teleported to an invalid location when respawning as a game is restarting.
  • Fixed Storm Damage not affecting players.
  • Fix for issues were gameplay effects could persist when entering a new island, or across game restarts.
  • Reimplemented the resetting of gameplay effects in game reset.
  • Fixed a bug where players could be teleported to the wrong location at the end of a game.
  • Fixed an issue where health bars didn't follow the actor properly.
  • Fixed a bug where a player who was eliminated when a game started might cause players to spawn at the wrong locations.
  • Fixed a bug where players could take falling damage during game startup.
  • Fixed Lava Tiles from being destroyed with player built structures.
  • Fixed Lava Tiles from being destroyed with the Infinity Blade.
  • Fixed an issue where the Sky Chest had a slower search speed than intended.
  • Fixed an issue where the player is able to do damage after respawning in games where players are set to be Invincible.
  • Fixed an issue where the players spawn in the sky upon entering pre-game when all player spawners are destroyed from the previous match.
  • Fixed an issue where the game stats screen fails to appear after ending the game in Creative game mode.
  • Fixed an issue where the player becomes immune to storm damage if entering the storm for the first time while in a vehicle.
  • Fixed an issue where the camera orientation is abruptly changed when skydiving into Creative Islands.
  • Fixed an issue where the player will spawn in the sky when starting a game in fly mode.
  • WEAPONS + ITEMS:
  • Jetpack added:
  • Legendary Rarity.:
  • The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
  • While flying, there is a limited duration it can be used before it must charge again.
  • Recharge begins when the Jetpack is not in use.
  • You can not enter Targeting Mode while in the air.
  • On controller, using the Targeting Mode input will trigger the Jetpack.
  • Known Issue: Infinite ammo doesn’t apply to Jetpack fuel.
  • Bug Fixes:
  • Fixed a server crash that could occur when vehicles were spawned and destroyed over and over.
  • Fixed an issue where the Infinity Blade would destroy props while playing Elimination games.
  • CREATIVE TOOLS + PHONE:
  • Added new feature: Multi-Select!
  • This allows you to select multiple props and building tiles to move them all at once!
  • To toggle selection, press R on keyboard or D-Pad Right on controller. On mobile, a new button has been added to the HUD Layout page for Multi-Select.
  • Selected props and building tiles will be highlighted green.
  • You can also hold down the button to “paint” selection over multiple objects.
  • 20 props or building tiles can be selected at once.
  • After selecting one or more objects, you can aim at them and press Cut or Copy to start moving them.
  • Please note that all objects will always move together, so if building tiles are selected along with props, the props will snap to the building grid too.
  • Bug Fixes:
  • Fixed an issue where the glow effect would become too bright while editing with the phone.
  • Fixed an issue where props would desync between players if the editing player cancels cutting a prop.
  • Fixed an issue where players could return to the Hub with the Phone.
  • Fixed an issue where the player would occasionally lose the Phone’s help UI.
  • Fixed an issue where the Phone’s help UI disappears after being eliminated with a Bush equipped.
  • Fixed an issue with the Phone’s holographic preview effects on mobile platforms.
  • Fixed an issue the Phone’s help UI disappears when the players equip items from the Creative inventory.
  • PREFABS:
  • Added 6 Military Prefabs.
  • Added 8 Military Galleries that consist of Team Color variations.
  • Added the Military Numbers Gallery.
  • Added a standard Military Props Gallery.
  • Added a new Military Lights Gallery that allows the player to change light colors.
  • Known Issue: Military Lights will lose team color when the lights are turned off.
  • Bug Fixes:
  • Fixed an issue with the Cabins Gallery where multiple roof assets would break if only one was destroyed.
  • Fixed an issue with the Village Shop Prefab where some furniture props were floating in the air.
  • Fixed an issue where player built structures will destroy all Lava Tile Gallery assets.
  • Fixed an issue where assets from the "Castle Gallery" and "Nature Ice Cliff Gallery" spawn under and over the character when copied with the "Grid Snap" option.
  • Fixed an issue where the Block Chest from the "Chests and Ammo Gallery" is significantly slower than opening the normal chest.
  • Fixed an issue where the ‘Ring Gallery’ has invisible collision underneath it that is not destroyed with it.
  • Fixed an issue where the 'Castle Gallery' had an invisible collision when deployed above ground.
  • Fixed an issue where the 'Village Clock' Prefab contains an ammo box and items.
  • Fixed an issue where the "Stage_DJ_TurnTables_C" grants wood material instead of metal.
  • Fixed an issue where multiple objects can be seen clipping through the floor in the Village Shops prefab.
  • Fixed an issue where some assets are floating inside the "Village Shops" prefab.
  • Fixed an issue where multiple roof assets in the Cabins Gallery break when only one is destroyed.
  • Fixed an issue where Castle Prop Gallery is called "Castle Gallery" in Creative Inventory.
  • DEVICES:
  • Device settings now open instantly on interact button press.
  • Capture Area Device:
  • During Edit Mode, drop an item from your inventory into the Capture Area to define the item to be captured.
  • During Play Mode, walk into the Capture Area to drop instances of the "item to be captured" from your inventory and it will be added to your score.
  • Set Capture Radius to change the size of the Capture Area with values ranging from 1/16 tile to 5 tiles.
  • Set Score Value to change the number of points scored per item captured with values ranging from 1 to 100.
  • Consumables Gallery:
  • Hop Rocks:
  • Gravity-defying jumps for a limited period of time.
  • Mushrooms:
  • Instantly grant 5 shield when consumed.
  • Apples:
  • Instantly grant 5 health when consumed.
  • Bananas:
  • Instantly grant 5 health when consumed.
  • Peppers:
  • When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.
  • Reduced Music Sequencer and Damage Volume sound effect volume by 50%.
  • Added an option to Shooting Gallery targets to set the health bar to hidden/not hidden.
  • Creature Spawner Updates:
  • Spawn Radius from Center renamed to Max Spawn Distance.
  • Added 1 Tile and 1/2 Tile options for Max Spawn Distance.
  • Resolved crashes related to this device.
  • Bug Fixes:
  • Fixed player start plates not showing team assignments.
  • Fixed an issue where Creature Spawners could persist outside a game.
  • Fixed an issue where vehicles play a damage sound effect when sitting near the Music Sequencer.
  • Fixed an issue where Spawners and other devices aren't hidden during the game start countdown.
  • Fixed an issue where health bars overlap the Shooting Targets when hopping.
  • Fixed an issue where Music Sequencer zone and wave is visible in Game, even when 'Zone Visible in Game' is set to Off.
  • Fixed an issue where 'Add time on knockdown' setting does not add additional time on Shooting Range Targets.
  • Fixed an issue where Creature Spawners continue spawning while in edit mode when placed on a ramp.
  • Fixed an issue where Creatures can pass through another player’s island boundary.
  • Fixed an issue where Team settings do not function for Player Spawn on Teams 3-16.
  • Fixed an issue where Health and Shield Settings on Team Settings Devices do not take effect until all players leave the match and return.
  • Fixed an issue where the player was unable to see the visual effects of projectile impacts on Shooting Targets.
  • Fixed an issue where deleting 'Shooting Gallery' assets removed more memory than the assets originally took up.
  • Fixed an issue where weapons are not granted to players in fly mode when the game starts via the Team Settings & Inventory device.
  • Fixed an issue where Item Spawner will spawn weapons instantly rather than the set spawn time.
  • Fixed an issue where Shooting Gallery moving targets would spawn in with a delay when placed as a copy.
  • Fixed an issue where Shooting Gallery moving targets would have an additional dummy briefly, after deselecting copy.
  • UI + SOCIAL:
  • Added a setting for Winner Display Time, which displays who won at the end of the game.
  • Added a setting for Score Display Time to set how long to display the scoreboard at the end of the game.
  • Score tracking UI now includes the top 3 scores in the game!
  • Bug Fixes:
  • Fixed an issue where buttons overlapping the NetDebug UI wouldn't work.
  • Fixed an issue where mobile HUD stayed visible during game transitions.
  • Fixed an issue where games ending in a draw were not properly indicated in the UI.
  • Fixed an issue where the button to Leave Creative and Leave Playground was not properly displaying in all languages.
  • Fixed an issue where the Leave Creative and Leave Playground buttons was called Leave Match in other areas of the UI.
  • Fixed an issue where the build bar HUD often displays while skydiving after respawning.
  • Fixed an issue where HUD elements remained on screen during game loading screens.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Bombsquad Kyle:
  • Bolster your Hero’s armor with this new Legendary Constructor. This Hero is “The Bomb”.
  • Lost in Transit Beta Storm:
  • Don’t get Lost.. in transit to this new Beta Storm. Locate the supply trucks and put them back on course!
  • MISSIONS + SYSTEMS:
  • Beta Storm: Lost in Transit
  • We’ve lost our supply trucks; Find them and put them back on course!
  • You have 15 minutes to rescue 5 trucks and update their GPS’s to send them on their way. Some will be surrounded by the enemy, others will be under attack or need refueling.
  • Most of the area is covered in a storm and the safe area is on the move! Rescue all the trucks and survive the storm until evacuation.
  • Eliminate and Collect is now in the normal mission rotation and no longer a Beta Storm.
  • Added 3 new possible bonus objectives.
  • Sniper Eliminations
  • Melee Eliminations
  • Trap Eliminations
  • Random encounters now start sooner and have less time between them.
  • Once the storm reaches its smallest point the encounters become much stronger.
  • Increased the required sample count objective:
  • Stonewood - Unchanged:
  • Plankerton - From 15 to 20
  • Canny Valley - From 15 to 25
  • Twine Peaks - From 15 to 30
  • Bug Fixes:
  • Fixed an issue that caused the bomb to desync in Deliver the Bomb missions.
  • Fixed an issue that prevented the Bomb from being interacted with if a player joined an in-progress Deliver the Bomb mission.
  • Fixed an issue that prevented Launch the Rocket mission controls from being interacted with if BluGlo was deposited before Ray’s dialog was complete.
  • UI:
  • Abilities with charges now display a radial cooldown meter around the ability showing how much time is left before the next charge is ready.
  • Abilities will now display the energy battery icon while unusable due to not having enough energy.
  • Bug Fixes:
  • Fixed an issue where the Reward Info could no longer be accessed with a gamepad on the Expedition Hero picker screen.
  • The “Craft Ammo” and “Set Minimum Value” for the slider buttons on the Summon Defender UI are no longer tied to the same gamepad button.
  • Fixed an issue that caused the Research button to get stuck in place.
  • The choice card packs from the Llama opening sequence will now show the appropriate color for Mythic Heroes.
  • Fixed an issue that caused gameplay objects to display a 0 damage marker when being destroyed without actually taking damage.
  • Fixed an issue that prevented the edit palette from being visible when editing a building piece.
  • Fixed an issue with the ambient storm effects turning off while on the mission select map and a popup menu was active.
  • Fixed an issue that prevented the crafting material count from properly updating during the tutorial.
  • The Defenders sub-tab UI icons will no longer overlap the other UI elements.
  • The launch button in the player lobby will appear disabled until a mission is ready for players to launch into it.
  • Fixed a navigation issue with the gamepad on the Loot opening summary screen.
  • Fixed an issue that caused players to have the incorrect banner and power level in the lobby and/or party manager.
  • Fixed an issue that caused the Respawn UI to not appear properly if a player goes down but not out while in the party invite menu.
  • Fixed an issue that caused the crafting tab to show incorrect crafting material quantities.
  • Fixed an issue that caused the “retire” option to be displayed on inspected weapons.
  • Fixed an issue that caused the Perk UI to be displayed when inspecting an unslotted collection book weapon.
  • Fixed an issue that was triggering the “insufficient XP” error while claiming collection book rewards.
  • Fixed an issue where the Commander Hero was missing from the Command tab screen after returning from a mission.
  • Removed Prioritize Favorites, Collection Book Indicator, and Reset Indicator options from the More menu on the Resources screen.
  • PERFORMANCE:
  • Bug Fixes:
  • Fixed an issue that caused a stutter when transitioning between abilities and melee attacks.
  • Fixed an issue that caused players to hitch when loading into an in-progress mission.
  • Fixed an issue that caused players to hitch when entering R.O.S.I.E.
  • HEROES:
  • Introducing Bombsquad Kyle, a new Legendary Constructor!
  • Standard Perk: Bomb Suit
  • Increases Armor by 22.
  • Commander Perk: Bomb Suit+
  • Increases Armor by 66.
  • Available in the Event Store on April 10 at 8 PM Eastern Time.
  • Reorganized Blakebeard’s crew page in the Collection Book.
  • Added Bombsquad Kyle to the Stowaways section of the Collection Book.
  • Bug Fixes:
  • Fixed an issue where using Avast Mateys as a Commander Perk wasn’t being displayed as Avast Mateys+.
  • Fixed an issue where cannonballs fired from R.O.S.I.E. weren’t being teleported by the Teleporter Gadget.
  • Fixed an issue that allowed Boom Base to be damaged by Anti-material Charge and Bull Rush.
  • Fixed an issue that prevented the item details from properly updating when swapping Hero Loadouts.
  • Fixed an issue that prevented Commander Perks from being added into tooltip calculations.
  • The All Stats screen now correctly updates when the Tough Traps Hero Perk is removed
  • Fixed the ability description text getting cut off in the Hero inspect details panel.
  • Kunai Storm eliminations with Kunaihiliation now correctly contributes towards Kunai Collection. (That’s a lot of Kunai!)
  • Fixed an issue where Overbearing didn't grant a damage increase and Overbearing+ didn't grant additional range.
  • Fixed an issue with the tooltip for Goin' Coconuts+ displaying the incorrect damage bonus value.
  • WEAPONS + ITEMS:
  • Double Boiler - Steampunk Shotgun:
  • Fires two slugs with medium accuracy and range, but has a reduced ammo capacity and a longer reload time.
  • Available on the Weekly Store on April 10 at 8 PM Eastern Time until April 17 at 8 PM Eastern Time.
  • Bug Fixes:
  • Fixed an issue that caused the Teleporter to appear on the Victory screen if held by a player.
  • Added the missing reticle center dot to Cannonade and Jack's Revenge.
  • Fixed a bug with the 6th perk of the Bundlebuss and Mercury LMG causing them to deal more damage than intended.
  • These weapons have been made eligible for a reset.
  • Fixed an issue that caused The Baron to not provide correct materials when recycled.
  • Fixed an issue that caused Sir Lancelot's Joust to be able to carry minibosses.
  • Fixed an issue where Sir Lancelot's Joust would bounce off enemy acid pools.
  • Fixed an issue that allowed Joust to go through T.E.D.D.Y.
  • Fixed an issue where the Steampunk Shrapnel perk failed to deal damage when the primary target was eliminated in the same shot.
  • Fixed an issue that sometimes caused Energy to spike up while using Steam Thrasher’s heavy attack: Maelstrom.
  • Fixed an issue where Steam Thrasher’s heavy attack: Maelstrom would not deal damage on first and last swing.
  • Fixed an issue that caused the level up UI to appear on a crafted Broadside Trap.
  • Fixed an issue where the Broadside trap cannonballs weren't being blocked by a Super Shielder’s shield.
  • Fixed an issue where the Broadside traps cannonballs were being blocked by the player if they were playing a Constructor.
  • Fixed an issue where incorrect perks could be slotted into Jack’s Revenge 2nd and 5th perk slots.
  • Resources have been refunded to players who’ve had these slots cleared.
  • Fixed an issue that caused heavy attacks to not deal damage properly.
  • GAMEPLAY:
  • Added separate controller sensitivities for building and editing structures.
  • Bug Fixes:
  • Fixed an issue where players would have no Hero abilities when rejoining a mission in progress if the game was closed before exiting the zone.
  • The Autumn City zone no longer has missing walls and/or textures.
  • Fixed an issue that caused a level 1 pickaxe to be visible during the intro cinematic.
  • Fixed an issue that caused player clients to crash when traveling to the lobby after joining a friend’s party that is already in the zone.
  • ENEMIES:
  • Bug Fixes:
  • Fixed an issue that caused the Storm King’s weak point health bars to be visible when they could no longer be damaged.
  • AUDIO:
  • Updated the audio for Med Bot reviving player.
  • Bug Fixes:
  • Fixed an issue where sound effects were missing when picking up the same item type multiple times.
  • Fixed an issue that caused down but not out music to play longer than it should.
  • Fixed an issue that caused the end of day audio loop to be stuck on as player score increases.
  • Fixed an issue where the Ninja jump sound effects would not properly play from other player’s perspectives.
  • Reduced volume of ambient jungle music in the Pirate Cove.
  • GENERAL:
  • ACCESSIBILITY:
  • Xbox/Epic Account Linking:
  • Starting on April 11, once you link your Xbox account and Epic ID together, you'll be unable to link a different account to that console.
  • You can unlink your accounts at any time but won't be able to link a new account that device.
  • SOCIAL:
  • Need to take a break but want to stay in contact? Try the new Sit Out feature, available now in Battle Royale and coming soon to Save the World!
  • Use the menu at the top of the Social Panel to change your participation to “Sitting Out” to stay in the party without holding up ready checks or affecting game mode selection. For example, with three players in a party and one Sitting Out, the remaining two can select and queue for a Duos match.
  • After your friends launch into the match you’ll still be able to talk to them using the Party voice channel.
  • When they get back, switch your participation back over to “Playing” to get back in the action!
  • Team Members in Battle Royale and Save the World now have icons indicating which Outfit they’re wearing in the Social Panel and Voice Chat Indicators. These icons will likely be added to more places in the HUD, let us know what you think!
  • Added voice indicator widgets to more clearly call out party members that are speaking.
  • Added settings to control whether or not you automatically switch to the Game voice channel when a match starts. The Game voice channel contains only the people in your BR Squad, Creative chat, or STW team.
  • Reduced size and frequency of friend information updates when the Social Panel is hidden, should improve performance for people with a large number of players on their friend list.
  • Bug Fixes:
  • Fixed an issue that could cause the Add Friends dialog on consoles to appear on a schedule even after the user had previous clicked “Add”.
  • Fixed an issue that would cause a player to be removed from a Battle Royale match when kicked from the party.
  • GAMEPLAY:
  • Optimized the network traffic used by the building mechanic to request new structures. Turbo building will submit requests to build new structures every frame after the initial delay.
  • Added a new screen to communicate not being able to send a report.
  • FPS counter in the front end now has a better font and won't overlap other UI elements.
  • Bug Fixes:
  • Monitors with aspect ratios below 16:9 will have the same vertical FOV as those with 16:9 and above on PC and Mac.
  • Fixed an issue preventing traps from triggering after a building blocking their triggering is edited or destroyed.
  • Fixed an issue where weapon charging audio would play incorrectly while boosting on a Driftboard.
  • Fixed an issue where launchpad animations would play incorrectly while on a Zipline.
  • Canvas rendering now uses MPC uniform buffers correctly.
  • Fixed local player’s mouth moving even while push to talk was not active.
  • UI:
  • Bug Fixes:
  • Fixed an issue with the bottom bar being missing/obscured on the player reporting screen.
  • PERFORMANCE:
  • Windows clients now support the RHI thread which improves the ability for CPU rendering work to happen in parallel and improves performance consistency in heavier scenes.
  • Rendering CPU improvements for all platforms (UE4.22 new rendering features).
  • Xbox One patching improvements to reduce download size while ensuring good I/O performance.
  • Bug Fixes:
  • Fixed some texture streaming related hitches on Xbox One.

New in Fortnite 8.20.1 Early Access Content Update (Mar 30, 2019)

  • Battle Royale:
  • Fixed an issue where spectator numbers would not update, even after the spectator had left the game.
  • Fixed an issue that caused players to be unable to queue in the correct division level in the Arena game mode when the party leader was in a lower division.
  • Fixed an issue which caused the Poison Dart Trap to be hidden behind certain wall assets.
  • Fixed an issue where trap placement on walls would be blocked if a stair structure was attached to the wall.
  • Fixed an issue that prevented players from getting removed from the Baller when hit by a Boogie Bomb.
  • Fixed an issue preventing friend invites from displaying in the social panel.
  • Creative:
  • Fixed an issue where Creature Spawners wouldn’t activate within the correct range after it has been resized.
  • Fixed an issue where the Phone Tool would emit two beams rather than one after copying multiple times.
  • Fixed an issue that prevented non-damaging traps (Ice Block, Bouncers, etc) from functioning if the Game was not started.
  • Fixed an issue where any Baller vehicle that was placed on an Island prior to v8.20 could not use the boost.
  • Fixed an issue that prevented vehicles from being damaged by Music Sequencer when damage was turned on.
  • Save the World:
  • Re-enabled the X Marks the Spot sub-objective.
  • Fixed an issue where the X Marks the Spot objective was removing items from player inventories.
  • Fixed an issue that was causing B.A.S.E to incorrectly hover over player built structures.
  • Are you experiencing an issue that’s not listed here? Let us know on any of our official social channels or by using the in-game Feedback feature found in Options.
  • How to use the in-game Feedback report system:
  • While in-game, open the Options menu
  • Navigate to the Feedback Button
  • Create a Bug report to provide us with logs of the issue
  • When reporting issues please include information such as:
  • Description of the issue
  • Account Name (optional)
  • Platform
  • Link to video or images
  • Include details on when this issue started happening

New in Fortnite 8.20 Early Access Content Update (Mar 27, 2019)

  • WHAT’S NEW?:
  • Floor is Lava - Limited Time Mode
  • The Volcano has sprung a leak...Drop, loot, RUN! Hold the high ground and be the last one standing in this spicy new LTM.
  • Poison Dart Trap:
  • It's a Poison Trap! Catch your opponents off guard with this new addition. But remember, watch where you step…
  • New Foraged Items:
  • It’s Bananas! Regenerate health and zoom around after taking a bite from a Pepper, heal up with a tasty Banana, or relax with a Coconut to gain health/shields.
  • LIMITED TIME MODE: FLOOR IS LAVA:
  • Summary:
  • Lava gradually rises from the lowest parts of the map, and it’s hot! Drop in and quickly loot and gather materials so you can be the first to reach the high ground.
  • Mode Details:
  • A few minutes into the match, the lava will begin to rise.
  • The lava moves at a steady speed until the entire map is covered.
  • Touching the lava will apply damage directly to your health and bounce you up in the air.
  • You can build on the lava.
  • Players will be given a small number of materials every second, to help out in those "entire map is on fire" situations.
  • WEAPONS + ITEMS:
  • The Baller no longer applies damage to players on collision. :
  • The knockback/bounce effect will remain unchanged.
  • Future Baller Iterations:
  • We’ve noticed a lot of discussion around the Baller, so here’s an update!
  • We’re not satisfied with the current use of Ballers, specifically in the late game. With the v8.30 update, we will release a change that will allow players to shoot through the glass of The Baller.
  • Non-glass parts will still have collision and block damage from bullets.
  • Siphon/Material Changes:
  • In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes:
  • 50 Health (or Shield) based on your health when the Elimination occurs.
  • 50/50/50 materials dropped on Elimination.
  • 500/500/500 Cap on materials.
  • Harvest rate increased by 40%
  • That said, these mechanics have proven to be positive in our competitive playlists. All changes above remain enabled in the new Arena Game Mode.
  • Infantry Rifle:
  • Converted to hitscan, meaning this weapon no longer fires projectiles (snipers) and now fires the same as other Assault Rifles.
  • Base damage reduced from 45/42 to 42/40.
  • Uses the same damage fall off profile as existing assault rifles.
  • Poison Dart Trap:
  • Available in Uncommon Rarity.
  • Can be placed on walls, floors, and ceilings.
  • Found from Floor Loot.
  • Can be triggered up to three grid cells away.
  • Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells).
  • Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields.
  • 10 health damage per tick.
  • 8 total ticks over 7 seconds for a total damage of 80.
  • Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change.
  • New Foraged Items
  • Bananas:
  • Instantly grant 5 health when consumed.
  • Can be found in the tropical biome.
  • Coconuts:
  • Foraged by damaging palm trees.
  • When consumed, Coconuts grant 5 points of effective health over a short time. That means it will replenish shields if the player is at max health.
  • Can be found in tropical and desert biomes.
  • Peppers:
  • When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.
  • Can be found in the desert biome.
  • The Buried Treasure directional indicator is now attached to the player and emanates from the area of the treasure map in order to improve visibility, especially while moving.
  • The indicator will continue to pulse every 3 seconds while the item is equipped.
  • Pirate Cannon adjustments:
  • Adjusted the collision of the Pirate Cannon to ensure the driver's seat is always enterable without needing to nudge the cannon.
  • Moved the seat prompt locations for easier entry into the cannon.
  • Increased the radius of cannonballs and player land explosions from 200 units to 250 units.
  • Reduced cannon impulse/knockback when firing a cannonball while driving or when launching a player. This is unchanged when coasting.
  • Adjusted the equip time of the Epic / Legendary Pump Shotgun to match the Uncommon / Rare versions.
  • Bug Fixes:
  • Fixed an issue where Clingers were damaging players through walls when stuck to another player.
  • Fixed an issue preventing Glider item pickups from displaying their stack count.
  • Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick.
  • Balloon Fixes:
  • Entering a vehicle no longer plays the release sound of balloons if you have no balloons.
  • The balloon rope will no longer remain on your back when you run out of balloons.
  • Pirate Cannon Fixes:
  • Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected.
  • Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry.
  • Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side.
  • Fixed an issue causing Buried Treasure to spawn loot on the Starting Island.
  • GAMEPLAY:
  • Marker pings are now allowed while DBNO.
  • Added a unique elimination message when eliminated by a Lava surface.
  • Increased relevancy distance for players being able to see explosions.
  • That’s not all! Increased infinite dab from 13 hours to 14 hours in the lobby.
  • Bug Fixes:
  • Fixed an issue with the icy feet effect remaining on indefinitely while emoting.
  • Traps now do damage directly to The Baller vehicle instead of dealing damage to the driver.
  • Fixed issue causing some traps to be inside thicker structures, making them hard to see.
  • Fixed a rare occurrence of a player being invulnerable while DBNO.
  • Fixed the camera sometimes traveling too far when cycling to another player.
  • EVENTS:
  • New Feature: Arena Game Mode (Solo & Duos):
  • Compete any time and gain ‘Hype’ to advance to higher leagues and unlock exclusive tournaments, such as the Fortnite World Cup Online Opens.
  • Each League is broken up into several Divisions, with players working their way from Open League to Contender League to Champion League.
  • Scoring will update from division to division, with an increasing amount of Bus Fare lost with each match at higher divisions.
  • Note: Matchmaking in Arena is based on players with similar Hype. As a result, players in higher divisions may experience longer than normal wait times before a match is found.
  • New Tournament: Luxe Cup (March 30th & 31st) [$100,000 in Cash Prizes!]
  • Duos Game Mode:
  • Participation in this event requires players to have reached Contender League in Arena play prior to the start of the event.
  • The prize pool will be distributed across all server regions, with official rules and details released later this week.
  • Format:
  • March 30th - Round One: All Eligible Players
  • March 31st - Round Two: Top 3000 Players from Round One
  • PERFORMANCE:
  • Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections.
  • Added a fix for a rare server crash.
  • Made a small server performance improvement related to the Baller vehicle.
  • Updated animation budgets to be more performant on higher scalability settings.
  • Improved file I/O performance on PS4, this reduces the occurrence of late streaming buildings.
  • Improved file I/O performance when skydiving on all platforms by changing what data we prioritize loading first.
  • ART + ANIMATION:
  • Adjusted lighting in Battle Royale.
  • Increased lighting contrast in areas with shadows.
  • Increased vibrancy in colors.
  • Bug Fixes:
  • Fixed a bug where the destruction effects were not playing on the Baller when it’s destroyed.
  • AUDIO:
  • Re-scaled audio volume settings to avoid clipping artifacts.
  • What used to be the 0.5 setting is now mapped to 1 (maximum loudness)
  • If your volume was previously above 0.5 you will need to adjust the volume on your television or whichever device you're playing on to achieve the same level of loudness.
  • Footsteps from spectated players' teammates are now played at a reduced volume.
  • Bug Fixes:
  • Fixed an issue where some items didn’t have proper audio when dropping them from inventory.
  • UI:
  • Changes to the ping graph for the net debug HUD.
  • Red vertical lines added that indicate packets were reported lost that frame.
  • There’s now a setting to control if pinging while ADS/Targeting places a danger marker.
  • On the Battle Pass page, scrolling down on the mouse wheel moves the contents right and scrolling up on the mouse wheel moves the images left.
  • Bug Fixes:
  • Fixed issue with Main Menu icons becoming off-center.
  • Fixed a bug that was causing a player's Squad Fill preference to reset to "Fill".
  • Fixed an issue where scopes would be missing reticle lines on low settings.
  • SPECTATING:
  • Bug Fixes:
  • Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.
  • MOBILE:
  • Dedicated use buttons now support hold to swap.
  • Voice Chat has been reactivated on iOS.
  • Emote button now supports hold to replay last emote.
  • Updated the Baller button icons.
  • Updated the battery icon to indicate the device is charging. Refreshes visibility every 2 seconds.
  • Cycle left button added to the HUD layout tool.
  • Added loot pickup stream UI.
  • This is the part of the UI that tracks how many resources and ammo you're picking up.
  • Net Debug Stats is now movable in the HUD Layout Tool.
  • Enabled Squad Communication and Emote buttons while DBNO.
  • Bug Fixes:
  • Fixed field of view on 21:9 devices.
  • Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop.
  • Fixed an issue causing the camera to jump on initial touch input.
  • This will also fix the issue where HUD control buttons are missing when starting a match on some Android devices.
  • Fixed an issue causing incorrect building pieces to gain focus when editing.
  • Fixed missing outline effect for squad members.
  • Fixed minimap remaining on screen during Victory Royale sequence.
  • Fixed not being able to select building material while being a passenger in a vehicle.
  • CREATIVE:
  • WHAT’S NEW?:
  • Creature Spawner
  • Ready to create some serious PvE challenges? Use the Creature Spawner to setup fiendish challenges for you and your friends.
  • Shooting Range:
  • Line up the targets and hone your skills using this new gallery available in Creative Mode!
  • ISLANDS:
  • Portals added in the Creative Hub to access the Battle Royale Island.
  • Added a waterfall along the edges of the Playground Hub.
  • Bug Fixes:
  • Fixed an issue where spectating players would still be considered to be on the island, even after leaving.
  • Fixed an issue with creative replays not properly showing the correct time of day.
  • Fixed an issue where some trees and rocks were floating on the Volcano Island.
  • Fixed an issue where waterfalls didn’t have sound effects on the Volcano Island.
  • Fixed an issue where rocks were losing their material and defaulting to dark blue rocks on the Volcano Island.
  • Known Issues:
  • If you're unable to build on the Volcano Island, the island setting "Unlimited Material" need to be set to On.
  • GAMEPLAY:
  • Added siphon settings to Creative Game Settings.
  • Health Granted on Eliminations - Mix of values from 0 to 1000.
  • Wood/Stone/Metal Granted on Eliminations - Mix of values from 0 to 999.
  • Added a new scoreboard for Creature Eliminations that tracks how many creatures you’ve eliminated.
  • Added a new win condition - Creature eliminations to win, with a mix of values from 1 to 1000.
  • Moved the Challenge gallery and Chest & Ammo gallery from the gallery tab to the devices tab in Creative inventory.
  • The goal is for anything that is interactable to be in the devices tab.
  • Organized the devices tab in the following order: Galleries, Traps, Vehicle Spawners, Spawners.
  • Organized the consumables tab - Resources, Ammo, Health, Shields, Grenades, fort throwables, and the rest.
  • Bug Fixes:
  • Improved Islands to restore faster after a game has ended.
  • Starting game now ensures all players have downloaded the key game data before starting. This fixes game start issues for players on slower connections.
  • Texture data should be reappearing on all buildings that lost their texture data. Griptape Obstacle Course is now fixed!
  • Fixed an issue where being eliminated and entering a vehicle at the same time would cause the player to lose most controls.
  • Fixed Game Settings resetting if “My Island” menu was opened before the island was ready to start a game.
  • Fixed an issue where the camera occasionally behaved oddly when starting and ending games.
  • Fixed an issue where the camera behaved oddly after respawning.
  • Fixed an issue where the spectator camera would occasionally get stuck in the sky when the spectated player respawns.
  • Fixed an issue where the camera would occasionally flip upside down for a brief moment after respawning in the sky.
  • Fixed an issue where players could get stuck in a strange state when respawning while the game ended.
  • Fixed an issue where players would start games in building mode instead of holding their pickaxe.
  • Fixed an issue where the Treasure Map could appear in Chests in Creative Mode.
  • WEAPONS + ITEMS:
  • Infinity Blade:
  • This Mythic melee weapon can be found in the Weapons Tab in Creative Inventory.
  • Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow.
  • Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players.
  • The wielder of the sword is also granted additional abilities:
  • An increased pool of max Health and Shields (200 Health/200 Shields).
  • Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
  • An instant burst of effective Health upon elimination of an enemy (50 HP).
  • Increased movement speed (130%).
  • If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.
  • When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
  • The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
  • Blade in Stone will be included in the next major release.
  • CREATIVE TOOLS + PHONE:
  • Coming to a future patch… Multi Select. With a button press you’ll be able to select multiple items with the phone to copy and place. This feature needed more to fix issues.
  • Bug Fixes:
  • Fixed a bug with the phone tool that made it difficult to see the object highlight when pointing at extremely bright objects.
  • Fixed a bug where music blocks would prevent you from selecting other props behind them, even if pointing above the blocks themselves.
  • PREFABS + GALLERIES:
  • Added New Dirt, Grass and Cobblestone Floor Galleries.
  • Grass is a flat grassy texture.
  • 3D Grass Floor tech is currently a work in progress for the next major update!
  • Added a New Tropical Rock Gallery.
  • Updated the Volcano Rock Gallery to include additional rocks.
  • Updated the Ring Gallery to include more lighted beams and a lighted grate.
  • Added new General Props Gallery A and Gallery B.
  • Known Issues:
  • Large rock in the Tropical Rock Gallery has lava rock textures. This will be addressed in a future patch.
  • Ice Cliff Gallery pieces, when selected with phone, are way up in the air, which makes placement difficult. We’re working on a solution for a future patch.
  • Ice Cliff Gallery pieces have jump collision issues.
  • Bug Fixes:
  • Particle props will now delete when resetting the Island.
  • Ice Cliff Gallery pieces will no longer be destroyed when building through them.
  • Fixed an issue where certain particle props would begin flickering when many particles were placed. The visual effects remained visible even after deleted or island restart.
  • Fixed an issue where the 'Lava Tiles Gallery' had invisible collision.
  • Fixed an issue where the spark particle visual effects flickered when walked through.
  • Fixed an issue where the collision bounds for Visualizer Gallery pieces are much higher than the pieces themselves.
  • Removed the consumable apples from the 'Cozy Cabin' prefab. They weren’t working correctly in Creative and will be added back once we’ve resolved the issues.
  • Fixed an issue where the Jungle Temple Gallery has no green inner corners.
  • Fixed an issue where the grass was clipping through some props or assets in the Mine Cart Gallery, Industrial Gallery A, Cabins Prop Gallery and General Gallery A.
  • Fixed an issue where the 'Cabin Prop Gallery' had an invisible collision when deployed above ground.
  • DEVICES:
  • Creature Spawner:
  • Spawn up to 20 creatures at a time on your island.
  • Select from 6 types of creatures, from a normal fiend, up to a Megabrute.
  • Set the number of creatures to spawn from 1 to 20.
  • Set the total available number to spawn from 1 to infinite.
  • Set how fast they should spawn with the wave timer from 1 second to 5 minutes.
  • Set how close the player needs to be for the spawner to activate from 1 tile to 15 tiles.
  • Set distance away from players for the creature(s) to despawn between 1-15 tiles.
  • Set various properties on the spawner: Visibility, Invincibility, Destroying pieces on spawn, and Spawn effects.
  • Set the number of tiles from the spawner the creatures should spawn from 2 to 6. Currently, this is limited to creatures spawning exactly that distance away from the spawner. A future update will allow creatures to spawn in more confined spaces.
  • Limited to having 32 spawners per island.
  • Known Issues:
  • Creatures will sometimes get stuck on indestructible pieces.
  • Generating the AI navigation map can take a long time. Players may see long loading times on really complex islands.
  • Music Sequencer doesn’t always eliminate Creatures.
  • Shooting Gallery:
  • Select from 14 different types of shooting targets with 12 options that can be set to create a different play.
  • Targets can be either stationary or on a moving rail. Moving rail targets are limited to 200 for performance.
  • Use the Total Score scoreboard type for building Shooting Gallery games.
  • Set the score per target from -20 to 20 for when it’s knocked down.
  • Set score multiplier for hitting the bullseye when knocking the target down.
  • Set which team receives a score for knocking down the target.
  • Set the amount of health a target has before it’s knocked down from 1 to 5000.
  • Set the amount of time it takes for a knocked down target to reset from, Never Reset, 2 to 600 seconds.
  • Set the maximum number of times a target will pop back up from infinite, 1 to 10.
  • Set a time delay to hide: Off, 1 second to 20 minutes.
  • Set the starting position up or down.
  • Set proximity from the player for a target to pop up. Once activated target will stay up unless a time to hide is set.
  • Set the hinge location base or center.
  • Set the bullseye to instantly knock down the target to on/off.
  • Make your targets move up and down with Hop Time: 0.5 seconds to 20 seconds.
  • Known Issues:
  • Targets spawned from the gallery will reset to the Standing target if they are not modified or copied with the phone when a player leaves and rejoins their island.
  • Hitting the bullseye will not cause critical damage multiplier on the Standing target and Round targets.
  • If a thrown device grenade reaches the maximum quantity limitation for the moving targets, the spawning targets will replace the earliest placed ones.
  • Added new options for the Team Settings & Inventory device.
  • Spawn Location - Sky, Spawnpads
  • Spawns - Infinite, 1 to 10
  • After Last Spawn Go To - Spectator, Team 1 - Team 16
  • Drop Items on Death - On, Off
  • Health granted on elimination - Mix of values from 0 to 1000
  • Wood / Stone/ Metal granted on elimination - Mix of values from 0 to 999
  • Creature Eliminations To Win - Off, Mix of values from 1 to 1000
  • Instant Reload - Weapons do not require reload animations upon depleting magazines.
  • Poison Dart Trap
  • Available in Uncommon Rarity
  • Can be placed on walls, floors, and ceilings
  • Can be triggered up to three grid cells away
  • Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells)
  • Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields.
  • 10 health damage per tick
  • 8 total ticks over 7 seconds for a total damage of 80
  • Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change.
  • Added new material options for the barrier: Space Black, Gloss Black, Sky Blue, Red Forcefield, and Blue Forcefield.
  • Challenge Gallery and Treasure Gallery have been moved to the Devices Tab.
  • Bug Fixes:
  • Fixed an issue where damage Traps (ie. Spikes) would trigger on players and vehicles when a game was not active.
  • Fixed an issue where unmanned vehicles would trigger elimination audio cues when sitting in the Elimination Zone and Music Sequencer.
  • Fixed an issue where players who are unaffected by a damage volume device would trigger elimination audio cues.
  • Fixed an issue where Music Sequencer damage option was causing loud sound effects.
  • Fixed an issue where the Music Sequencer damage sound effect was triggered when the player was standing close to it.
  • Fixed an issue where the Sentry would trigger multiple hit sound effects from the Music Sequencer, when damage was turned on.
  • Fixed an issue where teams were able to destroy their own Objective Device while boosting with a Quadcrasher.
  • Fixed an issue where player-built wooden floors would clip through Player Spawn and Player Checkpoint Plate.
  • Fixed an issue where the Max Initial Team Size setting on the Team Settings & Inventory device wouldn’t apply as intended when set to Unlimited.
  • UI + SOCIAL:
  • Improved the loading experience when joining and leaving games.
  • Allow games to start only after the Island has fully loaded.
  • Smoothed the transition of fade-in and fade-out of loading screens.
  • Changed the “Leave Match” button to “Leave Playground” when in Playground mode.
  • HUD indicators for Devices/Traps placed on Islands are now hidden.
  • HUD elements are now hidden when transitioning into and out of games.
  • Improved transitioning to spectator mode when a game has “join in progress” disabled.
  • Bug Fixes:
  • Replaced the lighting bolt in triangle with an exclamation point in triangle for damage zones.
  • Fixed an issue where the mobile HUD stayed visible during game transitions.
  • Updated string in Creative Mutator to say "Return to Hub" instead of "Return to Creative Hub" as the menu option has changed names.
  • Fixed an issue where some game UI elements would sometimes not appear correctly.
  • Fixed an issue where players weren’t notified when they joined a game as a spectator.
  • Fixed an issue where Device tooltips appeared while playing a game in Playground.
  • Fixed an issue where rich presence wasn’t clarifying whether a player was in Playground or Creative when selecting a server.
  • Fixed an issue where the Hub was still being referred to as the “Creative Hub”.
  • Fixed a misspelling in the My Island menu.
  • Fixed an issue where the Sky spawn location was referred to as “air”.
  • Fixed an issue where players would occasionally remain on the “Restoring Island” screen after a game ends.
  • Fixed an issue where game settings would get set to defaults if the player open and closed the My Creative Island menu after entering their island.
  • PERFORMANCE + STABILITY
  • Bug Fixes:
  • Fixed various stability issues.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Yarrr! Questline:
  • Pirates have invaded Homebase! Grab an eye-patch, and prepare for a swashbuckling, plundering, plank-walking adventure.
  • Beta Storm: Resupply:
  • Time is short! Collect the list of items and refill your backpack before the Storm closes in!
  • MISSIONS + SYSTEMS:
  • Yarrr! Event Quests:
  • Ahoy Mateys! Join our Heroes and complete the “Yarrr!” Questline to earn event themed rewards.
  • Rewards: More information in Weapons + Items:
  • Blakebeard the Blackhearted
  • Corsair Sword
  • Jack’s Revenge Pistol
  • X Marks the Spot!:
  • Once per zone, players can find a map that leads to treasure by opening chests and safes.
  • Pirate Llama is now available
  • May contain Pirate Heroes, Steampunk Weapon schematics, and Broadside Trap schematics
  • Cost: 500 Spring Tickets
  • Beta Storm: Resupply
  • Time is short! Run around the map destroying and collecting a list of items
  • The Storm closes in fast! The safe area doesn’t stay for long and will rotate around the map
  • Bug Fixes:
  • Fixed bomb desync in Deliver the Bomb missions
  • UI:
  • HUD scale setting now also applies to HUD announcements.
  • The In-game Hero Loadout now has warning indicators if the perk is not being applied (similar to the ones in the frontend)
  • Bug Fixes:
  • Fixed an issue where the Xbox controller could lose input in the frontend after interacting with the event banner.
  • Fixed defender trap UI issues related to selecting a defender from a different pad.
  • Players should no longer lose navigation functionality when returned to the Quest Tab from the Quest log.
  • Consumable items that are currently hovered over in the Resource menu should no longer be consumed when selecting an option from the 'More' popup menu.
  • Fixed an issue that caused the “Transform” item dialog to not properly show up when inspecting the transformed item.
  • Fixed an issue that would cause items and people to become offset from the camera while being leveled up or evolved.
  • Fixed the ability description text getting cut off in Hero inspect details panel.
  • Fixed research point accumulation text to use the correct pluralization when a single point is earned.
  • Fixed an issue that caused the HUD vote indicator to not properly show when the pickup info setting is disabled.
  • Fixed the UI to correctly Save/Load the pinned schematics
  • The banner in the Manage Profile menu should now display correctly for players with really long account names.
  • Fixed an issue where players were unable to back out of the Modify Perks menu.
  • Fixed pick up messages to not stack on top of each other
  • Updated the Recycle confirmation panel so that the recycle item tiles show the quantity being recycled and not the quantity in the inventory
  • Fixed an issue that caused slotted collection book items to show the “you must unslot an item before it can be reset” error message.
  • Fixed an issue that caused the zones to not properly update when changing the privacy settings while on the map.
  • Updated the Expedition screen to properly update the Expedition list when first entering the screen.
  • Changed the padding on Zone name header to fix Korean language text getting cut off on the in-zone mission objectives screen
  • Placeholder text should no longer be visible when inspecting X-Ray Llamas.
  • Fixed Hero abilities appearing grayed out on the quickbar if another ability is used right as it is coming off cooldown.
  • Hero Loadout unlocks now appear in feature unlock screen as opposed to the quest reward screen.
  • PERFORMANCE:
  • Improved responsiveness of equipping items to quick bar slots.
  • Bug Fixes:
  • The full-screen minimap is now prepared in advance to fix a hitch on the first map display.
  • Fixed a hitch when another player loads into a match that’s already in progress.
  • Fixed a hitch when entering the Shadow Stance effect.
  • Updated the Expedition screen to increase performance when hovering over buttons.
  • HEROES:
  • We’ve added a new Hero to the Event store!
  • Hybrid, a new Legendary Ninja!
  • Standard Perk: Fire Of The Dragon
  • Increases Affliction Duration by 34%.
  • Commander Perk: Fire Of The Dragon+
  • Increases Affliction Duration by 67%. Dragon Slash applies Affliction, which deals 15 base Fire Damage per second for 3 seconds.
  • Available in the Event Store March 27 at 8 PM Eastern Time
  • We’re introducing a new Hero with the “Yarrr!” quest line.
  • Blakebeard the Blackhearted, a new Mythic Pirate Constructor
  • Standard Perk: Avast Mateys:
  • Increases Cannonball Damage by 20%.
  • Commander Perk: Avast Mateys+
  • Increases Cannonball Damage by 40%. Converts R.O.S.I.E to fire 25 cannonballs.
  • Mythic Rarity:
  • Obtainable through the “Yarrr!” Questline.
  • We’ve added 4 new Pirate Heroes that can be obtained in the Pirate Llama.
  • Crossbones Barret, a new Pirate Outlander!:
  • Standard Perk: Goin’ Coconuts:
  • 20% chance to find Coconuts in containers. Coconuts restore health instantly and restore additional health over time. Increases damage by 16% while under the effects of a Coconut.
  • Commander Perk: Goin’ Coconuts+:
  • 30% chance to find Coconuts in containers. Coconuts restore health instantly and restore additional health over time. Increases damage by 36% while under the effects of a Coconut.
  • Obtainable from Pirate Llamas
  • Buccaneer Jonesy, a new Pirate Soldier!:
  • Standard Perk: Buckle:
  • Dealing Sword Damage Increases Pistol Damage by 22% for 6 seconds.
  • Commander Perk: Buckle+
  • Dealing Sword Damage Increases Pistol Damage by 65% for 6 seconds.
  • Obtainable from Pirate Llamas
  • Swashbuckler Keelhaul, a new Pirate Ninja!:
  • Standard Perk: Swash:
  • Dealing Pistol Damage Increases Sword Damage by 22% for 6 seconds.
  • Commander Perk: Swash+:
  • Dealing Pistol Damage Increases Sword Damage by 65% for 6 seconds.
  • Obtainable from Pirate Llamas
  • Privateer Hype, a new Pirate Constructor!:
  • Standard Perk: Swab The Deck:
  • Increases Club Damage by 17%.
  • Commander Perk: Swab The Deck+:
  • Increases Club Damage by 50%.
  • Obtainable from Pirate Llamas
  • Acquiring Blakebeard will unlock a new Quest, which rewards a new Team Perk!
  • Blakebeard’s Stash:
  • Eliminating enemies has a 5% chance of uncovering one of Blakebeard’s stashes which contains the following items:
  • Peg Leg:
  • Club that deals extreme damage but breaks quickly
  • Coconuts:
  • Restores health instantly and restores additional health over time
  • Cannonballs:
  • Can be thrown as grenades that fragment on impact, exploding multiple times
  • Requirements:
  • Requires 3 Pirate Heroes in your loadout.
  • Constructor R.O.S.I.E. can now be auto placed, just like traps.
  • Overtaker Hiro is eligible for an item reset due to his head being changed in update v8.11.
  • Bug Fixes:
  • Free items that have been unslotted from the collection book will no longer be eligible for a reset if they have not been upgraded.
  • Fixed an issue that prevented Impossibility Matrix from correctly reducing the cooldown of Shock Tower.
  • Fixed an issue where Survivalist wouldn't trigger if the player also had the Emergency Override+ commander perk.
  • Fixed an issue where Bass Solo extended Warcry by 1 or 2 seconds per elimination, instead of the intended duration of 0.4 or 0.9 seconds per elimination.
  • Steel Wool Carlos has been marked eligible for item reset.
  • Fixed an issue where Assassination+ was dealing the incorrect melee damage multipler
  • This was applying 13.5% instead of 18%
  • WEAPONS + ITEMS:
  • Steampunk Weapons Set - Available from the Pirate Llama
  • The Baron:
  • A heavy hammer with slow, wide swings and a powerful smash attack.
  • Steam Thrasher:
  • A mid-sized scythe with wide sweeping attacks and a new channeled spinning heavy attack.
  • Steam Piston:
  • A versatile semi-automatic assault rifle that deals steady damage
  • Steamroller:
  • A revolver with heavy recoil that shoots high impact musket balls
  • Bon Voyage:
  • A fast and powerful semi-automatic sniper rifle
  • New Flintlock weapons - Obtained from the “Yarrr!” Questline
  • Corsair:
  • A deadly cutlass that combines a good mix of damage and impact with exceptional crit. Best when paired with pistols.
  • Quad Chop: A series of heavy attacks that deal increased damage and knockback.
  • Jack’s Revenge:
  • Single shot piercing pistol with a powerful kick that deals heavy headshot damage and knocks back targets.
  • Most effective when used with a sword in close to mid-range combat.
  • Increased the attack speed of Quad Chop heavy attack by 35%. Increased damage per second by 4.6%. Increased impact per second by 7%.
  • The Bowler and Jabberwocky are now classified as Cannons and gain benefits from perks affecting cannonball damage, such as Avast Mateys
  • Increased the hit area of Hydraulic Smash to better match the visual
  • Purchasing random schematics from the event store will now put the schematic directly in your inventory instead of granting a Llama to open.
  • Bug Fixes:
  • Fixed an issue with the teleporter floating after destroying the floor beneath
  • Fixed an issue that caused the teleporter to appear on the victory screen if held by a player
  • Added the heavy attack description to the Vacuum Tube Spear
  • Fixed an issue where the Yeoman sniper rifle could spawn extra projectile impact particles.
  • Changed Joel and Karolina Mythic survivors so that only one copy of each is allowed in the inventory at a time.
  • GAMEPLAY:
  • Removed the Skatepark that could load into Autumn Cities that was causing building issues.
  • Several quest requirements in Plankerton and Canny Valley have been adjusted.
  • Required Objective Counts for some Quests have been reduced in Plankerton.
  • Increased the drop rate for some quest items in Canny Valley
  • Enhanced Demolition updates:
  • Enhanced Demoltion has been re-enabled!
  • Trap resources go back to the trap owner if present when using Enhanced Demolition in a player’s Storm Shield Base.
  • Increased the number of resources gained when destroying tier 2 and 3 building pieces.
  • Players will now receive 100% of the resource amounts.(This is prorated by the health of the building piece)
  • Show HUD messages when crafting materials are returned to a Player due to disassembling a trap in an SSD mission
  • Bug Fixes:
  • Fixed an issue that caused players to load into the game as one Hero while having the active abilities of another Hero.
  • Fixed an issue where players loaded into the game with their Hero missing and having to wait for a timer to count down to respawn.
  • Fixed an issue where defenders would keep previously equipped weapons if spawned on a second defender pad.
  • Fixed Deliver the Bomb in the Thunder Route 99 zone, where the Armory and Launcher would be reversed.
  • Campfire traps no longer heal players who are DBNO.
  • Fixed an issue where players were unable to place traps on floor pieces that are built over other level floor pieces, such as sidewalks.
  • Fixed an issue that caused players to load into a zone with a level 1 pickaxe.
  • Fixed an issue that caused weapons, Gadgets or Abilities to not appear on the quickbar.
  • Survivors no longer benefit from Bluglo Pylon buffs.
  • ENEMIES:
  • Bug Fixes:
  • Fixed an issue that allowed Husks to continue moving while frozen in a slow field.
  • AUDIO:
  • Added audio for new perks, ambient sounds, and items.
  • Bug Fixes:
  • Fixed an issue that caused music to be missing in certain areas.
  • Fixed an issue with missing audio in the onboarding cinematic.
  • Fixed an issue with missing sound on Banner placement.
  • Fixed an issue that caused the ground wave from Seismic Impact to have no sound.
  • Updated threat music so that is reserved for more significant threats during combat.
  • Fixed an issue that prevented the correct sounds from playing while picking up multiple items
  • Fixed an issue with DBNO music continuing after the player has been revived.
  • Fix an issue with music not playing for players joining the Test the Limits quest late.
  • GENERAL:
  • UI:
  • Quantity selector slider and settings slider will now accelerate over time when using a gamepad.
  • Bug Fixes:
  • Fixed some issues with being able to click survey answers with mouse buttons other than the primary (left) button.
  • Fixed an issue with the bottom bar being missing/obscured on the player reporting screen.
  • Updated the controller settings screen so the text for the header "Controller Configurations" can grow vertically as opposed to growing wider. This stops text from going behind the next column.
  • SOCIAL:
  • Added a “Joinable Parties” section to the Social Panel to provide a quick overview of the parties that your friend(s) are in with at least two members.
  • Party Invite list is now merged into this list. In the case of an invite, the sender's name will get highlighted in the party entry, and the entry itself will have a different background.
  • The “Game” Voice Channel has been added and allows speaking to and hearing only the people in:
  • Your Battle Royale Squad
  • Your Save the World Team
  • Your Creative Island’s Voice Chat
  • New options have been added to the Social Panel when clicking on yourself. In addition to being able to set Online / Away, you can now
  • Adjust your party’s Privacy settings
  • Change the Voice Channel you want to use during active gameplay.
  • Choose “Party” to speak with everyone in your party, and “Game” to speak to the game-specific channel.
  • GAMEPLAY:
  • Bug Fixes:
  • Fixed a bug where traps could be hidden under the terrain.
  • Fix for switching to Save the World when joining a friend in Battle Royale's party
  • Fixed launchpad transition animations triggering incorrectly if you immediately attached to a zip line
  • Fixed traps not triggering when inside their triggering range, but behind a building piece that gets destroyed
  • PERFORMANCE:
  • We've increased the bandwidth cap for all game modes.
  • This should help with network performance issues across all platforms.

New in Fortnite 8.11 Early Access Content Update (Mar 20, 2019)

  • WHAT’S NEW?:
  • Flint-Knock Pistol:
  • Knock, knock...who’s there? Flint-Knock, that’s who! Pick the perfect time and knock yourself or enemies back with this new weapon!
  • 08BR_Flint-KnockPistol_Social.jpg
  • WEAPONS + ITEMS:
  • Flint-Knock Pistol:
  • Available in Common and Uncommon Rarities.
  • Found from Floor Loot.
  • Knocks back the shooter. Can also knock back the target if they’re close enough.
  • The closer you are to the target, the farther they get knocked away.
  • The shooter can crouch to prevent the knockback.
  • Close range damage: 86/90
  • Significant damage falloff.
  • Must reload after each shot.
  • 3 second reload time.
  • Uses Heavy Ammo.
  • Unvaulted the Impulse Grenade:
  • Impulse strength against vehicles has been increased by 344%
  • Increased the impulse strength of explosive weapons against vehicles by 233%
  • Scoped Assault Rifle:
  • Increased base damage from 24/23 to 27/26
  • Reduced the spawn rate of the Baller from 100% to 50%
  • LIMITED TIME MODE: ONE SHOT:
  • Summary:
  • Low Gravity. Every player has 50 health. Snipers are the only weapon and Bandages are the only healing item. Jump high and aim well!
  • Mode Details:
  • Gravity is set lower than normal.
  • The Storm wait time has been greatly reduced in all phases of the game.
  • The only weapons in this mode are Hunting Rifles and Sniper Rifles.
  • Semi-Auto Snipers and Bounce Pads have been removed from the Vault in this mode.
  • Players will spawn with 50 health, and can only heal if they find Bandages.
  • EVENTS:
  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
  • Added two additional extended sessions, which will run 24 hours a day.
  • 3/19/2019 00:00 UTC until 3/23/2019 00:00 UTC
  • 3/23/2019 00:00 UTC until 3/26/2019 00:00 UTC
  • New Tournament: Blackheart Cup (March 23rd & 24th) [$100,000 in Cash Prizes!]
  • Participation in this event requires players to have placed in the Top 3% (global) of any Gauntlet Test Event session prior to the start of the tournament.
  • The prize pool will be distributed across all server regions, with official rules and details released later this week.
  • Format:
  • March 23rd - Round One: All Eligible Players
  • March 24th - Round Two: Top 3000 Players from Round One
  • Participating in tournaments and the Gauntlet Test now requires a minimum account level of 15. The requirement was previously at level 10.
  • AUDIO:
  • Bug Fixes:
  • Fixed an issue that caused The Baller’s tow-hook “release” sound to trigger twice each time.
  • UI:
  • Bug Fixes:
  • The new style for the Whiteout Outfit can now be selected.
  • Event leaderboards no longer display everyone as being at rank #0.
  • ART + ANIMATION:
  • Adjusted lighting.:
  • Increased lighting contrast in areas of shadow.
  • Increased color vibrancy.
  • MOBILE:
  • Bug Fixes:
  • Fixed an issue where full-screen support was not working on Samsung S10 devices.
  • Fixed an issue preventing in-game surveys from appearing on mobile devices.
  • These random surveys were added in the v8.10 update but were not appearing on mobile devices. Be sure to leave us your feedback if you receive one after a match.
  • Fixed various mobile stability related issues.
  • We’ll be monitoring their impact and continue investigating any additional issues. Let us know what you’re experiencing on our social channels.
  • CREATIVE:
  • WHAT’S NEW?:
  • Black Glass Island
  • Reflect your creativity onto this brand new island!
  • ISLANDS:
  • Black Glass Island
  • Bug Fixes:
  • Fixed an issue where grenades were thrown from outside the save volume of islands, toward the island, would apply grenade effects (eg. knockback, chiller effects) to other players and vehicles.
  • CREATIVE TOOLS + PHONE:
  • Bug Fixes:
  • Fixed an issue where some objects had become un-targetable with the Phone, such as Llamas and Vehicles. Those now react correctly when targeted by the Phone.
  • DEVICES:
  • Bug Fixes:
  • Fixed an issue where a Sentry would occasionally not cause damage to players.
  • PERFORMANCE:
  • Bug Fixes:
  • Made stability improvements around ending and leaving games in Creative Mode.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Battle Hound Jonesy
  • Need more Grenades? No problem! Battle Hound Jonesy’s Rucksack perk has you covered.
  • Sir Lancelot:
  • Make the Husks... dis-a-spear! You won’t be dis-a-pointed with these new attack animations.
  • PERFORMANCE:
  • Greatly optimized bandwidth usage by eliminating transport of redundant information, particularly around inventory and ability updates.
  • This should reduce networking-related hitching and de-sync issues, especially during combat.
  • HEROES:
  • Battle Hound Jonesy (Returning)
  • Standard Perk: Rucksack
  • Increases Frag Grenade maximum charges by 1
  • Commander Perk: Rucksack+
  • Increases Frag Grenade maximum charges by 4.
  • Available in the Weekly Store from March 20 at 8 PM Eastern Time to March 27 at 8 PM Eastern Time.
  • Bug Fixes:
  • Updated Hiro’s head model to the correct version
  • We will be marking Hiro eligible for reset due to this change.
  • WEAPONS + ITEMS:
  • Sir Lancelot Spear will be available in the Weekly Store
  • A spear using a new set of long-range, narrow thrusting attacks.
  • Heavy Attack: Joust - Charge forward, damaging and knocking back smaller enemies in your way.
  • Available in the Weekly Store from March 20 at 8 PM Eastern Time to March 27 at 8 PM Eastern Time.
  • GENERAL:
  • PERFORMANCE:
  • Fixed a performance issue when caching shaders on Mac, which should improve load times.
  • GAMEPLAY:
  • Bug Fixes:
  • Fixed an issue that was preventing Xbox players from being able to accept party invites from friends.

New in Fortnite 8.10 Early Access Content Update (Mar 12, 2019)

  • WHAT’S NEW?:
  • The Baller:
  • Keep the good times rolling! Combine your boost and grapple to perform unbelievable feats with the newest vehicle addition to Battle Royale!
  • Vending Machines:
  • These convenient machines now dispense things free of charge but only provide one item/weapon before disappearing.
  • WEAPONS + ITEMS:
  • Baller:
  • This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes
  • Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
  • The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire.
  • 300 Health
  • Infantry Rifle:
  • Removed Common rarity
  • Heavy Assault Rifle:
  • Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare
  • Base damage scaling for Common/Uncommon/Rare 36/38/40
  • Clingers:
  • Reduced max stack size from 10 to 6.
  • Vending Machines:
  • Removed the material cost.
  • Each Vending Machine will be destroyed after claiming an item.
  • Common and Uncommon Vending Machines have been removed.
  • Removed Mounted Turret from Legendary Vending Machine
  • Reduced availability of Treasure Maps from floor loot .53% to .27%.
  • Reduced availability of Treasure Maps from chest loot 3.25% to 1.65%.
  • Bug Fixes:
  • Fixed rocket smoke trails disappearing instantly on explosion.
  • Fixed an issue where the popping audio for Balloons would continue to play after using Balloons to get to max build height while using a vehicle.
  • Fixed an issue where Buried Treasure would not auto pickup when the Auto Pickup Weapons setting was enabled.
  • Fixed an issue where Buried Treasure chests could be placed on the Starting Island.
  • Fixed an issue where using an Impulse Grenade or a Shockwave Grenade while jumping on a Hoverboard causes the player to rapidly rotate.
  • GAMEPLAY:
  • Battle Royale Crossplay Matchmaking:
  • Combined Xbox One and PS4 pools.
  • This requires you to opt-in to cross-play.
  • Players opt-ing out are restricted to Creative Mode and Playgrounds.
  • Combined Mobile and Switch pools.:
  • Before, Switch players were combined with Xbox One and PS4 cross-play parties.
  • We expect an on-average better per-game experience for both Mobile and Switch players.
  • Motivating factor is unlocking optimization potential allowing us to run more playlists during more hours of the day while supporting more data center locations. Please provide us with feedback on your experience!
  • Reduced infinite dab duration from 12 hours to 11 hours in the front end
  • Just kidding, Increased Infinite dab duration from 12 hours to 13 hours in the front end
  • Elimination credit is now awarded to last damager in cases of logging out, self-elimination, and eliminations due to Storm damage. Current threshold timer is 15 seconds.
  • Added visual effects for the siphon on elimination.
  • Players can now build as soon as they impact anything after being launched by a Pirate Cannon
  • Players can dance while holding a balloon
  • Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.
  • Players automatically enter the driver seat when entering an empty vehicle.
  • Added custom consume animations for the following items:
  • Bandages
  • Medkit
  • Small Shield Potion
  • Shield Potion
  • Slurp Juice
  • Chug Jug
  • Bug Fixes:
  • Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon
  • Fixed Pirate Cannon not being able to shoot when moving backwards
  • Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon.
  • Fixed Pirate Cannon player impact explosion effects sometimes being delayed
  • Fixed an issue where Pirate Cannons flipped onto their side, sliding across the ground for too long
  • Fixed Pirate Cannons dealing damage to itself if fired in close quarters
  • Fixed an issue where players wouldn’t break through structures when fired from Pirate Cannons at close range
  • Traps are no longer triggered by vehicles that are empty or carrying only friendly players.
  • Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons.
  • Fixed an issue with the Conga emote not respecting environmental surfaces like Lava
  • Fixed an issue where a player may briefly stop their skydiving animation unexpectedly
  • Fixed an issue allowing emote-cancelling during door open/close animations.
  • Fixed players holding Buried Treasure map upside down
  • Fixed an issue where pressing Build and Edit buttons in quick succession would enter edit mode on the blueprint piece instead of build the structure.
  • Driftboards no longer explode when exiting one near a Mounted Turret.
  • Fixed PS4 players being unable to adjust mouse sensitivity.
  • LIMITED TIME MODE:
  • Summary:
  • Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a getaway van before everyone else to win the match!
  • Mode Details:
  • Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
  • Four Jewels will be in play on the map at all times. If a player escapes with a Jewel or one is lost in the Storm, a new Supply Drop will bring a replacement.
  • Four total getaway vans will be on the map, three that arrive early in the match and one more that shows up near the end.
  • The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
  • Once they arrive, Safe drops and getaway vans will be visible on the map at all times.
  • When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
  • Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.
  • Getaway vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.
  • 10 red "Pursuit" supply drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
  • Only Rare weapons or better will be found in this mode.
  • Rifts, Rift-to-Go and Launchpads have been removed to reduce mobility for healthier Getaway Van engagements.
  • Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins
  • The ATK has been temporarily brought back in this mode as it is the only 4 person ground vehicle.
  • EVENTS:
  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event:
  • Added another extended session, which will run 24 hours a day and concludes on March 19th at 12 AM ET.
  • Matchmaking:
  • Matchmaking will no longer wait to create a match with closest scoring players available after 8 minutes, and will now require enough players with similar scores to start.
  • Adjusted matchmaking point expansion to increase likelihood for high scoring players to be matched against other high scoring players.
  • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
  • Updated Scoring:
  • Solo
  • +2 Points will now be awarded after reaching 15th Place (previously 10th Place).
  • Duo
  • Increased Bus Fare from -2 Points to -3 Points.
  • This is a temporary solution for the Duo event granting too many points to players due to eliminations, causing an inflation of points over the course of the event.
  • +2 Points will now be awarded after reaching 7th Place (previously 5th Place).
  • New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!]:
  • As a test of our prize payment systems leading into the Fortnite World Cup, we’ll be holding a $100,000 Duos tournament on March 16th and 17th. The prize pool will be distributed across all server regions, with official rules and details released later this week.
  • Participation in this event requires players to be in the Top 3% (global) of either the Solo or Duo Gauntlet Test Event as of 12 AM ET on March 16th.
  • Format:
  • Round One: All Eligible Players
  • Round Two: Top 3000 Players from Round One
  • PERFORMANCE:
  • Fixed some instances of packet loss that could occur with certain ISPs that are prone to re-ordering UDP network packets.
  • Find more context in the Reddit Post we made last week.
  • Improved file I/O performance for Xbox One. This reduces the occurrence of late streaming meshes.
  • Fixed a regression in hitches on Switch due to GPU timing
  • Improved performance on Switch by reducing the likelihood of particles triggering when the day changes phases
  • Optimized the Ship Cannon
  • Optimized UI elements for large team modes
  • Improved performance for the Quick Bar
  • Fixed hitches that occur on the Match Stats screen due to synchronously loading assets
  • AUDIO:
  • Added new audio for Balloons while in-air.
  • Reduced volume of small prop destruction sounds (chairs, beds, fences, etc).
  • Removed reverb from pickaxe swings.
  • Removed outdoor ambient sounds when gliding.
  • Bug Fixes:
  • The Glider deploy sound no longer plays twice when using Glider Redeploy.
  • Fixed Glider land/open sounds ducking the Victory Royale music.
  • Improved music volume when previewing Gliders with music while in the lobby.
  • Pirate Cannon movement sound no longer stops after sprinting for over 10 seconds.
  • Fixed looping Balloon pop sound after going through a Rift.
  • UI:
  • Key Bindings - The keyboard bindings are now categorized to make finding actions you want to rebind a lot easier.
  • Marker System:
  • Added hover details for in-world markers, actions a player may take on a marker will appear in these details. Marker details will appear when the reticule is placed over the marker.
  • You can now mark vehicles and found consumables such as apples.
  • Reworked display of Item markers to increase readability across all platforms.
  • Items will display as a large icon for a short time when first marked, and will reduce in size when a player aims near their location.
  • Markers are now sorted by distance.
  • Reduced screen size of squad waypoint markers to reduce view obstruction.
  • Minimap markers updated to match in-world markers.
  • On keyboards there is now a keybind option to specify a dedicated key for placing a danger marker.
  • Double-Clicking the ping button to place a danger marker, is no longer blocked by items on the ground.
  • You can now ping while riding in a vehicle reliably.
  • You can now Mark While Bush.
  • Please continue to let us know what improvements you would like to see for the marker system!
  • Squad nameplates and team arrows now become more transparent when aiming down sights.
  • Restored the ability to view all of your current Challenges while in a match.
  • Wrap things up in a hurry! You can now apply a wrap to all slots by choosing "Apply To All" when picking a wrap in the Locker.
  • Enabled camera control on some reward types when viewing Challenges
  • Challenge Info panel in the lobby now defaults to Party Assist while you are in a Party.
  • Bug Fixes:
  • The Luxe bundle is now displayed in the Challenge Screen along with the Blackheart and Hybrid bundles.
  • Wraps are now previewed on the highest resolution version of the vehicle or weapon in the lobby.
  • Fixed an issue on consoles where you couldn’t select “Party Assist” for the last challenge in a bundle.
  • Fixed an issue where the next Stage of a Challenge was not automatically set to “Party Assist”.
  • Fixed an issue where the animation and sound effects would play twice when selecting Challenges on a controller.
  • Fixed an issue where scrolling with the mouse in the Challenge Screen would sometimes jump around unexpectedly.
  • REPLAY:
  • Added bus paths to the minimap.
  • MOBILE:
  • Introduced an Auto Fire tuning feature to allow adjustments per weapon. This was done previously for other weapons, but we’ve now added this for pistols.
  • Added occlusion to footsteps on Android.
  • Improve the quality of some sound effects on Mobile/Switch.
  • Bug Fixes:
  • Fixed an issue with the shoot button getting stuck in a continuous fire loop or being unable to fire without being able to reset.
  • Fixed an issue that caused touch players to need a more specific crosshair location to interact with the Use button.
  • Fixed turbo build not starting when going from edit to build mode with the input held.
  • Fixed Left Trigger action getting stuck when using a Bluetooth controller
  • Fixed weapon stats on the inventory panel for mobile
  • Fixed autorun not fully sprinting if "Sprint by Default for Controller" is set to 'OFF' on mobile
  • Fixed build mode being exited if a build piece is selected before releasing the build/combat mode button
  • Fixed dragging an item off the hotbar triggering use actions on mobile.
  • Fixed Throwable items' trajectory line persisting when a player is driving different vehicles on Mobile
  • CREATIVE:
  • WHAT’S NEW?:
  • New Islands & Theme:
  • Jump into two new exotic island locations! Build your best beach retreat with the new Wooden Lodge theme while enjoying a perfect, volcanic tropical view.
  • New Game Options:
  • Offense or defense? We’ve added new game rule options that allow you to further customize team settings and setup advanced PvP games.
  • ISLANDS:
  • New Islands
  • Sandbar Island
  • 105 tiles square in size
  • Volcano Island
  • 105 tiles square in size
  • Reduced the number of player islands on a server from 16 to 8.
  • Allows bigger islands
  • Improves server performance
  • Player loading after the first 8 players will not have access to their personal islands and instead have to start a new server. This will be fixed in a future update when the portal mechanic is updated.
  • Removed the blocking collision from islands to allow for the new larger islands.
  • Bug Fixes:
  • Fixed an issue where objects were missing after loading into an island, reloading and island, or finishing a game. Removed a delete record system that was causing many bugs.
  • Fixed an issue where islands were unable to be restored after resetting them.
  • Fixed a bug where island settings would not get applied to players joining islands.
  • Fixed an issue where some Prefabs and Devices were unable to be placed on certain areas of the default island.
  • Fixed an issue where players would occasionally lose functionality when loading into a Creative Island and quickly returning to the Hub.
  • GAMEPLAY:
  • Added Scoring
  • Added Score to Win as an end condition. Specify the target score for players or teams to achieve to win the game.
  • There are many score win conditions, ranging between 1 - 10,000,000
  • Added Total Score option to Type of Scoreboard. Adds a score total to the HUD and shows the total score for players and teams when the game ends.
  • Score comes from vehicle tricks and the Challenge Gallery items like Coins
  • Added Objectives
  • Added Objectives to Win as an end condition. Specify the number of objectives required to end the game.
  • Added Objectives option to Type of Scoreboard. When the game ends shows how many objectives were accomplished by each player or team.
  • Coins props in the “Challenge Gallery” now have new visual effects to help make them more visible to players.
  • Moved the game start countdown to after the screen fade
  • Turned HUD off while starting a game on a featured island
  • Added holding players in place while in countdown to game start
  • Changed the countdown to 3 seconds from 6 seconds.
  • Added new Spawn Location type, Current Location, that keeps you where you are when the game starts. Useful for playtesting games.
  • Reordered Game tab options to make it easier to find options.
  • Added tooltip descriptions for Game options and Game Settings options.
  • Bug Fixes:
  • Fixed an issue where players who join a server in progress might not have their score properly reset.
  • Fixed an issue where attempting to swap teams could result in DBNO instead of respawn.
  • Fixed an issue where the player could not exit fly mode when the jump function is bound to the right thumbstick button on controllers.
  • Fixed an issue that caused the screen to fade in twice when a game is restarted.
  • Fixed an issue where the yellow triangle on the HUD warmup timer would disappear too quickly.
  • Fixed an issue where the HUD warmup timer would not animate out.
  • Fixed bug where players who were respawning when the game goes to warmup wouldn't be put into stasis
  • WEAPONS + ITEMS:
  • Bug Fixes:
  • Fixed Remote Explosives sticking to the player character when throwing them while disguised as a Bush.
  • Fixed an issue where players encountered instability when interacting with the cannon.
  • Fixed Drum Gun sound effect. The satisfying boom is back.
  • CREATIVE TOOLS + PHONE
  • Sprays will now highlight when you aim at them with your Phone, indicating that they can be deleted.
  • The Phone can now interact with props and building tiles that are underneath the island’s terrain. They’ll highlight as you aim the crosshair over them.
  • While using the Phone to Grow or Shrink a prop with Grid Snap enabled, holding down the button will repeatedly Grow or Shrink the prop.
  • Bug Fixes:
  • Fixed holographic preview for props drawing through floors or characters on mobile platforms.
  • Fixed an issue where scale indicators are pulsing the wrong direction while scaling down.
  • Fixed an issue where certain player-built walls had a more expensive memory cost than expected.
  • Fixed an issue where the Phone stopped working after your player was launched from a cannon.
  • Fixed props temporarily changing to wrong size when using the Phone to Grow or Shrink when Grid Snap is enabled.
  • Fixed an issue where the Snap Center and Resize indicators were hard to see when a prop is either too large or far away.
  • Fixed an issue where the on-screen button for Terrain Collision On and Off looked the same on mobile platforms.
  • PREFABS:
  • Ambient Gallery Large
  • Wooden Cabin Galleries & Prefabs
  • Volcanic Rock & Lava Tile Galleries
  • Jungle Temple Wall Extended Gallery
  • Mine Cart Gallery
  • Lava Tiles have been added to the Elemental Cube Gallery
  • Known issue: Lava tiles do not cause player damage
  • New floors have been added to the Street Gallery B & Slant Gallery
  • DEVICES:
  • New Baller Spawn
  • This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes
  • Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
  • The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire.
  • 300 Health
  • New Objective Device
  • This device acts as a destroyable prop for new types of games
  • Choose from 7 different objective props - YES the Durr Burger mascot and Pizza Pit mascot are finally here.
  • Set amount of health from 1, 20, 50, 100, 200, 400, 500, 800, 1000, 2000, 3000, 5000, 10,000, 25,000
  • Set which team the objective belongs too
  • Set an explosion radius for when the objective is destroyed. Destroys all tiles and props in the radius even if the environment is set to indestructible.
  • Set an optional beacon type to make them easy to find
  • Known issue vehicles don’t do damage to an Objective.
  • Update Starting Inventory to Team Settings & Inventory
  • Added ability to select settings per team
  • Bonus Ammo For Weapons - On, Off
  • Starting Health - 1%, Half, Full, Invincible
  • Max Health - 1, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
  • Starting Shields - Empty, Half, Full
  • Max Shields - No Shield, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
  • Infinite Ammo - On, Off
  • Infinite Resources - On, Off
  • Fall Damage - On, Off
  • Gravity - Very Low, Low, Normal, High, Very High
  • Jump Fatigue - On, Off
  • Player Flight - On, Off
  • Player Names and Locations - Always Show, Always Hide
  • Glider Redeploy - On, Off
  • Down but not out - On, Off
  • Block Building in Game - On (Players NOT allowed to build), Off (Players allowed to build if they have resources)
  • Respawn Time - 1-30 seconds
  • Max Initial Team Size - Unlimited, 1 to 16 - Use to make asymmetric teams when using teams game option.
  • Eliminations to Win - Off, 1 to 10
  • Collect Items to Win - Off, All, 1 to 10
  • Score to Win - Off, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10,000, 20,000, 50,000, 100,000, 200,000, 500,000, 1,000,000, 2,000,000, 5,000,000 10,000,000
  • Objectives to Win - Off, 1 to 10
  • Missing in previous patch notes in 8.00 - Added wall version of Speed Boost. Great for elevators.
  • Added Team Settings to Checkpoint device.
  • Added limiting billboards to 50 to fix memory and performance issues on mobile devices. We will continue to monitor to see if we can increase that limit.
  • Bug Fixes:
  • Fixed performance issues with the Music Sequencer device in islands with a large number of Music Blocks.
  • Fixed the Starting Inventory device granting duplicate items if the "Drop items when eliminated" setting was disabled.
  • Fixed the Player Start device selecting Any team when it was set to None.
  • Fixed an issue where Billboard background colors were not functioning correctly.
  • Fixed the holographic preview for the Pinball Flipper always being the default size when being moved with the Phone.
  • Fixed an issue where the Pinball Bumper would result in overlapping previews when copied after squashing or stretching it using the Phone.
  • Fixed an issue where some of the Music Blocks placed in a Sequencer would not play in some cases.
  • Fixed issues with using the Phone not being responsive while riding on the Driftboard.
  • Fixed an issue where Radios could play music after loading into an island that had a Radio with playback turned off.
  • Fixed an issue where players would be locked from their inventory after being shot from a cannon.
  • UI:
  • Added score to the HUD when Type of Scoreboard is set to Total Score
  • Bug Fixes:
  • Fixed an issue where HUD elements would sometimes not appear correctly.
  • Fixed an issue where the Start Game Panel would be present after returning to the HUB from a Featured Island.
  • Fixed various grammar and spelling mistakes in the Prefabs menu
  • Fixed an issue where the Start Game screen continues to display after leaving a Featured Island
  • Updated the description for "Joel's" Prefab to be more accurate
  • Fixed an inconsistency between Creative and Playground when a single player attempted to access the 'Team Select' tab in the Hamburger Menu
  • Improved stability when accessing the “Support a Creator” button on the Start Game Screen
  • Fixed an issue where buttons icons were missing from the Start Game Screen on the Switch
  • Fixed a bug where pressing Apply when selecting a team without changing the team number would always swap the player to team 1/
  • PLAYGROUND:
  • Fixed an issue where options set for Playground would remain applied when entering a featured island even though they had different Game Settings
  • Players on a creative island should now be able to chat with each other prior to the start of the island game. During the game voice chat is determined by the game settings.
  • Creative island games should now continue until all players have left the island or the starting player chooses to end the game from the menu. Previously, the game would end if the starting player left the island.
  • PERFORMANCE:
  • Bug Fixes:
  • Fixed performance issues when using the Music Sequencer.
  • Fixed performance issues on servers with maximum player count.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Staredown Southie
  • Get caught in the Bear Stare! Laser down the Husks with this returning Outlander.
  • Beta Storms:
  • Speed is key! Take on the new Test the Limits Beta Storm.
  • GENERAL:
  • Bug Fixes:
  • Fixed an issue that caused players to crash while in the Collection Book.
  • Fixed an issue that could cause the Winter Llama to pull from the wrong item set.
  • This issue only impacted Winter Llamas that were converted from Snowflake tickets with the launch of v8.0
  • All players have been granted a 2018 Winter Llama to compensate for this. Additionally, all players who received the incorrect Winter Llamas as part of the 8.0 conversion will be granted the same amount of the correct 2018 Winter Llamas in a future gift box.
  • Fixed an issue that caused players to continue earning Snowflake Tickets
  • All remaining Snowflake tickets will be converted to 2018 Winter Llamas
  • Fixed an issue with a wall being placed when picking a trap from the trap picker via mouse.
  • Fixed an issue with destroying/consuming the last item in the equipped weapon/trap stack, forcing a switch to an item in the next focusable quick bar slot, even if the item is replaced by a new weapon/trap.
  • Fixed an issue with the building outline appearing red after placing a trap on an existing structure.
  • MISSIONS + SYSTEMS:
  • Beta Storms
  • The return of Retrieve the Data Beta Storm
  • We listened to your feedback and this time around players can vote to shoot down the balloon early! No more waiting for it to land.
  • Shooting down the balloon early causes the storm to rush in faster.
  • The landing zone is now a 1 by 1 build area
  • The storm wall is easier to see through.
  • New Beta Storm mission Test the Limits.
  • Test the Limits is a mission about racing around through a series of checkpoints to see how many laps you can complete, the more laps the better the badge reward. There will be a preparation time to help you optimize the path from point to point then a timed race. Great way to test different hero loadouts.
  • Beta Storm: Eliminate and Collect will be rotating out.
  • We appreciate everyone who participated and provided feedback on this Beta Storm variant.
  • UI:
  • The previous “Abilities” tab has been replaced with a “Loadout” tab, where players can view information about their active hero loadout while playing a mission.
  • Changed the controller input so that accessing Mission Details now requires you to hold the associated button down.
  • Edit option for Hero Loadouts now requires only a tap of the associated button.
  • Reduced the wordiness of tooltips for gadgets.
  • Respawn At Start now properly shows its associated keybind when in the Down But Not Out state.
  • Evolution and Rarity increases can now be done when inspecting an item that was received from a Transform Schematic.
  • Changed the “clear all” button in the Hero Loadout screen to also clear gadgets and team perks.
  • Added Toggle Descriptions button to Team Perk and Gadget selection panels in Hero Loadout.
  • Bug Fixes:
  • Fixed a bug where players using the Old School or Quick Builder Controller configurations would be unable to throw grenades slotted in the third ability slot.
  • Fixed issues with warnings about having another hero with the same perk in the loadout showing up in some cases when they should not.
  • When a hero was being chosen for a slot that had the same perk, it will no longer erroneously warn that the perk is already in the loadout. This will make it easier to replace a hero with a higher rarity or higher Power Level hero with the same perk, since they will sort to the upper part of the list rather than sorting with the "warning" displays in the lower part of the list.
  • Fixed the Hero picker details panel for Expeditions to show the correct Hero Loadout abilities.
  • Changed padding on Zone name header to fix Korean language text getting cut off at the bottom.
  • Fixed the ramp structure so that the trap picker UI works correctly.
  • Fixed an issue that caused the Voice Chat icon to not properly update when kicking a muted player
  • Fixed an issue that caused slottable item counts for Collection Book categories to not update after evolving slotted schematics.
  • Fixed an issue that caused loss of gamepad control in the Transform slot picker after opening and closing the friends list.
  • Fixed an issue with Hero name plate text scrolling with Hero names in all languages.
  • Fixed defender trap UI issues related to selecting a defender from a different pad.
  • Fixed an issue that caused players to partially lose navigation functionality when returned to the Quest Tab from the quest log.
  • Fixed a matchmaking error that would prevent players from matchmaking into zones properly if they tried to start a quest from the quest log while already in a lobby.
  • Fixed an issue with hero ability icons appearing grayed out in the quick bar when casting a hero ability right as another ability comes off cooldown.
  • Fixed expedition timer text overlapping with completion percentage.
  • Fixed an issue where the matching filter would only show the heroes that matched the team perk when the team perk was already active. It now shows all heroes since the team perk has been activated by other support heroes slotted.
  • HEROES
  • Staredown Southie (Returning)
  • Standard Perk: Bear Stare
  • T.E.D.D.Y fires lasers every 2 seconds, dealing 26 base Energy Damage
  • Commander Perk: Bear Stare+:
  • T.E.D.D.Y fires lasers every 1.5 seconds, dealing 51 base Energy Damage
  • Available in the Weekly Store on March 13 at 8 PM Eastern Time until March 20 at 8 PM Eastern Time.
  • Four Leaf Wildcat (Returning)
  • Standard Perk: Grenade Generation
  • Every 45 eliminations, gain 1 Frag Grenade charge.
  • Commander Perk: Grenade Generation+
  • Every 20 eliminations, gain 1 Frag Grenade charge.
  • Available in the Weekly Store on March 13 at 8 PM Eastern Time until March 20 at 8 PM Eastern Time.
  • Constructor B.A.S.E can now be auto placed, just like traps.
  • Increased the base damage of Tail of the Dragon
  • Standard Perk: Increased from 18 to 26
  • Commander Perk: Increased from 45 to 64
  • All Heroes in inventory and Collection Book will be marked eligible for Item Reset.
  • Items eligible for a free unslot from the Collection Book will also be eligible for an Item Reset after they are unslotted.
  • Bug Fixes:
  • Fixed an issue which could cause Ninjas to have invisible collision with enemy Husks.
  • Fixed an issue where Bass Solo didn't enforce its maximum elimination limit.
  • Fixed an issue where Make It Count+ displayed an incorrect tooltip value.
  • Fixed an issue where Tail of the Dragon was dealing more damage than intended
  • Was previously dealing the damage of Dragon Slash in addition to the base damage with every tick.
  • We’ve increased the damage value on Tail of the Dragon (noted above)
  • We’ve marked Snuggle Specialist Sarah as eligible for reset due to this change
  • Bass Solo now correctly shows a warning if used in a support slot for a Commander without Warcry
  • Fixed an issue where hotfixer was granting the incorrect amount of repair speed
  • Fixed an issue where Skull Ranger Ramirez and Fallen Love Ranger Jonesy played the wrong animation in the Hero Loadout screen
  • Fixed an issue where One-Two Punch never ended with some melee weapons
  • Fixed an issue where Impossibility Matrix would override the default Charge Fragment bonus
  • Fixed Bear Stare tooltips to display correct damage values.
  • Bear Stare still deals the same amount of damage, but the tooltip value is now accurate.
  • Fixed an issue where Seismic Smash was doing less damage than intended.
  • This resulted in an increase of 11 base damage.
  • Fixed an issue where Present...Arms! wasn't granting the correct movement speed bonus as a Commander Perk
  • Parting Gift fireworks now have sound
  • Fixed an issue which could cause Keen Eyes to never turn off.
  • Fixed an issue which could cause Keen Eyes visual effects to double up
  • Fixed an issue where In The Zone hit counter never reset
  • Updated Assault Ammo Recovery's tooltip to accurately reflect its functionality.
  • Fixed an issue which was incorrectly capping the number of targets that could be hit by Frag Grenade to 8 or 12.
  • This should make “Bigger is Better” feel much more effective.
  • Updated the tooltip for Doppler Effect to indicate that it reduces the cooldown, and not the energy cost, of Shockwave.
  • Fixed an issue with Phase Shift that was causing the speed bonus to not apply consistently or correctly at times.
  • Phase Forward and Phase Shift run speed bonus should now stack with In the Zone properly
  • Phase Forward+ now correctly applies the bonus 10% run speed as intended.
  • Fixed an issue where Anti-Material Charge with Strike Cost couldn't be activated with less energy than the standard pickaxe heavy attack requires.
  • Fixed an issue where sometimes Anti-Material Charge wouldn't hit enemies who were too close.
  • Fixed an issue where Outlanders could interrupt Anti-Material Charge and end up in a broken state.
  • Fixed an issue where T.E.D.D.Y. couldn't spawn if any player was nearby.
  • Fixed an issue where BOOM B.A.S.E. buff was not being removed after B.A.S.E was destroyed.
  • Fixed an issue where Electrified floors was doing the same damage at commander and hero level
  • Fixed an issue where Endless Smoke was bigger than intended at commander and hero level
  • Was previously making the radius of Smoke Bomb 380% bigger at hero and commander level instead of 186%
  • We’ve marked Infiltrator Ken as eligible for reset due to this change
  • WEAPONS + ITEMS:
  • Bug Fixes:
  • Fixed an issue that caused items to get put into overflow when you use the item reset feature.
  • Fixed an issue that could cause certain weapon tooltips to not display weapon-specific buffs correctly. This affects the Guardian's Will, Lead Sled, Six Feet Under, Smasher Basher, Spectral Blade, and Walloper.
  • Fixed bug where Yeoman sniper rifle spawned extra projectile impact particles in some scenarios.
  • Fixed the Space Pistol dealing damage multiple times per shot to the Storm King
  • GAMEPLAY
  • Re-Implemented how Nature Husks function.
  • No longer deals damage over time
  • No longer applies a 3 second effect removing 6 Energy every second, for a total of 18 Energy.
  • Now applies a 2 second effect which removes 6 Energy on hit, and 6 Energy per second for 2 seconds, for a total of 18 Energy.
  • Now applies standard Energy Regen Lockout for 2 seconds the same way abilities do.
  • Damage vs Metal structures has been unaffected
  • This should provide a more consistent experience when encountering Nature Husks.
  • Improved Blaster headshot hitbox when shooting at him from the side.
  • Bug Fixes:
  • Proximity mines now have correct explosion upgrade radius.
  • The Trigger radius now scales up with each explosion radius upgrade
  • Fixed Missions that would load into Lakeside slightly rotated, causing building issues around them.
  • Storm Chest now drops both loot presents correctly.
  • Fixed an issue where Frozen Smashers were still being able to damage players while charging.
  • Fixed an issue where the Teleporter Gadget could appear invisible for players joining games in progress or reconnecting to a game.
  • Fixed an issue for Frenzied effects remaining on Beehive Husk helmets and Sploder tanks after the Frenzied effect wears off.
  • GENERAL:
  • UI:
  • New: UI - Added support for player surveys.
  • Bug Fixes:
  • Deadzone Menu; Fixed an issue where the initial values on PS4 and Xbox didn't match the circle size.
  • Fixed a stepping precision issue with the quantity selection slider that gets used when recycling/transferring/dropping multiple items for resources with large values.
  • SOCIAL:
  • When in a party or team your Team Members are now shown in the Social Panel!
  • PERFORMANCE:
  • Scalability levels which disable Ambient Occlusion now reduce SkyLight intensity. This makes lighting contrast between shadowed and lit areas more consistent across scalability levels.

New in Fortnite 8.01 Early Access Content Update (Mar 6, 2019)

  • BATTLE ROYALE:
  • WHAT’S NEW?:
  • Buried Treasure:
  • Follow the map to uncover hidden loot across the island! Find the X that marks the spot and get to digging.
  • 08BR_Treasure-Map_Social.jpg
  • GAMEPLAY:
  • Increased the angle at which you can slide down terrain without taking damage from 65 degrees to 75 degrees.
  • LIMITED TIME MODE: SLIDE DUOS:
  • Summary:
  • Ice blocks on everyone's feet, infinite ammo Grapplers in everyone's inventory - a recipe for a slippery good time!
  • Mode Details:
  • Friction greatly lowered.
  • Max run speed greatly raised.
  • Falling damage removed.
  • Infinite ammo Grapplers added to everyone's inventory.
  • WEAPONS + ITEMS:
  • Buried Treasure
  • It’s a map that is used to track down buried chests on the map.
  • Chests contain a trove of legendary loot.
  • X marks the spot! The chest must be dug up using a pickaxe.
  • There is a limit of one map held at a time.
  • Legendary Rarity.
  • Can be found from Floor Loot and Chests.
  • Reduced Infantry Rifle availability
  • Reduced the chance of receiving an Infantry Rifle from Chests from 14.41% to 13.39%
  • Reduced the chance of receiving an Infantry Rifle from Floor Loot from 2.41% to 2.24%
  • Reduced Clinger availability
  • Reduced the chance of receiving Clinger’s from Chests from 9.42% to 5.52%
  • Reduced the chance of receiving Clinger’s from Floor Loot from 1.27% to 1.02%
  • Vaulted
  • Bottle Rockets
  • EVENTS:
  • New Tournament: Gauntlet Solo Test Event & Gauntlet Duo Test Event
  • We are running a new type of tournament as a test of several format updates.
  • Extended Hours: This event consists of a single session which lasts until March 9th 00:00 GMT.
  • Due to the extended hours for this event, Duo players will each have their own score that remains when changing partners.
  • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
  • Updated Scoring:
  • Match Limit: None
  • Bus Fare: -2 Points
  • Each match played will reduce your score by two points in the form of a ‘Bus Fare’ at the start of the match.
  • Tournament scores cannot go into the negatives - at the end of a match, if a player has a negative score for the tournament then their score will be reset to zero points.
  • Victory Royale: +3 Points (+10 Total)
  • 2nd - 5th: +2 Points (+7 Total)
  • 6th - 10th: +2 Points (+5 Total)
  • 11th - 25th: +3 Points (+3 Total)
  • Each Elimination: +1 Point
  • Matchmaking:
  • Players are still matchmade against opponents with similar point totals.
  • Matchmaking will wait for up to 8 minutes before creating a match with the closest players available.
  • Matchmaking will search in a considerably wider points range after 4 minutes of searching.
  • At the conclusion of the Gauntlet Test Event, the Top 5% of players based on their final score will unlock the ‘Gauntlet Finals’ tournament.
  • New Tournament: Gauntlet Solo Finals & Gauntlet Duo Finals
  • Scheduled 3-hour event, check tournament in-game for your local time.
  • Note: NA East and NA West are now separate for scheduled tournaments, and no longer share a leaderboard.
  • Scoring:
  • Match Limit: 10 Games
  • Victory Royale: +3 Points (+10 Total)
  • 2nd - 5th: +2 Points (+7 Total)
  • 6th - 10th: +2 Points (+5 Total)
  • 11th - 25th: +3 Points (+3 Total)
  • Each Elimination: +1 Point
  • Top 3000 players in each server region will advance to Round 2 on Sunday during same time block.
  • AUDIO:
  • Improvement to the standard AR sound so that it's not overbearing on the shooter.
  • The sound made when a player destroys a structure is now louder when instigated by enemies.
  • Footstep audio blends in the above/below layers, rather than binarily switching between them.
  • Footstep occlusion traces from the head of enemies when they're above or below.
  • Reduced the volume of the Season 8 Victory Umbrella.
  • The Season 8 Victory Umbrella now uses the correct sound on Mobile/Switch.
  • MOBILE:
  • Bug Fixes:
  • Fixed an issue when pressing the fire button with 2 fingers causes fire action to continuously loop.
  • CREATIVE:
  • WHAT’S NEW?:
  • Saved Sprays
  • Give your island even more personality using sprays! The limit of 3 per island is a thing of the past.
  • Fortnite_patch-notes_v4-0_overview-text_Sprays.jpg
  • ISLANDS:
  • Sprays are now saved! Use your sprays to decorate.
  • Removed the 3 spray limit, now each spray has a small cost on the memory thermometer.
  • GAMEPLAY:
  • Bug Fixes:
  • Fixed issue where Nintendo Switch Consoles can Desync with 16 players on a Creative Server.
  • WEAPONS + ITEMS:
  • Added the Drum Gun
  • Added the Tactical Submachine Gun
  • PREFABS:
  • Added All New Elemental Cube Gallery - beginning with 4 variations of water.
  • Added new Bridge and Girder Galleries in a variety of colors.
  • Added new Obstacle Course Galleries in a variety of colors.
  • Added new Visualizer Gallery XL - now you can go big with your music!
  • DEVICES:
  • Bug Fixes:
  • Billboard Device will now update immediately when changes are made.
  • Billboard Device will no longer be able to bypass the Language Filter.
  • Player Spawn Pads will no longer be removed when destroying the supporting floor tile.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Highland Warrior Wildcat
  • There can only be one! Pull the Pin and snag this Soldier while it’s available in the Weekly Store.
  • 08StW_HighlandWarriorWildcat_Social.jpg
  • UI:
  • Bug Fixes:
  • Fixed hero loadout information sometimes showing placeholder data.
  • Fixed the collection book unslot button being unavailable if you have a free unslot but do not have enough currency to unslot like you would regularly. It never charged currency for free slots, but would not be accessible without having enough currency.
  • HEROES:
  • Bug Fixes:
  • Corrected an issue which caused Bulletstorm Jonesy’s abilities to be unlocked in the incorrect order. He should now gain Warcry at 1 star, Goin’ Commando at 2 stars, and Frag Grenade at 3 stars as intended.
  • Corrected an issue which reset the cooldown of Mantis Leap mid-air during certain weapon interactions.
  • Staying airborne for minutes at time is fun, however, this was an unintended interaction. We want to make sure we're responsible about how we implement vertical gameplay and after seeing such a strong positive response we'll be looking for more ways to introduce this type of gameplay in the future.
  • Fixed an issue where Keen Eyes created collision with some enemies
  • GAMEPLAY:
  • Bug Fixes:
  • Fixed wall sometimes being built when using mouse to pick a trap from the trap picker.
  • GENERAL:
  • Bug Fixes:
  • When motion blur is turned on for consoles that support it (Xbox One X or the Playstation 4 Pro), it will now properly take effect.

New in Fortnite 8.00 Early Access Content Update (Feb 28, 2019)

  • Season 8 - Battle Pass:
  • New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this season's Battle Pass here.
  • Pirate Cannon:
  • Damage enemy locations or structures by launching a cannonball or become a special delivery by launching yourself!
  • New Locations:
  • Explore new points of interest that emerged with the Volcano, such as Sunny Steps and Lazy Lagoon.
  • WEAPONS + ITEMS:
  • Pirate Cannon:
  • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
  • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
  • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Found throughout the environment.
  • Vaulted:
  • Sneaky Snowman
  • Chiller Grenade
  • X-4 Stormwing
  • Shopping Cart
  • All Terrain Kart
  • Updated Hunting Rifle Icon:
  • Reduced the availability of high tier Assault Rifles:
  • Total number of Assault Rifles available remains unchanged
  • Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
  • Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
  • Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
  • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
  • Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%
  • Bug Fixes:
  • Supply Drops now properly appear on the map.
  • If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
  • Fixed Clingers causing damage through walls / floors when stuck to a player.
  • Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
  • Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
  • Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.
  • GAMEPLAY:
  • Added Lava:
  • Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
  • Added Volcanic Vents:
  • Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
  • Party Assist Added:
  • Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
  • Party members are able to provide progress to the selected challenge in addition to yourself.
  • This functionality excludes "fill" players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
  • Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now glows while active when viewed through a Thermal Scope.
  • Starting in Season 8, daily quests will be automatically claimed once they've been completed.:
  • Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.
  • Bug Fixes:
  • Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
  • Fixed an issue where players were able to aim down sights while jumping.
  • Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
  • Fixed Bush consumable not being destroyed if player takes damage from a great distance.
  • Fixed aim assist to work through windows.
  • Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
  • Fixed an issue where the player couldn't pick up items dropped around the Zipline pole.
  • Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
  • Fixed auto-pickup of items not working when first landing from skydiving.
  • Weapon auto-reloading no longer cancels emotes.
  • Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
  • Fixed equipped traps being dropped when using hold to swap to pick up items.
  • LIMITED TIME MODE: 50V50:
  • Summary:
  • Two teams of fifty players fight to the finish!
  • Mode Details:
  • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
  • The map has a dotted line, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
  • Farming materials increased 25% over default.
  • Chests & Ammo Crates spawn more often than usual and carry extra ammo.
  • LIMITED TIME MODE: CLOSE ENCOUNTERS:
  • Summary:
  • Close quarters combat with Shotguns & Jetpacks!
  • Mode Details:
  • Players start with a Jetpack in their inventory.
  • The only guns in this mode are the various types of Shotguns.
  • The Storm moves in more quickly than normal mid to late game.
  • AUDIO:
  • Above/below footstep improvements.
  • More distinct sound for above footsteps.
  • Tuned the distance at which above/below footsteps travel to be more realistic.
  • Improved footstep audio timings when the game simulation is under heavy load.
  • Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
  • Added stereo sounds for all weapons for those carrying the weapon.
  • Added foley audio feedback when crouching and ADS’ing with a weapon.
  • Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
  • Added distant perspective to the enemy glider audio tell.
  • Improved damage/elimination audio feedback.
  • Added a new shield break sound.
  • Improved the “weak-point” hit sound when harvesting.
  • Bug Fixes:
  • Fixed in-air wind audio restarting when eliminating an enemy while they're in mid-air.
  • Fixed sniper projectiles not playing impact audio.
  • Fixed "Hootenany" emote getting stuck on infinitely.
  • Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.
  • UI:
  • Added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements made to squadmate names and indicators.
  • World Marker Improvements
  • World Markers are now visible in the world when placed close to you.
  • Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
  • Added 2D UI indicators to the World Markers, making them easier to see through objects.
  • World Markers now have an off-screen indicator and display the distance your character is from them.
  • Placing a World Marker on an item will display that item’s icon and rarity.
  • Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
  • This button can be remapped to any button you want. Let us know on our social channels what works best for you!
  • Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
  • Added filter tabs to the locker for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.
  • Bug Fixes:
  • Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
  • The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
  • Fixed an issue where the team elimination count was sometimes inaccurate.
  • Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.
  • REPLAY:
  • Bug Fixes:
  • Fixed an issue where scrubbing through a replay could cause the player's hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displaying properly during replay playback.
  • Fixed elimination damage numbers being inaccurate in replays.
  • Fixed weapon firing animations sometimes playing twice in replays.
  • MOBILE:
  • Added more visual feedback when buttons are pressed.
  • Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
  • Player are now able to toggle between crouch and standing states while in build and edit modes.
  • Bug Fixes:
  • Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
  • Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
  • Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
  • Fixed players ability to un-crouch while gliding.
  • Fixed action button remaining on the UI during the Battle Bus phase.
  • The 'Resources' HUD setting now properly shows in-game after making changes on mobile devices.
  • Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
  • Fixed an issue where dragging an item off the hotbar triggered a double click.
  • Fixed an issue where pick up and zip line activation icon's default position overlapped with the aiming icon.
  • Fixed controller art sometimes missing in the Controller Setting screen.
  • CREATIVE:
  • WHAT’S NEW?:
  • Voice Chat Updates:
  • New voice chat options have been added to Creative Island Game menu! Share a single channel while in Creative, regardless of team, then choose who you chat with when playing.
  • Jungle Temple Theme:
  • Set up deadly traps or harrowing trials in your own adventure games using the new Jungle Temple Prefab.
  • Playgrounds Update:
  • Renovations have been made to Playground, moving it over to Creative and allowing even more friends to join in on the fun!
  • ISLANDS:
  • You can now customize your island’s time of day!
  • A new "Time of Day" option has been added to the My Island menu.
  • By default, time of day will advance normally, which is shared between all islands on the server that are also set to “Default”.
  • You can select a specific hour of the day, which will force your island to always be at that time.
  • Selecting “Random” will automatically choose a random time of day when your island is loaded, and will stay at that time.
  • Islands now load much more quickly.
  • Bug Fixes:
  • Fixed an issue where corn, various bushes, and chain link fences would prevent players from taking damage from bullets.
  • Fixed an issue where Island portals would always result in players spawning in a skydive animation, forcing a player's camera to look down even when teleporting onto land.
  • GAMEPLAY:
  • Added a new Creative Volcano Island
  • Added a new Creative Hub island
  • Playgrounds update:
  • Matchmake with 15 others (total of 16 players) into the new Playgrounds Hub to explore 4 Featured Islands. Or drop into one of five locations on the Battle Royale map to practice.
  • Added new Jungle Temple Galleries
  • Added Visualizer Gallery XL
  • Added Starting Inventory, Chiller Grenade and alt Village Set
  • Bug Fixes:
  • Players will now be reset and Island health settings will apply upon joining an Island.
  • Fixed a bug where be eliminated and entering a vehicle at the same time would cause the player to lose most controls.
  • Known Issue:
  • Your friends' Playgrounds sessions will appear when browsing Creative servers.
  • CREATIVE TOOLS + PHONE:
  • Improved Resize mode:
  • The Phone’s Resize mode now allows you to stretch and squash props along a specific direction, either Width, Height or Depth. This works the same as changing Rotation Axis while in Rotate mode.
  • When Resizing props, you can now “flip” props backwards by continuing to Shrink them beyond their minimum size. This also works when a specific resize direction has been selected, and enables new possible arrangements of props!
  • When the Phone is in Resize mode, you can now reset the size of the object to its default size. This works the same as resetting Rotation while in Rotate mode.
  • You can now embed props inside the island terrain.
  • Set your Collision mode to “Nothing” to allow props to be moved right through the terrain.
  • The existing Collision “On” mode has been renamed to “Everything”, and “Off” was renamed to “Terrain Only”.
  • Added new helper visuals while placing props:
  • The “Snap Center” position of props is now displayed while Snap is turned on.
  • While rotating props, guides now appear to show you the selected axis of rotation.
  • While resizing props, guides now appear to show the selected direction the prop will grow, shrink, stretch or squash.
  • These visual guides will also briefly appear when switching between Rotate, Resize or Snap modes.
  • Players can now interact with objects like doors, devices and traps even while flying.
  • Bug Fixes:
  • Fixed the holographic preview of certain (flipped) props appearing in the wrong location when Copy or Cut was used.
  • Fixed some types of props (like Music Blocks) not landing on the ground as expected when Drops mode was enabled.
  • Fixed props falling below the terrain when Drops mode was enabled in some cases.
  • Fixed props moving unexpectedly when copying them with the phone if they were already resized before grabbing them.
  • Fixed many objects being able to be placed faster than the turbo build speed by spamming button presses.
  • Fixed up the word “Rapidly” for the Turbo build delete text.
  • The phone now tries to use the visible prop to determine bounds whenever possible. Ignoring things like the barrier device, elimination zone, etc.
  • Returning the rotate code to use its old pivot logic.
  • The Phone now respects the Size and mirror state of every prop that is spawned from prefabs or catalogs. The move tool now takes the absolute value of the scale before setting the scale values.
  • When placing props beneath the level, drops will not activate and cause them to fall even further beneath the floor. Preventing drops code from setting the new lower transform of the actors if those actor.
  • PREFABS:
  • Added 5 all new Jungle Temple Prefabs:
  • Great Pyramid
  • Pyramid
  • Courtyard
  • Temple
  • Shrine A
  • Shrine B
  • Added 4 all new Jungle Temple Galleries:
  • Jungle Temple Gallery
  • Jungle Temple Prop Gallery
  • Jungle Nature Gallery
  • Jungle Temple Wall Extended Gallery
  • Added Elemental Cube Gallery:
  • Added 5 different color Bridge and Girder Galleries:
  • Orange, Grey, Green, White, Blue
  • Added Ring Part Gallery
  • Added the Visualizer Gallery XL
  • Added the Ambient Gallery Large
  • Added 8 different color Obstacle Course Galleries
  • White, Orange, Black, Blue, Purple, Grip Tape, Red, Green
  • Added an Obstacle Course Stairs Gallery
  • DEVICES:
  • Added a Billboard:
  • Write and publish text to the Billboard that can easily be placed on Creative Islands.
  • Added the new Pirate Cannon:
  • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
  • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
  • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Added Pinball Bumper:
  • Highly configurable round bumper that interacts when a player or vehicle runs into it
  • Placed as a prop, place them in any location, works with rotation and scale
  • Knockback ( None, Low, Medium, High, Very High, Super High)
  • Fall Damage (On/Off)
  • Damage (None, 1,2,5,10,20,50,100,5000)
  • Reset Time (Instant, 1, 2, 3, 5, 10, 20, 30 seconds, and 1 minute)
  • Allow Side Bounce (On/Off)
  • Allow Top Bounce (On/Off)
  • Bumper Color (Blue, Blue Glow, Red, Silver, Pink Glow, Green Glow, Orange Glow, Gold)
  • Added Pinball Flipper:
  • Highly configurable flipper that interacts when a player or vehicle runs into it
  • The impulse direction will change based on where the collision on the flipper occurs.
  • Placed as a prop, place them in any location, works with rotation and scale
  • Shooting or damaging the flipper can be configured to provide a different scale of impulse
  • Rotation (Clockwise, Counter-Clockwise)
  • On Damage Knockback ( None, Low, Medium, High, Very High, Super High) - Triggers when damaged by shooting at the flipper
  • On Bump Knockback ( None, Low, Medium, High, Very High, Super High) - Triggers when the player or vehicle bumps into the flipper
  • Fall Damage (On/Off)
  • Damage (None, 1,2,5,10,20,50,100,5000)
  • Reset Time (Instant, 1, 2, 3, 5, 10, 20, 30 seconds, and 1 minute)
  • Flipper Color (Blue, Blue Glow, Red, Silver, Pink Glow, Green Glow, Orange Glow, Gold)
  • Added additional options to the Barrier Device
  • Base Visible In Game - Added ability to toggle the visibility of base plates.
  • Turn off to hide the device base during a game.
  • Block Weapons In Game - Turn off to allow weapons and projectiles to pass through the barrier.
  • Speed Boost traps can be placed on vertical walls.
  • Added option to hide the checkpoint device during games.
  • Added option to clear the player's inventory when they reach a checkpoint device.
  • Barrier device can now be set to be all black.
  • Elimination Zone renamed to Damage Zone.
  • Added multiple options to Damage Zone.
  • Base Visible In Game - Turn off to hide the device base during a game.
  • Damage Type - Allows for immediate elimination or damage over time.
  • Damage - How much damage is applied each damage over time tick.
  • Damage Tickrate - How often damage over time is applied.
  • Safe Team - Designate a team that won't be affected by the Damage Volume.
  • Shield Damage - Turn off to skip damaging player shields and directly attack their health total.
  • Players can now customize the team a Sentry is assigned to.
  • Added option to turn on/off the bonus ammo for weapons that are spawned from the item spawner.
  • When off, some weapons will have very small amounts of ammo when picked up.
  • Added an option for the Movement Modulator effect to last for infinite time during a match.
  • Bug Fixes:
  • Fixed issue where starting inventory device would grant duplicate items if the "Drop items when eliminated" game option is set to Off.
  • Fixed challenge gallery items colliding with Hoverboard.
  • Sentries will target players more reliably when they are crouching now.
  • TEAMS
  • Bug Fixes
  • Fixed a bug where pressing Apply on the Team Select dialog could cause players to change to team 1 when that was not intended.
  • Fix a bug where swapping teams could result in going into the Down-But-Not-Out state instead of respawning.
  • Fixed a bug where setting a Player Start to Team None would behave instead like Team All.
  • Bug Fixes
  • Fixed an issue where the Game Description screen was displaying on screen even while still restoring from a previous game.
  • SAVE THE WORLD:
  • WHAT'S NEW?:
  • Hero Loadout
  • The new Hero Loadout system is here! This is a major change that impacts many areas of the game. See the Hero Loadout blog for details!
  • Love Storm:
  • Love is in the air - everybody run! Homebase has fallen victim to a virulent love outbreak, and it’s up to Ray and company to break it off before things get too serious.
  • Plankerton Visual Update:
  • Explore a new visual update for Plankerton, featuring the new Lakeside biome.
  • MISSIONS + SYSTEMS:
  • New Beta Storm Mission: Eliminate and Collect!
  • Jump into a new, 10 minute mission with the storm closing in fast!
  • Eliminate husks and collect husk data, the more you eliminate the better rewards.
  • Complete randomized bonus objectives each time you play.
  • Beta Storm Mission Alerts will reward Spring Tickets and either Hero, Schematic, or Survivor XP
  • Mission Alert Quota will be 5 every 24 hours. This will not share a quota with the other Alerts
  • We’ve significantly increased the Hero XP, Schematic XP and Survivor XP rewards from Missions and Mission Alerts in Plankerton, Canny Valley and Twine Peaks.
  • Plankerton: 2x for Hero XP and Schematic XP, 3x for Survivor XP
  • Canny Valley: 3x for Hero XP and Schematic XP, 4.5x for Survivor XP
  • Twine Peaks: 4x for Hero XP and Schematic XP, 6x for Survivor XP
  • Winter Tickets have been retired, with any excess converted into Winter Llamas.
  • Mutant Storm mission alerts now grant Spring Tickets. Quota is unchanged at 10 every 24 hours.
  • Legendary Troll Stash Llamas can be purchased from the Item Store for 1000 Spring tickets.
  • Unlimited quantity
  • Updated several normal progression quest rewards which grant Heroes. This will reduce the number of duplicate heroes received.
  • Players who have already completed these quests will receive the new hero rewards upon login.
  • Bug Fixes:
  • The Three Strikes quest no longer gives credit for Power Level 64 group missions.
  • Fixed an issue with how traps were counted in the Constructor Build-off mission causing the player built count to be reset.
  • Fixed an issue that caused the Atlas to lose functionality in Fight the Storm Missions.
  • Fixed an issue that allowed the Ride the Lightning mission difficulty to be increased by a player who joined while the mission is in progress.
  • UI:
  • Updated the collection book progress panel to handle the case where the player's current level is lower than their max achieved level
  • Upcoming rewards that have already been earned have a checkmark
  • The milestone reward is the next reward the player will earn in progression
  • Reduced the length of tooltips for Gadgets.
  • Removed “Cannot place due to obstacle!” and “Cannot place due to existing building!” announcements from appearing on the HUD.
  • Bug Fixes:
  • Fixed an issue that caused incorrect mission information to show up when changing zones.
  • Fix stretched badge images in the Mission Stats menu of the Results screen.
  • Added an action button prompt to items in the Llama opening summary when player is using a gamepad.
  • Fixed an issue with evolution confirmation panel becoming unresponsive to navigation inputs.
  • Fixed help text below Hero/Schematic level up confirmation to only show for items that can be recycled.
  • Fixed an issue that sometimes caused the upcoming reward icon to not appear next to the XP bar on the Command screen.
  • Fixed subtitles to display in the correct position on cinematics and the HUD when using resolutions with lower aspect ratios.
  • Fixed an issue that caused Hero Abilities to not properly show up while in game.
  • Updated the Collection Book unslot confirmation message to show a name for Defenders/Survivors
  • Fixed an issue with the transform item picker to not properly focus the scroll box of the details panel when returning from the item inspect screen.
  • Fixed a visual issue that prevented stats on weapon/trap schematics from properly updating when upgrading perks.
  • Fixed missing quickbar key prompts when switching game presets.
  • Fixed ammo indicator not displaying when using R.O.S.I.E.
  • PERFORMANCE:
  • Optimized replication of items to reduce network bandwidth demands and help prevent out of sync issues during heavy combat.
  • HEROES:
  • Introducing : The new Hero Loadout System!
  • The new Hero Loadout System is now live in Save the World! Heroes no longer have a full set of static perks which define their gameplay. Instead, they’re focused on a specific perk, and you can mix-and-match perks to best fit your playstyle.
  • Check out our Blog for a quick run down of the ins and outs of the new system, or watch our dev update video here!
  • We realize it may be hard to keep track of all the changes to heroes in this patch, so we’ve made a sheet to help you discover builds and figure out what heroes to unlock with your vouchers!
  • Link to blog
  • Link to video
  • Link to sheet
  • Added 8 new heroes to the game. These are rewards for completing new quests, which are extensions of the class-specific quest lines and unlock after Canny Valley SSD2.:
  • Archetype Havoc (Soldier)
  • Liteshow Spitfire (Soldier)
  • Dark Vanguard Airheart (Constructor)
  • Conqueror Magnus (Constructor)
  • Forged Fate (Ninja)
  • Overtaker Hiro (Ninja)
  • Valkyrie Rio (Outlander)
  • Ventura Ramirez (Outlander)
  • All players will receive a gift box upon login. This includes Hero XP, evolution materials, Legendary Flux, Hero Recruitment Vouchers, and training manuals.
  • The amount of rewards scale based on account level.
  • Hero Recruitment Vouchers are used to recruit heroes from the Collection Book. They can only be used to recruit Legendary or Mythic heroes from past events.
  • The other materials can be used to recruit some non-event heroes from the Collection Book using the standard method.
  • Any player who owns Jingle Jess will receive one additional Hero Recruitment Voucher since she will remain a reskin of Enforcer Grizzly.
  • All heroes have been marked eligible for Item Reset.
  • All heroes in the Collection Book have been marked for a free one-time unslot. This only affects heroes currently in the Collection Book.
  • Any Mythic heroes currently owned which grant a Team Perk will retroactively grant their Team Perk.
  • Steel Wool Carlos and Steel Wool Anthony do not grant Team Perks, as they all combine for the Team Perk “BOOM B.A.S.E.”.
  • Many of the Heroes which used to be reskins are now unique, and as a result need their own, unique names.
  • Rarity:
  • Steel Wool Carlos is now Mythic rarity.
  • Soldiers:
  • Renamed Marine Corpse Ramirez to Ghoul Trooper Ramirez
  • Renamed Centurion Wildcat to Colonel Wildcat
  • Renamed Raider Headhunter to Shrapnel Headhunter
  • Renamed Raider Raptor to Buckshot Raptor
  • Renamed Luck Demolisher Wildcat to Four Leaf Wildcat
  • Renamed Berserker Headhunter to Onslaught Headhunter
  • Renamed Double Agent Vaughn to Undercover Vaughn
  • Renamed Urban Assault Sledgehammer to Tactical Assault Sledgehammer
  • Renamed Stars and Stripes Headhunter to Star-Spangled Headhunter
  • Constructors:
  • Renamed Hazard the 13th to Kyle the 13th
  • Renamed Machinist Thora to Thunder Thora
  • Renamed Riot Control Hazard to Riot Response Hazard
  • Renamed Demolitionist Bull to Saboteur Bull
  • Renamed Airheart to Sentry Gunner Airheart
  • Renamed Stars and Stripes Penny to Patriot Penny
  • Renamed Kinetic Beats Syd to Steel Wool Syd
  • Renamed BASE Hype to Marathon Hype
  • Ninjas:
  • Renamed Deadly Blade Scorpion to Deadly Star Scorpion
  • Renamed Thunderstrike Scorch to Whirlwind Scorch
  • Renamed Harvester Fiona to Whiteout Fiona
  • Renamed Piercing Lotus Luna to Deadly Lotus Luna
  • Renamed Explosive Assassin Ken to Infiltrator Ken
  • Renamed Dim Mak Igor to Plague Doctor Igor
  • Renamed Shuriken Master Llamaurai to Swift Shuriken Llamaurai
  • Outlanders:
  • Renamed Trailblaster Buzz to Shockblaster Buzz
  • Renamed Stars and Stripes A.C. to Old Glory A.C.
  • Renamed Shamrock Reclaimer to Staredown Southie
  • Renamed Flash Eagle Eye to Fireflower Eagle Eye
  • Renamed Shockgunner Buzz to Ambush Buzz
  • Renamed Ranger BeetleJess to Beetlejess
  • Ability and Perk Name changes
  • Seismic Impact has been renamed to Seismic Smash
  • Sustained Impact has been renamed to Sustained Smash
  • Phasers to Kill has been renamed Blaze of Glory
  • Ability Balance Changes:
  • As part of the Hero Loadout changes, we’ve adjusted balance game-wide. As a result, we’ve changed a few abilities balance to bring them more in line with our new models. Going forward, we have a much better baseline to adjust abilities in the future.
  • Constructor:
  • Bull Rush:
  • Reduced base damage from 156 to 104
  • Now deals environment damage by default (251 base environment damage)
  • D.E.C.O.Y.:
  • Reduced base duration from 7 seconds to 6 seconds
  • Decoy now has easier access to perks that reduce its cooldown and increase duration. This change was made to lessen the frequency of 100% decoy uptime in a team environment while still enabling a powerful source of crowd control.
  • Plasma Pulse:
  • Increased base damage per hit from 18 to 46
  • Plasma Pulse has been underperforming for a long time. This boost to damage should make it a competitive option for Constructors
  • R.O.S.I.E.:
  • Increased base damage from 67 to 69
  • Outlander:
  • Phase Shift:
  • Increased energy cost from 10 to 15
  • Phase Shift now has easier access to a significant number of Perks that improve its performance. This was done to put more weight on energy management as opposed to just charges.
  • Reduced movement speed bonus from 33% to 30%
  • Seismic Smash (Previously : Seismic Impact)
  • Increased base damage from 98 to 114
  • Shock Tower:
  • Reduced stun duration from 0.75s to 0.5s
  • T.E.D.D.Y.:
  • Reduced damage per hit from 16 to 13
  • This change is to help promote active play while still enabling T.E.D.D.Y. builds.
  • Ninja:
  • Crescent Kick:
  • Increased base damage from 61 to 121
  • Increased impact from 750 to 800
  • Reduced stun duration from 3 seconds to 2.5 seconds
  • Crescent Kick still retains its identity as a quick stun ability, but now has significantly boosted damage component to make it a competitive combat option
  • Dragon Slash:
  • Increased base damage from 94 to 115
  • Kunai Storm:
  • Increased base damage from 128 to 184
  • Kunai Storm came in a little weaker than we liked, so we’re giving it a solid damage boost to compensate for the difficulty of using this ability
  • Smoke Bomb:
  • Increased base damage per tick from 41 to 52
  • Throwing Stars:
  • Increased base damage from 52 to 87
  • Increased cooldown from 6 seconds to 10 seconds
  • Now pierces enemies by default
  • Can no longer trigger headshot damage multiplier
  • Throwing stars have been a fairly niche ability, only being viable on a couple of Ninjas largely due to the lack of piercing. To make them more competitive, we replaced the lackluster headshot damage with piercing as part of the base ability and gave it a big damage boost.
  • Soldier:
  • Frag Grenade:
  • Reduced energy cost from 45 to 30
  • This allows you to use all 3 grenade charges in a row
  • Increased base damage from 101 to 103
  • Reduced impact from 595 to 500
  • Goin’ Commando:
  • Reduced base damage from 25 to 23
  • Lefty and Righty:
  • Increased base damage from 57 to 60
  • Reduced headshot damage bonus from 75% to 50%
  • Shockwave:
  • Increased base damage from 91 to 102
  • Reduced impact from 1650 to 1500
  • Warcry:
  • Reduced energy cost from 50 to 40
  • Team Perks have been added!:
  • Team Perks are powerful abilities that activate upon meeting certain requirements in your hero loadout. Once you have equipped the right heroes, their power will unlock! Match the exact requirements, or take as many heroes as you can that match the rules in order to gain the most benefit. Team Perks are granted through story events, event rewards, and other ways. They can also come from Mythic Heroes! You can find a list of all the Mythic Heroes and which Team Perks they give below.
  • Bladestorm Enforcer:
  • Endless Shadow
  • Increases Shadow Stance duration for each matching hero
  • Carbide:
  • Underdog
  • For each match, increased healing received based on how many enemies are near you
  • Dire:
  • Hunter’s Instinct
  • Eliminations during night or evening grant a damage and melee life leech bonus per matching hero.
  • Field Agent Rio:
  • Phase Blaster
  • Every few seconds, your next shot fires a Phase Pulse
  • Lynx Kassandra:
  • Bio-Energy Source
  • Spending energy restores shield per hero per point of energy spent
  • Master Grenadier Ramirez:
  • Cool Customer
  • Using an Ability while Frosty lowers the cooldown of all active Soldier abilities and removes the Frosty effect.
  • MEGA B.A.S.E. Kyle:
  • Supercharged Traps
  • Increases damage done by all traps affected by B.A.S.E.
  • Phase Scout Jess:
  • Shifting Gears
  • Grant extra charges on Phase Shift but reduce range
  • Quickdraw Calamity:
  • Hot Swap
  • Eliminations increase damage for all weapon types for a time. Stacks 1 time for each weapon type's eliminations.
  • Ragnarok:
  • Slow your Roll
  • On taking melee damage, freeze husks and slow mist monsters
  • Raven:
  • Preemptive Strike
  • For Each match, deal bonus damage to enemies with full life.
  • Steel Wool Syd:
  • BOOM B.A.S.E.
  • Buffs damage and critical rating in a radius around B.A.S.E.
  • Subzero Zenith:
  • Shake it Off
  • Reduces duration of elemental status effects applied to you
  • Swordmaster Ken:
  • One-Two Punch
  • After ability cast, next melee heavy attack costs 20% less per match
  • The Cloaked Star:
  • Round Trip
  • Throwing Stars return to you after hitting a solid wall or once they expire
  • Wukong:
  • Soaring Mantis
  • Gain 2 extra Mantis Leaps
  • New Perk / Hero Combinations! :
  • All of the perks have been rebalanced, tweaked, and adjusted. We’ve also distributed them among all the existing heroes. Non gameplay-acquirable heroes will always be reskins of existing heroes. All Heroes now have a Standard Perk, which is granted to players regardless of where they are slotted in the hero loadout
  • Heroes slotted as your Commander will receive the “Commander Upgrade” modification to their Standard Perk listed below
  • Note - All Standard Perks without specific text indicating their Commander Upgrade provide upgrades to the numerical effectiveness of their Standard Perk when they are slotted as your commander..
  • In order to accommodate changes to the class perks, we’ve adjusted all the ability kits of heroes. Rather than listing the changes, we’re listing what every hero now has as their kit.
  • Soldiers:
  • NEW - Class Perks:
  • NEW Stay Frosty:
  • After 3 eliminations with a ranged weapon, gain 35% weapon stability and increase ranged weapon damage by 10% for 7 seconds.
  • NEW Suppressive Fire:
  • Each consecutive ranged weapon hit against the same target deals 3% increased damage. Stacks 5 times.
  • REMOVED Debilitating Shots:
  • As the game evolves we re-evaluate how we design aspects of it. In this case, we believe Vulnerability works best when it’s limited to short windows which create opportunities for group burst damage. Freeze Traps are a great example of this. Sustained focus fire is still a strength of Soldiers, but by removing Debilitating Shots we’ll be able to better utilize Vulnerability to provide burst damage windows.
  • Support Specialist Hawk:
  • Combatants Might
  • Reduces the Energy cost of Warcry
  • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Ghoul Trooper Ramirez:
  • Practiced in Combat
  • Increases the duration of Warcry
  • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Brainiac Jonesy:
  • Practiced in Combat
  • Increases the duration of Warcry
  • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Special Forces Banshee:
  • Fight Or Flight
  • Bonus damage and movement speed during the effect of Warcry
  • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Special Forces Ramirez:
  • Fight Or Flight
  • Bonus damage and movement speed during the effect of Warcry
  • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Special Forces Jonesy:
  • Fight Or Flight
  • Bonus damage and movement speed during the effect of Warcry
  • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Colonel Wildcat:
  • Leadership
  • Reduces cooldown of Warcry
  • Abilities : Warcry, Shockwave, Frag Grenade
  • Centurion Hawk:
  • Mighty Roar
  • Increases application range of Warcry
  • Abilities : Warcry, Shockwave, Frag Grenade
  • Sergeant Jonesy:
  • Ain't Done Yet
  • Increases duration of Goin' Commando
  • Abilities : Goin’ Commando, Warcry, Shockwave
  • Birthday Brigade Ramirez:
  • Ain't Done Yet
  • Increases duration of Goin' Commando
  • Abilities : Goin’ Commando, Warcry, Shockwave
  • Shrapnel Headhunter:
  • Shell Shock
  • Increases damage of Shotguns
  • Abilities : Shockwave, Frag Grenade, Warcry
  • Redline Ramirez:
  • Quick Scope
  • Increases Damage / Fire rate of Sniper Rifles
  • Abilities : Shockwave, Frag Grenade, Warcry
  • Buckshot Raptor:
  • Critical Blast
  • Increases critical hit damage of Shotguns
  • Abilities : Shockwave, Frag Grenade, Warcry
  • Rabbit Raider Jonesy:
  • Sure Shot
  • Increases critical hit damage of Sniper Rifles
  • Abilities : Shockwave, Frag Grenade, Warcry
  • Demolisher Jonesy:
  • Cluster Bomb
  • Frag Grenade spawns a cluster of smaller grenades which explode
  • Commander Upgrade : Increases the damage of the smaller grenades
  • Abilities : Frag Grenade, Warcry, Shockwave
  • Four Leaf Wildcat:
  • Grenade Generation
  • Eliminating enemies has a chance to generate Frag Grenade Charges
  • Abilities : Frag Grenade, Warcry, Shockwave
  • Highland Warrior Wildcat:
  • Pull The Pin
  • Reduces the Energy cost of Frag Grenade
  • Abilities : Frag Grenade, Warcry, Shockwave
  • Battlehound Jonesy:
  • Rucksack
  • Increases the charges of Frag Grenade
  • Abilities : Frag Grenade, Warcry, Shockwave
  • Onslaught Headhunter:
  • Explosive Optimization
  • Reduces the Energy cost of Shockwave
  • Abilities : Shockwave, Warcry, Frag Grenade
  • Berserker Renegade:
  • Short Fuse
  • When your shield breaks, reset the cooldown of Shockwave
  • Commander Upgrade : Also reduce the cost to 0, reduces the re-activation window
  • Abilities : Shockwave, Warcry, Frag Grenade
  • Wukong:
  • Explosive Rounds
  • Eliminating enemies can cause aoe explosions.
  • Abilities : Frag Grenade, Shockwave, Warcry
  • Chromium Ramirez:
  • In A Pinch
  • Reloading when weapons are empty increases shield regeneration rate
  • Commander Upgrade : Additionally increases reload speed, and increases shield regeneration effect
  • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Bulletstorm Jonesy:
  • Start Up
  • Firing a ranged weapon increases your damage and Fire Rate
  • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Die Cast Jonesy:
  • Boomstick!
  • Increases the damage of Goin' Commando
  • Commander Upgrade : Increases the amount of bonus damage and converts the damage type to Energy
  • Abilities : Goin’ Commando, Warcry, Frag Grenade
  • Double Agent Evelynn:
  • Where's Lefty
  • Eliminating enemies with pistols reduces the active cooldown of Lefty and Righty
  • Abilities : Lefty and Righty, Frag Grenade, Shockwave
  • Undercover Vaughn:
  • Grenade Damage
  • Increases damage of Frag Grenade
  • Abilities : Lefty and Righty, Frag Grenade, Shockwave
  • First Shot Rio:
  • First Assault
  • After reloading an Assault weapon, the next shot automatically crits
  • Abilities : Frag Grenade, Lefty and Righty, Shockwave
  • Quick-Draw Calamity:
  • Six Shooter
  • First 6 pistol shots deal increased damage and impact.
  • Abilities : Lefty and Righty, Warcry, Goin’ Commando
  • Steel Wool Carlos:
  • Bass Solo
  • Eliminations extend the duration of Warcry
  • Commander Upgrade : Increases the effect of Bass Solo
  • Abilities : Warcry, Shockwave, Goin’ Commando
  • Liteshow Spitfire:
  • Waste Not Want Not
  • Increases magazine size of ranged weapons
  • Abilities : Goin’ Commando, Lefty and Righty, Warcry
  • Archetype Havoc:
  • Escape Artist
  • Using Shockwave temporarily increases movement speed
  • Commander Upgrade : Additionally adds more armor temporarily
  • Abilities : Shockwave, Lefty and Righty, Frag Grenade
  • Commando Spitfire:
  • Goin Again
  • Reduces the cooldown of Goin' Commando
  • Abilities : Goin’ Commando, Frag Grenade, Shockwave
  • Sub-Commando Jonesy:
  • Goin Again
  • Reduces the cooldown of Goin' Commando
  • Abilities : Goin’ Commando, Frag Grenade, Shockwave
  • Rescue Trooper Ramirez:
  • Assault Damage
  • Increases assault rifle damage
  • Abilities : Frag Grenade, Shockwave, Goin’ Commando
  • Rescue Trooper Havoc:
  • Assault Damage
  • Increases assault rifle damage
  • Abilities : Frag Grenade, Shockwave, Goin’ Commando
  • Master Grenadier Ramirez:
  • Bigger Is Better
  • Increases the radius of Frag Grenade
  • Abilities : Frag Grenade, Goin’ Commando, Shockwave
  • Urban Assault Headhunter:
  • Make It Rain
  • After landing a head shot, increase headshot damage and firerate temporarily.
  • Abilities : Goin’ Commando, Shockwave, Frag Grenade
  • Skull Trooper Jonesy:
  • Locked And Reloaded
  • After reloading gain damage temporarily.
  • Abilities : Goin’ Commando, Shockwave, Frag Grenade
  • Tactical Assault Sledgehammer:
  • Assault Crit Damage
  • Increases assault rifle critical hit damage
  • Abilities : Goin’ Commando, Shockwave, Frag Grenade
  • Skull Ranger Ramirez:
  • Locked And Reloaded
  • After reloading gain damage temporarily.
  • Abilities : Goin’ Commando, Shockwave, Frag Grenade
  • Survivalist Jonesy:
  • Survivalist
  • Eliminating enemies restores health over time
  • Abilities : Shockwave, Frag Grenade, Goin’ Commando
  • Star-Spangled Headhunter:
  • Spoils of War
  • Chance get ammo back after eliminations during Warcry
  • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Stars and Stripes Jonesy:
  • Assault Ammo Recovery
  • Hitting enemy with an Assault Rifle has a chance to give back ammo
  • Abilities : Shockwave, Frag Grenade, Goin’ Commando
  • Love Ranger Jonesy:
  • Power Impact
  • Increases the radius of Shockwave
  • Abilities : Shockwave, Frag Grenade, Goin’ Commando
  • Raven:
  • Twinblast
  • Increases the damage of Lefty and Righty
  • Commander Upgrade : Additionally cause Lefty and Righty hits to cause explosions.
  • Abilities : Lefty and Righty, Warcry, Frag Grenade
  • Carbide:
  • Zip And Zap
  • Lefty and Righty applies an energy affliction
  • Commander Upgrade : Additionally cause Lefty and Righty hits to bounce off walls and pierce enemies.
  • Abilities : Lefty and Righty, Shockwave, Frag Grenade
  • Shocktrooper Renegade:
  • Doppler Effect
  • Reduces the cooldown of Shockwave
  • Abilities : Shockwave, Frag Grenade, Goin’ Commando
  • Commando Ramirez:
  • Goin Again
  • Reduces the cooldown of Goin' Commando
  • Abilities : Goin’ Commando, Frag Grenade, Shockwave
  • Commando Renegade:
  • Goin Again
  • Reduces the cooldown of Goin' Commando
  • Abilities : Goin’ Commando, Frag Grenade, Shockwave
  • Jolly Headhunter:
  • Present… Arms!
  • Eliminating enemies has a chance to drop a present. Presents buff either Movespeed, Damage, or Energy Regen.
  • Abilities : Lefty and Righty, Frag Grenade, Warcry
  • Sgt. Winte
  • Snowin’ Commando
  • Every few shots, Goin’ Commando fires an exploding snowball that deals water damage
  • Abilities : Goin’ Commando, Lefty and Righty, Frag Grenade
  • Crackshot
  • Mad Tidings
  • Firing a ranged weapon grants stacks of Holiday Spirit. Each stack increases damage but decreases weapon accuracy. Buff is lost on weapon swap or reload
  • Abilties : Lefty and Righty, Shockwave, Frag Grenade
  • Fallen Love Ranger Jonesy:
  • Fuel for the Fallen
  • On an elimination, gain energy regen for a short duration.
  • Abilities : Frag Grenade, Shockwave, Lefty and Righty
  • Constructors
  • Class Perks:
  • B.A.S.E. is now placed like a trap, to allow constructors to use more abilities
  • Available from the Trap Wheel
  • Connects to structures up to 4 tiles away
  • Increases the Armor of connected structures by 50
  • No longer reflects damage by default
  • Kinetic Overload
  • When you stagger an enemy with a melee attack, deal 25 damage in a half-tile radius
  • Melee critical hits grant 10% increased melee impact damage for 5 seconds. Stacks 5 times.
  • Removed Creative Engineering
  • While this has historically been an identifying feature of the Constructor class, the current availability of building resources has made this perk much less necessary. We’ve decided to remove it to make room for other Constructor bonuses which are more meaningful in most scenarios, such as extending B.A.S.E. range, increasing B.A.S.E. damage resistance, and opening up a third ability slot.
  • Controller Harper:
  • Grease the Wheels
  • Reduces the cooldown of D.E.C.O.Y.
  • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • Kyle the 13th:
  • I'm Just Not User-Friendly
  • D.E.C.O.Y. damages melee attackers
  • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • Power B.A.S.E. Knox:
  • Power Modulation
  • Structures attached to B.A.S.E. regenerate health
  • Abilities : R.O.S.I.E., D.E.C.O.Y, Plasma Pulse
  • Power B.A.S.E. Penny:
  • Power Modulation
  • Structures attached to B.A.S.E. regenerate health
  • Abilities : R.O.S.I.E., D.E.C.O.Y, Plasma Pulse
  • Power B.A.S.E. Kyle:
  • Power Modulation
  • Structures attached to B.A.S.E. regenerate health
  • Abilities : R.O.S.I.E., D.E.C.O.Y, Plasma Pulse
  • Sentinel Hype:
  • Going And Going
  • Increases duration of D.E.C.O.Y.
  • Abilities : D.E.C.O.Y, R.O.S.I.E., Plasma Pulse
  • Guardian Bull:
  • Hardware Crit Chance
  • Increases Critical Rating with Hardware Weapons
  • Abilities : Bull Rush, Plasma Pulse, D.E.C.O.Y.
  • Machinist Harper:
  • Tough Traps
  • Increases trap durability
  • Abilities : Plasma Pulse, R.O.S.I.E., D.E.C.O.Y.
  • Thunder Thora:
  • Electrified Floors
  • Enemies within the area affected by B.A.S.E. take energy damage periodically
  • Abilities : Plasma Pulse, Bull Rush, D.E.C.O.Y.
  • Warden Kyle:
  • B.A.S.E. M.D.
  • Grants health regen while inside B.A.S.E.
  • Abilities : Bull Rush, R.O.S.I.E., Plasma Pulse
  • Riot Response Hazard:
  • One Hot Minute
  • Reduces the cooldown of Plasma Pulse
  • Abilities : Plasma Pulse, Bull Rush, D.E.C.O.Y.
  • Riot Control Izza:
  • Plasma Pulse Blast
  • When placed, Plasma Pulse immediately fires a wave of plasma that deals energy damage.
  • Abilities : Plasma Pulse, Bull Rush, D.E.C.O.Y.
  • Heavy BASE Kyle:
  • Feel The B.A.S.E.
  • B.A.S.E. Explodes out after a certain amount of enemies die near it
  • Abilities : D.E.C.O.Y., R.O.S.I.E., Bull Rush
  • Demolitionist Penny:
  • Faster Explosions
  • Increases explosive weapon damage
  • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • Saboteur Bull:
  • Get Ready For a Surprise!
  • D.E.C.O.Y. explodes when it is destroyed or expires.
  • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • 8-Bit Demo:
  • Enduring Machine
  • Using an ability causes the next few shots to cost less weapon durability
  • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • Vintage-Tech Penny:
  • Malfunction
  • Increases the radius of Plasma Pulse's orb explosions.
  • Commander Upgrade : Triggers orbs to deploy at once, and increases damage
  • Abilities : Plasma Pulse, R.O.S.I.E., D.E.C.O.Y.
  • Sentry Gunner Airheart:
  • War of the R.O.S.I.E.
  • R.O.S.I.E. deals more damage
  • Commander Upgrade : Additionally converts damage type to Energy
  • Abilities : R.O.S.I.E., Plasma Pulse, D.E.C.O.Y.
  • Krampus:
  • Racking up the Coal
  • Each elimination with R.O.S.I.E. increases damage with R.O.S.I.E.
  • Abilities : R.O.S.I.E., Plasma Pulse, D.E.C.O.Y.
  • Dark Vanguard Airheart:
  • Software
  • Increases Hardware heavy attack energy efficiency
  • Abilities : Plasma Pulse, R.O.S.I.E., D.E.C.O.Y.
  • Conqueror Magnus:
  • Your Move, Creep
  • D.E.C.O.Y. periodically damages enemies within the attraction radius.
  • Abilities : D.E.C.O.Y., R.O.S.I.E., Bull Rush
  • The Ice King:
  • Frozen Castle
  • B.A.S.E. snares enemies that are on B.A.S.E. enforced structures.
  • Commander Upgrade : Attacking B.A.S.E. enforced structures causes enemies to become Frozen
  • Abilities : R.O.S.I.E., D.E.C.O.Y., Bull Rush
  • MEGABASE Kyle:
  • Mega BASE
  • Increases B.A.S.E. connectivity
  • Abilities : Plasma Pulse, R.O.S.I.E., Bull Rush
  • Hotfixer Hazard:
  • Hotfix
  • Increases building repair rate
  • Abilities : Plasma Pulse, R.O.S.I.E, Bull Rush
  • Catstructor Penny:
  • Rushed Rush
  • Reduces the cooldown of Bull Rush
  • Abilities : Bull Rush, R.O.S.I.E., Plasma Pulse
  • Electro-Pulse Penny
  • Fully Contained
  • B.A.S.E. now reflects damage
  • Abilities : R.O.S.I.E., Plasma Pulse, Bull Rush
  • Patriot Penny:
  • Emergency Override
  • Having your shield break instantly resets the cooldown of Bull Rush
  • Commander Upgrade : Also reduce the cost to 0, reduces the reactivation window
  • Abilities : Bull Rush, Plasma Pulse, R.O.S.I.E.
  • Tank Penny:
  • Actuated Attacks
  • Increases Hardware weapon damage
  • Abilities : R.O.S.I.E., Bull Rush, Plasma Pulse
  • Steel Wool Syd:
  • Maximum Overload
  • Increases damage of Kinetic Overload
  • Abilities : R.O.S.I.E., D.E.C.O.Y., Bull Rush
  • Plasma Specialist Izza:
  • Power Pulse
  • Increases damage of Plasma Pulse
  • Abilities : Plasma Pulse, D.E.C.O.Y., Bull Rush
  • Miss Bunny Penny:
  • Plasma Overdrive
  • Reduces Plasma Pulse energy cost
  • Abilities : Plasma Pulse, D.E.C.O.Y., Bull Rush
  • B.A.S.E. Kyle:
  • Lofty Architecture
  • Increases health of buildings within area of B.A.S.E.
  • Abilities : Bull Rush, R.O.S.I.E., Plasma Pulse
  • Marathon Hype:
  • Long Rush
  • Increases Bull Rush distance
  • Abilities : Bull Rush, R.O.S.I.E., Plasma Pulse
  • Guardian Penny:
  • Hardware Crit Chance
  • Increases Critical Rating with Hardware Weapons
  • Abilities : Bull Rush, Plasma Pulse, D.E.C.O.Y.
  • Guardian Knox:
  • Hardware Crit Chance
  • Increases Critical Rating with Hardware Weapons
  • Abilities : Bull Rush, plasma Pulse, D.E.C.O.Y.
  • Ninjas:
  • Class Perks:
  • Mantis Leap
  • Jump a second time while in the air with no energy cost.
  • Grants immunity to fall damage
  • Shadow Stance:
  • Eliminating an enemy with a melee weapon grants 60 armor and 15% movement speed for 4 seconds.
  • No longer triggers off of Throwing Stars or Dragon Slash by default
  • Brawler Luna:
  • Quick Kick
  • Reduce the cooldown of Crescent Kick
  • Abilities : Crescent Kick, Dragon Slash, Smoke Bomb
  • Stonefoot Crash:
  • Hot Foot
  • Increases Crescent Kick damage
  • Commander Upgrade : Further increases damage and additionally converts damage type to Energy
  • Abilities : Crescent Kick, Smoke Bomb, Throwing Stars
  • Skirmisher Edge:
  • Trained Throw
  • Reduces the energy cost of Throwing Stars
  • Abilities : Throwing Stars, Dragon Slash, Crescent Kick
  • Snuggle Specialist Sarah:
  • Tail of the Dragon
  • Dragon Slash leaves a persistent trail of energy, dealing damage to enemies in the area over time
  • Commander Upgrade : Additionally snares affected targets and increases the effect.
  • Abilities : Dragon Slash, Throwing Stars, Crescent Kick
  • Deadly Star Scorpion:
  • Corrosive Stars
  • Throwing Stars afflict their targets, dealing Energy damage over time.
  • Abilities : Throwing Stars, Crescent Kick, Dragon Slash
  • Deadly Blade Crash:
  • Corrosive Strikes
  • Critical hits from Melee weapons deal damage over time
  • Commander Upgrade : Increases damage dealt, and additionally snares targets afflicted.
  • Abilities : Throwing Stars, Crescent Kick, Dragon Slash
  • Energy Thief Mari:
  • Rebound
  • Crescent Kick will return energy for every enemy hit by it.
  • Abilities : Crescent Kick, Dragon Slash, Smoke Bomb
  • Alchemist Sarah:
  • Medicinal Fumes
  • Smoke Bomb now heals allies who enter the affected area
  • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Whirlwind Scorch:
  • Footloose
  • Increases impact of Crescent Kick
  • Commander Upgrade : Adds a stun to Crescent Kick
  • Abilities : Crescent Kick, Smoke Bomb, Dragon Slash
  • Thunderstrike Mari:
  • Dragon Daze
  • When your shield breaks, an AoE blast stuns nearby enemies
  • Commander Upgrade : Adds damage to the blast
  • Abilities : Crescent Kick, Smoke Bomb, Dragon Slash
  • Harvester Sarah:
  • Scythe To Meet You
  • Scythe attacks do bonus damage vs snared enemies
  • Commander Upgrade: Scythe attacks apply a snare
  • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Whiteout Fiona:
  • Anatomy Lessons
  • Increases axe, scythe, and sword critical rating
  • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Deadly Lotus Luna:
  • Poking Holes
  • Increases spear damage versus afflicted targets
  • Commander Upgrade :Spear hits cause targets to become afflicted with damage over time
  • Abilities : Throwing Stars, Smoke Bomb, Crescent Kick
  • Piercing Lotus Edge:
  • Pointy Fury
  • Increases Spear heavy attack energy efficiency
  • Abilities : Throwing Stars, Smoke Bomb, Crescent Kick
  • Infiltrator Ken:
  • Endless Smoke
  • Increases the radius of Smoke Bomb
  • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Plague Doctor Igor:
  • Deep Pockets
  • Reduces the cost of Smoke Bomb
  • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Dire
  • Night Stalker:
  • At night, increase movement speed
  • Commander Upgrade : Increase Movement speed bonus during Night, and additionally reduce cost of Ninja abilities
  • Abilities : Dragon Slash, Kunai Storm, Crescent Kick
  • Cloaked Shadow:
  • Corrupted Aura (Additional VFX to come!)
  • While in Shadow Stance, gain an aura that deals damage to enemies around the player.
  • Abilities : Dragon Slash, Throwing Stars, Smoke Bomb
  • Forged Fate:
  • Easy Sword
  • Increases Sword heavy attack energy efficiency
  • Abilities : Crescent Kick, Throwing Stars, Kunai Storm
  • Overtaker Hiro:
  • Kunai Collection
  • Eliminating enemies with Kunai Storm reduces its cooldown
  • Abilities : Kunai Storm, Dragon Slash, Smoke Bomb
  • Lynx Kassandra:
  • Hang Time
  • After using Kunai Storm gain slow fall temporarily, dealing more damage mid-air
  • Commander Upgrade : Increases damage dealt while hovering
  • Abilities : Kunai Storm, Throwing Stars, Smoke Bomb
  • Anti-Cuddle Sarah:
  • Rapid Charge
  • On melee weapon elimination, restore some energy
  • Abilities : Kunai Storm, Smoke Bomb, Throwing Stars
  • The Cloaked Star:
  • Fan of Stars
  • All throwing stars are thrown instantly in a spreading arc, and adds additional throwing stars
  • Abilities : Throwing Stars, Crescent Kick, Smoke Bomb
  • Bladestorm Enforcer:
  • Kunaihilation
  • Kunai explode on hitting, dealing energy damage in a radius
  • Kunai Storm, Throwing Stars, Dragon Slash
  • Dragon Scorch:
  • Wings of the Dragon
  • Increases the length of Dragon Slash
  • Commander Upgrade : Increases the width of Dragon Slash and increases the damage
  • Abilities : Dragon Slash, Throwing Stars, Smoke Bomb
  • Sarah Hotep:
  • Return of the Dragon
  • Reduces the cost of Dragon Slash
  • Abilities : Dragon Slash, Throwing Stars, Smoke Bomb
  • Fleetfoot Ken:
  • Fleet
  • Increases movement speed
  • Abilities : Dragon Slash, Throwing Stars, Smoke Bomb
  • Dim Mak Mari:
  • Utility Belt
  • Reduces the cooldown of Smoke Bomb
  • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Bluestreak Ken:
  • Assassination
  • Dealing melee damage increases damage dealt by melee weapons
  • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb
  • Assassin Sarah:
  • Assassination
  • Dealing melee damage increases damage dealt by melee weapons
  • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb
  • Lotus Assassin Sarah:
  • Assassination
  • Dealing melee damage increases damage dealt by melee weapons
  • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb
  • Lotus Assassin Ken:
  • Assassination
  • Dealing melee damage increases damage dealt by melee weapons
  • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb
  • Shuriken Master Sarah:
  • Cascade
  • Throws additional Throwing Stars.
  • Abilities : Throwing Stars, Smoke Bomb, Dragon Slash
  • Swift Shuriken Llamurai:
  • Rapid Fire
  • Reduces the cooldown of Throwing Stars
  • Abilities : Throwing Stars, Smoke Bomb, Dragon Slash
  • Swordmaster Ken:
  • Legendary Blade
  • Do an additional sword damage while Shadow Stance is active.
  • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Jade Assassin Sarah:
  • Assassination
  • Dealing melee damage increases damage dealt by melee weapons
  • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb
  • Outlanders:
  • Class Perks:
  • Anti-Material Charge is now the default pickaxe heavy attack for all Outlanders
  • Punch forward, destroying structures and harvesting their materials.
  • Deals 50 damage and 240 Impact to enemies.
  • Cost: 45 Energy
  • Cooldown: 0
  • In the Zone:
  • After 5 strikes with a pickaxe, gain 7.5% movement speed and 25% increased pickaxe damage. Removed on weapon swap.
  • Grants the ability to see chests through walls within a radius.
  • Loot Llama:
  • Loot Llama fragments now create the Loot Llama in place, rather than grant the Loot Llama ability.
  • The Loot Llama lasts for 10 minutes and displays a timer overhead.
  • Our goal for Loot Llamas is that they are an exciting reward. By locking out one of your abilities we created a conflict every time players found one.
  • Our intention is that players who pass up a Loot Llama do it because they don’t need the loot, not because the Loot Llama limits their kit.
  • Enforcer Grizzly:
  • Bear With Me
  • Increases the duration of T.E.D.D.Y.
  • Abilities : T.E.D.D.Y., Seismic Smash, Phase Shift
  • Recon Scout Eagle Eye
  • Phase Forward
  • Increases movement speed bonus of Phase Shift
  • Commander Upgrade : Further increases the bonus, and increases teleport distance
  • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Recon Scout Jess
  • Phase Forward
  • Increases movement speed bonus of Phase Shift
  • Commander Upgrade : Further increases the bonus, and increases teleport distance
  • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Recon Scout A.C.
  • Phase Forward
  • Increases movement speed bonus of Phase Shift
  • Commander Upgrade : Further increases the bonus, and increases teleport distance
  • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Vanguard Southie
  • Fault Line
  • Lowers the Cooldown of Seismic Smash
  • Abilities : Seismic Smash, Shock Tower, Phase Shift
  • Shockblaster Buzz
  • Electroshock
  • Shock Tower deals additional Impact damage
  • Abilities : Shock Tower, T.E.D.D.Y., Phase Shift
  • Trailblaster A.C.
  • Capacitor
  • Increases the duration of Shock Tower
  • Abilities : Shock Tower, T.E.D.D.Y., Phase Shift
  • Old Glory A.C.
  • Impossibility Matrix
  • Increases the cooldown reduction of T.E.D.D.Y. and the Shock Tower when using a Charge Fragment.
  • Abilities : Shock Tower, T.E.D.D.Y., Phase Shift
  • Gunblazer Southie
  • Blaze of Glory
  • Phase Shift increases Pistol Damage temporarily.
  • Abilities : Phase Shift, Shock Tower, T.E.D.D.Y.
  • Fragment Flurry Jess
  • Fragment Generation
  • Eliminations can grant a Charge Fragment.
  • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Staredown Southie
  • Bear Stare
  • T.E.D.D.Y. now fires eye beams that deal energy damage.
  • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Fireflower Eagle Eye
  • Parting Gift
  • Phase Shift drops fireworks, dealing damage over time to enemies in an AoE.
  • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Flash A.C.
  • Phased Out
  • Reduces the refill time of Phase Shift charges
  • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • T.E.D.D. Shot Jess
  • Eye on the Prize
  • Headshot eliminations can grant a Charge Fragment.
  • Abilities : T.E.D.D.Y., Phase Shift, Seismic Smash
  • Ambush Buzz
  • In and Outlander
  • Eliminating enemies shortly after using Phase Shift will refund the Phase Shift charge.
  • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Shockgunner Grizzly
  • Run and Stun
  • Passing through enemies with Phase Shift applies a stun.
  • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Wild Fragment Deadeye
  • Static Cling
  • Enemies hit by Shock Tower take additional periodic damage
  • Abilities : Shock Tower, T.E.D.D.Y., Phase Shift
  • Sanguine Dusk
  • Phase Siphon
  • Phase shifting through enemies heals self
  • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Valkyrie Rio
  • Kinetic Punch
  • Increases the Impact and knock back of Anti-Material Charge.
  • Abilities : Phase Shift, Seismic Smash, T.E.D.D.Y.
  • Ventura Ramirez
  • Overbearing
  • Increases the range of T.E.D.D.Y. attack and increases damage based on distance to enemies
  • Abilities : T.E.D.D.Y., Phase Shift, Seismic Smash
  • Subzero Zenith
  • Icy Shot
  • Sniper critical hits apply water affliction.
  • Commander Upgrade : Sniper critical hits additionally Freeze enemies
  • Abilities : Phase Shift, T.E.D.D.Y., Shock Tower
  • Ragnarok
  • Return to Sender
  • Seismic Smash returns to its original impact point.
  • Commander Upgrade : Increases the damage of the second wave
  • Abilities : Seismic Smash, Shock Tower, Phase Shift
  • Field Agent Rio
  • Phase Cannon
  • Phase Shifting causes the equipped ranged weapon to shoot a projectile which pierces enemies and deals energy damage.
  • Abilities : Phase Shift, T.E.D.D.Y., Seismic Smash
  • Striker A.C.
  • Sustained Smash
  • Lowers the energy cost of Seismic Smash
  • Abilities : Seismic Smash, T.E.D.D.Y., Phase Shift
  • Shock Specialist A.C.
  • Up The Voltage
  • Increases the damage of Shock Tower
  • Abilities : Shock Tower, Phase Shift, Seismic Smash
  • Trailblazer A.C.
  • Bearserker
  • Increases the damage dealt and fire rate of T.E.D.D.Y.
  • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Trailblazer Quinn
  • Bearserker
  • Increases the damage dealt and fire rate of T.E.D.D.Y.
  • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Trailblazer Jess
  • Bearserker
  • Increases the damage dealt and fire rate of T.E.D.D.Y.
  • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Phase Scout Jess
  • Phased and Confused
  • Phase Shift has additional charges.
  • Abilities : Phase Shift, Shock Tower, T.E.D.D.Y.
  • Pathfinder Jess
  • Work, Work
  • Increases harvesting tool damage
  • Abilities : T.E.D.D.Y., Seismic Smash, Phase Shift
  • Archaeolo-Jess
  • Strike Cost
  • Reduces the cost of Anti-Material Charge
  • Abilities : T.E.D.D.Y., Seismic Smash, Phase Shift
  • Bloodfinder A.C.
  • Iron Knuckles
  • Increases the damage of Anti-Material Charge against enemies.
  • Abilities : T.E.D.D.Y., Seismic Smash, Phase Shift
  • Ranger Deadeye
  • Hipshot
  • Increases pistol damage
  • Abilities : Phase Shift, T.E.D.D.Y., Seismic Smash
  • Beetlejess
  • Make It Count
  • Increases pistol critical hit damage
  • Abilities : Phase Shift, T.E.D.D.Y., Seismic Smash
  • Steel Wool Anthony
  • Four on the Floor
  • Seismic Smash leaves a pulsing area at maximum range which deals damage and pulls enemies together
  • Abilities : Seismic Smash, Shock Tower, Phase Shift
  • Jingle Jess:
  • Bear With Me
  • Increases the duration of T.E.D.D.Y.
  • Abilities : T.E.D.D.Y., Seismic Smash, Phase Shift
  • The Ice Queen
  • Cold to the Touch
  • All damage is increased against enemies who are frozen,
  • Commander Upgrade : Seismic Smash can Freeze enemies
  • Abilities : Seismic Smash, Shock Tower, Phase Shift
  • Snuggle Specialist Sarah is available in the Event Store
  • Available on February 28.
  • Fallen Love Ranger Jonesy is obtainable through love storm quest
  • Legendary rarity:
  • Perk - Fuel for the Fallen
  • Eliminations grant Energy Regen for a short duration
  • Anti-Cuddle Sarah is obtainable through love storm quest
  • Legendary rarity:
  • Perk - Rapid Charge
  • Melee eliminations grant Energy
  • We’ve extended the duration of the following Event Store Heroes until v8.20:
  • Subzero Zenith
  • Wukong
  • Lynx Kassandra
  • Bug Fixes:
  • It is no longer possible to place D.E.C.O.Y. on top of R.O.S.I.E.
  • TEDDY and the Bot Turret are no longer confused when targeting enemies, if there is a Driftboard close to them.
  • WEAPONS + ITEMS:
  • Heartbreaker Crossbow returns to the Weekly Store
  • Fires an arrow that drops over time and pierces through enemies.
  • Available until March 6 at 7 PM Eastern Time
  • Freeze trap now applies 25% vulnerability, regardless of element
  • Added Epic and Legendary Vindertech Weapons to the Llama Pinatas.
  • Including X-Ray Llamas for V-Bucks, and the Legendary Troll Stash Llama above.
  • Removed Daily Coins:
  • Daily Quests now award 240 Gold instead of 100 Daily Coins.
  • V-bucks rewards from Daily Quest remain unchanged.
  • Daily Coin offers from the Weekly Store now cost Gold .
  • Old cost: 700 Daily Coins
  • New cost: 1680 Gold
  • All existing Daily Coins have been converted to Gold at a rate of 100 Daily Coins to 240 Gold.
  • Bug Fixes:
  • Yeoman Sniper Rifle schematics no longer take up inventory space.
  • Fixed and issue that prevented Items pulled from the Collection Book and in player’s inventories from properly granting PERK Upgrades when recycled
  • Fixed the Shadowshard Typewriter having the incorrect mesh
  • Fixed an inconsistent firing rate issue with automatic burst weapons.
  • Speed Boost Trap no longer takes durability damage if the player stands on the trap without a Hoverboard or Driftboard.
  • GAMEPLAY:
  • Plankerton Visual Update
  • Including the Lakeside Biome
  • Hiding "Squad" tab from in-game inventory screen.
  • We are making improvements to this and will re-feature it in the future.
  • Hover Turret: Reduced damage per hit from 15 to 12
  • Proximity Mine:
  • Reduced recharge time from 200 seconds to 60 seconds
  • Increased starting charges from 2 to 4
  • Increased bonus charges from Skill Tree Upgrades from 1 to 3 each (now maxes out at 10 charges)
  • Reduced damage from 230 to 183
  • No longer causes knockback
  • Increased stability when placing tracks and B.A.S.E. in the builder pro configuration
  • Driftboards can now be destroyed by lava.
  • Driftboards are no longer slowed when going up ramps
  • Geysers can now affect Driftboards.
  • Driftboards can no longer be pushed with high impact weapons.
  • Bug Fixes:
  • Fixed invisible Driftboard collision when riding over a weather balloon landing site.
  • Fixed issue with the Hoverboard being in the ground for other players.
  • ENEMIES:
  • Love Storm
  • Poison lobbers are looking to spread their love to everyone and will be appearing in the earlier zones.
  • Love hurts, so Beware!
  • Smashers reverted to their normal appearance, and their Krampus variants have returned to the frozen north.
  • Bug Fixes:
  • Fixed an issue with Mimic chest despawning if blocked when their interaction completes.
  • Fixed an issue with the Storm King not taking damage from some weapons.
  • ART + ANIMATION:
  • Heroes from your Hero Squad will join the Commander in the Command Center UI environment.
  • AUDIO:
  • Updated the music tracks in Forest zones.
  • New music score added for the Lakeside zones.
  • Lots of audio and music updates for the new Hero perks!
  • Bug Fixes:
  • Added sounds for Stormshield Amplifiers.
  • Fixed bug in onboarding mission where cave water drip sounds were heard above ground.
  • GENERAL:
  • Reduced startup load times.
  • Unified the Player Reporting UI between all modes.
  • In the Player Reporting UI, Reason now goes before Player Name.
  • In the Player Reporting UI, players now have additional information about their role as related to the player. Examples: 'Eliminated By', 'Teammate', etc.
  • Bug Fixes:
  • Fixed an issue where players could hit building weak spots through walls.
  • Fixed an issue that allowed some weapons to damage enemies behind the player when tilting the camera close to the ground.
  • Fixed an issue that caused players to edit the build preview marker while overlapping a building if they pressed "build" and "edit" in quick succession. This should now cause them to edit the newly built building.
  • GAMEPLAY:
  • Building Info Visibility:
  • If a player is in build mode and then put into a state where they’d be skydiving, then the blueprint, pencil, and ghost structure are put away until the player is able to build again.
  • After landing, the blueprint, pencil, and ghost structure reappear automatically.
  • When attempting to place a ceiling or wall trap, the required structures needed to place the trap will automatically be built.
  • SOCIAL:
  • Bug Fixes:
  • Fixed an issue where the chat window could be opened during the initial Save The World reward flow.
  • PERFORMANCE:
  • Improved client/server data transfer when jumping or moving the camera to mitigate to mitigate dropped frames when using uncapped framerate.
  • Fixed an issue on PS4 which caused resolution to be lower than it should have been
  • Improved CPU performance of texture streaming on all platforms.
  • Bug Fixes:
  • Fixed extraneous upstream packets/bandwidth when using an uncapped frame rate.

New in Fortnite 7.40 Early Access Content Update (Feb 14, 2019)

  • WHAT’S NEW?:
  • #SharetheLove Valentine's Surprise
  • The response we’ve seen to the #SharetheLove event has been amazing. And with the arrival of Valentine’s Day, we’re here to share one more surprise.
  • Everyone who completes 13 free Overtime Challenges by February 27 will receive the upcoming Season 8 Battle Pass for FREE! If you don’t have an outfit, now is your chance to get several for free. With the Battle Pass, you’ll receive two Season 8 Outfits instantly and you can earn up to five more. Save your V-Bucks, this one’s on us!
  • Gifting - Limited Time:
  • Gifting is back for a limited time starting now until February 22! And for Valentine’s day, you can send the Heartspan Glider to your special someone for FREE until Friday, February 15 at 7pm ET.
  • Infantry Rifle:
  • Take aim and deliver accurate fire downrange with this precise semi-automatic weapon.
  • LIMITED TIME MODE ROTATIONS:
  • As mentioned last week, we’re continuing with rotate through LTMs at a faster pace throughout the week moving forward. The first mode is detailed below, check the in-game client on Thursdays and Saturdays to see what other modes are available!
  • LIMITED TIME MODE: CATCH!:
  • Summary
  • In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed. Get in there and throw the enemies back to the lobby!
  • Available grenades/items:
  • Smoke Grenades
  • Clingers
  • Remote Explosives
  • Port-a-Forts
  • Impulse Grenades
  • Shockwave Grenades
  • Mode details:
  • Chest spawns and Floor Spawns set to 100.
  • Can only get consumables out of Chests, Floor Loot, and Supply Drops.
  • Increase Supply Drops throughout the game.
  • Faster circle times.
  • Increased drop stack counts.
  • LIMITED TIME MODE: TEAM RUMBLE
  • Summary
  • Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!
  • What’s New?:
  • Reduced likelihood of Storm ending up near the center of the map.
  • OVERTIME CHALLENGES & REWARDS
  • Looking to earn a free Season 8 Battle Pass? Starting with the v7.40 release, complete 13 free Overtime Challenges by February 27 to receive the upcoming Season 8 Battle Pass for FREE! Additionally, unlock 5 new rewards including the Valentine Wrap and Vines Contrail for completing these Challenges.
  • And for current Battle Pass owners, the Overtime Challenge rewards will include new unlockable styles for the Trog, Powder, and Onesie outfits.
  • WEAPONS + ITEMS:
  • Infantry Rifle:
  • Available in Common, Uncommon and Rare variants.
  • Deals 41, 43, 45 damage. 2x headshot multiplier.
  • Can be found from Floor Loot, Chests, and Vending Machines.
  • Uses Medium Ammo.
  • Fires quick-moving projectiles without damage falloff.
  • Improvements to the Bush consumable.
  • Now absorbs one instance of weapon damage before being removed from the owner. Fall damage will not remove the Bush.
  • Now translucent (for the Bush wearer only!) in order to allow for better visibility of surroundings.
  • Hand Cannon:
  • Epic rarity
  • Reduced environmental damage from 150 to 100.
  • Legendary rarity
  • Reduced environmental damage from 157 to 105.
  • Rocket Launcher:
  • Shifted availability of Rocket Launchers out of Chests and into Supply Drops.
  • Removed Rocket Launchers from Chests.
  • Increased the chance of receiving a Rocket Launcher from Supply Drops from 25% to 50%.
  • Epic rarity
  • Reload speed increased from 2.66 to 3.42.
  • Now only available from Vending Machines
  • Legendary rarity
  • Reload speed increased from 2.52 to 3.24.
  • Unvaulted:
  • Clingers
  • Cupid’s Crossbow - Limited Time Item:
  • Epic Rarity.
  • Infinite ammo.
  • Bodyshot Damage: 79.
  • Headshot Damage: 197.
  • Can be found in Floor Loot and Chests.
  • Does 1 environmental damage.
  • Vaulted:
  • Grenades
  • Bug Fixes:
  • Fixed an issue causing projectile weapons to fire inaccurately when aiming at other players from very close range.
  • Fixed an issue that was causing explosive splash damage to be blocked when players didn’t actually have cover.
  • GAMEPLAY:
  • Added Pop-Up Cup settings to default playlists
  • We're introducing a few larger changes into the default Fortnite playlist as a test. We've seen these settings in pop-up cups result in more engaging fights and allowing players to gain more consistent rewards for the risk of engagement.
  • Based on the positive feedback we received during these specific Pop-Up cups, we’re implementing the following adjustments:
  • 50 Health (or Shield) based on your health when the Elimination occurs.
  • 50/50/50 materials dropped on Elimination
  • 500/500/500 Cap on materials
  • Harvest rate increased by 40%
  • We’ll be closely monitoring feedback on this change - play a couple matches and let us know what you think!
  • Removed the ability for the X4 Stormwing to break through structures and large objects.
  • Small props will still be destroyed from direct hit from an X4 Stormwing.
  • Changes to Ziplines:
  • Ziplines are now interact to engage.
  • Ziplines grant fall damage immunity.
  • Ziplines now have an audio visualizer icon.
  • Final Circle adjustments:
  • Increased the travel distance by 48%.
  • Shrink time has been increased from 45 seconds to 75 seconds.
  • PC, Mac, and console players can now crouch while in Edit Mode.
  • Gamepad players can assign this through custom gamepad controls.
  • Note: This functionality is coming to mobile soon.
  • Turbo Building:
  • Reduced the initial timer for turbo building from 0.15 to 0.05.
  • Added the ability to swap the item in the currently selected slot with a new item by holding interact instead of tapping.
  • Added UI text to show players they’re able to use swap.
  • Not available on touch input.
  • Floor traps will automatically build a floor piece for you if needed. You must have the required resources.
  • Logitech and Razer RGB peripherals will now react when doing emotes.
  • Sneaky Snowmen will be destroyed if they fall from a high distance.
  • Stand on the head of a Sneaky Snowman to avoid fall damage.
  • Removed HUD bar for the minigun overheating mechanic.
  • Adjusted the distance of the Bottle Rocket sound indicators so that they match the max distance of the sound effects.
  • Added a Bottle Rocket sound indicator for the explosion of rockets.
  • Bug Fixes:
  • Aim Assist “Snap-To” Adjustments:
  • We’ve added a compounding time delay to the aim assist “snap-to” feature when spamming the Aim Down Sight button. Each button press after the first will apply a time delay, up to 5 seconds, before the aim assist “snap-to” effect is applied.
  • We are making this change to prevent situations where players would spam the Aim Down Sight button on enemies, which caused the crosshair to stay locked on to targets indefinitely.
  • This change should prevent the lock-on mechanic from being abused while retaining the same Aim Assist feel. We'll be closely monitoring feedback about this change.
  • Fixed an issue where Bottle Rockets would not align to specific slope angles.
  • Cozy Campfire logs no longer block movement.
  • Prevent weapon auto-reload from canceling emotes.
  • Fixed an issue that allowed traps to trigger through lab tunnel walls in Dusty Divot.
  • Fixed auto pickup not occurring when landing from skydiving.
  • Fix issue where a player with no traps would switch to the build tool if they hit the button to equip traps.
  • Fixed an issue where glider items could be triggered right after teleporting with a Rift-to-Go which would block subsequent skydiving.
  • Fixed an issue that would block building beneath a mounted turret.
  • Fixed an issue where Snowmen placed on the map would appear invisible or under the map.
  • EVENTS:
  • New Tournament Series - ‘Share The Love Series’ (Solo & Duo)
  • Available from February 14 until February 24.
  • Players will compete across any of four division tournaments:
  • Open Division
  • Prospect Division
  • Contender Division
  • Champion Division
  • Earning enough points during any nightly session to receive a pin will unlock the next highest division.
  • Earning a pin during a Champion Division session will advance to Round 2 - the Champion Division Finals!
  • ‘Share the Love Series’ Sprays will be granted based on the highest division achieved, including the Champion Division Finals.
  • All divisions run simultaneously and share the same tournament schedule. The full schedule for your server region can be viewed from the Events tab.
  • New Tournament - ‘Trios One Day Cup’
  • Available on February 17
  • Grab a couple of your best friends and join in for the Trios One Day Cup, going from a fully Open tournament to an intense final round with the best Trios in a single day.
  • The tournament takes place across three rounds - earn a pin during each round to advance.
  • The full schedule for your server region can be viewed within the Events tab.
  • Tournaments can now take place across multiple rounds, with players needing to earn a pin in order to unlock the next round of the tournament.
  • Multiple tournaments are now able to be running at the same time.
  • Reduced the maximum matchmaking time for tournaments from 5 minutes to 4 minutes.
  • This value limits the amount of time a player can wait for a match in a tournament before they create the best match possible at that time.
  • Increased the minimum amount of players for tournament matches from 80 to 90.
  • Streamer Mode can now be used during tournament play.
  • In-game leaderboards are now fully available in all regions, for each tournament session. These can be accessed inside of the tournament page by clicking on any tournament session.
  • AUDIO:
  • Add audio when squadmates ready up in the lobby.
  • The following audio improvements have been made for Mobile/Switch platforms:
  • Improve skydiving wind audio.
  • Add more variation to gunshot environment impacts.
  • Bug Fixes:
  • Fixed the Air Horn emote only having 1 variation on Mobile/Switch.
  • UI:
  • Stats v2
  • The ability to track all of your play in one place and view it across all platforms.
  • This includes the ability for mobile and Switch players to view their stats in-game.
  • Breaks up stats by each individual Limited Time Mode.
  • Players now receive a pop-up prompt informing them if a player they recently reported has had action taken against their account.
  • When eliminated by the Storm, instead of saying "You Eliminated Yourself", the text now says "Eliminated by the Storm"
  • Improved look and implementation of Bad Network Indicator and updated Bad Connection Indicator UI to track bad vs severe ping.
  • Yellow indicates poor status, red indicates severe status, flashing red indicates dropped signal
  • Slash commands have been improved and re-enabled in chat windows.
  • Bug Fixes:
  • Fixed an issue where you could switch between different tabs in the background if you were in the Player Feedback menu.
  • Fixed missing Remove Marker map icon on Mac.
  • Fixed Battle Pass info not displaying properly in the lobby in certain cases.
  • Fixed an issue where elimination counts and names for teammates were not calculated properly in large team modes.
  • REPLAY:
  • Bug Fixes:
  • Fixed an issue causing weapon animations to sometimes play twice for each shot fired in replays.
  • SOCIAL:
  • Gifting returns for a Limited Time
  • The Gifting feature is back for a limited time! You’ll be able to send or receive presents from friends until February 22.
  • Bug Fixes:
  • Fixed an issue that would result in incorrect or duplicate party suggestion text bubbles to appear in the lobby.
  • MOBILE:
  • Adding an optional Targeted Edit button to allow you to edit without having to touch the screen. This allows the player to edit using their crosshairs, similar to other platforms.
  • The Targeted Edit button can be found in the extra buttons section under the HUD Layout Tool.
  • Edit and Edit Reset Buttons will now capture touches.
  • No more editing through the edit button.
  • Adding visual feedback to many mobile buttons to allow for better instant feedback and help us better diagnose issues seen in the community.
  • Now backing up the most recently saved hud layout to the player’s cloud save.
  • Bug Fixes:
  • Fixing an issue with the input blocked message appearing on mobile when leaving a game.
  • Fixed an issue causing some key-bind widgets to display incorrectly on mobile with controllers.
  • Quick switching from a weapon to a consumable no longer briefly fires the equipped weapon.
  • Fixed multiple issues with Turbo Building or weapon firing stopping when switching weapons or switching between Build, Edit, Combat mode.
  • Fixed an issue with touch input causing controllers to stop responding when scrolling.
  • Fixed multiple issues to support more controller hardware as well as fixed many issues related to parts of the UI that may not be properly navigable by controllers.
  • CREATIVE:
  • WHAT’S NEW?:
  • Resizing Props
  • Too big or too small? Adjust props until they are juuust right with this brand new functionality.
  • Music Sequencer:
  • Create, combine, and play your original tunes with this brand new tool for aspiring musicians!
  • ISLANDS:
  • Published Islands will display their Island code as a watermark to visiting players. Creators can turn this off on the My Island Game tab.
  • Adjusted the spawn location for players in the Creative Hub, to make it easier for new players to find Featured Islands.
  • Doubled the size of the Featured Island pictures in the Creative Hub.
  • Bug Fixes:
  • Fixed not being able to control your player when using the menu to return to the Creative Hub while the end of game stats was displayed.
  • Fixed an issue where respawning or traveling to a blocked destination would send players back to the Creative Hub.
  • GAMEPLAY:
  • Added new game winning condition
  • Collect Items to Win
  • The options range includes 1-10, All (calculated based on the number of Challenge Items placed on the Island), and Off.
  • Added new game option
  • Join in Progress
  • This allows creators to choose if late-joining players will start as a player or spectator.
  • Added new game option
  • Autostart :
  • Sets whether the game waits 30 seconds before starting.
  • New scoring condition
  • Added a Collect Items Score Preset for scoring Island games based on the number of challenge items collected.
  • New scoring condition
  • In the Elimination Score Preset, when players tie on the number of eliminations, the most Health at the end of the game Wins
  • Devices will automatically build floors upon placement, making it easier for placement.
  • Bug Fixes:
  • Fixed an issue where the player's ability to jump would break after returning to the Creative Hub while a minigame is started.
  • Fixed an issue where the player would occasionally not see the Scoreboard if they joined the Island during a game
  • Fixed an issue where eliminated players, who leave and rejoin the game would return as a player and not a spectator.
  • Fixed an issue on mobile where controls could become unresponsive when using certain combinations of touch and controller buttons.
  • WEAPONS + ITEMS:
  • Infantry Rifle
  • Available in Common, Uncommon and Rare variants.
  • Deals 41, 43, 45 damage.
  • 2x headshot multiplier.
  • Can be found from Floor Loot, Chests, and Vending Machines.
  • Uses Medium Ammo.
  • Fires quick-moving projectiles without damage falloff.
  • Cupid’s Crossbow returns for a limited time.
  • Epic Rarity.
  • Infinite ammo.
  • Bodyshot Damage: 79
  • Headshot Damage: 197
  • Can be found from Floor Loot and Chests.
  • Bug Fixes:
  • Due to problems with the Sneaky Snowman that could crash servers or affect performance, Sneaky Snowman can no longer be copied using the Phone. We’re planning to improve this in a future release.
  • CREATIVE TOOLS + PHONE:
  • Added ability to Resize props!
  • With the Phone equipped, you can now switch to Resize mode (hold down right face button on the controller, or right mouse button on a mouse to toggle.)
  • In Resize mode, you can Grow or Shrink props (hold left/right bumper on controllers, or R/Z buttons on keyboard.)
  • Props can be enlarged to up to three times their original size, or shrunk as small as a third of their original size.
  • A holographic drop shadow will now show you where a prop will fall before you place it when Drops is turned on.
  • Bug Fixes:
  • Fixed various assets that would fall through the floor when dropped on the terrain.
  • Fixed an issue where players could drop items at their feet using the Phone tool, causing various issues.
  • PREFABS:
  • Added new Obstacle Course, Arctic Base, Winter Village, and Ice Castle prefabs.
  • Added new Gallery tab in the Creative Inventory, separating galleries from prefabs to make it easier to find the prefab you want.
  • Added a new Visualizer Gallery.
  • Reacts to music played through the Radio prop in the Visualizer Gallery.
  • Combined Disco Gallery A and B into “Disco Gallery.”
  • DEVICES:
  • Added Music Sequencer Device.
  • Triggers music blocks.
  • Has looping, trigger settings, and tempo options.
  • The sequencer can trigger other sequencers.
  • Added Radio Device in the Visualizer Gallery that plays music and ambient noises.
  • Has volume and attenuation settings.
  • Item Spawner
  • Added a configurable option that allows the first spawn to be delayed.
  • Added more time options to Time Between Spawns option.
  • 1,2,3, and 4 seconds
  • 3, 4 and 5 minutes
  • Bug Fixes:
  • Fixed an issue where the Concert Spotlights would turn red after the Phone tool cursor passes over them.
  • Fixed an issue where an archway prop from the Ice Castle prefab would occasionally delete player built buildings when placed nearby.
  • Fixed an issue where the Player was able to build beyond the Memory Thermometer maximum limits.
  • Fixed collision issues with the vines from the Nature Shrub Gallery.
  • Fixed an issue where the glow stick light would disappear when re-entering an Island.
  • Adjusted the name to "Village Building Color Gallery A" in the Creative Inventory.
  • Fixed an issue where placeholder texture appeared over the glowsticks from the Ambient Gallery after highlighting them with the Phone tool.
  • Fixed the damage rails to allow them to be properly placed on inclining and declining ramps.
  • Fixed an issue where Item Spawner devices would function incorrectly between successive games.
  • Fixed an issue where the Elimination Zone device would not be destroyed if their floor tile was destroyed after a game ends.
  • Fixed an issue where the Barrier device could not be customized when placed on a wall on mobile.
  • Fixed an issue where the sound effects from losing a Movement Modulator buff plays twice when running over a Speed Boost pad.
  • Fixed an issue where a Barrier device visualization area would display incorrectly when oriented horizontally with height 2.
  • Fixed an issue where items inserted into the Default Item Spawner do not appear in the player's inventory if their team and the spawner's team settings are set to a number higher than 1.
  • Fix creative/devices Removed extraneous stats from vehicle spawner devices.
  • Physics objects and vehicles now trigger music blocks.
  • TEAMS:
  • Bug Fixes:
  • Fixed an issue where the player respawns on the wrong spawn point when switching teams after running out of respawns.
  • Fixed an issue where the player would enter a Down But Not Out state when switching teams, if the game setting Down But Not Out is active.
  • Randomized which teams players are assigned to on game start.
  • This was previously determined by the order in which players joined the Island.
  • Fixed an issue where the first time a player opened the Team Select dialog it would display the correct team but Apply would set them to team 1 if the player didn’t adjust the team.
  • Fixed several crashes caused by respawning.
  • UI:
  • Added the Description tab to the My Island menu for Creators to write more detailed game descriptions and rules for their published Islands.
  • Added Game Start screen for published Islands.
  • Adds game descriptions and options to start the game or support the Island creator.
  • Added a "Support A Creator" button to the Game Start screen.
  • Opens “Support A Creator” auto-filled with the Island creators name.
  • Bug Fixes:
  • Fixed an issue where option tabs remain yellow after selecting them on mobile.
  • Fixed an issue where Smoke Grenades are missing two rarity stars in the Creative Inventory.
  • Fixed an issue where the hand prompt for the "Barrier" device is misplaced on mobile.
  • Fixed an issue where the Drop icon would not visually toggle when enabled and disabled on mobile.
  • Fixed alignment issues with button fonts in the options menu.
  • Fixed a number of issues with the tops of glyphs getting cut off in the Creative mode UI.
  • Fixed player counts not showing up in the HUD for Creative mode.
  • Fixed an issue where Creative mode "Start Game" button could be incorrect the first time the pause menu was opened.
  • Fixed an issue with the hover descriptions of the "Start Game" and "End Game" buttons in the Escape menu not disappearing when the mouse cursor was moved off.
  • Fixed player’s health bars sometimes showing up empty in Creative mode.
  • Fixed an issue where an invalid UI message could sometimes persist on screen after resetting an Island.
  • PERFORMANCE:
  • Fixed an issue where slow server response times were occurring when players left the game.
  • SAVE THE WORLD:
  • WHAT’S NEW?:
  • Yeoman Sniper:
  • Precision is key! Line up your shot for maximum Husk-age.
  • Frostnite Challenge 7 - Top It Off:
  • The Storm Intensifies! The lower the Burner... The faster the Storm... And higher the damage!
  • MISSIONS + SYSTEMS:
  • Weekly Frostnite Challenge 7: Top It Off
  • The storm shrinks much faster and is more damaging. Keep that Burner filled!
  • Survive for 30 minutes, three times, to collect the Week 7 Challenge Banner.
  • Survive for 30 minutes to earn:
  • Love Ranger Jonesy
  • 1500 Gold
  • Available on February 13 at 7 PM ET.
  • The Seasonal Gold cap has been removed.
  • Challenge quests tied to console achievements and trophies will now award banners.
  • Players who have already completed these quests will also receive these banners in a gift box.
  • PC players will also be able to complete these quests and receive the banner rewards.
  • Shout out to the Save the World Community for this suggestion!
  • The following quests now appear in the Challenges quest category:
  • Talented Builder
  • Go Gnome!
  • Guardian Angel
  • Loot Legend
  • World Explorer
  • Unspeakable Horrors
  • Plays Well with Others
  • Improved AFK handling in Save the World.
  • Iterative improvements on idle detection. Idle players will receive an in-game notification to contribute to the team before being kicked from the match
  • Players will now receive a notification when another player is kicked from the match for being idle.
  • This is the first of several changes coming to improve AFK detection.
  • Bug Fixes:
  • Fixed an issue with Mac clients not detecting missing Save the World content when trying to launch missions.
  • Fixed an issue in Fight the Storm that caused the Atlas to be invisible to players that joined in progress.
  • Fixed an issue in Repair the Shelter which caused the shelters modules to appear as installed on the shelter when player built structures near the shelter took damage.
  • Fixed collision issues on Repair the Shelter and Evacuate the Shelter that allowed enemies to walk through them when the shelter defense was not active.
  • UI:
  • Updated the transform results to show the resources returned
  • Items in the X-ray tab of the Item Shop are no longer flagged as “New” if they are in your collection book.
  • Bug Fixes:
  • Fixed navigation failing when selecting a disabled evolution when evolving a schematic from the collection book.
  • Fixed an issue with the evolution confirmation button becoming improperly disabled in some cases.
  • Fixed an issue with the tutorial in the research screen popping up with no text/image
  • Added scrolling to the Founders Buff tooltip description text so that it will properly show the text in other languages
  • Fixed an issue with trap picker wheel being unresponsive to mouse clicks after picking a trap category.
  • Fixed the transform item picker to size the tiles correctly after an inventory update
  • Fixed an issue where the refund warning dialog that popped up while evolving a refundable schematic. This was resetting the chosen evolution making it not possible to evolve to certain evolutions
  • Banner Gadget should no longer incorrectly appear as the default banner in certain situations.
  • Fixed an issue where spectator text would only show the first time the player entered spectator mode.
  • Fixed trap quick bar slot not updating when equipping certain traps.
  • Player drones should properly appear when returning to home base from the mission completion screen.
  • The “Open pending” button on the Loot tab of the Item Shop is now anchored to the right side.
  • Fixed a bug that could prevent Upgrade videos from playing in the frontend.
  • PERFORMANCE:
  • Improved quick bar responsiveness and decreased performance impact.
  • HEROES:
  • Fixed an issue that didn’t allow Ninjas to build while Mantis Leaping.
  • WEAPONS + ITEMS:
  • New: Yeoman Sniper will be available in the Weekly Store.
  • A powerful rifle that fires high-velocity piercing arrows that deal very high damage and impact.
  • Can only fire once before reloading.
  • Available on February 13 at 7 PM Eastern Time until February 20 at 7 PM Eastern Time.
  • Dragon's Fist returns to the Weekly Store.
  • A slow-swinging hammer that deals fire damage with powerful knockback.
  • Overhead Smash: Heavy attack that does increase damage and knockback.
  • Available on February 13 at 7 PM Eastern Time until February 20 at 7 PM Eastern Time.
  • Bug Fixes:
  • Candy health pick-ups spawned from alterations (Candy Corn and Gum Drops) will no longer make the pick up sound when they despawn without being collected.
  • Bulk crafting, when in a zone, now awards crafting score based on the total craft count instead of one item.
  • Fixed an issue that prevented schematics obtained after 7.20 from giving invested RE-PERK and PERK-UP back when recycled.
  • Fixed an issue with Guardian's Will and Spectral Blade that granted the wrong materials after being recycled.
  • Leap Attack now correctly resets jump height when used, preventing fall damage if near the ground.
  • Hit Markers no longer show when shooting something that cannot take damage.
  • Fixed the 1-star Dragon's Fury having the incorrect power level when crafted
  • Fixed an issue where the Jabberwocky launcher was dealing too much impact.
  • This Schematic will be flagged as eligible for “Item Reset” due to this change.
  • Fixed an issue that limited the selection of Mythic Lead Survivors in X-Ray Llamas
  • Fixed an issue that caused dupe protection to not work in X-Ray Llamas
  • Fixed a regression where melee weapons would not always do damage on the first attack after equipping.
  • Adjusted collision volume size for Crossbow and Heartbreaker, making them less difficult to fire through the window of the Riot Husky’s shield.
  • GAMEPLAY
  • It is now possible to place floor traps and walls without first needing to build a floor building piece.
  • You can do this by opening the Trap menu and selecting a floor Trap.
  • If there is a valid spot to place the Trap, a floor building piece will automatically be built for you, with the Trap.
  • Sensitivity handling behavior unified across all game modes.
  • Bug Fixes:
  • Fixed an issue where Subzero Zenith played the wrong body size idle in the frontend.
  • Storm Shield: Fixed an issue where if the player died immediately after entering a storm shield, they would still suffer storm shield damage upon respawning.
  • Fixed an issue that caused a sniper scope to be stuck on your screen when spectating an ally in Frostnite.
  • Hover Turret now self destructs if the player that cast it is eliminated. Does not apply to DBNO.
  • Fixed the drop rates for the "Ray on a Rooftops" Canny Valley quest item.
  • Fixed an issue that caused players to randomly fall through the floor.
  • Kicking a player in the lobby while in zone should now correctly kick the player from the game.
  • ENEMIES:
  • Flinger behavior has been updated :
  • No longer uses ranged attacks against players.
  • Only use their melee attacks against players at very close range.
  • May take a few steps to swat players away, then they return to using ranged attacks against the objective.
  • Use their roar before throwing less often.
  • Melee damage against walls has been increased.
  • Ranged attack damage increased to match the Lobber.
  • Throwing and melee animations have been sped up slightly.
  • Enemies thrown by the Flinger will no longer fall out of the sky when they are damaged.
  • Removed ranged weapon resistance from the Flinger and increased health.
  • Poison Lobber projectiles do environment damage on impact again.
  • This will allow them to get to players and challenge them more easily.
  • ART + ANIMATION:
  • Water elemental weapons had their shader updated to use the higher quality ice shaders.
  • Bug Fixes:
  • The player character now correctly animates when taking damage from the Wild Rift.
  • AUDIO
  • Added AFK (away from keyboard) alert sound.
  • Bug Fixes:
  • Fixed an issue with music restarting in the Hero menu tab.
  • Fixed an issue with Ray repeating siphon mission dialogue.
  • Removed the music from loot store results screen loot so that previous music is not interrupted.
  • Fixed issue with weapon destruction audio timing to match visuals.
  • Updated Rocket Hammer impact sounds.
  • GENERAL:
  • Adding a dead zone adjustment option for gamepad sticks.
  • This option can be found in the controller menu, next to combat, building, and edit.
  • This is not available on the Switch.
  • Gamepad sensitivity while holding a trap will be the same as building and editing sensitivity.
  • Bug Fixes:
  • Fixed a crash in Mac client that could happen when disconnecting a monitor while in-game.
  • Fixed an issue causing the "Early Access/Beta" tag in the upper right to be much larger than desired.
  • Fixed an issue which would sometimes cause lobby background environments to overlap or fail to load.
  • Fixed a rare crash on loading screens.
  • ACCESSIBILITY:
  • New option "Lock Input Method as Mouse".
  • Allows players to use both the mouse and controller simultaneously, without suffering from FPS drops.
  • We temporarily enable this mode if we detect a user thrashing between mouse and controller input modes.
  • PERFORMANCE:
  • Improved performance for PC sessions utilizing Low Post Process settings, and on iOS by disabling blurring behind the UI.
  • Lowered the minimum allowed resolution on Desktop platforms from 360p to 270p and improved auto-selected settings when running the benchmark on low-end systems.
  • Improved rendering performance for Switch.

New in Fortnite 7.30 Early Access Content Update (Jan 31, 2019)

  • Chiller Grenade:
  • Mobile Controller Support:
  • Bluetooth controller support has arrived in mobile on supported devices! Drop in and earn a Victory in a whole new way.
  • LIMITED TIME MODE: SOLID GOLD:
  • Summary:
  • All things that glitter are gold in this Limited Time Mode! All weapon spawns are Legendary with increased material gathering. Drop in now and earn that Victory Royale.
  • Mode Details:
  • All weapon drops are Legendary.
  • Increased amount of materials received from gathering.
  • WEAPONS + ITEMS:
  • Chiller Grenade:
  • The Chiller Grenade will knock players back, causing them to slide along the ground.
  • Allies, enemies, and vehicles hit with the Chiller Grenade will slip around with icy feet/wheels for a duration of 7 seconds.
  • Drops in stacks of 3.
  • Max stack size of 6.
  • Common rarity.
  • Can be found from Floor Loot and Vending Machines.
  • Cozy Campfire - Updated Visuals:
  • We’ve updated the visual effects of Cozy Campfires to more clearly indicate when a campfire is in use or burnt out.
  • Vaulted:
  • Bolt-action Sniper Rifle
  • Burst Rifle
  • Heavy Shotgun
  • SMG
  • Common, Uncommon, and Rare
  • Unvaulted:
  • Suppressed SMG
  • Common, Uncommon, and Rare
  • Reduced the drop chance of Dual Pistol from floor loot from 2.24% to 1.38%.
  • Bug Fixes:
  • Balloons no longer collide with vehicles.
  • This resolves an issue where vehicles could be damaged when using Balloons while on a vehicle.
  • GAMEPLAY:
  • Memory and networking optimization for Apples and Mushrooms.
  • Added unique vehicle specific messages in the feed when players are eliminated or downed.
  • Edit Delay
  • Re-enabled client-side editing improvements.
  • These were turned off in 7.20 due to an input bug they were causing.
  • Fixed Boogie Bombs not affecting players that are wearing the Sneaky Snowman when struck on exposed legs/feet.
  • Fixed Sneaky Snowman’s last charge breaking away right after applying if another Sneaky Snowman is present in a different inventory slot.
  • Fixed an issue where the glider would auto-deploy closer to the ground than expected when holding glider redeploy from the bus.
  • Fixed the X-4 Stormwing’s health bar occasionally not displaying.
  • Fixed an issue where players could get stuck in a Sneaky Snowman if it landed next to them.
  • Increased the amount of materials gained from looting Chests and Floor Loot from 20 to 30.
  • Increased the number of materials received from Supply Drops from 40 to 60.
  • Bug Fixes:
  • Aim assist now targets enemies on vehicles rather than the base of the vehicles they’re occupying.
  • Quickly switching to Traps then weapons on gamepads no longer causes players to shoot or swing pickaxes.
  • Supply Drop balloons now take environmental damage, including damage from explosives or biplanes gun.
  • Fixed instances of a free wall piece showing as placeable but not building.
  • Fixed player cameras from becoming distorted when another player enters a Zipline.
  • Fixed an issue where the magnet on the Zipline could be invisible on use.
  • Fixed an issue where boost visual effects could appear while operating a vehicle near a Zipline.
  • Players can now properly progress through and complete the Week 4 “Use an X-4 Stormwing plane in different matches” Challenge.
  • Screens no longer shake uncontrollably after after walking on icy surfaces.
  • Players will no longer lose the ability to turn the X-4 Stormwing after hitting terrain/structures.
  • PLAYGROUND:
  • The Guided Missile has been removed from Playgrounds.
  • Removed the Spiky Stadium Supply Drop.
  • This will remove the ability to loot the Spiky Stadium as well as Impulse Grenades.
  • This was done due to an issue that was sending players back to the Lobby.
  • EVENTS:
  • New Tournament Added: Architect Pop-Up Cup (Solo, Duo, and Squads)
  • Settings from previous Pop-Up Cup tournaments still apply to this tournament.
  • Within this mode, player built structures can now be edited by any player, regardless of team status.
  • This is an experiment that we’d like to try out in this testing environment, but aren’t quite sure of the full impact. We’d love to hear feedback from your experiences playing with this change.
  • Tournaments may now feature leaderboards for each event session, highlighting top performers.
  • Participating in tournaments now requires a minimum account level of 10.
  • PERFORMANCE:
  • Bug Fixes:
  • Smoothed out drops in framerate that could happen with large changes in view direction and rendered character counts.
  • AUDIO:
  • Added a fuse sound to the Grenade.
  • Bug Fixes:
  • Fixed emote music overlapping with lobby music depending on the way volume sliders were configured.
  • UI:
  • Show total party eliminations on the HUD if your team wins.
  • Added additional models to the "Cycle Models" list when viewing Wraps in the Battle Pass or Item Shop.
  • The party colors have been restored to Blue, Red, Purple, and Yellow. To distinguish players in LTMs like Food Fight.
  • There are new icons for non-squad teammates and the opponent icons on the minimap.
  • Rotating the camera on the Battle Bus no longer has an oscillating/swimming effect on the minimap.
  • Fixed an issue in the Net Debug UI that would cause it to show a ping value that was too high.
  • Bug Fixes:
  • Fixed issue where weapons were not equipping when double-clicking in the inventory after swapping their quickbar slots.
  • Fix an issue where teammates scores would not be displayed.
  • Fixed incorrect elimination count information occurring in large team modes.
  • Fixed player sorting order in the player reporting UI.
  • Fixed an issue where some of the leaderboard UI could sometimes blink repeatedly.
  • Fixed an issue where the 'Spectator' button in the Player Reporting menu would only select the first player you spectated.
  • Fixed an issue where the playlist selection screen could sometimes show an incorrect selection after leaving a party.
  • Fixed a display issue with the item pick-up prompt that would sometimes occur after opening an ammo box.
  • Fix lobby preview lengths of Pumpernickel, Running Man, Dance Therapy, and Hot Marat emotes.
  • ART + ANIMATION:
  • Celebrate Super Bowl LIII with new Los Angeles Rams and New England Patriots uniforms added to the Fourth Down Outfit set. Drop in and represent your favorite team!
  • All players who previously purchased the Fourth Down set will be granted these variants.
  • REPLAY:
  • Bug Fixes:
  • Fixed weapon animations playing twice for each shot fired in replays.
  • Fixed an issue where camera/lens settings could display incorrect initial values.
  • Fixed an issue where attempting to play an out of date replay selects another replay.
  • Fixed players appearing jittery while using Ziplines in replays.
  • Fixed Boombox music not playing when watching replays.
  • SOCIAL:
  • The Streamer Mode setting has been replaced with two separate settings:
  • Anonymous Mode
  • This will display your name as “Anonymous” to all players that are not in your squad.
  • Your account info will still be attached to reports submitted by other players using the Player Reporting feature.
  • Hide Other Player Names
  • This will display all other player names as “Player” unless they are in your squad.
  • Neither of these settings will be functional when playing in a Tournament match.
  • Bug Fixes:
  • Party Invite Notifications will now appear when in the Game Mode select screen. Accepting the invite from the notification will take you to the proper game mode and join the party.
  • Fixed an issue that could cause some party members to fail to matchmake with a “Version Mismatch” error if a party member joined, readied up, and matchmaking was started in rapid succession.
  • MOBILE:
  • Mobile Controller support
  • Android: most of Bluetooth controller adapters, such as Steelseries Stratus XL, Gamevice, XBox1, Razer Raiju, and Moto Gamepad.
  • iOS: MFi controllers, such as Steelseries Nimbus and Gamevice.
  • Disabled phone vibration if a gamepad attached.
  • 60Hz on select Android models
  • We are rolling out 60Hz support (to be enabled in settings) on select Android devices. We have been working with our partners on optimizations and are rolling this out initially on the following specific models.
  • Samsung Galaxy Note 9 (USA variant)
  • HONOR View20
  • Huawei Mate 20 X
  • Added audio visualization icons for vehicles and Balloons
  • Bug Fixes:
  • Fixed an issue causes players to be unable to build multiple structure types while simultaneously holding down the build button and changing build types.
  • Fixed Harvesting Tool button no longer swaps back to the previously selected weapon
  • Fixed Multiple simultaneous button presses on mobile can disable the fire button
  • Fixed No padlock icon appears on the directional pad when locking with auto-run on mobile.
  • Fixed Several UI buttons having lower resolution than the other buttons.
  • CREATIVE:
  • WHAT’S NEW?:
  • Piano Keys + Music Blocks
  • Jam out in Creative! Become a musician with these two new additions and imagine your very own original tracks.
  • Arctic Base Prefabs
  • Imagine and create your own frozen wonderland with the newest Prefabs available in Creative mode.
  • ISLANDS:
  • Added an option to set edit permission per player on your Island.
  • GAMEPLAY:
  • New option to control respawn times.
  • Range 1 - 30 seconds.
  • New option added to end games.
  • The first team to reach a set number of eliminations wins.
  • Range 1 - 10 or Off.
  • New option added: “After Last Spawn Go To Team”
  • After running out of spawns in a game, you can now either become a spectator or be switched to a different team depending on the game’s settings.
  • Range includes “Spectator” and “Team 1 - 16”.
  • The Game Stats screen displayed after Creative games conclude now contains buttons for immediately restarting the game and restoring the Island.
  • Increased the speed that Islands load after a game.
  • Renamed “Game Modes” to “Score Preset” to better clarify what that option does.
  • When joining a game in progress, players are now put in spectator mode until the game ends.
  • Bug Fixes:
  • Fixed a server crash that could occur when a prefab was despawned.
  • Fixed an out of memory server crash.
  • Fixed Storm damage not applying if the health mutator was set to invincible.
  • Creative mode games now properly set player orientation as well as location.
  • Fixed spawn direction to always face the same direction when spawning.
  • Fixed the Victory Royale animation when using Last Standing option.
  • Fixed an issue where games would not end if a player was spectating.
  • Fixed an issue where joining players would occasionally be able to play a Creative game despite having exceeded respawn limits.
  • Fixed an issue where players would occasionally return to the Creative Hub in Spectate Mode.
  • Fixed an issue where players could go outside of the playspace of the Creative Hub.
  • WEAPONS + ITEMS:
  • Chiller Grenade added to Creative alongside its release to Battle Royale.
  • Removed Guided Missile.
  • Fixed the Wood Resource quantity to be consistent with the other material resources in the Creative Consumables screen.
  • Fixed an issue where the Six Shooter displayed incorrect rarity color in the Creative Weapons menu and game.
  • Fixed an issue where some Balloons would remain stuck in the air after being equipped.
  • CREATIVE TOOLS + PHONE:
  • Added a drop indicator when holding copied prefab assets or props in the sky, to better predict drop placement.
  • Bug Fixes:
  • Fixed cases where players had Creative permissions on Islands they did not own or have rights to.
  • Fixed an issue where sections of a prefab would disappear and reappear when copying with the Phone tool.
  • Fixed an issue where the Phone tool would occasionally disappear upon ending a game on a Creative island.
  • PREFABS:
  • Added 6 Arctic Base Prefabs.
  • Added Arctic Base Galleries
  • Added a new Piano Key Gallery.
  • Added a Music Blocks Gallery.
  • Added an Ambient Gallery, which offers 8 color variance of Torches, Glow Sticks and Spotlights
  • Added a Challenge Gallery, which are new elements that disappear when ran through by the player. More functionality coming in future updates.
  • Added Random Chest and Ammo Box Gallery.
  • Spawn rates use the latest Battle Royale loot rates.
  • Added Windmill to the Farmstead Gallery.
  • Added additional Winter Village Building Color Gallery.
  • Added a Challenge Gallery, which are new props that disappear when ran through by the player. More functionality coming in future updates.
  • Torches now cast light with shadow casting disabled.
  • DEVICES:
  • New Starting Inventory Device added,
  • Allows you to choose what players start within their inventory during games. Works just like the Item Spawner except items are not spawned but added to the player's inventory at the start of games.
  • Assign a team to the device to give items to a specific team only.
  • New Barrier Zone added.
  • This is a zone you can place that creates collision barriers that prevent players from moving past them.
  • New Movement Modulator added.
  • Allows you to change the speed of a player or vehicle
  • Speed options are Super Slow, Very Slow, Slow, Normal, Fast, Very Fast, Super Fast
  • You can set a duration in seconds 3, 5, 10, 20, 30, 60, 120.
  • When an Item Spawner has finished spawning all of its items during a game, its visual effects turn off to indicate it’s dormant.
  • Bug Fixes:
  • Fixed an issue causing Item Spawners to stop spawning new items if the item it spawned was combined with a nearby pickup of the same type.
  • Removed extraneous stats from vehicle spawner devices.
  • Sentries will no longer reload infinitely when running out of their range.
  • Duplicate Sentry has been removed from Traps.
  • Fixed the Christmas Tree that was appearing in prefabs that would shrink when grabbed by the Phone.
  • Fixed an issue with the Ice Cliffs were they would lose collision when grabbed by the Phone.
  • Fixed an issue with the Elimination Zone where the visual effects would not rotate with the trap.
  • Fixed an issue where the Elimination Zone displayed an incorrect mesh upon placement.
  • Fixed an issue where the Elimination Zone visual effects were not displayed correctly when the boundary limit was changed.
  • Fixed an issue with the Elimination Zone where the boundary settings would occasionally return to default.
  • Fixed an issue where players could not attach the Elimination Zone to walls.
  • Fixed an issue where players with invincibility settings were not affected by the Elimination Zone.
  • Fixed an issue where players who were down-but-not-out were unaffected by the Elimination Zone.
  • Fixed an issue where traps were not destroyed after harvesting the floor underneath them.
  • Fixed an issue where the effects from the Ice Block trap would trigger before players stepped onto the tile.
  • Fixed an issue where adjacent Sentries were destroyed when damaging one with a Sniper Rifle in a Creative game.
  • Fixed an issue where the lantern from the Lucky Landing Gallery would fall through the map when attempting to paste it in a Creative island.
  • Fixed an issue where the vines from the Nature Snow Gallery and the Nature Shrub Gallery would fall out of the map when attempting to paste them in a Creative island.
  • UI:
  • Bug Fixes:
  • Fixed an issue where elimination counts would not be correct for other teammates when playing in large team modes, Playgrounds, and Creative mode.
  • Fixed a crash related to Player Suggestions.
  • Fixed an additional potential input loss that could result from receiving a gift while viewing the Add Friends screen.
  • Fixed an issue where “Victory Royale” would occasionally fail to display at the end of a Creative game.
  • Fixed an issue where “Victory Royale” would occasionally be presented to the wrong player after a Creative game ends.
  • Fixed an issue where vehicles were displaying the damage stats of traps in the UI.
  • Fixed overlapping Seat Switch and Rotate buttons on the mobile platform.
  • Fixed an issue with a settings tooltip getting cut off screen.
  • Fixed an issue where mobile players did not have a dedicated button to fly downward, in Create mode.
  • Fixed an issue where players were prompted to ‘edit’ player built structures even though the setting to Block Building in Game was turned on.
  • Fixed an issue where players were shown build previews on player built structures though the Block Building in Game was turned on.
  • PERFORMANCE:
  • Optimized performance when using the Phone.
  • Fixed an issue where players would run into low frame rate and instability when placing a lot of torches, from the Castle prefab, in a small area.
  • SAVE THE WORLD:
  • WHAT’S NEW?
  • X-Ray Llamas
  • Quiet Please! I am seeing! Take a peek inside the new X-Ray Llamas.
  • Spectral Blade
  • Cleave through enemies...with a ghostly slash! Earn the Spectral Blade by completing this week’s Frostnite Challenge.
  • MISSIONS + SYSTEMS:
  • Weekly Frostnite Challenge 5: Uncharted Territory
  • No maps or mini-maps.
  • Survive for 30 minutes three times to collect the Week 5 Challenge Banner.
  • Survive for 30 minutes to earn the Spectral Blade.
  • Available on January 30 at 7 PM Eastern Time.
  • Caches have been removed from Chests in Frostnite.
  • Bug Fixes:
  • Increased the drop rate of quest items in the Canny Valley quest "Ray on a Rooftop".
  • "Liner Notes" and "Encore" quest items now also spawn in higher-difficulty theaters.
  • UI:
  • X-Ray llamas have arrived!
  • Llamas in the X-Ray tab of the Item Shop will show all of their contents and upgrades without requiring a purchase.
  • X-Ray Llamas must be purchased one at a time.
  • X-Ray Llama contents will reset when the daily store refreshes.
  • Note: Choice packs will not appear in X-Ray Llamas.
  • New ammo icons in the inventory screen.
  • Updated the onboarding announcement popup to show a message informing players to bind any missing keybinds.
  • Updated the Repair the Shelter mission to only show the current health bar that is taking damage in the world instead of showing both the Shield and Shelter at the same time.
  • Shelters health bars are now visible from across the map.
  • Players can now craft certain items in bulk.
  • Bug Fixes:
  • Fixed cases where players could get stuck at the end game screen when leaving a SSD mission in the middle of a game.
  • Fixed Ceiling Gas Trap damage numbers all appearing as critical hits after the first critical hit.
  • Fixed a layout issue on the “Add To Collection” confirmation dialog if there are a large number of recycled items being returned to the player.
  • Fixed a bug where players who were far away from the End of Match screen when the match ended would not see the screen correctly.
  • Fixed an issue where the Frostnite Exploration quest would not display a notification when the player completed the quest.
  • Fixed an issue where the Storm visual effects would not stop, even if the Storm Mission ended.
  • Allow Crafting Options dialog to craft Deliver The Bomb Tracks.
  • Fixed an issue that prevented Auto Slotting when leveling Survivors from the Survivor Inspect Screen.
  • Fixed the HUD vote timer not disappearing correctly in some situations.
  • Fixed an issue with scroll focus being lost when leveling an item in the collection book.
  • Fixed the details panel on the Llama reward summary to show the acquired amount of stackable rewards rather than the player’s total amount.
  • Selecting a message on the Team Chat radial no longer opens the Menu when switching to the Team chat channel.
  • Fixed an issue allowing players to build through the Deliver the Bomb launcher.
  • Fixed an issue in the Deliver the Bomb mission which allowed enemies to walk through the Depot and Launcher.
  • Fixed an initial selection problem when entering the Perk Recombobulator using keyboard and mouse.
  • PERFORMANCE:
  • Bug Fixes:
  • Fixed a hitch when navigating between Mission map nodes on the Mission Select map.
  • HEROES:
  • Several Heroes from past events have been added to the Collection Book.
  • This update includes Heroes who were previously only available in the Event Store and some quest Heroes.
  • Heroes from the Event store and Quests can be slotted, but cannot be recycled. These Heroes will not consume inventory space on your account.
  • Bug Fixes:
  • When taking damage from the Wild Rift, the character should now play the correct flinch animations.
  • Fixed an issue that caused the Ice King to have an incorrect pose in the lobby.
  • Fixed an incorrect tooltip with Lynx Kassandra
  • She is now properly classified as the Fleetfoot subclass with updated descriptions.
  • Fixed a bug where Lynx Kassandra was playing the wrong idle animation in the main menu.
  • Fixed an issue that granted players 30% building reduction instead of 20% with the perks Preplanning and Creative engineering.
  • WEAPONS + ITEMS:
  • Added Bulk Crafting.:
  • Now multiple traps, ammo, and ingredients (Blast Powder and Duct Tape) can be crafted at the same time by selecting a quantity in the crafting interface.
  • These are crafted all at once, taking a single craft time to produce.
  • Players can also bulk craft Downtiered items
  • Added Grenade and Rocket launchers to the list of possible results for the Ranged Weapon Transform Key and the Weapon Transform Key.
  • This includes the Hydraulic and Scavenger Launchers).
  • The Jabberwocky Launcher has been added to the Weekly Store
  • Fires cannonballs that explode and break into three more explosive mini-cannonballs.
  • Available on January 30 at 7 PM Eastern Time until February 6 at 7 PM Eastern Time.
  • The Spectral Blade Sword will be available as a Frostnite Weekly Challenge reward.
  • Deals high sustained damage, with moderate impact.
  • Spectral Slash - Warp to the targeted enemy performing a spectral cleave, dealing heavy area damage which may stagger smaller enemies.
  • Leap Attack can now be used in the air and correctly interrupts basic attacks when used.
  • Bug Fixes:
  • Fixed not being able to drop Remote Explosives that are out of ammo.
  • Items removed from the Collection Book will now grant PERK-UP & RE-PERK when recycled or reset.
  • Recycling or resetting Common/Uncommon/Rare schematics will only grant PERK-UP & RE-PERK from the perks that are actually available/visible on the item.
  • Hit Markers should no longer show up when shooting anything that cannot be damaged.
  • The Cozy Campfire Trap will now heal multiple players simultaneously.
  • The Tier 1 Dragon's Might Shotgun now shoots the correct projectiles.
  • GAMEPLAY
  • All Players now receive a message when a Storm Chest has been discovered.
  • Storm lightning strikes will now damage objects they hit, instead of destroying them.
  • Patrol Wards now protect against Storm lightning strikes.
  • Bug Fixes:
  • The Storm Shield now has the same transparency between all Save The World game modes.
  • Traps placed in the Storm Shield will now correctly store their durability when exiting and re-entering the Storm.
  • Prevented the camera from going below the water surface when looking downward.
  • When fighting the Storm King with a controller, the aim-assist will lean towards any weak spots, if able.
  • ART + ANIMATION
  • The Tail of the Dragon Perk visuals has been updated for the trail of energy AOE that persist in the world.
  • Bug Fixes:
  • Fixed Canny Valley undeployed telescopes changing to deployed visuals after being hit.
  • Fixed an issue with certain Rocket Launchers not showing explosions whenever hitting the ground in Frostnite.
  • Corrected an issue where some elemental Rocket Launchers were losing their muzzle flashes.
  • SOCIAL:
  • Bug Fixes
  • Fixed an issue that caused players in other game modes to not be able to properly join a party through an invite.
  • AUDIO:
  • Updated the Frontend Map sound
  • Storm and lightning now have sound.
  • Added more ambient sound for the Command, Heroes, and Armory tabs.
  • Bug Fixes:
  • Music no longer restarts when switching tabs in the Item Shop.
  • Fixed an issue with the audio effects for the transformation of Lars’ van playing twice.
  • Fixed audio temporarily cutting out after skipping intro cinematics.
  • GENERAL:
  • Added notification sounds for matchmaking that can play even when the game is inactive or minimized. This can be configured under "Allow Background Audio" in the settings menu.
  • Bug Fixes:
  • Adjusted the timing code for automatic weapons to reduce the effect that frame rates have on fire rates.
  • Fixed an issue where some car destruction visual effects were not rotated properly, causing the car's position to visibly jump once the car was destroyed.
  • Fixed an issue preventing building repair animations from fully playing in some cases when being damaged and repaired simultaneously.
  • The “leafy” particle effects no longer permanently remain on players after moving through corn fields.
  • Fixed an issue where some audio sources would be audible over shorter distances than other platforms.
  • PERFORMANCE:
  • Switch Optimization (Battle Royale + Creative)
  • Moved to a more efficient memory allocator on Switch; significantly reducing crashes due to out of memory.
  • Reduced hitches on Switch caused by garbage collection.
  • Improved level streaming performance on Switch, speeding up building load times.
  • Increased texture pool size on Switch by 100MB to reduce issues with blurry textures.
  • GPU performance improvements for Switch - improved screen resolution.
  • Doubled the limit for the number of cosmetics that can be displayed on the screen as we now have more free memory.
  • Mobile Optimizations (Battle Royale + Creative)
  • Enabled 60 FPS mode:
  • Samsung Galaxy Note 9 (USA variant)
  • HONOR View20
  • Huawei Mate 20 X
  • Enabled client-side prediction for high-end mobile devices in order to reduce networking/movement correction hitches.
  • Optimized most weapon-based projectiles.

New in Fortnite 7.20 Early Access Content Update (Jan 15, 2019)

  • WHAT'S NEW?:
  • Scoped Revolver
  • No sniper? No problem! Use the new Scoped Revolver to hit precise shots against enemies.
  • Glider Redeploy Item:
  • Spread your wings! Glider Redeploy is back, but this time as an item. Find charges as loot throughout the map.
  • LIMITED TIME MODE: ONE SHOT:
  • Summary:
  • There’s low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!
  • Mode Details:
  • Gravity is set lower than normal.
  • The Storm wait time has been greatly reduced in all phases of the game.
  • The only weapons in this mode are Hunting Rifles and Sniper Rifles.
  • Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
  • Players will spawn with 50 health and can only heal if they find Bandages.
  • WEAPONS + ITEMS:
  • Scoped Revolver:
  • Available in Epic and Legendary variants.
  • Fires Medium Ammo.
  • 42 / 44 damage per shot.
  • Available from floor loot, chests, Supply Drops, and Vending Machines.
  • Added Gliders, an item that grants Glider redeploy.:
  • This item takes up an inventory slot and can be found from normal loot sources.
  • Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air.
  • Rarity is Rare.
  • Gliders come with 10 charges.
  • Each deploy uses a charge. When all charges are used the item disappears.
  • Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
  • Found from floor loot, chests, Vending Machines, and Supply Llamas.
  • Minigun adjustments:
  • Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire.
  • Reduced the wind-up time by 37%.
  • Updated the audio for the Minigun.
  • Rarity color adjustments:
  • Balloons changed from Epic to Rare.
  • Stink Bomb changed from Epic to Rare.
  • Scoped AR decreased from Rare/Epic to Uncommon/Rare.
  • The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle:
  • Bolt Action Sniper Rifle
  • Suppressed Sniper Rifle
  • Semi-Auto Sniper Rifle
  • Hunting Rifle
  • Weapon first-shot accuracy now works with icy feet and while on ziplines.:
  • The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you’re on your target but still miss the shot.:
  • Trap drop chance adjustments:
  • Total drop chance of Traps from floor loot increased from 3.98% to 4.73%.
  • Cozy Campfire
  • Drop chance from floor loot increased from 0.26% to 0.73%.
  • Drop chance from Loot Llamas increased from 6.63% to 15.47%.
  • Launch Pad
  • Drop chance from floor loot increased from 0.53% to 0.98%.
  • Drop chance from Loot Llamas increased from 13.25% to 20.77%.
  • Mounted Turret
  • Drop chance from floor loot decreased from 0.8% to 0.73%.
  • Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
  • Small shields max stack size has been decreased from 10 to 6.
  • Bug Fixes:
  • Fixed a bug that could cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel.
  • Fixed a bug where your ability to fire would be delayed after discarding a Grappler.
  • Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues.
  • Fixed Balloons not being popped by explosions.
  • Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
  • When a player dies from Down-But-Not-Out bleed-out damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated.
  • Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
  • Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
  • Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
  • Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player.
  • GAMEPLAY:
  • Zipline improvements:
  • Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required.
  • Rather than moving at max speed as soon as entering the zipline, players will now accelerate over time to reach that max speed.
  • Destruction effects have been turned back on while riding a zipline.
  • Players will destroy the nearby player buildings before attaching to the zipline so their path becomes clear
  • Added a third decimal place for mouse/controller sensitivity to allow for more granular values.
  • To help with situations where walls are built mostly underground, we've added functionality where an extra piece will be built for free on top of that piece.
  • This occurs when the wall piece is showing less than 30% above ground.
  • Gamepad Sensitivity
  • Building sensitivity change also applies to edit mode.
  • Editing will no longer interrupt gun fire and pickaxe swings.
  • Corn stalks will no longer block gunfire.
  • Editing a structure will now begin without waiting for a response from the server. This should cut down on ghost shots before editing and make it a smoother experience.
  • Confirming the edit will still require sending data to the server and be impacted by high ping or poor server performance.
  • Vehicle impact damage to a player will now respect shields instead of directly applying to player health.
  • When a plane explodes due to any reason, it will now deal damage to both passengers and pilots. This damage no longer ignores shields.
  • Infinite dab is even more infinite...Dab for 11 hours instead of 10 hours in the lobby.
  • Adjusted map art to more accurately represent player & marker positions.
  • Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture.
  • X-4 Stormwing passengers now have the same Hold to Exit functionality as pilots.
  • Bug Fixes:
  • Fixed instances of glider redeploy not deploying when exiting a Stormwing.
  • Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
  • Fixed the preview length on many emotes in the lobby to hear the full music track.
  • Completing the "Play a match with a friend" Daily Challenge now correctly counts towards other quests that require completing daily challenges.
  • Fixed players not being able to destroy the Boombox from certain distances.
  • Fixed some issues with ziplines
  • Players will no longer be flung across the map or get in broken animation states.
  • A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the zipline collision.
  • The zipline magnet will no longer remain over players heads.
  • Players no longer fall when colliding with enemy structures.
  • Players no longer dismount ziplines at steep angles when under bad network conditions.
  • Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
  • Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage.
  • Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus.
  • Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus.
  • EVENTS:
  • Tournament systems have been significantly updated to support upcoming features. We’ll be operating a series of small scale test events as we test these updates with more players.
  • We will be testing in waves until we are confident in the new functionality. At that point, we will again begin running tournaments regularly for all players.
  • Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being.
  • Data for those tournaments has been saved and will return to those platforms in a future release.
  • Players will be automatically removed fthe rom match after 60 seconds of spectating after being eliminated.
  • AUDIO:
  • Fixed shield damage sound playing when shooting or getting hit by teammates.
  • Gliders that have music can now play their music in the lobby for previewing.
  • Reduced the volume of the X-4 Stormwing.
  • Reduce the volume of the Boombox.
  • Added unique bouncing sound to Dynamite.
  • Bug Fixes:
  • Fixed music cutting out on mobile/Switch platforms.
  • Fixed incorrect boost audio loop for Quad Crasher on mobile/Switch.
  • Fixed missing medium-distant Scoped AR gunshot sounds.
  • Fixed loud winter biome ambient audio on mobile/Switch.
  • Updated the ammo icons in the inventory to look more realistic.
  • Building resources of spectated players are now visible.
  • Bug Fixes:
  • Prevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle.
  • Fixed error displays when a friend request fails.
  • Prevented special preview actions (Play Again, Switch Model, Full Screen, etc…, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
  • Fixed a red background showing up when the chat window is opened while doing a 'Full Screen' preview of a Loading Screen cosmetic.
  • Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a 'Full Screen' preview.
  • SOCIAL:
  • Battle Royale players can now accept party invites from players in Save The World and join games in progress.
  • ART + ANIMATION:
  • Both Lynx and Zenith now have custom idle poses in the lobby.
  • Bug Fixes:
  • The size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
  • Fixed a bug that was preventing the Deadfire Outfit from being reactive in game.
  • Improved quality of the Golf Clap emote on mobile and Switch.
  • REPLAY:
  • Bug Fixes:
  • Fixed a few replay loading issues that could cause a loading screen to appear when it was not necessary for one to be displayed.
  • MOBILE:
  • Bug Fixes:
  • Fixed a bug causing users to aim-down-sights when exiting vehicles.
  • Fixed turbo building while holding extra build buttons.
  • Fixed an issue where the Add Friend button for other party members in the Main Menu was not able to be clicked on mobile devices.
  • Added HUD button:
  • This HUD button shows when you enter the in-game settings as a separate section to turn on/off certain HUD aspects.
  • CREATIVE:
  • WHAT'S NEW?:
  • Frosty Fortress:
  • A brand new arctic island debuts in Creative! Bundle up, drop in, and bring your vision to life.
  • Farmstead Theme:
  • Roll up your sleeves and build your dream home in the country with the new Farmstead themed Prefabs.
  • ISLANDS:
  • Frosty Fortress:
  • A new selectable arctic island with structures already placed on it.
  • This island is ready for games to be played right away!
  • Preview images of islands are now displayed on top of Featured Islands in the Creative Hub.
  • Bug Fixes:
  • Fixed an issue which caused island portals to not appear when those islands contained many copies of certain types of building tiles or props.
  • Fixed an issue where players were able to exit their Island with the Phone tool by being inside Prefab structures.
  • Fixed an issue where players could take items out of an island to the Creative Hub.
  • Fixed an issue where Traps would remain floating in the air after the supporting wall was removed.
  • GAMEPLAY:
  • Added a new “Last Standing” option to allow creators to specify whether they want the game to end when there is only one player or team remaining.
  • Added a new “Spawns” option to allow players to specify how many times a player can spawn.
  • Added a new “Player Flight” option to allow flight during games or when the Phone is unavailable.
  • Added a new “Jump Fatigue” option for enabling/disabling jump height penalties that would normally get applied on rapid successive jumps.
  • Added new Gravity Options.
  • High and Very High
  • When Traps are equipped from the Creative Inventory, the new Trap will become selected on your quick bar.
  • Bug Fixes:
  • Fixed players blocked from loading into Creative with a network error.
  • The first timing loading may take extra time while the server fixes the load issues with the player's island.
  • Fixed vehicles causing damage to structures when the world was indestructible or when players did not have permission to edit.
  • Fixed building animations becoming stuck when being moved with the Phone mid-animation.
  • Fixed an issue where player placed walls would show health bars more often than intended.
  • Fixed an issue where tiles would appear red during games.
  • Fixed an issue where multiple camera fades would occur on game start and game end.
  • CREATIVE TOOLS + PHONE:
  • Added Turbo Building to Creative
  • You can now hold down the “Place” button to continuously add building tiles and props as you move and aim.
  • This feature requires “Turbo Building” to be enabled in your Game settings.
  • Added Turbo Delete
  • Holding down the Delete button will now continuously destroy building tiles and props.
  • Added a new “Turbo Delete In Creative Mode” option to Game settings. This is enabled by default.
  • Added a new effect when utilizing Grid Snap to help visualize placement.
  • Bug Fixes:
  • Fixed the Phone being able to edit or delete objects even when island edit permissions were not granted.
  • Fixed an issue where other walls could vanish when copying a wall using the Phone.
  • Fixed an issue with the Phone remaining available after a player leaves the island while inside a recently-placed prefab.
  • Fixed an issue where the “Drops” UI was not displaying the proper value,
  • Fixed an issue where the Phone hologram could get stuck at a spot in the world after pasting a prop, with drops enabled.
  • Fixed an issue where after rotating certain walls while moving on Grid, those walls would not trigger as being allowed to have traps placed on them.
  • PREFABS:
  • Added 6 Farmstead prefabs and Farmstead Galleries
  • Added 3 Ice Cliff Galleries
  • Added Large Cube Gallery
  • DEVICES:
  • Added Random Spawn options on the Item Spawner:
  • "Random" allows items to spawn in a random order from the spawn list.
  • "No Repeats" spawns items in a random order and will not repeat an item until everything in the list has spawned once. This only differs from "Random" if "Items Respawn" option is set to “On”.
  • Renamed the “Gunner” Device to “Sentry”.
  • Added new Options to the Sentry.
  • Added health and shield options.
  • Added respawn options.
  • Added accuracy and attack range options.
  • Added target style, line of sight, and proximity options.
  • Added adaptive aim option to determine whether or not the Sentry’s aim improves over time.
  • Added attack range visualization when players stand on the Sentry plate.
  • New Elimination Zone Device.
  • Allows the player to place an adjustable zone that will eliminate players if they come in contact with it during a game.
  • Item Spawner now includes additional ammunition to weapons spawned.
  • Bug Fixes:
  • Fixed an issue where Traps wouldn’t be destroyed properly or trigger correctly.
  • Fixed an issue where parts of metal and wood floors would clip through the Item Spawner.
  • Item Spawner Fixes.
  • Fixed an issue where some items in the Item Spawner wouldn't display all of their materials in the preview cycle.
  • Fixed items not getting added to Item Spawner if they are added in rapid succession.
  • Fixed incorrect visual effects appearing on Item Spawners in-game.
  • Fixed an issue with the Item Spawner that resulted in all items in the spawner being the same rarity color after a game finished or the island is loaded.
  • Fixed an issue where some Item Spawner item holograms had jittery movement when near them.
  • Fixed an issue causing Player Start devices to float after a mini-game finishes.
  • Player Spawner Fixes.
  • Fixed graphical problems with the Player Spawner team assignment display on Android platforms.
  • Fixed players respawning in the Creative Hub when Player Spawner location is blocked.
  • Fixed players occasionally getting stuck in skydive when respawning on Player Spawner.
  • WEAPONS + ITEMS:
  • Added Dual Pistols:
  • Available in Rare and Epic variants.
  • 41-43 base damage.
  • Uses Medium Ammo.
  • Shoots both pistols with one pull of the trigger.
  • Does not use first shot accuracy.
  • Added Gliders, an item that grants Glider redeploy.:
  • TEAMS:
  • Bug Fixes:
  • Fixed not being able to build on opposing team’s structures while editing a creative island. However, this is still not allowed while a game in progress.
  • UI:
  • Added a message to the HUD that displays how to start the match on an island when on a shared or featured island.
  • Bug Fixes:
  • Fixed "Memory Used" label not being centered over the memory budget indicator.
  • Fixed the Creative Inventory displaying Prefabs in some cases, even when edit permission was not available.
  • PERFORMANCE:
  • Reduced the time it takes to load into Creative and to switch between islands. Further improvements will be coming in future updates.
  • Improved performance for minigame spawners.
  • Improved performance and memory usage by culling more objects that are very far away from the player
  • Bug Fixes:
  • Fixed hitches when displaying tooltip text.
  • MOBILE:
  • Fixed creative button visibility while in vehicles.
  • SAVE THE WORLD:
  • WHAT'S NEW?:
  • Frostnite Challenge 3 - New Wave Holiday:
  • Where there’s one, there’s more...Each wave of enemies contains all of the same types. Defeat enough of the same type of enemy to unlock new waves!
  • Ice King and Ice Queen:
  • Bow down! Purchase the Ice King from the Event Store and unlock the Ice Queen by completing this week’s Frostnite Challenge.
  • MISSIONS + SYSTEMS:
  • Weekly Frostnite Challenge 3: New Wave Holiday:
  • Enemy waves send a large horde of the same enemy type at you.
  • Players need to eliminate a specific number of enemies of that type to progress to the next wave.
  • Available on January 16 at 7 PM ET.
  • Weekly Frostnite Challenge 3 Quest rewards include:
  • Challenge Banner 3
  • Ice Queen Outlander
  • Snowflake Tickets
  • The 14 Days of Fortnite event has ended and the Quests are no longer available.:
  • Added a new Power Level 128 zone in Frostnite for end-game players.:
  • This zone will be available to players who have reached the end of Twine Peaks
  • Earn a new Reward Banner for completing all 30 waves of Frostnite in a 128 Power Level zone!
  • Increased Frostnite XP, Gold, and Ticket rewards, especially at later waves, to better incentivize longer survival times.:
  • Replaced Transform Key and Schematic rewards with Perk-UP and RE-PERK in higher difficulty Frostnite zones.:
  • Changed which Storm Shield Defense quests unlock the Frostnite zones, so players should see more appropriately leveled zones.:
  • Mission map adjustments:
  • Missions are no longer locked behind old side quests. They are now unlocked by quests in the main campaign.
  • Key story-specific missions can no longer have mission alerts on them.
  • Bug Fixes:
  • Fixed an issue with Anomalies which would not allow players who joined in progress to collect the shards.
  • Fixed a Deliver the Bomb mission issue to allow players to build through the upper part of the launcher.
  • Players who join (or re-join) late will now receive any benefits from activated BluGlo Pylons.
  • Fixed an issue causing the Stabilize the Rift device not to shut off the correct visual laser impact fx when the laser is destroyed.
  • Removed the difficulty pylon from the Protect the Servers landmark mission.
  • Refuel the Homebase missions now have a chance to spawn Elemental and Mutant Storm Mission Alerts.
  • Fixed Play With Others Custom option to work for players with high power ratings.
  • UI:
  • Players see what items are eligible for reset by toggling the option from the bottom bar of the Manage Schematic and Manage Hero screens.
  • Added a confirmation dialog after unslotting a collection book item, telling the player that the item has been added to their inventory.
  • Added a HUD element showing the ‘Exit Vehicle’ bound key while using the ROSIE turret.
  • Bug Fixes:
  • Fixed issue where certain menus would not unlock in the main menu, preventing players from progressing through the storyline.
  • Fix for store summary buttons not properly setting their recycle/retire state.
  • Fixed an issue that can disable the ability to navigate on the map.
  • Fixed the Research screen showing research point collection when opening and closing the details panel.
  • Updated the Survivor squad management screen to hide the cycle squad buttons when only 1 squad is unlocked.
  • Disabled the evolution confirmation button when hovering over evolution options that are disabled.
  • Flag Banners in mission end screen should display correct icon and color for all players.
  • Fixed reticle and ammo count not updating after using Shadow Stance.
  • Fixed issue with the quest play button playing its animation at incorrect times.
  • Placeholder weapon icon no longer appears in the hotbar if a player drops or recycles weapon while in R.O.S.I.E. turret.
  • In Frostnite, fixed text formatting of HUD wavelength objectives.
  • Players should no longer get stuck in the end game screen when leaving an SSD mission in the middle of the game.
  • PERFORMANCE:
  • The rocket launcher and grenade launcher visual effects were updated to be more performant.
  • Husk death effects were updated to be more performant and fixed issues where the effects were not properly playing.
  • Improved the appearance of fog on Xbox One.
  • HEROES:
  • The Ice King will be available in the Event Store.
  • Legendary variant of the Hotfixer subclass.
  • Available on January 16 at 7 PM Eastern Time.
  • The Ice Queen is available as a week 3 Frostnite challenge quest reward.
  • Legendary variant of Striker subclass.
  • Available to earn from January 16 at 7 PM ET until January 23 at 7 PM ET.
  • Note: Each Hero will be unique when the new Hero Loadout launches
  • Any Hero that had Damage Resistance Perks converted to Armor Perks in the v7.10 update is eligible for an Item Reset.
  • If you choose to reset a hero this will return the hero to level 1, and all XP and evolution materials invested into the hero will be refunded
  • Note that this reset option will be forfeited if any new resources are invested into the hero, or if the hero is slotted into the collection book.
  • Bug Fixes:
  • The Outlander Llama Fragment Ability will again fall to its knees when it has been destroyed.
  • WEAPONS + ITEMS:
  • Eligible items (e.g., heroes and schematics that have been updated) can be reset back to level 1 from the inspect screen via the “Item Reset” feature.
  • Players can get a full refund of all XP, evolution materials, and Perk-UP invested when Recycling, Retiring or Transforming an item that undergoes a significant balance or design change.
  • This does not include RE-PERK spent to change one perk into another.
  • This does not include Flux spent to increase the rarity of an item.
  • This option becomes available when a Schematic, Hero or other item undergoes a significant balance or design change. These items will then be be tagged as “eligible for a reset” and can be refunded.
  • Increased RE-PERK rewards from the following sources:
  • Mission Rewards: +67%
  • Perk Caches: +67%
  • Mission Alerts: +55%.
  • Reduced RE-PERK costs for changing non-elemental Perks by 40%.
  • Front-end crafting will now remove items from the lowest quantity stack first.
  • Enabled resets for the Six Feet Under shovel, as well as any weapons that had Damage Resistance Perks converted to Armor Perks.
  • This only applies to weapons which are above level 1 or have Armor Perks above their default level as of v7.20.
  • This does not apply to Medieval weapons which were introduced after the Armor update.
  • If you choose to reset the item it will return to level 1, and reduce the rarity of all perks to their starting levels. The XP, evolution materials, and Perk-UP invested in those upgrades will be refunded.
  • Note that the reset option will be forfeited if any resources are invested into the weapon, or if the item is slotted into the collection book.
  • Bug Fixes:
  • Fixed an issue where Stalwart Squire had static default Perk rolls.
  • The Candy Corn LMG now has force feedback when firing.
  • Fixed an issue where melee weapons would sometimes not cause damage for the first few attacks after equipping them.
  • Fixed issue where melee weapons could fail to do any damage when switching to them and using their heavy attack.
  • GAMEPLAY
  • Separate targeting, scope, and gamepad building sensitivity settings are now shared between Save the World and Battle Royale.
  • Bug Fixes:
  • Fixed bug while spectating in Frostnite where Husks may not be visible.
  • Fixed rare bug where the player could lose control of their character if they respawned while switching spectating targets in Frostnite.
  • Fixed zones appearing locked when another player joins the party while on the map tab.
  • Added a spinner to the zone tiles to indicate that the player is currently fetching/processing the recently joined party members' power rating.
  • Fixed bug where if the player ended Frostnite mode while in build mode a red/semi-transparent trap placement preview mesh would be visible in the end mission screen.
  • ENEMIES:
  • Removed holiday skins from Husks, Lobbers, Sploders, and Husklings.
  • Bug Fixes:
  • Some improvements to projectile interactions with the Riot Husky's shield:
  • Remote Explosives should now stick to the Riot Husky's shield.
  • Impulse Grenades now instantly explode against the Riot Husky's shield.
  • Crossbow bolt impacts now stick to the Riot Husky's shield.
  • Fix for Storm King horns not showing their broken state correctly when a player joins late.
  • Fix for the Storm King horns so that they do not collide after being broken.
  • Mimics no longer grant metal when hit with a pickaxe or anti-material charge.
  • ART + ANIMATION:
  • Ray and Lars packed up the Holiday decorations from the environment and Homebase.
  • Bug Fixes:
  • Fixed a bug where some car destruction visual effects were not rotated properly, causing the car's position to visibly jump once the car was destroyed.
  • AUDIO
  • Added soccer ball sounds in Frostnite.
  • Added a pickup sound to the Shielder data item.
  • Updated the grenade explosion sounds.
  • Added mount and dismount sounds to the Hoverboard.
  • Bug Fixes:
  • Fixed a bug that caused some exploration quests in Canny Valley to not properly play voiceovers.
  • Fixed music being silenced during Results screen when leaving an SSD without completion/failure.
  • Fixed bug with defeat screen music not playing properly.
  • Fixed bug with the end of day score loop getting stuck on.
  • Fixed bug with hydrant audio loop not stopping when destroyed.
  • Added sound for help menu.
  • Fixed the Vacuum Tube Rifle equip audio.
  • Fixed bug with exploration music playing when looking away from Lars’ van.
  • Fixed bug with which caused failure bonus audio to trigger more than once.
  • GENERAL:
  • Sensitivity settings allow for more granular adjustments.
  • Bug Fixes:
  • Fixed weapon firing not starting automatically when switching over from building while holding the fire button.
  • Fixed water bullet impacts not playing properly when viewing another player shooting the surface of the water.
  • SOCIAL:
  • You can now block players directly from their party invite.
  • Bug Fixes:
  • The chat scroll bar will no longer appear before chat is opened for the first time.
  • Fixed an issue where chat could get stuck open, requiring a restart.
  • Launching Fortnite by accepting an invite from the Epic Games Launcher on PC / Mac will once again properly attempt to join the party after the game starts.
  • PERFORMANCE:
  • Memory-optimized for mobile in Battle Royale and Creative to reduce out-of-memory crashes.
  • Performance improvements made for vehicles and some cosmetic items.
  • Improved disk read times on the Xbox and Android in Battle Royale and Creative to reduce the occurrence of late HLODs.
  • Improved performance on Vulkan capable Android devices in Battle Royale and Creative.

New in Fortnite 7.10 Early Access Content Update #3 (Jan 9, 2019)

  • Suppressed Sniper Rifle:
  • Trade power for stealth with the Suppressed Sniper Rifle. Drop in now and sneak up on your enemies!
  • The Block:
  • Drop to The Block and explore the newest community creation! Bounce around in the DM Arena made by KojackNumber2.
  • LIMITED TIME MODES:
  • 14 Days of Fortnite has been extended for a limited time! For the next week, drop in and complete any Challenges you may have missed out on to earn in-game rewards.
  • We'll also be featuring some of the most popular Limited Time Modes that have been available over the past two weeks. Log in each day to find out which modes are available to explore.
  • WEAPONS + ITEMS:
  • Suppressed Sniper Rifle added.
  • Available in Epic and Legendary variants.
  • Can be found from chests, floor loot, Vending Machines, and Supply Drops.
  • A single shot, scoped sniper rifle.
  • The suppressor makes for a quieter shot, trading stealth for power.
  • Deals 100/105 base damage
  • Six Shooter has been vaulted.
  • The following variants of the Burst Assault Rifle have been vaulted:
  • Uncommon, Common, Rare
  • Dual Pistols have been unvaulted.
  • Dynamite drop rate reduced by 40%.
  • Boom Box adjustments:
  • Drop rate reduced by 33%.
  • Health reduced from 600 to 400.
  • Duration reduced from 25 seconds to 18 seconds.
  • GAMEPLAY:
  • X-4 Stormwing adjustments:
  • The knockback a player receives after being hit by a Stormwing has been decreased by 70%.
  • Damage done to the Stormwing from colliding with structures has been increased by 50%.
  • Impact damage reduction while boosting through structures reduced from 50% to 25%
  • Increased the spread of the Stormwing machine gun by 75%.
  • Stormwing spawn chance has been decreased to 80% from 100%.
  • Supply Drop health has been reduced to 250/500/750 (Solo/Duo/Squad).
  • Bug Fixes:
  • The X-4 Stormwing is no longer able to fly above the max build limit.
  • CREATIVE:
  • This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.
  • WEAPONS + ITEMS:
  • Suppressed Sniper Rifle added to Creative Inventory Weapons
  • Available in Epic and Legendary variants.
  • A single shot, scoped sniper rifle.
  • The suppressor makes for a quieter shot, trading stealth for power.
  • Deals 100/105 base damage
  • SAVE THE WORLD:
  • WHAT'S NEW?:
  • Santa’s Little Helper
  • Help Santa deliver gifts, with a BANG! Find this weapon in the Weekly Store.
  • The Popshot Shotgun:
  • Blast through enemies with this rapid firing shotgun! Get your very own by completing Frostnite Challenges.
  • WEAPONS + ITEMS
  • Santa's Little Helper will be available in the Weekly Store
  • Launches explosive presents that damage and knockback groups of enemies. Does not consume ammo, but has very low durability.
  • Available from January 9 at 7 PM ET until January 16 at 7 PM ET.
  • The Popshot Shotgun will be available as a Frostnite Weekly Challenge reward
  • A rapid firing low capacity semi-auto shotgun
  • MISSIONS + SYSTEMS:
  • Weekly Frostnite Challenge 2: Burn Bright
  • Time between enemy waves is drastically reduced. Use your time wisely!
  • Weekly Frostnite Challenge 2 Quest rewards include:
  • Challenge Banner 2
  • Popshot Shotgun
  • Snowflake Tickets
  • KNOWN ISSUES:
  • Want to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

New in Fortnite 7.10 Early Access Content Update #2 (Jan 5, 2019)

  • BATTLE ROYALE:
  • WHAT'S NEW?:
  • Drop the bass with the newest item available in Battle Royale, the Boom Box! Crank the volume and toss it at enemy structures to tear down their defenses.
  • The Block:
  • Drop to The Block and explore the newest community creation! Open up shop in the Market Town made by Bludrive.
  • LIMITED TIME MODES:
  • The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.
  • Log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!
  • WEAPONS + ITEMS:
  • Boom Box
  • Activate to create powerful blasts of music that deal structure damage in a large area!
  • Newly built walls in the radius of the box are destroyed with every blast.
  • Shoot the Boom Box to stop its effects.
  • CREATIVE:
  • WHAT'S NEW?:
  • Ice Castle Prefabs
  • Sculpt your masterpiece in Creative with 8 new Ice Castle Prefabs!
  • This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.
  • WEAPONS + ITEMS:
  • Boom Box added to Creative Inventory Consumables
  • Activate to create powerful blasts of music that deal structure damage in a large area!
  • Newly built walls in the radius of the box are destroyed with every blast.
  • Shoot the Boom Box to stop its effects.
  • PREFABS:
  • 8 Ice Castle Prefabs
  • 5 Ice Castle Galleries including with and without snow
  • SAVE THE WORLD
  • WHAT'S NEW?
  • Pain Train Assault Rifle
  • Bring the pain with this heavy hitting assault rifle, available in the Weekly Store.
  • Tree of LIght Sword:
  • Chop down Husks and stun enemies with the light from this melee weapon! Unlock this reward from Frostnite Weekly Challenges.
  • MISSIONS + SYSTEMS:
  • Weekly Frostnite Challenge Missions:
  • Each week during the Frostnite event, there will be a new Weekly Challenge mission in the Frostnite zone.
  • These zones include specially crafted challenges to push player’s skills using a variety of modifiers
  • Weekly Frostnite Challenge 1: Slip Out
  • Touching snow or ice will cause players to slide. Use building to your advantage!
  • Weekly Frostnite Challenge 1 Quest rewards include:
  • Challenge Banner 1
  • Tree of Light Sword
  • Snowflake Tickets
  • HEROES:
  • Crackshot Soldier available as a quest reward from 14 Days of Fortnite.
  • A Legendary variant of the Rescue Trooper subclass.
  • WEAPONS + ITEMS:
  • The Pain Train Assault Rifle will be available on the Weekly Store
  • Assault rifle with a slow rate of fire that packs a punch per shot. Slow and steady wins the race!
  • Available in the Weekly Store from January 2 at 7 PM ET until January 9 at 7 PM ET.
  • The Tree of Light Sword will be available as a Frostnite Weekly Challenge reward
  • A slow, edged weapon with high damage per hit.
  • Includes a new 6th perk that stuns nearby enemies after 8 hits.

New in Fortnite 7.10 Early Access Content Update #1 (Dec 24, 2018)

  • WHAT'S NEW?:
  • Presents!:
  • Treat yourself! Unwrap this new item and discover which set of item/weapons are waiting inside.
  • LIMITED TIME MODES:
  • The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.
  • Log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!
  • LIMITED TIME MODE: DISCO DOMINATION:
  • Summary​:
  • It's time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that earns the most points by capturing and defending the dance floors will win the match!
  • ​​​​​​What's New?:
  • New holiday music & decorations have been added to the Dance Floors
  • The center Dance Floor has been removed​​​​​​​
  • Players will now gain health & shields when dancing on a Dance Floor that their team controls​​​​​​​
  • Eliminated players now drop both materials and ammunition​​​​​​​
  • Storm shrink time lowered to 30s, to minimize scoring downtime​​​​​​​
  • Storm damage lowered to 1 for circles two and three​​​​​​​
  • Mode Details:
  • Two teams of fifty.​​​​​​​
  • Respawning will be turned on until the third (last) storm circle.​​​​​​​
  • Four dance floors will appear on the map whenever the storm is not moving. ​​​​​​​
  • Emoting on a dance floor when no enemies are present will raise a disco ball in the center of the floor, and capture it for your team.​
  • ​​​​​​ The more friendly players dancing on a floor, the faster it will be captured. ​​​​​​​
  • Once a floor is captured, it will begin to fill a "dance bar" on the HUD, until either an enemy stands on it or the current storm timer ends and the storm begins to move. The first team to fill their bar to 100% will win the match. ​​​​​​​
  • The dance floors in the later stages of the match award more points, so don't give up if your team is behind!​​​​​​​
  • It is not possible to build on or over the dance floors, but they can be fortified by surrounding them with a fort.​​​​​​​
  • Glider redeploy is activated in this mode, press jump while falling to use your glider.​​​​​​​
  • WEAPONS + ITEMS:
  • Presents!:
  • Presents! contain one of several powerful sets of weapons/items.
  • A Legendary rarity item that drops in stacks of one (max of 5 stacks).
  • Can be found from floor loot, chests, or Supply Drops.
  • CREATIVE:
  • This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.
  • WEAPONS + ITEMS:
  • Presents added to Creative Inventory Consumables
  • Treat yourself for the holidays! Throw down and bust open these giant Presents!
  • Presents! contain one of several powerful sets of weapons/items.
  • A Legendary rarity item that drops in stacks of one (max of 5 stacks).
  • SAVE THE WORLD:
  • WHAT'S NEW?:
  • Cocoa .45
  • Silently eliminate your enemies after enjoying a hot cup of cocoa with this new weapon. Available in the Weekly Store!
  • Snowball Launchers:
  • Snowball fight! Launch icy explosions towards your enemies with this frosty weapon.
  • WEAPONS + ITEMS:
  • The Cocoa .45 Pistol will be available on the Weekly Store
  • A silenced pistol with projectiles that bounce off walls and pass through enemies.
  • Available in the Weekly Store from December 26 at 7 PM ET until January 2 at 7 PM ET.
  • The Snowball Launcher will be available as a quest reward from the 14 Days of Fortnite
  • Lobs icy grenades that damage and knockback groups of enemies in a moderate radius.

New in Fortnite 7.10 Early Access (Dec 18, 2018)

  • 14 Days of Fortnite:
  • Explore new Challenges, play in new and old LTM’s, and unlock rewards in this seasonal event, starting December 19!
  • LIMITED TIME MODES: 14 DAYS OF FORTNITE:
  • The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.
  • Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!
  • WEAPONS + ITEMS:
  • Heavy Assault Rifle Changes:
  • Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same
  • Increased ADS accuracy bonus by 10%
  • Increased accuracy while standing still by 10%
  • Reduced vertical recoil by 6%
  • Base accuracy reduced by 30%
  • Reduced accuracy while jumping and falling by 60%
  • Improved Balloon controls
  • While in the air, Balloons can be released by pressing the ‘Crouch’ keybind(formerly the ‘Jump’ keybind).
  • Players can again use Alt-Fire to release a Balloon when the Balloon item is selected.
  • For modes it’s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units.
  • Bug Fixes:
  • Fixed an issue where players were able to pick up live Dynamite through structures.
  • GAMEPLAY:
  • Ground vehicles now slide on icy surfaces.
  • Eliminations from “no-scoping” enemies with Sniper Rifles now shows up in the elimination feed.
  • Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside.
  • It’s now easier to pick up items dropped near a Mounted Turret.
  • Stormwings now take 50% more damage from hitting objects.
  • Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.
  • Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50
  • Damage is dealt directly to health.
  • Stormwings will now take more damage from destroying structures by running through them.
  • Bug Fixes:
  • Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
  • Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location.
  • Various Zipline fixes
  • Zipline animations no longer briefly play every time a player jumps after building underneath a Zipline.
  • Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is “jittery/rubberbanding” or receives a perceived speed boost immediately after latching onto the Zipline.
  • Players will no longer lose the ability to sprint if they emote while on a Zipline.
  • Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head.
  • The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it.
  • Fixed an issue where players would get flung across the map.
  • Added sounds and effects when a ziplining player smashes through structures.
  • Improved attach collision around Ziplines.
  • Fixed regressions with the “Auto Pick Up Weapons” option
  • EVENTS:
  • Added additional dates for Explorer Pop-Up Cups and Friday Night Fortnite
  • Explorer Pop-Up Cups
  • Resource caps adjusted from 700/500/300 to 500/500/500 for wood/stone/metal.
  • Resource gains on eliminations adjusted from 100/50/50 to 50/50/50 for wood/stone/metal.
  • We’re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback!
  • Bug Fixes:
  • Fixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup.
  • PLAYGROUND:
  • Bug Fixes:
  • Fixed an issue that would prevent time trial Challenges from recording player completion times.
  • Players should no longer see an occasional “Please Wait” message that blocks them from starting Challenge games in Playgrounds.
  • PERFORMANCE:
  • GPU performance improvements when view distances are far. This should improve resolution on consoles and in some cases, frame rate.
  • Minor improvements were made to performance for emote music playback.
  • Addressed movement corrections sometimes are seen when players jump
  • Improved the performance of some gliders
  • AUDIO:
  • Improved winter biome ambient audio.
  • Reduced the volume of Quad Crasher boost sounds.
  • Bug Fixes:
  • Fixed Victory Royale sound effects being different on mobile/Switch.
  • UI:
  • Players can now preview loading screen cosmetics in the front end by pushing the key bound to the “preview” action "Full Screen"
  • Added a vehicle health bar above the player shield bar.
  • Bug Fixes:
  • Fixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item
  • Fixed an occasional crash when viewing event tiles on the consoles.
  • ART + ANIMATION:
  • Zenith has his own idle animation in the lobby.
  • Lynx has her own idle animation in the lobby.
  • Phone It In now plays for 15 seconds in the lobby
  • Dab for days with the new emoting power of the Infinite Dab in the lobby!
  • Lasts 10 hours.
  • MOBILE:
  • UI buttons updated.
  • Made the HUD settings tab visible for mobile players.
  • Updated icons to be more visible in snow.
  • Moved the Exit Vehicle button to a new location
  • 60 FPS option enabled for iPad Pro - second generation (10.5” & 12.9”) (select inside Settings).
  • Enabled support for Snapdragon 710 chipsets (such as; Samsung A8S, Xiaomi Mi 8SE, Nokia 8.1, Oppo R17 Pro).
  • Enabled support for Snapdragon 670 chipsets (such as Oppo R17, Vivo Z3).
  • Enabled support for Samsung A9.
  • Bug Fixes:
  • Added a warning when Accessibility settings for Zoom are enabled, which interfere with tapping the screen and cause missing actions.
  • This caused players to experience unresponsive interactions.
  • CREATIVE:
  • WHAT'S NEW?:
  • Winter Themed Islands:
  • A cold front brings in 4 new Winter themed Islands you can select from the player Rift on the starter island.
  • Winter Village Prefabs:
  • Add seasonal touches to your Islands with 6 new Winter Village Prefabs.
  • This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.
  • ISLANDS:
  • Added 4 new Winter Islands -
  • Selectable from the player Rift on the starter island
  • Players now have 2 total “The Block” Islands instead of 1.
  • Bug Fixes:
  • Fixed multiple issues with Island Rift Portals not behaving as expected.
  • Fixed an issue that could cause Featured Island Rift Portals not functioning when more than 8 players joined a server.
  • Fixed player animation issues occurring after the “Reset Island” feature is used.
  • Fixed an issue that allowed players to build above the height limit, causing them to become stuck.
  • Fixed an issue that could cause a visiting player to lose the ability to select a Rift location if they leave and return to a host’s server.
  • Fixed issues with editing structures and placing Traps on other player’s Islands.
  • Fixed an issue that could cause Switch players to be removed from a server when one or more players max out their available Island memory
  • GAMEPLAY:
  • Added new "Glider Redeploy" Island setting.
  • Controls whether players can glide after falling.
  • Default: On
  • Bug Fixes:
  • Explosives are no longer able to destroy structures when the “Building Damage in Game” setting is turned off.
  • Fixed players not sprinting after being in Fly Mode when both the “Auto Sprint” and “Toggle Sprint” settings were enabled.
  • Fixed an issue that would prevent a player’s health and shields from resetting when starting a game in Creative Mode.
  • Fixed an issue that could cause “Building Damage in Game” and “Block Building in Game” knobs to not function correctly.
  • Fixed issue that could sometimes cause repaired structures to revert back to their previously damaged state when a player leaves and comes back to their island.
  • Fixed a crash that occurred when selecting “My Island” from the in-game menus immediately after being eliminated.
  • Fixed players being spawned over the water when entering an Island in some cases.
  • Fixed an issue where players would be unable to jump after falling through the world.
  • CREATIVE TOOLS + PHONE:
  • Bug Fixes:
  • Fixed issues where props could pass through the foundation structure of The Block Island.
  • Fixed rotated props becoming attached to the phone at strange angles when you interact with them.
  • Fixed props being unexpectedly dropped after carrying them far distances.
  • PREFABS:
  • Added 6 Winter Village prefabs.
  • Added Holiday prop packs.
  • Added new cube colors to the Cube Gallery prefab.
  • Added logs and stumps to the Nature Gallery.
  • Added Winter Nature Gallery.
  • Added additional ramps and floors to the Obstacle Gallery.
  • Bug Fixes:
  • The “Peg Hop” prefab no longer spawns with a blocked staircase that requires players to destroy/build around it.
  • DEVICES:
  • New Devices added:
  • Gunner - Stands and shoots at any player within a 2 tile radius.
  • Choose between Pistol, Shotgun, Assault Rifle, or Rocket Launcher.
  • Added new options to Player Spawners:
  • Added an option to hide the Player Spawner during Game.
  • Added an option to prioritize which Player Spawn to use when there are multiple to choose from.
  • Modified Island Start option to allow spawning for both Island and Game.
  • New Item Spawner settings:
  • Added an option to hide the Item Spawner during Game.
  • Added an option to customize the rate that items are spawned.
  • Bug Fixes:
  • Fixed players being unable to access Item Spawner options.
  • Fixed a visual issue that occurred if a player picked up a new trap while another was equipped.
  • This issue would cause the UI to update with the new trap but would place the original trap instead.
  • Fixed a visual issue causing the Ice Block to appear in-game as the Cozy Campfire model when looted from a chest.
  • WEAPONS + ITEMS:
  • Bug Fixes:
  • Fixed an issue where the Grappler was not respecting the Infinite Ammo Island Setting.
  • Fixed an issue with player created chests would spawn on top of a structure above the player rather than in front of the player.
  • Fixed issues with players not being able to loot chests on another player’s island while in Game.
  • Fixed chests and Llamas being openable even if you didn’t have edit permission on another player’s island.
  • SOCIAL:
  • Bug Fixes:
  • Fixed an issue that could prevent players from joining the party of a Switch player in an active Creative server.
  • PERFORMANCE:
  • Initial loading improvements.
  • Optimized performance when players throw Playset Grenades.
  • Optimized networking memory usage.
  • SAVE THE WORLD:
  • WHAT'S NEW?:
  • Frostnite:
  • Stay warm in the long winter nights. Keep the Burner filled with BluGlo in this new experience for Save the World!
  • Down Tier Crafting:
  • Craft all your favorite end-game weapons/Traps as lower tier versions of themselves.
  • MISSIONS + SYSTEMS:
  • Frostnite is a new experience in 7.10, testing player’s survival in a long winter night.
  • Frostnite introduces a new objective. Keep the Burner filled with scavenged BluGlo. When it runs out, so does the heat. That means a whole bunch of frozen Heroes.
  • As the burner health decreases the Storm Shield shrinks, so keep that thing filled!
  • Survive as long as you can without your gear or resources, using your survival skills, schematics, and basic starting weapons.
  • Get double the resources from searching and harvesting objects.
  • Watch for Airdrops between waves for some much-needed supplies.
  • You don’t keep any weapons or traps when the experience concludes, so use those Legendary weapons and traps as if your life depends on it!
  • Keep an eye out for the Krampus Smashers who dwell in these cold regions. They’re dangerous but drop some much needed BluGlo.
  • When a player is knocked out they enter spectator mode until the remaining players complete the wave.
  • The longer you survive the more Snowflake Tickets you will earn! Tickets can be spent on the new Winter Llama.
  • Added several event quests that can be completed by playing Frostnite.
  • Be on the lookout for weekly challenges in the coming weeks!
  • Down Tier Crafting is now available!
  • Schematics that have been evolved to higher tiers can now also craft all the lower-tier versions of the weapon/trap.
  • The lower-tier versions of the schematic are lower level, but also cost lower-tier ingredients to craft.
  • Use up old crafting ingredients and save the rare stuff for when it counts! In particular, transitioning into a new location should go much more smoothly.
  • The 14 Days of Fortnite are upon us! Starting Dec 19 at Midnight GMT, the first Holiday-themed quest will appear in the Quest Journal.
  • Every day we will add a new Holiday-themed quest to the player’s quest log.
  • Complete the quests to earn valuable rewards!
  • Quests will remain active until the 7.20 release.
  • Added a new stat called Armor which replaces Damage Resistance. Any Hero or Weapon Perks that granted Damage Resistance have been updated to grant Armor.
  • Individual Perks have become stronger as a result, but the benefits of stacking have been reduced.
  • In the near future, all Heroes and Weapon Schematics affected by this change will be eligible for an evolution refund. You may choose to return the affected item to level 1 and reset all attached perks to their starting rarity, recovering all invested resources in the process.
  • The Storm King is now considered a Group Mission, which allows players to summon 1 Defender each (for a total of 8 characters) while fighting the boss.
  • Bug Fixes:
  • Fixed the empty message box that sometimes showed when joining the storm king mission
  • Tracks in Deliver the bomb mission will now correctly link to the Depot and Launcher.
  • Fixed an issue where during the Storm King fight, incorrect objectives could be displayed.
  • Deliver the Bomb will now always have valid paths in Ghost Town sub biome.
  • Deliver the bomb now allows you to reverse direction on first created bomb.
  • Missions that are temporarily unlocked during a campaign quest are no longer eligible for Mission Alerts. This prevents the creation of “hidden” Mission Alerts that can not be seen by the majority of players.
  • Some missions were unlocked by completing quests that are no longer Main Quests. These missions are now unlocked by completing the appropriate quests in the story campaign instead.
  • Medkit search area can no longer be destroyed.
  • Fixed an issue that allowed players to build inside of BluGlo pylons
  • Fixed an issue that allowed players to place a B.A.S.E inside of BluGlo pylons
  • Mimic chests can no longer be destroyed before the mimic wakes.
  • Fixed issue with players getting stuck at end screen with “Waiting for results…”
  • If using R.O.S.I.E. at the end of the match, it is no longer possible for the character to end up missing at the final score screen.
  • Fixed an issue that could cause a server crash when loading into a Storm Shield.
  • Fixed issue with players being able to increase difficulty during the “Build Off” quest.
  • UI:
  • Adding a context menu to the Store Summary screen that allows favoriting/recycling of newly acquired items.
  • The Quest page has a new visual callout which will now communicate special events in the future!
  • Bug Fixes:
  • Players using a controller can now scroll through current and completed quest rewards using the right stick on the Quest tab.
  • Many reward items have been updated to now show a large icon of the item when inspecting it during the open rewards sequence.
  • Fixed issue with quest play button playing its animation at incorrect times
  • Evolved items no longer appear behind Collection Book Reward screen when simultaneously evolving and leveling up Collection Book. When reward screen appears, we now clear any viewed vault items.
  • Banners now properly display the player's icon and color during the reward sequence.
  • Fixed various issues with the unslot option on the Transform item picker screen.
  • Corrected button text on collection book slotting menu to accurately say an item can be inspected but not upgraded from that menu.
  • Fixed the visual issue for schematic cards with long names on the llama opening screen.
  • Fixed issue with Defender Post menu closing when using Back while on the weapon select screen.
  • Fixed power level being higher in zone versus in the frontend.
  • Fixed “A Party Member Is Underpowered” message incorrectly being displayed.
  • HEROES:
  • Cloaked Shadow Ninja added to the Event Store
  • Legendary variant of Skirmisher subclass
  • Available December 19 at 7 PM Eastern Time
  • Jolly Headhunter Soldier available in the Winter Llama
  • Variant of Double Agent subclass
  • Sgt. Winter Soldier available in the Winter Llama
  • Variant of Sergeant subclass
  • Jingle Jess Outlander available as Frostnite quest reward for surviving 15 minutes
  • Legendary variant of Enforcer subclass
  • Sentry Gunner Krampus Constructor available as a Frostnite quest reward for surviving 45 minutes
  • Legendary variant of Sentry Gunner subclass
  • Converted the following Abilities/Perks to use Armor instead of Damage Resistance
  • Constructor:
  • B.A.S.E.:
  • Attached structures increase Armor by 35.
  • Riot Shield:
  • While charging increase Armor by 680.
  • Safety Protocol:
  • Increases Armor of structures attached to B.A.S.E. by 15.
  • Ninja:
  • Shadow Stance:
  • During Shadow Stance increase Armor by 60.
  • Shadowier Stance:
  • Increase Armor by an additional 25 while in Shadow Stance.
  • Outlander:
  • Deep In The Zone:
  • Gain 40 Armor and increase pick axe damage by an additional 24% during In the Zone.
  • Shock Phase:
  • Shockwave increases Armor by 190 for 6 seconds.
  • Soldier
  • Flak Vest:
  • Increase Armor by 160. Armor reduces by 40 each time the Soldier is hit. Gain 40 Armor every 10 seconds, up to a max of 160 Armor.
  • Heavily Armored
  • Increase Armor by 45.
  • Armored:
  • Increase Armor by 12/18/25.
  • Bug Fixes:
  • Fixed an issue that blocked targeting for T.E.D.D.Y. and Hoverbot while placed near R.O.S.I.E.
  • WEAPONS + ITEMS
  • Added the Medieval weapons set, available in Winter Llamas:
  • Hemlock Assault Rifle: Deals consistent damage to enemies at close to medium range, but falls off at longer ranges due to lower accuracy.
  • Basilisk Pistol: Deals high burst damage, with a high critical chance.
  • Stalwart Squire Shotgun: A powerful single shot weapon with high damage and knockback in a short range.
  • Wicked Wind Axe: A large curved axe with a good mix of damage and impact.
  • Ginger Blaster Pistol will be available as a Frostnite quest reward for surviving 30 minutes
  • A potent and quick revolver with modest recoil.
  • Includes a 6th perk that grants a chance to drop healing gumdrops from defeated enemies.
  • Updated Melee Weapon Perks to use Armor instead of Damage Resistance:
  • Grants 13 / 20 / 27 / 33 / 40 Armor
  • Increased the value of Heavy Attack Energy Efficiency Perks on weapons to be comparable with Perks on Heroes:
  • Grants 40% / 60% / 80% / 100% / 120% Heavy Attack Energy Efficiency
  • Increased the value of Life Leech Perks by 50%
  • Grants 1.8% / 2.7% / 3.6% / 4.5% / 5.4% Life Leech
  • Bug Fixes:
  • The projectile from the Bowler now immediately explodes when hitting the Storm King.
  • Fixed the Quad Launcher perks, replacing Increased Attack Speed (melee) with Increased Fire Rate (ranged) in its fourth perk slot.
  • GAMEPLAY:
  • Bug Fixes:
  • Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
  • ENEMIES:
  • The Holidays are upon us! Husks, Lobbers, Poison Lobbers, Husklings, Sploders, and Smashers are all getting into the Holiday spirit.
  • Bug Fixes:
  • Fixed an issue with the Storm King sweep beam attack hitting players after it had already passed.
  • Made the Storm King sweep beam ground visual effects more closely match the width of the actual damage area.
  • The Storm King will now timeout and defeat all players as normal even if both of his horns have been broken.
  • Made the Storm King loot cache items spread out a bit more so they are less likely to overlap.
  • Fixed an issue where players could sometimes remain inside of the Storm King's tornado base.
  • Made the left and right crystal weak points on the ribs of the Storm King a bit easier to hit.
  • AUDIO:
  • Added sound to social missing party request invites.
  • Added sound effect for when recycling schematics and retiring Survivors.
  • Updated T.E.D.D.Y.’s gun firing sound effect.
  • Lots of new music and sound content for Frostnite!
  • Bug Fixes:
  • Fixed issue with hero specific dialog not playing in some cases.
  • Fixed issue with Ralphie's Revenge sniper fire attenuation being too short.
  • Fixed issue with Turn Up the Base ability being too loud and spamming.
  • Fixed issue with ghost pistol explosion impacts triggering more than once per impact.
  • Fixed issue with tutorial pop-ups sound triggering when not focused on the screen.
  • Fixed issue with ending theme music being cut off by cinematic before rocket launch during tutorial mission.
  • Fixed an issue with multiple rooster calls and crows triggering at one time during day cycle.
  • GENERAL:
  • WEAPONS + ITEMS:
  • Bug Fixes:
  • Fixed weapon auto reload being prevented when the SprintByDefault setting is enabled.
  • UI:
  • Pressing the Enter key with no text entered will now close the Chat window in the Battle Royale or Save The World lobby.
  • Setting your status to Away will now prevent friends from joining your party.
  • Added clearer error notifications when sending Friend Invites to yourself.
  • Your Epic Friends will now see your status as “Selecting Game Mode…” if you have not yet picked a game mode (e.g. Battle Royale / Save The World).
  • Bug Fixes:
  • Sending a Whisper to someone while in a match or zone will now consistently open the Chat window.
  • Fixed an issue that could result in loss of input on the Add Friends startup screen on consoles.
  • Fixed the display of the window buttons in the upper-right corner of the application at lower resolutions.
  • The “Add Friend” button will now be consistently shown where appropriate when viewing teammates on Mobile platforms.
  • PERFORMANCE:
  • Improved performance on Switch and mobile during level streaming (particularly during skydiving).
  • Fixed some performance issues with the Stormwing which could lead to reduced frame rate and movement corrections

New in Fortnite 7.01 Early Access (Dec 11, 2018)

  • READY YOUR SWORD:
  • Wield a powerful new weapon in Battle Royale and watch your aim with a returning weapon in Save the World.
  • Infinity Blade (Battle Royale):
  • A Mythic melee weapon that deals big damage and destroys structures! Look for it at Polar Peak.
  • Ralphie's Revenge (Save The World):
  • Accurate and slow firing rifle that rewards headshots!
  • Creative Mode:
  • Let your imagination go wild with Fortnite Creative. Islands available for all players on December 13!
  • GENERAL:
  • UI:
  • Players are no longer brought to the Battle Royale lobby when clicking “Creative” in the game mode select screen.
  • KNOWN ISSUES:
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • BATTLE ROYALE:
  • LIMITED TIME MODE: CLOSE ENCOUNTERS:
  • Summary:
  • Close quarters combat with Shotguns & Jetpacks!
  • Mode Details:
  • The only weapons in this mode are Shotgun variants.
  • Jetpacks & Heavy Shotguns can be found in chests & Supply Drops.
  • Other Shotgun variants are spawned as floor loot.
  • The Storm moves in more quickly than normal at mid to late game.
  • Typical match length is about 15 minutes.
  • Stats are enabled for this mode.
  • WEAPONS + ITEMS:
  • Infinity Blade:
  • This Mythic melee weapon can be found on Polar Peak.
  • Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow (75 damage to players).
  • Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players (25 damage).
  • The wielder of the sword is also granted additional abilities:
  • An increased pool of max Health and Shields (200 Health/200 Shields).
  • Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
  • An instant burst of effective Health upon elimination of an enemy (50 HP).
  • Increased movement speed (130%).
  • The first player to pull the Infinity Blade from its pedestal will be instantly healed to full Health and Shields.
  • If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.
  • When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
  • The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
  • Only one Infinity Blade will appear per match.
  • GAMEPLAY:
  • X-4 Stormwing:
  • When a plane is shot down, the driver and all passengers of that plane will now take 25 damage from the explosion.
  • Bug Fixes:
  • Speculative fix for players moving after being eliminated.
  • Fixed players being ejected from vehicles if they lost the icy feet effect.
  • CREATIVE:
  • This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.
  • ISLANDS:
  • The Block:
  • New 5th Island to build on. Provides the exact block that appears in Battle Royale where your creation could appear.
  • Featured Islands:
  • Added 4 featured island Rifts. Featured islands will be changed over time as we feature the communities creations. Featured maps can be played the rules are set by the creator. Also, use the featured rifts to enter codes from other creators.
  • Island Codes system:
  • Use codes to load creations that have been shared with the Island Code system.
  • Initially, only a limited number of players in the Support a Creator program will have access to this feature.
  • Over time we will expand the number of players that can publish islands as we polish this feature.
  • To use a code, go to a Feature Rift and select “Enter Code” and follow the instructions.
  • Post your creations to Reddit, Youtube, Twitch, or any of our other social channels! We may reach out and provide you the ability to publish your creation.
  • Bug Fixes:
  • Fixed an issue where respawning on Creative Hub could cause your player to leave the Island.
  • Fixed various problems with Island Rifts not functioning correctly.
  • Fixed Island Rifts not showing the correct Island name and player count in some cases.
  • Fixed an issue that prevented player inventory from being reset when returning to Creative Hub.
  • Fixed players appearing to fall through the ground in Replays when teleporting between islands.
  • Fixed bug where the same friend’s server could appear multiple times in Creative server select.
  • Fixed an issue that prevented players from placing building tiles on certain islands.
  • Fixed an issue where players would not be able to spawn on your island when building tiles or props were in the way.
  • PREFABS:
  • 6 New Lucky Landing Prefabs
  • Obstacle Course:
  • The Obstacle Course gallery was split into four separate gallery Prefabs: Floors, Walls, Roofs & Stairs and Parts.
  • New props were added to the Parts gallery. Go check it out!
  • Indestructible Gallery
  • This gallery contains props that cannot be destroyed by weapons.
  • New indestructible props and building tiles were added to this gallery Prefab.
  • A few other Prefabs were updated with new building tiles and props.
  • DEVICES:
  • New: Item Spawner - Drop any item on this device to have it spawn one item at a time during games.
  • New: Player Checkpoint Plate - Run across the checkpoint during a game and the next time you die you’ll respawn there.
  • Player Spawn device can now be customized to spawn only players on a specific team number. The team number is displayed on the plate (except when in the game is in progress.)
  • Player Spawn device can now be set to be an Island Start instead of a game start. This can be used to set where players arrive when they visit your island when not in Play mode.
  • Bug Fixes:
  • Fixed issues with multiple devices able to be placed on top of one another.
  • Fixed Damage Rails being able to be placed on top of themselves.
  • Fixed vehicles not being removed when their Vehicle Spawner is deleted.
  • Fixed a problem that could cause devices to malfunction after being saved and loaded.
  • Fixed certain devices becoming indestructible after loading your Island on a new server.
  • GAMEPLAY:
  • New settings in “My Island” menu:
  • “Starting Health” can now be set to “Invincible”.
  • This prevents players from taking any damage on your island.
  • “Building Damage in Game”
  • This can be disabled to prevent island structures from being damaged in game.
  • Has no effect on structures built by players during the game.
  • “Block Building in Game”
  • When enabled, players will not be able to use
  • When stopping a game, players are now returned to where they were before the game started.
  • Bug Fixes:
  • Player inventory is now reset when a game is started and also after it finishes.
  • Fixed games being called “Minigames” in the UI in some places.
  • Fixed eliminated players respawning on the same spawn pad in some cases.
  • Fixed the “Down But Not Out” game setting not functioning correctly.
  • Fixed players not being able to damage structures in game after editing privileges were revoked by the island owner.
  • Fixed a bug where disabling falling damage would not be remembered when loading your island.
  • CREATIVE TOOLS + PHONE:
  • Added Collision option:
  • Collision can now be turned on and off when moving props.
  • Toggle collision using V (Hold) on a desktop, or D-Pad Left (Hold) on a controller.
  • When collision is off, props can be freely moved through any other object (but not under terrain!)
  • Grid Snap:
  • Snap now uses better settings for each individual prop. This allows props to align better to the Fortnite world grid.
  • Renamed help text for certain actions to be more clear
  • “Pick up” is now “Cut”
  • While holding something, “Copy” is now “Paste”
  • Your phone’s settings are now remembered as you move between islands, respawn, or play games on islands.
  • Vehicles can no longer be deleted while players are using them.
  • Added some additional sound effects when toggling options on the phone.
  • Bug Fixes:
  • Fixed props and building tiles being able to be placed outside of the island’s saveable area.
  • Fixed props sometimes not placing exactly where the hologram preview shows it will when the Drops option was enabled.
  • Fixed an issue with grid snap where props would not actually align to the grid when placing them down quickly.
  • Fixed various problems when interacting with mirrored building tiles.
  • Fixed some issues with placement of props being denied unexpectedly.
  • Fixed an issue where props could vanish after you pick them up.
  • Fixed some props that were not able to be moved using the Phone.
  • Fixed hologram animations not playing on certain props when you pick them up.
  • FLY:
  • You can now switch to Fly while your Glider is deployed by double-tapping the Jump button.
  • Holding down the Jump button on will now consistently fly upwards, even on a keyboard.
  • Improved Fly animations, especially when using items or interacting.
  • Bug Fixes:
  • Fixed Bouncers being destroyed when flying on top of them.
  • Fixed certain Devices not affecting respawned players who were eliminated while flying.
  • TEAMS:
  • Players will now be on the same team (and voice channel) when entering a server.
  • Players who join a session in progress will now always be added to Team 1.
  • Players are now spread evenly between available team spawns when possible.
  • Players on the same team will now see team identifiers during a game.
  • Removed redundant Team Spawn Pads option.
  • Bug Fixes:
  • Fixed players not all starting on the same team when first entering an Island.
  • Fixed players not being on correct teams when starting a game.
  • Fixed players being able to switch teams while in the middle of a game.
  • Fixed players not being able to switch to specific teams in some cases.
  • WEAPONS + ITEMS:
  • Bug Fixes:
  • Fixed not being able to stack Port-a-Fortress grenades in Creative.
  • UI + SOCIAL:
  • Added a new tutorial pop-up to inform users about changing island permissions when another player joins the session.
  • Players can no longer join your session in progress when your party is set to private.
  • Bug Fixes:
  • Fixed wrong Creative server being selected in some cases when choosing a server using a controller.
  • Interacting with chests and Supply Llamas now takes the intended amount of time.
  • Fixed the Creative Inventory not being displayed while skydiving or gliding.
  • Fixed issue where wrong elimination counts could be displayed on game-ending scoreboard.
  • Fixed the wrong number of players showing next to names in the friend list.
  • Fixed friends’ servers showing on Creative server select after they become empty.
  • Fixed the post-game scoreboard not being able to accommodate 16 separate teams.
  • Fixed various issues with friend status in Creative and player counts.
  • Fixed being able to access Creative Inventory when in the Creative Hub in certain cases.
  • Fixed various problems with in-game tutorial pop-ups
  • PERFORMANCE:
  • Improved the load times of island content when first starting a server.
  • To improve server performance, the maximum number of Vehicle Spawners on an island has been limited to 32.
  • Reduced memory usage when switching between Islands on the same server.
  • Improved performance of particle systems with large numbers of placed traps.
  • MOBILE:
  • Added a new button that toggles Collision on the Phone.
  • Added new states to some creative buttons to make their actions more clear.
  • Bug Fixes:
  • Fixed the “Memory Used” bar being covered up by other mobile UI.
  • SAVE THE WORLD:
  • MISSIONS + SYSTEMS:
  • Bug Fixes:
  • Storm Shield Defenses no longer grant reduced primary rewards if the 80% health bonus objective is failed.
  • WEAPONS + ITEMS:
  • Ralphie’s Revenge is returning and will be available in the Weekly Store
  • Accurate and slow firing air rifle that has a massive headshot bonus. Remember to always wear your eye protection!
  • Available from December 12 at 7 PM ET until December 19th 7 PM ET.

New in Fortnite 7.00 Early Access (Dec 6, 2018)

  • Season 7 arrives as the Iceberg collides with the island. Discover new areas such as Frosty Flights, Polar Peak, and more! Uncover what’s in the new Battle Pass, rule the skies with the new X-4 Stormwing plane, and change the style of some of your favorite weapons and items with Wraps in Battle Royale. Explore Fortnite Creative, a new experience where you can create, play, and save anything you can imagine on private islands! In Save the World, the Stand and Fight campaign comes to an exciting conclusion as Canny Valley Act 3 is released!
  • Battle Pass (Battle Royale):
  • New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this season's Battle Pass here.
  • Creative (New Mode):
  • Imagine, Build, and Battle like never before in the early release of Fortnite Creative! Battle Pass owners will have early access to their own Creative island for one week, then all players will receive islands on December 13, 2018. Let us know your feedback on any of our social channels!
  • X-4 Stormwing Plane (Battle Royale):
  • Do a barrel roll! Control the skies alone or with your wingmen with the X-4 Stormwing!
  • Wraps (Battle Royale):
  • Give your weapons and vehicles a new look with Wraps. Level up your Battle Pass to unlock different Wraps, then equip them in your locker to items like vehicles, shotguns, rifles and more.
  • BR07_Social_Wraps.jpg
  • Canny Valley Act 3 (Save the World)
  • Complete new quests, explore new areas, and unlock a Mythic reward as the Stand and Fight campaign comes to a dramatic conclusion!
  • GENERAL:
  • Updated the minimum macOS version required to run Fortnite on Mac to 10.13.6.
  • Added some optimizations for when players build structures.
  • Bug Fixes:
  • Fixed daily Challenge text and some other text to properly switch when changing languages.
  • Fixed a crash when terminating the game because of an error during initialization.
  • Fixed a potential performance degradation when loading content.
  • Modified the error window to use a scrolling region for overflowing text.
  • PERFORMANCE:
  • Improved the data layout on Xbox One to improve loading times generally and reduce building streaming issues in Battle Royale.
  • UI:
  • Made the Fortnite taskbar icon blink (Windows only) upon successfully entering a lobby after matchmaking if the application is minimized or inactive in the background.
  • Minimized chat text on PC and Mobile is no longer clickable. Clicking the chat entry text box will still expand the chat text as normal.
  • KNOWN ISSUES:
  • Want to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • BATTLE ROYALE:
  • WEAPONS + ITEMS:
  • X-4 Stormwing Plane
  • 5 total seats.
  • Seats 4 passengers (on the wings) and a pilot.
  • Has a mounted machine gun. Be careful, it can overheat.
  • Players will go into the skydiving state when exiting the X-4 Stormwing.
  • Use the roll buttons for sharp turns.
  • Pressing both will fly upside down.
  • Double tapping roll buttons will do a barrel roll.
  • Can boost and airbrake for extra mobility.
  • Balloons
  • Balloons have been reworked so that while they are equipped, it is possible to use weapons and items.
  • Players can attach up to 3 Balloons to their back, lifting off the ground when the 3rd Balloon is attached.
  • Press jump while in the air to release Balloons one at a time.
  • Reduced stack size from 20 to 10.
  • Updated scope crosshair on Scoped AR and Thermal AR.
  • Vaulted Items
  • Note: Each new season gives us an opportunity to evaluate the current item rotation. Our goal is to have a reasonable number of items to learn, while avoiding duplicates or overlapping functionality. Based on recent (and upcoming) item additions, we've selected the following for vaulting.
  • Shadow Stones
  • Port-a-Fort
  • Chiller
  • Clinger
  • Double Barrel Shotgun
  • Shockwave Grenade
  • GAMEPLAY:
  • Map Updated
  • New Biome: Iceberg
  • New Location: Frosty Flights
  • New Location: Polar Peak
  • New Location: Happy Hamlet
  • Other unnamed Points of Interest (POIs) have also appeared across the island.
  • Icy Surfaces can be found in snowy areas.
  • Players will slide on certain frozen surfaces.
  • Ziplines can be found around the Iceberg and near Expedition Outposts.
  • Latch on and zip from one end to the other.
  • Aim, fire, or use items all while conveniently traveling on Ziplines.
  • Minimap updated.
  • Increased the chance of final circles ending on the outer edges of the map.
  • Bug Fixes:
  • Fixed a bug causing weapon impact effects to play when shooting friendly players, even though no damage was being dealt.
  • EVENTS:
  • New Tournament: Explorer Pop-Up Cup
  • Material cap set to 700/500/300 for Wood/Stone/Metal.
  • Players receive 100/50/50 Wood/Stone/Metal on elimination.
  • Resource rate increased by 40%
  • +50 effective health on elimination.
  • Safezone Changes
  • Increased chances of Supply Drops in later circles.
  • Circle 9 now travels twice as far but takes twice as long to close.
  • Some tournaments will now feature a limit on the number of matches that can be played during an event session.
  • Bug Fixes:
  • Fixed an issue which prevented players from receiving elimination rewards if a player they downed was eliminated by the Down-But-Not-Out timer ending or if their team was fully eliminated.
  • PERFORMANCE:
  • Optimized spawning pickups when a player is eliminated.
  • Optimized the performance of the Dynamite fuse.
  • Switch audio performance improvements - falling sounds no longer hitch.
  • Minor Switch rendering optimizations to help general framerate.
  • AUDIO:
  • Reduced the volume of bullet and pickaxe impact audio on the starting island.
  • Added a hit notification audio cue when a vehicle you’re riding in recieves damage.
  • Bug Fixes:
  • Fixed an issue that would cause in-air glider audio to continue playing when eliminating a gliding player.
  • Fixed an issue that would cause vehicle audio loops to get stuck on.
  • Fixed “crackling” audio heard on Mobile/Switch when shooting weapons or emoting.
  • UI:
  • The Calamity, Dire, Ragnarok, and Drift Challenges have been moved to a new section at the bottom of the Challenges tab.
  • Added filtering and updated the layout of the Locker.
  • Vehicle Damage Numbers have been added!
  • Vehicles now have a unique damage number pop color and show damage numbers.
  • Polished the Store layout to support a larger number of tiles without needing to scroll.
  • Minor update to the player feedback UI to add reporting categories and a list of other players in the current or last-played match.
  • Bug Fixes:
  • Fixed Battle Pass information from being displayed in the Lobby tab for players that have not purchased a Battle Pass.
  • Fixed the header entry in the daily Challenges screen to work correctly when clicked.
  • Moved the Nvidia Highlights button to the top right of the Battle Royale lobby to avoid conflicts with chat click zone.
  • Fixed an issue where the Two Factor Authentication screen could sometimes cause input to become unresponsive.
  • REPLAY:
  • Bug Fixes:
  • Nameplates will no longer sit above other HUD elements, such as the map.
  • MOBILE:
  • 60 FPS enabled on the iPad Pro 2018.
  • 4x MSAA Anti-Aliasing turned back on for iOS.
  • Improved performance on all Galaxy Note 9 devices as well as the North American variant of the Galaxy S9 Plus.
  • Added support for the Samsung Galaxy A9 (2018).
  • Bug Fixes:
  • Fixed the black border on the iPad Pro 2018.
  • Fixed graphics settings on previous supported iPad Pro models.
  • Fixed incorrect quality settings for iPad 6th Generation.
  • Fixed occasional shadow flickerings in the game lobby.
  • CREATIVE:
  • This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.
  • OVERVIEW:
  • Creative Hub provides access to your own island, the islands of other friends who have joined on the server, or featured islands selected from the community.
  • Player Islands are your creative space that automatically saves.
  • Players will be able to keep a server active for up to 4 hours at a time.
  • Battle Pass owners will start with 4 islands to allow for different creations. On December 13, all players will receive 4 islands.
  • Friends can visit your island and island owners can set permissions to determine if your friends can edit/build while visiting.
  • The My Island menu is accessible through the Main Menu in-game while on your island.
  • GAMEPLAY:
  • Phone:
  • This is the in-game tool your character holds that’s used to edit, copy, and manipulate props in the world. Experiment with its features to discover all the things it can do.
  • Fly mode allows players to quickly travel around their island and create in mid-air.
  • Double jump to start flying.
  • My Island menu:
  • The “Game” tab starts and stops player-created games. When a game is stopped your island reverts to its pre-game state.
  • You may experience functionality issues with this feature as we continue to make improvements.
  • The “Game Settings” tab sets health, fall damage, spawn location, etc and can be changed at any time through the My Island menu.
  • The “Island Tools” tab resets your island back to its original state and sets who can build on your island.
  • CREATIVE INVENTORY:
  • Accessed from the inventory menu.
  • Inventory allows you to spawn prefabs, devices, weapons, or consumables.
  • Use Inventory to create your own chests or llamas for your island filled with items you select.
  • Prefabs are pre-made structures the player can place on their island with throwables.
  • Devices are placeable items that allow you to create games.
  • PREFABS:
  • 8 obstacle courses
  • 25 buildings from Battle Royale
  • 34 galleries of building tiles and props
  • DEVICES:
  • New Devices
  • Ice Block
  • Damage Rails
  • Speed Boost
  • Timer
  • Scoreboard
  • Player Spawn
  • From Battle Royale:
  • Spikes
  • Chiller
  • Bouncer
  • Launch Pad
  • Mounted Turret
  • Cozy Campfire
  • PERFORMANCE:
  • The memory bar at the bottom of the HUD provides feedback on how much you can build on your island.
  • This will change as we gather more data on performance and memory usage.
  • SOCIAL:
  • Players will have the ability to join in progress games with any of their Epic friends, even if they are not in a party together. Find your friend in the social panel and select Join Creative Server. Your friend must have their Privacy option set to Friends or Public to allow those who aren’t in a party to join.
  • REPLAY:
  • Replays will record the entire 4-hour play session, however, these will be saved in 30-minute individual files.
  • Replays are off by default and can be enabled in the settings.
  • MOBILE:
  • Creative buttons added as well as a new “Creative” visibility setting. Buttons with extra functionality are in the HUD Layout Tool.
  • The “Creative” visibility is off in the tool by default, so buttons will be hidden until they are turned on.
  • SAVE THE WORLD:
  • MISSIONS + SYSTEMS:
  • Canny Valley Act 3
  • 20 new quests bringing the Stand and Fight campaign to a dramatic conclusion!
  • 2 new landmark zones.
  • Anthony, the Steel Wool drummer is a Mythic hero reward for completing the last act of Canny Valley.
  • Note: This is an early, work-in-progress version of the Stand and Fight campaign finale. We’re working on an ending song and video that will be added in at a later date. All added content will be retroactively available to anyone who completes the campaign.
  • Want to check it out now? There may just be a very special reward for players that finish the storyline this year...
  • Season 7 Warmup:
  • Hydraulic weapons, Storm Zone heroes, Scavenger weapons, and Scavenger heroes have been permanently added to the core set of Loot Llamas.
  • Mutant Storm mission alerts are now more numerous, will grant Snowflake Tickets and additional Survivor/Hero/Schematic XP when completed, and have a quota of 10 per 24 hour period.
  • Legendary Troll Stash Llamas are available in the Pinata Store and can be purchased for 1000 Snowflake tickets each.
  • Miniboss mission alerts have returned to normal.
  • Fewer are available on the map, quota of 3 per 24 hours, no event tickets.
  • Players who are at max level will now continue to earn rewards each time they earn enough XP to level up again.
  • These rewards will be retroactively granted to max level players based on the amount of XP acquired since update 6.30.
  • Reorganized Collection Book pages.
  • All event-related pages are now grouped together under the new “Event” section.
  • There is a new “Expansion” section containing all the pages for items that used to be event items but have been moved into the core set of items.
  • Bug Fixes:
  • The Battle of Plank Harbor quest now has an accurate objective description.
  • I'm Probably Dead quest now has an accurate objective description.
  • Deeply Disturbing Simulations quest has an updated quest objective description that includes City, Suburban, or Industrial zone requirement.
  • Also, the quest items now appear properly in the world.
  • Fixed the "Uncanny!" achievement so that it requires doing all of the Story quests currently available in Canny Valley.
  • Quests Fight On and Pump Up the Volume now have accurate quest descriptions.
  • Fixed an issue that could cause the server to crash when going into a Storm Shield Defense.
  • Fixed an issue where some of the zones on the map could be improperly locked behind side quests in Canny Valley.
  • Fixed an issue where Mission Alerts could appear on “hidden” zones in the map that are only available during certain quests, and thus not accessible to most players.
  • Fixed an issue causing BluGlo not to spawn in Group Deliver the Bomb missions.
  • Fixed bad mission locations for Deliver the Bomb mission in Ghost Town sub biome.
  • Fixed clients not receiving a ‘Rejoin Game’ option after hard closing the client.
  • UI:
  • Added a notification on the Command Screen when earning additional Upgrade Points or when the Research Lab has improved.
  • Bug Fixes:
  • Fixed an issue where missions were appearing locked for parties with the correct Power Level.
  • Banners now properly display the player's icon and color during the reward sequence.
  • Event Store items now retain scroll positions for both Event and Weekly item views when backing out or switching to another view.
  • Fixed an issue that prevented Lead Survivors from appearing on the Top Survivor Portrait board.
  • Fixed the in-zone account level showing as 0.
  • Fixed issue where options in the “More” menu of the schematics screen were showing that they were unchecked when there were actually checked.
  • Sorting Survivors by Name now prioritizes Survivors with names over survivors without names. Mythical Lead survivors and Husk survivors now display at the beginning of the list in alphabetical order.
  • Changed the wording on the popup displayed when slotting items to the Collection Book. This prompt will now read: “This will remove the item from your inventory and add it to your collection book."
  • Fixed an issue where a second set of windows controls is visible on the Profile screen.
  • Fixed the message on Defender Traps when a player doesn't have any weapons for the selected defender.
  • XP Boost now has a visual indicator when used successfully.
  • Fixed F.O.R.T. stats not updating in the Survivor Squads screen when a slotted survivor is leveled up.
  • Added an input prompt gamepad to the Location Select screen on the Map tab.
  • On the Item Shop tab, under the Event section, fixed a layout issue where the left/right arrows were misaligned in gamepad mode when on item purchase screen.
  • Corrected the description used for XP boosts.
  • Fixed an issue where the display of some Collection Book rewards would be skipped if multiple collection levels are earned from a single slotted item.
  • PERFORMANCE:
  • Optimized the system for checking player proximity to Storm Shield, used for triggering audio.
  • HEROES:
  • Steel Wool Anthony
  • Mythic Outlander variant of Vanguard.
  • Found during the new Canny Valley quest line.
  • Airheart will remain in the Event Store for the duration of Season 7.
  • Bug Fixes:
  • Airheart no longer takes up inventory space.
  • Steel Wool Heroes now have Steel Wool in their display name.
  • Fixed an issue that caused Supercharged Trap and Overclocked Trap perks to apply to all Constructors. These perks are now only applied to Heavy BASE and Machinist.
  • WEAPONS + ITEMS:
  • Frostbite Sniper Rifle has returned to the Weekly Store!
  • A mid to long range rifle that deals good damage and can be fired quickly.
  • Available from December 5 at 7 PM ET until December 12 at 7 PM ET.
  • GAMEPLAY:
  • Bug Fixes:
  • Fixed an issue with player levels dropping significantly if the player is left behind in the zone completion phase.
  • Enemies with the damage buff from Frenzied Deathburst will now properly glow red.
  • AUDIO:
  • Bug Fixes:
  • Fixed an issue with audio ducking from voiceover when dialogue is set to 0.

New in Fortnite 6.31 Early Access (Dec 3, 2018)

  • GET PUMPED!:
  • Drop into the fun in a brand new Limited Time Mode or pump it up with new rarities for the Pump Shotgun. Deploy R.O.S.I.E with the latest Constructor to make their debut and Canny Valley Act 2 arrives!
  • Team Rumble LTM (Battle Royale):
  • Are you ready to Rumble? Be the first team to eliminate 100 enemies to earn a Victory Royale in this Limited Time Mode.
  • Epic & Legendary Pump Shotgun (Battle Royale):
  • Discover new rarities for the Pump Shotgun and burst down enemies with these powerful new rarities.
  • New Constructor (Save the World):
  • Airheart arrives and has brought a friend! Place the Rotating Omni-directional Sentry Integrated Exoskeleton (R.O.S.I.E.) for you or allies to rain down lead onto incoming enemies!
  • Six Feet Under Shovel (Save the World):
  • Bury your fears and dig graves for your enemies with the newest melee weapon available! Even Husks deserve a proper burial.
  • Canny Valley Act 2 (Save the World):
  • Uncover treasures and explore mysteries in the long-awaited Canny Valley Act 2! Party up with your favorite Heroes and jump into the adventure now!
  • GENERAL:
  • SOCIAL:
  • Bug Fixes:
  • Fixed an issue where controller input would become unresponsive when trying to send a whisper to a friend.
  • Fixed a crash on PS4 that happened when attempting to manually leave a party while in the process of joining another party.

New in Fortnite 6.30 Early Access (Nov 14, 2018)

  • Make a mess in a new Limited Time Mode and defend your structure with the Mounted Turret! Save the World gets a makeover with a full updated Skill Tree! Join the fight with the newest Hero, Airheart.
  • Mounted Turret (Battle Royale):
  • Hooooooold! Strap into the new Mounted Turret and keep your enemies at bay. Remember not to shoot for too long or you’ll overheat.
  • Food Fight LTM (Battle Royale):
  • 1 wall, 2 entrees, the Food Fight has begun! Build your base, wait for the barrier to drop, and battle it out in this new Limited Time Mode. Claim your preferred team on our social channels. #TeamBurger #TeamPizza
  • Front End improvements (Save the World):
  • Lots of improvements have been made to the UI and functionality to improve your experience. Let us know what you think of this revamp on our social channels! Find out even more about all of these changes in our blog.
  • Last Word Revolver (Save the World):
  • Fire from the hip to shoot with speed or aim down sights for improved accuracy with this brand new six-shooter.
  • GENERAL:
  • Optimized particle effects processing, including fixes for non-visible systems.
  • The Sprint by Default setting will be enabled by default for all new players.
  • Bug Fixes:
  • Fixed push-to-talk getting interrupted when entering or leaving a menu.
  • Fixed selecting Voice Chat input and output devices in the options menu when there is more than one non-default input or output device.
  • Fixed an issue where weapons could have the wrong textures applied.
  • Improved the speed of gathering information when submitting feedback in-game.
  • Push-to-talk now works in the menu when bound to mouse buttons other than left and right click.
  • SOCIAL:
  • Improved the sorting order and separation of party invite and friend actions.
  • The chat window will automatically switch to the Team or Party chat whenever joining a team or party. Restored system messages when party and team members join.
  • Increased the expanded and minimized size of the chat window.
  • Chat scrollbar is no longer visible when chat is minimized.
  • Whispers received while Party or Team chat is open will now appear in-line in the current window.
  • Getting kicked from a party will no longer forcibly remove the player from the current match or zone.
  • The Social team got distracted by a butterfly. Here are some things we forgot to mention from previous patches.
  • Bug Fixes:
  • Fixed an issue where invites sent to PS4 friends who are not also Epic Friends would work unreliably if that friend came online after you started the game.
  • Fixed issue where banners were too small or incorrect in certain areas of the UI.
  • Fixed an issue where chat text would not appear when playing in a game unless the chat window was hovered on or opened/closed.
  • Patch v6.21:
  • Fixed an issue where your console friends that were not Epic friends were displaying their Epic name in your friend's list.
  • Fixed issue where play-with-friends challenges weren’t properly awarding progress.
  • Battle Royale cosmetics should no longer appear on Save the World heroes.
  • Remove d the combined chat channel (named “All”), it wasn’t as useful as we had hoped and was being confused for the Global chat channel.
  • Friend s playing the same game mode as you will now appear at the top of the Friends list.
  • Patch v6.22:
  • Re-added Battle Royale hologram visuals for people who are actively in-match.
  • Text describing players remaining and time-in-match will be restored soon.
  • Fixed an issue that could result in “ghost” party members after a Save the World match.
  • Fixed an issue that would allow a Battle Royale hero to appear in the Save the World lobby.

New in Fortnite 6.22 Early Access (Nov 6, 2018)

  • TAKE AIM,:
  • A brand new weapon and Limited Time Mode debut in Battle Royale! Fortnitemares has come to an end in Battle Royale but the storyline continues in Save the World. Jump in and explore Fortnitemares Part 2.
  • Heavy AR (Battle Royale):
  • This weapon packs a punch! Carry your team with the brand new Heavy Assault Rifle.
  • Team Terror (Battle Royale):
  • Two teams battle it out while Cube Monsters add to the fun in this large team Limited Time Mode.
  • NFL Outfits (Battle Royale):
  • Fortnite and the NFL are teaming up for the ultimate football face-off. NFL themed Outfits debut in the Store starting November 9 at 7 PM ET. Find out more in our blog.
  • Fortnitemares Part 2 (Save the World):
  • Jump into the fight with two new Heroes and battle it out against Vlad with a brand new weapon, the Candy Corn LMG!
  • KNOWN ISSUES:
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • BATTLE ROYALE:
  • LIMITED TIME EVENT: TEAM TERROR:
  • Summary:
  • Monsters have invaded the Battle Royale island! Two teams will battle it out as Cube Monsters monsters join the fight. Defeat the other team to earn a Victory Royale.
  • Mode Details:
  • Two teams of 32 players. Eliminate the other team to win.
  • Monster spawners are scattered throughout the map and also appear each time the storm closes in to a new circle.
  • Monsters can drop weapons or ammo when destroyed. Gold monsters and monster spawners drop Legendary items when destroyed.
  • Farming resources increased 75% over default.
  • Increased floor loot spawn likelihood by 15%.
  • Floor loot spawns double ammo.
  • Ammo boxes spawn triple ammo.
  • Chests spawn double ammo & consumables.
  • Supply drops spawn double ammo, and an extra consumable, resource drop and trap.
  • LIMITED TIME EVENT: BLITZ!:
  • Summary:
  • Blitz is a faster-paced version of Battle Royale. The match begins with the storm moving towards the island, and the delay between each circle is shorter than normal, creating matches that are 15 minutes long or less. The map also has extra loot and resources. Profile Stats count in this mode, so fight hard for the Victory Royale!
  • Mode Details:
  • The storm is already moving in at the beginning of the match, choose your landing spot carefully!
  • Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes.
  • Increased chances of treasure chests spawning from 50-70% to 80-90%.
  • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
  • Reduced empty floor loot spawn chance from 21.5% to 3.55%
  • Resource harvesting amounts increased by 50%.
  • Increased materials found on the ground from 30 to 60 per instance.
  • Increased number, spawn rate & the descent speed of Supply Drops.
  • Increased number of llamas spawned by 4x.
  • Removed shopping carts.
  • WEAPONS + ITEMS:
  • Heavy Assault Rifle
  • Can be found in floor loot, chests, Vending Machines, and Supply Drops
  • Available in Rare, Epic and Legendary Variants
  • Deals 44 / 46 / 48 damage
  • 3.75 Fire Rate
  • Has a magazine size of 25
  • The Pumpkin Launcher has been reverted back to the standard Rocket Launcher.
  • We've reduced the spawn rate of Balloons from 12.2% to 2.3%.
  • GAMEPLAY:
  • Storm max damage cap changed back to 8 damage from 10 damage.
  • Bug Fixes:
  • Players hit by a Boogie Bomb while holding Balloons will no longer have physics issues. They will now properly drop the Balloons.
  • SAVE THE WORLD:
  • MISSIONS + SYSTEMS:
  • Fortnitemares Part 2 quests are now available!
  • Complete the epic storyline of Hexsylvania.
  • Now includes the Vlad miniboss and the final fight to put him to rest.
  • Bug Fixes:
  • Fixed an issue where the quest Supply Run would improperly launch players into Hexslyvania resulting in quest items not spawning.
  • Fixed an issue where two survivors could possibly spawn next to each other in the same camp.
  • HEROES:
  • New Mythic Ninja - Werewolf Dire
  • A wild Ninja that becomes more fearsome and energetic at night.
  • Available in the Event Store November 7th at 7 PM EST.
  • New Perks:
  • Nightstalker - During Evening and Night, gain 25% bonus movement speed.
  • Midnight Stalker - Increases the movement speed bonus of Night Stalker by an additional 25%.
  • Abilities cost 50% less energy during Evening and Night.
  • New Legendary Outlander - Sanguine Dusk
  • Uses Phase Shift to steal health from enemies.
  • Available as a quest reward from Fortnitemares Part 2.
  • New Perks:
  • Phase Siphon - Phase Shifting through enemies deals 11 base damage and heals 6 base health.
  • Super Siphon - Increases the healing of Phase Siphon to 32 base health.
  • Bug Fixes:
  • Fixed an issue where glowing effects on Ninja characters would stop glowing after entering Shadow Stance.
  • UI:
  • Bug Fixes:
  • Fixed an issue that caused players to appear in your lobby even after they have left.
  • This may have caused incorrect power level restrictions on missions.
  • WEAPONS + ITEMS:
  • The Candy Corn LMG is now available as a quest reward from Fortnitemares Part 2.
  • A heavy, festive weapon with a huge magazine full of candy shaped bullets. Most effective at mid-range engagements when aiming down sights from a fixed position.
  • Weapon Perk:
  • Eliminating enemies with this weapon can spawn healing candy pickups.
  • GAMEPLAY:
  • Bug Fixes:
  • Reviving defenders will no longer leave them indestructible but unable to shoot or take any action.
  • Re-summoning a revived defender will no longer leave an invisible, indestructible copy of the defender behind.
  • AUDIO:
  • Added additional sounds for Vlad Taker and ambient sounds for his coffin.
  • Updated Atlas Victory sequence movie sound mix.
  • Bug Fixes:
  • Fixed multiple volume and missing sound issues with the Atlas.
  • Fixed mix issue with Lars music suppressing ambient music.
  • Fixed sound playback issues with the Flamegrill trap.
  • Fixed issues with Frontend reward music not playing consistently.
  • Fixed audio issues with active encampments not triggering.

New in Fortnite 6.21 Early Access (Nov 1, 2018)

  • Fortnitemares Challenges (Battle Royale):
  • Balloons (Battle Royale):
  • Blow ‘em up and float away, this new addition lets you get around like never before.
  • Dim Mak Igor (Save the World):
  • Throw Smoke Bombs at enemy Husks while you resist damage with Shadow Stance. Trust him, he’s a doctor.
  • GENERAL:
  • GAMEPLAY:
  • Added support for newer versions of PS4 and Xbox One controllers on Mac
  • Bug Fixes:
  • Fixed an issue where holding down the left mouse button would block other inputs in certain conditions on Mac.
  • KNOWN ISSUES:
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • BATTLE ROYALE:
  • PLAYGROUND:
  • Bug Fixes:
  • Updated Port-A-Challenge grenade names.
  • Improved clarity of where to throw Port-A-Challenge grenades.
  • WEAPONS + ITEMS:
  • Balloons added
  • Epic rarity
  • Comes with 20 deployable balloons.
  • Allows the player to defy gravity by holding up to 6 balloons at a time.
  • Primary fire button to inflate a balloon, secondary fire button to let go of a balloon.
  • Can be found from floor loot, chests, Supply Drops, Supply Llamas, and Vending Machines.
  • NOTE: Don’t float too high for too long, balloons only last so long at max build height.
  • Grappler:
  • When grappling as a vehicle passenger, the velocity of your vehicle is factored into the grapple force.
  • Only occurs in instances where vehicle velocity will be a net gain to grapple force.
  • Grappling as a vehicle passenger will now cause the vehicle to travel in a straight line to its destination rather than traveling in an arc.
  • Vaulted:
  • Semi-Auto Sniper
  • Guided Missile
  • Dual Pistols
  • These items will remain available in Playground Mode.
  • 25% of explosive damage will now penetrate through structures and the environment.
  • GAMEPLAY:
  • Glider Re-deploy:
  • We’ve finished our first week of Glider Re-deploy being available in all modes. During this time we’ve been collecting internal data and monitoring constructive feedback from all of you. We understand that not all players agree with this change, but we would like to continue with this functionality in the game based on the positive results we’ve been seeing.
  • As this feature remains available, we’ll begin making quality of life changes to its functionality. First of which will be prioritizing Glider audio over weapon audio within certain ranges, this will begin in v6.21. We also plan on adding additional changes in future updates.
  • Thanks for the discussion and feedback you’ve provided. Please continue letting us know how we can improve this feature, your thoughts on its effect in matches, and any other feedback you may have as we continue to work on Glider Re-deploy.
  • Additional Gameplay Changes:
  • Grass updates more frequently resulting in smoother animation.
  • Added support for Nintendo Switch Pro Controller and newer versions of PS4 and Xbox One controllers on Mac
  • Bug Fixes:
  • Fixed an issue where picking up a trap could cause a hitch.
  • Certain bindings will no longer override the ability to use the fullscreen map and spectating actions.
  • Fixed the delay between using multiple Small Shields.
  • Fixed an issue where inventory could get stuck when using the Grappler while picking up an item.
  • Map zooming with trigger buttons works on Switch again.
  • AUDIO:
  • Intensified Fiend Hunter Crossbow fire sounds.
  • Reduced volume of Cube Monsters and dynamic spawners.
  • It's now easier to hear gliders while shooting or harvesting.
  • Bug Fixes:
  • Fixed sniper projectiles playing the wrong impact sounds when hitting Cube Monsters.
  • Fixed Boogie Bomb music not playing for Cube Monsters.
  • REPLAY SYSTEM:
  • Bug Fixes
  • Fixed a bug causing Quad Launcher rocket explosions to reset when scrubbing replays.
  • MOBILE:
  • Optimization to reduce hitching on Android phones using Vulkan.
  • Snap-to-value slider added to the HUD Layout tool.
  • Bug Fixes:
  • Widgets that should not have had editable visibility shown will now be properly hidden.
  • SAVE THE WORLD:
  • MISSIONS + SYSTEMS:
  • All rarities of Perk-UP and RE-Perk materials are now distributed starting in mid-Plankerton and beyond.
  • This applies to mission rewards and Miniboss Mission Alerts.
  • Perk Caches
  • New Cache type that can drop both RE-Perk and Perk-UP.
  • Will start appearing in mid-Plankerton.
  • These can drop from Mini-bosses and treasure chests.
  • The Volcanic and Vortex modifiers can now appear on mini-bosses.
  • The Vortex modifier allows the enemy to use a bolt of energy to pull heroes towards it.
  • The Volcanic modifier causes the ground to rupture under a player, exploding for huge damage.
  • Adjusted the Mutant Storm mission table to assure only one of the three modifiers could possibly appear in a mission.
  • Acid Pools, Smoke Screens, and Slowing Pools.
  • The Frenzied Deathburst modifier now applies an increase to enemy attack damage as well as a speed increase.
  • HEROES:
  • Dim Mak Igor - Plague Doctor Ninja.
  • Available on November 1 at 8 PM Eastern Time.
  • Bug Fixes:
  • Goin' Commando's perk Boomstick now properly deals energy damage.
  • GAMEPLAY:
  • Bug Fixes:
  • Fixed an issue where upgraded Adrenaline Rush would not revive allies.
  • When placing traps or using BASE with perks or attributes that increase max health to building pieces, the building pieces no longer get stuck with “Repair 1” instead of letting you Upgrade.
  • Fixed a possible crash leaving the zone on Xbox
  • Correct mission info now displays for party members in zone lobby.
  • Defenses built around storm trap are destroyed when storm trap is placed afterward.
  • ENEMIES:
  • Bug Fixes:
  • Taker now properly pushes players out of the way with swoop attack.
  • The outline for pumpkin headed Husks now appears properly.
  • UI:
  • Bug Fixes:
  • The zone selected by the party leader is now properly replicated to the other players in the lobby.
  • The Halloween-themed background is now properly appearing on the Fortnitemares quest map on the Play Tab.
  • AUDIO:
  • Added sound updates for vote system with Mission Control.
  • Bug Fixes
  • Fixed issue with Disintegrator explosion sounds not playing consistently.
  • Fixed issue with combat music persisting when completing Fight the Storm missions.
  • Fixed issue with Husk Bee Hive damage sounds not playing consistently.

New in Fortnite 6.20 Early Access (Oct 30, 2018)

  • Fortnitemares (Battle Royale & Save the World):
  • Explore all of the tasty treats, exciting appearances, and new looks! Read the Fortnitemares blog to watch the video and get details for both Battle Royale and Save the World.
  • Six Shooter (Battle Royale):
  • Do ya feel lucky, partner? Show off your gunslinger skills with the new Six Shooter.
  • Glider Re-Deploy (Battle Royale):
  • Glider Redeploy is currently available in all game modes! Help us test this feature and fly high above the competition.
  • New Playground Items (Battle Royale):
  • Man your stations! A new pirate ship minigame and other fun additions are now available in Playground as well as changes to the Spiky Stadium.
  • New Mythic Soldier (Save the World):
  • Quickdraw Calamity arrives to Save the World! Defeat Husks and rescue survivors with this brand new Hero!
  • Save the World 50% Off Sale (Save the World):
  • Level up with your friends and lead the world's remaining Heroes in the fight to save humanity and take back the world.
  • GENERAL:
  • SOCIAL:
  • The Social List has been completely redesigned. This is the first of many steps toward improving the social experience within Fortnite. Expect more frequent updates and improvements to this experience over the coming weeks.
  • The main Social List has received new art, animations, and flow.
  • The Social List button has moved to the left side of the screen and can now be directly accessed with a controller.
  • Controller and Touch support has been improved.
  • Party Finder has been removed
  • All previous Party Finder functionality has moved to the new Social List.
  • Places that used to open Party Finder now open the new Social List.
  • KNOWN ISSUES:
  • The Fortnitemares cinematic video will not play on the Nintendo Switch platform.
  • BATTLE ROYALE:
  • LIMITED TIME EVENT: FORTNITEMARES:
  • Summary:
  • The Cube strikes back, bringing Fortnitemares to Battle Royale! Drop in and discover what the Cube has unleashed.
  • What’s New?:
  • Cube Fragments spawn Cube Monsters! Drop in and discover the different types.
  • Large Cube Fragments are found near corrupted areas of the island.
  • Small Cube Fragments are created randomly throughout the match.
  • Cube Fiends, Brutes, and Fragments all have a chance to drop loot.
  • Defeating a Cube Fiend or Brute will grant a small amount of shield.
  • Eliminating a Cube Fiend will grant +3 shield
  • Eliminating an Elite Cube Fiend will grant +5 shield
  • Eliminating a Cube Brute will grant +10 shield
  • Eliminating an Elite Cube Brute will grant +15 shield
  • Eliminating a Mega Cube Brute will grant +20 shield
  • Fiend Hunter Crossbow added. Fortnitemare Limited time weapon.:
  • Available in Epic variant.
  • 40 base damage
  • 1.8 shots per second.
  • 4x damage against Fiends
  • Seven Arrow magazine size, unlimited ammo.
  • Can be found from floor loot, chests and Vending Machines.
  • PLAYGROUND:
  • New Port-A grenades are now available in Vending Machines at the southern edge of Loot Lake. The Port-A-Challenge set includes the Building Challenge, Obstacle Course, and Firing Range minigames. There’s four of each type with varying difficulty.
  • The Spiky Stadium makes a return with a brand new respawn system and Vending Machines to provide all the necessary grenades. Finally, there’s the Port-A-Pirateship mini-game. This grenade spawns a re-creation of the minigame shown off by SXVXN!:
  • Port-A-Challenge:
  • Obstacle Course:
  • Collect the tokens and avoid the obstacles while honing your building skills.
  • Building Challenge:
  • Build the structure as fast as possible.
  • Firing Range:
  • Take out as many dummies as you can within the time limit.
  • Spiky Stadium v2:
  • Once inside the new Spiky Stadium, players will respawn at designated spawn points inside the playspace.
  • Vending machines provide grenades and Traps to allow you to customize your play.
  • Port-A-Pirateship
  • A re-creation of the minigame shown off by SXVXN.
  • Spawns two large wooden Pirate ships.
  • The minigame will split players into two teams, with the goal of destroying the other team’s ship.
  • Port-A-Pirateship Ironclad Edition
  • Spawns two large metal Pirate ships.
  • Grenades and Rockets are provided for maximum destruction
  • New Vending Machines have been added across the map to provide more Traps and weapons.
  • A new respawn button has been added to the in-game player menu.
  • WEAPONS + ITEMS:
  • Six Shooter added.
  • Available in Uncommon, Rare and Epic variants.
  • 34 / 36 / 38 base damage.
  • Shoot from the hip for faster fire rate, or trade rate of fire for precision by aiming down the sight
  • Uses Medium Ammo.
  • Can be found from floor loot, chests and Vending Machines.
  • The Rocket Launcher is now the Pumpkin Rocket Launcher.
  • This is a visual only change.
  • Hand Cannon balance changes.
  • Increased damage to structures.
  • Epic - From 79 to 150
  • Legendary - From 83 to 157
  • Increased minimum long-range body shot damage.
  • Epic - From 30 to 50
  • Legendary - From 31 to 52
  • Increased minimum long-range head shot damage.
  • Epic - From 60 to 100
  • Legendary - From 62 to 104
  • Stink Bomb
  • Increased chance to find from floor loot from 0.27% to 0.47%
  • Increased chance to find from Chests from 2.37% to 4.08%
  • Increased the chance of getting an explosive weapon from Chests from 3.06% to 3.35%
  • Decreased the chance of getting a Grenade Launcher from 1.35% to 0.91%
  • Increased the chance of getting a Rocket Launcher from 0.83% to 1.12%
  • The Port-a-Fortress has returned and can be looted in-game.
  • The Guided Missile has returned and can be looted in-game.
  • GAMEPLAY
  • The Glider Redeploy functionality that’s available in the Soaring Limited Time Modes can now be used in all game modes. Help us test this feature and let us know what you think.
  • When in mid-air and greater than 10m up, press Jump to deploy your glider.
  • Weapons now reload upon respawn in modes that keep the player's inventory.
  • Storm Changes
  • Wait time for phase 3 has been reduced from 120 seconds to 90 seconds.
  • Wait time for phase 5 has been reduced from 70 seconds to 50 seconds.
  • Late game moving circles will now immediately begin traveling to a new location after it reaches its current destination.
  • Storm's maximum damage has been reduced from 10 to 8.
  • The final circle now moves and shrinks at the same time.
  • Players will now take 2 damage per second while in the Down But Not Out state instead of 2 damage every 2 seconds.
  • Maximum time in the DBNO state reduced from 100 seconds to 50 seconds if no friendly player attempts to revive you.
  • Bug Fixes:
  • Removing ability to rocket ride Quad Launcher rockets.
  • Fixes streaming issues on low-end iOS devices.
  • AUDIO:
  • Added unique sounds when cycling through Traps.
  • Removed the in-air audio cue for Gliders that belong to friendly teammates.
  • Reduced volume of Dark Viking glider.
  • UI:
  • Your name now always appears at the top of your squad list in-game.
  • Bug Fixes:
  • When a Challenge bundle is delayed, it will now display as “Coming Soon” rather than “Unlocking in 0 seconds.”
  • Chain quests in the Challenge bundles now show the current quest number in the chain over the total number of quests in the chain.
  • Example: 1/2, 2/3, etc.
  • ART + ANIMATION:
  • New variants added to the Musha and Hime Outfits that are part of the Bushido set.
  • No Challenges are needed to unlock these variants. If you own the Outfits they will be automatically unlocked.
  • Bug Fixes:
  • Pets no longer get stuck floating in the air after their owner drives a vehicle off a jump.
  • Fixed Quadcrasher Jump Trick animation displays.
  • Changes in other players’ aim and view directions are now smoother, both in-game and during replays.
  • MOBILE:
  • Better handling of larger memory Android devices (6 GB+)
  • Custom HUD Layout users can now toggle the visibility of buttons across Combat/Build modes.
  • Red - Hidden
  • Green - Visible
  • Blue - Does not affect visibility
  • Buttons will only be shown when they are relevant to the player, even when set to "visible".
  • Example: Buttons shown while holding a weapon will only be shown on screen while a weapon is being held.
  • The Combat/Build quickbar is now resizeable within Custom HUD Layout.
  • This includes extra buttons.
  • Players can now edit structures while in combat mode while holding any weapon.
  • Bug Fixes:
  • The first weapon picked now properly equips automatically.
  • SAVE THE WORLD:
  • MISSIONS + SYSTEMS:
  • Fortnitemares Part 1 is now available!
  • Venture into the creepy lands of Hexsylvania and experience the “Vlad Moon Rising” questline. Now upgraded with additional narrative content!
  • Earn Candy and spend it on Fortnitemare Llamas.
  • Candy can be earned by playing missions in Hexslyvania or by defeating Miniboss mission alerts on the normal campaign missions.
  • All of the Fortnitemares Heroes from the past can be found in the Fortnitemare Llama:
  • Marine Corpse Ramirez
  • Skull Trooper Jonesy
  • Hazard the 13th
  • Catstructor Penny
  • Shuriken Master Llamurai
  • Sarah Hotep
  • Ranger Beetlejess
  • The Llama also contains Fortnitemares Survivors. Collect the full set of survivors (in your Collection Book) to unlock the Legendary Pumpkin Launcher schematic!
  • Miniboss Mission Alerts have been returned to their normal reward amounts, and once again grant Event Tickets (Candy) instead of Gold.
  • Removed the Shared Hero Damage modifier from Mutant Storm mission alerts.
  • Removed Power Rating requirement text from Deep Blu Somethings Quest Objectives.
  • Activating the pylons quest can be done in any zone.
  • Bug Fixes:
  • Survivors no longer suffer damage from the Exploding Deathburst modifier.
  • PERFORMANCE:
  • Bug Fixes:
  • Fixed a hitch when inserting BluGlo to create a bomb in the Deliver the Bomb mission.
  • HEROES:
  • Added Mythic Soldier - Quickdraw Calamity to the Event Store
  • Gunslinger who only needs six shots to get the job done.
  • New Perk:
  • Six Shooter - The first 6 rounds in pistol magazines deal 12% increased damage and 24% increased impact.
  • Available on October 24 at 8 PM Eastern Time.
  • Bloodfinder A.C. Outlander has returned and is available on the Event Store
  • Available on October 24 at 8 PM Eastern Time.
  • All Founders will receive a pair of new Heroes when they log in during the first few weeks of Fortnitemares:
  • Skull Ranger Ramirez
  • Brainiac Jonesy
  • Bug Fixes:
  • Fixed an issue where Goin' Commando gained first shot accuracy.
  • Goin' Commando now uses a camera more consistent with similar weapons.
  • WEAPONS + ITEMS:
  • A new set of Rat Rod weapons are available in the Fortnitemares Llama:
  • Swan
  • Fast-firing LMG with a large magazine size and a ramp-up time.
  • Drifter
  • A medium club with a good balance of damage and speed.
  • Axle
  • A light axe with a good balance of damage and impact.
  • Two Step
  • A 2-shot burst shotgun that decimates targets at mid-range.
  • Crankshot
  • A fast-firing automatic sniper rifle for combat at mid to long range.
  • Bug Fixes:
  • Weapons that trace through world objects, such as the Obliterator, will no longer cause issues with visual effects when near a Constructor Plasma Pulse Ability.
  • Fixed reload cycle not being interrupted when firing weapons that reload in stages. (e.g. one bullet at a time). This affects most shotguns as well as the Super Shredder.
  • GAMEPLAY:
  • Weak Spot will now show on Deliver the Bomb Rail Traps, if being struck by a player.
  • When aiming at an enemy, the crosshair/reticle will no longer change to red.
  • Bug Fixes:
  • Fixed the minimap from showing a yellow exclamation mark when it shouldn't for discovery quests
  • Fixed players not respawning if they fall out of the world while downed during the respawn delay timer.
  • Collision for player built structures no longer persists after the structure is destroyed.
  • This would happen when shooting a player built structure and an enemy with the same shot using certain weapons.
  • Players are still unable to destroy player built structures by shooting them.
  • Fixed an issue where shadows would occasionally flicker.
  • Fixed a graphical corruption issue on PS4. This could cause flashing lights and dark pixelation artifacts to appear in the fog that surrounds Husks as they spawn.
  • ENEMIES:
  • Vampiric Takers appear in Hexslyvania! These Mist Monsters drain your health to heal themselves when they attack and are weakened during the day.
  • Some of the Husks have got their heads stuck in Jack-o-Lanterns, making them look even more spooky than usual!
  • UI:
  • Updated the message shown when a player fails to join a mission due to a low power rating.
  • This will help communicate the reason for the failure.
  • Bug Fixes:
  • Fixed the layout of the Stats Mode panel to match that of the Main Mode panel in the Item Details.
  • Resource counts now update properly after a failed crafting attempt due to being eliminated.
  • Atlas health bar no longer remains visible on the results screen
  • Updated tutorial announcements to handle gamepad key bindings in the intro tutorial mission.
  • Added gamepad tutorial text for switching to pickaxe in tutorial mission.
  • Using Hoverboards no longer causes objective HUD indicators to disappear during Deliver the Bomb missions.
  • Players will now always receive a “low power rating” message when trying to load into a Storm Shield Defense while in a party with a player below the minimum power rating.
  • Fixed “Insufficient XP” error appearing sometimes after opening a Collection Book reward.
  • AUDIO:
  • Fortnitemares lobby, ambient and combat music updated.
  • Added new Victory music when completing selected missions before the final Victory event.
  • Bug Fixes:
  • The music system threat level no longer remains in the low threat state for too long.
  • Smoothed out the transitions for medium and high threat states.
  • Fixed an issue with in-game sounds playing over opening cinematics.
  • Fixed an issue with Shielder character voice triggering twice