Forgotten Myths CCG Changelog

What's new in Forgotten Myths CCG 0.9541

May 3, 2018
  • Version 0.9541 (Beta), April 15, 2016 - Hotfix update.
  • - Single player AI decks have been fixed, and the difficulties adjusted.
  • AI decks no longer contain +3 Energy cards, all +3 Energy cards have been replaced with +2 Energy. In order to compensate for this, AIs on higher difficulties now start the game with some energy.
  • - Deck stats now properly reflect the number of +3, +2, and +1 Energy cards in a deck.
  • - Various bug fixes, and performance improvements.
  • Mist Efreet no longer disables opposing cards after death.
  • Fixed an issue where Cave Troll freezes the game.
  • Ardent Protector now gains +3/+3 with all +1 Energy cards.
  • Forbidden Ritual now successfully deals all excess damage to the opponent.
  • Forgemaster Anguush can no longer target itself with its ability.
  • Crimson Dagger, while facing Mist Efreet now deals its damage to the opponent as the ability suggests.
  • Dawn of the Immortals have been fixed and now works together with Protection on the enchanted card.
  • - Card texture corrections.
  • Blind Traveler texture now reflects a global immunity against Disarm and Disable.
  • Shaman texture now reflects that it can target any enemy card on the field.
  • Status Quo card text and ability is changed to 'Your opponent can not draw any cards until the end of next turn.'
  • Cave texture has been corrected, clarifying that it does not count enchantment cards going to a graveyard.