Fluffy Manager 5000 Changelog

What's new in Fluffy Manager 5000 1.781

Jun 30, 2018
  • REHD trainer: Fixed a bug with modifying item counts in inventory.

New in Fluffy Manager 5000 1.78 (Jan 18, 2018)

  • Mod manager will now detect mods stored as RAR archives in the "mods" directory for any game.

New in Fluffy Manager 5000 1.773 (Dec 11, 2017)

  • DMC4SE: Trainer now works with Japanese executable.
  • Mod manager will now try to automatically find install path for Steam games if they're not installed in non-default location.

New in Fluffy Manager 5000 1.771 (Nov 29, 2016)

  • UE4: Fixed a bug related to PAK files larger than 4gb.
  • UE4: Mod manager will now scan entire install directory for PAK files rather than just "Content/Paks"
  • Fixed bug with "Launch game" sometimes not launching the correct game.

New in Fluffy Manager 5000 1.770 (Nov 14, 2016)

  • RE6: Fixed "force pause" shortcut on keyboard (press HOME to activate it).

New in Fluffy Manager 5000 1.769 (Jul 21, 2016)

  • SFV: Added support for the new "DLC manifest" PAK files.

New in Fluffy Manager 5000 1.768 (Jul 18, 2016)

  • UE4: Files no longer have to be case sensitive.
  • UE4: Improved error handling for when mod manager fails to gain read/write access to PAK files.
  • Made popup messages when installing and uninstalling mods concise (they're still verbose in log.txt file).

New in Fluffy Manager 5000 1.767 (Jul 4, 2016)

  • Added a toggle for Unreal Engine 4 when setting up support for custom games (which means mods will be installed same way as for Street Fighter 5).
  • Improved support for Unreal Engine 4 titles by updating the entry list hash in PAK files (some games quit during startup if hash is wrong).
  • If the data doesn't already exist, mod manager will now automatically try to generate information about game archives for an UE4 title when entering the mod list. This may result in the mod manager pausing for a few seconds the first time you enter the mod list for an UE4 title.

New in Fluffy Manager 5000 1.766 (Apr 26, 2016)

  • RE5: Added Gold Edition music to jukebox.
  • Added the possibility to load mods via PKG files.

New in Fluffy Manager 5000 1.765 (Apr 18, 2016)

  • Fixed a crash when installing mods with really long file paths.
  • When first running the mod manager, the user is prompted to select a game.
  • Changed some terminology in menus.

New in Fluffy Manager 5000 1.763 (Mar 30, 2016)

  • SF5: Fixed crash when handling game archives larger than 2gb.

New in Fluffy Manager 5000 1.762 (Mar 24, 2016)

  • "Uninstall all mods" menu option is always added, but greyed out if no mods are installed.
  • SF5: Replaced wallpaper.

New in Fluffy Manager 5000 1.76 (Feb 22, 2016)

  • Added support for Street Fighter V. Since the game has small amount of really large file archives with no repack support yet, the mod manager installs mods differently for SFV. It'll invalidate filepaths within those archives to get the game to load modded files outside the archives. You'll need to click on "Read game archives" once before starting to install any mods.
  • Mod manager will no longer automatically re-create any missing mod directories within "Games".
  • When uninstalling mods, the mod manager will now try to remove empty directories it just deleted modded files from.
  • In the "Define game info" menu you can choose to hide specific games so they don't show up in the "choose game" selection anymore.

New in Fluffy Manager 5000 1.753 (Feb 10, 2016)

  • RE0: Merged "door skip" and "no door sounds" trainer functions.
  • RE0: Added trainer function for overriding costume selection.
  • Fixed a bug with frame limiter when out of focus.

New in Fluffy Manager 5000 1.751 (Jan 20, 2016)

  • Added Resident Evil 0 HD as supported game.

New in Fluffy Manager 5000 1.741 (Oct 16, 2015)

  • Fixed a bug with admin rights check.
  • RE6: Added "random" option to voice command mapping.

New in Fluffy Manager 5000 1.74 (Sep 5, 2015)

  • Mod manager now checks file date when backing up files, to better support games which gets patched. You still need to make sure no mods are installed before a patch is downloaded however.
  • Default mod directories are now in the "games" directory which makes things tidier with so many games supported. Old directory structure is still supported.
  • You can now add mod managing support for any game. In options, there's a menu called "Define Game Info" which lets you create information for up to 10 additional games. This is also where you manually change install paths now.
  • DMC4SE: Made the initial music change with the music randomizor happen as early as possible rather than waiting for the first interval.
  • RE6: Fixed typo with voiceMapping.bin file.
  • Fixed mod screenshot highlighting sometimes appearing in wrong menus.
  • Fixed invalid game selected with missing "default_game" config variable.

New in Fluffy Manager 5000 1.73 (Aug 19, 2015)

  • Added support for progressive jpegs as mod screenshots.
  • RE5: Added trainer function for replacing crosshair with normal laser pointer.
  • RE5: Mod manager will now rename paths when installing normal GFWL RE5 mods to Steamworks RE5, and vice versa, to make them more compatible. Mod manager detects if RE5 is Steamworks version by checking if RE5DX10.exe is NOT in the directory. If that file is in your RE5 Steamworks directory, delete it. Some mods will still be incompatible even after path renaming.
  • Improved UI behaviour when resizing or minizing window.

New in Fluffy Manager 5000 1.72 (Jul 10, 2015)

  • Added DMC4 SE to mod manager and trainer.
  • DMC4SE: Music randomizor which periodcally replaces combat music with other tracks.
  • DMC4SE: Advanced button remapper letting you map any action to any number of buttons.

New in Fluffy Manager 5000 1.71 (Jun 9, 2015)

  • RE6: Fixed "Lobby info" in trainer functions.
  • RE5: Fixed RE6 trainer menu appearing when in network mode.
  • REV2: Trainer now supports version 4.1 of the game.
  • It's now possible to refresh list of mods in the mod list menus.
  • Added wallpaper mode toggle in options.
  • Some other minor fixes.

New in Fluffy Manager 5000 1.702 (May 18, 2015)

  • RE5: Trainer automatically disables xlive code protection, which means...
  • RE5: Coop door fix is back in.
  • REV2: Removed local coop function (redudant since game has official local coop support).

New in Fluffy Manager 5000 1.701 (May 16, 2015)

  • RE5: Removed coop door fix as it conflicted with GFWL code protection in the supposedly GFWL-less Steamworks version of RE5. *glares*

New in Fluffy Manager 5000 1.70 (May 16, 2015)

  • RE5: Trainer now supports latest version of the game (Patch #1).
  • RE5: Changing character will automatically activate a code snippet making coop doors work with any character combination.
  • REV2: Trainer now supports version 3.2 of the game.

New in Fluffy Manager 5000 1.69 (Apr 6, 2015)

  • REV2: Trainer now supports version 3.0 of the game.
  • RE5: Added basic trainer (only for RE5 Steamworks) letting you change character (note that this can cause a crash in certain modes due to missing files)

New in Fluffy Manager 5000 1.682 (Apr 2, 2015)

  • RE5: Made mod managing work for new Steamworks version of RE5.
  • Pretend there's a clever april fool's joke here.

New in Fluffy Manager 5000 1.681 (Mar 12, 2015)

  • REV2: Updated trainer to support latest game version (1.0.3).
  • REV2: Coop funtions are still there but will be removed in a future update since the game now officially supports local coop.

New in Fluffy Manager 5000 1.68 (Mar 8, 2015)

  • REV2: Updated trainer to support latest game version (1.0.1).
  • REV2: Added "strawberry jam removal" to trainer.

New in Fluffy Manager 5000 1.67 (Feb 28, 2015)

  • Mod managing support added for Revelations 2.
  • REV2: Added trainer function to enable local splitscreen coop (doesn't work with keyboard controls).
  • RE6: Add "voiceMappingGamepadOnly: 1" to config if you want voice mapping to not affect keyboard controls (thanks and praise is still affected regardless).

New in Fluffy Manager 5000 1.66 (Feb 28, 2015)

  • RE6: Fixed remapping of voice commands when using keyboard controls.
  • RE6: Added support for saving and loading voice command mapping to file (if saved, this mapping will automatically be loaded whenever you start trainer).

New in Fluffy Manager 5000 1.651 (Feb 28, 2015)

  • RE6: Fixed a minor bug with anti-cheat.

New in Fluffy Manager 5000 1.65 (Feb 28, 2015)

  • RE6: Added trainer function to change voice command mapping.
  • If there's no valid path to the selected game, it'll now try to get path automatically via steamPath in Windows registry.
  • Added tooltips to many menus.

New in Fluffy Manager 5000 1.64 (Feb 28, 2015)

  • RE HD: Fixed ladder path not unlocking when using door skip.
  • RE HD: Change character whenever (this is not suspposed to be possible, so it can lead to some really weird game behaviour)
  • RE HD: Edit unlockables (this lets you freely turn off "One Dangerous Zombies" if you want to).
  • RE HD: Variant of door skip (plays sound but shows door briefly on screen).
  • Minor bug fixes.

New in Fluffy Manager 5000 1.631 (Feb 28, 2015)

  • Improved door skip poke.

New in Fluffy Manager 5000 1.63 (Feb 28, 2015)

  • Mod manager support for Devil May Cry 4 and Resident Evil HD Remaster.
  • Trainer support for Resident Evil HD Remaster (door skip, infinite ammo, anti cheat, inventory editor, costume select)
  • Fixed window resolution being off with a few pixels on certain Windows themes.
  • Added option to change window size to a small selection of defaults.
  • Misc changes and improvements.

New in Fluffy Manager 5000 1.62 (Feb 28, 2015)

  • Fixed a bug where mod manager didn't properly handle game directory paths ending with a space character.
  • Fixed a bug where GUI elements would be misplaced after minimizing the program.

New in Fluffy Manager 5000 1.61 (Feb 28, 2015)

  • Fixed a timing error which should slightly reduce CPU usage.
  • Added a very limited RE: Revelations trainer.

New in Fluffy Manager 5000 1.60 (Feb 28, 2015)

  • Text rendering improved.
  • Anti-cheat should no longer allow combo score at end of a run.
  • Added poke for changing partner (makes AI follow specific player). Thanks to maluc.
  • Fixed sub menus for changing cutscene camera values.
  • Added pokes for changing player camera offsets. Thanks to maluc.
  • Added optional shortcut for pausing the game. Enable it in trainer options. Shortcut is RB + X on gamepad, and Home on keyboard.