What's new in Half Life 2 Mod - Fistful of Frags Client 3.9

Jul 2, 2013
  • Highlighted:
  • CrippleCreek and RioBravo maps by RedYager
  • Large weapon graphical update by Paul68rageous: axe, bow, Henry rifle, knife, Sharps rifle, coachgun, Colt Navy, dynamite and brass knuckles
  • Many levels have been updated/improved, some new game modes included
  • New survival mode, features new zombie AI and higher co-op focus (only available for Presidio map at this moment)
  • Gold Rush custom game mode: take a gold sack to a capture zone protected by enemies before times runs out (asymmetric mode)
  • The Good, The Bad and The Bot game mode: can you tell humans from bots? Then kill any other human before they kill you
  • Improved multiplayer bots, more responsive, can play new game modes, certain glitches fixed
  • Dynamite related updates: alive sticks can be picked up again, explode when shot (Eagle Eye perk increases the chances to hit), fuse changes color when is about to explode
  • Load-out quick launch menu: load your equipment presets in 1 click
  • Colt Walker has a reload animation now. S&W Schofield loses unused ammo in cylinder after reload
  • Important fix: client crash caused impact decals into local player model
  • What's New:
  • CrippleCreek and RioBravo maps by RedYager, include lot of custom content
  • Axe and bow model/skin by Paul68Rageous
  • Other new skins/reskins by Paul68Rageous: Henry rifle, knife, Sharps rifle, coachgun, Colt Navy, dynamite, brass knuckles
  • Survival mode, higher focus on co-op. New zombie AI, completely redone.
  • Gold Rush custom game mode: take a gold sack to a capture zone protected by enemies before times runs out (asymmetric mode). Several captures in fixed order and
  • increasing difficulty are required to win a round. This is succession of short, tactical and very fast paced missions that can be played in current maps as fof_revenge,
  • fof_desperados, fof_tijuana, fof_fistful, fof_cripplecreek or fof_robertlee among others.
  • The Good, The Bad and The Bot game mode: can you tell humans from bots? Then kill any other human before they kill you. Supported on fof_elpaso and fof_forest.
  • Dynamite goes boom when shot while is alive
  • Eagle Eye perk: lighted dynamite sticks are easier to hit by guns, effectiveness decreases over distance
  • Dynamite sticks can be picked up while they are alive. You get a dynamite stick that can be used again as it was brand new.
  • Mexican player model is used as desperado in mexican themed maps. Include mexican taunts
  • Load-out quick launch menu: load your equipment presets in 1 click
  • Use primary attack key to throw physics props instead just pressing use again to drop them
  • Fixes:
  • Client crash due impact traces being applied wrongly to local player model
  • Several team balancing related issues
  • some weapons had wrong or not very accurate physic collisions
  • walk function didn't work when player used certain weapons
  • General changes/Improvements:
  • Friendly fire forgive poll: defaults to autoforgive. No forgive poll will be started if offender has accumulated too much FF though.
  • Multiplayer AI more resposive
  • Performance optimization relative to buffers for glow based effects, this was too fillrate consuming.
  • new cvar fof_glow_allowed, now glow outlining effects can be disabled for increased authenticity and improved framerate in some cases (also accesible from FoF Options
  • panel)
  • HUD related objectives panel improved, only icons that matter at each time are showed, they fade out while being drawn on screen center
  • Added a bunch of new cvars to options/multiplayer/advanced tab
  • Crosshair aperture is a tad wider by default. It fits better the real aim cone which is unchanged for all weapons (same values as v3.8 ). It can be customized in options/multiplayer/advanced tab
  • Removed old game mode 'Hired Guns'
  • Map related changes:
  • fof_snowy: higher cart speed, new buildings that add extra cover and higher tactical possibilites to both end areas
  • fof_revenge: turned to winter themed level. New custom mode: Gold Rush
  • fof_desperados: some textures replaced. New custom mode: Gold Rush
  • fof_robertlee: performance optimizations, new custom mode Gold Rush
  • fof_presidio: updated to support new survival mode
  • fof_forest: new sawmill building, more cover, new lighting, custom mode changed to The Good, The Bad and The Bot
  • fof_fistful: new lighting, custom mode changed to Gold Rush (random sacks, infinite respawns)
  • fof_elpaso: new The Good, The Bad and The Bot custom mode added, improved 3dskybox, some new props and ground textures
  • fof_abandoned: new lighting, sand storm effects and a tornado added. Additional geometry, extra cover. Added Boss custom game mode
  • fof_monumentvalley: added a barricade to first stage (same objective as second stage), improved fog and 3dskybox, some texture changes and tweaks. A box of dynamite sticks has been added to both stages. Controlling them is key to win.
  • fof_tijuana: lighting changed to daylight, now all areas are accessible, new game mode is Gold Rush Double (both teams capture at town's center)
  • List of removed maps (can be downloaded separately): all coop_ maps, fof_tramonto (tramonto_lite renamed to fof_tramonto), fof_railhouse, duel_darktower, fof_coldblood
  • Weapon related changes:
  • Darker edge effect while in iron sight mode (decreases vision field). Now this effect is enforced. Edge blurring shader removed, it was barely noticeable and took large performance hit
  • Schofield unused ammunition in cylinder will be lost when reloading
  • Walker full reload sequence added, damage increased 20 percent, cost increased up to 50
  • Brass knuckles damage increased 20 percent, cost decreased -5
  • Bow damage increased at close distance (+10 percent)
  • Axe: player speed slightly increased
  • Dynamite: +1 extra stick, fuse changes color as stick is closer to explode
  • Free aim revolver: moving while aiming will result in some slight revolver drifting effect

New in Half Life 2 Mod - Fistful of Frags Client 3.0 (Aug 2, 2010)

  • Additions:
  • New map: fof_robertlee by Morricone/RYell. Features a completely new location in FoF: a steamboat.
  • Player movement redone: almost no restrictions, full speed on all directions, no stamina/sprint. Instead that, there's a simpler speed penalty system: player gets cumulative speed penalties when jumping/strafing quick. Movement is way smoother overall. Lack of sprint is compensated with higher base speed for melee weapons.
  • Few Dollars More (TDM): a combination of Fistful of Dollars and DM modes, players respawn randomly (more or less) and both teams must capture loot. Sacks amount needed to win game ranges around 4-10, depending the map's size. Usable in any DM map.
  • Player manned gatling gun (only in coop maps at the moment)
  • New Item: boiler plate: reduces damage in chest zone -40% (back too)
  • Hit info: let you see which target was hit and how much damage you inflicted (can be disabled server side: fof_sv_disable_hitinfo)
  • Switched to CS:S like ladders
  • 'votemode' chat command, let you nominate any available game mode on current map
  • team scrambling auto poll: once a team gets a considerable score advantage, players are asked to scramble teams for better team balance.
  • New translations: German by Morricone and French by Yester
  • Fixes:
  • accuracy prediction reworked, 'ghost hits' issue improved (it's ultimately dependent on engine and network issues though)
  • tracers and other FX's out of synch when attacking other players (gets worse with lag)
  • Player hard collisions added to DM
  • Carrying phys items doesn't push you anymore. It may lag a bit but that's normal.
  • Fixed idle player incorrectly moved to spectator
  • Fixed dynamite ammo not being reset after respawn
  • Fixed bug in Boss mode that prevented a team from spawning
  • crosshair/ironsights get bugged when switching fast
  • resolution/graphics settings change crashbug
  • server crash caused by HLTV
  • ironsighted Sharps lagging
  • Wrong objective icon size obstructs visibility
  • There's 1 bot spawning in DM no matter fof_npc_maxamount is set to 0
  • Chat colors and server plug-ins
  • Hat selection after first time easier now
  • NPCs getting awfully high damages sometimes
  • Changes:
  • Fistful of Dollars: back to best team of two rounds declared winner
  • Whiskey cannot be equipped in DM
  • Hats don't cost notoriety anymore
  • Health regeneration (represented by a beard) increases health up to 110 now
  • equipment panel: items can be deselected without messing the list order
  • blood impact effects: their size is relative to damage now, there's a special effect for headshot kills
  • Weapons:
  • Scope added to Sharps
  • Weapon speed: knife, axe and fists increased to top speed. Most weapons make you move a tad faster now.
  • coachgun cost increased +3 (35), smaller cone of fire, more powerful at close range and less at medium.
  • explosive arrows ammo removed, max dynamite items decreased to 1.
  • Peacemaker can kill in 1 shot at close distances (headshot)
  • Axe inflicts +5 damage. Cost decreased -5 (20)
  • Carbine damage drop along distance increased, cost decreased -5 (30)
  • Maps:
  • Loothill: no rain to improve fps, removed collisions from some physic objects to improve navigation
  • Monument Valley: blockade destruction exploit fixed, better spawn protection, notoriety reward due objective accomplishment reduced
  • El Paso: default game mode set to TDM, navigation improvements, some optimizations to increase fps, new custom mode 'Ramirez must die' added
  • Eliminator(mine cart): issue with respawns fixed
  • Tijuana: several enhancements to allow better navigation
  • decreased NPC spawn on some coop maps
  • Improved collisions for chuckwagon model
  • Tramonto_lite revised, balance improved
  • Desperados: new routes added, optimized for TDM mode, new custom mode 'Ramirez must die' added, Bounty removed. Bots are available in DM mode.
  • Eliminator_classic re-added

New in Half Life 2 Mod - Fistful of Frags Client 2.1 Beta (Nov 17, 2008)

  • Added:
  • Animations completely redone: Smith carbine, Henry rifle, coachgun and Colt Navy (by Flakk)
  • added fiery arrow (model by Lordpisang), slower and causing less damage than normal arrow, this new type sets enemies on fire or causes splash damage.
  • Bow redone: there´s a single bow which can fire any arrow type, use secondary fire to change ammo type
  • cvar to tweak several fire particle effects: fof_firequality. Lowest quality effects are used by default, try with 1 or 2 to increase quality up to your computer´s performance
  • Explosive barrel effect (burning pieces go flying + smoke trails)
  • New knife throw sound fx
  • fof_bountymaxtime: sets the round duration in Bounty game mode
  • fof_bowdisable: server cvar to disable the coolest weapon in game
  • fof_disablefire_splash: disables splash damage using fiery arrows
  • idle players auto kick, can kick idle spectators too (not all spectators, just those afaik). Set it using fof_maxinactive_time cvar
  • high latency players auto kick (minimum allowed to kick 150ms, default is 250ms). Set it using fof_maxping_allowed cvar
  • automatic team balancing during the game in FoD/FDM
  • Fixed:
  • Servers not being displayed in steam browser
  • Crash at the end of round/map
  • MOTD not showing
  • Henry reload animation
  • Changed
  • Sharps: sway decreases over the time more, there´s almost no sway in 7 seconds
  • Friendly fire vote: time to decide increased +25%
  • Coachgun: spread decreased very slightly
  • Pain tolerance: only one item can be equipped, HP added is 33.
  • Bounty: alive players cannot read deads
  • Explosive arrows are slightly more powerful
  • Bow: player speed while using it decreased 10%
  • Fists: is easier to hit now
  • Maps:
  • Peligro: easier to jump at spawn exit, spawn points in FoD fixed
  • Monument Valley: ranch building is bigger, "emergency exit" added in top floor
  • Tijuana is compatible with Bounty game mode
  • Desert: new skybox, soundscapes playing in wrong places fixed