Extinguished Changelog

What's new in Extinguished 0.4

Feb 5, 2013
  • Added new Level ("House")
  • Each location now supports multiple levels
  • Firemen can now break down doors to open pathways
  • Levels can now have electrical conduits which allow fire to spread quickly to other areas
  • Electrical conduits are visible in heat goggles mode
  • Highest scores (most people, shortest time) now implemented for all levels
  • Heat goggles mode updated visuals showing body heat signatures
  • Heat goggles mode doesn't allow control of firemen
  • Speed optimisations increases framerate by 2x or 3x during a large fire
  • Fixed bug with firemen looking in the wrong direction when the level starts

New in Extinguished 0.3 (Jan 21, 2013)

  • Updated level select screen with rendering of whole town
  • Added new Level ("Church")
  • Simplified by removing the fireman menu. Actions are now context sensitive single clicks
  • Simplified displays to merge temperature and water display into one
  • Firemen using the hose will use it intelligently to water the hottest area
  • Added visual effect to show the fireman is using the hose
  • Animated background for the level select screen
  • Added tooltip for saved/dead bodies on the HUD
  • When people die they now leave a burnt corpse
  • Explosions now leave the exploded material burning for a while afterwards
  • Explosions cause additional damage to the floor
  • Fixed bug which where changing the body being saved would prevent the original body from being saved by anyone else

New in Extinguished 0.2 (Jan 3, 2013)

  • Added 3D rendering information to credits
  • Firemen automatically try to get to the exit when all bodies are recovered or dead
  • Firemen will avoid walking over the top of each other
  • Tuned "Training" Level
  • Tuned "Office" Level
  • Added "Bank" Level
  • Fixed issue when menu would disappear before you took an action if another game event occurred

New in Extinguished 0.1 (Dec 17, 2012)

  • This is the first release
  • Three levels, including a tutorial, are included in this release
  • This release is intended to generate gameplay feedback to help with level tuning and future features