What's new in Extinguished 0.4
Feb 5, 2013
- Added new Level ("House")
- Each location now supports multiple levels
- Firemen can now break down doors to open pathways
- Levels can now have electrical conduits which allow fire to spread quickly to other areas
- Electrical conduits are visible in heat goggles mode
- Highest scores (most people, shortest time) now implemented for all levels
- Heat goggles mode updated visuals showing body heat signatures
- Heat goggles mode doesn't allow control of firemen
- Speed optimisations increases framerate by 2x or 3x during a large fire
- Fixed bug with firemen looking in the wrong direction when the level starts
New in Extinguished 0.3 (Jan 21, 2013)
- Updated level select screen with rendering of whole town
- Added new Level ("Church")
- Simplified by removing the fireman menu. Actions are now context sensitive single clicks
- Simplified displays to merge temperature and water display into one
- Firemen using the hose will use it intelligently to water the hottest area
- Added visual effect to show the fireman is using the hose
- Animated background for the level select screen
- Added tooltip for saved/dead bodies on the HUD
- When people die they now leave a burnt corpse
- Explosions now leave the exploded material burning for a while afterwards
- Explosions cause additional damage to the floor
- Fixed bug which where changing the body being saved would prevent the original body from being saved by anyone else
New in Extinguished 0.2 (Jan 3, 2013)
- Added 3D rendering information to credits
- Firemen automatically try to get to the exit when all bodies are recovered or dead
- Firemen will avoid walking over the top of each other
- Tuned "Training" Level
- Tuned "Office" Level
- Added "Bank" Level
- Fixed issue when menu would disappear before you took an action if another game event occurred
New in Extinguished 0.1 (Dec 17, 2012)
- This is the first release
- Three levels, including a tutorial, are included in this release
- This release is intended to generate gameplay feedback to help with level tuning and future features