What's new in Exit Path 2 1.0
Aug 5, 2011
- Fixed problems with music not looping correctly on final levels
- Lowered file size for lower bandwidth users
- Fixed issue with password field in Custom Room generation
- Fixed issue with sorting algorithm for Custom Rooms
- Fixed issue with failed room join on Autojoin.
- Fixed problems with signs appearing collected when not.
- Fixed issue with sign icon not syncing to actual collection.
- Fixed highscore score submit.
- Lowered letter grades.
- Implemented ExitPASS, a method of unlocking extra content for any price
- Fixed problem with last flair piece being cut off
- Added quality toggle by pushing "Q" in the game
- Added lag information into player bars in MP
- Fixed Uniplayer time reloading correctly (not resetting to 0:00:00)
- Fixed MP bugs concerning multiple levels being loaded.
- Fixed timer that runs in the background collecting "time played" Information
- Fixed MP variables sync, so that all data (XP, matches played, etc) sync immediately at start
- Slowed down Flitters for easier collection, now return if you leave the screen.
- Fixed SP bugs concerning misplaced tiled areas.
- Fixed SP levels in which you could fall through the floor.
- Fixed rewind bug in most cases