Exit Path 2 Changelog

What's new in Exit Path 2 1.0

Aug 5, 2011
  • Fixed problems with music not looping correctly on final levels
  • Lowered file size for lower bandwidth users
  • Fixed issue with password field in Custom Room generation
  • Fixed issue with sorting algorithm for Custom Rooms
  • Fixed issue with failed room join on Autojoin.
  • Fixed problems with signs appearing collected when not.
  • Fixed issue with sign icon not syncing to actual collection.
  • Fixed highscore score submit.
  • Lowered letter grades.
  • Implemented ExitPASS, a method of unlocking extra content for any price
  • Fixed problem with last flair piece being cut off
  • Added quality toggle by pushing "Q" in the game
  • Added lag information into player bars in MP
  • Fixed Uniplayer time reloading correctly (not resetting to 0:00:00)
  • Fixed MP bugs concerning multiple levels being loaded.
  • Fixed timer that runs in the background collecting "time played" Information
  • Fixed MP variables sync, so that all data (XP, matches played, etc) sync immediately at start
  • Slowed down Flitters for easier collection, now return if you leave the screen.
  • Fixed SP bugs concerning misplaced tiled areas.
  • Fixed SP levels in which you could fall through the floor.
  • Fixed rewind bug in most cases