Europa Universalis IV Changelog

What's new in Europa Universalis IV Spain Update 1.28.3

Feb 4, 2019
  • Game balance:
  • Governments:
  • Germany can keep the Prussian Monarchy reform if the country that formed it already had the reform
  • Mughals are now in the Indian tech group.
  • Updated the province requirement for the decision to Form Spanish Nation Diplomatically to reflect map changes in the Spain update.
  • Hindustan and Bharat can no longer be formed by end game tags (e.g. Ottomans).
  • War & Peace:
  • Old World AI will refuse to join as ally in a colonial war that escalates through refused enforce peace from overlord
  • Colonial parents now become war leaders when called in by their subjects
  • Countries will not be able to negotiate peace while they have a pending enforce peace demand for the same war
  • Countries with good (100+) relations will be excluded from coastal raiding
  • Other:
  • Religious Zeal from converting to Protestant/Reformed now gives you 33% cheaper missionary maintenance cost.
  • Texas' leader names and ship names have been made more Texan.
  • AI:
  • Other:
  • Pirates will be more likely to pick Naval & Maritime ideas now
  • Interface:
  • Tooltips:
  • Typos in the generic mission tree tooltips have been corrected.
  • Show guarantees when describing co-belligerent allies
  • Fixed typos in expel minority tooltips
  • Other:
  • Lemurians in the "Lemuria" RNW scenario use the Indian graphical culture.
  • Missionary cost tooltip in religious screen now shows effect from maintenance slider.
  • Improved the tooltip and progress of several achievements
  • Fixed mission names exceeding their bounds in German
  • Usermodding:
  • Effects:
  • Removed 'change_government_via_reform' as 'change_government' will now always refund reform progress
  • Triggers:
  • Removed 'owns_all_islands' trigger, replaced by the more generic 'owns_all_provinces'
  • Other:
  • Localization files may now be placed in subfolders under game/localisation

New in Europa Universalis IV Spain Update 1.28.2 Hotfix (Dec 19, 2018)

  • Terrain penalties to local development cost are back in. No more free real estate!
  • Playing as a pirate nation will not block achievements anymore
  • Apply Envoy travel time to colonists travel time
  • Fixed CTD in transfer occupation check
  • Fixed manage mod button in Content View not working
  • Fixed mods disabled when not starting game via launcher (e.g. via back to menu button)
  • Fixed possible CTD in trade node view
  • Magdalena province is in the Panama trade node.
  • Added missing icon for Trade Company Investment Cost modifier
  • Fixed four Spanish Missions so that they move the colonial subject's capital rather than resetting Castille/Spain's to the default value (Toledo/Madrid).
  • Fixed not being able to attack natives in new uncolonized provinces
  • Fixed rare rebel suppression tooltip CTD after losing provinces
  • Moved Macaronesia area (which includes Tenerife) to Maghreb region, resolving various inconveniences related to the Iberia region
  • Mulitplayer - Fixed all players becoming pirates when a player chose to become a pirate nation through event
  • Mulitplayer - Fixed player leaving team after becoming pirate nation through event
  • Added missing icon for Trade Company Investment Cost modifier
  • Event pirates.7 now accurately targets Tortuga instead of Jamaica.
  • Pirate republic events should now check that the nation they spawn from have more than one province.
  • EDIT: Late Addition:
  • Attempted fix for looping combat and barrage sound effects

New in Europa Universalis IV Spain Update 1.28.1 Hotfix (Dec 12, 2018)

  • Fixed colonial AI not running without Cossacks DLC

New in Europa Universalis IV Spain Update 1.28.1 Hotfix (Dec 6, 2018)

  • Keen to do more than just talk about our intentions and future plans, we are also taking some steps to improve the players’ experience with EUIV and Golden Century. We have been reading lots of feedback, taking it on board and discussing what we can do for you in our upcoming update. As a result, we are making the following changes:
  • Treasure Fleet mechanics will be unlocked in Golden Century (Previously tied to only El Dorado)
  • All Privateering related mechanics will be unlocked in Golden Century
  • Transfer Occupation will be available to all players (previously tied to Art of War)
  • Increase Development feature will be available to all players (Previously tied to Common Sense)
  • The following changes are going to accompany 1.28, in a hotfix called 1.28.1 which will swiftly follow the Tuesday release. Again, we want to stress the importance of your thoughts and feelings, and do what we can to meet your expectations.
  • Long have players been requesting, in particular, that Development and Transfer Occupation features be a base game feature available and with the continued development of the game we agree that this is the right step forward. We have made lots of mechanics that interact with improving development in the years since it was first introduced, most notably with mechanics such as Ages and Institutions, and there are more ways this mechanic can be used to improve the game further which we want to open the doors for
  • And this is only the start, we will still be going forward with doing our planned dev diary on community suggestions and future road map of EU4.