Eternal Card Game Changelog

What's new in Eternal Card Game 1.46.1.2

May 9, 2019
  • The draft format will consist of four packs, two packs of Dark Frontier, and two Eternal Draft Packs. The pack order will return to one we used for Defiance and Fall of Argenport.
  • Dark Frontier
  • Eternal Draft Pack
  • Eternal Draft Pack
  • Dark Frontier
  • We’re returning to a format with the newest set opened first to give players the best chance to sculpt their draft around Dark Frontier cards and themes.
  • With this release, our Draft Packs are getting an update. The packs contain a selection of cards from Eternal’s five major sets, The Empty Throne, Omens of the Past, The Dusk Road, The Fall of Argenport, and Defiance. Our goals when creating these draft packs is to supplement and enhance the new themes in Dark Frontier while providing an opportunity to open iconic cards from previous Eternal sets.

New in Eternal Card Game 1.42.3.6069 (Jan 23, 2019)

  • Settle in, this is gonna be a long one!
  • As always, we’ve been keeping an eye on the data coming out of the release of Defiance and its impact on Etenal’s metagame. Format balance and diversity are important goals for the game’s play environments, and in the past couple of weeks, the ranked meta has shifted enough that we felt strong action was needed. While Ambition strategies are definitely the biggest theme in this patch's changes, we also identified a few other underlying issues that we wanted to focus on as part of these live balance changes.
  • Merchants:
  • Red Canyon Smuggler - Now 2/2 (was 2/3)
  • Hidden Road Smuggler - Now 2/3 (was 3/3)
  • The Market mechanic is an ambitious one, and three of the original Merchants have seen tweaks. Red Canyon Smuggler and Hidden Road Smuggler are two of the biggest factors for Ambition's overrepresentation in the metagame, and while we're very happy with the Black Market mechanic and the play of these two specifically, we wanted to bring these two back a little more into line with the rest of the Merchants.
  • Lifesteal:
  • Rizahn, Greatbow Master - Now needs six spells to have Lifesteal (was three)
  • Ankle Cutter - Now hits Endurance or Lifesteal units (was just Endurance units)
  • Factory Quota - Now 2F (was 3F)
  • While the two Smuggler changes will be impactful, two other sources of frustration in these decks have emerged that we wanted to take some steps to improve. The supersaturation of powerful lifesteal threats has led to repetitive gameplay, while severely limiting the viability of aggressive strategies. Along with the change to Hidden Road Smuggler, we are also pulling back a little on the lifesteal component of Rizahn's kit. The card is quite powerful and offers a lot of great gameplay, but we felt he was gaining lifesteal too reliably too early. This change preserves Rizahn's primary play pattern, while increasing the window that aggressive strategies have for making progress before needing to face another major lifesteal threat.
  • Ankle Cutter's ability is being expanded to include killing units with lifesteal, giving fire decks another option for combating giant lifesteal threats and turning the tide against snowballing advantages. Factory Quota was already specifically aimed at health gain and lifesteal, and going from 3-cost to 2-cost should help make the card a little more viable and efficient an option for these tasks.
  • Sites and Removal:
  • Howling Peak - Now 4 durability and gives +2 health (was 5 durability and gave +3 health)
  • Avigraft - Now 4JJ (was 3JJ)
  • Levitate - Now 1P and can only be played on your units (was 2P and able to be played on any unit)
  • Zal Chi, Herald of War - Now has Overwhelm (was just Charge)
  • Serasaur Bull - Now 6TT (was 7TT)
  • Amaran Stinger Now puts five Scorpion Traps into the enemy deck (was three)
  • Derry Cathain - Now increases cost of an enemy spell or site (was just a spell)
  • One of the primary experiences we examined was the range of satisfying ways of interacting with sites used by players with lots of removal. Reducing Howling Peak's durability to 4 and reducing the bonus health to +2 opens up the range of satisfying options for counterplay, making the card a little less unassailable..
  • While we are generally happy with the range of diverse and powerful removal options, Avigraft has come in just a little higher than we'd like, particularly for how frustrating of a lock-out it can be. It does provide some nice counterplay to recursion, go-wide strategies, and Merchants, but with its cost moving to 4, it's now more in line with other similar options. Additionally, we believe changing Levitate to 1-cost adds a nice option for potential counterplay. While Levitate can no longer be used to pop an Aegis on an enemy unit, this change represents a major power boost to the card and refocuses it on its intended primary use, with the new additional application as an anti-Site tool.
  • One of the biggest areas we wanted to improve was Time's ability to interact with sites. Zal Chi, Herald of War, Serasaur Bull, and Amaran Stinger are all attractive charge threats that can be used tactically against sites, and we believe a little more rate can help get them over the finish line. Derry Cathain's change is a minor one, but opens up an alternative angle of disruption and helps make the card a little more versatile. We explored related options in Shadow, but felt making any changes there had too much risk of unintended consequences at this time.
  • Build Arounds:
  • Vara, Fate-Touched - When you play a Shadow unit (including Vara), play an additional Shadow unit from your void and give it Voidbound.
  • Aniyah, Arctic Sheriff - Now 4/4 (was 4/3)
  • Calderan Cradle - Now 3FP (was 4FP)
  • Shard of the Spire - Now 3J (was 4J)
  • While the previous changes represent our primary focus, we wanted to open (and re-open) up some enjoyable alternative styles of play. The original Vara, Fate-Touched was beloved, if challenging to balance; but when she lost her ability to bring that first unit back when played, she fell out of Ranked play almost entirely. Restoring her ability when summoned is a powerful buff, but we believe that granting Voidbound to the Shadow units she plays will address the previously seen problems with repetition and loops.
  • Aniyah, Arctic Sheriff, Calderan Cradle, and Shard of the Spire are all fan favorites that we wanted to give a boost to, increasing viability.
  • Draft:
  • Mighty Strikes - Now 3FP (was 2FP)
  • Broken Wing Brawler - Now 3/3 (was 3/4)
  • Blaze - Now 4FJS (was 5FJS)
  • Lethrai Intimidator - Now 4S 2/4 (was 4SS 2/3)
  • Resilient Wagoneer - Now Empower: +2/+2 for each of your other units (was +1/+1 for each of your units)
  • Scavenge - Now 3S and play three rats (was 2S and play two rats)
  • Lazy Firemane - Now 3/2 with Renown: Play two 1/1 Wildcats (was 3/3 that played one Wildcat)
  • Consuming Greed - Now 4S 2/1 (was 5SS 3/1)
  • These changes seek to improve balance between the various draft archetypes.

New in Eternal Card Game 1.42 (Dec 14, 2018)

  • New Set: Defiance:
  • Over 250 new cards and five new mechanics have been added to Eternal.
  • The new set is now available for purchase from the store, and can be crafted via Shiftstone.
  • Five new Theme decks are now available for purchase from the store.
  • New Achievements!
  • The Draft format has been refreshed! Draft the new set along with a new set of curated Draft Packs, outlined Here.
  • Gauntlet/Forge Updates:
  • Forge and Gauntlet have been reset.
  • Bug Fixes:
  • Entering Observer mode as one of the players concedes should no longer hang the game observer’s client.
  • The registration page now provides feedback when attempting to create usernames and passwords that aren’t accepted by the system.
  • Added a scroll bar to the Message of the Day so that longer messages are not cut off.
  • When a card with Echo is played with Destiny, they now present correctly.
  • Adding Premium and Non-Premium cards to a deck, and a non-Premium version to the market no longer causes deck validation errors.
  • Fixed Molot and Nakova Premium Avatar VFX on the redraw screen.
  • Scout spells played from the Void no longer cover up scouted cards.
  • Users will no longer see an empty quest screen after earning the fourth copy of a promo card.
  • Alhed Mount Breaker and Blackhall Warleader's premium artwork should now display properly.
  • Match History has been updated to properly account for multiple redraws.
  • Many bug fixes and improvements for gamepad and Xbox One.
  • Improvements to how multi-faction cards are sorted in collection view.
  • Players can now inspect Power trays during Market selection.
  • Fixed an issue where the Replay button would sometimes fail to appear.
  • Conceding a game with a selection window open will no longer force the user to reconnect.
  • Card Fixes:
  • Fixed a bug where Cowardice would not function correctly in some situations.
  • Cowardice will now longer be copied if a unit is copied.
  • Discarding Privilege of Rank should no longer cause issues with the game appearing out of synch.
  • On the Hunt should now present correctly.
  • Savage Denial can no longer negate your own spells.
  • Units will no longer die one at a time to Harsh Rule.
  • In Cold Blood should now function more reliably if a Shadowlands Feaster is in play.
  • In some situations, an opponent could skip Vara, Vengeance Seeker's summon trigger ability. This issue should now be resolved.
  • Resolved several issues with Tome of Repetition.
  • Praxis Outlaw should no longer briefly present to the opponent when drawn from its ability.
  • Resolved several issues related to Azindel, Revealed and Statuary Maiden being in play together.
  • Nametaker should now function correctly for units that were killed in combat.
  • Nametaker will now function more reliably with sacrifice effects.
  • Fixed a bug where Lida's Apprentice would sometimes continue to apply its effect after it had been destroyed.
  • Genetrix Irel IV should now properly play audio.

New in Eternal Card Game 1.41 (Nov 21, 2018)

  • New Hero: Yushkov, the Usurper

New in Eternal Card Game 1.40 - Carnival of Madness (Oct 25, 2018)

  • New Event: Carnival of Madness:
  • The Carnival of Madness is here! During the Carnival of Madness event, each game will have a different rule taken from random Gauntlet Bosses, played on a special Halloween playmat!
  • The Carnival of Madness event begins on Friday, October 26 and lasts through Friday, November 2.:
  • Pale Rider Avatars:
  • During the Carnival of Madness event, the Pale Rider premium avatars will return to the store for a limited time!
  • The Pestilence, Death, Famine and War premium avatars will be available for 300 gems each, or claim all four for 900 gems!
  • Get yours before the clock strikes midnight!
  • Bug Fixes:
  • The selection hitbox for the “Mute Opponent” button was misaligned, causing users to have trouble selecting the option. This issue has been resolved.
  • The Fire Wing campaign missions were updated to resolve an issue where some visual assets would appear as empty or missing.
  • Fixed an issue where the Message of the Day would fail to load in some situations.
  • Improvements and optimizations to the pack opening screen.
  • The “He’s Back” achievement should now correctly display in the Profile and on the playmat.
  • Improvements to the “Add Power” feature in deckbuilder.
  • Influence icons would sometimes fail to display on the playmat. This issue has been resolved.
  • Fixed several visual issues with the Wyatt and Vara premium avatars.
  • Mobile: Long pressing on a card tile in deckbuilder will no longer remove it from the deck list.
  • Decklists should no longer re-order or rearrange themselves in the Deck select screen.
  • Resolved an issue where cards would present incorrectly when being created or destroyed in the collection scene.
  • Tournaments: Fixed an issue where remaining runs towards the leaderboard were not updating correctly.
  • Several mission rules in Into Shadow should now function more reliably with Horde Plunderer and Spellcraft.
  • Improvements to how the Tournament Leaderboard displays the user’s current placement.
  • Switching languages on Android no longer require a client restart.
  • Various gamepad fixes and improvements
  • Card Fixes:
  • Vara, Vengeance Seeker will now properly gain +2/+2 and Deadly if the only enemy unit leaves play before her trigger resolves.
  • Kaleb’s Choice will now correctly display prompt text in the card reveal window.
  • Fixed an issue where Rockslide would not be able to deal damage to a single target when it was being cast by an effect.
  • Campfire Watchman should no longer be missing its premium VFX.
  • Reality Shift will now function more reliably with Aegis.
  • Tavrod, Auric Broker’s discard effect will no longer show cards being discarded under the player’s hand.
  • Brenn, Chronicler of Ages should now function correctly with Tome of Repetition.
  • Vital Arcana’s card text should now be consistent across all languages.
  • Fixed an issue where Nictotraxian, if drawn from the Void, would briefly present created cards to the opponent.
  • In some cases, Fencing Master’s ability would trigger multiple times. This has been resolved.
  • Torgov, Icecap Trader has been updated to be a Hero unit.
  • Improvements to Wyatt, Junk Collector’s ability VFX.
  • Fixed an issue where Curiox, Insatiable Seeker’s VFX would sometimes not play correctly.

New in Eternal Card Game 1.39 - Into Shadow (Oct 10, 2018)

  • Into Shadow:
  • The Into Shadow campaign is now available! Earn playsets of 23 new cards in 17 exciting single-player games! A Premium purchase option is also available for Into Shadow which includes a full premium set of the 23 new cards and a new premium Vara, Vengeance-Seeker avatar!
  • Bug Fixes:
  • Fixed certain cases that could result in a user's decklists getting incorrectly flagged as new and inadvertently resorting.
  • Fixed an issue where the client would sometimes hang while trying to initialize data after downloading new game content.
  • The Message of the Day system has been updated and improved.
  • Players should no longer be limited to playing a maximum of eight copies of a card in a League deck.
  • Unowned card backs from previous Events and Leagues are now viewable in the card back selection screen.
  • Fixed an issue where VFX would fail to play when selecting a card in Draft.
  • Cards left in the Market tab in deckbuilder after a Merchant had been removed from the deck were incorrectly continuing to count towards the Add Power feature. This has been resolved.
  • On OSX the mouse pointer would sometimes behave erratically. This issue has been fixed.
  • Fixed a visual issue where shadows would fail to render on the playmat for some devices.
  • SFX should no longer play when clicking and dragging scrollbars in deckbuilder.
  • Fixed an issue where a user would occasionally not be able to destroy cards.
  • Some cards with Entomb would path incorrectly when presenting. This has been fixed.
  • Fixed an issue where emotes would incorrectly play from avatars when one player conceded a match.
  • Visual bug fixes for the Night Lurker totem.
  • Mobile devices should now open the Message of the Day menu quicker on initial log-in.
  • Fixed an issue where card hangers would sometimes incorrectly obscure cards while in full zoom mode.
  • On mobile devices, leaving the card full zoom screen should no longer trigger the software keyboard to display.
  • Hailstorm VFX have been updated and should now play back more reliably on all platforms.
  • Various bug fixes and improvements for gamepads.
  • Card Fixes:
  • Nametaker now properly discards copies of a unit if it was killed as part of an attack.
  • Fixed an issue where Permafrosts created by Rimescale Draconus could not be targeted correctly for spells with negate effects.
  • End of the Line’s dynamic targeting text should now update correctly when Tribute is active.
  • Crunch, the Hoarder should no longer gain Berserk from Infiltrate if he died in combat.
  • Hesitate should now function more consistently with player Aegis.
  • Ash Cloud should no longer remove Aegis from Endurance units.
  • Multiple copies of Arcanum Hourglass should no longer attempt to fetch the same Power card.
  • Kenna, Shaman of the Scale should now interact more reliably with copy effects.
  • Cards drawn with Destiny are now correctly counted when calculating damage for Channel the Tempest.
  • Ally abilities were triggering too many times if units were played simultaneously. This issue is now resolved.

New in Eternal Card Game 1.31.6 (May 3, 2018)

  • Event UI Updates
  • Events are now presented in a selection array, making it easier to identify when there are multiple Events.
  • Decks can now be imported/exported from the expanded deck view. This also works for draft decks!
  • Leagues now support viewing sample hands.
  • The New tag should now work when browsing your League pool, making it easier to identify cards from new packs.
  • Card Updates
  • There is an ebb and flow to healthy metagames, and while we're keeping an eye on the prevalence of unitless control decks, overall, we've been pretty happy with the post Dead Reckoning meta. Now that things have settled down a bit, we wanted to give a boost to a couple cards with some interesting potential against slower Primal decks, and a couple compelling new options for Primal decks seeking to be a little more proactive.
  • Snapping Brushstalker - Now a 5/5 (was a 5/4)
  • Crownwatch Press-Gang - Now costs 4J (was 5J)
  • Jotun Feast-Caller - Now 4/4 (was 4/3)
  • Kaleb Reborn - Now Ultimate: Pay 5 (was Ultimate: Pay 6)
  • Bug Fixes
  • The Next Pack timer in Leagues should now correctly display on PCs with a 1680x1050 resolution.
  • The claim button that appears when an event ends should now be back.
  • The profile VFX for the premium Brenn, Chronicler of Ages avatar should now look correct on Android devices.
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