What's new in Erth 5 Beta 3.1
Jul 3, 2014
- Added more than 300 new items
- Can craft different kinds of swords with some gems
- New potions
- New treasures
- New trinkets
- New hat
- New backpack
- Shields
- Metal chests, up to Large Gold Chest
- More items only found in shops
- And more!
- You can now see item types in tooltips
- Added more decorations to caves, and more caves in general
- Beer can now be made with Hops
- New NPCs
- More village buildings
- Tons of new creatures
- You drop some of your inventory in a bag when you die
- You can search for recipes by item name in the notebook!
- You can now fill up bottles with water
- More music
- Magic tutorial in Guidebook (obtaining Mana)
- Bows do proper damage based on bow strength and arrow strength
- Guns have been added, along with bullets, they take a turn to load
- More electronics-related items
- More useful crafts
- More sound for several different actions, like sleeping
- Dungeon door blocks that only open with a dungeon key
- New spells
- Castles
- More weird stuff to find underground
- Lag no longer affects gameplay speeds
- Study Book and Research added, see specific info on any item
- You can find bags of random items in buildings
- Fixed crash bug when entering the Evil biome
- Fixed idle crash bug
- Fixed bug causing moonlight to kill monsters
- Fixed armor flicker bug when wearing mining helmet
- Can no longer get craftnote #0
- No longer able to place blocks on entities
- Fixed error when using matches
- Fixed dye bottle crafts, now possible to craft
- Fixed explosives craft to use gunpowder
- Fixed death potion craft ingredients
- Fixed hell height
- Fixed wrong crafting ingredients for potions (they were requiring the insane mana endgame item instead of bottles... sigh...)
- Fixed scrolling in crafting aream no longer requires your mouse in a certain position
- Fixed the ability to sleep forever in a sleeping bag
- Fixed crap mode (?)
- Faster load time when re-entering a world after quitting once (the game no longer re-loads assets if it doesn't need to)
- Experience bars change their value smoothly now
- Faster lighting engine, performance-improving lighting option
- Stories are a little cooler
- More ore viens generate uderground now
- Explosions can no longer destroy all objects
- Torches and Torch posts now break in one hit always
- Erth now uses .ogg files for music, which results in a slower load time but higher quality
- Fixed notebook closing, now saves craftnote you were looking at
- Balanced shop prices of some items
- Completely changed save system, now saves areas individually, unfortunately save times are now ~1.5x slower, but all entities are now saved with the area
- Creatures killed with ranged weapons like bows now drop items and exp
- All plants and trees take much, much longer to grow, some taking up to two in-game weeks, or 20,000 turns
- Only size 3 objects can drop treasure now, such as walls. This is because of an exploit where you can destroy then collect torches (or any object) over and over for treasure
- Limit to how fast you can fire a bow