Erth Changelog

What's new in Erth 5 Beta 3.1

Jul 3, 2014
  • Added more than 300 new items
  • Can craft different kinds of swords with some gems
  • New potions
  • New treasures
  • New trinkets
  • New hat
  • New backpack
  • Shields
  • Metal chests, up to Large Gold Chest
  • More items only found in shops
  • And more!
  • You can now see item types in tooltips
  • Added more decorations to caves, and more caves in general
  • Beer can now be made with Hops
  • New NPCs
  • More village buildings
  • Tons of new creatures
  • You drop some of your inventory in a bag when you die
  • You can search for recipes by item name in the notebook!
  • You can now fill up bottles with water
  • More music
  • Magic tutorial in Guidebook (obtaining Mana)
  • Bows do proper damage based on bow strength and arrow strength
  • Guns have been added, along with bullets, they take a turn to load
  • More electronics-related items
  • More useful crafts
  • More sound for several different actions, like sleeping
  • Dungeon door blocks that only open with a dungeon key
  • New spells
  • Castles
  • More weird stuff to find underground
  • Lag no longer affects gameplay speeds
  • Study Book and Research added, see specific info on any item
  • You can find bags of random items in buildings
  • Fixed crash bug when entering the Evil biome
  • Fixed idle crash bug
  • Fixed bug causing moonlight to kill monsters
  • Fixed armor flicker bug when wearing mining helmet
  • Can no longer get craftnote #0
  • No longer able to place blocks on entities
  • Fixed error when using matches
  • Fixed dye bottle crafts, now possible to craft
  • Fixed explosives craft to use gunpowder
  • Fixed death potion craft ingredients
  • Fixed hell height
  • Fixed wrong crafting ingredients for potions (they were requiring the insane mana endgame item instead of bottles... sigh...)
  • Fixed scrolling in crafting aream no longer requires your mouse in a certain position
  • Fixed the ability to sleep forever in a sleeping bag
  • Fixed crap mode (?)
  • Faster load time when re-entering a world after quitting once (the game no longer re-loads assets if it doesn't need to)
  • Experience bars change their value smoothly now
  • Faster lighting engine, performance-improving lighting option
  • Stories are a little cooler
  • More ore viens generate uderground now
  • Explosions can no longer destroy all objects
  • Torches and Torch posts now break in one hit always
  • Erth now uses .ogg files for music, which results in a slower load time but higher quality
  • Fixed notebook closing, now saves craftnote you were looking at
  • Balanced shop prices of some items
  • Completely changed save system, now saves areas individually, unfortunately save times are now ~1.5x slower, but all entities are now saved with the area
  • Creatures killed with ranged weapons like bows now drop items and exp
  • All plants and trees take much, much longer to grow, some taking up to two in-game weeks, or 20,000 turns
  • Only size 3 objects can drop treasure now, such as walls. This is because of an exploit where you can destroy then collect torches (or any object) over and over for treasure
  • Limit to how fast you can fire a bow