What's new in Endless Sky 0.9.9
May 28, 2019
- Significant graphics and physics engine optimizations.
- Cloaked ships can now be hit by projectiles.
- Turrets turn slower, allowing fast ships to dodge them more easily.
- Ramscoop and solar power effectiveness now varies from star to star.
- New Remnant ships, outfits, and missions.
- Purchasing a Bactrian now requires completing a mission string.
- Added an "asteroid scanner" that lets you target minable asteroids.
- Experimental "news" feature in the spaceport.
- All ship sprites re-rendered with a more dramatic lighting angle.
- The shipyard now shows an angled view of each ship instead of top-down.
New in Endless Sky 0.9.8 (Aug 16, 2017)
- Fixed crashes when reordering or disowning ships in your fleet.
- Fixed a bug when events add stellar objects (like the Wanderer wormhole).
- Added shop thumnail images for all the Remnant outfits.
- Tweaked the balance of the Remnant ships and outfits.
- Demanding tribute now always turns reputation with that government negative.
- Fixed "derelict" NPCs not repairing on planets after you board them.
- In full screen mode the cursor is now hidden after 10 seconds inactivity
New in Endless Sky 0.9.7 (Jul 21, 2017)
- A new area, the Ember Waste, populated by a new faction and new space-dwelling creatures.
- A "logbook" with brief, automatic summaries of important missions you've completed.
- The "Outfits Expansion" reduces your ship's cooling if you install too many.
- Turrets have limited turn rates and can each choose and track targets independently.
- The game now moves at triple speed when caps lock is on (e.g. to speed up travel).
- Pirate "raids" now depend on how well defended your fleet is, not how many freighters you have
New in Endless Sky 0.9.6 (Feb 22, 2017)
- Fixed a depreciation bug causing random prices for outfits on some systems.
- Eliminated "death benefits." Depreciation is now the main way that plundering is balanced.
- Depreciation happens about 3 times slower than it did in 0.9.5.
- Coalition jobs now "repeat" instead of only being offered once.
- Fixed a bug where "surveillance" ships scan the player's ship over and over.
- Added images for all the Coalition and Heliarch outfits
New in Endless Sky 0.9.5 Unstable (Jan 18, 2017)
- Ship and outfit values now depreciate over time, which makes it harder to become absurdly wealthy.
- The main view's zoom can now be adjusted between 25% and 200%, independent of the UI zoom.
- Commands can now be given to groups of escorts instead of to your whole fleet.
- New Wanderer missions, doubling the length of their story line and introducing a new ship.
- New alien faction, the Coalition, with 16 new ships and about 70 systems and planets.
- Scanning now takes time, to make dodging scans more interesting and less impossible.
- Systems and planets can now specify MP3s to play as music or ambient audio.
New in Endless Sky 0.9.4 (Oct 5, 2016)
- Vara Ke'sok no longer starts out as an Unfettered planet.
- Fixed a hang that occurred when maximizing the window.
- Systems created by game events are now properly connected to the map.
- The info panel can now handle ships with many more outfits or weapons.
New in Endless Sky 0.9.3 Unstable (Sep 14, 2016)
- Minable asteroids (twelve different elements you can mine).
- New Wanderer ships and missions.
- New Hai carrier ships, fighters, and weapons.
- Many small UI and game engine improvements.
- Bug fixes include:
- UI bugs when multiple buttons were pressed simultaneously.
- Invisible ships are no longer targetable with the mouse.
- Fighters that return to their mothership no longer count as destroyed.
- Intro tutorial is now shown even if you visit the bank before buying a ship
New in Endless Sky 0.9.2 (Jun 27, 2016)
- Tooltips for all ship and outfit attributes.
- Confirmation dialog if taking off will force you to sell something.
- Subtle blue background haze to make the star field less boring.
- You can now recharge shields while on an uninhabited planet.
- Rebalanced the new Hai outfits.
- Gave all missiles mass so you can't store infinite numbers in cargo.
- Three "previous" saved games are now automatically stored as backups.
- Bug fixes include:
- Fixed the crash when holding the jump key while jumping.
- If excess outfit cargo is sold when you take off, you are now properly paid.
- Fixed the escort icon merging code that was broken on some OSes.
New in Endless Sky 0.9.1 Unstable (May 27, 2016)
- New Wanderer missions giving access to new ships and technology.
- The Hai now have their own unique set of outfits. (@Wrzlprnft, @LocalGod79, @Amazinite)
- New human side missions giving back story about alien species.
- New missile tracking modes based on target size or temperature.
- Missile jammers that work against certain missiles.
- Better AI for escorts matching your speed and heading.
- Added a pop-up mini-map when you are jumping.
- Ships now have big "final explosion" sounds.
- The shipyard now shows full stats for the player's ship.
- Bug fixes include:
- Capturing an NPC now counts as evading and destroying it.
- The "southern carriers" appear more gradually and in fewer numbers.
- Weapons with zero shield damage no longer cause crashes.
New in Endless Sky 0.9.0 Unstable (May 3, 2016)
- New human carriers and special "marauder" ships.
- Dynamic economy (influenced by the player once they have a large fleet).
- New weapon capabilities (slowing, shield disrupting, piercing, burst firing).
- Lots of small bug and typo fixes and usability improvements.
New in Endless Sky 0.8.11 (Jan 28, 2016)
- This release adds some new content, including:
- New story line to get access to most of the Wanderer ships.
- You can now plunder ammo to reload your launchers.
- More error diagnostics in the data parser.
- There are also several bug fixes, including:
- Shift-clicking an unreachable system no longer crashes.
- You no longer retain control of your flagship if it is captured.
- Changing your flagship now works properly, again.
- Main menu no longer freezes if you "enter ship" just as loading finishes.
New in Endless Sky 0.8.10 (Jan 6, 2016)
- Bug fixes:
- Mouse clicks on the map are now correctly handled at all zoom levels.
- Escorts now once again jump simultaneously with your ship.
- Net worth is no longer clipped to the +-2 billion range in saved games.
- Escorts that cannot jump will now ignore jump commands instead of lining up to jump.
- Fixed a bug where the Water Bug had the wrong anti-missiles linked to its hardpoints.
- Fixed some ship variants that had negative space available.
- You can now bribe planets even if you have also provoked their government.
- The outfitter panel's drawing code has been optimized to no longer max out the CPU.
- The mission panel map is now colored by reputation by default, rather than uncolored.
- Distances in the mission panel now show number of jumps, not amount of fuel.
- In the outfitter, outfits are now shown if any selected ship has one, not just the first.
- Human pirate "raids" no longer appear in alien star systems if you have many freighters.
- Game content:
- New species, the Wanderers (4 ship types, 18 outfits, 17 planets).
- New missions involving the Hai and the Wanderers.
- Increased the range of the small anti-missile by 50%.
- Water cooling is now available in more places.
- New hail messages. (@ph2000bis, @Pointedstick, @Thunderforge)
- New commodity names. (@lehgogh, @Pointedstick)
- New ship names. (@lehgogh)
- Typo fixes. (@Pointedstick, @Wrzlprnft)
- New job types. (@Pointedstick)
- Game mechanics:
- Projectiles now clear their target if that target is captured.
- Governments now only scan you once per day, instead of once per ship.
- Jobs are now allowed to have "on accept" dialogs or conversations.
- Deadlines can now be specified in (base + multiplier * jumps) format.
- Weapons can now specify that they split into submunitions when close to their target.
- Shield and hull generators can now specify an extra energy cost per unit recharged.
- Non-heroic ships no longer attack far away groups of ships that have them outgunned.
- You can no longer hail other ships while you are entering hyperspace.
- Surveillance ships no longer get "stuck" once they run out of fuel.
- Missions can now specify "stopover" planets that you must visit.
- Missions can have "on stopover" actions to perform when the last stopover is visited.
- A government can now be marked as speaking a language that you may or may not know.
- The hail panel commands now only work if you speak the language of a ship or planet.
- Added support for "
New in Endless Sky 0.8.9 (Dec 16, 2015)
- Bugs fixes:
- Typo fixes. (@dplepage, @guillochon, @Wrzlprnft)
- Fixed a bug where Earth would not let you land in a "safe passage" Free Worlds mission.
- The hiring panel no longer lists crew from parked ships.
- Auto-aim no longer points you at where a destroyed target used to be.
- The fullscreen toggle key now works regardless of what GUI panel is active.
- Derelicts will no longer converse with you if you hail them. (@ItsNickBarry)
- Fixed a shop panel crash when a ship has no sprite defined.
- Escorts no longer get stuck trying to refuel on a planet that will not let them land.
- Escorts will now leave your fleet to refuel if the alternative is ending up stranded.
- When dominating a planet, capturing a defender now counts as destroying it.
- Fixed the graphics flicker when taking off.
- Game content:
- Caph now uses Syndicate defense fleets, since it is a Syndicate system.
- Many new names for mission cargoes. (@Pointedstick, @anonybosch)
- New names for civilian and pirate ships. (@Pointedstick)
- New hail messages, especially for civilians and the Syndicate. (@Pointedstick)
- Tiny escort missions, available to new pilots. (@Pointedstick)
- Added a "Medium Warship" category.
- Price increases for the Headhunter and Bactrian.
- Made the Falcon faster compared to the Leviathan.
- Reduced the bonuses for the new jumbo missions.
- Changed the world-ship sprite to something less tacky, with three variants.
- The intro interceptor missions no longer create an autosave.
- Added more clarification in the Free Worlds drone salvage mission.
- Changed the Reverse Thruster name to "AR120 Reverse Thruster."
- Added a new Syndicate ship, the Vanguard. (@Pointedstick)
- Game mechanics:
- Planets you have dominated will no longer fine you for illegal items.
- Flagships now take last priority for cargo but first priority for passengers.
- Adding or removing outfits that require crew automatically hires or fires crew.
- Added a "self destruct" attribute for ships that explode if boarded.
- Tweaked the AI behavior when near the "invisible fence" on the outskirts of the system.
- If you hail a disabled enemy, they now insult you instead of demanding a bribe.
- It's now possible for an event to "clear" a planet's spaceport (making it uninhabited).
- Ship variants can now inherit descriptions and outfit lists.
- Firing normal thrusters after using the afterburner no longer slows you down.
- All pathfinding now includes wormhole travel.
- You can now dump cargo in the info panel to make room for plunder.
- The player’s flagship is now always displayed on top of all other ships.
- Missions can now specify a custom payment multiplier as well as a custom base payment.
- Other ships no longer interfere when you are fighting a bounty - you must fight alone.
- User interface:
- Added messages when changing landing targets. (@guillochon)
- Button names now have underlined letters as hints of the key shortcut. (@guillochon)
- Underlines for key shortcut hints are shown only when Alt / Option is held.
- Moons, stations, etc. are no longer called "planets." (@guillochon)
- The game no longer pauses when the window is minimized.
- In the map, clicking the system you are in will now clear the jump route.
- If you cannot sell an outfit, a helpful message is now shown explaining why.
- The outfit list in the boarding panel now supports arrow keys and page up / down.
- In the outfitter and shipyard maps you can now shift-click to compare items.
- Added support for zooming in the map views. (@guillochon)
- Wormhole paths now shown on the map once traversed. (@guillochon)
- Loading a snapshot now displays a warning that it will overwrite your main game.
- You can now double click a ship to board it or a planet to land.
- Added a key to each of the map panels.
- Shift + Board will now select any of your escorts that are disabled.
- Added a preference for whether escorts expend ammo always, frugally, or never.
- Audio:
- Redid all the sound effects, striving for better volume balance.
- Added sounds for landing and takeoff and for many weapons that previously had none.
- Looping sounds now fade smoothly when they stop instead of continuing to the end of the loop.
- Large numbers of overlapping sounds no longer cause phasing / grinding noise.
- All audio parameters are set on startup to make sure they are the same on every OS.
- Improved the math for combining multiple instances of the same sound.
New in Endless Sky 0.8.8 (Nov 30, 2015)
- Bug fixes:
- Fixed various bugs with how the game determines which ship is your "flagship."
- The "Uninhabited" government on Ruin will no longer fine the player for illegal outfits.
- Fixed a crash that could happen while taking off if missions failed due to lack of space.
- Typo fixes (@naehc, @kkuchta, @luiges90, @fcfort, @maxrd2)
- New content:
- Added two new ships, the Headhunter and the Modified Argosy.
- Game mechanics:
- The AI will now use reverse thrusters for landing, boarding, and jumping.
- Added a "frugal" personality that expends ammo only if outgunned (and applied it to your escorts).
- Added a "net worth" condition variable for mission creators to use.
- User interface:
- Added a "buy all" button in the trading panel.
- Made mouse click targeting more accurate when ships are overlapping.
- Other:
- Tweaked the audio balance for a less abrupt left / right transition.
- Fresh installs now default to 50% volume instead of 100%.
- Animations can now have randomized frame rates so they aren't perfectly synchronized.
- Plugins can now override the existing commodities.
New in Endless Sky 0.8.7 (Nov 13, 2015)
- This is a point release to fix a show-stopper bug in 0.8.5 that caused fighter bays to stop working. This release also fixes the crash when you pull up the map if you have no flagship, and adds a bunch of larger jobs that are offered once you upgrade to a bigger ship or fleet
New in Endless Sky 0.8.5 (Nov 11, 2015)
- Bug fixes:
- Pops and crackles with looping sounds like thrusters should now be fixed.
- File paths with non-ASCII characters are now supported even on Windows.
- The Outfitter no longer offers to reload ammo on ships that are parked or absent.
- You no longer retain control of your ship if it is captured in ship to ship combat.
- Fighters you cannot carry are now sold off properly when you leave the planet.
- Fixed a bug where escorts try to refuel on an uninhabited planet.
- Better handling of selling your flagship when you have other ships that are parked or absent.
- Bringing up the menu while in a mission conversation no longer declines that mission.
- Fixed a bug on Windows where you lose money if loading a pilot with over two billion credits.
- Being plundered now takes effect immediately instead of waiting until the game is reloaded.
- If audio initialization fails, the game will now start with no sound instead of quitting.
- Game mechanics:
- Pirate raid strength no longer takes your parked ships into account.
- It is no longer possible to "park" a disabled ship.
- If you need help and hail a ship that is disabled, it will now say that it cannot help you.
- Pirates will no longer steal your hyperdrive, but may still steal your engines or power.
- User interface changes:
- Made the name entry in the New Pilot dialog clearer.
- The Escape key now means "back one level" instead of "toggle main menu."
- Made it possible to scroll the list of ships in the player info panel.
- The "Land" key now only toggles between landing options if pressed more than once per second.
- Escort icons turn green when they are ready to hyperjump.
- Game snapshots can now be given a name instead of just being identified by date.
- Escorts can no longer be ordered to attack themselves.
- Renamed "Enter Ship" to "Load Game" in the Load / Save panel.
- If you get plundered, added messages informing you of what was stolen.
- The multiplier keys no longer apply to selling a ship.
- Your jump path is now colored based on how much fuel you and your escorts have.
- Missions:
- Added warning dialogs if you fail any critical Free Worlds missions.
- Fixed a few inaccurate messages shown when an NPC condition is not yet met.
New in Endless Sky 0.8.4 (Oct 7, 2015)
- This release includes various new features that have been requested, including:
- Ability to board and refuel stranded escorts.
- 500x multiplier key (Alt / Option) for buying huge amounts of cargo.
- Pointer showing what direction your selected target is in.
- Unique missions are now always placed at the start of your mission list.
- Several bugs are also fixed, including:
- You can no longer end up with extra crew members on ships other than your flagship.
- If you tell your fleet to fight a target and then capture it, they no longer fire on it.
- You can no longer depart a planet with a fighter as your flagship (which could crash the game).
- Fixed a bug where reassigning weapons to different slots in the info panel was not working.
- The cargo and bunk space numbers in the job panel no longer include your parked or absent escorts.
- Fixed a bug where outfit "gifts" were not received if the player had no outfit or cargo space.
New in Endless Sky 0.8.3 (Sep 9, 2015)
- Fines are now correctly applied to the player.
- A possible out-of-bounds memory access when cleaning up cargo from failed missions is fixed.
- Outfits that increase your maximum hull no longer cause the ship to become disabled.
- Ships with zero cargo space are no longer treated as if they have infinite space.
New in Endless Sky 0.8.2 (Sep 2, 2015)
- Crash when you depart a planet with a fighter as an escort or NPC.
- Paying crew salaries for ships that have been destroyed.
- AI firing on a ship that it is boarding to assist it.
- Improper hardpoint placement in ship variants.
- Sounds from plugins not being loaded.
- Selling plundered outfits in the outfitter pays you nothing.