Endless Sky Changelog

What's new in Endless Sky 0.9.9

May 28, 2019
  • Significant graphics and physics engine optimizations.
  • Cloaked ships can now be hit by projectiles.
  • Turrets turn slower, allowing fast ships to dodge them more easily.
  • Ramscoop and solar power effectiveness now varies from star to star.
  • New Remnant ships, outfits, and missions.
  • Purchasing a Bactrian now requires completing a mission string.
  • Added an "asteroid scanner" that lets you target minable asteroids.
  • Experimental "news" feature in the spaceport.
  • All ship sprites re-rendered with a more dramatic lighting angle.
  • The shipyard now shows an angled view of each ship instead of top-down.

New in Endless Sky 0.9.8 (Aug 16, 2017)

  • Fixed crashes when reordering or disowning ships in your fleet.
  • Fixed a bug when events add stellar objects (like the Wanderer wormhole).
  • Added shop thumnail images for all the Remnant outfits.
  • Tweaked the balance of the Remnant ships and outfits.
  • Demanding tribute now always turns reputation with that government negative.
  • Fixed "derelict" NPCs not repairing on planets after you board them.
  • In full screen mode the cursor is now hidden after 10 seconds inactivity

New in Endless Sky 0.9.7 (Jul 21, 2017)

  • A new area, the Ember Waste, populated by a new faction and new space-dwelling creatures.
  • A "logbook" with brief, automatic summaries of important missions you've completed.
  • The "Outfits Expansion" reduces your ship's cooling if you install too many.
  • Turrets have limited turn rates and can each choose and track targets independently.
  • The game now moves at triple speed when caps lock is on (e.g. to speed up travel).
  • Pirate "raids" now depend on how well defended your fleet is, not how many freighters you have

New in Endless Sky 0.9.6 (Feb 22, 2017)

  • Fixed a depreciation bug causing random prices for outfits on some systems.
  • Eliminated "death benefits." Depreciation is now the main way that plundering is balanced.
  • Depreciation happens about 3 times slower than it did in 0.9.5.
  • Coalition jobs now "repeat" instead of only being offered once.
  • Fixed a bug where "surveillance" ships scan the player's ship over and over.
  • Added images for all the Coalition and Heliarch outfits

New in Endless Sky 0.9.5 Unstable (Jan 18, 2017)

  • Ship and outfit values now depreciate over time, which makes it harder to become absurdly wealthy.
  • The main view's zoom can now be adjusted between 25% and 200%, independent of the UI zoom.
  • Commands can now be given to groups of escorts instead of to your whole fleet.
  • New Wanderer missions, doubling the length of their story line and introducing a new ship.
  • New alien faction, the Coalition, with 16 new ships and about 70 systems and planets.
  • Scanning now takes time, to make dodging scans more interesting and less impossible.
  • Systems and planets can now specify MP3s to play as music or ambient audio.

New in Endless Sky 0.9.4 (Oct 5, 2016)

  • Vara Ke'sok no longer starts out as an Unfettered planet.
  • Fixed a hang that occurred when maximizing the window.
  • Systems created by game events are now properly connected to the map.
  • The info panel can now handle ships with many more outfits or weapons.

New in Endless Sky 0.9.3 Unstable (Sep 14, 2016)

  • Minable asteroids (twelve different elements you can mine).
  • New Wanderer ships and missions.
  • New Hai carrier ships, fighters, and weapons.
  • Many small UI and game engine improvements.
  • Bug fixes include:
  • UI bugs when multiple buttons were pressed simultaneously.
  • Invisible ships are no longer targetable with the mouse.
  • Fighters that return to their mothership no longer count as destroyed.
  • Intro tutorial is now shown even if you visit the bank before buying a ship

New in Endless Sky 0.9.2 (Jun 27, 2016)

  • Tooltips for all ship and outfit attributes.
  • Confirmation dialog if taking off will force you to sell something.
  • Subtle blue background haze to make the star field less boring.
  • You can now recharge shields while on an uninhabited planet.
  • Rebalanced the new Hai outfits.
  • Gave all missiles mass so you can't store infinite numbers in cargo.
  • Three "previous" saved games are now automatically stored as backups.
  • Bug fixes include:
  • Fixed the crash when holding the jump key while jumping.
  • If excess outfit cargo is sold when you take off, you are now properly paid.
  • Fixed the escort icon merging code that was broken on some OSes.

New in Endless Sky 0.9.1 Unstable (May 27, 2016)

  • New Wanderer missions giving access to new ships and technology.
  • The Hai now have their own unique set of outfits. (@Wrzlprnft, @LocalGod79, @Amazinite)
  • New human side missions giving back story about alien species.
  • New missile tracking modes based on target size or temperature.
  • Missile jammers that work against certain missiles.
  • Better AI for escorts matching your speed and heading.
  • Added a pop-up mini-map when you are jumping.
  • Ships now have big "final explosion" sounds.
  • The shipyard now shows full stats for the player's ship.
  • Bug fixes include:
  • Capturing an NPC now counts as evading and destroying it.
  • The "southern carriers" appear more gradually and in fewer numbers.
  • Weapons with zero shield damage no longer cause crashes.

New in Endless Sky 0.9.0 Unstable (May 3, 2016)

  • New human carriers and special "marauder" ships.
  • Dynamic economy (influenced by the player once they have a large fleet).
  • New weapon capabilities (slowing, shield disrupting, piercing, burst firing).
  • Lots of small bug and typo fixes and usability improvements.

New in Endless Sky 0.8.11 (Jan 28, 2016)

  • This release adds some new content, including:
  • New story line to get access to most of the Wanderer ships.
  • You can now plunder ammo to reload your launchers.
  • More error diagnostics in the data parser.
  • There are also several bug fixes, including:
  • Shift-clicking an unreachable system no longer crashes.
  • You no longer retain control of your flagship if it is captured.
  • Changing your flagship now works properly, again.
  • Main menu no longer freezes if you "enter ship" just as loading finishes.

New in Endless Sky 0.8.10 (Jan 6, 2016)

  • Bug fixes:
  • Mouse clicks on the map are now correctly handled at all zoom levels.
  • Escorts now once again jump simultaneously with your ship.
  • Net worth is no longer clipped to the +-2 billion range in saved games.
  • Escorts that cannot jump will now ignore jump commands instead of lining up to jump.
  • Fixed a bug where the Water Bug had the wrong anti-missiles linked to its hardpoints.
  • Fixed some ship variants that had negative space available.
  • You can now bribe planets even if you have also provoked their government.
  • The outfitter panel's drawing code has been optimized to no longer max out the CPU.
  • The mission panel map is now colored by reputation by default, rather than uncolored.
  • Distances in the mission panel now show number of jumps, not amount of fuel.
  • In the outfitter, outfits are now shown if any selected ship has one, not just the first.
  • Human pirate "raids" no longer appear in alien star systems if you have many freighters.
  • Game content:
  • New species, the Wanderers (4 ship types, 18 outfits, 17 planets).
  • New missions involving the Hai and the Wanderers.
  • Increased the range of the small anti-missile by 50%.
  • Water cooling is now available in more places.
  • New hail messages. (@ph2000bis, @Pointedstick, @Thunderforge)
  • New commodity names. (@lehgogh, @Pointedstick)
  • New ship names. (@lehgogh)
  • Typo fixes. (@Pointedstick, @Wrzlprnft)
  • New job types. (@Pointedstick)
  • Game mechanics:
  • Projectiles now clear their target if that target is captured.
  • Governments now only scan you once per day, instead of once per ship.
  • Jobs are now allowed to have "on accept" dialogs or conversations.
  • Deadlines can now be specified in (base + multiplier * jumps) format.
  • Weapons can now specify that they split into submunitions when close to their target.
  • Shield and hull generators can now specify an extra energy cost per unit recharged.
  • Non-heroic ships no longer attack far away groups of ships that have them outgunned.
  • You can no longer hail other ships while you are entering hyperspace.
  • Surveillance ships no longer get "stuck" once they run out of fuel.
  • Missions can now specify "stopover" planets that you must visit.
  • Missions can have "on stopover" actions to perform when the last stopover is visited.
  • A government can now be marked as speaking a language that you may or may not know.
  • The hail panel commands now only work if you speak the language of a ship or planet.
  • Added support for "

New in Endless Sky 0.8.9 (Dec 16, 2015)

  • Bugs fixes:
  • Typo fixes. (@dplepage, @guillochon, @Wrzlprnft)
  • Fixed a bug where Earth would not let you land in a "safe passage" Free Worlds mission.
  • The hiring panel no longer lists crew from parked ships.
  • Auto-aim no longer points you at where a destroyed target used to be.
  • The fullscreen toggle key now works regardless of what GUI panel is active.
  • Derelicts will no longer converse with you if you hail them. (@ItsNickBarry)
  • Fixed a shop panel crash when a ship has no sprite defined.
  • Escorts no longer get stuck trying to refuel on a planet that will not let them land.
  • Escorts will now leave your fleet to refuel if the alternative is ending up stranded.
  • When dominating a planet, capturing a defender now counts as destroying it.
  • Fixed the graphics flicker when taking off.
  • Game content:
  • Caph now uses Syndicate defense fleets, since it is a Syndicate system.
  • Many new names for mission cargoes. (@Pointedstick, @anonybosch)
  • New names for civilian and pirate ships. (@Pointedstick)
  • New hail messages, especially for civilians and the Syndicate. (@Pointedstick)
  • Tiny escort missions, available to new pilots. (@Pointedstick)
  • Added a "Medium Warship" category.
  • Price increases for the Headhunter and Bactrian.
  • Made the Falcon faster compared to the Leviathan.
  • Reduced the bonuses for the new jumbo missions.
  • Changed the world-ship sprite to something less tacky, with three variants.
  • The intro interceptor missions no longer create an autosave.
  • Added more clarification in the Free Worlds drone salvage mission.
  • Changed the Reverse Thruster name to "AR120 Reverse Thruster."
  • Added a new Syndicate ship, the Vanguard. (@Pointedstick)
  • Game mechanics:
  • Planets you have dominated will no longer fine you for illegal items.
  • Flagships now take last priority for cargo but first priority for passengers.
  • Adding or removing outfits that require crew automatically hires or fires crew.
  • Added a "self destruct" attribute for ships that explode if boarded.
  • Tweaked the AI behavior when near the "invisible fence" on the outskirts of the system.
  • If you hail a disabled enemy, they now insult you instead of demanding a bribe.
  • It's now possible for an event to "clear" a planet's spaceport (making it uninhabited).
  • Ship variants can now inherit descriptions and outfit lists.
  • Firing normal thrusters after using the afterburner no longer slows you down.
  • All pathfinding now includes wormhole travel.
  • You can now dump cargo in the info panel to make room for plunder.
  • The player’s flagship is now always displayed on top of all other ships.
  • Missions can now specify a custom payment multiplier as well as a custom base payment.
  • Other ships no longer interfere when you are fighting a bounty - you must fight alone.
  • User interface:
  • Added messages when changing landing targets. (@guillochon)
  • Button names now have underlined letters as hints of the key shortcut. (@guillochon)
  • Underlines for key shortcut hints are shown only when Alt / Option is held.
  • Moons, stations, etc. are no longer called "planets." (@guillochon)
  • The game no longer pauses when the window is minimized.
  • In the map, clicking the system you are in will now clear the jump route.
  • If you cannot sell an outfit, a helpful message is now shown explaining why.
  • The outfit list in the boarding panel now supports arrow keys and page up / down.
  • In the outfitter and shipyard maps you can now shift-click to compare items.
  • Added support for zooming in the map views. (@guillochon)
  • Wormhole paths now shown on the map once traversed. (@guillochon)
  • Loading a snapshot now displays a warning that it will overwrite your main game.
  • You can now double click a ship to board it or a planet to land.
  • Added a key to each of the map panels.
  • Shift + Board will now select any of your escorts that are disabled.
  • Added a preference for whether escorts expend ammo always, frugally, or never.
  • Audio:
  • Redid all the sound effects, striving for better volume balance.
  • Added sounds for landing and takeoff and for many weapons that previously had none.
  • Looping sounds now fade smoothly when they stop instead of continuing to the end of the loop.
  • Large numbers of overlapping sounds no longer cause phasing / grinding noise.
  • All audio parameters are set on startup to make sure they are the same on every OS.
  • Improved the math for combining multiple instances of the same sound.

New in Endless Sky 0.8.8 (Nov 30, 2015)

  • Bug fixes:
  • Fixed various bugs with how the game determines which ship is your "flagship."
  • The "Uninhabited" government on Ruin will no longer fine the player for illegal outfits.
  • Fixed a crash that could happen while taking off if missions failed due to lack of space.
  • Typo fixes (@naehc, @kkuchta, @luiges90, @fcfort, @maxrd2)
  • New content:
  • Added two new ships, the Headhunter and the Modified Argosy.
  • Game mechanics:
  • The AI will now use reverse thrusters for landing, boarding, and jumping.
  • Added a "frugal" personality that expends ammo only if outgunned (and applied it to your escorts).
  • Added a "net worth" condition variable for mission creators to use.
  • User interface:
  • Added a "buy all" button in the trading panel.
  • Made mouse click targeting more accurate when ships are overlapping.
  • Other:
  • Tweaked the audio balance for a less abrupt left / right transition.
  • Fresh installs now default to 50% volume instead of 100%.
  • Animations can now have randomized frame rates so they aren't perfectly synchronized.
  • Plugins can now override the existing commodities.

New in Endless Sky 0.8.7 (Nov 13, 2015)

  • This is a point release to fix a show-stopper bug in 0.8.5 that caused fighter bays to stop working. This release also fixes the crash when you pull up the map if you have no flagship, and adds a bunch of larger jobs that are offered once you upgrade to a bigger ship or fleet

New in Endless Sky 0.8.5 (Nov 11, 2015)

  • Bug fixes:
  • Pops and crackles with looping sounds like thrusters should now be fixed.
  • File paths with non-ASCII characters are now supported even on Windows.
  • The Outfitter no longer offers to reload ammo on ships that are parked or absent.
  • You no longer retain control of your ship if it is captured in ship to ship combat.
  • Fighters you cannot carry are now sold off properly when you leave the planet.
  • Fixed a bug where escorts try to refuel on an uninhabited planet.
  • Better handling of selling your flagship when you have other ships that are parked or absent.
  • Bringing up the menu while in a mission conversation no longer declines that mission.
  • Fixed a bug on Windows where you lose money if loading a pilot with over two billion credits.
  • Being plundered now takes effect immediately instead of waiting until the game is reloaded.
  • If audio initialization fails, the game will now start with no sound instead of quitting.
  • Game mechanics:
  • Pirate raid strength no longer takes your parked ships into account.
  • It is no longer possible to "park" a disabled ship.
  • If you need help and hail a ship that is disabled, it will now say that it cannot help you.
  • Pirates will no longer steal your hyperdrive, but may still steal your engines or power.
  • User interface changes:
  • Made the name entry in the New Pilot dialog clearer.
  • The Escape key now means "back one level" instead of "toggle main menu."
  • Made it possible to scroll the list of ships in the player info panel.
  • The "Land" key now only toggles between landing options if pressed more than once per second.
  • Escort icons turn green when they are ready to hyperjump.
  • Game snapshots can now be given a name instead of just being identified by date.
  • Escorts can no longer be ordered to attack themselves.
  • Renamed "Enter Ship" to "Load Game" in the Load / Save panel.
  • If you get plundered, added messages informing you of what was stolen.
  • The multiplier keys no longer apply to selling a ship.
  • Your jump path is now colored based on how much fuel you and your escorts have.
  • Missions:
  • Added warning dialogs if you fail any critical Free Worlds missions.
  • Fixed a few inaccurate messages shown when an NPC condition is not yet met.

New in Endless Sky 0.8.4 (Oct 7, 2015)

  • This release includes various new features that have been requested, including:
  • Ability to board and refuel stranded escorts.
  • 500x multiplier key (Alt / Option) for buying huge amounts of cargo.
  • Pointer showing what direction your selected target is in.
  • Unique missions are now always placed at the start of your mission list.
  • Several bugs are also fixed, including:
  • You can no longer end up with extra crew members on ships other than your flagship.
  • If you tell your fleet to fight a target and then capture it, they no longer fire on it.
  • You can no longer depart a planet with a fighter as your flagship (which could crash the game).
  • Fixed a bug where reassigning weapons to different slots in the info panel was not working.
  • The cargo and bunk space numbers in the job panel no longer include your parked or absent escorts.
  • Fixed a bug where outfit "gifts" were not received if the player had no outfit or cargo space.

New in Endless Sky 0.8.3 (Sep 9, 2015)

  • Fines are now correctly applied to the player.
  • A possible out-of-bounds memory access when cleaning up cargo from failed missions is fixed.
  • Outfits that increase your maximum hull no longer cause the ship to become disabled.
  • Ships with zero cargo space are no longer treated as if they have infinite space.

New in Endless Sky 0.8.2 (Sep 2, 2015)

  • Crash when you depart a planet with a fighter as an escort or NPC.
  • Paying crew salaries for ships that have been destroyed.
  • AI firing on a ship that it is boarding to assist it.
  • Improper hardpoint placement in ship variants.
  • Sounds from plugins not being loaded.
  • Selling plundered outfits in the outfitter pays you nothing.