Empires of Steel Demo Changelog

What's new in Empires of Steel Demo 1.01.20461

Feb 24, 2017
  • There was bug in the PBEM naming system that would stop players from starting a new game if the name was too long.
  • I moved a bunch of files out of the EmpiresOfSteel directory and into the User/EmpiresOfSteel directory, because that's the way Windows likes it. This will allow players to play EOS without running in Admin mode.
  • Added a "Check for PBEM Updates" button next to the "Process Turn" button.
  • Disabled the "Process Turn" button unless the player can actually use it.
  • In PBEM games, when the player presses "submit orders", it checks if there are any updates. If there are, the 'submit orders' is ignored.
  • Fixed a problem with PBEM games where the AI wasn't taking their turn if the game-server is left running.
  • Added an "All players have submitted their turns" notification email. This can be set using the "PBEM Settings" window.

New in Empires of Steel Demo 1.01.18304 (Mar 31, 2014)

  • Fixed a problem where players are able to see technologies on their 'research options' which cannot be researched because they belong to other unitsets.

New in Empires of Steel Demo 1.01.9122 (May 26, 2010)

  • Added an image-editor, which lets players add their own unit-images/animations to the game
  • Right now, these unit-images only work locally. They don't get uploaded if players upload their ruleset.
  • Reduced the game's memory use
  • Bumped up the infantry defense value slightly to make them more useful against tanks
  • Added unit descriptions to the unit-description window. (It appears in the right-panel of the city build window.)
  • Satellites no longer have a launch range; they can be placed anywhere on the map
  • Added user-manual entries for combat and attrition
  • Fixed a crash in the scenario editor
  • Added auto-naming to airfields
  • Fixed bug: the map-overlay wasn't working the map-editor
  • Fixed bug: the 'disband' button wasn't appearing when players selected their own airfield
  • Fixed bug: the city-list window was cutting off units too early
  • Map Editor: Added a tool to change the color of border lines
  • Map Editor: Added map-coloring. It makes maps look more interesting and varied
  • Map Editor: Added a map-clipping feature to enlarge or reduce the map
  • Map Editor: Added a reinforcements system to scenarios