What's new in Earthdawn Character Editor 0.46

Sep 13, 2013
  • Updated character file format. New files can not correctly read by older ECE version. But older files can still be read by current ECE.
  • Bugs
  • Some missed syntax updates from java6 to java7 corrected
  • Some typo were corrected
  • The throwing range of Throwing Axe and Dagger were wrong
  • Weight label was missed within the GUI
  • There was a bug within the OptinalRule DefaultOptionalTalent
  • New movement rate modifier which average the DEX based and STR based. This is the new default movement rate modifier
  • The discipline select menu is reorganized to have shorter menu length
  • Now all thread items from GamemastersGuide can be found in the item store
  • Character load method updated. Now files XSD version will be checked.
  • Find and Remove possible duplicated discipline talents on multi-discipline-characters. But this may still work not perfect. This issue is still under construction.
  • Massively updated HTML view of the character. More content and some optimization for printing.
  • New item kind "boot"
  • New and updated icons
  • Console output modified
  • GUI discipline table modified
  • New feature EasySkill for discipline Traveled Scholar
  • Background images modified
  • Updated character portrait library
  • Continue to change Spinner classes to ComboBox classes
  • New key binding: "N" for "New Character"
  • Always keep last character edited after exiting
  • CC portraits of the project "Terrible Character Portraits" added.
  • OptionDialog now multilingual