Dynablaster Revenge Changelog

What's new in Dynablaster Revenge 1.0.2

Jan 9, 2015
  • Modifications
  • Sound hasn't been working on various linux distributions; that's fixed.
  • The client used to crash when joining a running game; fixed as well.
  • The 42 char limit for lounge messages has been removed.
  • The in-game clock is now reset on every game start.
  • The peer's IP is shown in the server log.
  • A minimum bomb kicking distance between two players has been introduced.
  • The position interpolation is now limited to the playfield dimensions.
  • Button 'b0' is now working on joysticks that do not have any axes.
  • Changing input fields using the tab button in the main menu has been fixed.
  • A typo in one of the track names has been fixed.
  • A Qt version check (>= 4.8.0 and < 5.0) has been added.

New in Dynablaster Revenge 1.0.1 (Jan 9, 2015)

  • Modifications:
  • Support for optional OpenGL extentions has been added.
  • A button has been added to the lounge to add local players without hotkey.
  • Bombs are now initiated when they're kicked into another detonation.
  • If a player joins a running game he/she is told the maximum game duration.
  • All keys are released when the window focus is lost.
  • Space level performance improved for slow hardware.
  • Screensaver and screen dimming is disabled while the game is running.
  • An initial check if render-to-texture is functional has been added.
  • A skull face is now active half a second before it points perfectly upwards.
  • The setting 'development/camerafollowsplayer' in game.ini is functional again.
  • The space lensflare now shifts with the camera x translation.
  • The animation of the invincible effect is now resolution independent.
  • Pouet, facebook and web buttons have been added to the main menu.
  • The server dynablaster.titan-sucks.net has been added to the history.dr file.
  • Added support for SuperJoyBox9 (connects XBox1 pads to PC).
  • Added support for PS3/XBox360 Adapter (connects PS1/2/3, Xbox360 pads to PC).