Dwelvers Changelog

What's new in Dwelvers 0.11.1 Alpha

Nov 13, 2017
  • New Launcher:
  • I have been working on making the menus more clean by giving them a flat modern design, and the first thing I started working on was the launcher.
  • New game menu:
  • When I was finished with the launcher I gave the game menu a shot. You can check it out here below. Please note that when you select "Start game" the tutorial have been disabled. It is because the voice acting wasn't consistent with the new UI in the game and it would only have created more confusion for new players.
  • My plan is to release a level editor with the next big release (in a month or two), and with this a couple of campaigns. The campaigns will be created in such a way that they will teach the player the game as he goes along. So therefore I didn't want to spend an extra week fixing this tutorial when it would be replaced in the end anyways.
  • Better building sites and a new info menu:
  • If you recall earlier newsposts I made I talked about being able to select individual buildings tiles. So now instead of selecting the whole tile you are able to select a table, a farm gate, the room floor and more just by pointing on that object.
  • This gave me a lot more possibilities informing the player about individual buildings instead of packing together information about all the buildings, minerals and jobs on one tile. So what I did was expanding the info bar in the bottom so that it now can contain three rows. The first row shows the name of the building selected, the second row more details about the building and the third row technical information about the building, such as health, items delivered, if it attracts any creatures etc.
  • This also enabled me to remove the hovering icons above the buildings which made the dungeon look a lot more cleaner. In the screenshot below you can see how it looks when the player is selecting a building site. Also, many of the building sites (not all) now have progression models for what building is being built. In this case it is a table, and we can see how the imp builds the table step by step.

New in Dwelvers 0.10 Alpha (Mar 17, 2016)

  • 0.9g-2 - Creature Flag Causes Cowardice - When creatures are rallied with the Creature Flag, they refuse to fight back.
  • 0.9g-2 - Can't Stop BBQ - When you stop production of barbecue on either Fish or Mice, they continue to cook anyways. Other productions in the Cookery do halt properly (Bread & Beer).
  • 0.9g-2 - Equipping Priorities - Despite having equipment available, creatures will train before they equip the gear they are supposed to have.
  • 0.9g-2 - Training Creatures Show Idle - Creatures that are training show an Idle status. Saw it on one of my many Orcs that were training without gear equipped that was available, and clicked around and saw a Rouge and Fishman who were also 'idly training'.
  • 0.9g-2 - Rally Flag Moved & Some Ignore - I've noticed when I move the Rally Flag around not all the creatures that were following it respond immediately to the new location.
  • 0.9f-3 - Surface Pathing - I haven't looked to see if this affects regular pathing, but when using the Rally Flag on the surface creatures prefer to path on the surface rather than use underground pathways which are safer. Right now this causes creatures to aggro enemies which are away from the Rally Point since they are surfacing in unclaimed areas to get across the map faster.
  • 0.9g-2 - Clickable messages steal focus - I noticed that when I bring up the crafting/trading/option window, that it appears right over the status messages. The messages themselves steal click focus making it hard or impossible to select options in the crafting window.
  • 0.9g-2 - Can't Possess Creatures - Possession spell isn't working.
  • 0.9f-3 - Fog of War on Water - Fog of War on water is behaving like Fog of War on walls. For the image below, this really should have opened up fully instead of only clearing where the bridge is.
  • 0.9g-2 - Can't Cancel Rally Flag (Room Info Window) - You can't cancel a Rally Flag while the Room Information Window is open.
  • 0.9g-2 - Creature Flag Ignored - Many of the creatures rallied with a creature flag ignore it completely. Only some respond to it.

New in Dwelvers 0.80k Alpha (Mar 5, 2015)

  • Feature updates:
  • New room - Catacombs.
  • New construction - Stone fence.
  • New construction - Fire plate.
  • Ghosts introduced.
  • New feature, dead creatures can be turned into ghosts.
  • Bug fixes:
  • Not being able to place Rock Wall.
  • I believe you shouldn't be able to place both mine and Wall Shelf Storage.
  • Creatures Won't Eat
  • Pathing Fails to Construction
  • 21:9 problem with Production dialog
  • Bridges & Reeds Semi-Unbuildable
  • Lava on Portals
  • Prt Scr Won't Screen Capture
  • Render bugs for reinforced walls and fog of war
  • Creatures climb up well, but they do not climb down. They just teleport to the very bottom of the ladder.
  • Light and shadow - Incorrect display of light and shadow.
  • Imp AI - production stuck
  • Picking up lava becomes water
  • Treasure Chests in Water
  • Lava + doors - I believe doors should block lava, untill they are destroyed.
  • Lava is displayed through Fog of war

New in Dwelvers 0.80j2 Alpha (Feb 14, 2015)

  • fixed bug where nothing could be built in rooms!

New in Dwelvers 0.80j Alpha (Feb 13, 2015)

  • Feature updates:
  • The rock texture has been improved.
  • Creatures no longer “tilt” between different heights in the dungeon, now they either climb the wall or fall down.
  • Creatures can now swim and drown in the water.
  • The reinforced wall model has been improved.
  • Most of the buildings in the dungeon needs to be unlocked in one way or the other before they can be built.
  • The items menu has been changed so that it matches the creature menu.
  • Lava has been implemented, and it will burn everything in its way!
  • Bug fixes:
  • Rally doesn’t draw all orcs immediately
  • Placed Water Tiles & Constructions. If you have moved water from one place to another, then you can build rooms and other constructions in water that you have placed.
  • Corrupted farmland textures
  • Runs a while then errors, then windows forced close
  • Enemies being blocked on tile
  • Stone is glowing and coal is shining.
  • CPU Hog. Whenever I try to run Dwelvers it instantly maxes out my CPU, lags everything I have running (even the game when I don’t run anything else), and basically proves itself to be unplayable.
  • Launcher Doubled Resolution entries. The entries for the resolution drop down are doubled. Don’t think that is suppose to happen right?
  • I noticed that when I selected to dig the top level out next to my Bar Room, that it appears to also select the tiles below as well.
  • Crash when placing rock in water
  • Treasure Chests in Water
  • Claiming additional path tiles
  • Failed switching to fullscreen
  • Switching to debugger affects rooms blueprints
  • Corrupted structure icons

New in Dwelvers 0.80i Alpha (Jan 19, 2015)

  • V-Sync option added in the launcher.
  • Destroyed Orc Statue - I noticed something interesting when I almost got overrun in one of my games.
  • Mine bug - The heart meter that shows how much there's left of a resource when building a mine on it don't go down even though the imps mine it and it should be less of the resource left. Tried on coal and roots.
  • enemies treating blueprints as material objects - It happens only on claimed tiles.
  • Prison info menu is corrupted - Only one prisoner is visible in the info menu despite there are several prisoners in the prison.
  • A Battle Has Broken Out with a Bridge - Being on bridge displays random warnings - This is a weird one, and the first time I'm seeing this. So I started a new map and I was noticing I kept getting a message that a battle had broken out.
  • Autosaving - Auto Save file no longer shows up in the Load Game list. I used F4 to load an Auto Save, and it didn't load the save I created with F2. The progress was further along than where I Auto Saved from.
  • Mechanic: Reveal Paused Side Effect - First Off I am unsure if this was intended or not, or if this really should go into this section. It in a way could fit here or the bugs section.
  • Creatures Attack priority - I had an orc rioting and I noticed that he was really confused about what to attack.
  • Game just froze when i quit the game - the game froze when i quit the game im not sure wether it was when i pressed quit of after i pressed yes/ok ( im a little tired atm )
  • Dwelvers.exe is not closed - Since the last update i have the problem when i quit the game the dwelvers.exe will not closed and the task are inactiv.
  • Crash - Alt-Tab crash - Hello, I know there already is a thread about crashes related to alt-tab but it is old and locked so at sebt's suggestion i'm making a new one.
  • Crash on Startup (no soundcard) - I have recently upgraded my computer, and since used the Steam code activated last week. For 8g and 8h I have had a crash on startup. I don't have a soundcard installed (onboard sound was bunk so I disabled it, no new soundcard yet) and I crash on startup. I have the following crash dump.
  • Creature Stat Window has Overlapping Text - Didn't notice before, but I saw this when examining a creature in the new interface. The text in the status frame is overlapping itself.
  • Game Loader - This is really more of a minor issue. Just got started and noticed the new loading window. Looks much improved, but it no longer launches the game when you hit Debug like it used to.
  • Black textures everywhere in-game - Reported by the steam community.
  • Exiting Game - I don't really see this as a bug, but I think when you exit the game it should close off the loader and debugger. It also influence Steam.
  • Possible bug related to changing game speed - I observed that as soon as i ramp up the game speed (i went all the way to 9) my farm's production started failing. Grown crops weren't collected and new crops weren't planted either.
  • Game Speed x0 - If you reduce the game speed to 0 and then enter the menu, your game will be stuck at Game Speed x0 until you load a previous game. It doesn't crash the game and it didn't apear to happen in any other Game Speed setting besides 0. Hope you have a recent save...
  • Texture bug - After opening treasure chests in maze.
  • Placed Water Tiles & Constructions - If you have moved water from one place to another, then you can build rooms and other constructions in water that you have placed.
  • Claimed/Unclaimed Tile Resource Render - Noticed this graphical bug when digging out for resources. You'll notice from the image below that resources on unclaimed tiles are rendering strange until the tile is claimed, then they render normally.
  • Transport Dead on Ladders - Dead creatures being transported up ladders stay at the top or bottom until creature transporting them reaches the top or bottom.
  • Decorations Built on Top of Wall - I noticed today that if you place any wall decoration on a wall that goes all the way to the top layer that it can end up being built on top of the wall.
  • Placed Water Tiles & Constructions - If you have moved water from one place to another, then you can build rooms and other constructions in water that you have placed.
  • Treasure Chests in Water - Don't think this should happen. Maybe it's pirate booty...
  • Loader Doesn't Display All Cards - This is on my laptop where I have the basic Intel HD Graphics 4600, but it also has a Radeon HD 8690M which the game should be using for best performance. The Radeon doesn't appear in the list.
  • Dropping Water at Top Level - I don't think this is a bug, but most certainly can become an issue. The problem is that you cannot fetch a water block that has been dropped at the top level of the dungeon because your creatures can't reach it. This can greatly impact any design you planned for your dungeon if you have a water tile in the way up there.
  • Alt-TAB Full Screen to Windowed - As always with a new version, I'm using Alt-Tab a lot bouncing between game and forum. This is a peculiar one. I play in Full Screen mode, so when I Alt-Tab then come back to the game, it doesn't return to true Full Screen. It looks more like Windowed.
  • Zooming out affects sound - I'm not sure if it's a bug, or planned feature, but when you zoom out sound effects are muted.
  • Wall Decos not Placing - The only wall decoration that works now is the shield. You can't place the picture or the manacles at the moment.
  • Mines + Storage rooms - I believe you shouldn't be able to place both mine and Wall Shelf Storage.
  • Constructions - Mine - same bug as with Impanzze bed on 0.8b.
  • Mining - After selecting room to be mined(3x5 on the screens), sometimes the mark disappears. I believe it happens when minion takes control over floor next to it, or reinforces wall next to it.
  • Creature Name is Very Large - Would this may have to do with a character limit on the name bar. This is a pretty long name that is displayed in large print on the screen.
  • Ladders and Torches - This is really kinda nitpicky, but you know me...I was playing around with ladders today, and fortunately they rotate just fine, but it looks really weird when you have a torch sticking through your ladder.

New in Dwelvers 0.7e2 Alpha (Jul 16, 2014)

  • Fixes:
  • The launcher is no longer complaining about missing "Dwelvers.exe".
  • Dwelvers will no longer complain about missing "DemoGame.png".