Neverwinter: Uprising Changelog

What's new in Neverwinter: Uprising NW.115.20190729e.17

Aug 22, 2019
  • Known Issues:
  • Oathkeeper Paladin: Prayer of Opportunity and Critical Touch can sometimes incorrectly proc while outside of combat.
  • Content and Environment:
  • General:
  • Protector's Enclave: There's no longer a strange floating pillar in a tree near the Hall of Justice.
  • Undermountain: Sphere of Influence: Runemaster Sinyé has found her stock of unstable rune-etched orbs and has put them back up for sale.
  • Icewind Dale:
  • Major Heroic Encounters in Icewind Pass and Dwarven Valley now appear roughly every 20 minutes, down from 90 minutes.
  • The participation requirement for Heroic Encounter completion credit in Icewind Pass and Dwarven Valley has been reduced; it should be easier to get credit.
  • Queues:
  • Tomb of the Nine Gods now requires an Item Level of 16,000, up from 15,000. It now scales item level to 17,000, up from 16,000.
  • Castle Ravenloft now requires an Item Level of 18,000, up from 16,000. It now scales item level to 19,000, up from 17,000.
  • Combat and Powers:
  • Classes and Balance:
  • Barbarian (Sentinel):
  • Crushing Advance's damage reduction effect now lasts 12 seconds, up from 10 seconds.
  • Crushing Advance is now a standard "Damage Down" effect, and no longer stacks with other sources of "Damage Down" (such as Geas or Ray of Enfeeblement).
  • Fighter (Vanguard):
  • Kneebreaker no longer incorrectly causes a "Damage Down" effect under certain circumstances.
  • Paladin (Oathkeeper):
  • Circle of Divinity now properly states that it lasts for 12 seconds, down from 16. (This is only a tooltip change; the power had lasted 12 seconds before.)
  • Companions:
  • Combat companions no longer deal an absurd amount of damage.
  • Yojimbo: The power "kawari" has been changed to provide the yojimbo an additional 10% damage dealt for 5 seconds. It now always activates, instead of having a chance to do so.
  • General
  • Cancelling a revive no longer causes the target player to gain a stack of Rez Sickness.
  • Enemies and Encounters:
  • General:
  • Permafrost, when used by Storvald (in Svardborg) or Drufi (in Fangbreaker Island), no longer incorrectly causes players to lose certain self-buffs and effects.
  • Tower of the Mad Mage:
  • Tower of the Mad Mage will now properly unlock on Saturday, August 24th, at 10:00 PDT (17:00 UTC) for players who have unlocked it in the campaign.
  • Duumvirate now originates from the mid-line of Halaster, instead of a few feet in front of him.
  • Halaster now prioritizes damage-dealers (DPS) before healers when casting Eruption.
  • Halaster now becomes immune to damage when he finishes activating Sunfall.
  • Dev note: Because players cannot win the encounter if they're all dead, we wanted to prevent the case where DoTs could take him down to 0% after his ultimate, but still leave players without a victory.
  • Halaster now properly resets during Sunfall if all players are defeated or the arena is empty.
  • Magnetic Attraction no longer has a chance to immediately fire when a tethered partner dies.
  • Magnetic Attraction now properly disappears when a tethered partner dies.
  • When shifting phase to Sunfall, Halaster now consistently cleans up certain environmental hazards and creeping ice.
  • Stardock Expedition
  • The Dragon Knight is now CC immune.
  • Items and Economy:
  • General:
  • Chipped Siegebreaker's Battle Horn no longer spams the player with errors when used.
  • Invocation now properly provides XP when done between levels 71 and 80.
  • One of the Moonstone Dye Packs has now been renamed to Fartouched Dye Pack.
  • PvP now properly awards Glory and XP to players levels 71-80.
  • Striking Ring of the Veteran now properly provides Critical Strike instead of Armor Penetration.
  • Three dye packs that were listed in Appearances, but weren't in the game, are now properly in the Trade Bar Store.
  • Item Powers:
  • The Lionheart weapon set bonus now also increases outgoing healing.
  • The "Undermountain Hunter" armor power now properly functions in Tower of the Mad Mage and other maps new to Uprising.
  • Events:
  • Waukeen's Golden Chest no longer incorrectly grants deprecated profession resources.
  • User Interface:
  • Appearance:
  • A color swatch now appears in the color option tooltip.
  • Dragonborn now properly have access to the Head slot.
  • The color option tooltip now shows all places in the current appearance where the color is used.
  • Gear Preview:
  • A placeholder "Empty" item no longer incorrectly appears in Preview Window fashion slots.
  • Inventory:
  • The positions of the Vanity Pet and Fashion bags are now swapped.
  • Leaderboard:
  • When clicking on the upcoming season ad, the event information now properly displays above the window.
  • Animation, Audio, Character Art, and Effects
  • Visual Effects:
  • Halaster's explosion on Death from Above now draws correctly when the comet crashes into the arena.
  • The Plane Shatter effect now has a more appropriate end when the players succeed at the mechanic.
  • Localization:
  • General:
  • Localization has been updated for French, German, Italian, and Russian locales.
  • Players who play in the Polish, Portuguese, and Turkish locales should now properly see English text instead of "UNTRANSLATED" strings in certain locations.

New in Neverwinter: Uprising NW.110.20190519a.9 (Jun 7, 2019)

  • Highlights:
  • From The State of Neverwinter: Q & A Stream Recap post:
  • Enemies:
  • The health of all enemies (including bosses) has been reduced by 10%.
  • Enchantments:
  • All Enchantments and Runestones, aside from Bonding Runestones, have had their item level and stats doubled.
  • Enchantments are now affected less by level scaling downward, while gear is affected a little more.
  • Soloable Content:
  • All Campaign Zones, and their soloable instances, are no longer scaled by Item Level.
  • Challenge Campaigns have been renamed to Legacy Campaigns.
  • Queued Content:
  • Most Dungeons and Trials have had their Item Level requirements and scaling targets increased.
  • Most events that scaled players to level 60 now scale players to level 40 instead.
  • Strongholds:
  • The upward scaling on the Stronghold map has been removed; the map is now consistently level 80.
  • Level Scaling:
  • General:
  • Armor Kits now properly function when their Character Level is scaled down.
  • Character Level scaling has been removed from a variety of exterior and solo instance maps where players are Item Level scaled. This should not change the difficulty, but will instead leave the player at their usual level.
  • Characters with an Item Level below target, when their Character Level is scaled down, no longer incorrectly have their Item Level scaled down a little further.
  • Dread Legion, Throne of the Dwarven Gods, and Prophecy of Madness now scale players to Item Level 12000.
  • Ravenloft and Cradle of the Death God now scale players to Item Level 17000.
  • Known Issue - Expeditions:
  • Leveling Expeditions no longer scale character level. (This is working correctly.)
  • Leveling Expeditions have incorrectly have had item level scaling added. We plan to remove this in a future build.
  • Master Expeditions are still properly unscaled, and we don't have any current plans to change this.
  • Release Notes:
  • Content and Environment:
  • Undermountain:
  • Introductory Quests:
  • Jarlaxle's drink is now visible.
  • One of the cutscenes no longer has a green screen fade.
  • Catacombs: Certain chests no longer become unlootable after the first player uses them.
  • Certain interactive objects that teleport a player to another location in the same map no longer cause the player to turn around once they arrive.
  • Control Gem: The flavor text of this quest-granting item no longer contradicts its icon.
  • Dressed to Kill: The quest path now consistently leads to appropriate objectives.
  • Out of Control: This quest now properly directs players to talk to Celeste for completion.
  • Peace of Mind: Multiple players in the same party can no longer interact simultaneously with the same corpse.
  • Rune Etching: Chaotic: This quest item can no longer be destroyed.
  • Terminus: A buried skill node has been removed.
  • Twisted Caverns: In a cutscene involving the Alchemist, there's no longer a warning indicator for a non-harmful visual effect.
  • Twisted Caverns: The Alchemist can once again be found in case you need to hand something to him.
  • Vanrakdoom: The shadowfell transitions now play the appropriate audio.
  • Various overlapping voice-over cases have been addressed.
  • Waning Darkness: In this quest's instance, the player no longer receives a placeholder debuff icon.
  • Waning Darkness: When this quest is available, a certain character no longer has a temporary doppelganger.
  • Yawning Portal: Players no longer occasionally die when jumping down the well.
  • Undermountain Expeditions:
  • Certain dungeon-difficulty enemies no longer incorrectly spawn in expeditions of any difficulty.
  • Certain rare spawns no longer incorrectly have a 100% spawn chance in certain rooms.
  • In most cases, only one Gravemaster can now spawn in an encounter. (There are some exceptions, particularly in specific challenge rooms and 5-player runs.)
  • Mini-boss rare spawns now only spawn in Master Expeditions, rather than in normal-difficulty Expeditions.
  • Risk vs. Reward: This quest should now flow more smoothly.
  • Water-to-stone doors no longer slow players with leg injuries down so much that they cannot get through.
  • Cloaked Ascendancy:
  • Gyrion's Tower: Players no longer take falling damage when jumping between platforms.
  • Nostura's Fey Castle: The stag is no longer stagnant; it now staggers forward and takes the player to the next stage.
  • Masterwork Professions:
  • The first Masterwork Mailsmithing quest is now buried behind dialog options, so players are less likely to accidentally accept both it and the Masterwork Platesmithing quest at the same time. This is so that players can still accept it in case they want to, but don't spend more resources than necessary to unlock Armorsmithing recipes.
  • Strongholds
  • A placeholder plot has been removed.
  • Players below level 80 are no longer level-scaled upward while at the Stronghold.
  • Ship Crew members no longer appear in place of some guards.
  • The Temple structure now properly references the Awareness stat instead of Lifesteal.
  • General:
  • Acquisitions Incorporated flyers should no longer be floating in mid-air in Protector's Enclave.
  • False Idols: This quest no longer references Scrolls of Identification.
  • Green Slaadi are no longer referenced once as a green salad in lore.
  • Icewind Dale: The quest, "The Long Night," no longer requires the deprecated Black Ice profession.
  • Kavatos no longer inexplicably wanders the ice fields of Bryn Shander.
  • Lore from certain rare spawns no longer include placeholder text.
  • When fishing in Soshenstar and Sea of Moving Ice, the fishing meter now correctly increases when pulling correctly.
  • Combat and Powers:
  • Barbarian:
  • A visual issue has been resolved in which the rage meter would deplete in an unpredictable manner when using Battlerage or Unstoppable. The duration of the Unstoppable and Battlerage effects are unaffected.
  • Crescendo no longer incorrectly has a Paragon Path border.
  • Crescendo now properly grants immunity to control effects during its use.
  • Spinning Strike now properly grants control immunity from all directions, rather than in a 200 degree frontal arc.
  • Blademaster
  • Avalanche of Steel now properly has a Paragon Path border.
  • Steel Blitz can no longer proc from Vorpal enchantment damage, and other similar sources.
  • Sentinel
  • Sentinel's Slash no longer incorrectly grants more Action Points than expected.
  • The feat "Crushing Advance" now properly modifies Savage Advance after Unstoppable is used.
  • Cleric:
  • Sacred Flame now deals 70 magnitude damage, up from 65.
  • Sacred Flame: The animation for this power no longer frequently stutters.
  • Arbiter
  • Channel Divinity and the divinity meter now unlock at level 5, when the Cleric receives their first divinity spending encounter power.
  • Daunting Light no longer incorrectly grants two stacks of Burning Judgement.
  • Divine Equilibrium no longer shows a buff icon.
  • Doomsayer: This class feature's buff now properly states that it increases damage, rather than crit rate.
  • The feat "Focused Light" now increases the damage of daunting light under its effect to 450, up from 400.
  • The feat "Perfect Balance" now requires 4 stacks of Burning and Radiant Shift to activate, down from 6.
  • The at-will "Lance of Faith" now deals 80 magnitude damage, up from 75.
  • The encounter "Forgemaster's Flame" now deals 650 magnitude damage, up from 600.
  • The encounter "Prophecy of Doom" has had its duration extended to 12s, up from 10s. Its cooldown has been reduced to 26s, down from 30s.
  • The amount of divinity restored by Channel Divinity for the Arbiter has been increased, both the over time restoration and the effect of consuming judgement to restore divinity.
  • The divinity cost of Daunting Light has been increased to 200, up from 180.
  • The divinity cost of Searing Javelin has been increased to 240, up from 220.
  • Fighter:
  • Heavy Slash should now consistently hit certain small targets or targets on slopes.
  • Marathon Runner: This skill no longer causes the Fighter's movement speed value to flash in the character sheet.
  • Reave should now consistently hit targets on slopes.
  • In character creation, the Fighter now shows Dig In instead of Dungeoneering as a sample power.
  • Dreadnought
  • Into the Fray: With the Bloody Reprise effect active, this power now properly sets the Vengeance gauge to 75% instead of 50%.
  • Prepared Slam: Tremor and Onslaught now properly benefit from the effect of this feat.
  • Seethe no longer sometimes causes the camera to shake unexpectedly.
  • Seethe: The visual effects for this power have been slightly adjusted.
  • Shockwave now properly deals damage appropriate to the magnitude on its tooltip.
  • The feat "Heavier Slash" may no longer proc off of Heavy Slash itself.
  • The feat "Landwaster" now properly functions regardless of whether the player has chosen the feat "Bloody Reprise."
  • The feat "Weight of Vengeance" now also decreases the cooldown of Anvil of Doom by 4s.
  • The class mechanic "Vengeance" now grants a 20% increase to damage when the Dreadnought is "Vengeful," up from 10%.
  • Vanguard
  • Brazen Strike no longer generates more AP per second than other at-wills.
  • Cleaving Bull: When this feat procs off Enforced Threat, it now properly deals damage.
  • Determination now properly grants immunity to crowd control effects.
  • Determination, when modified by the feat "Perfect Block," can no longer incorrectly have its cooldown modified by recharge speed. This brings it in line with other similar tank powers.
  • Dig In should no longer have a chance to get the player stuck in a blocking mode, making Retaliate impossible to use.
  • Enforced Threat now states that it reduces targets' Awareness.
  • The visual effects when a target is hit by "Enforced Threat" have been updated to be a bit easier to spot in combat.
  • Paladin:
  • Burning Light now shows its magnitude as a range, representing the scale for how long it's charged.
  • Channel Divinity and the divinity meter now unlock at level 8, when the Paladin receives their first divinity spending encounter power.
  • Justicar
  • Shielding Strike no longer generates more AP per second than other at-wills.
  • The feat "Burning Vengeance" no longer causes Burning Light to sometimes place the Paladin into a broken state, where the additional automatic blocking was always in effect.
  • Oathkeeper
  • Aura of Restoration's buff icon no longer flickers.
  • Ranger:
  • Forest Ghost now shows its range in its tooltip.
  • Plant Growth now uses Weak Grasping Roots.
  • Rangers can no longer attack (for a mighty 0 damage) when they have no weapon equipped.
  • Seeker's Vengeance now functions more consistently with ground-targeted AoE powers.
  • Weapon Mastery: This skill now properly grants 5% Critical Chance, up from 2.5%.
  • Hunter
  • Aspect of the Falcon: This power's tooltip has been adjusted to clarify its functionality.
  • Bear Trap now properly states that it applies Hold, not Root.
  • Slasher's Mark no longer refers to itself as a Mark effect.
  • Warden
  • A typo has been fixed in Binding Arrow.
  • Blade Hurricane: The Flurry effect is now represented with a buff icon.
  • Call of the Storm: This power's buff now has a description.
  • Clear the Ground now deals Lightning damage.
  • Deft Strikes: Rangers can no longer end up with both the ranged and melee versions of Deft Strikes at the same time.
  • Enhanced Conductivity: This feat now properly increases the magnitude of Lightning Enchanted Weapon.
  • Nature's Envoy: This feat's description has been clarified.
  • Oak Skin now properly works with Deft Strikes.
  • Split the Sky can now proc Deft Strikes.
  • Split the Sky no longer causes two separate debuff icons. It no longer claims it has a defensive lightning effect, but the magnitude of the base attack has increased.
  • Throw Caution now properly procs Blade Hurricane.
  • Rogue:
  • Sneak Attack: This class feature now displays its effect on the character sheet.
  • Assassin
  • Oppressive Darkness: This class feature now shows its magnitude in its tooltip.
  • Skillful Infiltrator now displays its effect on the character sheet.
  • Wicked Reminder: The Critical Avoidance debuff caused by this power now properly has an icon.
  • Whisperknife
  • Disheartening Strike now shows its added effect in a way consistent with other powers.
  • Return to Shadows: This feat no longer pops up text repeatedly when Smoke Bomb is used.
  • Warlock:
  • Brood of Hadar now shows its area of effect radius in its tooltip.
  • Hand of Blight: The visual effects of this power should more consistently appear.
  • As part of the resolution, the first cast now takes a little longer to fire, but its magnitude has increased to make up for this change.
  • Immolation Spirits now properly roll their crit chance on each attack, rather than just once and keeping the result for all attacks.
  • The Soul Puppet buff now shows a duration.
  • Warlock's Bargain is no longer usable if the warlock is below 20% health.
  • Hellbringer
  • Creeping Death now properly affects all enemies damaged by the Warlock, rather than just one per cast.
  • Hand of Blight now consistently shows its duration in seconds, instead of just giving the player 5 in ranged mode.
  • Hand of Blight: The melee version of this power now properly states that the ranged version has a magnitude of 35.
  • Hellfire Expertise: A typo in this skill has been fixed.
  • Hellish Rebuke now consistently only shows one debuff icon, rather than sometimes showing two.
  • Soulweaver:
  • Healing encounter powers no longer show a blank cooldown.
  • Life Bind: This feat now properly applies its defense value to the character.
  • Pillar of Power: This power's buff icon now shows the remaining duration after leaving the circle.
  • Pillar of Power: This power's cooldown time is now 15 seconds, increased from 12.
  • Pillar of Power: This power's duration is now 10 seconds, decreased from 12.
  • Some power unlocks have been swapped in order to provide earlier access to healing powers.
  • Essence Defiler is now unlocked at level 72, up from 33, while Soul Reconstruction is now unlocked at level 33, down from 72.
  • Pillar of Power is now unlocked at level 47, up from 30, while Shatterspark is now unlocked at level 30, down from 47.
  • Soul Pact: This power's tooltip has been adjusted to clarify its functionality.
  • Soul Reconstruction now properly states "Magnitude" instead of "Added Effect" before its magnitude.
  • Soul Scorch no longer shows a blank cooldown field.
  • Wizard:
  • Arcanist
  • Elemental Reinforcement should no longer be able to provide more than two damage boosts at any given time.
  • Thaumaturge
  • Chill Strike now displays a Paragon Path border in the Powers UI.
  • Smolder now displays a Paragon Path border in the Powers UI.
  • Artifacts:
  • Arcturia's Music Box: The mimics spawned by this artifact's power now properly charge forward even when there's not enough room for a full-distance charge.
  • Defender's Banner: This artifact's power now affects a maximum of 10 targets, with any split of allies or enemies. It previously was designed to affect 5 allies and 5 enemies, but incorrectly affected more.
  • Lantern of Revelation: This artifact's tooltip now shows the expected values of 2/4/6/8/10% increased damage taken, reduced from 10/12/14/16/16%. This is only a tooltip change to match the effect.
  • Oghma's Token of Free Movement: At Mythic quality, this artifact's CC immunity effect lasts 6 seconds, increased from 5.
  • Symbol of Water: This artifact's power no longer deals one extra tick of damage.
  • Tarokka Deck: The Darklord and Executioner cards now properly deal more damage at higher artifact qualities.
  • Tarokka Deck: The Darklord card no longer incorrectly shows the Raven card's effect.
  • Tarokka Deck: The Ghost card no longer gets worse at higher artifact qualities.
  • The visual effects for the Manticore Talon now properly display when the power is used.
  • Boons:
  • Blessed Advantage: This boon now properly procs.
  • Blessed Resilience: This boon now properly procs.
  • Certain Boons that give bonus HP now properly provide that bonus HP.
  • Control Avoidance: This guild boon now works and its effect now properly displays on the character sheet.
  • Critical Avoidance: This guild boon's effect now properly displays on the character sheet.
  • Death's Bulwark: This boon no longer incorrectly shows a buff.
  • Guild boons no longer incorrectly give players higher than 8000 stats above level 70.
  • Incoming Healing: This guild boon's effect now properly displays on the character sheet.
  • Lingering Fortification and Lingering Power now properly function without a maxed Lingering Medicine.
  • Lingering Medicine can now properly proc at all valid ranks.
  • Companions:
  • Alpha Compy: Other compies summoned by this companion now properly walk and run, rather than traveling via teleportation and sick drifting skills.
  • Archmage's Apprentice: This companion's bonus power now properly increases movement speed by a percentage, rather than just "1."
  • Astral Deva's Insight: This companion bonus now properly heals the summoned companion.
  • Black Scorpion's Instincts: This player bonus now has a higher proc chance.
  • Companion powers that give bonus currency now properly do so.
  • Con Artist: This companion's powers no longer try to convince the player that this companion is a Sellsword companion.
  • Critical Severity bonus powers now properly function.
  • Dread Warrior's Instinct: This player bonus effect can no longer stack if it procs multiple times.
  • Grung: The power Mesmerizing Chirr now has a debuff icon.
  • Honey Badger: This companion's Rip and Tear power no longer deals immense damage quite as consistently.
  • Honey Badger's Instinct: The tooltip of this player bonus now properly states its damage reduction value, and no longer reduces damage taken by an immense value, but also no longer competes with the Defense stat's damage reduction cap.
  • Hunting Hawk's Presence: The tooltip of this player bonus now properly states that it scales by quality, rather than rank. At Legendary quality, it has a maximum of 10% bonus damage.
  • Mageslayer's Assault: This companion bonus now properly functions.
  • Panther's Instincts: This player bonus now properly functions as described.
  • Paranoid Delusion: Wizards with an equipped Orb no longer cause this companion to look strange when it copies the Wizard's form.
  • Quasit's Insight: This player bonus now properly functions as described.
  • Redemption: This player bonus now properly ticks 15 times, down from 16.
  • Redemption: This player bonus now properly heals the player character based on their Max HP, and the companion based on the companion's, rather than cross-referencing Max HP values.
  • Repentant Cultist's Discipline: This player bonus no longer incorrectly states a massive damage bonus against dragons, and now properly functions against dragons.
  • Rust Monster's Presence: This player bonus now properly procs.
  • The following player bonuses have been updated to display the correct stats or companion.
  • Aarakocra's Discipline
  • Abolethmaw's Presence
  • Baby Polar Bear's Instincts
  • Dreadwarrior's Insight
  • Quickling's Wisdom
  • War Boar's Instincts: This player bonus no longer deals a lot more damage than it says in the tooltip.
  • Enchantments, Enhancements, and Runestones
  • Negation Enchantment now shows correct Damage Resistance values in its tooltip.
  • Thunderhead Enchantment no longer shows a blank buff icon during its internal cooldown.
  • Item Powers and Set Bonuses:
  • Trobriand's Ring: The damage bonus now applies as described in the tooltip, as a bonus to an existing strike rather than a second burst of damage.
  • Undermountain gear no longer incorrectly claims it increases damage in Chult Jungles; it now properly states that damage is increased while in Undermountain.
  • Watcher's Charge: This effect now grows stronger every 5 seconds, rather than every 10 seconds.
  • General:
  • Certain class mechanic meters are now restored when leaving situations that change the player's power tray, such as when dismounting a khyek or leaving a sahha match.
  • Certain powers now properly show the range of their effect in their tooltip.
  • Deflect: This stat now has a tooltip in the character sheet.
  • The Arcana skill no longer suggests that it influences combat at all.
  • Enemies and Encounters - Queued Content:
  • Castle Never:
  • Cthylar the Illithilich should more consistently show the warning effects on the ground before their room gets flipped, turned upside-down.
  • Orcus now deals more damage, as do the annihilation spheres in the dungeon. These should now be closer in line with their pre-M16 difficulty.
  • Castle Ravenloft:
  • Sisters of Strahd: The holder of the tome should be targeted less frequently by the active Sister.
  • Cragmire Crypt:
  • Traven Blackdagger and his minions now have less health.
  • Traven Blackdagger now spawns minions less frequently.
  • Demogorgon:
  • Demogorgon no longer periodically backs away from the tank.
  • Demogorgon (Normal and Master): Players can no longer be attacked by enemies while watching cutscenes.
  • Kessell's Retreat:
  • Most weak and medium enemies in this dungeon now deal less damage with their auto-attacks.
  • The black ice spheres used by Akar Kessell now deal less damage.
  • Lair of the Mad Mage:
  • The Bore Worm intro cutscene now properly states the name as two words.
  • Malabog's Castle:
  • All fomorian enemies' debuffs have been lowered in efficacy by 50%.
  • Fomorian Totemists: These enemies now deal 66% less damage with melee attacks.
  • Fulminorax encounter: Valindra's portals now properly appear instead of being replaced by some weird humanoid, and function correctly.
  • Fulminorax now properly flies off, rather than disappearing, when transitioning to the lightning attack.
  • Fulminorax no longer deals damage with the lightning attack before warning effects appear.
  • Krol Nightforge: The Evil Eye power once again has a proper animation, delay before firing, and a cooldown.
  • Redcap Witherer: These enemies now deal 50% less damage with ranged attacks.
  • Redcaps should now deal less damage in general.
  • Manycoins Bank Heist:
  • The vault has been reinforced, and now has much more HP.
  • Shores of Tuern:
  • Garakas' Rage Drakes now have more HP.
  • Spellplague Caverns:
  • Enemies spawned by the center anvil once again properly aggro on players in the outer ring.
  • Svardborg:
  • Permafrost created in this encounter is now considered level 70 for combat purposes.
  • The manticores have had their health reduced, while Storvald has had his health increased.
  • Svardborg (Normal) is now in the Intermediate queue.
  • Tiamat:
  • NOTE: This Trial is still closed for maintenance.
  • Legion Devils and Erinyes now deal less damage in this trial, while Tiamat's heads now have more health.
  • Tomb of the Nine Gods:
  • Ras Nsi: Defiant Souls now have 240k HP, reduced from 450k.
  • The mimics who volunteered for the mimic puzzle have gotten too energetic, and wandered off elsewhere. Withers has replaced them with a repeat of an existing puzzle.
  • Valindra's Tower:
  • Summoning portals no longer flicker when summoning enemies.
  • Wraiths in the final encounter now move more slowly.
  • Enemies and Encounters - Other:
  • Undermountain Runic Encounters:
  • Empowered Enemies: This runic effect has been nerfed, and should no longer be much more difficult than other runic effects.
  • Enemies in Runic Encounters no longer incorrectly have a chance to despawn while in combat.
  • Minibosses spawned by Runic Encounters now properly fight back.
  • General:
  • Acquisitions Incorporated Orientation: The possessed statue no longer incorrectly leashes if a player moves a tiny distance away.
  • Beholders now consistently deal damage and status effects to players caught inside their red AoE damage indicators.
  • Barovia: Minor Heroic Encounters here no longer spawn super-powered enemies.
  • Cornering Karzov: Karzov no longer speeds up during his Spinning Strike attack.
  • Enemies can now aggro on players up to 20 levels above them, increased from 7.
  • Enemies in minor Heroic Encounters should now properly have silver-bordered health bars.
  • Ettercaps can no longer get into a state where they cannot attack a character.
  • Goblinoid Wolf Riders now display the proper animations and visual effects when attacking.
  • Goblinoid Wolf Riders' mounts now properly stay in combat when the rider is dismounted.
  • Infernal Rifts in Dread Ring no longer spawn as some weird skull-faced person.
  • Polar bears should no longer look like brown bears.
  • Red Wyrmlings can no longer turn while preparing their fire breath attack.
  • Stronghold enemies in most Heroic Encounters should now have significantly less HP.
  • The tank buster effect used by Skeletal Frost Giants as well as the Stronghold Blue and Black Dragons now lowers damage resistance by 5% per stack (max 10 stacks), decreased from 30% per stack.
  • Note: We may revert this later to target just Skeletal Frost Giants.
  • Wolf Riders no longer summon giant spiders when dismounted.
  • Items and Economy:
  • Artifact Gear:
  • Seasonal artifact gear from Call to Arms and Tales of Old events now scales up to the equivalent of Item Level 980.
  • Undermountain Artifact Equipment now properly has a sigil unique to Undermountain, rather than using the vistani caravan sigil from Ravenloft.
  • Artifacts:
  • Envenomed Storyteller's Journal: The AP Gain of this item has been reduced across all ranks.
  • Symbol of Fire: This artifact should now properly show its cooldown timer.
  • Collections:
  • Various Endgame gear pages now have more correct information.
  • Companions:
  • Companions granted by the Twisted Dwarf Scroll Case now properly function.
  • The summon item for the Legendary Knox companion is now properly named "Alphonse Knox" rather than "Sergeant Knox." The epic version is unchanged.
  • Tomb Spider: This companion now properly has a description.
  • Enchantments, Enhancements, and Runestones:
  • Armor Enchantment Choice Packs rank 8 and above no longer incorrectly state in their description that they give Rank 7 enchantments.
  • Barkskin Enhancement: The effect now goes away when all stacks are gone, and it no longer says it blocks 1 damage in that case.
  • Empowered Runestones now state that their HP gain does not apply to augment companions.
  • Glorious Enchantment and Greycloak's Insignia now have an item level of 8.
  • Heart of Fire Enchantment now has an item level of 130.
  • Low-rank enchantment packs can no longer grant enchantments that aren't properly implemented at those ranks.
  • Quartermaster's Enchantment, Rank 5 now properly states it has a 0.5% chance to trigger, rather than 0.1%.
  • Tactical Enchantments can now be slotted into Utility slots.
  • Tenebrous Enchantments should now function correctly and display their percentage values in their tooltips.
  • Tenebrous Enchantments now have a maximum damage dealt per rank, which is now stated in the tooltip. The tooltip is now also clearer that extra Tenebrous Enchantments only increase proc chance, and do not add to the damage.
  • The damage resistance calculation of Negation and Shadowclad Enhancements has been updated. These should now be a little more effective.
  • When upgrading Enhancement Shards, shards with the lowest Guaranteed Upgrade counter are now prioritized as reagents.
  • Woven Tales Enchantment, Rank 15 now properly requires extra confirmation to convert to Refinement Points.
  • Gear:
  • Ancient Mulhorand, Dragonbone, and certain other level-matching items now properly scale up to level 80.
  • Orcus' rings no longer show an immense damage value.
  • Ring of Sieging: The damage reduction given by this item is now 10%, down from 30%.
  • Successor gear now properly has a text-verification prompt when attempting to discard.
  • Successor gear: Armor (Body) slot pieces for tank roles now have 50% more Defense and 50% less Armor Penetration.
  • The Movement stat has been removed from any remaining gear that had it.
  • The names of Gold Ring of the Companion and Brass Ring of the Companion have switched, as gold is usually rarer than brass.
  • Valhalla's Rebuke: The effectiveness of this set bonus is now 1% Damage Reduction per stack, down from 3%.
  • Various typos have been addressed in item names and descriptions.
  • Mounts and Insignias:
  • Insignia of Initiative now properly uses more Insignias of Initiative to upgrade, rather than other types of Insignias.
  • Obsolete Insignias are no longer available via rewards and certain vendors.
  • Suratuk's Teal Crag Cat: This mount once again provides the same insignia bonus it previously could. Note that some insignias may remain slotted that are no longer valid in an altered slot.
  • Professions:
  • Bibliothol and Reliquary Wax now properly state that they come from Blacksmithing, rather than Weaponsmithing.
  • Iron Nails can now properly be produced as a level 16 Blacksmithing or Armorsmithing recipe.
  • Outdated profession rewards have been removed from certain packs, such as bounties.
  • Rewards:
  • Bounty Treasure Caches can once again properly be opened.
  • Demogorgon (Master): Twisted Ichor now properly drops as expected when Silver or Gold ranks are achieved.
  • Loot auto-pickup should now be working once more.
  • Master of the Hunt: The reward chests now properly accept Reward Reroll Tokens.
  • Named enemies in Undermountain should now award a certain currency when defeated.
  • Players who have completed the Third Eye campaign, but are missing Symbols of Savras, now have enough Symbols to total the amount they would have gotten prior to Undermountain, minus the ones they already spent.
  • The quest, "A Companion," no longer incorrectly grants incorrect versions of companions.
  • Vanity Pets:
  • The Adorned Mimic vanity pet no longer incorrectly looks like some weird skull-faced guy.
  • Vendors:
  • Seals of the Crown can now be bought in bulk from the Seals Store.
  • Zen Market:
  • Adventurer's Support Pack now states that it gives reroll tokens instead of dungeon chest keys.
  • Companion Helper Pack now gives a Rank 9 Bonding Runestone, up from Rank 7, and no longer contains an obsolete Companion Idle Slot Pack.
  • Companion Player Bonus Slots now specifically mention that they unlock the next locked player bonus slot.
  • Knox's Veteran Recruitment Order now states an item level of 9000, up from 7400.
  • Knox's Veteran Recruitment Order: New level 70 characters created after this update will now be able to receive some minor Refinement and Astral Diamond rewards, rather than nothing, when completing the Undermountain intro quest.
  • The Darkmagic Key Bundle and other, older key bundles are no longer available in the Zen Market.
  • General:
  • Major Injury Kits are now usable at level 70-79, while Intense Injury Kits are now usable at level 80. The correct versions of these kits should now be available in all appropriate places.
  • Portable Altars can now be purchased in bulk from the consumables store.
  • Power Point packs can no longer be used.
  • Stronghold Coffers once again properly accept Enchantments and Runestones above rank 5.
  • User Interface:
  • Campaigns:
  • Players can no longer get stuck in a state where their campaigns are filtered by options that no longer exist. This fixes players who were already in that state.
  • Character Creation:
  • For healing classes, the WIS ability score in now shows in character creation that it increases outgoing healing.
  • Character Sheet:
  • The Current Experience tooltip now properly has a line break after the experience multiplier information.
  • The Powers tab now has an indicator if the player has unlocked, unchosen feats.
  • Companions:
  • A Companion can now be bound if the player already has a lower-rank version of that Companion. When doing so, it will prompt the player that it will delete the lower-rank version of the Companion. Don't worry, no harm comes to the Companion.
  • If a player manages to bind two Companions in a row, the first Companion will now be given a default name and the second Companion will properly have a rename prompt.
  • Inspecting an unbound Companion now properly shows what powers it will provide.
  • The Enter key can now be used to confirm companion name entry.
  • The tutorial for the updated Companion experience now function more smoothly with smaller screen sizes and non-standard window placement.
  • The "Unlock Power Slot" purchase action for bonus powers has been clarified in function and flow.
  • When binding a Companion, the powers now appear before the rename prompt. Players can now back out of that first prompt without binding the Companion.
  • HUD:
  • If a player is item level scaled, the enemy's level now displays in a gray-blue shade.
  • The Glory Boost indicator can no longer overflow if the player has too much remaining bonus Glory.
  • The power tray no longer hovers quite as much above the bottom of the screen by default, now that the XP bar has moved.
  • Inventory and Gear:
  • At large UI scales, the warning when destroying an enchantment no longer incorrectly displays in teeny tiny text.
  • Attached Armor Kits and Jewels once again properly display on item tooltips.
  • Comparison tooltips no longer appear on Companion Only gear.
  • Enchantments slotted in gear now properly display the proper stat values.
  • Stacks of high-quality Profession Resources can now be converted to normal-quality resources of the same type, so that they can be used for Masterwork Profession quests.
  • To do so, split the stack first, then select the appropriate stack in the inventory, bring up the context menu, and click Convert to Normal Material. The entire stack will be converted.
  • When comparing items, the item comparison no longer displays incorrect enchantment stat values.
  • Leaderboards:
  • PvP Leaderboards should now function correctly, for reals this time.
  • Powers:
  • Feats now sort consistently in the Powers UI. As a result, the position of a large number of feats have likely swapped top/bottom locations in the feat selection UI. Any chosen feats still remain chosen.
  • Queues:
  • Queue descriptions no longer incorrectly refer to Epic Dungeon Chest Keys.
  • Refinement:
  • The Refinement Point display no longer incorrectly appears on the Relic Restoration screen.
  • When restoring Runic gear, the Relic Restoration screen now shows a more thematic background.
  • When "Try until succeed" is not relevant to an upgrade attempt, the choice is no longer present.
  • Animation, Audio, Character, and Effects
  • Animation
  • Stronghold PvP: Ballistas' animations no longer desync from their actual shots.
  • Audio:
  • False Idols: The VO now matches the text of this quest.
  • Hellfire Engine: The jumping and landing audio have been improved, along with the in-motion audio.
  • Paladin: Divine Fulmination: This power's animation should no longer stutter quite as much when transitioning to / from other power animations.
  • Reptilian Wyrmlings no longer make sound at the same volume regardless of distance.
  • Slythed Simulacrum: This vanity pet is no longer ultra stompy.
  • Several other vanity pets have also been fixed.
  • Vanrakdoom: A cutscene in this zone has had its audio re-timed.
  • Various audio fixes have been made to player powers.
  • Various other audio improvements have been made to the game.
  • Character Art:
  • The High Paladin, Soul Golem, and Trobriand vanity pets have been updated to look more like the creatures they're based on.
  • Umber Hulks no longer look like weird blocky humans when they display at low render quality or from a distance.
  • Various weapons, when wielded by a blocking Barbarian, now look more natural in the blocking stance.
  • Effects:
  • Paladin: Bane: This visual effect has had minor tweaks to be a little less visually disorienting.
  • Paladin: Radiant Charge: The knight effects spawned by this power should less frequently ride backward.
  • The visual effects for the Plague Fire Enchantment, Rank 7 no longer look like the max-rank version.
  • Valindra no longer has a purple shadow-light column effect in cutscenes.
  • Localization:
  • General:
  • For the French locale, the Overpenetration feat for Barbarian now properly states its cap.
  • Localized voice-over for the German locale should now play more consistently.
  • Performance and Stability:
  • General:
  • A rare crash involving taking lots of items from the overflow bag has been addressed.

New in Neverwinter: Uprising NW.110.20190411b.14 (May 6, 2019)

  • Enemies and Encounters:
  • Castle Ravenloft:
  • The Portal of Power now has significantly less health.
  • Theft of Vitae no longer goes through Block.
  • A couple other fixes have been made to the Sisters encounter.
  • Temple of Tiamat:
  • Devils and Erinyes has had their damage output significantly reduced.
  • The item level requirement to enter this trial have been increased by 1000.
  • The scaled item level for this trial has been increased by 1000, which should result in a significant buff for players above the previous target.
  • General:
  • Spellplague Caverns (Master): Kabal should no longer stay invulnerable after being hit by a fireball.
  • Throne of the Dwarven Gods: Thoon Hulks now properly complete their charge attacks on distant targets.
  • Tomb of the Nine Gods: Defiant Souls have had their health significantly reduced.
  • Combat and Power:
  • Classes and Balance:
  • Boons: Focused Retaliation can no longer proc from damage reflects, and now has an internal cooldown of 5 seconds.
  • Companions:
  • The companion power Slyblade Kobold's Discipline no longer causes a drastic damage reduction against controlled targets.
  • Items and Economy:
  • Random Queues:
  • Players can no longer incorrectly gain the full Random Queue daily rewards once per alt. These rewards are now properly given only once per account, per day.
  • In this case, we do not plan to take action on players who used this. Players who were on the fence, feel free to enjoy it before the fix goes live.
  • General:
  • Certain main hand daggers were improperly capable of being equipped in the offhand slot by rogues, allowing rogues to dual wield weapon enhancements. If your character had one of these daggers in their off hand when you last logged out, please check your overflow bag for the dagger. Your gems will still be attached.
  • Flask of Potency +1 now properly applies its buff when used.
  • UI:
  • Auction House:
  • Players can now properly enter levels up to 80 in the "Level" fields of the Tarmalune Trade House.
  • Character Sheet:
  • Ability Scores: There's no longer an incorrect highlight on columns even when players cannot apply points.
  • Loadouts:
  • Bonding Runestones and Companion Powers are no longer incorrectly removed when changing loadouts.
  • PvP Leaderboard:
  • The Module 16 season stats are now properly tracked. Unfortunately, stats from matches prior to this fix may not appear.
  • Performance and Stability:
  • General:
  • Certain backend stability issues have been addressed.
  • Localization:
  • General:
  • Miscellaneous text fixes have been made for the French, German, and Italian locales.

New in Neverwinter: Uprising NW.100.20180709g.34 (Nov 5, 2018)

  • Enchanted Witch's Sash now drops more frequently.
  • Tasty Treats now drop more frequently while on a quest to collect them.
  • The amount of contribution required to qualify for the end-of-event rewards has been lowered.

New in Neverwinter: Uprising NW.100.20180709g.29 (Oct 25, 2018)

  • General:
  • Storming the Castle no longer completes while in a Private Queue.
  • Combat and Powers:
  • Companions:
  • It should no longer be possible to summon a second copy of the same Companion. Or a third copy of this patch note.
  • Art, Animation, Audio, and Effects:
  • Visual Effects:
  • Great Weapon Fighter: Sprint and Slam should less frequently cause a strobing camera effect. They can still run into this issue if the camera is positioned against a wall.

New in Neverwinter: Uprising NW.100.20180611a.6 (Oct 10, 2018)

  • Highlights:
  • New Zone: Barovia:
  • It all starts with Neverember's request to appease a noble patron, but soon after, you find yourself in the haunted realm of Barovia. Though the sun may never fully shine here, the day is still much safer than the night. Protect the village from the monsters in the mists, help the townsfolk regain hope, and prepare to face the ruler of this realm.
  • Ravenloft Developer Blog: Story & Zone
  • Barovia - A Developer's Perspective
  • Ravenloft Developer Blog: Creatures of Barovia
  • Ravenloft Dev Blog - Rewards To Die For
  • Developer Blog: Undying Lockbox
  • New Campaign: Ravenloft:
  • Advance through the storyline surrounding Barovia and gain three objects of power to prepare yourself to fight Strahd. A new set of four boons accompanies this campaign, along with a straightforward approach from the mists to Castle Ravenloft.
  • New Dungeon: Castle Ravenloft:
  • Once you have gained the necessary artifacts and assisted the townsfolk, you will be given the opportunity to enter Castle Ravenloft itself. Battle against hordes of vampires, waves of werewolves, and enjoy the ball! It will be your best opportunity to defeat Count Strahd von Zarovich.
  • Reimagined Hunt Experience:
  • The monsters in the mists are much cleverer than before. This time, the hunt will take you across Barovia! Bring a wanted poster to Madam Eva to choose your target, present up to three Tarokka cards for added challenges with added rewards, and embark on an instanced hunt alone or with your friends.
  • Astral Diamond Refinement Changes:
  • Astral Diamonds are now more easily accessible across a player's entire account! The Shared Bank, accessible at the bank in Protector's Enclave, can now store Astral Diamonds. In addition, regardless of character, an account can refine up to 100,000 Astral Diamonds per day.
  • Loot Experience Update:
  • The Need / Greed prompt will now appear much less frequently, saving precious screen space. All items that are not Bind on Pickup, and would previously have made this prompt appear, will now cause all party members to auto-roll Need if they could use it, and Greed if they cannot.
  • Updated Bonus RP Event:
  • The Bonus RP event has been improved! Not only are more Refinement Points awarded at a time, players may also spend Astral Diamonds to boost their RP drop rates even further, up to five times the normal rate. In addition, players now receive bonus rewards for reaching certain milestones on the way to the event's cap!
  • Quest Path Improvements:
  • Updates have been made to the algorithm that automatically selects which quest is tracked for the Quest Path. Players will still be able to override this through their Quest Journal or double-clicking on quests in the Quest Tracker, but the default should now be more intuitive.
  • Random Queues:
  • Thanks to the feedback we've received, we've adjusted Random Queues to be more in-line with the desires of the community. The queue categories have been adjusted to match various bands of difficulty, regardless of type. The "once per day" bonuses have also been made once-per-account rather than once-per-character, and the value of those bonuses has increased.
  • Level Scaling Adjustments
  • The level scaling algorithm has been updated! When players are level-scaled up or down to the level of a dungeon, skirmish, or other content, this should bring the difficulty more in-line with the experience of players who engage in the content at level. In addition, Enchantments will also scale to a maximum rank depending on the content. This will make low-level dungeons less of a breeze for high-level players, but should still be fun.
  • More info at: Official Feedback Thread: Level Scaling Adjustments:
  • Known Issues:
  • General:
  • In level-scaled content, Companion gear and enchantments are scaled to a level and rank lower than expected. In addition, under certain circumstances, armor and weapon enhancements also may temporarily stop functioning in level-scaled content.
  • Release Notes:
  • Content and Environment:
  • General:
  • A new Leaderboard season is now active.
  • Campfires in Rothé Valley can now properly be used to swap loadouts.
  • Neverdeath Graveyard: Dragon Attack: Party members can now properly leave the instance once it's complete.
  • Fiery Pit: Rocks Fall: Reinforcements now run in to this Heroic Encounter rather than simply spawning.
  • Lonelywood: The quest path can now properly lead to one of the Untapped Resource nodes.
  • Maze Engine: Depths of Madness: Linu La'neral now consistently goes prone when reduced to zero HP.
  • No Crevice Untouched: The second campfire in this instance now properly allows respawns.
  • Protector's Enclave: The Foundry door near the marketplace has moved across the street, as Lord Neverember has claimed the property on some legal pretext or another.
  • Soshenstar: A scrying stone and sahha ball are no longer stuck behind collision.
  • The "2x Seals" event no longer mentions retired Seals.
  • Various items that grant Lore entries on pickup now properly do so when accepted from the mail or account shared bank.
  • Various typos and text-VO inconsistencies have been addressed or improved.
  • Various objects have had their collision adjusted. Player-facing changes should be minimal.
  • Dungeons, Skirmishes, and Trials:
  • The required item level for the skirmish "Merchant Prince's Folly" has been reduced to 9,000, down from 10,000.
  • Events:
  • Protector's Jubilee: The quest, A Heartfelt Thanks, no longer incorrectly completes for all party members rather than just the one who claims the crate. It should now be safe to claim a Thank You Crate while in a party.
  • The names of the Campaign Currency events have been shortened to "2x Currency: [Campaign]"
  • Combat and Powers:
  • Boons:
  • Elvish Fury: The tooltip for the buff icon now properly says 135 power instead of 20 power.
  • Elvish Fury: This boon now properly lasts 45 seconds to match its tooltip, down from 60 seconds.
  • Classes and Balance:
  • Great Weapon Fighter:
  • Spinning Strike: The rank 4 version of this power should now correctly increase movement speed.
  • The stamina bar no longer has a chance to become stuck.
  • Guardian Fighter:
  • Bull's Charge no longer sends enemies prone in PvP. PvE functionality is unchanged.
  • Hunter Ranger:
  • Piercing Blades: Now deals damage based on post-mitigation damage instead of pre-mitigation damage.
  • Scourge Warlock:
  • The stamina bar no longer has a chance to become stuck.
  • Trickster Rogue:
  • Shadow of Demise now deals 75% of the damage that triggered it as a 5-second Damage over Time (DoT) effect.
  • When Shadow of Demise ends, it now deals 75% of the damage dealt over its duration, increased from 50%. However, this value is now calculated based on mitigated damage, rather than damage before mitigation. As a result, compared to before, Shadow of Demise deals less damage against enemies with high damage reduction, and more damage against enemies with low damage reduction.
  • Shadowborn: This feat now provides a bonus of 7/14/21/28/35% on your next strike after stealth, increased from 5/10/15/20/25%.
  • Smoke Bomb: This power's CC now works with diminishing returns in PvP.
  • Enchantments and Enhancements:
  • In an effort to make weapon enchantments simpler to understand and to make their tooltips more accurate, we've updated the damage values of certain weapon enchantments.
  • Weapon enchantments that added additional percentages of damage to a player's attacks have been adjusted to match their tooltips.
  • Many weapon enchantment damage percentages had been modified by the speed of the power.
  • This modifier has been removed, and the net result should be negligible or a slight increase in some cases for these weapon enchantments.
  • Affected enchantments include: Terror, Lightning, Lifedrinker, Holy Avenger, Frost, Flaming, Feytouched, Dread, Bronzewood and Bilethorn.
  • Thunderhead Enchantment: Stun duration changed to be 2.5 seconds for ranks 7/8/9/10/11.
  • Thunderhead Enchantment: Stun duration changed to 3 seconds for ranks 12/13.
  • Thunderhead Enchantment: Rank 13 has had its chance to proc increased to 55% (up from 50%).
  • Thunderhead Enchantment: Fixed an issue where the Sparks portion of Ranks 11/12/13 did not properly have an Internal Cooldown.
  • Thunderhead Enchantment: Internal Cooldown of Sparks reduced to 2 seconds (down from 10 seconds).
  • Thunderhead Enchantment: Fixed an issue where this could proc multiple times in a row.
  • Thunderhead Enchantment: Fixed an issue where this could deal damage twice to enemies in close proximity.
  • Item Powers:
  • Batiri Shaman Mask: This item's effect now has a 100% chance to trigger and has an internal cooldown of 3 minutes.
  • Boots of the Alpha: This item's effect now has a 100% chance to trigger and has an internal cooldown of 45 seconds.
  • Cambist's Gauntlets: This item's effect now has a 10 second internal cooldown, and the coin cost is now 5 silver, increased from 3 silver 50 copper.
  • Chitters' Fangs can no longer multi-proc before its internal cooldown sets in.
  • Item powers and artifact powers now more consistently go on cooldown if animation-cancelled after the powers take effect.
  • Mane of the Manticore can no longer multi-proc before its internal cooldown sets in.
  • General:
  • The Dragonborn trait tooltip now properly states that it boosts Critical Strike, not Critical Severity. The functionality has not been changed.
  • Enemies and Encounters:
  • General:
  • Omu: The Tyrant now vomits more consistently. Gross.
  • Throne of the Dwarven Gods: Thoon Hulks are now immune to crowd control while using their charge power.
  • Items and Economy:
  • General:
  • +5 gear from Illusionist's Gambit now have an Offense slot instead of an Overload slot. Overload Enchantments that were slotted into this gear will be mailed back to the character who owned them.
  • Bag of Holes is now in the "Miscellaneous" Auction House category.
  • Decanter of Atropal Essence, when awarded in Cradle of the Death God, is now Bind on Equip.
  • Draconic Guises: These items have had their stats increased to better match similar dungeon rewards.
  • Merchant Prince's Folly now drops the companion and mount significantly less frequently.
  • Power Points can no longer be gained after the character already has 124 of them.
  • Relic Armor and Restoration items have been removed from the Seals store, and moved instead to the Storm King's Thunder campaign store. In the move, the costs of Restoration items have been adjusted.
  • Seals of the Brave are now awarded instead of Seals of the Protector.
  • Seals of the Brave no longer have a weekly cap.
  • Strongholds: The Barracks now uses Adventurer's Shards of Power rather than Conquerer's Shards of Power.
  • Vivified Primal Armor: The item level of this gear has been raised to 535, increased from 510.
  • Artifacts:
  • Apocalypse Dagger: This artifact is now part of a new set bonus.
  • Blood Crystal Raven Skull: This artifact is now part of a new set bonus.
  • Thayan Book of the Dead: This artifact is now part of a new set bonus.
  • Zen Market:
  • Knox's Adventure Recruitment Order has been changed to Knox's Veteran Recruitment Order. Characters created through this order will be outfitted with improved gear and more campaign completion tokens.
  • Retrain Token purchases have been reduced in price. See "Character Sheet - Retrain" in the UI notes below.
  • The Uncommon-quality mounts that were removed from the Zen Market can now properly be reclaimed from the Zen Market if they had previously been purchased.
  • User Interface:
  • General:
  • The login screen has updated music.
  • The "Uncommon" (Green) quality color is now a little darker to improve readability on light backgrounds such as the Quest Journal.
  • Various cosmetic fixes have been made to an assortment of interface elements.
  • Astral Diamond Changes:
  • The Shared Bank can now store refined Astral Diamonds. Any character on an account can deposit or withdraw from this bank.
  • The individual character limit on refining Raw Astral Diamonds has been removed, and instead, there is now an account-wide cap of 100,000 Astral Diamonds refined per day.
  • Developer note: This is intended to improve quality of life and AD gain potential for most of our players, while slowing down the overall amount of AD flowing into the Astral Diamond Exchange. This does lower the AD income potential of players who log into many different characters to accumulate AD, but we hope the gameplay experience is improved by removing that as a perceived requirement to maximize efficiency.
  • Auction House:
  • The green triangle now correctly only appears on the column that's being used to sort.
  • Bank:
  • Companion Upgrade Tokens can now be deposited into and withdrawn from the Shared Bank.
  • Character Select:
  • The Character Select screen has been overhauled. An options menu can now be pulled up for each individual character, a character can be marked as a "main," and characters can now be sorted.
  • Character Sheet:
  • Boon categories now highlight if the character has unspent Boon Points in that category.
  • The Powers tab no longer flashes on any screen when the player has maxed-out Power Points.
  • Weapon and Armor Enhancements can now have their visual effects disabled.
  • Character Sheet - Retrain:
  • All occurrences of "respec" in the game have been changed to "retrain" for consistency. Sadly, this will result in our autocorrect giving us a little less respect.
  • Powers, Feats, Ability Scores, and Boons are now retrained separately.
  • In addition, individual boon trees can be retrained separately.
  • When retraining Feats, Boons, or Ability Scores, the interface now leaves the points where they had previously been spent, allowing for easier individual tweaks.
  • Players who want to start fresh can do so by switching character sheet categories or closing and reopening the interface after initiating the retrain.
  • Astral Diamond costs to retrain at level 70 are 60,000 AD for each category, or 10,000 for a single boon tree.
  • Retrain Tokens are now priced at 100 Zen, down from 300.
  • Players who already possess purchased Retrain Tokens will be granted two additional tokens for each that they own.
  • Retrain Tokens are now tracked in the Wealth tab of the inventory, if the character has any available.
  • When removing lower-tier Feat Points that have been applied but not committed, the interface will now display a prompt to automatically remove any higher-tier Feat Points rather than simply telling the player that they cannot.
  • Convert RP:
  • Equipment no longer shows a "compare to equipped" tooltip when selecting gear for RP conversion.
  • Guild:
  • The guild activity log now properly shows join messages after a related player has left the guild.
  • Home Page:
  • The Home Page has been overhauled to be more clearly useful for event awareness and in-game feature information.
  • When playing for the first time after a long break, players will have the option to teleport a character back to a safe area so they can catch up on changes to the game.
  • HUD:
  • The "Set Loot Mode" option now always appears on your portrait's context menu.
  • Inspect:
  • When inspecting companions, equipped gear now consistently displays.
  • When inspecting companions, the level requirement for certain slots is no longer inaccurate.
  • Journal and Quest Tracker:
  • The Journal now shows the number of party members who are on a given quest.
  • The Journal now shows which quest the party leader has selected, if they have manually selected a quest to show the Quest Path.
  • If the Quest Path is locked to an instance's quest, the quest tracker will now consistently show the Quest Path indicator when appropriate.
  • While in a group, the player can now direct their Quest Path individually.
  • Quests are no longer automatically shared with party members when trying to set a Quest Path.
  • Mail:
  • If the player has written text into the Body field, attempting to close the Mail window will cause a confirmation prompt to appear.
  • Options:
  • Calculations for certain automatic graphics settings have been adjusted.
  • The GPU slider should now have finer controls on the lower end of the spectrum.
  • Queues:
  • If a player is in a queue with one character, then logs on with a different character, the initial character is now removed from the queue.
  • This removal can potentially incur a leaver penalty if leaving that queue normally would do the same thing.
  • This change should not affect Private Queues.
  • The Leaver penalty now affects an entire account, rather than just the character who left.
  • Vote Kick no longer becomes stuck under certain circumstances, such as kicking offline players.
  • Zen Market:
  • All categories are now displayed with two columns, rather than three. (This was already true for some locales.)
  • If a player would have purchases bound to their account from the Zen Market, there is now a second prompt to warn them in case they accidentally advance through the first one.
  • Art, Animation, and Effects:
  • Character Art:
  • Brown-furred werewolves no longer have a seam and mismatching gray feet.
  • Chitters' Fangs no longer clip into certain characters' heads.
  • Energon: This companion now has a slightly more readable portrait.
  • Pilgrim and Tyrant shields no longer clip into Guardian Fighters' arms.
  • Various clipping and skinning issues have been addressed.
  • Visual Effects:
  • Certain chain lightning effects now show less complex visuals for players who didn't cast them. This should improve performance in certain cases.
  • Duelist's Flurry: This power no longer affects the camera when enemies or summoned companions use it.
  • "Frozen" effects are no longer quite as huge on Undead Demilich and Greater Demilich enemies.
  • Galeb Duhr: This companion's stone-throwing power no longer hits performance quite as hard as it used to.
  • Scourge Warlock: Tyrannical Threat's visuals will now appear less complex to players who didn't cast it. This should improve performance a little bit in cases where multiple Scourge Warlocks are playing at the same time.
  • Spider egg sacs no longer awkwardly fall over when destroyed.
  • Localization:
  • General:
  • The Water Archon companion's "Wave" appearance is no longer necessarily localized with the same word as the "Wave" emote.
  • Performance and Stability:
  • General:
  • Certain window combinations in the Foundry no longer crash the client.
  • Various crashes have been addressed.

New in Neverwinter: Uprising NW.95.20180212a.3 (Apr 16, 2018)

  • Highlights
  • New Zone: Lost City of Omu
  • A new zone is available in the greater area of Chult! Available from the gates of Port Nyanzaru, players can delve deeper into the jungle to find the Lost City of Omu in hopes of finding the cause of--and the solution to--the death curse. Hunt new monsters and earn new items!
  • Developer Blog: Lost City of Omu Story Overview
  • Developer Blog: Omu's Undercity
  • Developer Blog: Fane of the Night Serpent
  • Developer Blog: Hunts in Omu
  • Developer Blog: Lost City of Omu - Rewards Worth Raiding For!
  • Campaign Update: Jungles of Chult
  • Alongside the new zone is a new addition to the Jungles of Chult campaign! Complete several new tasks, earn new ranks of the Jungles of Chult boons, and open up access to the new Trial, Cradle of the Death God.
  • Developer Blog: Lost City of Omu Campaign
  • New Trial: Cradle of the Death God
  • Explore the hidden depths of a previously-hidden extension of the Tomb of the Nine Gods. This ten-player Trial pits players against a fearsome creation of Acererak, and if the adventurers succeed, they could get rid of the death curse once and for all.
  • Developer Blog: Cradle of the Death God
  • Developer Blog: The Atropal
  • Quality of Life Improvements and Bug Fixes
  • Remember the October Bugfix Month thread? A lot of fixes we made during October are going live with this module! Among the quality of life improvements are:
  • "Protect Item" functionality to prevent specific items from being deleted, sold, or consumed.
  • Fashion Bag: A new place for all your extra fashion items, with 24 slots by default.
  • Developer Blog: Fashion Bag
  • New Masterwork Profession Recipes
  • Additional quests and recipes have been added for Masterwork Professions! Grab some new Explorer's Charts and pick up a quest from your Stronghold, which will give you access to Volumes IV and V of your recipe books.
  • Developer Blog: Masterwork Professions in Lost City of Omu
  • Level 60-70 Experience Re-Smoothing
  • We've taken another pass on the experience curve and the general feel of levels 60-70. The content has had various minor updates to smooth out gameplay, while the experience requirements to get from level 60 to 70 have been drastically reduced.
  • Note that the experience rewards from Elemental Evil and other post-60 content, which were much higher than other content, have also been reduced proportionally.
  • Loadouts Expansion
  • Loadouts now track your summoned companions, their equipment, mounts, and insignas. Check out the Loadouts entry under the UI heading for details!
  • Release Notes
  • Content and Environment
  • General
  • Blackdagger Keep: Players may no longer escape the world through a window.
  • Bryn Shander: Several paths blocked by invisible walls now have ice walls to contextualize the blocks.
  • Cutscenes can now be skipped in the following maps:
  • Death Forge
  • Lair of Lostmauth
  • Malabog's Castle
  • Phantasmal Fortress
  • Temple of the Spider
  • Enemies in instanced quests with NPC followers now properly leash (return to their spawn point) when the player character dies.
  • House of the Crocodile: Various issues in the second-to-final room with the world going invisible have been addressed.
  • House of the Crocodile: Players no longer incorrectly spawn at the final campfire when dying early.
  • Icewind Dale: Revives now consistently count toward the PvP Campaign goal.
  • Lore for Spli-Ti now properly shows up under the Chult heading, rather than Blackdagger Ruins.
  • Mantol-Derith: Drizzt no longer stops for players or companions who stand in his way.
  • Maze Engine: Defense of Gauntlgrym: Companions no longer get stuck behind collision after the final cutscene.
  • Merchant Prince's Folly: The moon is no longer quite as bright.
  • Merchant Prince's Folly: When re-queuing from inside the map, players should no longer be locked out of opening the end chest.
  • Neverdeath Graveyard: In the Ghost Stories instance, there is no longer a weird extension of invisible collision from the bridge.
  • Pirates' Skyhold: Several collision issues have been addressed.
  • Prophecy of Madness: The phase timer now properly, consistently resets when advancing to Phase 2.
  • Protector's Enclave: Loadouts can now properly be swapped in the Trade of Blades.
  • Reclamation Rock: The Heroic Encounter, Protect the Merchant, now consistently continues when all waves are defeated.
  • River District: Guards and golems now more consistently leash when appropriate.
  • River District Unveiling: The timing on this cutscene has been improved.
  • Sea of Moving Ice: An inescapable hole in the ground has been covered up.
  • Sharandar: Certain flowers no longer have collision.
  • The Promotion Agent now has a landmark on the Protector's Enclave map.
  • The PvP leaderboard will reset upon the release of the Lost City of Omu.
  • Various floating objects and other cosmetic environment issues in many maps have been addressed.
  • Various typos have been fixed.
  • Whispering Caverns: Crane handles now show visual effects when they break.
  • Achievements
  • Icespire Mountaineer: This achievement had been made impossible to complete a long time ago, and is now properly removed from players' achievement lists.
  • Polices Drunk Orcs: This achievement was never possible to complete, and is now properly removed from players' achievement lists.
  • Scrying Gauntlgrym: This achievement had been made impossible to complete a long time ago, and is now properly removed from players' achievement lists.
  • Dungeons and Trials
  • Assault on Svardborg
  • Jarl Storvald once again properly carries a weapon.
  • Jarl Storvald's health bar no longer displays during phases where he cannot be targeted.
  • The "Gather Your Party" circle now properly fires when all players in the map are inside the corral, rather than requiring 10 players regardless of how many are in the map.
  • When the manticores fly away, they now consistently reappear the next time they're needed, rather than being invisible.
  • Demogorgon
  • Appropriate credit is now granted when Goristro is defeated quickly.
  • Dragonborn who touch the barrier before the beginning of the fight are no longer teleported back to the dais.
  • Upon reaching Gold rank, the trial now advances to the next phase.
  • Fangbreaker Island
  • The Hati encounter no longer becomes stuck if a player dies and releases at a specific time.
  • The quest path now properly continues forward after defeating the Dragon Turtle.
  • Tiamat
  • Defeating one of Tiamat's heads too quickly no longer prevents the trial from being completed.
  • When defeating Tiamat's heads, success is now determined immediately rather than after the defeat animation.
  • Tomb of the Nine Gods
  • Ambient occlusion looks a bit better in Ras Nsi's room.
  • Players no longer respawn at a distant campfire when releasing during Ras Nsi's fight.
  • Ras Nsi now drops loot from a chest rather than directly.
  • Cragmire Crypts no longer has a large patch of unlit flooring.
  • Spellplague Caverns (Master): Kabal should no longer display a low-rez model when appearing in his boss cutscene.
  • Hunts
  • Hunt trophies and lures have been adjusted in the following ways:
  • These items are no longer unique, as such more than one can be held in your inventory at a time.
  • These items may no longer be mailed.
  • Please note:
  • Hunt trophies and lures do not stack, as such in order to hold on to two of the same lure, you must have two free inventory spaces.
  • Any trophies or lures currently in mailboxes will remain there, however, once they are removed from the mailbox they may not be sent again.
  • Stronghold
  • The statue bases near the back of the guild hall are now more symmetrical.
  • Future Events
  • Protector's Jubilee: Unspent Protection Orders can now be redeemed for consolation rewards at the Last Chance Store once the event is over.
  • The fishing vendor in the Winter Festival map now pays full price for sold items.
  • The merchants being escorted during the Protector's Jubilee no longer return to their previous position after an encounter completes; instead, they start moving forward again.
  • Combat and Powers
  • Artifacts
  • Tome of Ascendancy
  • Fireforged now grants the correct damage bonus per rank.
  • Fireforged now properly grants its defense bonus when applied.
  • The Illusion debuff now properly applies to affected enemies.
  • The Illusion debuff now properly reduces damage resistance, rather than increasing it.
  • The tooltip has been cleaned up a little.
  • Off-hand Artifact Powers: Older artifact off-hands for Fighters will now show "Steel Resolve/Steel Grace" in the tooltip for the powers that buff Steel Resolve and Steel Grace.
  • Newer artifact off-hands will show the specific power's name, as appropriate.
  • Mirage: This artifact weapon set's Clones can no longer trigger effects from Enchantments or Class Feats.
  • Mirage: The clones summoned from this set bonus now correctly have weapons.
  • Symbol of Air: This artifact's cooldown is now properly reduced at higher ranks.
  • Wheel of Elements: The bonus Fire damage from this artifact's Fire buff is no longer doubly reduced by level differences between the player and enemy.
  • Wheel of Elements: The animation lockdown on this power has been shortened.
  • Boons
  • Chult: This campaign's boons now give the expected item level values.
  • Cloaked Ascendancy: Aura of Despair has been renamed to Demoralize, pending litigation from Scourge Warlocks for their feat of the same name.
  • Cloaked Ascendancy: Aura of Hope now properly lasts for 10 seconds, and properly works on nearby allies.
  • Cloaked Ascendancy: Planar Vitality now mentions its 10-second cooldown in its tooltip.
  • Icewind Dale: The Cold Shoulder effect is now properly consumed when it pops.
  • Icewind Dale: The final tier of boons now properly grays out when one is selected.
  • Maze Engine: Displace Fate no longer shows the Bloodtheft visual effect.
  • PvP: Tactical Redeployment now properly grants its Run Speed bonus of 25%, up from 20%.
  • Tyranny of Dragons: Dragon's Thirst now properly shows the correct percentage of 4/5/6%.
  • Classes and Balance
  • Weapon Enchantments and Multi-Proccing
  • Various powers, across many classes, have been adjusted to trigger one weapon enchantment proc per target, per activation. (Example: A single activation against 5 enemies can proc up to 5 times.)
  • Various powers that previously did not proc weapon enchantments at all have been updated to properly proc them.
  • Control Wizard
  • Arcane Power Field now functions as the tooltip states.
  • Arcane Power Field now has a range of 40', increased from 30'.
  • Arcane Power Field now properly deals Arcane damage.
  • Arcane Power Field no longer functions while it is not equipped.
  • Combustive Action: This power can no longer debuff the caster.
  • Evocation: The Artifact Off-hand bonus now functions properly with all AoE powers.
  • Evocation: The Artifact Off-hand bonus now buffs damage by 5%, increased from 3%.
  • Frost Wave: The debuff applied by this power is now correctly a debuff, rather than displaying as a buff.
  • Frost Wave no longer functions while it is not equipped.
  • Icy Rays now consistently deals increased damage at higher ranks.
  • Icy Rays now properly procs weapon enchantments.
  • Icy Terrain now procs weapon enchantments on the first hit only.
  • Icy Terrain now correctly deals damage to Frozen targets.
  • Imprisonment should now properly apply Spell Twisting.
  • Oppressive Force now properly procs weapon enchantments.
  • Ray of Enfeeblement: When two or more players cast this spell on the same target, the Damage Dealt debuff no longer incorrectly stacks. The damage over time effect still does stack.
  • Ray of Enfeeblement (Spell Mastery): This version of the power no longer has two charges. Instead, its initial cast is doubly effective.
  • Dev note: This is intended to make the Spell Twisting feat work more appropriately with Ray of Enfeeblement in the Spell Mastery slot.
  • Ray of Enfeeblement: The debuff for this power now has a tooltip.
  • Shatterstrike: Control-immune targets now take 33% weapon damage, down from 100%.
  • Shatterstrike: The damage dealt by this power now scales with buffs / Power.
  • Smolder and Rimefire Smolder should now properly be affected by Chilling Presence.
  • Smolder and Rimefire Smolder now deal about 50% more damage.
  • Steal Time now properly procs weapon enchantments.
  • Storm Spell: This power's artifact bonus now correctly scales with Storm Spell ranks.
  • Storm Spell no longer deals less damage when procced by certain powers.
  • Storm Spell can now critically strike.
  • Storm Spell's Artifact Off-hand bonus has been adjusted so that it properly has its own 5% chance to proc Storm Spell.
  • Storm Spell: To balance out the above changes, this power's damage has been reduced by about 30%.
  • Sudden Storm's Arc damage now properly scales with player power.
  • Teleport (Shift): This power now properly requires 33% Stamina to cast, as it only consumes 33% Stamina when used.
  • Teleport should now feel much more responsive with respect to animation, lockdown times, and rubber-banding.
  • Transcended Master: This power's tooltip has been updated to match its current functionality.
  • Devoted Cleric
  • Doubling Up
  • Dev note: We'd like to reduce the potency of bringing two Devoted Clerics to a party, and instead open that spot in high-end groups to other classes that can provide offensive support. We also want both DC Paragon Paths to remain viable choices. As a result, we expect these changes to have low impact to individual Devoted Clerics, while opening up the meta for a wider variety of classes.
  • The feat, Bear Your Sins, no longer stacks while multiple Clerics are present.
  • The feat, Weapons of Light, no longer stacks while multiple Clerics are present. The strongest version of this feat will apply.
  • The Damage Dealt buff from Hallowed Ground is now 35% at its highest rank, lowered from 40%.
  • The Damage Dealt buff from Break the Spirit is now 21%, reduced from 30%.
  • Exaltation no longer stacks when multiple clerics cast it on the same target.
  • The Run Speed debuff applied by Forgemaster's Flame can no longer have more than 3 stacks even if multiple Clerics apply it.
  • Anointed Holy Symbol: The base amount of Temp. HP granted by this power has been doubled.
  • Anointed Holy Symbol: The rank-up bonus for this power is now 10%, reduced from 12%.
  • Chains of Blazing Light: This power now immobilizes players for its full 3 second duration in PvP. Empowered stacks still extend this duration by 1 additional second in PvP.
  • Flamestrike: This power no longer has an inner circle in its targeting indicator; the damage and effects previously dealt by that inner circle now applies to the full radius. (This is a buff.)
  • Forgemaster's Flame: The tooltip for this Encounter power now correctly indicates the radius of its effect.
  • Geas: The Divine version of this power no longer has a baked-in diminished duration when cast successively on the same target. The effect still respects diminishing returns in PvP.
  • Geas: This power now uses a percentage of the target's maximum hit points to determine when its effect breaks, instead of the caster's weapon damage.
  • Hammer of Fate now properly triggers weapon enhancements.
  • Hammer of Fate no longer pops a message regarding power drain.
  • Hastening Light: This class feature can no longer incorrectly proc while it isn't slotted.
  • Healing Word: The Empowered bonus of this power now grants a flat 20% additional healing to both the initial heal and the Heal over Time (HoT). Previously, it granted 35% additional healing to only the initial heal.
  • To balance out this change, the initial heal of Healing Word has been increased by 20% before Empowered stacks, and the healing done by the HoT has been reduced by 10% over its full duration.
  • Healing Word: When the Empowered version of this power applies Gift of Faith, the potency of the effect now properly improves with the number of Empowered stacks.
  • Prophecy of Doom should now properly have its cooldown reset when the target is killed.
  • Prophecy of Doom should now properly have its cooldown reset only once when a target is killed.
  • Prophecy of Doom should now properly grant Action Points (AP) when first cast.
  • Prophecy of Doom should now properly not grant bonus AP when a target is not killed for its duration.
  • Righteousness: An issue has been fixed where Righteousness would sometimes not be affected by certain healing powers.
  • Soothing Light: This at-will power has been simplified to no longer heal for up to 20% more based on the target's missing hit points. To balance out this change, the power now heals for 15% more.
  • Terrifying Insight: When buffed by Artifact Off-hands, this power no longer has a chance to briefly stack.
  • Great Weapon Fighter
  • Come and Get It: This power now shows a buff icon when used.
  • Come and Get It: This power should now correctly apply on all appropriate powers.
  • Mighty Blade now increases damage dealt when striking more than one enemy.
  • Mighty Blade now grants 2/4/6/8/10% increased damage, down from 2.5/5/7.5/10/12.5%.
  • Punishing Charge now has all 4 charges for each rank.
  • Slam can now critically strike.
  • Steadfast Determination: The amount of Determination gained through this Class Feature has been tripled.
  • Steadfast Determination: The artifact off-hand bonus has been increased to 10%, up from 3%.
  • Wicked Strike: The Artifact Off-hand bonus for this power should now correctly apply to the player.
  • Guardian Fighter
  • Jagged Blades: This feat now consistently procs on all powers that target foes.
  • Mark: This power can now properly be used while swinging with Weapon Master's Strike.
  • Hunter Ranger
  • Ambush now properly deals full damage when triggered by Bear Trap.
  • Aspect of the Lone Wolf (Rank 4) now functions correctly with its Artifact Off-hand bonus.
  • Boar Charge: The animation lockdown on this power has been shortened.
  • Careful Attack: This power can now proc weapon enchantments.
  • Cordon of Arrows: This power can now crit at long range.
  • Cruel Recovery: This power's Artifact Off-hand bonus now only works if Cruel Recovery is slotted.
  • Longshot now deals 5/10/15/20/25% Weapon Damage, reduced from 20/40/60/80/100%, but now scales with player stats.
  • Longstrider's Shot now applies its buff more consistently.
  • Rain of Arrows now more reliably hits targets on uneven terrain.
  • Rain of Swords now fires based on the cursor position.
  • Throw Caution: Warden's Courage no longer increases the damage resistance debuff from this power.
  • Oathbound Paladin
  • Bane (Devotion): This power now properly triggers Encounter Power effects when it targets allies.
  • Scourge Warlock
  • Brood of Hadar: All ticks of this power now properly apply Creeping Death.
  • Brutal Curse now increases Tyrannical Curse's damage debuff by 2/4/6/8/10%, in addition to Warlock Curse.
  • Creeping Death: Damage has been increased to 75% (up from 60%).
  • Critical Promise: Damage has been reduced to 8/16/24/32/40% (down from 10/20/30/40/50%), but now scales with buffs / Power.
  • Critical Promise: This effect no longer expires when the player leaves combat.
  • Daughter's Promise: The damage dealt from this power now scales with power/buffs.
  • Dreadtheft: This power has been updated. It now ticks twice per second, lasts up to 6 seconds, and its damage per tick has been significantly increased.
  • Dreadtheft now procs weapon enchantments on every tick.
  • Fiery Bolt: The Curse-Synergy of this power should now be based off the target it hits.
  • Flames of Empowerment: This power now properly improves when buffed by Artifact Off-hand powers.
  • Immolation Spirits should now correctly deal increased damage to targets affected by Warlock's Curse.
  • Killing Curse: Damage has increased to 5/10/15/20/25% (up from 3/6/9/12/15%), and now scales with buffs / Power.
  • Killing Curse: An issue where this feat was dealing less damage than intended has been addressed.
  • Lesser Curse now keeps its tick timer when replaced. (Example: If it dealt damage 1.0 seconds ago, and a warlock re-applies it, it will deal damage 0.5 seconds from now instead of 1.5 seconds from now.)
  • Lesser Curse: This power now properly ticks 4 times instead of 3 on a single cast.
  • Murderous Flames: The damage dealt by this power is no longer doubly reduced by level differences between the player and enemy.
  • Pillar of Power can now critically strike.
  • Pillar of Power: This now grants 75% of its normal buff value to allies who stand in it.
  • Power of the Nine Hells: This no longer increases Pillar of Power's buff value for allies.
  • Soul Desecration: This effect now causes the warlock's next attack to summon a Soul Puppet every 10 seconds (reduced from 15 seconds).
  • Soul Scorch: The total damage dealt by the DoT portion of this power should now match the initial hit.
  • Tyrannical Curse: Fixed an issue where damage was lost when using weapon enhancements.
  • Tyrannical Curse: No longer deals reduced damage when the target with Tyrannical Curse is affected by damage debuffs.
  • Tyrannical Curse no longer has reduced effectiveness against level 73 enemies.
  • Tyrannical Curse now increases damage by 25%, increased from 20%.
  • Tyrannical Curse: The damage done from this power should now correctly scale with Armor Penetration.
  • Vampiric Embrace: When consuming a Curse, this power now properly provides Temporary HP.
  • Wraith's Shadow should now correctly deal increased damage to targets affected by Warlock's Curse.
  • Scourge Warlock - Temptation Feat Update
  • Dev Note: We're hoping to make Temptation viable once more in the endgame environment. These changes, combined with the various class changes above, should hopefully get us closer to that goal.
  • Hope Stealer: Tooltip has been updated.
  • Dark Revelry: Tooltip has been updated.
  • Dark Revelry: This buff can now be refreshed while active.
  • Aura of Cruelty: Now also grants 10% Life Steal Severity.
  • Aura of Despair: Now also causes enemies to take 5% increased damage.
  • Darkness: Now causes enemies to take 10% increased damage from you.
  • Darkness: Tooltip updated to mention Harrowstorm (functionality unchanged).
  • Eldritch Momentum: This feat has been reworked and now triggers when a daily power is used.
  • Eldritch Momentum: This feat no longer grants Stamina to party members.
  • Eldritch Momentum: This feat now grants 1/2/3/4/5% Stamina when attacked.
  • Eldritch Momentum: This feat now grants combat advantage for 4/6/8/10/12 seconds (up from 4/5/6/7/8).
  • Soul Bonding: Allies now deal 20% increased damage to targets affected by your Warlock's Curse.
  • Soul Bonding: Now passively grants 10% Life Steal Chance.
  • Soul Bonding: Now causes Warlock's Bargain to heal nearby allies for the full amount.
  • Scourge Warlock - Damnation Feat Update
  • Dev note: While less has changed in this tree, we hope these changes may be enough to make Damnation more viable.
  • Ghastly Commander: Damage has been increased to 3/6/9/12/15%.
  • Ghastly Commander: Lifesteal Chance has been increased to 1/2/3/4/5% (up from 0.4/0.8/1.2/1.6/2.0%).
  • Trickster Rogue
  • Duelist's Flurry can now trigger weapon enhancements with each hit against the target.
  • Gloaming Cut: This power's tooltip has been updated to clarify its functionality. Functionality has not changed.
  • Impact Shot now deals approximately 20% more damage.
  • Impact Shot now calculates based on the correct amount of charges left; it had previously thought the player had fewer charges than they actually did.
  • Oppressive Darkness: An issue has been fixed where the rank-up values were providing much more damage than intended. To compensate for this change, the base damage has been increased, and this power now scales with player stats.
  • Path of the Blade can now proc the Lostmauth's Vengeance effect.
  • Path of the Blade now procs weapon enchantments on the first hit only.
  • Path of the Blade now deals an extra tick of damage.
  • Path of the Blade now hits up to 5 targets, increased from 3.
  • Razor Action now has a 30' radius at rank 1, and no longer increases by 5' per rank.
  • Razor Action no longer deals Piercing damage.
  • Razor Action now scales with buffs / Power.
  • Razor Action: The artifact off-hand bonus for this power has been redesigned. It now increases Damage and Run Speed by 2% for each target hit by Razor Action.
  • Shadow of Demise: This effect now only takes into account the damage dealt by the Trickster Rogue who applied it, even when several are applied at once.
  • Shadowborn: This feat has been changed to the following effect: Whenever you enter stealth, your next encounter or daily power deals an additional 5/10/15/20/25% damage as physical damage.
  • Shadowy Opportunity now deals 10/20/30/40/50% weapon damage, down from 20/40/60/80/100%, but now scales with player stats.
  • Sly Flourish now increases enemy damage taken by 10%, rather than reducing enemy armor.
  • Smoke Bomb now procs weapon enchantments on the first hit.
  • Smoke Bomb now deals an extra tick of damage. Damage for each tick has been reduced to compensate for the extra tick.
  • Tenacious Concealment: This power now grants 20% Stealth Loss reduction and 5% Stealth Regeneration at each rank.
  • Tenacious Concealment: This power no longer grants Stealth Regeneration while taking damage.
  • Tenacious Concealment: Rank 4 of this power should now properly function.
  • Tenacious Concealment: The Artifact Off-hand bonus has been increased to 20% Stealth Loss reduction.
  • Companions
  • All Companion powers that taunt should now say so in their power descriptions.
  • Certain companions had more base stats than intended, and have had their stats lowered to match other, similar quality companions.
  • This affects the following companions: Erinyes, Netherese Warlock, Werewolf
  • Companions that teleport behind enemies will no longer teleport behind the Dragon Turtle in Sea of Moving Ice.
  • This affects the following companions: Blink Dog, Mercenary, Owl, Phase Spider, Shadow Demon, Xuna
  • Flying companions now have increased speed while the player is mounted.
  • Hawk and Owl companions now more consistently engage in battle when the player is in range of the enemy.
  • Makos: The tooltip for Meteor Blast is now more accurate to the damage it deals.
  • Shadow Demon: This companion's Active Companion Bonus now respects its 30-second cooldown, and now only affects a single strike.
  • Sprites now follow the player earlier when the player moves out of range.
  • The damage of the Active Bonuses for Lightfoot Thief and Renegade Evoker has been restored.
  • These had been inadvertently lowered in the item level rescaling of Module 11b: Shroud of Souls.
  • The tooltips have been updated to make it clear the damage scales based on your level, not the companion's.
  • The following adjustments and bugfixes have been made to the companion "Savage Allosaur."
  • The allosaur will now use overbite, its primary melee attack, significantly more often.
  • The hitbox on overbite has been increased such that this attack will land significantly more often.
  • The allosaur's AI has been adjusted such that it will move into an ideal position more quickly and frequently.
  • The allosaur will no longer leap away from its target as frequently.
  • The allosaur will no longer use tailwhip and overbite when no targets are within range.
  • The allosaur's turn rate has been increased and it is now capable of backing up.
  • Zhentarim Warlock: Hellfire Eruption now correctly deals AoE damage.
  • Zhentarim Warlock: Arcane Warpings has been replaced with Arcane Boost. (This does not affect functionality.)
  • Enchantments and Enhancements
  • Feytouched Enchantment: This enchantment no longer procs multiple times from the same power.
  • Transcendent Lightning Enchantment: The Lightning Burst effect can now crit.
  • Mounts
  • More mount flourish animations can now be interrupted by movement.
  • General
  • Dragonborn Fury: This passive racial power now has a shorter refresh time, so that when new gear is equipped, the power will update sooner with the updated stats applied.
  • Moon Elf, Half Elf, and Half Orc racial powers now have unique icons.
  • PvP: Health potion pickups no longer become unusable for the rest of the match if a stealthed rogue runs over them.
  • Several control powers have been adjusted to properly respect control resistances.
  • The Razortyrannus can no longer get stuck in a breath loop, or stuck doing nothing.
  • Trailing "new line" characters in many power names have been removed, allowing for more accurate combat log reporting.
  • Versatile Defense (Human): This passive racial power now has a smaller refresh time, so that when new gear is equipped, the power will update sooner with the updated stats applied.
  • Items and Economy
  • Artifacts and Artifact Weapons
  • Certain Artifact Weapons no longer incorrectly reduce in power when they upgrade quality.
  • Campaigns
  • Campaign tasks to create keys now award a key instantly, then go on cooldown.
  • Cloaked Ascendancy: The "Secure the District" and "Resist the Rituals" tasks no longer consume all of the player's excess currency.
  • Genie's Gifts can now purchase currencies for the Maze Engine and Storm King's Thunder.
  • Jungles of Chult: The Soshenstar Adventures task now properly shows its rewards before it's unlocked.
  • Companions
  • Wererat Thief: This companion can no longer incorrectly be bound when all Active and Idle Companion Slots are full.
  • Professions
  • Certain crafted potions now properly have the name "Potion" in their Profession tasks, rather than Elixir.
  • Masterwork resources no longer specify their source in their tooltips.
  • Masterwork Volume III recipe books are now available for purchase at Guild Hall rank 12, down from rank 14.
  • New Masterwork recipes are now available.
  • Masterwork Professions
  • The following adjustments have been made to the recipe for the Brightsilver Symbol:
  • The amount of fartouched residuum needed has been reduced from 5 to 1.
  • The number of brightsilver ingots needed has been reduced from 5 to 3.
  • The number of rubellites needed has been increased from 1 to 3.
  • The following adjustments have been made to the recipe for Fartouched Pact Blade:
  • The amount of fartouched residuum needed has been reduced from 5 to 1.
  • The amount of manticore felt needed has been reduced from 2 to 1.
  • The requirement of 2 titansteel ingots has been adjusted to 2 brightsilver ingots.
  • The following adjustments have been made to the recipe for Fartouched Orb:
  • The amount of fartouched residuum needed has been reduced from 5 to 1.
  • The amount of scintillant glass needed has been reduced from 4 to 2.
  • In accordance with these changes, the number and type of items returned in the case of a failure for these recipes has been adjusted.
  • Various typos have been addressed in Masterwork Professions.
  • Tomb of the Nine Gods
  • The chance for Ultimate Enchanting Stones to drop has been slightly increased.
  • The end chests no longer incorrectly show an extra, small, Chultan Riches reward.
  • General
  • Chultan Riches now indicate their held cap in their tooltip.
  • If an action should take you over the cap of Chultan Riches, it should now cause an error message to appear.
  • Dragoncache of the Protector now properly grants 80 Seals (up from 60).
  • Eternal Equipment Chest: Control Wizards, Devoted Clerics, and Great Weapon Fighters now properly receive gear for their own class instead of Guardian Fighters.
  • Fashion set boxes no longer pop a prompt for "equipping" them when used.
  • Potions and other similar items can now be bought in lots of up to 99, increased from 20.
  • More items can now be bought in bulk, too.
  • Primal Rings, from the Seal of the Brave store, now properly stack their buffs when the player wears two.
  • Refinement Points now show their maximum value in their tooltip.
  • Stronghold Vouchers from the Underdark Campaign no longer incorrectly state that they can give Astral Diamond vouchers.
  • Tarmalune Trade Bars now show their maximum value in their tooltip.
  • The bind-on-equip versions of various mounts and companions now properly complete Collection entries.
  • The bonus effect from the item "Hunter's Keffiyeh" no longer falls off when entering the skirmish, "The Merchant Prince's Folly."
  • The weekly lockout on obtaining Ostorian Tale Carvings has been removed.
  • Toy Apparatus of Gond: Players can no longer reset this item's cooldown under certain circumstances.
  • Zen Market
  • The experience granted by Experience Boosters has been reduced to fit the updated experience requirements from levels 60 to 70.
  • If a player has already consumed a booster before the patch, the boost will not be reduced.
  • Epic Experience Booster now costs 2000 Zen, reduced from 3000.
  • Standard Experience Boosters are no longer available in the Zen Market.
  • Frostborn and Warborn Key Bundles are no longer available in the Zen Market.
  • The Cloaked Ascendancy campaign completion token can now be purchased in the Zen Market for 3000 Zen.
  • The Storm King's Thunder campaign completion token now costs 2000 Zen, reduced from 3000.
  • User Interface
  • Character Sheet
  • Companion ratings should now appear correctly and accurately in the Companion Stats page.
  • Secondary Artifact slots no longer have a chance to appear in an unexpected location.
  • Character Sheet - Stats
  • A number of adjustments have been made to the phrasing and descriptions of stats appearing on the character sheet with the goal of unifying how certain concepts are referred to across the game. All stats continue to work the same way, these changes are to assist in identifying things that behave the same. As an example, a buff that "reduced damage taken by 10%" and "+10% damage resistance" on your character sheet meant the same thing, so we have unified the phrasing.
  • Damage Bonus is now referred to as "Damage Dealt" and will now appear under the "Offense and Healing" section instead of only appearing when highlighting the power rating.
  • Bonus Healing is now referred to as "Outgoing Healing" and will now appear under the "Offense and Healing" section instead of only appearing when highlighting the power rating.
  • Damage Resistance is now referred to as "Damage Taken" and the value displayed is now a negative number.
  • Resistance Ignored is now referred to as "Defenses Ignored" and no longer displays a negative sign. The tooltip specifies its relationship with reduction to damage taken.
  • The phrasing and capitalization of various terms in the tooltips on the character sheet have been adjusted for clarity and readability.
  • General
  • The auto-refine for Rough Astral Diamonds now clarifies that it only happens once per day.
  • Guild
  • The roster can now be sorted by Last Logout Time.
  • HUD
  • Rare Hunt critters now have an icon on their health bar.
  • Salvaging now properly shows a "Rough Astral Diamonds gained" notification in the corner of the screen.
  • Inventory
  • A new Fashion bag has been added, replacing the Idle Companions tab in the Inventory UI.
  • Idle Companions storage can still be reached from the Companion UI.
  • All fashion gear currently in the player's inventory will automatically be moved to that bag on each character's first login after the patch.
  • Any excess over the starting limit of 24 will go into the Overflow Bag.
  • Fashion gear may still be auctioned (if unbound), mailed, placed into the bank, etc.
  • Double-click actions now work for Overflow Bag items if they would work for drag-and-drop. Example: Placing the item in the first open Bank slot.
  • Items may now be dragged from the Overflow Bag onto a relevant inventory tab in order to place them into that tab (for example, fashion items into the Fashion Bag).
  • More error messages have been added for invalid actions in the Inventory and Bank.
  • Slotted Enchantments can no longer directly be destroyed from the item slot menu.
  • Players may still overwrite enchantments by attempting to slot another on top.
  • The context menu for items now includes "Protect Item" (or "Unprotect Item"). When an item is protected, it displays a small indicator on its icon, and cannot be sold, discarded, or converted to Refinement Points or Astral Diamonds.
  • The icons for Superior and Ultimate Enchanting Stones have been swapped, and now correspond more closely to their border color.
  • When receiving an item that grants a quest, a more obvious notification now appears.
  • Journal
  • The Journal now remembers which headings were expanded or minimized between sessions.
  • The Quest Path indicator now has a highlight if the primary quest was manually set.
  • There is now a shortcut to expand only the current zone's quests.
  • When opening the display options, the Search field now gains focus.
  • When selecting a campaign while the Sword Coast Chronicle window is open, focus now properly transfers to the SCC window.
  • Loadouts
  • Companions are now remembered in each loadout. Loadouts remember:
  • Companion equipment slots
  • Companion Skin
  • Currently summoned companion
  • After you have updated your companion's equipment and/or skin, you can use the 'Update in Loadouts' button to make those same changes in your other loadouts as well (if that companion is already used in those loadouts).
  • Mounts are now tracked in your loadouts. Loadouts remember:
  • Mount Skin
  • Mount powers
  • Mount movement
  • Stabled mounts
  • Insignas on stabled mounts
  • An 'Apply all Mounts to All Loadouts' button is provided, to copy your current mount configuration to all loadouts.
  • Mail
  • Mail from NPCs or the auction house can no longer be deleted if it still has items attached.
  • The Body field now automatically gains focus when replying to mail.
  • The Subject and Body fields now persist when swapping tabs. (They will still disappear if the Mail window is closed.)
  • Quest Path
  • General improvements have been made to how the Quest Path decides where to go.
  • The primary quest no longer uses a red arrow icon when an instance quest or Heroic Encounter overrides its Quest Path.
  • When a custom waypoint is set somewhere that requires a transportation interaction, the Quest Path now properly leads to an appropriate door or portal.
  • Queues
  • 5v5 PvP matches now respect the "max 2 per class" rule in all expected cases.
  • Several backend changes have been made to the queue system. As a result, the accept / decline popup will appear before the "Waiting for Map" step.
  • Search / Social
  • Guild Searches now return guilds that don't have recruiters online. To support this, there is now a column showing how many recruiters are currently online.
  • Sword Coast Chronicle
  • Maze Engine campaign task headers are no longer visually stretched.
  • Vendors
  • When selling items at particular stores, there is now an error message if the sale would cause the player to gain more of an item than they can hold.
  • Zen Market
  • Small preview images now extend fully to their border.
  • Super-long tooltips now display an abbreviated version if they would overflow the screen.
  • Art and Effects
  • Animation
  • Armored Griffon no longer shows up as a regular griffon during the summon animation.
  • Cancelling the Bulette mount spawn-in no longer leaves the player buried halfway into the ground.
  • Jumping as a Hunter Ranger no longer incorrectly causes weapons to appear in the character's hands.
  • Kenku Archer: This companion now properly draws their bow at appropriate times.
  • Skeleton Archers no longer run around with an arrow in their hand.
  • The "Heart Shape" emote now has visual effects.