Dungeonmans Demo Changelog

What's new in Dungeonmans Demo 1.08b

Aug 13, 2013
  • Fixed Streamscryer’s Circlehoops constant enchant creep, which could corrupt saves.
  • Added an un-stuck feature that should fire if you are trapped in a wall or blown out of the level.
  • Fixed crash where High Guard, Wheel of Pain, and Hero/Villain Cloud combined could crash the game.
  • Fixed possibility of crashing the game when trying to lock items in an empty inventory.
  • Bandit Kings will no longer show up without textures while throwing Crimson Spittle everywhere.

New in Dungeonmans Demo 1.08 (Aug 9, 2013)

  • New Enemies:
  • The Paingolin, a fast charging, hero-tossing enemy that can force you into the thick of the fight.
  • Pouncebiters, enemies who jump in from far away, take a big mean bit, then jump out to keep themselves safe. More fun in groups!
  • The Bandit King and Brigand Cryoduchess, high level versions of your old Bandit favorites.
  • All Dread Spire enemies are now much tougherer!
  • The Blinged Reaper:
  • Be on the lookout for a golden statue of gambling doom! Bring heavy pockets and try your luck…
  • More Ancient Kings:
  • A new method of encountering Ancient Kings is available. What are you doing to do with all those Radiant Starshards?
  • Enemy Camps in the Wild:
  • Deep in dangerous forests you may find hiding places of the enemy. Bandits, Brigands and Orcs roost in the wild, plotting to bring ruin to civilized lands.
  • Gameplay Changes:
  • Head Collector has been replaced with Storm Driver, a 2H weapon attack that gives you a short leap before swirling the weapon around 360 degrees.
  • Brigand Sharpshooters and Deadeyes spawn less frequently. Enemy version of Shellbreaker Shot reduces armor by 60% instead of 90%
  • Coldnado duration reduced, and is now based on Science score.
  • Vanish casting cost increased, and duration reduced to 4 rounds.
  • Decoymans health increased and adjusted for player Science.
  • Bug Fixes:
  • Rangermens will start with Stick and Move ready to go.
  • You’ll no longer waste actions with movement powers (Quick Dash, Blink Scrolls) by targeting invalid locations.
  • Charging / Pushing attacks will break down doors and barrels.
  • Pools will no longer give you points in Bombast.
  • Secret doors will only appear in locations that lead to secret rooms.
  • Hidden teleportals will no longer send you to empty darkness (as cool as that was) or to special rooms.
  • High level enemies no longer snowball into 300+ DPR death incinerators if you’ve been playing for a long period of time in one session.

New in Dungeonmans Demo 1.07b (Jul 29, 2013)

  • New Dungeon Layouts:
  • Explore improved and expanded dungeons, with more opportunities for movement and tactical combat.
  • Discover secret doors and hidden rooms in unexpected places. Treasure, danger, challenge, and strangeness all await.
  • Be wary of teleport traps that will wisk you off to locations unknown. Don’t want to land in the center of one of those bee rooms!
  • Increased Challenge:
  • Player magic damage has been toned down, and some monsters made stronger. Except that one guy, you know who.
  • The Dread Spire contains greater challenge than any other location in the game.
  • A new tier of Champion exists! Should you find and defeat one of these Ancient Kings you will be well rewarded.
  • Hidden Legendary Weapons:
  • Unravel the secrets of ancient war and call forth history’s weapons to the battle of today.
  • Ease of Travel:
  • The Cartography mastery allows you to avoid ambushes entirely as well as instantly teleport back to the Academy from the overworld.
  • No more enemy encounters in Trivial areas!
  • Skills and Masteries:
  • Field Work masteries are all working properly and deliver the desired effect.
  • Cartography changed, removed Surveying and added Pathfinding, which allows you to teleport to the Academy from anywhere in the overworld.
  • Coldnado and Foomsplosion casting costs increased, Coldnado’s damage output reduced.
  • Character Stats:
  • Removed Bombast and cleared up explanation of what the four stats do.
  • Science is more effective and makes a notable difference, especially when it comes to healing potions.
  • Ranged Combat:
  • Ranged attacks are now limited to six tiles away. With the camera locked on the hero, this ensures all your ranged combat will happen on screen.
  • Equipping a shield prevents you from firing a bow.
  • Trivial Dungeons:
  • A new level of difficulty, Mundane, has been added where Trivial used to be. Trivial is now one step lower. This means you’ll be able to adventure longer in earlier areas without losing out on XP and Loot. When you are in a Mundane area, be aware it will likely become Trivial when you level up.