DungeonRift Changelog

What's new in DungeonRift 27.06.2016 Update

Jun 27, 2016
  • We’ve made difficulty settings! We haven’t touched HP or damage of anything in attempt to preserve the “feel” and balance of the game. Therefore all three difficulties got a lot in common, but “Easier” difficulty will be more forgiving in terms of heal amount from all sources, cooldowns between monsters’ attacks and traps’ activations. Actually we don’t have a lot of skill-variety players inside our team, so these settings will be adjusted in future - we’re looking for your feedback!
  • Another change is monsters behaviour, especially of Ralph, Terry and Kimberly. They are considered “beasts” now and will act accordingly. With less head-on attacks, basically.
  • User Interface was upgraded a little, now if you have a crown it’ll be placed above your HP cuz it’s basically an extra health. Also there is a little star near your secondary weapon, if it’s upgraded, as well as a little speedometer appears after an agility upgrade.
  • We’ve tweaked our local-coop a little: now camera zoom is a little less confusing and more smooth. Also only one player will receive healing for reaching a portal in par-time, which we hope will be used both tactically and competitively, depending of players’ mood. =)
  • Also we’ve made some technical changes with device recognition, and also added an option to redefine your input method on the fly. We don’t know if anyone will use it, but hey - it’s fine thing to have.

New in DungeonRift 25.02.2016 Update (Feb 26, 2016)

  • Local co-op mode;
  • “King of the Rift” mechanic, allowing most skillfull monsters to become a Boss for current level;
  • More balanced and polished battle;
  • Dodge-roll ability;
  • Runic and obsidian weapon grades;
  • 4 times more dungeon layout variants;
  • New surroundings and new music tracks;
  • New countries for PolandRift!
  • Engine upgrade (Such optimization! Wow!);
  • Bug fixes

New in DungeonRift 04.02.2016 Update (Feb 4, 2016)

  • Local co-op mode implemented:
  • You can join as a second player in “Start Game” menu with the desirable controller;
  • Alternative skins for second player’s characters (more skins and skin selection to come in later updates);
  • Dead players are revived by opening chest on next level (chest-loot is lost this way);
  • 3 new environments with 6 new awesome music tracks;
  • Option to switch camera zoom to “toggle mode” (thanks to TheTycoon for the advice);
  • Option to disable timer ticking for those who was enraged by it;
  • Some control-based glitches have been fixed (thanks to Rachelle for the report);
  • Engine upgraded to Unity 5.3 (expect some perfomance boost!);
  • Tons of optimizations and little bug fixes for better game experience.
  • Known issues:
  • XBOX 360 gamepad trigger issue - there is a Unity-based problem with trigger detection in some cases, we’re working on the solution. If you experience problems with controllers - plug them out, restart the game, plug them in again and enjoy the game!
  • Local co-op later levels overlight - in some cases level can be lit too bright when two players are very close to each other;
  • Windows 10 GUI flickering between levels - we haven’t reproduced this issue on other systems, so if you experience some glithes with GUI refreshing please report to us