What's new in Dungeon Lords Retail Patch 1.4

Mar 20, 2009
  • Monsters no longer get stuck in the wall/floor.
  • Fixed: Spawnings at gates getting trapped in wall in Demon Realm.
  • Fixed: Monsters no longer spawn in some floors (Celestial Towers, Arindale buildings).
  • Fixed: Thrall guards no longer get stuck in Forbidden Gates.
  • Game Settings & Keyboard Controls fixed.
  • Players must now meet stats requirements to gain specialty class advancements.
  • Completed quests no longer remain in quest log finished.
  • Mage Aleister - Deliver Aleister's letter to Lord Davenmore.
  • Vartugg: Travel to the Temple of the Naga in the Forbidden Lands.
  • Staroxia: Journey to the Isle of the Damned in the Wea of Woe.
  • Players can now re-enter the Shadow Ruins if exiting before completing the quest and not obtaining the Rod of Divinity.
  • Character customization enabled.
  • Valkyra - Valkyra arrives more quickly when summoned, eliminating problems related to delays causing her not to visit the altar.
  • Weapons that must be charged can now be charged at the shrines.
  • Various potion and rune buff effects corrected.
  • Shield of Retribution - reflected spells now cause proper damage (e.g. Ice Bolt reflected from a Succubus will now freeze or do damage to the monster).
  • Multiplayer will now operate more smoothly with 2-4 players over slower connections.