Dune Legacy Changelog

What's new in Dune Legacy 0.96.3

Sep 13, 2013
  • Main changes:
  • Full-featured map editor with support of Dune2-compatible maps as well as the extended map format
  • Integration of OpenSuperDune (a replacement to the original SuperDune)
  • Unit/Structure stats and the techtree is read from a config file
  • Used scaler (Nearest Neighbor or Scale2x) is configurable (default = Scale2x)
  • Game completely localizable (except helping menu)
  • Harvesters now have a return command
  • Trying to place a structure on a tile which is already occupied by (your own) units orders them to move away
  • Add support for multiple different AI implementations
  • Improved AI: Base is now built up faster and more compact
  • New single and multiplayer maps
  • Further changes:
  • Determine username automatically upon first start up
  • Pressing an assigned number twice centers the screen on the selected units
  • Destroyed units might spawn a soldier (Probability depends on the type of unit)
  • Quad, Trike and Infantry units have a bumpy moving style when moving over rocks, mountains and thick spice
  • Idling units randomly turn around
  • Bullets now have an explosion animation when hitting
  • Spice blooms have now their own animation
  • Full Harvesters move 40% slower than empty ones
  • Units are defined badly damaged (smoke, only one weapon) if < 50% max. health (instead of 30%)
  • Sardaukar Troopers and Fremen Troopers are no unit types on its own anymore (just normal Troopers)
  • Deviation chance is now house specific
  • Starport prices are now normal distributed (instead of uniform)
  • Limiting number of palaces to one is now optional (default = off)
  • As in Dune II killed sandworms no longer respawn; old behavior is now an option (default = off)
  • New game option: Sandworms drop spice when killed (default = off)
  • Changes to game speed: Globally configurable; saved to and loaded from savegame; configurable before start of a multiplayer game
  • Update enet to version 1.3.6
  • Code was refactored in order to have a more consistent style
  • Bugfix: Sand damage was using the wrong graphics
  • Bugfix: Make it possible to order any type of unit from the starport if specified in the CHOAM section
  • Bugfix: Build with SDL 1.2.14 on Mac OS X for Lion compatibility
  • Bugfix: Allow special units to be delivered by reinforcements
  • Bugfix: Correct order of houses is Harkonnen, Atreides, Ordos, Fremen, Sardaukar, Mercenary as in the color palette
  • Bugfix: Minimap was not updated correctly when playing with fog-of-war enabled
  • Bugfix: Stopping a unit that was awaiting pickup could "freeze" the carryall
  • Bugfix: It was possible to exceed the spice storage limit (it's still possible to circumvent the limit but it's more complex)
  • Bugfix: Harvester returns after the last tile of spice on the map is cleared
  • Bugfix: Playing xmi music on Windows was broken
  • Bugfix: Various fixes to the correct handling of music and sfx volume changes
  • Known issues:
  • Multiplayer games still have a rare chance of getting out of sync

New in Dune Legacy 0.96.2 (Aug 2, 2011)

  • Add LAN multiplayer mode
  • Internet multiplayer mode with metaserver (Beta!)
  • Use scale2x for scaling
  • Make game scalable ingame (Zoomlevel x1, Zoomlevel x2 and Zoomlevel x3)
  • Add mentat help
  • Scroll build list with mouse wheel
  • Loading maps is more fault tolerant and shows only warnings in most cases
  • Loading maps now checks for non-standard features (see Section "Features" in the Dune II Format Specification)
  • Confirm window for game restart and game exit
  • Added 13 maps by Rippsblack
  • New options "Structures Degrade On Concrete", "Start with Explored Map" and "Instant Build"
  • Earthquake ("Window shaking") on large explosions (e.g. death hand explosion)
  • French translation (incomplete and only a machine translation)
  • Bugfix: Loading SCENH008.INI of Dune II V1.0 failed
  • Bugfix: Dune Legacy.log was not used on Windows
  • Bugfix: Support non-ascii characters in paths and filenames on Windows
  • Bugfix: Infantry units could not trigger spice blooms
  • Bugfix: When playing as the Sardaukar, the announcer still says "Harkonnen", e.g. "Harkonnen harvester deployed"
  • Bugfix: Sardaukar Reinforcements did not work
  • Refactoring: Drop Visual Studio 6.0 support completely and start using C++0x features