Dune Legacy Changelog
What's new in Dune Legacy 0.96.3
Sep 13, 2013- Main changes:
- Full-featured map editor with support of Dune2-compatible maps as well as the extended map format
- Integration of OpenSuperDune (a replacement to the original SuperDune)
- Unit/Structure stats and the techtree is read from a config file
- Used scaler (Nearest Neighbor or Scale2x) is configurable (default = Scale2x)
- Game completely localizable (except helping menu)
- Harvesters now have a return command
- Trying to place a structure on a tile which is already occupied by (your own) units orders them to move away
- Add support for multiple different AI implementations
- Improved AI: Base is now built up faster and more compact
- New single and multiplayer maps
- Further changes:
- Determine username automatically upon first start up
- Pressing an assigned number twice centers the screen on the selected units
- Destroyed units might spawn a soldier (Probability depends on the type of unit)
- Quad, Trike and Infantry units have a bumpy moving style when moving over rocks, mountains and thick spice
- Idling units randomly turn around
- Bullets now have an explosion animation when hitting
- Spice blooms have now their own animation
- Full Harvesters move 40% slower than empty ones
- Units are defined badly damaged (smoke, only one weapon) if < 50% max. health (instead of 30%)
- Sardaukar Troopers and Fremen Troopers are no unit types on its own anymore (just normal Troopers)
- Deviation chance is now house specific
- Starport prices are now normal distributed (instead of uniform)
- Limiting number of palaces to one is now optional (default = off)
- As in Dune II killed sandworms no longer respawn; old behavior is now an option (default = off)
- New game option: Sandworms drop spice when killed (default = off)
- Changes to game speed: Globally configurable; saved to and loaded from savegame; configurable before start of a multiplayer game
- Update enet to version 1.3.6
- Code was refactored in order to have a more consistent style
- Bugfix: Sand damage was using the wrong graphics
- Bugfix: Make it possible to order any type of unit from the starport if specified in the CHOAM section
- Bugfix: Build with SDL 1.2.14 on Mac OS X for Lion compatibility
- Bugfix: Allow special units to be delivered by reinforcements
- Bugfix: Correct order of houses is Harkonnen, Atreides, Ordos, Fremen, Sardaukar, Mercenary as in the color palette
- Bugfix: Minimap was not updated correctly when playing with fog-of-war enabled
- Bugfix: Stopping a unit that was awaiting pickup could "freeze" the carryall
- Bugfix: It was possible to exceed the spice storage limit (it's still possible to circumvent the limit but it's more complex)
- Bugfix: Harvester returns after the last tile of spice on the map is cleared
- Bugfix: Playing xmi music on Windows was broken
- Bugfix: Various fixes to the correct handling of music and sfx volume changes
- Known issues:
- Multiplayer games still have a rare chance of getting out of sync
New in Dune Legacy 0.96.2 (Aug 2, 2011)
- Add LAN multiplayer mode
- Internet multiplayer mode with metaserver (Beta!)
- Use scale2x for scaling
- Make game scalable ingame (Zoomlevel x1, Zoomlevel x2 and Zoomlevel x3)
- Add mentat help
- Scroll build list with mouse wheel
- Loading maps is more fault tolerant and shows only warnings in most cases
- Loading maps now checks for non-standard features (see Section "Features" in the Dune II Format Specification)
- Confirm window for game restart and game exit
- Added 13 maps by Rippsblack
- New options "Structures Degrade On Concrete", "Start with Explored Map" and "Instant Build"
- Earthquake ("Window shaking") on large explosions (e.g. death hand explosion)
- French translation (incomplete and only a machine translation)
- Bugfix: Loading SCENH008.INI of Dune II V1.0 failed
- Bugfix: Dune Legacy.log was not used on Windows
- Bugfix: Support non-ascii characters in paths and filenames on Windows
- Bugfix: Infantry units could not trigger spice blooms
- Bugfix: When playing as the Sardaukar, the announcer still says "Harkonnen", e.g. "Harkonnen harvester deployed"
- Bugfix: Sardaukar Reinforcements did not work
- Refactoring: Drop Visual Studio 6.0 support completely and start using C++0x features