Drifting Lands Changelog

What's new in Drifting Lands 1.0.1306.24593

Feb 6, 2019
  • Most SFXs of weapons have been revamped and are now much more present in the global mix (stronger and louder pew pews!)
  • There is now less notifications when you start the game. Some have been removed, others less important are triggered later in the game.
  • 2 mandatory missions were removed in grade 1 to allow a quicker progression in those boring levels without suicide bullets :)
  • There is now a helper window to remind you that you have cargo in your hold each time you return from a mission. You can empty your hold into your stash directly from this window.

New in Drifting Lands 1.0.1303.17560 (Jun 26, 2017)

  • FEATURES:
  • 2 New skills :
  • Expert Mine
  • Charged Fire
  • BUGS:
  • Fixed a bug in the mouse control detection which would cause some controllers to not work anymore

New in Drifting Lands 1.0.1296.26293 (Jun 20, 2017)

  • FEATURES:
  • Added an option to disable mouse control in the settings. If you want to use your mouse for its buttons but move with your keyboard.
  • Slow camera movement is now also disabled when you disable screenshakes in the Settings. Even if the text doesn't yet say so.
  • IMPROVEMENTS:
  • Added in forgiving mode the possibility to buy one item of each type with a level 1 in the Market. These level 1 items are always free and should avoid a situation where you have no money left to repair a weapon or an energy cell and no way to earn any more money.
  • Saves are now automatically triggered each time you craft an item from a blueprint or if the application loses focus.
  • BUGS:
  • Fixed a bug causing one part of the Hunter to become invulnerable
  • BALANCE:
  • Uniques should drop significantly more on most Bosses.
  • Decreased the duration between the arrival of the two Guardians from 30 to 25s for dual Guardians fights.

New in Drifting Lands 1.0.1293.27606 (Jun 19, 2017)

  • FEATURES:
  • FULL mouse control. Even during the mission. (the cursor sensitivity now applies to menu AND mission controls)
  • Slow move feature added gamepad and keyboard controls. A new button to move at a third of your maximum speed to allow greater precision.
  • IMPROVEMENTS:
  • Intro volume is now correctly using your sound settings
  • BUGS:
  • Fixed a bug causing notification titles to overlap with the close button
  • BALANCE:
  • The fight against the 2 guardians is now easier: one of them will appear 30 seconds before the other. It may not be enough to finish him but you'll have two of them during a much shorter period.

New in Drifting Lands 1.0.1290.31096 (Jun 14, 2017)

  • FEATURES:
  • An important missing part is not missing anymore...
  • BUGS:
  • Fixed a bug causing unlocks of ships to be transferred to another save slot.

New in Drifting Lands 1.0.1289.29172 (Jun 13, 2017)

  • FEATURES:
  • Bravado, a new rank 5 Skill in the Close Range family
  • BUGS:
  • Fix on the Controller detection. Hopefully this should allow more unrecognized gamepads to be used.
  • You can now skip entire cutscenes by pressing the skip dialogue button for 2 seconds.
  • Update of the Steamworks.NET dll. Hopefully this will limit problem of connection to Steam for the game.
  • Fixed a bug on the item tooltip background. The size was sometimes not correctly calculated when there were too many modifiers.
  • BALANCE:
  • The speedrun achievement (Faster than Bestio?) has now a time limit of 3h30 instead of 3h. It was really too tight with cutscenes.

New in Drifting Lands 1.0.1286.27209 (Jun 12, 2017)

  • BUGS:
  • On the market screen, sorting items on all stash tabs now correctly refreshes the "sell all" buttons.
  • Fix a minor bug on account creation while navigating through pages.
  • IMPROVEMENTS:
  • More waves for the third faction.
  • Bigger texts in item tooltips when viewport height is equal or greater than 900px.
  • When comparing two items, missing modifiers are no longer striked out.
  • Account file persistence is less often triggered now.
  • Pressing the "back" button while on the Hub screen or Account screen will now show the quit message box.

New in Drifting Lands 1.0.1285.24970 (Jun 9, 2017)

  • BUGS:
  • The demo was ending with a cutscene ("Dissent") with missing assets. You can now watch correctly this cutscene in the demo.
  • The mission "witness protection" was automatically launched whatever you did after any attempt at any other mission until you finally succeeded. This was causing some players to get stuck because they didn't have good enough stuff to fight the Guardian at the end. This mission is not automatically launched anymore.
  • Expert Blade and Expert Detonation were completely broken and were dealing waaaaaay too much damage. This is fixed.
  • Fixed some typos or text placements in french
  • A few achievements concerning equipment were not tested correctly. It is now fixed.
  • BALANCE:
  • Guardians now wait an average duration 50% longer before fleeing.

New in Drifting Lands 1.0.1284.30422 (Jun 8, 2017)

  • BUGS:
  • The mission run with difficulty 50 wasn't completable. This is fixed.
  • Bug fix on item tooltip when changing tab with the gamepad.
  • IMPROVEMENTS:
  • More waves for the third faction.
  • Unknown gamepads are now usable (worst case scenario, you will have to rebind controls in the Settings).
  • Default bindings for command buttons (Back and Start on a XBox360 controller) should be correctly set on other gamepads. You may have to rebind your custom gamepad controls.
  • A sound feedback is now played when achieving a mission goal (ie: when you drop the correct items in a delivery mission).
  • Quality improved on characters illustrations.
  • Improved GFX on the Expert Blade skill.
  • BALANCE:
  • Antimatter bullets are not reflected anymore, but absorbed instead.
  • COMING SOON:
  • Ability to choose between real fullscreen and borderless fullscreen.
  • Holo Map in Command Center auto-rotates to face the last unlocked mission node.

New in Drifting Lands 1.0.1283.31057 (Jun 7, 2017)

  • FEATURES:
  • Very fast moving elements in the foreground of some levels can now be deactivated in the Settings.
  • BUGS:
  • Black drones from Redemption were not black anymore because of a stupid mistake... Reminder Black drones are dying with an explosion for difficulty levels above 10.
  • Removed a UI sound playing sometimes when using the skill #2 (button B)
  • IMPROVEMENTS:
  • Corrected a few typos
  • Adjusted the position of the Repair button in the Market for forgiving mode when resolution is 1920x1080
  • In the Hangar, Added the distinction between base characteristic and bonus from items even if the base characteristic is 0
  • Characters during dialogues are now scaled with resolution. They were too small in full HD.
  • The Holo Map doesn't rotate automatically anymore
  • You can now see the value of recovered HPs with Repair Skills
  • Combat reflexes was darkening some environments a bit too much. This is now fixed.
  • BALANCE:
  • A bit less bullets on some waves of the third faction
  • COMING SOON:
  • Ability to choose between real fullscreen and borderless fullscreen
  • Holo Map auto rotate to the last unlocked mission node
  • More waves for the third faction

New in Drifting Lands 1.0 (Jun 6, 2017)

  • FEATURES:
  • A Story Mode
  • A new boss and a new faction
  • 2 new environments
  • Steam achievements & trading cards
  • 4 new Unique Items
  • 3 new Skills:
  • Expert Blade
  • Expert Detonation
  • Expert Repair
  • 2 new competitive challenges (for a total of 6):
  • Crystal Crackers
  • No Time To Lose
  • 2 game modes:
  • Normal : the usual experience
  • Forgiving : a less frustrating experience with no permanent loss and the possibility to repair items
  • BALANCE:
  • Spear skills are globally more powerful
  • Mine skills are globally more powerful
  • The last stretch of the game will probably require a bit of balancing with your feedback, so do not be afraid if it's too hard for a short time :)

New in Drifting Lands 0.23 (May 11, 2017)

  • FEATURES:
  • 2 new competitive challenges:
  • Mine Field: a LOT of mines...
  • Big Game Hunters: fight a Titan and a Hunter in the same run!
  • BALANCE:
  • Explosions from most physical (green) missiles were dealing WAY TOO MUCH damages when exploding next to the ship. Direct impact damages were correct though.

New in Drifting Lands 0.22 (Apr 18, 2017)

  • FEATURES:
  • A new epic boss fight : The Hunter ! (starting at level 20)
  • IMPROVEMENTS:
  • inventory slots are now highlighted when you roll over on an item even if you don't meet its requirements
  • pictograms for item types are now more visible in the top right corner of item tooltips
  • item tooltips are now bordered in red if you don't meet the requirements
  • BUGS:
  • Fixed a bug causing line breaks to cut numbers in two in skill descriptions
  • The Die Hard skill was improperly affected by skill power causing the percents of regenerated life per seconds to increase. It now works as intended.
  • The confirmation box to create a blueprint was incorrectly showing the necessary price to spend. You were paying the right price but sometimes required more money in your bank account to be allowed to confirm the action. It is now fixed.
  • Fixed a bug in the french description of Mine Hack.

New in Drifting Lands 0.21 (Mar 30, 2017)

  • FEATURES:
  • A new environment : Dawn of Shards
  • 7 New Skills unlocked at difficulty grade 4!
  • Reflex Bubble (Bubble Skills)
  • Missile Barrage (Weapon Skills)
  • Gun Jammer (Slow Skills)
  • Vortex Ring (Ring Skills)
  • Frag Mine (Mine Skills)
  • Harpoon (Spear Skills)
  • Proximity Fusion (Close Range Skills)
  • IMPROVEMENTS:
  • Hovering the cursor over a locked skill will tell you which difficulty rank you have to reach first
  • Blueprints are now automatically ordered by level
  • BALANCE:
  • Ship classes have a now huge difference of weapon damage bonus per navigation point
  • Sentinels have still 0.25% of additional damage / NAV point
  • Marauders now have 0.35% of additional damage / NAV point
  • Interceptor now have 0.5% of additional damage / NAV point
  • Now more than ever, Interceptors are the biggest damage dealers of the game.
  • BUGS:
  • Fixed a bug where the setting menu would cause an exception blocking the application
  • Fixed a bug with the sound manager causing sound fades to have improper durations

New in Drifting Lands 0.20 (Mar 15, 2017)

  • FEATURES:
  • New settings to choose resolution & full screen mode directly in game
  • We now more correctly handle very high resolution screens. All UI for screens with a vertical resolution equal or superior to 1440p are now doubled by default. If you like tiny UIs lost in large empty spaces, you can still get the original size with an option in the settings (Scaled UI on HiRes Screen > Off)
  • You don't have to use the Unity launcher to bind your controls anymore. You can bind in game in the settings, keyboards and gamepad controls and it will be saved correctly. Hopefully if you have a standard pad most functions should be configured correctly when you launch the game.
  • Sorry for the lack of content of this update but we had to this at one point or another. It's now done and we can get back to adding new bosses, new skills and items!
  • KNOWN BUGS:
  • Pause and Retreat will probably be automatically bound correctly only with an XBox360 controller. For other pads like the PS4 dual shock, you will have to bind these functions yourself.

New in Drifting Lands 0.19c (Mar 6, 2017)

  • BALANCE:
  • Primary missions can now only exist in one difficulty level. Their difficulty level will not change with difficulty grades like for some secondary missions. It should hopefully clarify where you are in terms of unlocking content through primary missions.
  • BUGS:
  • Fixed a bug causing tooltips to appear on the map with incorrect information
  • Fixed a bug where a secondary mission would end with a "mission failed" even if it was in fact complete

New in Drifting Lands 0.19 (Feb 21, 2017)

  • CONTENT:
  • 6 new unique items to discover (while we put the finishing touches to the new boss fight)
  • Defibrillator
  • Moebius's Drive
  • Duke's Cell
  • Backstabber
  • Zealot's Blade
  • Stubborn Plate
  • FIXES:
  • Fixed a graphical bug on the Sand Shard environment
  • Fixed a bug where some automatic skills triggered by enemy deaths do not work properly with the freighters(boss).
  • KNOWN BUGS:
  • If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin.(In progress)

New in Drifting Lands 0.18b (Feb 10, 2017)

  • BALANCE:
  • Coward's Shell now have a different unique flaw. The old Coward's Shell flaw was combining with another item to create a way too powerful build. Only Coward's Shells dropped from now on are modified.
  • BUG FIXES:
  • Fixed a crash when leaving a mission with the skill Lloyd's Recall
  • Fixed a rare bug with lasers during the end of missions
  • KNOWN BUGS:
  • Some automatic skills triggered by enemy deaths do not work properly with the new freighters.(Will be corrected in the next patch)
  • If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin.(In progress)

New in Drifting Lands 0.18 (Feb 7, 2017)

  • CONTENT:
  • A new environment available for missions above difficulty 25
  • A new music track
  • 3 new skills :
  • Pipe Bomb (mine)
  • Focus Ring (ring)
  • Mine Hack (slow)
  • * 5 new unique items to discover
  • IMPROVEMENTS :
  • You can now see in a tooltip the grade required to unlock ships in the Hangar
  • Bullets now emit significantly more colored glow which should make them a bit more visible on the different backgrounds
  • There is now an option to deactivate ALL screenshakes in the settings
  • Added an option to reset your save in the settings
  • You can now see how much will cost the conversion of an item into a Blueprint when rolling over this object while the Blueprint panel is activated
  • Symbols of Skill variants have been reassigned to be similar in all families and are now only based on unlock level
  • BALANCE:
  • Multi Dash now costs 33% more energy with each jump ! The skill was of course too powerful to become invulnerable as long as needed in high difficulty levels
  • Decreased high level values for the following item modifiers:
  • increased energy
  • increased energy regen
  • decreased energy costs for skills
  • It was way too easy to become completely immune to energy depletion even when using intensively all skills.
  • For now, this kind of modification will not apply on already looted items. Only future items will have these new values. At some point we might create a system to modify even the items you already use but it may take some time to be done properly.
  • Plasma and Magnetic Mines Skills have been rebalanced to be more coherent with the new Pipe Bomb Skill
  • All Skills from the Mine family now include an estimated value for their damage in their description
  • To complete a mission against the Freighter Boss, you must now destroy enough modules AND survive until the end of the run
  • Freighters' heads will now instantly destroy your ship on a direct collision
  • Freighters' modules now deal more damage on direct collisions
  • High level freighters are now only included in longer and harder missions to prevent too easy and too fast farming
  • BUG FIXES:
  • Tooltip in the Hangar now correctly displays a 0.25% bonus weapon damage per navigation point
  • 2 missions were incorrectly placed on the same spot of the map
  • REALLY fixed the bug preventing the notification of Item destroyed during a mission
  • Fixed a bug which could cause a sound to be permanently played when using Lloyd's Recall
  • If you have the Backup System (granting Automatic retreat) and the auto skill Second Wind, Second Wind will now trigger correctly with the highest priority. The Backup System will trigger (and be consummed) only if Second Wind is in cooldown.
  • KNOWN BUGS:
  • Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future.
  • If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No exact timing for this correction but obviously it's quite high in our todo list.

New in Drifting Lands 0.17c (Feb 1, 2017)

  • BALANCE:
  • Each Navigation point now add 0.25% damage instead of 0.1%
  • The energy regeneration of Hull Entropy cannot be interrupted anymore by damage
  • Drop rate for all rarities has been rebalanced
  • Drop rate slightly decreased on the Freighter boss except for crates
  • BUG FIXES:
  • Fixed a crash involving armor comparison on a sentinel and switching ship to another class
  • Fixed a crash when rolling over collectibles like life crystals
  • Fixed a bug preventing notification in case of item destruction. You'll now see a warning message when you lost an item during a mission.
  • KNOWN BUGS:
  • Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future.
  • If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to use your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No exact timing for this correction but obviously it's quite high in our todo list.

New in Drifting Lands 0.17b (Jan 27, 2017)

  • IMPROVEMENTS:
  • Added an option to skip some voices in game which are replaced by small SFX
  • "not enough energy"
  • "skill not ready"
  • Added an information about the required grade to unlock premium and elite ships in the tooltip
  • You can now compare an item in your stash with an equipped item which is deactivated due to requirements (items in red)
  • The game is paused when the steam overlay is actived
  • Corrected a lot of french errors in text
  • [+] buttons to buy skills are now red if you don't have enough credits
  • BALANCE:
  • A lot less suicide bullets between level 10 and 30.
  • The Drone Morpher (level 10 boss) was a bit too strong
  • removed one of its more aggressive variants at level 10
  • decreased its magnetic resistance
  • decreased hitpoints by 20%
  • BUG FIXES:
  • Fixed a crash when 2 dialogues where launched consecutively
  • Fixed a crash when leaving the leaderboards while a server request was not completed
  • Fixed a crash with VFX which cause a lot of freeze during the fight with the level 15 boss
  • The "famous" missing mission 9 is now here... it was just not plugged to the scenario. Oops.
  • KNOWN BUGS:
  • Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future.
  • If you change keybindings or remap your pad with the second launch option, you have to always use this second launch option to used your edited settings. We're quite aware it's really not satisfactory but it will probably force us to refactor a good portion of our control management through a dedicated plugin. No exact timing for this correction but obviously it's quite high in our todo list.

New in Drifting Lands 0.17 (Jan 24, 2017)

  • FEATURES / CONTENT:
  • The content of the game is now unlocked progressively with a brand new reward system for
  • mission slots on the map
  • challenges
  • difficulty grades
  • premium and elite ships
  • skills
  • This gives a much more satisfying sense of progression in the game.
  • A brand new "How To Play" mini encyclopedia has been added to the game! It's quite a read but consider this as an internal wiki about everything in the game.
  • A new boss fight against a fleet of huge freighters
  • A new environment
  • 4 new skills:
  • recoil blade
  • mechanic's tip (auto)
  • anti plasma bubble
  • boomerang
  • A new focus system for the Marauder : you now have to enter a moving target zone to earn focus.
  • Steam cloud saves are now used.
  • The game is now compatible with Steam Big Screen. By default there's no Unity launcher to remap your controls but you can still access it through a secondary launch option.
  • IMPROVEMENTS:
  • A few new SFXs here and there
  • The focus system for Sentinels have been modified : you now earn a fixed amount of focus points per second while your shield is regenerating.
  • When comparing items the position of the active CPU slot or of the active armor slot is kept even when rolling over another item.
  • BALANCE:
  • WAY WAY TOO MUCH modifications to list here. Pretty much all skill stats have been revised but also skill prices, loot drops, etc...
  • KNOWN BUGS:
  • Some automatic skills triggered by enemy deaths do not work properly with the new freighters. This require an unexpected quite deep refactoring which will be done in the near future.

New in Drifting Lands 0.16 Closed Beta (Nov 21, 2016)

  • FEATURES / CONTENT:
  • Major update of the public demo which is now similar to the beta:
  • Loot system / Equipment
  • Random level generation
  • Shop / Blueprint system
  • ...with a few restrictions of course
  • Difficulty limited to grade 1
  • No access to unique items above level 10
  • No access to premium and elite ship classes
  • No access to the second enemy faction
  • Access limited to the first 2 skills of each skill family
  • Return of the competitive challenges / leaderboards:
  • First Blood (Beta & Demo) : compete for the best scores in this non random level.
  • Crystal Focus (Beta only) : compete for the best scores in this non random level with a locked selection of skills.
  • Beware: in competitive challenges, you cannot earn loot or credits but you can still lose your gear or your ship!
  • A few new low and medium level enemy waves
  • The system handling breaking of objects have been reworked entirely :
  • to avoid dramatic situations where you lose most of your equipment, you can now lose a maximum of 1 object at a time on an automatic retreat. There's a roll for each breakable objects against their breaking chance but only one item is randomly selected among objects which have passed the roll.
  • there's a new possible flaw for objects that will increase this maximum by 1
  • you can still lose all your equipment if you lose your ship
  • IMPROVEMENTS :
  • Tutorial Dialogues & Notifications are now spread over time when they are triggered simultaneously
  • The detail of the 3 main stats (base + modifiers) is now visible on the Garage screen and not only in the roll over tooltip
  • Item tooltip comparison has changed : a modifier which is added by an object will appear as a green positive stats. Previously only, augmented modifiers appeared as green numbers and new modifiers appeared as white stats.
  • The command center screen was optimized and will now launch much more quickly
  • There are now different icons on the planet map to distinguish standard mission / standard mission with bosses / competite challenges
  • Missions icons on the planet map will have a color reflecting their difficulty or more accurately your chances to survive. Not really your chances to perform well. This system is a first draft and will probably be improved later.
  • Redesigned the UI of the skill selection page with new access buttons for skill categories
  • Added a retry button on the complete mission screen whether your mission was a success or finished by an auto retreat. This does not guarantee, enemy waves are the same unless you're in a competitive challenge
  • BALANCE:
  • Missile damages from the second faction have been once more significantly decreased
  • Laser damages from the small ships of the first and second factions have been decreased significantly
  • Triforce + Forked Fire shooting angles have been modified to be easier to use
  • Hull Refactoring cooldown is now 7 instead of 6
  • Close Range Extraction cooldown is now 5 instead of 4
  • BackDash & Fort has now been renamed to Dash and is the new defaut Warp skill
  • Dash has been renamed to Powered Dash
  • Projected Conflagration cooldown decreased from 3.5s to 2.5s
  • Flame Thrust cost is now 20 instead of 18
  • Price of close range Scavenging is now 5000 instead of 1500
  • Dash cooldown increased from 2s to 3s
  • Dimension Drive cooldown decreased from 5s to 2s
  • Multi Dash cooldown increased from 6s to 7s
  • Safe Close Quarter cooldown is now 3s instead of 2.
  • Hyper Reactive plate doesn't remove the Safe Close Quarter cooldown anymore but decrease it to 1s.
  • BUGS:
  • Fixed a bug on the multi dash which would make the ship invulnerable indefinitely (and unable to collect any bonus or item)

New in Drifting Lands 0.15b Closed Beta (Oct 31, 2016)

  • FEATURES / CONTENT:
  • 1 new unique thruster has been added to the game.
  • IMPROVEMENTS :
  • There's a new feedback in the UI of the garage alerting you that your hold is not empty
  • Main ship stats have been added to the market screen
  • BUGS :
  • Fixed a huuuuuuuuuuge bug involving all bonus on attack speed from objects
  • Fixed a bug with Void's Fury (unique item) related to the previous bug
  • Fixed a visual bug with invulnerability display on the player ship
  • Fixed a few minor bugs with inventory manipulation

New in Drifting Lands 0.15 Beta (Oct 6, 2016)

  • New features & content:
  • You can loot unique items in mission difficulty 5 or above. There are currently 31 of them with each very unique and game breaking changes.
  • A few new waves and a new enemy ship for the second faction.
  • Your saves have been reset (sorry we had to because of all the major modifications on loot), but you’ll have 50 000 credits to start your new game.
  • Improvements:
  • New UI animation at the end of missions
  • Animation and SFX added to the “Complete Mission” arrow to improve visibility
  • Notifications are more clearly signaled when they appear with an animation and SFX
  • Magnetic mortars and Magnetic spear SFX have been mixed down or modified
  • The visual feedback when your ship takes damages has been enhanced
  • Improved ergonomy on the skill selection page :
  • Pressing B or RMB will cancel skill selection instead of leaving the page
  • Pressing A or LMB on empty space will cancel skill selection
  • You can now use the scroll wheel to change the skill page
  • Missions are now complete when all enemies / mines AND bullets are out of screen or destroyed. You won’t get a “mission complete” before we’re sure * you’re alive and safe :)
  • The computer voice for “Close Kill” has been removed.
  • Balance :
  • Fire rate of Double Canons and Rail Guns have been very significantly improved
  • Max focus level increase secondary modifier has been removed
  • 3 new (not too) aggravating flaws :
  • Focus max level decrease
  • Shield cooldown increase
  • Shield regeneration reduction
  • Loot in mission is more evenly spread between categories. You’ll find CPUs and helmets more easily.
  • Merchant will now sell more CPUs and helmets
  • Merchant won’t sell rare objects anymore.
  • Average loot level has been increased by 1 for Marauders and 2 for Sentinels
  • A lot of enemy projectiles deal significantly less damages
  • Combat Reflexes cooldown has been increased from 5 to 8
  • Energy cost of Forked Fire has been increase from 12 to 16 /s
  • Some minor tweaks have been made on the standard items requirements
  • Bugs :
  • Fixed a bug where you could make objects disappear by dropping them from your inventory to your stash
  • Pressing B to leave the pause screen will not trigger the B skill anymore

New in Drifting Lands 0.14 Beta (Aug 12, 2016)

  • FEATURES / CONTENT:
  • The second enemy faction is back ! Levels 11-15 / 21-25 / 31-35 / 41-45, etc... are now dedicated to this faction. All levels from 1 to 10 are still from the first faction. For now there are limited numbers of waves and scenarii blocks for this faction so don't expect too much variations. This will improve with each further updates. We still have plenty of vicious ideas for missiles!
  • Discover enemies with missile attacks.
  • This new faction is known to have low to medium plasma resistances, so choose your skills and gear accordingly.
  • New sound design in a lot of places : skills, pick ups, ambient sounds in menus...
  • FIXES:
  • Skill powers were very very incorrectly calculated since v0.10. This led to way too much power for skills if you had large bonuses for specific skill categories at high levels! The formula is now correct, so you should have a harder time to get overpowered flame blades or mines :)
  • The channeling cost of magnetic spears is now 12 instead of 14 per second.
  • The fire ring skill was stopping to deal damage if you kept it active without hitting enemies.
  • BALANCE CHANGES:
  • The skill fail chance flaw has been redesigned to be less aggravating: when a skill fails, it's not triggered, the energy cost is spent and you suffer a 1 second cooldown for this skill. The cooldown of failing skills will ALWAYS be 1s whether the original cooldown is longer or shorter.
  • Cooldown of plasma mines and magnetic mines is now 1 instead of 0.75s.
  • Plasma spear is now dealing damages instantly instead of staggered damages over 0.5s which was making it useless against fast enemies.
  • KNOWN BUGS:
  • Bounce (Survivor) may cause incorrect behaviors if cast during channelled skills (notably spear skills)

New in Drifting Lands 0.13b (Jul 4, 2016)

  • FEATURES / CONTENT:
  • New visual feedback for mortar (big bullets) explosions
  • A few new SFXs for skills were added (We still have sooooo much work left...)
  • Pressing the button for Spear skills will now block the ship's movement whether you can indeed cast the skill or not. This will avoid involuntary movements when trying to use spear skills.
  • FIXES
  • Description of Plasma and Magnetic Spears were modified to be more easily compared despite their different fire rate
  • Corrected a bug with the interior of the Drone Launcher's gun
  • Some automatic skills were triggering improperly some voice SFXs
  • The skill fail chance flaw on equipment was simply not working.
  • KNOWN BUGS
  • Bounce (Survivor) may cause incorrect behaviors if cast during channeled skills (notably spear skills)

New in Drifting Lands 0.13 (Jun 30, 2016)

  • FEATURES / CONTENT:
  • This update is focused on the addition of new skills and a major rebalance of existing skills.
  • New Active skills are:
  • Crystal Overload (Detonation)
  • Dimension Drive (Warp)
  • Lloyd's call (Warp)
  • Flame Thrust (Blade)
  • Hull Refactoring (Repair)
  • Magnetic Ring (Ring)
  • Assimilation Ring (Ring)
  • Plasma Spear (Spear)
  • Mutated Fire (Weapon)
  • New Auto skills are:
  • Bounce (Survivor)
  • Close Range Scavenging (Close Range)
  • Crystal Hunter (Credit)
  • Frenzy (Impact)
  • Kinetic Absorption (Impact)
  • Perfectionist (Survivor)
  • Retaliation (Impact)
  • BALANCE CHANGES:
  • Second Wind: you now recover 33% of your max life instead of 25%
  • Die Hard:
  • percentage of life to trigger the skill is now 33% instead of 25% of max life
  • percentage of life to end the skill is now 75% instead of 50% of max life
  • Second chance: cooldown is down to 8 instead of 15
  • Close Range Recycling: you now have 30% chance to drop a life crystal instead of 20%
  • Self Powered Shield:
  • coolddown is now 8 instead of 10 but start at the end of the duration of the skill
  • duration is now 2 instead of 1.5
  • Reflecting Shield:
  • coolddown is now 10 instead of 13 but start at the end of the duration of the skill
  • cost is down to 35 from 40
  • Bullet Warp: coolddown is now 5 instead of 10 but start at the end of the duration of the skill
  • Combat Reflexes:
  • coolddown is now 5 instead of 11 but start at the end of the duration of the skill
  • cost is down to 18 from 20
  • duration is now 2 instead of 1.5
  • All physical damages are reduced by 50%
  • Bullet Wipe: coold down is now 6 instead of 8
  • Dash:
  • cost is now down to 12 instead of 20
  • cooldown is now down to 2 instead of 3
  • invulnerability period is now 0.75s instead of 0.5
  • BackDash & Forth:
  • cost is now down to 15 instead of 20
  • MultiDash:
  • cooldown is now up to 6 instead of 4
  • You have now a brief invulnerability period at the end of each jump which shoud allow you to jump through anything.
  • Hull Patch:
  • cooldown is now 13 instead of 15
  • cost is down to 25 from 30
  • health amount is down to 80 from 100
  • Hull Growth:
  • total health recovered is now 120 instead of 150
  • health is recovered over 6 sec instead of 10
  • cooldown is down to 5 instead of 10 but only start when previous use is over
  • Hull Entropy:
  • health recovered is now 50 instead of 10.
  • cooldown is down to 4 instead of 12 but only start when previous use is over
  • Dual flame blade cost is down to 29 from 30 but cooldown has increased from 1.5 to 1.75s.
  • Magnetic mines cost is now 22 instead of 20.
  • Plasma mines dmg up to 600-900 from 300-500. Damages decrease with distance.
  • Flame blade:
  • cooldown is now 1.75s instead of 1.25s
  • cost is now 27 instead of 22
  • Fire ring:
  • dmg is now plasma instead of physical
  • radius is up to 90 from 75
  • Total damage has been increased by nearly 50%
  • Now charges are consumed only when you hit one or multiple enemies. Now as much charges are consumed whether you hit one or multiple enemies.
  • cool down is now 9 instead of 5
  • cost is now 35 instead of 30
  • Focus fire: fire rate augmentation is down to 33% from 100%
  • Plasma Spear:
  • damages has been increased to 600 per second instead of 500
  • initial cost is down to 8 from 10 and cost per second is up to 14 from 12
  • FIXES:
  • Fixed a bug causing the button in the hangar UI to retrieve sometimes the content of the hold of the wrong ship
  • Fixed a rare collision bug with enemy lasers

New in Drifting Lands 0.12 (May 18, 2016)

  • FEATURES / CONTENT:
  • New projectile types : mortars which are complex bullets spawning bullets, AoE or small mortars
  • New enemies launching mortars : Drone Rings (modified) & Drone Launchers (new)
  • A few new waves of enemies for the random generation system
  • BALANCE CHANGES :
  • Improved the encounter with 2 out of 3 Drone Morphers (bosses) which are now a lot more interesting.
  • The Drone Gunner firing sinusoid patterns of magnetic bullets has been nerfed.
  • All Drone Rings now release mortars when they die instead of a bullet pattern.
  • Plasma Mines now deal decreasing damages with distance. The friendly fire radius has been slightly decreased.
  • Most painful flaws have been decreased in intensity
  • Primary stats bonus from objects follow now a more linear progression. This should decrease significantly the problems of insufficient primary stats to meet objects requirements.
  • All levels above 21 now have at least one opponent considered as a midboss.

New in Drifting Lands 0.9b (v0.9.5778.33092) (Oct 28, 2015)

  • FEATURES / CONTENT:
  • New Level : Lost Quarry
  • New Opponents
  • Drone Hive : a new big enemy spawning smaller shooting orbs
  • Drone Dodger : a new small ship changing his behaviour when it takes damage
  • New waves of enemy with new behaviours : some enemies will react to damages or death from an ally, etc.
  • We now have our random level generator which should allow us to propose new levels more often with a growing library of waves of enemies.
  • BALANCE CHANGES:
  • All big enemies (Drone Hive, Drone Gunner, Drone Morpher) have a 75% resistance to magnetic damages, ie. magnetic mines and bullets reflected by the reflecting shield.
  • IMPROVEMENTS:
  • Performances should be slightly improved due to several fixes in our FX animation system
  • BUGS:
  • Bullets were no longer reflected by the Drone Morpher in its invicible state. This is now corrected.
  • There was a HUGE bug on the damage scaling system for the Marauder and Sentinel which made them useless at higher level of difficulties.

New in Drifting Lands 0.9 (v0.9.5746.29544) (Sep 25, 2015)

  • FEATURES / CONTENT:
  • First Mac OS version ! Please be aware that we currently have no idea of the minimum and optimal hardware requirements on Mac. The game may not run as well as on PC and controllers may not work properly. Please report any problem to [email protected] if you want to help us improve this version !
  • New Skills & skill variants:
  • Bullet Wipe (Conflagration variant) : clear all bullets around your ship and earn focus based on the number of cleared bullets
  • Plasma Spear : a new attack skill to perform directional AoE damage but blocking your movement while used. May be more easy to play with Sentinels...
  • Magnetic Mines : a new type of mines dealing magnetic damages over 3 seconds when triggered. Also does friendly fire.
  • More enemies with special powers from level 20 to 50 appearing semi randomly in the 4 existing stages
  • New enemy auras :
  • life leech aura
  • energy leech aura
  • focus leech aura
  • BALANCE CHANGES :
  • Self destructing mines won't give point anymore.
  • Dual Flame Blade has been modified: it costs a bit more and does little less damage but the Blade is launched forward and backward at the same time!
  • Plasma Mines has been modified and way easier to use :
  • mines are now dropped in front of the ship instead of behind
  • mines activate after only 0.5s instead of 1s
  • plasma mines deal 900 - 1500 plasma damages instead of 900 - 1200
  • detonation radius of plasma mines has been increased from 100 to 125
  • Self Powered Shield has been modified :
  • costs 20 instead of 30
  • lasts 1.5s instead of 2s
  • cooldown of 10s down from 12s
  • Combat Reflexes has been modified :
  • cooldown is now only 11s instead of 12
  • cost is 20 instead of 25
  • Even if the flow of time is slowed, your focus increases at the same speed than normal when you grazes bullets
  • Swap Weapons Skills have been reworked :
  • focus fire doesn't change your weapon anymore but increases the rate of fire and decreases the amount of bullet spreading (if your weapon is bullet based)
  • forked fire doesn't change your weapon anymore but duplicate your main weapon and fire both copies backward
  • Die Hard (Auto skill) has been modified :
  • now triggers as soon as you health is under 25% instead of 20%
  • health regeneration ends when health reach 50% instead of 40%
  • cooldown is down to 30s from 40s
  • Safe Close Quarter has been modified :
  • cooldown is now 2s instead of 3s
  • Close Range Recycling :
  • you now have a 20% chance to drop a health crystal instead of an energy crystal !
  • All-In Bounty has been modified :
  • the bounty end trigger is now reached above 80% of energy rather than at 65%. It's easier to keep this skill active.
  • cooldown is down to 9s from 15s
  • Some Ships stats have been modified :
  • Sentinel's shield cooldown is now of 2s instead of 3s
  • Sentinel's shield regen base is 25/s instead of 15/s
  • Sentinel's energy regen base is now 10/s instead of 8/s
  • Interceptor's shield regen base is now 10/s instead of 15/s
  • Interceptors now earn only 20% more score per focus level (down from 30%)
  • Marauders now earn only 15% more score per focus level (down from 20%)
  • Sentinels still earn 10% more score per focus level
  • IMPROVEMENTS:
  • Position Warnings for enemies coming from top, bottom or left have been reworked : they are now a lot more visible and they will reappear if the enemy leaves the screen before re-entering.
  • Enemies with auras now have a small round marker next to their health bar
  • Collision system was optimized for better performances
  • Dialogues/Tutorials and some tooltip texts are now bigger
  • BUGS:
  • Self destructing mines were incorrectly giving points. It was not a feature.
  • Collision order was incorrectly done. This could lead to bullets killing the ship right after an invulnerability period (Dash, Second Wind, Single Impact...) even with an active shield.
  • There was a sound conflict between lasers from enemies or from the player leading to strange behaviours in Sand Storm

New in Drifting Lands 0.8c (v0.8.5669.17025) (Jul 10, 2015)

  • BUGS:
  • Fixed a bug causing voices SFXs to be incorrectly cleared from memory.

New in Drifting Lands 0.8b (v0.8.5631.28596) (Jun 3, 2015)

  • FEATURES / CONTENT:
  • New scoring system for the Sentinel : you now earn focus by losing your shield. NOT YOUR HEATH. You have to let your shield build up to lose it once more and gain focus levels. If you wait too long, you focus will start to decrease.
  • New SFXs : computer voices associated with specific in-game events.
  • IMPROVEMENTS:
  • Better default volume / mix of SFXs with musics. All sounds setting has been reset.
  • Cursor in menus now move with the same speed in all directions
  • BALANCE:
  • Sentinel scoring system.
  • BUGS:
  • Huge bug in the scoring system was fixed : you were earning points only after taking damage or gaining one focus level.
  • Fixed dash working incorrectly near screen borders.
  • Fixed a rare exception during a tutorial step.

New in Drifting Lands 0.8 (v0.8.5625.32382) (May 28, 2015)

  • FEATURES / CONTENT:
  • 2 new classes of Ships : the Sentinel and the Interceptor.
  • Sentinels are flying tanks with less DPS and scoring capabilities but a lot more resistance. The perfect class for neophyte players of Shoot'em'ups.
  • Interceptor is the 'Demon Hunter' of Drifting Lands a glass cannon perfect for scoring.
  • The ability to buy, sell and store 8 ships you can upgrade as you ship and equip with different skill sets
  • Choose from 7 models of Ships (3 Marauders, 2 Sentinels, 2 Interceptors)
  • Compare the ship you roll over with the currently selected ship (keep alt pressed to compare with the upgrade points)
  • New weapons : Shotgun like weapon for Sentinels and Laser for Interceptors. Of course later weapons will not be linked to classes but will depend on equiped stuff.
  • A new epic music track by our composer and friend Louis Godart
  • IMPROVEMENTS:
  • Added a an 'arrival' animation for the player ship at the start of a stage
  • Improved the 'escape' animation so it's always visible wherever the player ship is on screen when it's triggered.
  • Migration from Unity 4.3 to Unity 4.6
  • Modified the analog stick behaviour. Slow and precise movements are now easier to make.
  • When you lose a ship, if you have no more ship in your hangar, you'll be given for free the standard version of the last ship you were piloting. If you try to sell one of those free ships, you'll earn 0 credit or 30% of the upgrade points you have invested.
  • Faster transitions between menu screens
  • In the leaderboard, you can now rollover score entries to discover the ship and skill set used for this run
  • BALANCE:
  • The focus levels are now 'non linear'. It's easier to fill the first levels and harder to fill the highest levels. The necessary focus points are as follow for levels 1 to 10 : 25 / 50 / 75 / 100 / 100 / 100 / 125 / 150 / 175 / 200
  • Marauders still get 20% bonus score per focus level
  • Interceptors get 30% bonus score per focus level
  • Sentinels get 10% bonus score per focus level
  • Marauders are a tiny bit slower than before.
  • BUGS:
  • Fixed several minor memory leaks
  • Some parts of enemy lasers were not cleared properly when it was interrupted. This is now fixed.