What's new in Dragon Ball Xenoverse 2 1.03

Dec 2, 2016
  • Fixed issue where a particular challenge quest could not be completed depending on the combination of the avatar race or build
  • Fixed issue where player data is not successfully carried over
  • Fixed issue where an error occurs when asking Shenron for a wish
  • Minor bug fixes
  • Battle balance ajustements (list at the end)
  • Steam fixes
  • Fixed issues showing wrong button prompts when playing with Mouse & Keyboard and with controllers
  • Fixed Keyboards functionality issues
  • Fixed jumping affected by framerate issues
  • Fixed issues with minimizing
  • Fixed issues with disconnecting/reconnecting controllers
  • Fixed issues when random allies and enemies would move out of the “Saiyan Siege! Defend the Earth” mission.
  • Fixed the issue when Geat Ape Vegeta would disappear after throwing the Gigantic Ki Blast
  • Fixed the issue when enemies would get stuck out of the game environment after throwing the Gigantic Ki Blast during expert missions
  • Distance Scaling will now be correctly saved when closing the game
  • Boost/Step can now be correctly rebound on Keyboards
  • Innocence Cannon Super Attack now works properly under some circumstances
  • Several multiplayer improvements (such as infinite loading rooms)
  • Several stability improvements and crashes fixed
  • Several text, translations & cutscenes issues fixed.
  • Skills changelist
  • Justice Combination: Adjusted the Z Vanish so that it is possible to dodge the final hit of a combo.
  • Neo Wolf Fang Fist: The amout of damage that can be done has increased.
  • Feint Shot: Hit rate of the Ki Blasts have been adjusted.
  • Dragon Fist: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
  • Saiyan Spirit: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
  • x20 Kaioken Kamehameha: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
  • Dust Attack: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
  • Solar Flare: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
  • All Clear: Adjusted the issue where the attack was counted as multiple hits, even when guarded.
  • God of Destruction’s Anger: The opponent's Stun Recovery time has been shortened.
  • Meteor Crash: It is now possible to dodge the attack by performing a Z Vanish, while being blown away.
  • Phantom Fist: The amount of Ki consumed when Phantom Fist is performed right after the first Phantom Fist, and the amount consumed when the Phantom Fist is performed after a combo, has been adjusted so that they are equal.
  • Prelude to Destruction: The opponent's Stun Recovery time has been shortened.
  • Final Blow: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
  • Dodoria Headbutt: The opponent's Stun Recovery time has been shortened.
  • Super Dragon Fist: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
  • God Breaker: The Ki is now consumed when the attack is launched, rather than when it hits.
  • Flash Bomber: The amount of damage done has been reduced.
  • Burning Spin: the attack will now blow away opponents when it hits, do more damage with one hit and the lock to the opponent will be kept after the attack.
  • Reverse Mabakusenko: The Ki is now consumed when the attack is launched, rather than when it hits.
  • Go-Go Gum: The amount of time needed to launch Go-Go Gum has been increased.