Dota 2 Changelog

What's new in Dota 2 9th August 2019

Aug 12, 2019
  • Fixed Morphling's Morph resetting charge counts for Astral Imprisonment, Stone Remnants and Windrun when switching to and from the Morphed hero

New in Dota 2 7th August 2019 (Aug 8, 2019)

  • Added a one time popup describing Ranked Roles before queuing for Ranked.
  • Removed random hero selection from Ranked Roles matches
  • Added The International Talent section to the Compendium

New in Dota 2 29th July 2019 (Jul 29, 2019)

  • General:
  • Updated localization files for English
  • Heroes:
  • Hero Bloodseeker: Movement speed increased from 295 to 300 (+5)
  • Hero Crystal Maiden: Armor physical reduced from 0 to -1 (-1)
  • Hero Drow Ranger: Attribute base strength increased from 17 to 18 (+1)
  • Hero Drow Ranger: Attribute base agility increased from 29 to 30 (+1)
  • Hero Juggernaut: Attribute base strength reduced from 21 to 20 (-1)
  • Hero Juggernaut: Attribute base agility reduced from 36 to 34 (-2)
  • Hero Zeus: Attribute base intelligence increased from 21 to 22 (+1)
  • Hero Enigma: Attribute base intelligence reduced from 18 to 16 (-2)
  • Hero Tinker: Level 10 (Right) Talent changed from special_bonus_spell_amplify_8 to special_bonus_spell_amplify_10
  • Hero Tinker: Level 10 (Left) Talent changed from special_bonus_cast_range_100 to special_bonus_cast_range_125
  • Hero Tinker: Level 15 (Left) Talent changed from special_bonus_spell_lifesteal_15 to special_bonus_mana_reduction_11
  • Hero Necrophos: Attribute base intelligence increased from 20 to 21 (+1)
  • Hero Phantom Assassin: Attack damage min increased from 23 to 24 (+1)
  • Hero Phantom Assassin: Attack damage max increased from 25 to 26 (+1)
  • Hero Phantom Assassin: Level 10 (Right) Talent changed from special_bonus_hp_200 to special_bonus_hp_225
  • Hero Viper: Level 25 (Left) Talent changed from special_bonus_attack_damage_120 to special_bonus_attack_damage_160
  • Hero Luna: Attack damage min increased from 24 to 26 (+2)
  • Hero Luna: Attack damage max increased from 30 to 32 (+2)
  • Hero Dragon Knight: Level 20 (Right) Talent changed from special_bonus_gold_income_30 to special_bonus_gold_income_35
  • Hero Nature's Prophet: Attribute intelligence gain increased from 3.3 to 3.5 (+0.2)
  • Hero Omniknight: Level 20 (Left) Talent changed from special_bonus_mp_regen_5 to special_bonus_mp_regen_4
  • Hero Night Stalker: Movement speed increased from 290 to 295 (+5)
  • Hero Weaver: Armor physical increased from -1 to 0 (+1)
  • Hero Chen: Movement speed reduced from 305 to 300 (-5)
  • Hero Ancient Apparition: Level 15 (Left) Talent changed from special_bonus_hp_regen_20 to special_bonus_hp_regen_15
  • Hero Invoker: Attribute base intelligence increased from 14 to 15 (+1)
  • Hero Brewmaster: Attribute base intelligence increased from 14 to 15 (+1)
  • Hero Slark: Attack damage min reduced from 33 to 32 (-1)
  • Hero Slark: Attack damage max reduced from 41 to 40 (-1)
  • Hero Tusk: Armor physical increased from -1 to 0 (+1)
  • Hero Abaddon: Armor physical increased from -2 to -1 (+1)
  • Hero Abaddon: Base attack speed increased from 115 to 120 (+5)
  • Hero Ember Spirit: Armor physical reduced from 0 to -1 (-1)
  • Hero Terrorblade: Level 10 (Left) Talent changed from special_bonus_evasion_10 to special_bonus_evasion_15
  • Hero Grimstroke: Attack damage min reduced from 25 to 21 (-4)
  • Hero Grimstroke: Attack damage max reduced from 29 to 25 (-4)
  • Hero Mars: Attack damage min reduced from 31 to 29 (-2)
  • Hero Mars: Attack damage max reduced from 39 to 37 (-2)
  • Abilities:
  • Ability morphling_waveform: Changed ability cast range from 1000 to 700/800/900/1000
  • Ability morphling_replicate: Changed ability cast range from 1000 to 700/850/1000
  • Ability pudge_meat_hook: Changed ability mana cost from 140 to 125/130/135/140
  • Ability skeleton_king_hellfire_blast: Changed ability damage from 100 to 70/80/90/100
  • Ability skeleton_king_mortal_strike: Changed ability mana cost from 30/45/60/75 to 50/60/70/80
  • Ability vengefulspirit_magic_missile: Changed ability mana cost from 110/120/130/140 to 100/110/120/130
  • Ability riki_blink_strike: Changed ability cast range from 500/600/700/800 to 600/700/800/900
  • Ability necrolyte_death_pulse: Area of effect increased from 475 to 500 (+25)
  • Ability dragon_knight_elder_dragon_form: Changed magic resistance from 0/0/0/30 to 0/0/0/40
  • Ability rattletrap_hookshot: Changed duration from 1.0/1.5/2.0 to 1.5/1.75/2.0
  • Ability dark_seer_vacuum: Changed damage from 25/50/100/200 to 50/100/150/200
  • Ability omniknight_purification: Changed ability cooldown from 14/13/12/11 to 17/15/13/11
  • Ability omniknight_repel: Changed spell immunity type from SPELL_IMMUNITY_ALLIES_NO to SPELL_IMMUNITY_ALLIES_YES
  • Ability bounty_hunter_shuriken_toss: Ability mana cost reduced from 150 to 135 (-15)
  • Ability chen_divine_favor: Changed ability cooldown from 90/80/70/60 to 120/100/80/60
  • Ability ancient_apparition_cold_feet: Changed break distance from 740/740/740/740 to 715
  • Ability ancient_apparition_ice_blast: Ability mana cost increased from 150 to 175 (+25)
  • Ability spirit_breaker_bulldoze: Changed ability mana cost from 25/30/35/40 to 30/40/50/60
  • Ability spirit_breaker_nether_strike: Changed damage from 120/185/250 to 100/175/250
  • Ability invoker_cold_snap: Changed freeze damage from 7/14/21/28/35/42/49/56 to 8/16/24/32/40/48/56/64
  • Ability obsidian_destroyer_astral_imprisonment: Changed ability cooldown from 22/18/14/10 to 24/20/16/12
  • Ability obsidian_destroyer_sanity_eclipse: Changed ability mana cost from 175/250/325 to 200/325/450
  • Ability lycan_howl: Changed hp regen from 4/8/12/16 to 6/10/14/18
  • Ability lycan_feral_impulse: Changed bonus damage from 12/24/36/48 to 14/26/38/50
  • Ability chaos_knight_reality_rift: Changed ability cooldown from 20/15/10/5 to 14/11/8/5
  • Ability chaos_knight_reality_rift: Changed cast range from 550/600/650/700 to 475/550/625/700
  • Ability keeper_of_the_light_will_o_wisp: Radius increased from 700 to 725 (+25)
  • Ability centaur_return: Changed damage gain pct from 6/9/12/15 to 6/8/10/12
  • Ability skywrath_mage_mystic_flare: Changed damage from 700/1150/1600 to 750/1175/1600
  • Ability elder_titan_echo_stomp: Changed ability mana cost from 100 to 85/90/95/100
  • Ability abyssal_underlord_pit_of_malice: Changed ability cooldown from 24/22/20/18 to 22/20/18/16
  • Ability abyssal_underlord_dark_rift: Changed ability cooldown from 130/120/110 to 130/115/100
  • Ability terrorblade_metamorphosis: Fear duration increased from 3 to 3.75 (+0.75)
  • Ability dark_willow_terrorize: Changed ability cooldown from 100/80/60 to 100/90/80
  • Ability dark_willow_terrorize: Changed destination status duration from 4 to 3.5/3.75/4
  • Ability mars_gods_rebuke: Changed crit mult from 160/200/240/280 to 150/190/230/270
  • Ability special_bonus_mana_reduction_11: New special_bonus_mana_reduction_11
  • Ability special_bonus_attack_damage_160: New special_bonus_attack_damage_160
  • Ability special_bonus_gold_income_35: New special_bonus_gold_income_35
  • Ability special_bonus_unique_slark: Value reduced from 1.25 to 1 (-0.25)
  • Ability special_bonus_unique_riki_3: Value reduced from 700 to 600 (-100)
  • Ability special_bonus_unique_drow_ranger_5: Value increased from 30 to 40 (+10)

New in Dota 2 10th July 2019 (Jul 11, 2019)

  • Immortal Treasures:
  • Added custom sound effects for Pugna, Timber, Lion, Warlock, Centaur and Lifestealer immortals.
  • Mo'rokai:
  • Added a 100 point reward for losses.
  • Increased the point reward for winning to 300 from 250 (the total for winning with a bonus token is unchanged).
  • Jungle Map and Weather effects are no longer automatically applied
  • Each team now has two guaranteed bans.
  • Increased experience, gold and essence gain by 30%.
  • Wagering and Tipping have been added.
  • Updated the Mo'rokai Event page in the dashboard.
  • Penalties are now being assessed for abandons, and games should now be correctly marked as safe to leave when appropriate.
  • Fixed a bug that prevented wins from applying towards Jungle Expedition and Daily/Weekly Quest progress.
  • Fixed a bug that allowed players to not be assigned a hero if they were disconnected during the hero pick phase.
  • Fixed a bug that caused bonus tokens not awarding the correct number of additional points. Players are being granted 1000 points for each bonus token consumed, up to that users point cap for the week in which it was consumed.

New in Dota 2 7.21 - 5th June 2019 (Jun 6, 2019)

  • Added a new camera test convar "dota_camera_alternative" that takes a number input for different camera setting configurations. This convar will only be around short term and the input mappings may change.

New in Dota 2 7.21 - 29th May 2019 (Jun 3, 2019)

  • Fixed Marksmanship's extra proc damage portion not being properly reduced by bonus armor

New in Dota 2 7.21 - 15th May 2019 (May 16, 2019)

  • There was an issue that affected some players who used shovels in the first few hours of the battle pass release. We’ve granted additional shovels to the affected players.

New in Dota 2 7.21 - 11th March 2019 (Mar 12, 2019)

  • Custom Games API:
  • Added GetDedicatedServerKeyV2 which utilizes a new approach for securing/generating the keys. Any custom game that relies on GetDedicatedServerKey to communicate with its backend will want to switch to the V2 version as soon as possible.
  • To give custom game authors time to switch to the new system, GetDedicatedServerKey will remain unchanged until 3/31/2019, after which will be automatically switched to V2.
  • When playing on local/unofficial servers, GetDedicatedServerV2 will return special values to make the state more clear for developers (e.g. “Invalid_NotOnDedicatedServer”).

New in Dota 2 7.21 - 23rd February 2019 (Feb 25, 2019)

  • General:
  • Updated localization files for Bulgarian, Italian, Portuguese-Brazil, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Spanish - Latin America, Norwegian, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese
  • Heroes:
  • Hero Rubick: Added new attribute ItemSlots/6/SlotIndex with value of 6
  • Hero Rubick: Added new attribute ItemSlots/6/SlotName with value of voice
  • Hero Rubick: Added new attribute ItemSlots/6/SlotText with value of #LoadoutSlot_Voice
  • Abilities:
  • Ability Skewer: Added new attribute attack slow tool with value of 25 30 35 40

New in Dota 2 7.21 - 13th February 2019 (Feb 14, 2019)

  • Updated localization files for English

New in Dota 2 7.21 - 11th February 2019 (Feb 12, 2019)

  • New Bloom ended a few hours earlier than intended, the event has now been extended to be active through Feb 12th.
  • Fixed an issue that caused the New Bloom Nian Courier to drop at lower than expected rates. This has been corrected, and items have been granted to reflect the proper drop rate.
  • Fixed a bug that allowed pressing quickbuy in rapid succession to purchase the same item twice.
  • Several Ranked Emoticons have been increased in size, and all emoticons used during in-game chat are now larger and closer to center on the chat line.

New in Dota 2 7.21 - 1st February 2019 (Feb 2, 2019)

  • Fixed an issue that caused players completing calibration games using Ranked Roles to not have the correct resulting calibrated MMR. Players who have already played calibration games with this behavior have have their MMR updated to reflect the correct values.

New in Dota 2 7.21 - 29th January 2019 (Jan 31, 2019)

  • GENERAL:
  • Melee creeps average gold bounty reduced by 3
  • Range creeps upgrade cycle gold bounty increased from +3 to +6
  • Replaced the primary jungles' ancient camps with big camps
  • Heroes no longer gain 25% more benefit from their primary attributes (affects attributes from both items and the hero)
  • All heroes' primary attribute growth values increased by 15%
  • Health per strength increased from 18 to 20
  • XP required to reach level 7->12 changed from 640/660/680/800/820/840 to 720/750/780/810/840/870 (the difference is +80/90/100/10/20/30 XP)
  • The following melee heroes now have +5 movement speed: Naga Siren, Underlord, Monkey King, Nyx Assassin, Bloodseeker, Riki
  • The following melee heroes now have +10 movement speed: Alchemist, Dragon Knight, Meepo
  • The following melee heroes now have +15 movement speed: Legion Commander, Lifestealer, Lycan, Sven, Ursa, Wraith King
  • Ranged heroes with 295 movement speed and above now have 5 less movement speed
  • Tier 2 tower armor increased from 14 to 15
  • Tier 3 tower armor increased from 14 to 16
  • Melee Barracks armor increased from 13 to 15
  • Tower Protection armor bonus for Tier 2/3/4 increased from 3 to 4
  • ITEMS:
  • Animal Courier: Flying movement speed increased from 460 to 470
  • Aeon Disk: Active status resistance increased from 50% to 75%
  • Aeon Disk: Recipe cost reduced from 1350 to 1250
  • Battle Fury: Percentage damage bonus against non-hero units changed to be a fixed amount matching Quelling Blade
  • Bloodstone: Bloodpact changed from 60% of current mana to 30% of max mana
  • Bloodthorn: Cooldown reduced from 18 to 15
  • Boots of Travel: Level 2 movement speed increased from +32% to +35%
  • Buckler: Activated armor bonus duration on heroes reduced from 25 to 15 (carries through to Mek)
  • Crimson Guard: Recipe cost increased from 600 to 750
  • Drum of Endurance: Passive changed from a 6% movement speed aura to +20 movement speed to yourself only
  • Ethereal Blade: Enemy debuff duration increased from 3 to 4 (matching duration when cast on allies)
  • Eul's Scepter of Divinity: Movement speed bonus changed from +6% percentage to +20 flat
  • Holy Locket: Now uses Energy Booster instead of a Void Stone (provides +325 Mana)
  • Iron Branch: Cast range increased from 200 to 400
  • Manta Style: Movement speed bonus reduced from +25 to +20
  • Mask of Madness: Lifesteal increased from 15% to 20%
  • Mekansm: Stack limit is now tied to cooldown on cast (like Greaves and Crimson stack mechanics)
  • Meteor Hammer: Radius increased from 300 to 315
  • Necronomicon: Last Will damage increased from 550/675/800 to 600/700/800
  • Nullifier: Duration increased from 5 to 6
  • Phase Boots: Recipe changed from Gloves of Haste to Blades of Attack
  • Phase Boots: Armor bonus increased from 5 to 6
  • Phase Boots: Now gives +18 damage on melee (and +12 on range) instead of +20 attack speed
  • Phase Boots: Melee active speed increased from 20% to 22%
  • Power Treads: Recipe changed from Blades of Attack to Gloves of Haste
  • Power Treads: Attribute bonus reduced from 14 to 10
  • Power Treads: Now gives +20 attack speed instead of +12 damage
  • Sange and Yasha: Movement speed bonus reduced from +35 to +30
  • Solar Crest: Movement speed bonus changed from +6% percentage to +20 flat
  • Spirit Vessel: Damage as a percentage of current health increased from 4.5% to 5%
  • Spirit Vessel: Movement speed bonus changed from +6% percentage to +20 flat
  • Tranquil Boots: Active form movement speed increased from 24% to 26%
  • Tranquil Boots: Disabled form movement speed reduced from 20% to 18%
  • Vladmir's Offering: No longer uses Headdress nor provides its hp regen/stats
  • Vladmir's Offering: Now requires a 525 gold recipe
  • Wind Lace: Movement speed bonus changed from +6% percentage to +20 flat
  • Yasha: Movement speed bonus reduced from +25 to +20
  • Yasha and Kaya: Movement speed bonus reduced from +35 to +30
  • HEROES:
  • Abaddon: Curse of Avernus curse duration increased from 4 to 4.5
  • Abaddon: Aphotic Shield manacost reduced from 115 to 100/105/110/115
  • Alchemist: Base movement speed increased by 10
  • Alchemist: Base agility increased from 16 to 22
  • Alchemist: Chemical Rage base attack time improved from 1.3/1.15/1.0 to 1.2/1.1/1.0
  • Alchemist: Level 10 Talent reduced from -8s Unstable Concoction to -7s
  • Alchemist: Level 20 Talent Concoction talent now adds the damage to the max instead of the base
  • Ancient Apparition: Chilling Touch damage increased from 50/85/120/155 to 50/90/130/170
  • Ancient Apparition: Ice Vortex manacost reduced from 65/80/95/110 to 50/70/90/110
  • Ancient Apparition: Level 25 Talent reduced from 900 AoE Cold Feet to 700
  • Ancient Apparition: Level 25 Talent increased from +4% Ice Blast Kill Threshold to +5%
  • Anti-Mage: Fixed Counterspell providing double magic resistance when the shield is active
  • Arc Warden: Spark Wraith damage increased from 100/160/220/280 to 100/170/240/310
  • Arc Warden: Tempest Double duration increased from 14/16/18 to 16/18/20
  • Arc Warden: Level 10 Talent increased from +25 Attack Speed to +30
  • Bane: Enfeeble attack speed slow increased from 40/60/80/100 to 50/75/100/125
  • Bane: Enfeeble manacost reduced from 70/90/110/130 to 50/75/100/125
  • Bane: Level 10 Talent increased from +6 Armor to +7
  • Bane: Fiend's Grip duration increased from 5 to 6
  • Batrider: Firefly now grants a 4/7/10/13% movement speed bonus
  • Batrider: Firefly duration reduced from 18 to 15
  • Batrider: Firefly cooldown reduced from 40 to 34
  • Beastmaster: Inner Beast attack speed reduced from 15/25/35/45 to 10/20/30/40
  • Beastmaster: Hawk health reduced from 300/450/600/750 to 150/200/250/300
  • Beastmaster: Level 15 Talent changed from +40 Boar Damage to +65 Wild Axes Damage
  • Beastmaster: Level 20 Talent changed from +80 Wild Axes Damage to +50 Boar Damage
  • Beastmaster: Level 25 Talent increased from -15s Hawks Cooldown to -20s
  • Beastmaster: Level 25 Talent reduced from +30 Inner Beast Attack Speed to +25
  • Bloodseeker: Base movement speed increased by 5
  • Bounty Hunter: Shuriken Toss cooldown reduced from 10 to 9
  • Bounty Hunter: Jinada gold steal increased from 12/18/24/30 to 12/20/28/36
  • Bounty Hunter: Track critical strike damage increased from 140/160/180% to 140/170/200%
  • Brewmaster: Drunken Brawler critical strike reduced from 170/200/230/260% to 140/180/220/260%
  • Brewmaster: Cinder Brew duration reduced from 7 to 5
  • Brewmaster: Cinder Brew duration is refreshed on ignition
  • Brewmaster: Cinder Brew ignite DPS increased from 20/25/30/35 to 20/30/40/50
  • Brewmaster: Level 10 Talent reduced from +20 Damage to +15
  • Bristleback: Viscous Nasal Goo manacost reduced from 25 to 12/16/20/24
  • Broodmother: Level 10 Talent increased from +75 Spawn Spiderlings Damage to +125
  • Broodmother: Level 15 Talent changed from +35% XP Gain to +15 Agility
  • Broodmother: Level 20 Talent increased from +20 Spiders Attack Damage to +30
  • Broodmother: Level 25 Talent increased from +350 Spiders Health to +450
  • Centaur Warrunner: Retaliate no longer gains charges while it is active
  • Chaos Knight: Chaos Strike cooldown reduced from 7/6/5/4 to 4
  • Chaos Knight: Chaos Strike lifesteal reduced from 50/55/60/65% to 40/50/60/70%
  • Chaos Knight: Chaos Strike max damage increased from 160/190/220/250% to 160/195/230/265%
  • Chaos Knight: Reality Rift slow duration increased from 2 to 3
  • Chaos Knight: Reality Rift slow reduced from 15/25/35/45% to 10/20/30/40%
  • Chen: Divine Favor bonus damage reduced from 10/20/40/80 to 12/24/36/48
  • Chen: Divine Favor now provides double bonus damage on non-hero units
  • Chen: Divine Favor duration increased from 12 to 14
  • Chen: Divine Favor manacost reduced from 110 to 70/80/90/100
  • Chen: Hand of God heal increased from 250/400/550 to 300/450/600
  • Chen: Level 15 Talent reduced from -10s Divine Favor Cooldown to -7s
  • Chen: Level 25 Talent reduced from +400 Hand of God Heal to +350
  • Chen: Level 25 Talent increased from +4 Holy Persuasion Max Units to +5
  • Clinkz: Level 15 Talent changed from +20% Evasion to +15 Strength
  • Clockwerk: Battery Assault cast point removed
  • Clockwerk: Rocket Flare manacost reduced from 50 to 35/40/45/50
  • Clockwerk: Level 20 Talent changed from +20% Magic Resistance to Rocket Flare True Sight
  • Clockwerk: Level 25 Talent changed from Rocket Flare True Sight to +50% Magic Resistance
  • Crystal Maiden: Freezing Field now grants you 10 bonus armor while channeling
  • Crystal Maiden: Arcane Aura allied mana regen reduced from 1.2/1.7/2.2/2.7 to 1/1.5/2/2.5
  • Crystal Maiden: Arcane Aura self mana regen increased from 2.4/4.4/6.4/8.4 to 2.5/4.5/6.5/8.5
  • Dark Willow: Bramble Maze manacost reduced from 140/150/160/170 to 100/120/140/160
  • Dark Willow: Bramble Maze cooldown reduced from 34/31/28/25 to 25
  • Dazzle: Poison Touch mancost increased from 95/110/125/140 to 110/120/130/140
  • Dazzle: Shadow Wave cast range reduced from 900 to 800
  • Death Prophet: Base damage increased by 3
  • Disruptor: Base armor increased by 1
  • Doom: Scorched Earth cooldown reduced from 55/50/45/40 to 50/45/40/35
  • Doom: Devour health regen from 4/8/13/18 to 3/8/13/18
  • Dragon Knight: Base movement speed increased by 10
  • Dragon Knight: Dragon Blood health regen increased from 4/7/10/13 to 4/8/12/16
  • Dragon Knight: Elder Dragon Form frost attack slow increased from -20 to -30
  • Dragon Knight: Level 20 Talent changed from 2x Dragon Blood to +25 Strength
  • Dragon Knight: Level 25 Talent changed from +40 Strength to 2x Dragon Blood
  • Drow Ranger: Level 15 Talent changed from +25 Attack Speed to +10 Agility
  • Earthshaker: Fissure manacost reduced from 125/140/155/170 to 110/130/150/170
  • Earth Spirit: Rolling Boulder damage reduced from 100 to 70/80/90/100
  • Earth Spirit: Boulder Smash slow reduced from 80% to 60%
  • Earth Spirit: Level 15 Talent reduced from +200 Rolling Boulder Damage to +150
  • Elder Titan: Level 10 Talent reduced from +25 Movement Speed to +20
  • Ember Spirit: Sleight of Fist cooldown reduced from 30/22/14/6 to 18/14/10/6
  • Ember Spirit: Base damage increased by 3
  • Enchantress: Enchant cooldown reduced from 55/40/25/10 to 22/18/14/10
  • Enchantress: Enchant creep duration reduced from 50/60/70/80 to 26/44/62/80
  • Enchantress: Enchant manacost reduced from 65 to 40/50/60/70
  • Enigma: Midnight Pulse manacost rescaled from 75/95/115/135 to 50/80/110/140
  • Faceless Void: Time Dilation AoE increased from 725 to 775
  • Faceless Void: Level 10 Talent increased from +8 Strength to +10
  • Faceless Void: Level 15 Talent changed from +300 Health to -1s Time Walk Cooldown
  • Grimstroke: Phantom's Embrace rend damage reduced from 120/200/280/360 to 75/150/225/300
  • Grimstroke: Ink Swell manacost increased from 90/100/110/120 to 120/130/140/150
  • Grimstroke: Ink Swell movement speed reduced from 18% to 12/14/16/18%
  • Gyrocopter: Base strength increased from 19 to 22
  • Huskar: Attack point reduced from 0.4 to 0.3
  • Huskar: Berserker's Blood max attack speed reduced from 220/260/300/340 to 160/220/280/340
  • Huskar: Life Break damage and cost reduced from 34/39/44% to 32/38/44%
  • Huskar: Level 15 Talent reduced from +15 Burning Spears DPS to +10
  • Invoker: Base damage increased by 3
  • Invoker: Exort bonus damage reduced from 4->28 to 3->27 per instance
  • Invoker: Level 10 Talent changed from +1.25s Tornado Lift Time to -30s Ghost Walk Cooldown
  • Io: Temporarily removed from Captains Mode
  • Io: Tether now transfers health and mana even when Io is at max hp/mp
  • Io: Overcharge now has an 18 second cooldown and an 8 second duration. No longer has a 2 second toggle.
  • Io: Overcharge now costs 40/60/80/100 mana to cast. No longer cost 6% of health and mana per second.
  • Io: Overcharge attack speed bonus increased from 40/50/60/70 to 50/80/110/140
  • Io: Overcharge damage reduction increased from 5/10/15/20% to 15/20/25/30%
  • Io: Relocate delay increased from 2.7/2.35/2 to 3.5/3.25/3
  • Io: Relocate cooldown reduced from 130/110/90 to 90/75/60
  • Io: Relocate is now cast delay again instead of channeling (being interrupted, silenced, rooted, etc will cancel the ability)
  • Io: Level 25 Talent changed from -60s Relocate Cooldown to -30s
  • Jakiro: Level 10 Talent changed from +30% XP Gain to +300 Attack Range
  • Jakiro: Level 15 Talent changed from +300 Attack Range to +40% XP Gain
  • Juggernaut: Base armor reduced by 1
  • Juggernaut: Omnislash no longer allows you to teleport while using it
  • Juggernaut: Healing Ward movement speed reduced from 420 to 400
  • Juggernaut: Omnislash cooldown increased from 130/120/110 to 130
  • Juggernaut: Level 15 Talent changed from +1s Blade Fury to +50 Blade Fury Movement Speed
  • Keeper of the Light: Level 10 Talent changed from 8% Spell Lifesteal to +30% XP Gain
  • Keeper of the Light: Level 15 Talent changed from +30% XP Gain to +1 Will-O-Wisp Health Count
  • Kunkka: Level 25 Talent changed from -1.5s Tidebringer Cooldown to +60% Tidebringer Cleave
  • Legion Commander: Base movement speed increased by 15
  • Legion Commander: Level 20 Talent reduced from +40 Movement Speed to +35
  • Legion Commander: Level 25 Talent changed from -10s Press The Attack Cooldown to 350 AoE Press The Attack
  • Leshrac: Diabolic Edict increased from 9/18/27/36 to 11/22/33/44
  • Leshrac: Level 25 Talent reduced from +50 Diabolic Edict Explosions to +40
  • Lich: Frost Shield slow reduced from 35% to 20/25/30/35%
  • Lich: Chain Frost damage reduced from 300/400/500 to 250/375/500
  • Lich: Level 25 Talent increased from +40% slow to +50%
  • Lifestealer: Base movement speed increased by 15
  • Lifestealer: Base armor increased by 2
  • Lifestealer: Level 15 Talent reduced from +30 Movement Speed to +25
  • Lina: Base damage increased by 3
  • Lion: Level 10 Talent increased from +75 Cast Range to +100
  • Lion: Level 15 Talent increased from +120 Gold/Min to +150
  • Lone Druid: Spirit Bear movement speed increased from 340/355/370/385 to 340/360/380/400
  • Lone Druid: Spirit Bear attack damage increased from 35/50/65/80 to 35/55/75/95
  • Lone Druid: Level 20 Talent changed from -0.3 Spirit Bear Attack Time to 0 Entangle Cooldown
  • Lone Druid: Level 25 Talent changed from 0 Entangle Cooldown to -0.5s Spirit Bear Attack Time
  • Luna: Level 10 Talent increased from +200 Cast Range to +300
  • Lycan: Base movement speed increased by 15
  • Lycan: Wolves armor reduced from 1 to 0
  • Lycan: Wolves magic resistance reduced from 80% to 70%
  • Lycan: Wolves health increased from 230/260/290/320 to 300/350/400/450
  • Lycan: Howl health regen increased from 4/6/8/10 to 4/8/12/16
  • Medusa: Fixed Mystic Snake bouncing to Spell Immune enemies
  • Medusa: Level 10 Talent reduced from +20 Damage to +15
  • Medusa: Level 15 Talent reduced from +35% Mystic Snake Mana Steal to +30%
  • Medusa: Level 20 Talent changed from +700 Mana to -4s Mystic Snake Cooldown
  • Medusa: Level 25 Talent changed from +7 Split Shot Targets to +1000 Mana
  • Meepo: Base movement speed increased by 10
  • Mirana: Sacred Arrow movement speed increased from 857 to 950
  • Monkey King: Base movement speed increased by 5
  • Monkey King: Wukong's Command attack rate improved from 1.3 to 1.2
  • Morphling: Strength gain increased from 2.3 to 2.6
  • Morphling: Level 15 Talent increased from +15s Morph Duration to +20s
  • Naga Siren: Base movement speed increased by 5
  • Naga Siren: Mirror Image duration from 24 to 26
  • Naga Siren: Mirror Image damage taken reduced from 475/450/425/400% to 400%
  • Naga Siren: Level 20 Talent increased from -5s Ensnare Cooldown to -7s
  • Nature's Prophet: Using tango on a sprout tree will 2x regen (like eating a branch tree)
  • Nature's Prophet: Level 20 Talent changed from -4s Sprout Cooldown to +25% Cooldown Reduction
  • Necrophos: Death Pulse damage increased from 100/140/180/220 to 100/150/200/250
  • Necrophos: Level 15 Talent increased from +20% Ghost Shroud Slow to +30%
  • Night Stalker: Hunter in the Night movement speed bonus increased from 20/25/30/35 to 22/28/34/40%
  • Night Stalker: Removed Scepter
  • Night Stalker: Dark Ascension now provides full unobstructed vision, instead of only 900 range
  • Night Stalker: Level 15 Talent changed from +150 Cast Range to +15% Lifesteal
  • Nyx Assassin: Base movement speed increased by 5
  • Nyx Assassin: Strength gain increased from 2.3 to 2.5
  • Nyx Assassin: Level 10 Talent increased from +60 GPM to +90
  • Nyx Assassin: Level 10 Talent increased from +6% Spell Amp to +8%
  • Ogre Magi: Fireblast cooldown reduced from 12/11/10/9 to 11/10/9/8
  • Ogre Magi: Multicast 2x chance increased from 60% to 70%
  • Omniknight: Heavenly Grace status resistance reduced from 50/60/70/80% to 50%
  • Omniknight: Heavenly Grace duration increased from 8 to 10
  • Omniknight: Heavenly Grace now provides 7/14/21/28 bonus strength
  • Omniknight: Heavenly Grace manacost increased from 75 to 80/90/100/110
  • Outworld Devourer: Sanity's Eclipse multiplier from 9/10/11 to 8/9/10
  • Outworld Devourer: Level 15 Talent reduced from +30 Movement Speed to +25
  • Pangolier: Base damage increased by 4
  • Pangolier: Level 10 Talent changed from +20 Movement Speed to +300 Swashbuckle Slash Range
  • Phantom Assassin: Rearranged Level 15 Talents - +25% Cleave vs +15% Lifesteal
  • Phantom Assassin: Rearranged Level 20 Talents - +20% Blur Evasion vs -4 Armor Corruption
  • Phantom Assassin: Rearranged Level 25 Talents - +5% Coup de Grace vs Triple Strike Stifling Dagger
  • Phantom Lancer: Level 10 Talent increased from +10% Evasion to +15%
  • Phantom Lancer: Level 20 Talent increased from +4 Max Juxtapose Illusions to +5
  • Phoenix: Sunray can no longer move forward while rooted
  • Pudge: Base damage increased by 6
  • Queen of Pain: Scream of Pain manacost reduced from 95/110/125/140 to 80/100/120/140
  • Queen of Pain: Shadow Strike damage per tick increased from 30/45/60/75 to 30/50/70/90
  • Razor: Attack backswing reduced from 0.7 to 0.4
  • Razor: Level 10 Talent increased from +200 Health to +225
  • Riki: Base damage increased by 4
  • Riki: Base movement speed increased by 5
  • Riki: Level 20 Talent increased from +0.2 Backstab Multiplier to +0.3
  • Rubick: Telekinesis lift duration reduced from 1/1.4/1.8/2.2 to 0.8/1.2/1.6/2.0
  • Rubick: Level 15 Talent increased from -45 Fade Bolt Hero Attack to -60
  • Sand King: Burrowstrike damage increased from 85/150/215/280 to 100/160/220/280
  • Sand King: Sand Storm AoE increased from 350/450/550/650 to 425/500/575/650
  • Shadow Demon: Soul Catcher manacost reduced from 110 to 50/70/90/110
  • Shadow Demon: Shadow Poison manacost reduced from 50 to 35/40/45/50
  • Shadow Fiend: Presence of the Dark Lord armor reduction increased from 3/4/5/6 to 4/5/6/7
  • Shadow Shaman: Level 20 Talent reduced from +3s Shackles Duration to +2.5s
  • Silencer: Last Word cooldown reduced from 28/22/16/10 to 22/18/14/10
  • Silencer: Level 10 Talent increased from +5 Armor to +6
  • Skywrath Mage: Mystic Flare deals damage to creeps if no heroes are around
  • Slardar: Level 25 Talent reduced from +1.5s Slithereen Crush Stun to 1.25s
  • Slark: Pounce no longer does 30/60/90/120 damage
  • Sniper: Headshot now has a back knockback of 10
  • Sniper: Level 15 Talent changed from +35 Shrapnel DPS to +15% Shrapnel Slow
  • Spectre: Strength gain increased from 2.3 to 2.5
  • Spectre: Spectral Dagger movement speed increased from 8/12/16/20% to 10/14/18/22%
  • Spectre: Level 20 Talent reduced from +20% Spectral Dagger to +18%
  • Storm Spirit: Electric Vortex manacost reduced from 85 to 60/70/80/90
  • Storm Spirit: Level 10 Talent changed from +20 Damage to +30 Overload Damage
  • Sven: Base movement speed increased by 15
  • Sven: Warcry shield health changed from 110/220/330/440 to 80/110/140/170 + 1/1.5/2/2.5x your strength
  • Sven: Storm Hammer cooldown increased from 13 to 16/15/14/13
  • Sven: Storm Hammer damage reduced from 100/175/250/325 to 80/160/240/320
  • Techies: Remote Mines manacost reduced from 200/240/300 to 120/180/240
  • Templar Assassin: Meld debuff is now applied before the attack damage is reduced by armor
  • Templar Assassin: Fixed meld bonus damage being increased by Spell Amplification
  • Templar Assassin: Level 10 Talent changed from +3 Psionic Traps to +15% Evasion
  • Templar Assassin: Level 15 Talent changed from +7 Armor to +25 Movement Speed
  • Terrorblade: Strength reduced from 16 + 1.7 to 15 + 1.5
  • Tidehunter: Anchor Smash damage reduction from -45/50/55/60 to -30/40/50/60%
  • Timbersaw: Reactive Armor bonus armor reduced from 1.3/1.4/1.5/1.6 to 1/1.1/1.2/1.3
  • Timbersaw: Reactive Armor bonus health regen reduced from 1/1.2/1.4/1.6 to 1/1.1/1.2/1.3
  • Timbersaw: Reactive Armor max stacks increased from 5/10/15/20 to 6/12/18/24
  • Timbersaw: Whirling Death tree bonus damage increased from 10/15/20/25 to 12/18/24/30
  • Timbersaw: Level 20 Talent increased from +10% Cooldown Reduction to +15%
  • Tiny: Avalanche AoE reduced from 400 to 325/350/375/400
  • Tiny: Avalanche cooldown increased from 23/20/17/14 to 26/22/18/14
  • Tiny: Level 15 Talent reduced from +125 Avalanche Damage to +100
  • Tiny: Level 15 Talent increased from +350 Health to +400
  • Treant Protector: Living Armor damage block increased from 20/40/60/80 to 25/50/75/100
  • Treant Protector: Scepter now causes Treant's Overgrowth to deal damage instead of only Enchanted Trees
  • Treant Protector: Overgrowth duration increased from 3/3.75/4.5 to 3.25/4/4.75
  • Treant Protector: Level 20 Talent increased from +40 Leech Seed Damage/Heal to +50
  • Troll Warlord: Level 15 Talent increased from +75 Whirling Axes Damage to +90
  • Troll Warlord: Level 20 Talent increased from +20% Evasion to +25%
  • Tusk: Tag Team slow duration reduced from 0.5 to 0.4
  • Tusk: Tag Team manacost increased from 40/50/60/70 to 70
  • Tusk: Tag Team cooldown increased from 15 to 24/21/18/15
  • Underlord: Base movement speed increased by 5
  • Undying: Level 15 Talent changed from Tombstone On Death to +30 Tombstone Zombie Damage
  • Undying: Level 20 Talent changed from +30 Tombstone Zombie Damage to Tombstone On Death
  • Ursa: Base movement speed increased by 15
  • Ursa: Fury Swipes damage reduced from 10/16/22/28 to 7/14/21/28
  • Vengeful Spirit: Level 20 Talent increased from -5s Magic Missle Cooldown to -6s
  • Venomancer: Strength gain increased from 1.9 to 2.1
  • Viper: Nethertoxin AoE increased from 350 to 380
  • Viper: Nethertoxin damage increased from 20/35/50/65 to 30/45/60/75
  • Visage: Level 10 Talent reduced from +125 Cast Range to +100
  • Visage: Level 20 Talent reduced from +60 Familiars Movement Speed to +50
  • Visage: Level 20 Talent increased from +15 Soul Assumption Damage Per Charge to +20
  • Warlock: Base strength increased by 2
  • Warlock: Chaotic Offering attack damage increased from 75/125/175 to 100/150/200
  • Warlock: Golem attack backswing reduced from 0.74 to 0.57
  • Weaver: Level 10 Talent changed from +7 Strength to +75 Shukuchi Damage
  • Weaver: Level 15 Talent changed from +75 Shukuchi Damage to +14 Strength
  • Windranger: Level 15 Talent increased from +100 Attack Range to +125
  • Windranger: Level 15 Talent increased from +100 Powershot Damage to +125
  • Winter Wyvern: Cold Embrace base health regen increased from 15 to 14/18/22/26
  • Winter Wyvern: Cold Embrace manacost changed from 75 to 50/60/70/80
  • Witch Doctor: Maledict cooldown reduced from 50/40/30/20 to 30/26/22/18
  • Witch Doctor: Level 10 Talent increased from +5 Armor to +6
  • Wraith King: Base movement speed increased by 15
  • Zeus: Reworked Static Field. Now affects enemies directly affected by your abilities. No longer has a range.

New in Dota 2 7.20e - 10th January 2019 (Jan 11, 2019)

  • Fixed a bug that caused Quickbuy items to disappear when multiple identical items were queued and the first item was completed.
  • Fixed a bug that caused player profile information (such as Ranked Medals) to not update in some cases.
  • The highlighted items at the Secret and Side shop now include items that can be completed with what's available in your inventory, and what's available at the shop you are near.

New in Dota 2 7.20e - 8th January 2019 (Jan 9, 2019)

  • Added missing skirt to the Mistress of the Long Night set. Players who have already unbundled the set and own a Belt of the Long Night will be granted a corresponding Skirt of the Long Night.

New in Dota 2 7.20e - 7th January 2019 (Jan 8, 2019)

  • Frosthaven has now ended.
  • The Frostivus consumables bundle no longer contains Frosthaven consumables. Its price has been lowered to 750 to reflect this.

New in Dota 2 7.20e - 21st December (Dec 21, 2018)

  • General:
  • Updated localization files for English
  • Cosmetics:
  • Modified Economy Item: The Magus Cypher
  • Modified Economy Item: The Magus Cypher Bundle

New in Dota 2 7.20e - 20th December (Dec 20, 2018)

  • General
  • Updated localization files for English
  • Cosmetics
  • Modified Economy Item: The Magus Cypher Bundle
  • Abilities
  • ability Upheaval: Changed var type from FIELD_FLOAT to FIELD_INTEGER

New in Dota 2 7.20e - 10th December (Dec 10, 2018)

  • General:
  • Updated localization files for English, Bulgarian, Czech, French, Hungarian, Norwegian, Polish, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese
  • Heroes:
  • Hero Shadow Fiend: Armor physical increased from -1 to 0 (+1)
  • Hero Puck: Armor physical increased from -2 to -1 (+1)
  • Hero Storm Spirit: Attack damage min increased from 24 to 26 (+2)
  • Hero Storm Spirit: Attack damage max increased from 34 to 36 (+2)
  • Hero Sven: Movement speed increased from 290 to 295 (+5)
  • Hero Lina: Armor physical increased from 0 to 1 (+1)
  • Hero Riki: Attack damage min increased from 11 to 14 (+3)
  • Hero Riki: Attack damage max increased from 15 to 18 (+3)
  • Hero Queen of Pain: Attribute base agility increased from 18 to 22 (+4)
  • Hero Queen of Pain: Attribute agility gain increased from 2 to 2.2 (+0.20000000000000018)
  • Hero Lifestealer: Attribute agility gain increased from 1.9 to 2.4 (+0.5)
  • Hero Huskar: Level 10 (Left) Talent changed from +20 Damage to +15 Damage
  • Hero Ursa: Movement speed increased from 305 to 315 (+10)
  • Hero Gyrocopter: Attribute agility gain increased from 2.8 to 3.1 (+0.30000000000000027)
  • Hero Lone Druid: Movement speed reduced from 340 to 330 (-10)
  • Hero Lone Druid: Level 10 (Left) Talent changed from +150 Attack Range to +125 Attack Range
  • Hero Undying: Level 10 (Left) Talent changed from +10 Health Regen to +8 Health Regen
  • Hero Bristleback: Attribute strength gain increased from 2.2 to 2.5 (+0.2999999999999998)
  • Hero Ember Spirit: Attribute base strength increased from 20 to 21 (+1)
  • Hero Ember Spirit: Attribute strength gain increased from 2.4 to 2.6 (+0.20000000000000018)

New in Dota 2 7.20e - 9th December (Dec 10, 2018)

  • Wraith Band: Bonus agility reduced from +8 to +6 (cost reduced by 25)
  • Bracer: Bonus strength reduced from +8 to +6 (cost reduced by 25)
  • Null Talisman: Bonus intelligence reduced from +8 to +6 (cost reduced by 25)
  • Power Treads: Bonus damage reduced from 16 to 12
  • Anti-Mage: Counterspell duration reduced from 1.4 to 1.2
  • Anti-Mage: Counterspell manacost increased from 40 to 45/50/55/60
  • Beastmaster: Level 25 Talent reduced from +40 Inner Beast Attack Speed to +30
  • Brewmaster: Drunken Brawler critical damage reduced from 200/220/240/260% to 170/200/230/260%
  • Brewmaster: Drunken Brawler cooldown increased from 20/19/18/17 to 23/21/19/17
  • Bristleback: Strength gain increased from 2.2 to 2.5
  • Bristleback: Bristleback now considers damage from towers as valid
  • Chaos Knight: Chaos Strike lifesteal increased from 35/45/55/65% to 50/55/60/65%
  • Dark Seer: Surge speed reduced from 36/54/72/90% to 30/45/60/75%
  • Dazzle: Poison Touch cast range reduced from 600/700/800/900 to 500/600/700/800
  • Dazzle: Poison Touch manacost increased from 80/100/120/140 to 95/110/125/140
  • Dazzle: Shallow Grave cooldown increased from 60/45/30/15 to 60/46/32/18
  • Death Prophet: Spirit Siphon charge replenish time reduced from 60/55/50/45 to 60/52/44/36
  • Death Prophet: Exorcism damage increased from 56-61 to 59-64
  • Ember Spirit: Strength increased from 20 + 2.4 to 21 + 2.6
  • Grimstroke: Ink Swell max stun duration reduced from 1.7/2.4/3.1/3.8 to 1.4/2.2/3/3.8
  • Grimstroke: Soulbind cooldown increased from 90/70/50 to 100/75/50
  • Gyrocopter: Agility gain increased from 2.8 to 3.1
  • Huskar: Level 10 Talent reduced from +20 Damage to +15
  • Juggernaut: Omnislash bonus damage from 30/45/60 to 30/40/50
  • Keeper of the Light: Will-O-Wisp off period increased from 1.75 to 1.85
  • Keeper of the Light: Will-O-Wisp AoE increased from 650 to 675
  • Lifestealer: Agility gain increased from 1.9 to 2.4
  • Lina: Base armor increased by 1
  • Lone Druid: Base movement speed reduced from 340 to 330
  • Lone Druid: Spirit Bear movement speed increased from 340/350/360/370 to 340/355/370/385
  • Lone Druid: Level 10 Talent reduced from +150 Attack Range to +125
  • Lone Druid: Level 20 Talent improved from -0.2 Spirit Bear Base Attack Time to -0.3
  • Magnus: Empower bonus damage reduced from 20/30/40/50 to 10/20/30/40%
  • Magnus: Empower cleave reduced from 20/38/56/74% to 14/34/54/74%
  • Magnus: Reverse Polarity cooldown increased from 120 to 130
  • Night Stalker: Dark Ascension cooldown reduced from 160/140/120 to 140/130/120
  • Outworld Devourer: Equilibrium mana restore from 80/100/120/140% to 65/90/115/140%
  • Phantom Assassin: Phantom Strike duration reduced from 2.25 to 2
  • Phantom Assassin: Stifling Dagger manacost increased from 30/25/20/15 to 30
  • Phantom Assassin: Coup de Grace critical damage reduced from 210/330/450% to 200/325/450%
  • Phantom Assassin: Blur manacost increased from 30 to 50
  • Puck: Base armor increased by 1
  • Puck: Illusory Orb cooldown reduced from 14/13/12/11 to 13/12/11/10
  • Queen of Pain: Agility increased from 18 + 2 to 22 + 2.2
  • Queen of Pain: Scream of Pain manacost reduced from 110/120/130/140 to 95/110/125/140
  • Riki: Base damage increased by 3
  • Sand King: Sand Storm damage reduced from 25/50/75/100 to 20/40/60/80
  • Shadow Fiend: Base armor increased by 1
  • Slark: Level 20 talent reduced from +1.5s Pounce Leash to +1.25s
  • Spectre: Haunt illusion damage increased from 40/55/70% to 40/60/80%
  • Storm Spirit: Base damage increased by 2
  • Sven: Base movement speed increased from 290 to 295
  • Sven: Warcry shield health is 25% stronger on your hero
  • Terrorblade: Metamorphosis movement speed loss increased from 25 to 30
  • Undying: Flesh Golem cooldown increased from 110 to 125
  • Undying: Level 10 Talent reduced from +10 Health Regen to +8
  • Ursa: Base movement speed increased from 305 to 315
  • Venomancer: Poison Nova damage increased from 30/55/80 to 40/65/90

New in Dota 2 7.20d - 30th November (Dec 3, 2018)

  • Melee heroes below 300 base movement speed increased by 5
  • Tranquil Boots: Movement speed reduced from +28% to +24%
  • Power Treads: Attribute bonus increased from 12 to 14
  • Phase Boots: Now has the active again instead of the passive
  • Mask of Madness: Movement speed changed from +12% to +25 constant
  • Yasha: Movement speed changed from +8% to +25 constant
  • Manta Style: Movement speed changed from +8% to +25 constant
  • Sange and Yasha: Movement speed changed from +12% to +35 constant
  • Yasha and Kaya: Movement speed changed from +12% to +35 constant
  • Wraith Band: Recipe cost increased from 220 to 240
  • Bracer: Recipe cost increased from 220 to 240
  • Null Talisman: Recipe cost increased from 220 to 240
  • Axe: Counter Helix damage reduced from 75/110/145/180 to 60/100/140/180
  • Axe: Level 15 Talent reduced from +4 Mana Regen to +3
  • Brewmaster: Primal Split cooldown increased from 140/120/100 to 140/130/120
  • Brewmaster: Level 10 talent reduced from +30 Damage to +20
  • Clinkz: Burning Army damage type changed from Pierce to Hero type (50% vs heroes to 100%)
  • Clinkz: Burning Army base attack time increased from 1.5/1.35/1.2 to 1.75/1.6/1.45
  • Dazzle: Intelligence gain reduced from 3.4 to 3.2
  • Dazzle: Bad Juju cooldown reduction reduced from 30/40/50% to 20/35/50%
  • Elder Titan: Level 25 Talent changed from Astral Spirit Grants Spell Immunity to +600 Echo Stomp Wake Damage
  • Ember Spirit: Base armor increased by 1
  • Faceless Void: Time Lock chance reduced from 10/15/20/25% to 10/14/18/22%
  • Faceless Void: Level 10 Talent reduced from +20 Damage to +15
  • Grimstroke: Ink Swell max damage reduced from 160/240/320/400 to 100/200/300/400
  • Grimstroke: Ink Swell max stun duration reduced from 2/2.6/3.2/3.8 to 1.7/2.4/3.1/3.8
  • Grimstroke: Soul Bind cooldown increased from 80/65/50 to 90/70/50
  • Io: Tether heal/mp transfer rate from 1.2/1.3/1.4/1.5 to 1.05/1.2/1.35/1.5
  • Juggernaut: Omnislash now removes debuffs on cast
  • Juggernaut: Level 15 Talent reduced from +25 Attack Speed to +20
  • Keeper of the Light: Will-o-Wisp now has a 100/125/150 gold bounty
  • Keeper of the Light: Will-o-wisp manacost increased from 200/300/400 to 250/350/450
  • Lich: Base movement speed reduced from 315 to 310
  • Magnus: Empower cleave damage reduced from 30/45/60/75% to 20/38/56/74%
  • Magnus: Level 15 Talent reduced from +15 Strength to +12
  • Magnus: Level 20 Talent reduced from +12 Armor to +10
  • Monkey King: Mischief invulnerability duration reduced from 0.3 to 0.2
  • Nature's Prophet: Agility gain increased from 2.8 to 3.3
  • Nature's Prophet: Wrath of Nature's max targets increased from 16 to 18
  • Phantom Assassin: Phantom Strike attack speed duration reduced from 2.5 to 2.25
  • Phantom Assassin: Blur now has a 0.4 second cast point
  • Phantom Assassin: Coup de Grace damage reduced from 230/340/450% to 210/330/450%
  • Puck: Dream Coil stun duration from 1.5/2.25/3 to 1.8/2.4/3
  • Rubick: Telekinesis cooldown increased from 28/26/24/22 to 34/30/26/22
  • Rubick: Telekinesis lift duration reduced from 1.1/1.5/1.9/2.3 to 1/1.4/1.8/2.2
  • Sand King: Sand Storm cooldown from 40/32/24/16 to 40/34/28/22
  • Sand King: Burrow Strike stun duration from 1.9/2/2.1/2.2 to 1.6/1.8/2/2.2
  • Sand King: Level 15 Talent reduced from +50 Sand Storm DPS to +40
  • Slark: Leash distance increased from 350 to 400
  • Slark: Shadow Dance movement speed reduced from 30/40/50% to 20/35/50%
  • Slark: Level 25 Talent reduced from +100s Essense Shift Duration to +80s
  • Spirit Breaker: Greater Bash damage reduced from 12/20/28/36% to 8/16/24/32%

New in Dota 2 7.20c - 24th November (Nov 26, 2018)

  • Wraith Band: Attack speed bonus reduced from 7 to 6
  • Wraith Band: Recipe cost increased from 210 to 220
  • Bracer: Recipe cost increased from 210 to 220
  • Null Talisman: Recipe cost increased from 210 to 220
  • Sange: Recipe cost reduced from 650 to 600
  • Yasha: Recipe cost reduced from 650 to 600
  • Kaya: Recipe cost reduced from 650 to 600
  • Bloodstone: Charges increased from 12 to 14
  • Bloodstone: HP/MP regen per charge increased from 0.25 to 0.3
  • Bounty Hunter: Agility gain reduced from 3.0 to 2.7
  • Bounty Hunter: Track cast range reduced from 1200 to 1000
  • Brewmaster: Cinder Brew activation mechanic has been reworked. It now ignites anytime a target is dealt 80 spell damage or more, dealing 20/25/30/35 DPS for 3 seconds. (If you activate it while the debuff is already going, it will extend the ignite debuff duration. If activated after the ignite debuff wears out, a new ignite debuff will be added)
  • Brewmaster: Cinder Brew primary buff duration is no longer extended when activated (they are seperate debuffs now).
  • Brewmaster: Level 25 Talent reduced from +200% Drunken Brawler Critical Strike to +175%
  • Centaur: Stampede slow duration increased from 1.8 to 2.3 seconds
  • Chaos Knight: Chaos Strike lifesteal increased from 35/40/45/50% to 35/45/55/65%
  • Clinkz: Attack range increased from 640 to 650
  • Clinkz: Burning Army base attack time improved from 1.65/1.5/1.35 to 1.5/1.35/1.2
  • Clinkz: Level 20 Talent increased from +100 to +125 Attack Range
  • Dazzle: Shadow Wave cooldown increased from 13/11/9/7 to 14/12/10/8
  • Death Prophet: Base movement speed increased from 310 to 315
  • Death Prophet: Level 10 Talent increased from +12% Magic Resistance to +15%
  • Death Prophet: Level 20 Talent increased from -2s Crypt Swarm Cooldown to -3s
  • Doom: Devour hp regen reduced from 5/10/15/20 to 4/8/13/18
  • Drow Ranger: Marksmanship now deals bonus 120 physical proc damage against heroes
  • Elder Titan: Astral Spirit attack damage per hero reduced from 20/40/60/80 to 15/30/60/80
  • Elder Titan: Astral Spirit cooldown increased from 16 to 17
  • Ember Spirit: Sleight of Fist bonus damage increased from 35/70/105/140 to 40/80/120/160
  • Ember Spirit: Level 10 Talent increased from +200 Flame Guard Absorption to +250
  • Ember Spirit: Level 15 Talent increased from +50 Flameguard DPS to +60
  • Enchantress: Base armor increased by 2
  • Faceless Void: Time Lock damage reduced from 30/40/50/60 to 25/30/35/40
  • Gyrocopter: Strength gain increased from 2.1 to 2.3
  • Kunkka: Tidebringer cleave damage increased from 150% to 165%
  • Lina: Base armor increased by 1
  • Lone Druid: Base armor reduced by 2
  • Lone Druid: Agility reduced from 24 + 2.7 to 20 + 2.4
  • Lone Druid: Spirit Link cooldown rescaled from 44/36/28/20 to 43/36/29/22
  • Lone Druid: Level 10 Talent reduced from +175 Attack Range to +150
  • Lone Druid: Level 20 Talent changed from +40 Spirit Link Attack Speed to -0.2 Spirit Bear Base Attack Time
  • Luna: Agility gain reduced from 3.3 to 3.1
  • Luna: Level 10 Talent reduced from +20 Attack Speed to +15
  • Luna: Level 20 Talent reduced from +10 All Stats to +8
  • Luna: Lunar Blessing night vision reduced from 250/500/750/1000 to 200/400/600/800
  • Lycan: Howl attack speed reduced from 21/34/47/60 to 20/30/40/50
  • Meepo: Divided We Stand XP gain reduced from 50% to 40%
  • Meepo: Level 15 Talent reduced from +40 Poof Damage to +30
  • Nature's Prophet: Base armor increased by 1
  • Nature's Prophet: Agility gain increased from 2.4 to 2.8
  • Naga Siren: Level 15 Talent reduced from +15 Agility to +12
  • Outworld Devourer: Intelligence gain increased from 2.7 to 3.0
  • Outworld Devourer: Base armor increased by 1
  • Outworld Devourer: Equilibrium slow from 12/20/28/36% to 12/22/32/42%
  • Outworld Devourer: Arcane Orb no longer ignores Ancients
  • Phantom Assassin: Level 15 Talent reduced from -4 Armor to -3
  • Phantom Assassin: Blur manacost increased from 20 to 30
  • Puck: Intelligence gain increased from 2.4 to 2.7
  • Sand King: Base damage reduced by 2
  • Sand King: Strength gain reduced from 2.9 to 2.8
  • Sand King: Agility gain reduced from 2.1 to 1.8
  • Spectre: Haunt damage increased from 40/50/60% to 40/55/70%
  • Spirit Breaker: Greater Bash damage reduced from 16/24/32/40% to 12/20/28/36%
  • Storm Spirit: Intelligence gain increased from 3 to 3.2
  • Storm Spirit: Static Remnant damage increased from 120/160/200/240 to 120/170/220/270
  • Slardar: Level 20 Talent changed from +50 Attack Speed to +30% Lifesteal
  • Slark: Pounce duration reduced from 2.75/3/3.25/3.5 to 2.5/2.75/3/3.25
  • Slark: Dark Pact manacost from 55/50/45/40 to 60
  • Slark: Shadow Dance duration from 4/4.5/5 to 4/4.25/4.5
  • Slark: Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow
  • Slark: Level 10 Talent reduced from +8 Agility to +6 Agility
  • Slark: Level 20 Talent reduced from +2s Pounce Leash to +1.5s
  • Slark: Level 25 Talent reduced from +120s Essence Shift Duration to +100s
  • Timbersaw: Strength gain increased from 2.1 to 2.4
  • Timbersaw: Whirling Death tree bonus damage increased from 10/14/18/22 to 10/15/20/25
  • Tusk: Strength gain increased from 3 to 3.4
  • Undying: Level 20 Talent reduced from +6 Tombstone Attacks To Destroy to +5
  • Undying: Level 25 Talent increased from Gains Reincarnation 200 CD to 250 CD
  • Ursa: Fury Swipes damage reduced from 12/18/24/30 to 10/16/22/28
  • Ursa: Level 15 Talent reduced from +16 Agility to +14
  • Venomancer: Base agility increased by 4
  • Venomancer: Level 15 Talent increased from +6% Poison Sting Slow to +8%
  • Visage: Strength gain reduced from 3.2 to 3.0
  • Visage: Grave Chill cast range reduced from 650 to 625
  • Visage: Level 20 Talent reduced from +80 Familiars Movement Speed to +60

New in Dota 2 7.20b- 20th November (Nov 21, 2018)

  • Meepo:
  • Agility gain reduced from 2.2 to 1.4
  • Poof damage reduced from 80/100/120/140 to 70/90/110/130
  • Ransack hero steal reduced from 8/12/16/20 to 6/10/14/18
  • Level 10 Talent reduced from +15 Damage to +10
  • Level 15 Talent changed from +10% Lifesteal to +15% Evasion
  • Level 20 Talent changed from +15% Evasion to +10% Lifesteal
  • Level 25 Talent reduced from +600 Health to +400
  • Luna:
  • Lunar Blessing reduced from 8/14/20/26 to 6/12/18/24
  • Level 15 Talent changed from +14 Lunar Blessing Attributes to +30 Movement Speed
  • Slark:
  • Now only steals agility when he kills the enemy himself
  • Pounce leash duration from 3.5 to 2.75/3/3.25/3.5
  • Pounce leash range from 325 to 350
  • Shadow Dance cooldown increased from 60 to 80/70/60
  • Level 20 Talent reduced from +3s Pounce Leash to +2s
  • Dazzle:
  • Poison Touch manacost increased from 80/90/100/110 to 80/100/120/140
  • Bad Juju debuff duration reduced from 10 to 8
  • Sand King:
  • Sandstorm cooldown increased from 34/28/22/16 to 40/32/24/16
  • Sandstorm manacost rescaled from 60/50/40/30 to 60
  • Underlord:
  • Intelligence gain reduced from 2.6 to 2.3
  • Lone Druid:
  • Spirit Link attack speed reduced from 30/50/70/90 to 20/40/60/80
  • Spirit Link cooldown from 42/34/26/18 to 44/36/28/20
  • Wraith Band:
  • Attack speed bonus reduced from 8 to 7
  • Drow:
  • Base agility increased by 4
  • Precision Aura increased from 20/36/52/68% to 20/40/60/80%
  • Outworld Devourer:
  • Base Intelligence increased from 24 to 28
  • Equilibrium mana restore from 60/80/100/120% to 80/100/120/140%
  • Equilibrium slow from 8/16/24/32% to 12/20/28/36%
  • Equilibrium cooldown from 20 to 18
  • Clinkz:
  • Burning Army base attack time improved from 1.8/1.65/1.5 to 1.65/1.5/1.35
  • Burning Army cast range increased from 800 to 1200
  • Chaos Knight:
  • Chaos Strike cooldown from 8/7/6/5 to 7/6/5/4
  • Phantasm damage increased from 40/70/100% to 50/75/100%
  • Centaur:
  • Retaliate max stacks increased from 10 to 13
  • Ember Spirit:
  • Fixed a bug with multiple Fire Remnant instances not doing damage properly
  • Sleight of Fist damage increased from 30/60/90/120 to 35/70/105/140
  • Medusa:
  • Agility increased from 20 + 2.5 to 22 + 3.4
  • Level 15 Talent increased from +20% Mystic Snake Mana Steal to +35%
  • Treant Protector:
  • Nature's Guise fade time reduced from 4.75/4/3.25/2.5 to 4/3.5/3/2.5
  • Nature's Guise total damage increased from 30/80/130/180 to 30/90/150/210
  • Nature's Guise movement speed increased from 10/15/20/25% to 14/18/22/26%
  • Storm Spirit:
  • Electric Vortex duration from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
  • Electric Vortex cooldown from 21/20/19/18 to 22/20/18/16
  • Overload attack speed reduction from -50 to -80 (matches movement speed now)
  • Sven:
  • Warcry shield health increased from 100/200/300/400 to 110/220/330/440
  • Venomancer:
  • Poison Sting slow from 11/12/13/14% to 11/13/15/17%

New in Dota 2 7.19d - 9th November (Nov 12, 2018)

  • Fixed some more old attack speed related bugs

New in Dota 2 7.19d - 31 October Changes (Nov 1, 2018)

  • Fixed a longstanding bug that caused units to attack more slowly than expected at certain attack speeds.
  • Fixing a bug that caused Morphling to not gain stats when leveling up while morphed.
  • Fixed a bug that allowed the Silence from Riki's Smoke Screen to be applied to units with Spell Immunity.
  • Fixed a bug that caused Monkey King to become disabled when Feared during Primal Spring channeling.
  • Fixed post-game scoreboard text not clipping correctly with long strings.

New in Dota 2 7.19d (Oct 22, 2018)

  • Drow Ranger:
  • Marksmanship agility bonus reduced from 40/60/80 to 35/55/75
  • Earthshaker:
  • Base armor reduced by 1
  • Grimstroke:
  • Ink Swell max damage reduced from 220/280/340/400 to 160/240/320/400
  • Ink Swell movement speed bonus reduced from 18/22/26/30% to 18%
  • Phantom Embrace latch duration from 4/4/5/5 to 5
  • Phantom Embrace DPS rescaled from 12/18/24/30 to 6/14/22/30
  • Necrophos:
  • Level 10 Talent reduced from +40 Damage to +30
  • Level 20 Talent reduced from +80 Attack Speed to +70
  • Phantom Lancer:
  • Spirit Lance cast range rescaled from 750 to 525/600/675/750
  • Riki:
  • Smoke Screen slow rescaled from 10/15/20/25% to 8/12/16/20%
  • Smoke Screen miss chance rescaled from 40/50/60/70% to 10/30/50/70%
  • Tricks of the Trade AoE reduced from 500 to 450
  • Tricks of the Trade duration rescaled from 4/5/6 to 4/4.5/5
  • Level 20 Talent reduced from +900 Blink Strike Range to +700
  • Level 25 Talent reduced from +400 Tricks of the Trade AoE to +300
  • Silencer:
  • Last Word damage reduced from 120/180/240/300 to 75/150/225/300
  • Terrorblade:
  • Conjure Image manacost increased from 70 to 70/75/80/85
  • Reflection slow reduced from -25% to -20%
  • Sunder manacost increased from 200/100/0 to 200/100/50
  • Terrorblade: Level 15 Talent reduced from +300 Health to +250
  • Treant Protector: Leech Seed heal reduced from 15/30/45/60 to 12/24/36/48
  • Undying:
  • Tombstone hit count reduced from 4/5/6/8 to 4/5/6/7
  • Ursa:
  • Fury Swipes duration reduced from 20 to 8/12/16/20
  • Weaver:
  • Shukuchi Manacost increased from 60 to 70
  • Zeus:
  • Arc Lightning manacost increased from 65/70/75/80 to 80

New in Dota 2 7.19C (Oct 10, 2018)

  • Fix an interaction between Windranger's Focus Fire and Windrun.

New in Dota 2 7.14 (Apr 30, 2018)

  • Enabled Techies in Captains Mode
  • First creep wave no longer draws aggro on the side lanes until they meet the other wave
  • Skull Basher: Now uses Mithril Hammer instead of Javelin. Gives +25 Damage and +10 Strength.
  • Skull Basher: Bash no longer pierces evasion
  • Abyssal Blade: Now grants +25 Damage
  • Abyssal Blade: Bash no longer pierces evasion
  • Monkey King Bar: Now uses Demon Edge, Quarterstaff and Javelin. Gives +52 Damage and 10 Attack Speed.
  • Monkey King Bar: Procs changed from 60 Pure damage to 100 Magical damage
  • Maelstrom: Now uses Javelin instead of Gloves and Recipe.
  • Maelstrom: No longer gives +25 Attack Speed
  • Maelstrom: Chain Lightning damage increased from 120 to 170
  • Maelstrom: Procs can no longer be evaded
  • Mjollnir: Procs can no longer be evaded
  • Mjollnir: Chain Lightning damage increased from 150 to 170
  • Mjollnir: Attack speed reduced from 80 to 75
  • Battle Fury: Now requires a 300 gold recipe
  • Blink Dagger: Cooldown increased from 14 to 15
  • Boots of Travel: Building prioritization range increased from 700 to 900
  • Dagon: Manacost rescaled from 180 to 120/140/160/180/200
  • Force Staff: Now requires a Ring of Regeneration instead of a Ring of Health (total price is still the same)
  • Force Staff: Manacost increased from 25 to 100
  • Force Staff: Health regen reduced from 5 to 2
  • Hurricane Pike: Health regen reduced from 5.5 to 2
  • Hurricane Pike: Manacost increased from 25 to 100
  • Helm of the Dominator: Health regen decreased from 8 to 7
  • Helm of the Dominator: No longer grants +5 attack speed to the item holder
  • Helm of the Dominator: Bounty increased from 125 to 200
  • Linken's Sphere: All Stats reduced from 15 to 13
  • Magic Wand: Now requires a 150 gold recipe instead of a Mango
  • Magic Wand: Now provides +3 All Stats instead of +2 All Stats and 1.5 HP Regen
  • Magic Wand: Max Charges increased from 17 to 20
  • Enchanted Mango: On sale now from 100 to 70
  • Enchanted Mango: Health regen decreased from 1 to 0.7
  • Enchanted Mango: Consumed Mana restore reduced from 175 to 125
  • Enchanted Mango: Daily Bonus Hero now gives 2 Mangoes
  • Necronomicon: Duration increased from 50 to 60
  • Phase Boots: During Phase your base turn rate is improved to 1.0 (the highest value, can still be lowered by other effects)
  • Phase Boots: Active duration increased from 2.5 to 3 seconds
  • Phase Boots: Active speed reduced from 24/20% to 20/16%
  • Observer Ward: Gold/XP Bounty rescaled from a constant 100 Gold and 100 XP to growing over time with 100 + 2/min Gold and 50 + 4/min XP
  • Sange: Recipe cost increased from 500 to 700
  • Sange: Now grants Greater Maim
  • Heaven's Halberd: Now grants Greater Maim
  • Yasha: Recipe cost increased from 500 to 700
  • Manta Style: Recipe cost lowered from 900 to 500
  • Alchemist: Chemical Rage Health regen increased from 40/48/56 to 40/55/70
  • Alchemist: Bounty Runes bonus gold increased from 2.5 to 3x
  • Ancient Apparition: Chilling Touch damage rescaled from 30/45/60/75 to 20/40/60/80
  • Ancient Apparition: Chilling Touch no longer pierces Spell Immunity
  • Arc Warden: Magnetic Field cooldown reduced from 35/30/25/20 to 20
  • Arc Warden: Level 15 Talent changed from +3s Flux Duration to +400 Flux Cast Range
  • Axe: Battle Hunger manacost rescaled from 75 to 50/60/70/80
  • Axe: Base movement speed increased by 5
  • Batrider: Base strength increased by 3
  • Bloodseeker: Blood Rite ground vision now increased to match the AoE of the spell (from 400 to 600)
  • Bloodseeker: Bloodrage cooldown reduced from 12/10/8/6 to 9/8/7/6
  • Brewmaster: Primal Split Fire Permanent Immolation damage increased from 15/30/45 to 20/40/60
  • Broodmother: Spiderite bounty reduced from 16-21 gold and 20 exp to 3 gold and 3 xp
  • Broodmother: Spiderling bounty reduced from 11-13 gold and 31 exp to 9 gold and 9 xp
  • Broodmother: Spiderite armor reduced from 8 to 0
  • Broodmother: Spiderling armor reduced from 8 to 0
  • Broodmother: Spiderling damage reduced from 18-19 to 14-16 (~19% less)
  • Broodmother: Spawn Spiderling manacost reduced from 120 to 100
  • Broodmother: Spawn Spiderling cooldown reduced from 10 to 11/10/9/8
  • Chen: Hand of God heal improved from 250/375/500 to 250/400/550
  • Crystal Maiden: Base armor increased by 1
  • Crystal Maiden: Freezing Field attack speed slow increased from 30 to 60
  • Dark Seer: Wall of Replica illusions incoming damage reduced from 300% to 200%
  • Dark Seer: Wall of Replica illusions outgoing damage increased from 60/75/90% to 70/85/100%
  • Dark Seer: Wall of Replica now auto attacks the hero it made the illusion of (can still be controlled)
  • Dark Willow: Bedlam damage reduced from 60/140/220 to 60/120/180
  • Dark Willow: Bedlam rotation duration increased from 1.5 to 1.8 seconds
  • Dark Willow: Cursed Crown no longer grants vision after it stuns
  • Dark Willow: Level 25 Talent increased from +1 Terrorize Duration to +1.5
  • Dazzle: Fixed Poison Touch effective area covered not scaling properly with cast range bonuses
  • Death Prophet: Base Health regen reduced from 2 to 1.5
  • Earthshaker: Base damage increased by 3
  • Ember Spirit: Flame Guard magical damage absorbed rescaled from 50/200/350/500 to 80/220/360/500
  • Ember Spirit: Searing Chains duration rescaled from 1/2/2/3 to 1.5/2/2.5/3
  • Ember Spirit: Searing Chains now does damage in 0.5 second intervals
  • Ember Spirit: Searing Chains total damage rescaled from 80/120/240/300 to 90/160/230/300
  • Enigma: Malefice stun duration rescaled from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.0
  • Enigma: Malefice cooldown rescaled from 15 to 18/17/16/15
  • Enigma: Malefice manacost reduced from 110/130/150/160 to 100/120/140/160
  • Faceless Void: Chronosphere cooldown increased from 140/125/110 to 140/130/120
  • Invoker: Invoke manacost reduced from 60 to 40
  • Io: Tether can now target Spell Immune allies
  • Io: Tether cast point changed from 0.001 to 0
  • Io: Tether no longer applies slow on impact
  • Io: Spirits now apply a 20/40/60/80% movement speed slow on impact for 0.3 seconds
  • Io: Spirits now have two fixed positions they go to, 700 and 100 (No longer granular with toggles, but just a single press action)
  • Io: Spirits In/Out is just one ability now, alternates the direction (has a 1.5 second cooldown, same hotkey as spirits ability. Base cooldown/duration is still the same)
  • Io: Spirits creep damage increased from 8/14/20/26 to 10/18/26/34
  • Io: Spirits manacost from 150 to 120/130/140/150
  • Io: Spirits collision AoE increased from 70 to 110
  • Io: Spirits explosion damage AoE increased from 300 to 360
  • Io: Level 10 Talent changed from +400 Spirits Max Range to +25% XP
  • Io: Level 25 Talent changed from Tether Stuns to -60s Relocate Cooldown
  • Leshrac: Lightning Storm manacost increased from 75/90/105/120 to 80/100/120/140
  • Lich: Level 20 Talent increased from +120 Gold/Min to +180
  • Lycan: Summon Wolves health increased from 200/240/280/320 to 230/260/290/320
  • Lycan: Summon Wolves damage increased from 17/28/37/46 to 26/34/42/50
  • Mirana: Leap speed buff duration increased from 2 to 2.5
  • Mirana: Leap attack speed rescaled from 25/50/75/100 to 40/60/80/100
  • Miranda: Moonlight Shadow now grants 15% movement speed bonus while invisible
  • Monkey King: Primal Spring manacost reduced from 130/120/110/100 to 100
  • Morphling: Adaptive Strike Talent now has a 300 cast range buffer for the secondary targets
  • Morphling: Level 10 Talent from +300 Waveform Range to +350
  • Morphling: Level 25 Talent from +2 Multishot Adaptive Strike to +3
  • Necrophos: Reaper's Scythe respawn time penalty increased from 10/20/30 to 15/30/45
  • Omniknight: Purification cooldown increased from 11 to 14/13/12/11
  • Omniknight: Base armor reduced by 1
  • Outworld Devourer: Fixed Arcane Orb not using mana if it misses on the target
  • Outworld Devourer: Arcane Orb manacost increased from 100/120/140/160 to 110/140/170/200
  • * Ogre Magi: Bloodlust on self now grants you 30/50/70/90 Attack Speed (default is 30/40/50/60)
  • Pangolier: Rolling Thunder no longer gets canceled when rooted or disabled (rolls in place instead)
  • Pangolier: Rolling Thunder cooldown increased from 70/65/60 to 70
  • Pangolier: Swashbuckle manacost increased from 70/80/90/100 to 80/90/100/110
  • Pangolier: Shield Crash cooldown increased from 13 to 19/17/15/13
  • Pangolier: Fixed Shield Crash counting Spell Immune heroes
  • Pangolier: Level 10 Talent reduced from +2 Mana Regen to +1.5
  • Pudge: Base damage increased by 7
  • Pudge: Rot slow reduced from 17/22/27/32 to 11/18/25/32
  • Pugna: Base armor increased by 1
  • Pugna: Level 15 Talent increased from +2 Nether Ward Health to +3
  • Puck: Level 20 Talent from -5s Waning Rift Cooldown to -8s
  • Queen of Pain: Sonic Wave damage increased from 290/380/470 to 320/410/500
  • Queen of Pain: Sonic Wave Scepter damage increased from 325/440/555 to 370/480/590
  • Riki: Tricks of the Trade now attacks at a slower pace, nerfed from 0.5/0.45/0.4 to 0.6/0.55/0.5
  • Rubick: Telekinesis lift duration rescaled from 1.5/1.75/2/2.25 to 1.1/1.5/1.9/2.3
  • Sand King: Caustic Finale no longer triggers when a unit is denied
  • Shadow Demon: Strength growth increased from 2.2 to 2.4
  • Shadow Fiend: Level 10 Talent reduced from 10% Spell Amplification to 8%
  • Shadow Fiend: Level 15 Talent reduced from +40 Movement Speed to +35
  • Shadow Shaman: Fixed Ether Shock effective area covered not scaling properly with cast range bonuses
  • Silencer: Glaives of Wisdom from 15/30/45/60% to 25/40/55/70%
  • Silencer: Global Silence duration increased from 4/5/6 to 4.5/5.25/6
  • Silencer: Level 15 Talent increased from +90 Gold/Min to +120
  • Slark: Base HP regen increased from 2.75 to 3.25
  • Slark: Shadow Dance move speed bonus increased from 30/35/40% to 30/40/50%
  • Spectre: Spectral Dagger manacost rescaled from 130/140/150/160 to 100/120/140/160
  • Spectre: Haunt illusion damage increased from 40 to 40/50/60%
  • Spirit Breaker: Greater Bash movespeed bonus increased from 15% to 17%
  • Spirit Breaker: Netherstrike's knockback now pushes the enemy twice the distance
  • Storm Spirit: Level 15 Talent increased from +300 Health to +400
  • Sven: Cleave distance increased from 570 to 625 (same as Battle Fury)
  • Sven: Cleave end radius increased from 300 to 330 (same as Battle Fury)
  • Terrorblade: Base HP regen reduced from 3 to 1.5
  • Terrorblade: Reflection illusion now disappears when the reflection slow debuff is removed
  • Terrorblade: Sunder minimum HP rescaled from 25% to 35/30/25%
  • Terrorblade: Sunder cast range reduced from 550 to 475
  • Timbersaw: Whirling Death attribute reduction now considers bonus attributes (instead of only base)
  • Timbersaw: Whirling Death attribute reduction lowered from 15% to 13%
  • Tiny: Tree Grab area damage reduced from 100% to 30/40/50/60%
  • Treant Protector: Leech Seed duration increased from 4.5 to 5.25 (1 extra pulse)
  • Tusk: Ice Shards duration reduced from 7 to 4/5/6/7
  • Tusk: Snowball Speed reduced from 675 to 600/625/650/675
  • Tusk: Frozen Sigil no longer provides flying vision (ground only now)
  • Underlord: Firestorm overtime percentage based damage no longer affects Roshan/Ancients
  • Underlord: Dark Rift manacost from 75/150/225 to 100/200/300
  • Undying: Tombstone spawn interval improved from 4.5/4/3.5/3 to 4/3.5/3/2.5
  • Undying: Level 15 Talent increased from +30 Decay Duration to +50
  • Undying: Level 20 Talent increased from +4 Tombstone Attacks to +6
  • Ursa: Base armor increased by 2
  • Venomancer: Poison Nova duration increased from 16 to 18 seconds
  • V isage: Grave Chill duration reduced from 3.25/4 .5/5.75/7 to 3/4/5/6
  • Warlock: Chaotic Offering Golem health increased from 1000/1500/2000 to 1000/2000/3000
  • Warlock: Chaotic Offering Golem Permanent Immolation DPS increased from 30/40/50 to 30/50/70
  • Weaver: Health regen increased from 1.5 to 2.5
  • Weaver: The Swarm attack damage from 14/16/18/20 to 18/20/22/24
  • Wi ndranger: Powershot damage increased from 180/260/340/420 to 180/270/360/450
  • Windranger: Focus Fire attack speed increased from 350 to 400
  • Windranger: Focus Fire now always fires on the target unless you are attacking another target, or pressed stop and are not moving.
  • Winter Wyvern: Winter's Curse duration increased from 3.25/4/4.75 to 4/4.75/5.5 seconds
  • Winter Wyvern: Winter's Curse attack speed bonus reduced from 85 to 55
  • Wraith King: Wraithfire Blast manacost rescaled from 140 to 95/110/125/140
  • Wraith King: Wraithfire Blast cooldown rescaled from 8 to 11/10/9/8
  • Wraith King: Level 10 Talent changed from +40 Wraithfire DPS to +1.5s Wraithfire Blast Slow Duration
  • Witch Doctor: Maledict cooldown increased from 20 to 50/40/30/20
  • Zeus: Level 15 Talent increased from +1% Static Field to +1.5%

New in Dota 2 7.13b (Apr 16, 2018)

  • Strength heroes base movement speed reduced by 5
  • Strength heroes base armor reduced by 1 (except Doom, Io, Lycan, Phoenix, Timbersaw, Tiny)
  • Intelligence heroes base strength increased by 2 (Except OD, Tinker and Bane)
  • Strength gain for the following heroes increased by 0.3: Dark Seer, Death Prophet, Ember Spirit, Leshrac, Nature's Prophet, Necrophos, Pugna, Queen of Pain, Ursa and Visage

New in Dota 2 2248 / Gameplay version 7.06C (Jun 23, 2017)

  • Claiming the Level 165 Bonus Siltbreaker Treasures reward will now retroactively grant bonus treasures for any zones that had been previously 3-starred. All players that did not receive their bonus treasures will be granted those missing treasures.

New in Dota 2 2244 / Gameplay version 7.06C (Jun 22, 2017)

  • Fixed parties being able to queue in Ranked without an attached phone number
  • Fixed Static Remnant having missing textures

New in Dota 2 2242 / Gameplay version 7.06C (Jun 20, 2017)

  • Fixed Gravekeeper's Cloak not properly reducing damage from Reaper's Scythe

New in Dota 2 2230 / Gameplay version 7.06C (Jun 16, 2017)

  • Updated the top bar net worth indicator to have three states, when its below 5k (shows nothing), above 5k (shows >5k) and above 15k (shows >15k)
  • Networth graph now updates immediately, rather than being delayed by 10 seconds

New in Dota 2 2225 / Gameplay version 7.06C (Jun 15, 2017)

  • Changed the top bar net worth indicator to show percentage of total net worth and only display when a team has a lead larger than 2k gold
  • The Network Information display now shows packet loss for both incoming and outgoing network traffic.
  • Fixed a bug where moving certain items around the courier's inventory would interrupt its current action.

New in Dota 2 2222 / Gameplay version 7.06C (Jun 14, 2017)

  • Added new hero health bars which display hero level. The emphasized thousands health bar ticks have been reactivated.
  • Fixed a number of bugs with spectating Siltbreaker games.
  • Fixed a bug with combining items which could cause items to incorrectly be placed into the backpack

New in Dota 2 2218 / Gameplay version 7.06C (Jun 13, 2017)

  • Fixed a Brewmaster bug introduced a few weeks ago that causes the passive cooldown based component of Drunken Brawler to malfunction

New in Dota 2 2215 / Gameplay version 7.06C (Jun 12, 2017)

  • Necronomicon: Duration increased from 45 to 50
  • Helm of the Dominator: Minimum HP increased from 1400 to 1500
  • Echo Sabre: Slow duration increased from 0.6 to 0.7
  • Alchemist: Chemical Rage movement speed increased from 30/40/60 to 40/50/60
  • Alchemist: Level 15 Talent increased from +80 Unstable Concoction Damage to +100
  • Bounty Hunter: Movement speed increased from 315 to 320
  • Bristleback: Strength gain reduced from 2.5 to 2.2
  • Bristleback: Warpath damage bonus from 20/25/30 to 18/24/30
  • Chaos Knight: Base strength increased from 20 to 22
  • Chen: Hand of God Heal increased from 200/300/400 to 225/325/425
  • Clockwerk: Hookshot damage reduced from 100/200/300 to 75/175/275
  • Crystal Maiden: Frostbite manacost increased from 115/125/140/150 to 140/145/150/155
  • Dark Seer: Base intelligence reduced by 2
  • Dark Seer: Wall of Replica slow reduced from 0.6/0.8/1.0 to 0.5/0.75/1.0
  • Doom: Doom duration increased from 15 to 16 seconds
  • Gyrocopter: Movement speed increased from 320 to 325
  • Invoker: Alacrity cooldown increased from 15 to 17
  • Io: Tether movement speed reduced from 13/14/15/16% to 10/12/14/16%
  • Leshrac: Level 10 Talent increased from +15 Movement Speed to +25
  • Leshrac: Level 10 Talent increased from +125 Health to +175
  • Lich: Chain Frost bounce range increased from 575 to 600
  • Medusa: Scepter stun increase per bounce from +0.2 to +0.3
  • Mirana: Agility gain increased from 3.3 to 3.6
  • Monkey King: Level 10 Talent increased from +10% Evasion to +12%
  • Monkey King: Boundless Strike critical damage increased from 1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x
  • Monkey King: Primal Spring Max damage increased from 100/180/260/340 to 140/210/280/350
  • Morphling: Base Attack Time improved from 1.6 to 1.55
  • Nature's Prophet: Treant damage increased from 32 to 36
  • Necrophos: Reaper's Scythe cooldown reduced from 100/85/70 to 90/80/70
  • Necrophos: Level 10 Talent increased from +6 Strength to +8
  • Night Stalker: Hunter in the Night manacost increased from 50 to 80
  • Night Stalker: Void day slow duration reduced from 2 to 1.25 seconds
  • Phantom Lancer: Base HP regen increased from 0.5 to 1.5
  • Pugna: Attack range increased from 600 to 630
  • Shadow Demon: Base strength increased from 17 to 19
  • Skywrath Mage: Concussive Shot damage increased from 60/120/180/240 to 70/140/210/280
  • Tiny: Level 10 Talent increased from +6 Strength to +8
  • Tiny: Level 10 Talent increased from +12 Intelligence to +14
  • Tiny: Craggy Exterior damage increased from 40/50/60/70 to 60/80/100/120
  • Treant Protector: Base movement speed reduced from 280 to 270
  • Underlord: Firestorm Max Health damage increased from 0.8/1.6/2.4/3.2% to 1/2/3/4%
  • Undying: Base armor increased by 1
  • Viper: Viper Strike cooldown reduced from 60/45/30 to 50/40/30
  • Visage: Summon Familiars cooldown reduced from 160/145/130 to 130
  • Windranger: Windrun slow increased from 8/16/24/30% to 15/20/25/30%
  • Winter Wyvern: Arctic Burn health damage increased from 8% to 9%

New in Dota 2 2168 / Gameplay version 7.06C (Jun 5, 2017)

  • Restored Ranked All Pick to normal state
  • Fixed a case where channeling would not be interrupted correctly with a non-stun interruption on the very last tick of the channeling duration.

New in Dota 2 2152 / Gameplay version 7.06C (May 30, 2017)

  • Blademail: Damage return is no longer increased by Spell Amplification
  • Solar Crest: Evasion reduced from 25% to 20%
  • Solar Crest: Chance for true strike mechanic is now renamed to Accuracy
  • Solar Crest: Accuracy increased from 25% to 35%
  • Ancient Apparition: Cold Feet stun duration rescaled from 1.25/2/2.75/3.5 to 2/2.5/3/3.5
  • Bloodseeker: Base damage increased by 4
  • Clinkz: Skeleton Walk movement speed increased from 11/22/33/44 to 15/25/35/45%
  • Clinkz: Death Pact health gain increased from 50/65/80% to 50/70/90%
  • Clinkz: Death Pact damage gain increased from 5/6.5/8% to 5/7/9%
  • Crystal Maiden: Base movement speed reduced from 280 to 275
  • Doom: Infernal Blade stun duration increased from 0.4 to 0.6
  • Ember Spirit: Level 10 Spell Amplification reduced from 10% to 8%
  • Ember Spirit: Level 10 Attack Damage increased from +25 to +30
  • Gyrocopter: Flak Cannon radius increased from 1000 to 1250
  • Gyrocopter: Homing Missile stun duration from 2.2/2.4/2.6/2.8 to 2.25/2.5/2.75/3.0
  • Io: Overcharge Health/Mana drain from 4.5% to 6%
  • Lich: Sacrifice cooldown reduced from 60/48/36/24 to 60/46/32/18
  • Lone Druid: Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45 to 1.65/1.55/1.45/1.35
  • Mirana: Leap movement speed from 4/8/12/16% to 8/12/16/20%
  • Monkey King: Tree Dance cooldown reduced from 1.4 to 1.2
  • Monkey King: Base HP regen increased from 0.75 to 1.5
  • Monkey King: Level 10 Talent from +5 Armor to +10% Evasion
  • Necrophos: Ghost Shroud AoE increased from 600 to 750
  • Nyx Assassin: Impale cooldown increased from 13 to 14 (Scepter is unaffected, still 7)
  • Oracle: False Promise duration increased from 7/8/9 to 8/9/10
  • Pugna: Life Drain break range from 900 to 1000
  • Pugna: Level 20 Talent from +0.5 Netherward Damage to +0.75
  • Shadow Demon: Level 10 Talent from +10 MS to +20
  • Shadow Demon: Level 10 Talent from +6 Strength to +10
  • Shadow Demon: Level 15 Talent from +6% Spell Amp to +8%
  • Shadow Demon: Level 20 Talent from +10% Magic Resistance to +15%
  • Shadow Demon: Shadow Poison cast point improved from 0.3 to 0.25
  • Skywrath Mage: Arcane Bolt cast range increased from 800 to 875
  • Skywrath Mage: Level 20 Talent from +20 Movement Speed to +40
  • Skywrath Mage: Level 20 Talent from +15% Magic Resistance to +20%
  • Treant Protector: Movement Speed reduced from 290 to 280
  • Troll Warlord: Battle Trance cooldown increased from 30 to 35
  • Underlord: Firestorm Max Health damage from 0.75/1.5/2.25/3% to 0.8/1.6/2.4/3.2%
  • Venomancer: Poison Sting damage per second increased from 6/12/18/24 to 6/14/22/30
  • Venomancer: Agility gain increased from 2.6 to 2.8
  • Viper: Level 15 Talent from +10 Strength to +15
  • Warlock: Chaotic Offering manacost increased from 250/350/450 to 250/375/500
  • Warlock: Chaotic Offering cooldown increased from 165 to 170
  • Winter Wyvern: Arctic Burn flight duration from 6 to 8 seconds
  • Zeus: Movement Speed increased from 295 to 300

New in Dota 2 2142 / Gameplay version 7.06B (May 25, 2017)

  • Updated cursor images to better support high resolution displays.
  • Improved the accuracy of the preview of wards blocking spawn boxes.
  • Fixed the caption on Io's first talent.
  • Fixed the interaction of Rubick's Spell Steal and Io's Spirits.
  • Fixed a bug with Monkey King's Primal Spring and Ironwood Branches.

New in Dota 2 2134 / Gameplay version 7.06B (May 22, 2017)

  • Fixed a recent bug that caused armor to reduce slightly more physical damage than intended

New in Dota 2 2108 / Gameplay version 7.05 (May 12, 2017)

  • Added a Battle Pass Achievement for participating in the Arcana Vote. Votes already cast will count towards this achievement

New in Dota 2 2099 / Gameplay version 7.05 (May 10, 2017)

  • Inactivity timer is now shown on items moved from backpack into inventory.
  • Arcana Vote no longer shows which hero is leading.
  • Added a persistent option to join/leave the trivia chat channel.
  • Fixed a bug where Battle Pass Quests would not work in Ability Draft matches.
  • Fixed spectator DVR controls not automatically hiding properly.
  • Fixed a bug with Boots of Travel cast preview incorrectly highlighting dead units.

New in Dota 2 2096 / Gameplay version 7.05 (May 9, 2017)

  • Fixed a bug where Battle Point Tributes would give you double the listed amount

New in Dota 2 2085 / Gameplay version 7.05 (May 5, 2017)

  • Fixed issue where combined items would go in backpack if recipe was there
  • During hero picking, if a player selects their lane on the minimap before choosing a hero, their icon will be highlighted by their player color.
  • Rubick spell steal notification UI has been updated
  • Rubick spell steal will now be displayed for all allies
  • Talent selection will be broadcast to all allies
  • Full talent tree will be displayed to spectators when any player selects a talent
  • Broadcast toasts UI has been fixed and updated to Panorama with the following new features
  • New dual image toast mode added
  • Team images and player images, for players in the current game who have them, are now available in the image selection UI
  • A Roshan status widget has been added when spectating
  • Team net worth delta is now displayed beneath the time of day in the hud for spectators
  • Best of 3 and Best of 5 pips have been moved to either side of the time of day display
  • Fixed the "Demo Hero" control panel so players can still read lh/dn score while demo panel is open
  • Edge panning while dragging will not pan while mouse dragging over the inventory or backback
  • Fullscreen button will no longer be visible on the Watch Live screen when not applicable
  • Added indictator to Watch Live screen when the game is in the draft phase
  • Replay controls will default to hidden when viewing a live game
  • Regional chat will now be restricted to players over level 5 and who have linked a phone number or have made a purchase on steam.
  • Added option to disable prediction UI via cvar "dota_hud_ingame_predictions_hide". Can be used by broadcasters to hide UI if not needed.
  • Champions Cup entry is now based on winning one Battle Cup
  • All player Battle Cup tiers will be reset for this season based on current MMR
  • Fixed some particle systems not appearing when couriers are killed

New in Dota 2 2057 / Gameplay version 7.05 (May 2, 2017)

  • Improved client performance when creating illusions.

New in Dota 2 2056 / Gameplay version 7.05 (Apr 28, 2017)

  • Improved performance when creating illusions.

New in Dota 2 2050 / Gameplay version 7.05 (Apr 26, 2017)

  • Fixed a bug with Lina's Fiery Soul displaying an incorrect duration when the effect is active while leveling up Fiery Soul.
  • Added hero aliases for CK and TA in the hero selection screens.

New in Dota 2 2049 / Gameplay version 7.05 (Apr 25, 2017)

  • Fixed a bug with Lina's Fiery Soul displaying an incorrect duration when the effect is active while leveling up Fiery Soul.
  • Added hero aliases for CK and TA in the hero selection screens.

New in Dota 2 2040 / Gameplay version 7.05 (Apr 21, 2017)

  • Matchmaking Update: http://blog.dota2.com/2017/04/matchmaking-update/
  • Players can now edge pan while dragging items
  • Fixed a visibility exploit with Monkey King
  • Fixed an issue where players would not see pregame inventory purchases displayed in the UI in certain modes
  • Fixed compendium predictions not allowing picking of players from DC, Team Random, and Mousesports.
  • Fixed the Games Played compendium prediction to have correct values

New in Dota 2 2025 / Gameplay version 7.05 (Apr 14, 2017)

  • Fixed a bug where mouse input would sometimes not register.
  • Added setting for muting chat from the enemy team.
  • Recipes will now prefer backpack slots over activatable slots when purchasing or retrieving from courier.
  • Fixed muting a player causing chat disconnect/connect/pause messages to no longer be displayed.
  • Fixed Wukong's Command duplicating Gem of True Sight.
  • Fixed Scepter upgraded Empower not benefiting from the Empower Talent.
  • Fixed a bug which prevented Rubick from stealing a higher level of the spell he currently has stolen.
  • Fixed issue where 1v1 post game screen was not showing proper data for players.
  • Fixed issue where team images would not download properly in some cases.

New in Dota 2 2022 / Gameplay version 7.05 (Apr 10, 2017)

  • General:
  • Enabled Treant Protector in Captains Mode
  • Towers base armor reduced by 2
  • Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
  • Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
  • Shrines base health regen reduced from 100 to 90
  • Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
  • XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)
  • Items:
  • Hand of Midas: XP bonus reduced from 2.5x to 1.75x
  • Hand of Midas: Gold bonus increased from 190 to 220
  • Orb of Venom: Slow duration reduced from 4 to 3
  • Orb of Venom: DPS increased from 3 to 5
  • Tranquil Boots: Requires Wind Lace instead of Ring of Protection
  • Tranquil Boots: No longer provides armor
  • Tranquil Boots: Active state regeneration increased from 12 to 14
  • Tranquil Boots: Active state movement speed increased from 85 to 90
  • Tranquil Boots: Disabled state movement speed increased from 55 to 65
  • Power Treads: Attribute bonus increased from 9 to 10
  • Quelling Blade: Bonus damage no longer stacks with Iron Talon
  • Heroes:
  • Abaddon: Strength gain reduced from 2.5 to 2.3
  • Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
  • Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
  • Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
  • Alchemist: Chemical Rage cooldown increased from 45 to 55
  • Bane: Level 15 Talent increased from +25% XP Gain to +30%
  • Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
  • Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
  • Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
  • Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
  • Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
  • Brewmaster: Level 25 Talent increased from +75 Damage to +120
  • Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
  • Bristleback: Quill Spray AoE increased from 650 to 700
  • Bristleback: Level 15 Talent increased from +200 Health to +225
  • Bristleback: Level 25 Talent increased from +25 Health Regen to +30
  • Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
  • Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
  • Broodmother: Level 15 Talent increased from +325 Health to +350
  • Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
  • Chen: Level 10 Talent increased from +25 Movement Speed to +30
  • Chen: Level 20 Talent increased from -40s Respawn Time to -45s
  • Clockwerk: Base strength increased by 2
  • Death Prophet: Strength gain increased from 1.9 to 2.3
  • Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
  • Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
  • Doom: Doom damage increased from 20/35/50 to 25/40/55
  • Doom: Level 10 Talent increased from +250 Health to +275
  • Doom: Level 15 Talent increased from +20 Movement Speed to +25
  • Doom: Level 20 Talent increased from +35 Doom DPS to +40
  • Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
  • Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
  • Dragon Knight: Level 10 Talent increased from +9 Strength to +10
  • Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
  • Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
  • Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
  • Ember Spirit: Strength gain reduced from 2.0 to 1.8
  • Enchantress: Intelligence growth increased from 2.8 to 3.1
  • Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
  • Faceless Void: Agility gain increased from 2.65 to 2.8
  • Invoker: Base strength reduced by 1
  • Juggernaut: Base movement speed reduced by 5
  • Lich: Chain Frost slow increased from -30% to -50%
  • Lich: Chain Frost slow duration reduced from 4 to 2.5
  • Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
  • Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
  • Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
  • Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
  • Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
  • Lycan: Level 10 Talent increased from +175 Health to +200
  • Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
  • Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
  • Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
  • Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
  • Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
  • Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
  • Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
  • Monkey King: Strength growth from 2.2 to 2.5
  • Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
  • Nature's Prophet: Base damage increased by 6
  • Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
  • Phoenix: Base strength increased by 2
  • Pugna: Base movement speed increased from 330 to 335
  • Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
  • Queen of Pain: Level 10 Talent increased from +9 Strength to +10
  • Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
  • Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
  • Razor: Base intelligence increased from 19 to 21
  • Razor: Level 10 Talent increased from +20 Movement Speed to +25
  • Razor: Level 15 Talent increased from +150 Cast Range to +175
  • Razor: Level 20 Talent increased from +325 Health to +400
  • Shadow Shaman: Level 10 Talent increased from +175 Health to +200
  • Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
  • Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
  • Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
  • Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
  • Skywrath Mage: Base movement speed increased from 325 to 330
  • Skywrath Mage: Level 10 Talent increased from +125 Health to +150
  • Sven: Great Cleave distance increased from 550 to 570
  • Sven: Level 10 Talent increased from +200 Mana to +225
  • Sven: Level 20 Talent increased from +15% Evasion to +20%
  • Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
  • Techies: Added a sound effect when Proximity Mines are being primed to explode
  • Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
  • Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
  • Tiny: Base damage increased by 3
  • Tiny: Level 15 Talent increased from +35 Movement Speed to +40
  • Treant Protector: Enabled in Captains Mode
  • Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
  • Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
  • Treant Protector: Base movement speed reduced by 5
  • Underlord: Level 10 Talent increased from +4 Armor to +5
  • Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
  • Underlord: Level 15 Talent increased from +35 Movement Speed to +40
  • Viper: Level 10 Talent increased from +150 Health to +175
  • Viper: Level 15 Talent increased from +8 Strength to +10
  • Viper: Level 15 Talent increased from +14 Agility to +16
  • Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
  • Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
  • Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
  • Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
  • Zeus: Base intelligence increased by 2
  • Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
  • Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
  • Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
  • Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage

New in Dota 2 2017 / Gameplay version 7.04 (Apr 6, 2017)

  • Fixed some crashes related to bot AI.
  • Added Winter 2017 Champions Cup ticket. The threshold to qualify this season is a Battle Cup score of 110.
  • Battle Cup season has been extended by one week. The Champions Cup for Tiers 1-7 will be played April 22.

New in Dota 2 2014 / Gameplay version 7.04 (Mar 31, 2017)

  • After nominating a hero to ban, that hero is no longer shown as your tentative pick.
  • If the last player to pick does not select a hero during hero selection, that player is given an abandon/loss and loses MMR. The match is not scored for the other players.

New in Dota 2 2013 / Gameplay version 7.04 (Mar 30, 2017)

  • Fixed a bug with Town Portal scrolls and Boots of Travel when moved into the backpack during casting.

New in Dota 2 2012 / Gameplay version 7.04 (Mar 29, 2017)

  • Fixed Lotus Orb reflecting Nimbus Lightning Bolt.
  • Bristleback's Quills now point in the correct direction during Quill Spray.

New in Dota 2 2004 / Gameplay version 7.04 (Mar 24, 2017)

  • Hurricane Pike recipe increased from 250 to 500
  • Silver Edge recipe increased from 300 to 500
  • Ghost Scepter cooldown reduced from 25 to 20
  • Sange and Yasha proc chance increased from 35% to 40%
  • Heaven's Halberd cooldown reduced from 22 to 18
  • Slippers of Agility are no longer available in the Side Shop
  • Centaur: Stampede Scepter damage reduction reduced from 50% to 40%
  • Monkey King: Primal Spring slow rescaled from 40/50/60/70% to 30/45/60/75%
  • Monkey King: Spring winding up sound effect can be heard by nearby enemies
  • Magnus: Base attack time increased from 1.7 to 1.8
  • Magnus: Reverse Polarity cooldown increased from 120/110/100 to 120
  • Abaddon: Strength gain reduced from 2.7 to 2.5
  • Abaddon: Mist Coil projectile speed reduced from 2000 to 1600
  • Lifestealer: Base damage reduced by 2
  • Keeper of the Light: Base damage reduced from 43-57 to 43-50
  • Brewmaster: Drunken Brawler cooldown reduced from 16/14/12/10 to 13/12/11/10
  • Nature's Prophet: Level 10 Talent increased from +225 Health to +250
  • Nature's Prophet: Level 15 Talent changed from +35 Movement Speed to +4 Treants Summoned
  • Razor: Level 20 Talent increased from +30 Attack Speed to +40
  • Razor: Level 20 Talent increased from +275 Health to +325
  • Death Prophet: Level 10 Talent increased from +10% Magic Resistance to +12%
  • Death Prophet: Exorcism spirit damage increased from 55 to 58
  • Queen of Pain: Shadow Strike cast point reduced from 0.452 to 0.4
  • Phoenix: Level 15 Talent increased from +120 Gold/Min to 150
  • Phoenix: Level 15 Talent increased from +50 Fire Spirits DPS to +65
  • Kunkka: Level 10 Talent increased from +25 Damage to +30
  • Kunkka: Level 15 Talent increased from +20 Movement Speed to +30
  • Lycan: Base strength increased by 3
  • Arc Warden: Strength gain increased from 2.3 to 2.7
  • Lone Druid: Level 15 Talent increased from +30 Spirit Bear Damage to +50
  • Ancient Apparition: Cold Feet manacost reduced from 150 to 125
  • Broodmother: Insatiable Hunger lifesteal increased from 60/90/120% to 60/100/140%
  • Broodmother: Insatiable Hunger damage increased from 60/90/120 to 60/100/140
  • Bristleback: Quill Spray AoE increased from 625 to 650
  • Puck: Base damage increased by 3
  • Lich: Chain Frost cooldown reduced from 120/90/60 to 100/80/60

New in Dota 2 2001 / Gameplay version 7.03 (Mar 23, 2017)

  • Fixed the wagering panel blocking clicks at the start of the game.
  • Fixed the interaction of the ward dispenser and double-tap casting.

New in Dota 2 1999 / Gameplay version 7.03 (Mar 21, 2017)

  • Fixed the display of particles in the portrait window.
  • Fixed Shadow Fiend's Demon Eater (Arcana) steaming while in the river.
  • Fixed Juggernaut's Bladeform Legacy - Origins style hero icons for pre-game and the courier button.
  • Improved threading configuration for AMD Ryzen processors.
  • Workshop: Increased head slot minimum budget for several heroes.

New in Dota 2 1961 / Gameplay version 7.02 (Mar 15, 2017)

  • Unranked All Pick now uses the same picking order as Ranked.
  • Performance improved when using Monkey King’s Wukong's Command, especially for players with high ping.
  • Performance improved when spawning Illusions.

New in Dota 2 1958 / Gameplay version 7.02 (Mar 13, 2017)

  • Fixed Geomagnetic Grip only destroying trees around pulled heroes and not creeps

New in Dota 2 1940 / Gameplay version 7.02 (Feb 22, 2017)

  • Fixed a bug where purchasing and selling items many times during strategy time could prevent item purchases later in the game.
  • Fixed Reverse CM hero selection
  • Fixed Astral Spirit blocking Hookshot
  • Added like button to effigy panel
  • Fixed Precision Aura malfunctioning when illusions arepresent
  • Fixed some UI visual glitches on heroes with 5+ abilities
  • Fixed a bug with previewing items with multiple styles.

New in Dota 2 1936 / Gameplay version 7.02 (Feb 20, 2017)

  • Fixed a bug where the achievement rewards for tipping other players were not being granted. All rewards have been retroactively granted.
  • Fixed disassembling an item not considering the original item slot for the components.
  • Fixed the display of talents for spectators.

New in Dota 2 1926 / Gameplay version 7.02 (Feb 17, 2017)

  • Fixed Necrophos Ghost Shroud not preventing Physical damage from spells
  • Fixed Shadow Dance lasting 0.5 seconds longer than intended when he doesn't have Scepter
  • Fixed Berserker's Blood attack speed bonus not affecting illusions

New in Dota 2 1923 / Gameplay version 7.02 (Feb 14, 2017)

  • Added Drag & Drop of items in your inventory in the pre-game strategy panel.
  • Fixed a bug where in Chinese lines after newlines were sometimes not being drawn.
  • Desaturated the default items in the hero loadout screens.
  • Dota Custom Game Animations:
  • Added ability for Dota custom games to register custom animation lua scripts to run when a model loads.
  • Before a model is loaded (ie. at the beginning of addon_game_mode.lua) you must register a custom animation script:
  • RegisterCustomAnimationScriptForModel( "models/heroes/medusa/medusa.vmdl", "animation/heroes/medusa/medusa_custom.lua" )

New in Dota 2 1919 / Gameplay version 7.02 (Feb 9, 2017)

  • General Changes:
  • Shrines are now vulnerable after a T3 tower dies (same as the Shrines inside the base), rather than after all T2 towers die
  • Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200)
  • Added Lycan to CM
  • Satyr Trickster Purge slow from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10%
  • Helm of the Dominator All Stats from 6 to 4
  • Helm of the Dominator creeps now give a constant 125 gold bounty
  • Shadow Walk damage for Silver Edge from 225 to 200
  • Tome of Knowledge additional XP per used Tome from 100 to 135
  • Blademail damage return no longer spell lifesteals off of returned damage
  • Dragon Lance agility from 14 to 13
  • Battle Fury Radius from 280 to 300
  • Battle Fury Distance from 520 to 570
  • Bloodthorn cooldown from 11 to 13
  • Solar Crest Armor from 10 to 12 (same for transferring to Ally/Enemy)
  • Sange maim chance from 24% to 30%
  • Sange and Yasha Greater Maim chance from 30% to 35%
  • Heaven's Halberd maim chance from 24% to 35%
  • Heaven's Halberd cooldown from 30 to 22
  • Regen Rune now has the same damage dispel rules as Healing Salve
  • Aegis expiration regen now has the same damage dispel rules as Healing Salve
  • Observer Wards now have a Fog of War simulator to show you the area the ward will reveal (taking into account trees and terrain height)
  • Towers no longer attack neutral team units
  • The following abilities cause neutrals to temporarily not draw aggro: Meat Hook, Telekinesis and Toss
  • Added more trees for TP cover around the dire towers
  • Swapped the dire secondary jungle ancients and medium camp spots (and improved spawn boxes/stackability)
  • The Dire ward spot to the left of the Ancients no longer gives vision over the rune area infront of Roshan
  • Slightly adjusted the dire secondary jungle bounty rune further back
  • Reduced spawnbox size for both Dire hard camps
  • Shifted down the spawnbox for the ancient camp (formerly medium camp) in the Dire secondary jungle (so a high ground ward does not block the camp)
  • Fixed a rare case where Dire ancients could be stuck between trees when spawning
  • Hero Changes:
  • Abaddon:
  • Level 10 Talent from +15% XP Gain to +20%
  • Alchemist:
  • Level 15 Talent from +15 Movement Speed to +80 Unstable Concoction Damage
  • Level 25 Talent from -4 Acid Spray Armor to -5
  • Ancient Apparition:
  • Level 15 Talent from +25 Health Regen to +30
  • Level 15 Talent from +15 Intelligence to -1s Ice Vortex Cooldown
  • Level 20 Talent from -30s Respawn Time to -35s
  • Antimage:
  • Level 10 Talent from +6 Strength to +150 Health
  • Level 15 Talent from +250 Health to -1s Blink Cooldown
  • Level 25 Talent from -2s Blink Cooldown to -50s Mana Void Cooldown
  • Arc Warden:
  • Level 10 Talent from +125 Health to +20 Flux DPS
  • Level 15 Talent from +8 Strength to +200 Health
  • Axe:
  • Level 20 Talent from +30 Movement Speed to +35
  • Bane:
  • Level 20 Talent from +35 Movement Speed to +75 Enfeeble Damage Reduction
  • Level 25 Talent from +120 Enfeeble Damage Reduction to +75 Movement Speed
  • Batrider:
  • Level 15 Talent from +175 Health to +200
  • Beastmaster:
  • Level 10 Talent from +15% XP Gain to +20%
  • Level 15 Talent from -30s Respawn Time to -35s
  • Level 20 Talent from +300 Health to +350
  • Level 25 Talent from +175 Wild Axes Damage to +250
  • Bloodseeker:
  • Level 10 Talent from +5 Armor to +200 Health
  • Level 15 Talent from +250 Health to +75 Blood Rite Damage
  • Level 20 Talent from -30s Respawn Time to +14% Rupture Damage
  • Bounty Hunter:
  • Scepter now also increases Shuriken Toss ministun duration from 0.1 to 0.75
  • Level 10 Talent from +15% XP Gain to +20%
  • Level 20 Talent from +100 Damage to +120 Damage
  • Level 20 Talent from 8% Spell Amplification to +75 Shuriken Toss Damage
  • Level 25 Talent from +20% Evasion to +25%
  • Brewmaster:
  • Fire Spirit now has phasing movement
  • Level 10 Talent from +25 Attack Speed to +30
  • Level 15 Talent from +20 Movement Speed to +75 Thunder Clap Damage
  • Level 20 Talent from -25s Respawn Time to -35s
  • Level 25 Talent from 14 Primal Split Unit Armor to +20
  • Bristleback:
  • Quill Spray Max damage from 450 to 550
  • Viscous Nasal Goo Scepter range from 700 to 750
  • Level 15 Talent from +20 Movement Speed to +4 Max Goo Stacks
  • Level 20 Talent from -30s Respawn Time to -35s
  • Level 25 Talent from +4 Max Goo Stacks to +20 Quill Stack Damage
  • Broodmother:
  • Level 10 Talent from +15% XP Gain to +25%
  • Level 10 Talent from +10 Agility to +60 Spawn Spiderling Damage
  • Level 15 Talent from +7 Armor to +250 Health
  • Level 20 Talent from +300 Health to +8 Spiders Attack Damage
  • Centaur:
  • Level 10 Talent from +30 Damage to +35
  • Chaos Knight:
  • Level 10 Talent from +7 Intelligence to +8
  • Level 15 Talent from +15 Movement Speed to +20
  • Chen:
  • Level 10 Talent from +15 Movement Speed to +25
  • Level 15 Talent from +25% Spell Amplification to -10s Test of Faith Cooldown
  • Level 15 Talent from +200 Health to +250
  • Clinkz:
  • Level 15 Talent from +12 Strength to +15
  • Clockwerk:
  • Level 15 Talent from +40 Damage to +50
  • Level 15 Talent from +15 Movement Speed to +75 Rocket Flare Damage
  • Crystal Maiden:
  • Level 10 Talent from +50 Damage to +60
  • Level 15 Talent from +200 Health to +250
  • Level 25 Talent from +200 Crystal Nova Damage to +250
  • Dark Seer:
  • Movement speed reduced from 300 to 295
  • Ion Shell manacost from 70/90/110/130 to 100/110/120/130
  • Level 15 Talent from +90 Damage to +120
  • Level 20 Talent from +25 Intelligence to +75 Vacuum AoE
  • Level 20 Talent from +12 Strength to +10% Cooldown Reduction
  • Level 25 Talent from +12% Cooldown Reduction to +25 Strength
  • Level 25 Talent from +70 Ion Shell Damage to +80
  • Dazzle:
  • Level 15 Talent from +40 Damage to +60
  • Death Prophet:
  • Level 10 Talent from +7 Strength to +8% Magic Resistance
  • Level 15 Talent from +8% Magic Resistance to -1s Crypt Swarm Cooldown
  • Level 15 Talent from +75 Cast Range to +100
  • Disruptor:
  • Level 15 Talent from +200 Health to -3s Kinetic Field Cooldown
  • Level 20 Talent from 15% Cooldown Reduction to +400 Health
  • Doom:
  • Level 10 Talent from +8 Intelligence to +80 Devour Bonus Gold
  • Level 10 Talent from +150 Health to +250
  • Level 15 Talent from +6 Armor to +15 Scorched Earth Damage/Heal
  • Level 15 Talent from +15 Movement Speed to +20
  • Level 20 Talent from +65 Damage to +35 Doom DPS
  • Dragon Knight:
  • Level 10 Talent from +6 Strength to 7
  • Level 15 Talent from +25% XP Gain to +35%
  • Level 25 Talent from +50 Movement Speed to +60
  • Drow:
  • Level 25 Talent from +350 Gust Distance/Knockback to +400
  • Earth Spirit:
  • Level 25 Talent from -35s Respawn Time to -45s
  • Earthshaker:
  • Base HP regen from 0.25 to 0.75
  • Level 20 Talent from +10% Spell Amplification to +40 Echo Damage
  • Level 25 Talent from +500 Health to +600 Health
  • Elder Titan:
  • Natural Order AoE from 325 to 350
  • Level 15 Talent from +25% XP Gain to +30 Echo Stomp Damage
  • Level 25 Talent from +80 Astral Spirit Hero Attack to +100
  • Ember Spirit:
  • Root now disables Activate Fire Remnant
  • Level 10 Talent from 15% Spell Amplification to 12%
  • Enchantress:
  • Level 10 Talent from +5 All Stats to +6
  • Level 10 Talent from +20 Movement Speed to +25
  • Level 15 Talent from +40 Damage to +50
  • Level 15 Talent from +8s Nature's Attendants Duration to +10
  • Level 20 Talent from -30s Respawn Time to +60 Untouchable Slow
  • Level 25 Talent from +25 Intelligence to -50 Respawn Time
  • Level 25 Talent from +10 Nature's Attendants Wisps to +12
  • Enigma:
  • Level 20 Talent from -30s Respawn Time to -40s
  • Faceless Void:
  • Level 10 Talent from +5 Strength to +7
  • Gyrocopter
  • Level 10 Talent from +150 Health to +200
  • Level 15 Talent from +10% Magic Resistance to +12%
  • Level 20 Talent from +25 Movement Speed to +35
  • Huskar:
  • Level 10 Talent from +15 Movement Speed to +5 Burning Spears DPS
  • Level 10 Talent from +150 Health to +175
  • Invoker:
  • Level 15 Talent from +25% XP Gain to +30%
  • Level 25 Talent from -15s Tornado Cooldown to -18s
  • Io:
  • Level 25 Talent from -40s Respawn Time to -50s
  • Jakiro:
  • Level 10 Talent from +15% XP Gain to +20%
  • Level 15 Talent from +250 Health to +25 Dual Breath Burn Damage
  • Juggernaut:
  • Healing Ward now has a 25 gold bounty
  • Level 10 Talent from +150 Health to +175 Health
  • Level 15 Talent from +6 Armor to 7
  • Keeper of the Light:
  • Level 10 Talent from +6 Strength to +7
  • Level 25 Talent from +300 Cast Range to +400
  • Kunkka:
  • Tidebringer Cleave Distance from 675/750/825/900 to 650/800/950/1100
  • Tidebringer Cleave Radius from 450/500/550/600 to 500/550/600/650
  • Level 10 Talent from +150 Mana to +40 Torrent Damage
  • Level 10 Talent from +20 Damage to +25
  • Level 25 Talent from +25% Magic Resistance to +35%
  • Legion Commander:
  • Level 10 Talent from +15% XP Gain to +20%
  • Leshrac:
  • Level 15 Talent from +8% Magic Resistance to +10%
  • Level 20 Talent from +12 Strength to +15
  • Lich:
  • Level 15 Talent from +100 Cast Range to +125
  • Level 15 Talent from +5 All Stats to -3s Frost Blast Cooldown
  • Level 25 Talent from +25 Frost Armor Structure Armor to +35
  • Lifestealer:
  • Level 15 Talent from +200 Health to +250
  • Lina:
  • Level 10 Talent from +20 Damage to -25s Respawn Time
  • Level 10 Talent from +250 Mana to +60 Light Strike Array Damage
  • Level 15 Talent from -30s Respawn Time to +40 Damage
  • Lion:
  • Level 10 Talent from 175 Health to -25s Respawn Time
  • Level 15 Talent from -30s Respawn Time to +80 Earth Spike Damage
  • Lone Druid:
  • Level 10 Talent from +200 Attack Range to +175
  • Level 15 Talent from +65 Damage to +55
  • Level 20 Talent from +7 Spirit Bear Armor to +12
  • Level 20 Talent from -50s Respawn Time to -40s
  • Luna:
  • Base attack damage reduced by 6
  • Lunar Blessing Night Vision bonus from 1000 to 250/500/750/1000
  • Level 10 Talent from +4 Armor to +15 Movement Speed
  • Lycan:
  • Added to CM
  • Agility gain from 1.5 to 1.0
  • Howl manacost from 30 to 40
  • Level 15 Talent from -20s Respawn Time to -25s
  • Magnus:
  • Level 15 Talent from +50 Damage to +12 Strength
  • Level 20 Talent from +15 Strength to +15% Empower Damage/Cleave
  • Level 20 Talent from +20 Movement to +40
  • Medusa:
  • Level 10 Talent from +10 Intelligence to +12
  • Level 15 Talent from 10% Evasion to 15%
  • Level 20 Talent from +15 Agility to +1 Split Shot target
  • Level 20 Talent from +500 Mana to +600
  • Meepo:
  • Base armor reduced by 2
  • Level 15 Talent from +20 Movement Speed to +25
  • Mirana:
  • Level 20 Talent from +8 Armor to -4s Sacred Arrow cooldown
  • Level 20 Talent from +40 Damage to +50 Damage
  • Monkey King:
  • Base armor reduced by 3
  • Jingu Mastery bonus damage from 80/120/160/200 to 75/100/125/150
  • Jingu Mastery lifesteal from 20/30/40/50% to 15/30/45/60%
  • Wukong's Command no longer continues while reincarnating
  • Level 15 Talent from +20 Movement Speed to +75 Jingu Mastery Damage
  • Level 20 Talent from +15 Strength to 20% Magic Resistance
  • Level 25 Talent from +25% Magic Resistance to +25 Strength
  • Morphling:
  • Level 25 Talent from +30% Replicate Damage to +50%
  • Naga Siren:
  • Level 15 Talent from 15% Evasion to -3s Ensnare Cooldown
  • Nature's Prophet:
  • Level 10 Talent from +20 Damage to +30
  • Level 10 Talent from +175 Health to +225 Health
  • Level 20 Talent from +8 Armor to +10
  • Necrophos:
  • Agility gain from 1.7 to 1.2
  • Movement speed from 290 to 285
  • Level 15 Talent from +15 Movement Speed to +20
  • Night Stalker:
  • Level 25 Talent from -6s Crippling Fear Cooldown to -8s
  • Nyx Assassin:
  • Level 15 Talent from +10 Strength to +50 Impale Damage
  • Level 15 Talent from +25 Agility to +12% Magic Resistance
  • Level 20 Talent from +15% Magic Resistance to +40 Agility
  • Ogre Magi:
  • Intelligence growth from 2.4 to 2.0
  • Level 15 Talent from +40 Damage to +50
  • Omniknight:
  • Level 10 Talent from +15% XP Gain to +20%
  • Oracle:
  • Level 10 Talent from +15% XP Gain to +20%
  • Outworld Devourer:
  • Level 20 Talent from +250 Health to +275 Health
  • Phantom Assassin:
  • Level 15 Talent from +15 Movement Speed to +20
  • Phantom Lancer:
  • Level 10 Talent from +150 Health to +75 Spirit Lance Damage
  • Phoenix:
  • Level 15 Talent from +12 Strength to +50 Fire Spirits DPS
  • Puck:
  • Level 10 Talent from +150 Health to +175
  • Level 15 Talent from +20 Movement Speed to +15% Magic Resistance
  • Level 20 Talent from +20% Magic Resistance to -3s Waning Rift Cooldown
  • Level 20 Talent from +8% Spell Amplification to +10%
  • Pudge:
  • Movement Speed reduced from 285 to 280
  • Fixed Meat Hook sometimes landing the target behind your hero (requiring you to sometimes turn to dismember)
  • Level 20 Talent from -35s Respawn Time to -40s
  • Pugna:
  • Level 15 Talent from +10 Strength to +12
  • Level 20 Talent from +10 All Stats to +0.5 Netherward Damage Per Mana
  • Level 20 Talent from +100 Cast Range to +150
  • Level 25 Talent from +100 Nether Blast Damage to +125
  • Queen of Pain:
  • Level 10 Talent from +5 Strength to +6
  • Level 25 Talent from +35 Intelligence to -3s Shadow Strike Cooldown
  • Razor:
  • Level 15 Talent from +5 Armor to +130 Unstable Current Damage
  • Level 20 Talent from +250 Health to +275
  • Riki:
  • Level 15 Talent from +20% XP Gain to +30%
  • Rubick:
  • Level 10 Talent from +50 Damage to +60
  • Sand King:
  • Level 10 Talent from +200 Mana to +10% Magic Resistance
  • Level 15 Talent from +12% Magic Resistance to +50 Sand Storm DPS
  • Level 15 Talent from +15 Movement Speed to -30s Respawn Time
  • Shadow Demon:
  • Disruption illusion damage taken from 200% to 300%
  • Level 25 Talent from -1s Shadow Poison Cooldown to -6s Soul Catcher Cooldown
  • Shadow Fiend:
  • Level 20 Talent from 15% Evasion to 15% Lifesteal
  • Shadow Shaman:
  • Level 15 Talent from +20% XP Gain to 30%
  • Silencer:
  • Level 25 Talent from +20% Curse Slow to +25%
  • Skywrath Mage:
  • Level 15 Talent from +50 Damage to +75
  • Level 15 Talent from +60 Gold/Min to +90
  • Slardar:
  • Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1.5/1.75/2/2.25
  • Level 15 Talent from +200 Health to +225
  • Slark:
  • Movement speed reduced from 305 to 300
  • Level 15 Talent from +10 Strength to +15
  • Level 20 Talent from +250 Health to +10% Cooldown Reduction
  • Sniper:
  • Level 10 Talent from +4 Mana Regen to +5
  • Spectre:
  • Level 20 Talent from +12 Strength to +15
  • Spirit Breaker:
  • Level 10 Talent from +15 Movement Speed to +20
  • Storm Spirit:
  • Level 15 Talent from +175 Health to +200
  • Level 20 Talent from +7 Armor to +8
  • Sven:
  • Level 25 Talent from -5s Storm Hammer Cooldown to -6s
  • Techies :
  • Proximity Mines bounty increased from 30 to 50
  • Level 15 Talent from +25% XP Gain to +30%
  • Level 25 Talent from +25% Cooldown Reduction to +20%
  • Templar Assassin:
  • Level 10 Talent from +15 Movement Speed to +20
  • Level 20 Talent from +250 Health to +275
  • Terrorblade:
  • Level 15 Talent from +175 Health to +200
  • Level 20 Talent from +15 Movement Speed to +25
  • Tidehunter:
  • Level 15 Talent from +30% XP Gain to +35%
  • Level 25 Talent from -5 Gush Armor to -6
  • Timbersaw:
  • Level 10 Talent from +10% XP Gain to +20%
  • Level 15 Talent from +15 Intelligence to +20
  • Level 20 Talent from +125 Cast Range to +150
  • Tinker:
  • Level 10 Talent from +5 Armor to +6
  • Level 15 Talent from +200 Health to +225 Health
  • Tiny:
  • Level 10 Talent from +10 Intelligence to +12
  • Level 15 Talent from +15 Movement Speed to +20
  • Treant Protector
  • Leech Seed slow from 28% to 22/24/26/28%
  • Nature's Guise Bash duration from 0.7/1.2/1.7/2.2 to 0.4/1.0/1.6/2.2
  • Nature's Guise movement bonus from 16/22/28/34% to 10/18/26/34%
  • Level 20 Talent from +65 Damage to +90
  • Troll Warlord:
  • Level 10 Talent from +6 Strength to +7
  • Level 20 Talent from +300 Health to +350
  • Tusk:
  • Level 10 Talent from +20% XP Gain to +35%
  • Level 10 Talent from +30 Damage to +35
  • Level 15 Talent from +15 Strength to +150 Snowball Damage
  • Level 20 Talent from +10% Magic Resistance to +12%
  • Level 25 Talent from +500 Health to +700
  • Underlord:
  • Movement speed reduced from 305 to 290
  • Atrophy Aura Damage Reduction from 10/20/30/40% to 4/16/28/40%
  • Level 15 Talent from +200 Health to +35 Movement Speed
  • Level 20 Talent from +100 Cast Range to +125
  • Level 20 Talent from +50 Attack Speed to +60
  • Undying:
  • Level 15 Talent from +30% XP Gain to +35%
  • Level 20 Talent from +20 Movement Speed to +25
  • Level 20 Talent from +10 All Stats to +50 Tombstone Zombie Damage
  • Level 25 Talent from +40 Tombstone Zombie Damage to -2s Decay Cooldown
  • Level 25 Talent from +12 Armor to +15
  • Ursa:
  • Level 10 Talent from +8% Magic Resistance to +10%
  • Vengeful Spirit:
  • Level 20 Talent from +20 Movement Speed to +35
  • Level 20 Talent from +50 Damage to +65
  • Venomancer:
  • Level 15 Talent from +175 Health to +200
  • Viper:
  • Level 10 Talent from +125 Health to +150
  • Visage:
  • Level 10 Talent from +15% XP Gain to +25%
  • Level 10 Talent from +60 Gold/Min to +90
  • Level 20 Talent from -30s Respawn Time to -40s
  • Level 20 Talent from +250 Health to +300
  • Warlock:
  • Level 10 Talent from +15% XP Gain to +20%
  • Level 15 Talent from +20 Movement Speed to -4s Shadow Word Cooldown
  • Level 15 Talent from +125 Cast Range to +150
  • Weaver:
  • Base damage reduced by 2
  • The Swarm damage from 20 to 14/16/18/20
  • Level 25 Talent from +20% Magic Resistance to +25%
  • Windranger:
  • Powershot damage from 120/220/320/420 to 180/260/340/420
  • Powershot cooldown from 9 to 12/11/10/9
  • Windrun slow AoE from 300 to 325
  • Windrun manacost from 100 to 75
  • Level 10 Talent from +15 Damage to +25% Windrun Slow
  • Level 15 Talent from +16 Intelligence to +20 Intelligence
  • Level 15 Talent from +200 Health to +40 Movement Speed
  • Level 20 Talent from +12% Magic Resistance to +20%
  • Level 20 Talent from +12% Spell Amplification to +15%
  • Level 25 Talent from -5s Powershot Cooldown to -6s
  • Winter Wyvern:
  • Level 10 Talent from +5 Strength to +6
  • Witch Doctor:
  • Level 10 Talent from +20% XP Gain to +25%
  • Level 15 Talent from +75 Damage to +90
  • Level 15 Talent from -35s Respawn Time to -40s
  • Wraith King:
  • Level 10 Talent from +8 Intelligence to +10
  • Level 15 Talent from +200 Health to +50 Wraithfire Blast DPS
  • Zeus:
  • Scepter strike interval from 2.5 to 2.25
  • Scepter cooldown from 50 to 40 seconds
  • Scepter duration from 50 to 40 seconds
  • Level 10 Talent from +150 Health to +175

New in Dota 2 1912 / Gameplay version 7.01 (Feb 6, 2017)

  • Fixed the interaction of Undying's summoned zombies and Blink Dagger

New in Dota 2 1908 / Gameplay version 7.01 (Feb 3, 2017)

  • The ignore player option is now available during hero pick and strategy time.
  • Fixed the Battle Pass sometimes not showing some earned points.
  • Fixed the selection box on Phoenix’s Egg of the Vermillion Crucible.
  • Fixed a crash on Battle Pass Compendium page with Vulkan.
  • Custom Games:
  • Fixed cl_panorama_script_help crashing.
  • Fixed the ProgressBar control missing default panel Javascript bindings

New in Dota 2 1905 / Gameplay version 7.01 (Feb 2, 2017)

  • Dark Moon: Fixed heroes losing their magic resistance if they were revived by the round ending.
  • Updated all bot skill builds for 7.00.

New in Dota 2 1904 / Gameplay version 7.01 (Feb 1, 2017)

  • Dark Moon:
  • Added 10 new heroes
  • Axe, Legion Commander, Bristleback, Venomancer, Shadow Fiend, Juggernaut, Storm Spirit, Nature’s Prophet, Leshrac, and Witch Doctor.
  • Fixed an exploit that let Dark Seer sell items from creep illusions.
  • Fixed a bug that could cause the round 5 Bonus Chicken to teleport out too early.
  • Fixed a bug with the round summary that could cause a loop sound to play until the next round ended.
  • Dark Moon Tusk:
  • Reduced Tusk’s Ice Shards cooldown.
  • Increased Tusk’s Ice Shards damage.
  • Increased Snowball damage bonus.
  • Increased Snowball stun duration.
  • Reduced Sigil’s mana cost.
  • Dark Moon Phoenix:
  • Reduced Icarus Dive cooldown.
  • Reduced Icarus Dive hp cost.
  • Increased Icarus Dive damage per second.
  • Increased Icarus Dive movement slow.
  • Reduced Sun Ray’s hp cost per second.
  • Increased Sun Ray’s heal percent.
  • Fixed Axe's “Culling Blade” with “Blood Chaser” Immortal.
  • Fixed a bug where Daily & Weekly Quests in the Battle Pass were not granting their point rewards. These have been retroactively granted.
  • Fixed a bug where the trophy and emoticon rewards for winning the Dark Moon event were not being granted. These have been retroactively granted.
  • Custom Games:
  • Fixed a bug with Fog of War display in custom games with large maps.
  • Fixed an issue with the hero picker blocking the custom game team setup screen by default.
  • Fixed a regression in spawning runes in custom games.
  • Fixed several issues in Overthrow, Colosseum, and 10v10.

New in Dota 2 1901 / Gameplay version 7.01 (Jan 30, 2017)

  • Fixed a matchmaking bug which caused longer than expected ranked matchmaking wait times for extremely high MMR players.
  • Removed the spectating delay on Dark Moon games.

New in Dota 2 1882 / Gameplay version 7.01 (Jan 25, 2017)

  • Edge pan is now disabled while dragging an item.
  • Fixed a bug with some item abbreviations failing to populate results in the shop.
  • Fixed a bug with saved selection groups for Meepo clones and Beastmaster's summons.
  • The geographic distance factor in matchmaking now has a different value for each server.

New in Dota 2 1880 / Gameplay version 7.01 (Jan 24, 2017)

  • Fixed portrait spell casting
  • Fixed being unable to hover over stats while dead
  • Fixed various UI alignment issues at high resolutions
  • Fixed visual overlay with Guides on Talent Tree

New in Dota 2 1879 / Gameplay version 7.01 (Jan 23, 2017)

  • Shop UI has been reworked:
  • Popular Items are now generated automatically per hero based on the top 12 items from players with 5k mmr and above from the most recent two weeks of games
  • Popular Items are now highlighted on the item grid directly
  • Shop item grid is now shown on the right side with guides extending to the left
  • A global customizable Pinned Items section has been added to the shop. This section can be used to customize the shop to the items you use most frequently and are not tied to the currently selected hero.
  • Restored the optional ability to bring up learn mode with a hotkey, allowing for a two stage input for leveling abilities
  • Added a hotkey for opening the talent tree UI (your old key used for leveling attributes). While the talent tree UI is open, the hotkeys 1 and 2 can be used to select the left or right branch.
  • Increased area used for multiunit selection UI and improved readability
  • Multiunit selection icons now scale dynamically based on the number of units there are. They do not change size once a selection is made.
  • Adjusted Hero HUD layout
  • Attribute bonuses now show up permanently on the screen
  • Base values for damage, armor, strength, agility and intelligence are now displayed alongside the bonus values (rather than being totaled)
  • HP/Mana Bars are now slightly bigger
  • Added Guide support for Talent Trees
  • Fixed unpublished guides (that were in your cloud) not showing up in your Guide browser

New in Dota 2 1876 / Gameplay version 7.01 (Jan 20, 2017)

  • Gold tooltip now shows Death Time below the Death Cost.
  • Fixed compatibility with the latest Windows 10 Insider Builds.

New in Dota 2 1874 / Gameplay version 7.01 (Jan 18, 2017)

  • Fixed a bug where Moon Shard could be consumed by illusions.
  • Fixed control-clicking or double-clicking on Meepo to select all onscreen Meepos.
  • Improved rendering performance.
  • When spectating or watching a replay of a league match, selecting the broadcaster now switches to the broadcasters camera instead of remaining on the default directed camera.
  • Fixed an issue where player motion would stutter when moving along the time line in a replay.

New in Dota 2 1873 / Gameplay version 7.01 (Jan 16, 2017)

  • Fixed Death Pulse heal values being a little higher than intended

New in Dota 2 1870 / Gameplay version 7.01 (Jan 13, 2017)

  • Updated the Moon Shard change to be a visual buff to not reveal illusions, rather than carrying over the actual bonus to illusions.
  • Fixed a bug when moving aura granting items from the backpack to the ground.
  • Fixed a bug which allowed Techies' Mines to be auto attacked without being clicked upon.
  • Fixed a the shop search hotkey to now automatically select the search text.
  • Chat no longer loses focus when clicking in the world.

New in Dota 2 1868 / Gameplay version 7.01 (Jan 12, 2017)

  • Fixed CTRL Clicking on certain units not selecting them all.
  • Added “Quick Move” option to settings.
  • Fix a bug where Monkey King soldiers and Arc Warden Tempest Doubles were not being created if the player was disconnected.
  • Fixed bug in unit-specific keybinds. When you bound an action to a key, previous actions bound to that key would not be unbound.
  • Smart double tap in Legacy Key mode now works for the correct keys for Invoker’s invoked spells (such as alacrity's "Z") instead of "D" or "F" depending on the slot.
  • Fixed the ping and fps display in 4x3 aspect ratios.
  • Fixed Shop overlapping Stash bug.
  • Fixed KDA overlapping Meepo, Lone Druid and Arc Warden multiunit portraits.
  • Fixed item purchasing blocking mouse clicks.
  • Fixed several tooltip issues.
  • Fixed spectator dropdowns grabbing input focus while closed.
  • Players no longer display "has connected to to the game" in chat at the start of hero selection.
  • Rich presense is now correctly cleared or restored when changing the Offline setting in Steam friends.
  • Fixed some chat notifications not appearing for spectators (such as rune pickups)
  • Fixed ARDM to display respawns remaining instead of kill count on the top bar.
  • Ability Draft: Heroes' picked abilities now show up in a tooltip when hovering over their top bar hero icon.
  • Fixed Dota icon in Linux desktop notifications.
  • Added Mac and Linux notifications for pause/unpause, party and lobby invitations.
  • Normalized volume for voice chat.
  • SFM: Fixed game recording.

New in Dota 2 1866 / Gameplay version 7.01 (Jan 11, 2017)

  • Fixed a bug with the interaction between Helm of the Dominator and Tusk's Snowball.

New in Dota 2 1865 / Gameplay version 7.01 (Jan 10, 2017)

  • Fixed a problem with ranked matchmaking that was causing longer than normal wait times for some very high skill players.
  • Increased the timeout for players connecting to a game - from 20 seconds to 30 seconds.
  • Fixed a bug which prevented Alt+clicking items on enemy couriers.
  • Added tooltip text for Necrophos's Ghost Shroud effect.
  • Fixed an audio volume issue with Sniper's Assassinate and Aghanim's Scepter.
  • Fixed a display issue with in-world item tooltips.
  • Fixed the position of the Dire Secret Shop on the minimap in the Learn Items tab.

New in Dota 2 1863 / Gameplay version 7.01 (Jan 9, 2017)

  • Fixed a bug which made it impossible to sell an abandoned teammate's items.
  • Fixed a bug with broadcaster audio in DotaTV.
  • Fixed Riki’s Tricks of the Trade missing the last attack.
  • Fixed Rubick’s talents showing up incorrectly after stealing a spell.
  • Fixed the talent names not appearing in ability draft
  • Fixed an issue where network disconnection error messages would not be displayed in the dashboard correctly.
  • Fixed an issue where the loading screen was dismissed too early when playing back a replay. Now it is shown until loading is finished and the versus screen is displayed.
  • Fixed the sell item menu sometimes not accepting clicks.
  • Improved some tooltips for buffs granted by items, buildings and neutrals.
  • Fixed a bug with loaded control groups.
  • Fixed a bug with adding and removing units from control groups via clicks on portraits.
  • Fixed voice volume slider not working correctly.
  • Improved audio dynamics on player and caster voice.
  • Improved the bots' use of backpack slots.
  • Fixed the workshop tool crashing when trying to upload bot scripts.

New in Dota 2 1860 / Gameplay version 7.01 (Jan 6, 2017)

  • Improved overall performance of the in-game user interface.
  • Fixed a bug where Arc Warden's Tempest Double could give a Moonshard to the main Hero.
  • Fixed a bug where a hero would sometimes try to purchase more items than was necessary when some items were locked.
  • Fixed Necrophos' Death Pulse not removing its regen when the ability is no longer stolen by Rubick.
  • Moved the "Miss" message to appear over the target of the attack, and added an "Evade" message that appears over the target of a missed attack.
  • Fixed a bug where Helm of the Dominator's health buff was purgable.
  • Fixed a bug where Storm Spirit's Remnants sometimes did not take the correct pose.
  • Fix the interaction of Sniper's Assassinate and moving an Aghanim's scepter out of the backpack.
  • Fix the interaction of Luna's Eclipse and moving an Aghanim's scepter out of the backpack.
  • Fixed a bug where illusions of Tiny would always be carrying a tree.
  • Fixed a bug where Sentry Wards sometimes used the default model.
  • Fixed a bug where non-full bottles in the courier's backpack did not slow the courier.
  • Fixed the interaction of auto-repeat right mouse and the minimap.
  • Fixed the user interface incorrectly displaying talents for stolen abilities.
  • Fixed hero images scaling incorrectly on hover in some aspect ratios.
  • Fixed the hero grid so all heroes fit at different screen resolutions.
  • Hero selection now allows typing the hero name immediately, without requiring a click.
  • Made the in-game chat scroll buttons will scroll when held down.
  • Fixed a bug with the emoticon picker.
  • Fixed a bug which allowed coaches to all chat.
  • Fixed a bug when adding sockets or adding or removing gems.
  • Fixed an issue with the effects for Legion Commander's Press the Attack while wearing the Blades of Voth Domosh.
  • The cheat dota_range_display now works in sv_cheats 1 games hosted locally.
  • Fixed some styling issues with the hero grid not working properly in custom games with fewer than the full set of heroes.
  • Fixed a number of ability tooltips.
  • Fixed some interactions between the bots and wards.
  • Fixed bots waiting for primary runes at 0:00.
  • Updated bot item recipes for: Alchemist, Doom Bringer, Dragon Knight, Drow, Lion, Juggernaut, Kunkka, Lifestealer, Phantom Assassin, Razor, Skeleton King, Sniper, Spirit Breaker, Sven.
  • Removed Roshan's hat.
  • SFM - Added skybox support.
  • SFM - Added a Add Wind Controls option to the SFM camera to allow users to animate wind speed/direction.

New in Dota 2 1857 / Gameplay version 7.01 (Jan 4, 2017)

  • Hero swapping is now possible during strategy time by right-clicking on player names at the top of the screen.
  • Fixed items combining on the courier.
  • Added a range display to many items which grant auras.
  • Fixed a bug in captain's mode when a player did not pick a hero, which was causing no hero to be assigned to that player.
  • Fixed a bug where post-game commend and report options would not appear in some cases.
  • Fixed a visual bug with Underlord's Pit of Malice rendering after the spell had finished.
  • Fixed a rendering bug where an incorrect 3D scene would sometimes appear in the user interface.

New in Dota 2 1856 / Gameplay version 7.01 (Jan 3, 2017)

  • Weaver's Swarm now provides vision of Monkey King while in a tree.
  • Fixed control clicking on units to select all of a given type.
  • Fixed a bug where hero portraits in chat were blocking clicks.
  • Fixed a bug where some hero models in the versus screen sometimes failed to animate.
  • Fixed a visual bug with Mjollnir's static charge effects.
  • Fixed a bug where the default cosmetic items sometimes failed to apply to heroes.

New in Dota 2 1851 / Gameplay version 7.01 (Dec 22, 2016)

  • Reduced Scoreboard size when the item panel isn't selected
  • Fixed a bug with Coaches allowing you to sometimes see the enemy team's selected heroes during the picking phase
  • Fixed broken cosmetic meshes for Puck, Storm Spirit, Venomancer, Skywrath Mage and Warlock
  • Added more Bot API functionality
  • Fixed the top bar ultimate notification being incorrect after a hero swap
  • Added a notification when Shrines are killed
  • Fixed some tutorial bugs
  • Fixed Chinese and Korean IME bugs
  • Added Monkey King to the workshop
  • Fixed some exploits used to spam in regional chat channels
  • Fixed missing pause countdown timer sound
  • Fixed shop search text not remaining when you close the shop and reopen it
  • The items grid now opens automatically whenever the shop is showing if the grid was previously open

New in Dota 2 1848 / Gameplay version 7.01 (Dec 21, 2016)

  • Fixed the following panels not appearing: The Hall of Fame, Effigies and PA Arcana gravestones
  • Fixed bugs with Coaching
  • Added some new API calls for Bot Scripting
  • Fixed guides you've published not appearing in your guides list
  • The browse items tab now slides out as a modal panel instead of taking the place of the shop UI
  • Restored Shop purchase hotkeys
  • The pinned TP Scroll now shows a visual cooldown on it to indicate what the current TP cooldown is
  • Fixed various crashes
  • Minor 7.01 gameplay update
  • 7.01:
  • Added Necrophos to CM
  • XP Requirement to go from level 6 to 12 increased by 140 (615/630/645/660/675/775 to 640/660/680/700/720/740)
  • XP Requirement to go from level 12 to 20 increased by 140 (1175/1200/1225/1250/1275/1375/1400/1425 to 1200/1225/1250/1275/1300/1325/1400/1490)
  • XP Requirement to go from level 24 to 25 reduced by 280 (same overall XP required to reach level 25)
  • Fixed Jingu Mastery ignoring armor for its lifesteal calculation
  • Jingu Mastery counter duration reduced from 15 to 10 seconds
  • Boundless Strike critical strike rescaled from 200% to 140/160/180/200%
  • Howl cooldown increased from 50/45/40/35 to 55/50/45/40
  • Howl manacost increased from 15/20/25/30 to 30
  • Lycan Level 10 Talent reduced from +20 Damage to +15 Damage
  • Lycan agility gain reduced from 1.9 to 1.5
  • Familiars HP reduced from 500/750/1000 to 300/500/700
  • Visage base damage reduced by 3
  • Windranger Level 15 Talent increased from +13 Intelligence to +16 Intelligence
  • Windranger Level 15 Talent increased from +150 Health to +200 Health
  • Windrun cooldown from 14 to 13
  • Slark strength reduced from 21 + 1.8 to 20 + 1.6
  • Purification manacost rescaled from 70/90/110/130 to 85/100/115/130
  • Guardian Angel cooldown increased from 150 to 160
  • Invoker Level 15 Talent increased from 20% XP to 25% XP
  • Quas HP regen rescaled from 1.5/3/4.5/6/.. to 1/3/5/7/..
  • Invoker strength gain increased from 1.7 to 1.9
  • Centaur agility gain reduced from 2.0 to 1.6
  • Pit of Malice interval increased from 3.5 to 3.6 seconds
  • Pit of Malice cooldown increased from 30/26/22/18 to 32/28/24/20
  • Nature's Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2
  • Treant Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time
  • Treant Protector movement speed reduced from 300 to 295
  • Stifling Dagger base damage reduced from 70 to 65
  • Luna base armor reduced by 1
  • Reality Rift armor debuff rescaled from -3/4/5/6 to -1/3/5/7
  • Fixed Chaos Strike lifesteal ignoring armor reductions
  • Chaos Strike lifesteal increased from 50% to 65%
  • Nature's Prophet Level 15 Talent increased from +10 Intelligence to +15
  • Nature's Prophet Level 15 Talent increased from +15 Movement Speed to +20
  • Nature's Prophet Level 25 Talent increased from -35s Respawn Time to -40
  • Nature's Prophet Level 25 Talent changed from +6 Treants to 2x Treants HP/Damage
  • Meepo Clones are now allowed to pickup runes
  • Witch Doctor Level 25 Talent increased from +150 Death Ward Attack Range to +175
  • Sven Level 15 Talent increased from +6 all stats to +8
  • Sven Level 15 Talent increased from +15 MS to +20
  • Incapacitating Bite slow increased from 10/20/30/40 to 14/24/34/44%
  • Zeus Level 20 Talent increased from -35s Respawn Time to -40
  • Zeus Level 20 Talent increased from +30 Movement Speed to +35
  • Tusk turn rate improved from 0.5 to 0.7
  • Enchantress base intelligence increased by 3
  • Enchantress Level 10 Talent increased from +15 Movement Speed to +20
  • Enchantress Level 20 Talent increased from -25s Respawn Time to -30s
  • Geminate Attack cooldown from 6/5/4/3 to 7/6/5/3
  • Dream Coil cooldown reduced from 75 to 70/65/60
  • Lina Level 15 Talent increased from +100 Cast Range to +125
  • Lina Level 15 Talent increased from -25s Respawn to -30s
  • Lina Level 20 Talent increased from +5% Spell Amp to 6%
  • Death Prophet level 10 Talent increased from +6 Strength to 7
  • Doom Level 20 Talent increased from +50 Damage to +65
  • Doom Level 20 Talent increased from +20 Health Regen to +25
  • Smokescreen slow from 13/17/21/25% to 10/15/20/25%
  • Ogre Magi movement speed reduced from 295 to 290

New in Dota 2 1840 / Gameplay version 7.00 (Dec 20, 2016)

  • Fixed a minimap input bug

New in Dota 2 1778 / Gameplay version 6.88F (Nov 10, 2016)

  • Fixed Morphling causing performance issues in bot games.
  • Fixed bots not using the specified difficulty level.
  • Fixed issue where some team emoticons weren’t working with :pro_team:
  • Fixed the interaction between Rubick’s Spell Steal, Treant Protector’s Eyes in the Forest and Techies’ Land Mines.

New in Dota 2 1772 / Gameplay version 6.88F (Nov 8, 2016)

  • Reports and Commends can now only be sent in the post-game screen.
  • Fixed a problem with the attack-move command which sometimes caused more distant units to be targeted.

New in Dota 2 1770 / Gameplay version 6.88F (Nov 7, 2016)

  • You can no longer random in the last 10 seconds in Unranked or in the final pick per team in Ranked
  • Repicking in Unranked now behaves the same as Ranked, giving you a new random hero rather than letting you pick a hero directly
  • You will no longer have a chance of receiving the same hero after re-randoming
  • Increased report sensitivity (making it more likely that a reported user will go into low priority)

New in Dota 2 1764 / Gameplay version 6.88F (Nov 1, 2016)

  • Added a dialog on startup to correct a common performance problem on Windows 10

New in Dota 2 1722 / Gameplay version 6.88E (Oct 12, 2016)

  • The Stun UI appearance has been updated.
  • The Stun UI no longer appears for stuns with duration 0.5s or less.
  • The Stun UI now appears only on units you control and while spectating

New in Dota 2 1719 / Gameplay version 6.88E (Oct 11, 2016)

  • Added a HUD UI element to show when the selected hero is stunned.
  • When selecting a specific shop on the learn items page, the page will now highlight items that are buildable entirely from components at that shop in addition to items that are directly purchasable.
  • Fixed a server crash during bot games with Batrider

New in Dota 2 1717 / Gameplay version 6.88E (Oct 10, 2016)

  • Added a notification for orders issued to dead or stunned units.
  • Fix bug where clicking in a certain place on the battle cup setup UI would cause it to disappear.
  • Fix bug preventing party builder from filling the last slot.
  • Fix watch live tab not being sorted properly.

New in Dota 2 1712 / Gameplay version 6.88E (Oct 7, 2016)

  • Enabled purchasing the Battle Pass as a gift.
  • Fixed a rendering issue with Shadow Shaman's Ether Shock and Disruptor's Static Storm in local lobbies.
  • Minimap icons for the shops are now hidden when the Hide Minimap Background option is enabled.

New in Dota 2 1696 / Gameplay version 6.88E (Oct 4, 2016)

  • Fixed a crash with emoticons.

New in Dota 2 1694 / Gameplay version 6.88E (Oct 3, 2016)

  • Dragon Lance strength reduced from 14 to 13
  • Infused Raindrop cooldown increased from 4 to 6
  • Illusions attack damage reduction against buildings increased from 25% to 30%
  • Diffusal Blade cooldown increased from 2 to 4
  • Outworld Devourer base armor reduced by 1.5
  • Shadow Poison initial damage reduced from 50 to 26/34/42/50
  • Flamebreak cooldown increased from 14 to 17
  • Drow base damage reduced by 4
  • Torrent damage reduced from 120/180/240/300 to 75/150/225/300
  • Echo Stomp channel time increased from 1.2 to 1.3
  • Oracle base damage reduced by 6
  • Morphling intelligence gain reduced from 1.5 to 1.1
  • Starstorm Scepter cooldown increased from 8 to 9
  • Time Dilation now only freezes abilities that are on cooldown, rather than also affecting abilities cast afterwards
  • Time Dilation slow per frozen ability increased from 8% to 10%
  • Tempest Double gold and XP bounty increased from 140 to 160
  • Juggernaut base damage reduced by 2
  • Counter Helix damage reduced from 90/120/150/180 to 75/110/145/180
  • Repel cast point improved from 0.5 to 0.35
  • Repel duration reduced from 6/8/10/12 to 4/6/8/10
  • Relocate delay increased from 2.5/2.25/2 to 2.7/2.35/2
  • Inner Vitality bonus regeneration threshhold reduced from 40% to 35%
  • Stifling Dagger cast range reduced from 1200 to 825/950/1075/1200
  • Smokescreen slow reduced from 25% to 19/21/23/25%
  • Track manacost increased from 50 to 65
  • Mana Leak manacost increased from 75 to 150
  • Illuminate radius increased from 350 to 375
  • Blinding Light knockback distance increased from 400 to 525
  • Sand King movement speed reduced by 5
  • Timbersaw base strength reduced by 1

New in Dota 2 1680 / Gameplay version 6.88D (Sep 29, 2016)

  • Fixed a crash when leaving hero showcase view.
  • Fixed the interaction of Rubick's Spell Steal with Aghanim's Scepter, Vengeful Spirit's Swap and Arc Warden's Tempest Double.

New in Dota 2 1679 / Gameplay version 6.88D (Sep 21, 2016)

  • Fixed a few remaining low-end performance issues.
  • Fixed performance degrading over multiple games in the same session.
  • Fixed flying heroes being able to leave the intended play area by using directional move orders.
  • Fixed a recently introduced crash on exit from some custom games.

New in Dota 2 1676 / Gameplay version 6.88D (Sep 20, 2016)

  • Reworked tree selection hitboxes.
  • Phantom Assassin's Stifling Dagger no longer counts against Phantom Strike.
  • Added Wings Gaming to the Shopkeeper's Aegis of Champions.
  • Post Game screen changes:
  • Post Game screen now shows after Local Bot Matches.
  • Added a column for Permanent Buffs. This currently tracks Pudge’s Flesh Heap, Legion Commander’s Duel Damage, Silencer’s Intelligence Stolen, Consumed Moon Shard and Consumed Aghanim’s Scepter.
  • Fixed changing heroes with the comparison slider mid-way not showing the correct values.
  • Comparison slider now changes KDA and Hero Level.
  • Fixed level up graph for Arc Warden.
  • Fixed hero level graph for time before the horn.
  • Improved hero model loading.
  • Fixed “leave match” button not showing up.
  • Open the hero comparison mode by default in 1v1 mode.
  • Improved display of team logos.

New in Dota 2 1673 / Gameplay version 6.88D (Sep 19, 2016)

  • Improved low end performance when rendering glow effects

New in Dota 2 1671 / Gameplay version 6.88D (Sep 14, 2016)

  • Fixed a performance problem with some particles, including Tinker's March of the Machines, which would gradually degrade frame rate.
  • Fixed a bug where creep and neutrals would spawn slightly later than expected in longer matches.

New in Dota 2 1670 / Gameplay version 6.88D (Sep 13, 2016)

  • Fixed Luna's Glaives appearing in fog of war.
  • Fixed Rubick stealing Midnight Pulse after previously stealing Black Hole.
  • Improved performance on the Game End screen on low frame-rate systems

New in Dota 2 1667 / Gameplay version 6.88D (Sep 9, 2016)

  • Improved performance on low frame rate systems.

New in Dota 2 1663 / Gameplay version 6.88D (Sep 8, 2016)

  • Optimized network processing to improve performance on low framerate systems.

New in Dota 2 1662 / Gameplay version 6.88D (Sep 7, 2016)

  • Queued orders for a hero are now cleared if they're behind a channelled ability that is interrupted.
  • Improved FoW testing for attack and spell projectiles.

New in Dota 2 1661 / Gameplay version 6.88D (Sep 5, 2016)

  • Flux slow reduced from 35/40/45/50% to 20/30/40/50%
  • Tempest Double now gives a 140 Gold/XP bounty when killed
  • Faceless Void base damage reduced by 4
  • Disruption cooldown increased from 25/22/19/16 to 27/24/21/18

New in Dota 2 1651 / Gameplay version 6.88C (Sep 1, 2016)

  • Battle Pass owners who played more than 40 games in International Ranked matchmaking now have the option to transfer their final International Ranked MMR to replace their Ranked MMR. This appears under the International Ranked tab inside Play Dota, and will be available for the next couple of weeks.
  • Fixed a bug where Hero Damage, Hero Healing, and Building Damage stats were being recorded in match history incorrectly.
  • Added Building Damage to the Post-Game Summary Scoreboard (represents damage dealt to Towers and Barracks).
  • Fixed not being able to see Spark Wraiths area effect if you do not see the center of it.

New in Dota 2 1644 / Gameplay version 6.88C (Aug 29, 2016)

  • A new server cluster in Peru has been added with improved connectivity and capacity.
  • Fix bugs related to new game end sequence and battle cup.

New in Dota 2 1643 / Gameplay version 6.88C (Aug 26, 2016)

  • Fixed the interaction of Underlord’s Abyssal Aura and Illusions.
  • Improved texture memory usage.

New in Dota 2 1628 / Gameplay version 6.88B (Aug 22, 2016)

  • Disruption illusion damage taken increased from 150% to 200%
  • Echo Stomped units no longer get targeted by towers or creeps (like nightmare)
  • Echo Stomp damage decreased from 85/110/135/160 to 70/100/130/160
  • Starstorm Aghanim upgrade no longer releases a second meteor
  • Reactive Armor duration decreased from 14/16/18/20 to 10/13/16/19
  • Gust cooldown increased from 13 to 16/15/14/13
  • Chronosphere cooldown increased from 130/115/100 to 140/125/110
  • False Promise cooldown increased from 90/60/30 to 100/65/30
  • Lina's Base Attack Time improved from 1.7 to 1.6
  • Rupture damage increased from 26/42/60% to 30/45/60%
  • Leshrac's movement speed increased from 320 to 325
  • Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
  • Stone Form stun delay reduced from 0.85 to 0.55
  • Lane creeps now give 35% of experience when denied by neutrals rather than 20% (normal player denies give 50% experience).

New in Dota 2 1580 / Gameplay version 6.88B (Aug 1, 2016)

  • Dota VR Hub: Improved visual quality of hero loadout scene.
  • Dota VR Hub: Show Twitch chat in the VR Theater when watching a stream.
  • Dota VR Hub: Indicate which stream is being watched in the lobby browser.

New in Dota 2 1571 / Gameplay version 6.88B (Jul 29, 2016)

  • Fixed a bug preventing skyboxes from appearing in the Dota VR Hub.
  • Fixed a crash when entering certain unicode strings in chat.
  • Player Cards:
  • Which player card is silver/gold is now randomized in the card list.
  • You no longer have to confirm when dusting a duplicate common in the pack open dialog.
  • In the card selection popup, it's now sorted by team then player name.
  • The team selection dropdown in the card selection popup is now sorted by team name.

New in Dota 2 1570 / Gameplay version 6.88B (Jul 28, 2016)

  • Greatly improved panorama CPU performance. This is most noticable as a framerate increase in the main Dashboard.
  • Fixed cases where players being kicked out of lobbies when a player closes the client
  • Fixed player card pack dialog erroring if you clicked the pack again while it was opening. No cards were lost by this, it was just causing the dialog to show an error message rather than the cards received.

New in Dota 2 1549 / Gameplay version 6.88B (Jul 18, 2016)

  • Battle Cup:
  • Fix Battle Cup team setup UI bug causing confusion about number of tickets required
  • Spectator delay on Battle Cup games increased to 5 minutes
  • China Battle Cup has been rescheduled for Sunday, July 17, 12:00 GMT (Sunday 20:00 local China time)

New in Dota 2 1542 / Gameplay version 6.88B (Jul 13, 2016)

  • Timbersaw strength gain reduced from 2.1 to 1.8
  • Death Prophet base strength reduced by 1
  • Spirit Siphon base health drain reduced from 16 to 14
  • Metamorphosis manacost increased from 50 to 100
  • Metamorphosis no longer lingers after reincarnation/death
  • Time Dilation manacost increased from 50 to 75
  • Astral Spirit vision reduced from 450 to 400
  • Beastmaster Boar XP bounty increased from 59 to 60/70/80/90
  • Riki's Blink Strike damage reduced from 60/80/100/120 to 55/70/85/100
  • Lane Creeps now give 20% of XP when denied by neutrals rather than 0% (normal player denies give 50% XP)
  • Astral Imprisonment damage increased from 75/150/225/300 to 100/175/250/325
  • Arcane Orb intelligence duration increased from 60 to 80
  • Bloodlust manacost reduced from 75 to 50
  • Meepo agility growth increased from 1.9 to 2.2
  • Stone Form cooldown reduced from 26 to 20
  • Arcane Curse damage increased from 14/21/28/35 to 14/22/30/38
  • Brewmaster Boulder damage increased from 50 to 50/100/150
  • Brewmaster Dispel Magic damage to illusions and summoned units increased from 500 to 850
  • Press the Attack's attack speed bonus increased from 60/80/100/120 to 65/90/115/140
  • Sniper turn rate improved from 0.6 to 0.7
  • Sniper night vision increased from 1000 to 1100
  • Warlock Golems HP increased from 900/1350/1800 to 1000/1500/2000
  • Thirst bonus rescaled from 10/20/30/40% to 16/24/32/40%
  • Lightning Bolt ministun increased from 0.1 to 0.2
  • Stampede slow duration increased from 1.5 to 1.8
  • Shadow Fiend movement speed increased from 310 to 315
  • Living Armor cooldown reduced from 32/26/20/14 to 30/24/18/12
  • Dismember strength based damage increased from 30/40/50 to 30/45/60%
  • Sand Storm cooldown reduced from 40/30/20/10 to 34/26/18/10
  • Epicenter manacost reduced from 175/250/325 to 150/225/300
  • Empower cleave AoE increased from 225 to 240

New in Dota 2 1532 / Gameplay version 6.88 (Jul 8, 2016)

  • DirectX 11 is now the default on 64-bit Windows systems.
  • Fixed a visual bug with Earth Spirit's Stone Remnants failing to move during Boulder Smash.

New in Dota 2 1531 / Gameplay version 6.88 (Jul 7, 2016)

  • Fixed a bug with the auto-select summoned units option, when resummoning Lone Druid's Spirit Bear and Arc Warden's Tempest Double.
  • Fixed a bug with Rubick's Spell Steal and stealing abilities with multiple states (for example, Timbersaw's Chakram).
  • Fixed a bug with channeled abilities not ending correctly when Rubick's Spell Steal duration expires and when Arc Warden's Tempest Double is resummoned.

New in Dota 2 1529 / Gameplay version 6.88 (Jul 4, 2016)

  • Fixed various issues with purchasing the Battle Level Bundle (if your item is missing it will appear in your armory throughout the day)
  • Fixed Scan not working on Spell Immune heroes
  • When Rubick steals Arc Warden's Tempest Double, Rubick's double can no longer steal spells.
  • Arc Warden's Tempest Double can no longer consume moon shards. The double will still get the benefits if Arc Warden has consumed a moon shard.

New in Dota 2 1517 / Gameplay version 6.88 (Jun 30, 2016)

  • Fixed a bug with background music when dota_force_default_death_stinger was set.
  • Fixed an animation issue with Windranger's Peregrine Flight bow.

New in Dota 2 1516 / Gameplay version 6.88 (Jun 29, 2016)

  • Fixed a bug that prevented item quickcast and smart double tap from working together reliably.
  • Fixed Zeus' Thundergod's Wrath particle effects not appearing if Zeus was not visible.
  • Fixed the interaction when Rubick steals Arc Warden's Tempest Double and then uses the clone to steal Vengeful Spirit's Nether Swap, while carrying an Aghanim's Scepter.

New in Dota 2 1501 / Gameplay version 6.88 (Jun 22, 2016)

  • Ranked matchmaking is now unlocked at badge level 20. (Previously it was based on the level of your experience trophy.) Any account that does not meet the new requirement but has played at least one ranked game will continue to have access to ranked matchmaking.
  • Fixed a bug with the Aghanim's upgraded Earthshaker's Enchant Totem which caused the effective cast range to be incorrect.
  • Fixed a rare client crash with Techies' Arcana and Suicide Squad Attack!
  • Fixed a rare case where Eul's Scepter, Life Stealer's Infest and Ursa's Enrage may not have prevented damage the moment they were applied.
  • Granted points for Manila Predictions.

New in Dota 2 1495 / Gameplay version 6.88 (Jun 20, 2016)

  • Fixed Phanton Assassin's Coup de Grace visual effect when applied to mechanical targets.
  • Fixed a rare case where False Promise, Repel and Borrowed Time may not have prevented damage at the moment they were applied.
  • Dota Item Workshop:
  • Created a Valve-only misc slot for Tinker's Immortal Boots so that these can be equipped along with back slot items
  • Bone limits for Workshop Couriers, Wards and Ability Models that use custom skeletons have been increased to 60 bones
  • Added Lone Druid's True Form and Dragon Knight's Elder Dragon as officially supported workshop submissions. To function with animation layers and cloth, these need to use Valve's skeleton and animations.
  • Venomancer and Shadow Shaman ward submissions now need to use Valve's default skeleton and animations in order to function with the new ward aiming code.
  • Ability Models that have the option to use Valve's default skeleton now have the attach bone names prefilled.
  • The workshop tool will now generate more accurate hitboxes for ability models that use default skeletons
  • Corrected the default 'Disabled' animation for the Spirit Bear submission template
  • Added Undying Golem loadout idle and rare animations with adjusted head angles
  • Added loadout rare animation to Lone Druid's True Form
  • Added spawn animation for NP Treants
  • Added stun and flail animations for Invoker Forged Spirits
  • Updated workshop hero reference files: Earth Spirit, Medusa, Riki, Faceless Void

New in Dota 2 1476 / Gameplay version 6.87D (Jun 3, 2016)

  • More Immortal Gardens optimizations
  • Fixed Fury Swipes not being considered for damage return on things like Blade Mail and Fatal Bonds
  • Fixed a stolen Stifling Dagger not doing damage on projectile impact immediately
  • Changed the behavior of the Toggle Autoattack hotkey to toggle between "Autoattack: Always" and your setting in options. If your setting in options is set to Always, it will instead toggle to "Autoattack: Standard".
  • Added a UI message to display the current state of autoattack when it is toggled.
  • Added a new option "Toggle Autoattack Automatically", which overrides the current autoattack setting when some orders are sent. A hold order forces Autoattack: Never, a stop order forces Autoattack: Always and an attack order returns to the value normally set in the options.

New in Dota 2 1472 / Gameplay version 6.87D (Jun 2, 2016)

  • All Rare and Very Rare items in the Immortal Treasures now use escalating chances whereas previously only the Ultra Rare items operated along that mechanic. Rarity rolls have been backfilled to users who have already opened Immortal Treasure I, and those with successful rolls will find the respective items waiting in their Armory.
  • Added an option for a hotkey to toggle autoattack state (between current and off)
  • Performance optimizations to the Immortal Gardens terrain
  • The -refresh cheat now refreshes Glyph and Scan

New in Dota 2 1471 / Gameplay version 6.87D (Jun 1, 2016)

  • Removed the Arcane Rune component from "Mother Nature's Candy" Quest.
  • The "Have a Heart" Quest has been reworked to require Guardian Greaves instead of Heart.
  • Fixed the interaction of Bloodseeker's Rupture and Eul's Scepter. Interrupting Rupture during the cast animation does not spend the cooldown or mana cost of Rupture.
  • The Patrol command now has a small minimum required distance.
  • Item Workshop: Fixed an issue blocking submission of Undying’s Flesh Golem.

New in Dota 2 1470 / Gameplay version 6.87D (May 30, 2016)

  • Fixed Earthshaker's animation when self-casting Enchant Totem with Aghanim's Scepter.
  • Added golden trees that grant a large bonus towards tree cutting.
  • Vulkan: Fixed flickering on some NVIDIA GPUs
  • Added Manila groupstage assignments to the watch featured tab
  • Dota Item Workshop:
  • Changes to Undying's hero wearable slots and adjusted budgets - belt is now part of armor slot, arms are now a separate slot. Updated Undying workshop reference file.
  • Add Undying's Flesh Golem to the Workshop. This model is required to use Valve's default Golem skeleton, joint positions and animations.
  • Update Weaver and Timbersaw workshop reference files

New in Dota 2 1463 / Gameplay version 6.87D (May 27, 2016)

  • Fixed map pings when rebinding Alt.
  • When Auto Attack is set to Always On, pressing stop while attacking will now cause your hero to stop auto attacking until you release the stop button. This behavior can be disabled in the advanced options.
  • The all hero challenge and daily challenge heroes are visible again in the hero picker
  • Fixed toggling Scepter Arctic Burn granting charges to Magic Stick
  • Fixed Barrier capacity not being refreshed when a second Pipe is cast
  • Fixed Tidebringer manual cast range
  • Fixed Echo Saber incorrectly applying its debuff to the target during the first attack after being picked up, which ignored the cooldown state of the Echo Saber.
  • Fixed Enchantress' Untouchable failing to apply on an auto-attack immediately after a cancelled attack order.
  • Economy: Fixed Faceless Void's clashing animations and portraits when equipping various combinations of Jewel of Aeons, Viridus Claw and Primal Form of the Tentacular Timelord. Animations for Jewel of Aeons will take priority.

New in Dota 2 1462 / Gameplay version 6.87D (May 26, 2016)

  • Added rebinding the Alt modifier to the settings dialog.
  • Added the Directional Move hotkey to the settings dialog.
  • Added the Hold Select to Follow Hero option to the settings dialog.
  • Arc Warden's Tempest Double no longer copies Tomes of Experience.

New in Dota 2 1461 / Gameplay version 6.87D (May 25, 2016)

  • A key input can no longer be bound to multiple console commands, except when cheats are on or spectating.
  • Arcana vote totals are now never shown in active matches, instead, only the current leader is shown
  • You can now select Quests up until the wager timer
  • Fixed Eul's Cyclone not working while your hero is Spell Immune
  • Fixed Shadow Word not working on Spell Immune allies
  • Fixed some Quests not considering contributions from non-hero controlled units
  • Fixed some Quests not considering contributions from modifiers without durations
  • Fixed bug where battle point log didn't display the Commendable Notion achievement correctly
  • Fixed bug where shadows rendered incorrectly in the dire base when using the spring weather
  • Fixed bug where you could not select a team in ranked matchmaking
  • Fixed bug where match details would show Dire winner when matches were not scored (due to leavers, poor network conditions, etc)
  • Fixed bug that was preventing creating or editing a team
  • Fixed X Marks The Spot not working on Spell Immune allies
  • Vulkan: Fixed brightness slider in Exclusive Fullscreen mode on Windows
  • Vulkan: Fixed memory leak in Scaleform

New in Dota 2 1460 / Gameplay version 6.87D (May 24, 2016)

  • The beta version of Vulkan support for Dota 2 is now available via DLC. Vulkan is a high-efficiency cross-platform graphics API for modern GPUs. For more information on Vulkan visit http://www.khronos.org/vulkan/.

New in Dota 2 1459 / Gameplay version 6.87D (May 23, 2016)

  • Doom cooldown increased from 125 to 140
  • Armlet health drain increased from 40 to 45 per second
  • Sun Ray cooldown increased from 20 to 26
  • Beastmaster Boar Attack Damage reduced from 15/30/45/60 to 10/25/40/55
  • Call of the Wild Hawk/Boar manacost increased from 15 to 25
  • Rolling Boulder slow duration reduced from 2 to 1.4/1.6/1.8/2.0
  • Lion's base intelligence reduced by 2
  • Track self bonus gold reduced from 200/275/350 to 170/260/350

New in Dota 2 1455 / Gameplay version 6.87C (May 20, 2016)

  • Added the ability to cut down trees while matchmaking - counting towards the community goal.
  • The Miss You More Quest in the Path of the Rogue has been changed to:
  • Purchase Solar Crest before the game timer reaches 22:00 / 18:00 / 14:00.
  • The Pure Magic Quest in the Path of the Spellbinder has had the time duration for achieving the max count of damage instances increased from 5 to 10 seconds.
  • Fixed many outdated Aghanim's Scepter Upgrade tooltips.
  • New Section added to Battle Pass Rewards page to track Level Up Rewards
  • Improved ward targeting at the ward spot above Roshan.
  • Starting with the next voting round, arcana vote results will be hidden while in calibration until enough votes have been made.
  • River vials now last 15 minutes.
  • You can now override an existing river vial with a stronger one.
  • River vials get consumed only on expiration if they lasted the full 15 minutes. (They do not get consumed if they are overriden by a stronger vial)
  • Fixed Weekly challenge achievements' Level 2 and Level 3 progress bar.
  • Fixed some sounds playing at the map origin instead of at cast position
  • Fixed recent regressions in some custom game script APIs.
  • Allow -cursor_scale_percent to scale the cursor smaller than the Windows cursor size

New in Dota 2 1409 / Gameplay version 6.87C (May 16, 2016)

  • Fixed a bug that could cause the player queueing the longest in a given match to have a slightly higher chance of being on Radiant than Dire

New in Dota 2 1408 / Gameplay version 6.87C (May 10, 2016)

  • Mirana's Scepter no longer only considers Moonlight Shadow for invisibility.
  • Adjusted the blue color for Scan in Color Blind mode.
  • Fixed being unable to progress through Guided Bot Match.
  • Fixed a bug which disabled fog of war on particles.

New in Dota 2 1407 / Gameplay version 6.87C (May 9, 2016)

  • Infernal Blade base damage reduced from 40 to 25/30/35/40
  • Armlet armor bonus when activated reduced from 5 to 4
  • Essence Aura now uses Pseudo-Random Distribution
  • Wind Lace cost increased from 225 to 235
  • Wind Lace is no longer available in the Side Shop
  • Silver Edge now has a 300 gold recipe
  • Arc Warden base damage improved by 4
  • Vengeful Spirit Intelligence reduced from 15 + 1.75 to 13 + 1.5
  • Super Creep gold increase over time reduced from 2 to 1.5 per upgrade cycle
  • Beastmaster's Boar Poison no longer pierces Spell Immunity
  • Greevil's Greed no longer benefits illusions
  • Storm Spirit Intelligence increased from 23 + 2.6 to 24 + 3.0
  • Slardar base movement speed reduced from 300 to 295
  • Metamorphosis no longer increases Base Attack Time
  • Conjure Image damage taken reduced from 425% to 400%
  • Stifling Dagger base damage increased from 60 to 75
  • AoE Bounty Gold based on level reduced from 8/7/6/4/4 to 6/5/4/3/3 per level
  • Grave Chill cast range increased from 600 to 650
  • Jinada slow reduced from 18/22/26/30% to 15/20/25/30%

New in Dota 2 1400 / Gameplay version 6.87B (May 6, 2016)

  • Fixed some cases where users could crash the dedicated server instance.
  • Earlier this week we deployed better reporting of server crashes and using this better data we've already been able to fix three different exploits that a small number of players had been using. The responsible players will be VAC banned and we will continue to closely monitor for server exploits.

New in Dota 2 1397 / Gameplay version 6.87B (May 4, 2016)

  • Fixed some scenarios where the base mana capacity could be lower than intended
  • Added the ability to lock items in your inventory to prevent them from combining with other items

New in Dota 2 1391 / Gameplay version 6.87 (Apr 29, 2016)

  • Full parties can select their captain in Ranked Captain's Mode and Captain's Draft.
  • Fixed Ursa's Fury Swipes damage increment happening after the attack is finished.
  • Fixed Crystal Maiden's Arcane Aura not applying the self value when illusions are present.
  • Fixed Bloodthorn not applying bonus damage at the end of the duration if multiple Bloodthorns are used on the same target.
  • Fixed Dragon Knight and Tiny having slightly too large of an attack range.
  • Fixed Fury Swipes not incrementing on Bloodthorn debuffed units.

New in Dota 2 1386 / Gameplay version 6.87 (Apr 27, 2016)

  • Fixed a bug with lobby invites happening during a game.
  • Fixed a bug with Arc Warden's Tempest Double which caused tab selection, Auto Select Summoned Units and the minimap icon to be incorrect.
  • Fixed the interaction of Ursa's Overpower and Fury Swipes with Evasion.

New in Dota 2 1379 / Gameplay version 6.86F (Apr 20, 2016)

  • Fixed the interaction between Lone Druid's Roar and Silencer's Last Word.
  • Fixed a model problem that affected the animation of Juggernaut's Dashing Swordsman legs.
  • Workshop: Fixed a bug where additional models could not be selected for some item slots when importing items for Death Prophet or Leshrac.
  • Custom Games: SetCustomXPRequiredToReachNextLevel will now work with hero levels beyond 99.
  • Custom Games: SetCustomHeroMaxLevel is no longer required as the maximum hero level is defined by SetCustomXPRequiredToReachNextLevel.

New in Dota 2 1372 / Gameplay version 6.86F (Apr 15, 2016)

  • Alt+clicking on upgradeable items owned by enemy players will show the item level in chat.
  • Fixed Techies Arcana particle counter that appears after Suicide Squad, Attack! kills or fizzles
  • Custom Games: script_reload now works more reliably with Lua abilities and items.

New in Dota 2 1371 / Gameplay version 6.86F (Apr 14, 2016)

  • Enabled display of Leshrac staff animations in loadout and game preview when submitting a Leshrac weapon.

New in Dota 2 1367 / Gameplay version 6.86F (Apr 13, 2016)

  • Fixed demo mode preview for hero ability models.
  • Added alternate UI Main track for Music Packs.

New in Dota 2 1366 / Gameplay version 6.86F (Apr 12, 2016)

  • Restored normal Ranked Matchmaking modes

New in Dota 2 1365 / Gameplay version 6.86F (Apr 1, 2016)

  • Ranked Captain's Mode now selects the highest ranked player of each team to be captain.
  • If a captain disconnects in Captain's Mode, another player is chosen to be team captain.
  • Fixed a bug where quickcast on release would trigger untargetted items twice.
  • Upgrading boots of travel while teleporting no longer interrupts the teleport.
  • Fixed a number of controlled units not respecting the Summoned Units Auto-attack setting.
  • Fixed the sharing of tangos with some non-hero units.
  • Centaur Warrunner's Stampede now affects hidden units as well, for example during Outworld Devourer's Astral Imprison.

New in Dota 2 1362 / Gameplay version 6.86F (Mar 31, 2016)

  • For the next few days, only Random Draft and Captain’s Mode will be available in Ranked Matchmaking.
  • Fixed mouse 3, 4, and 5 doubleclicks causing the keybinding system to incorrectly generate extra commands.
  • Fixed Courier not refilling Bottles when sent to retrieve items from the stash.
  • Fixed various Primal Split unit animations.
  • Fixed ability click sounds happening twice when using Quickcast on Key Up.

New in Dota 2 1359 / Gameplay version 6.86F (Mar 30, 2016)

  • Fixed a problem where mouse left clicks would sometimes be ignored.
  • Fixed Satyr Banisher's Purge not removing Repel
  • Fixed inventory smart double tap when using hero-specific ability keybinds
  • Fixed a bug where the console could get in a state where it would not open in the main menus, and would open but not close while in game
  • Fixed a crash when using the dota_create_item console command.
  • Fixed a bug where the HUD would show an incorrect key if you used advanced Quickcast Binds and you bound an inventory slot to Quickcastbut not to normal cast
  • Corresponding to the Steam Security and Trading changes, items can only be gifted to Steam friends of at least a year, unless you have a Mobile Authenticator on your account.

New in Dota 2 1356 / Gameplay version 6.86F (Mar 29, 2016)

  • Added smart-doubletap behavior to items.
  • Shift+control group is now add selection to control group, instead of add control group to selection.
  • Fixed a bug where if you used CRTL+ability bind key to learn an ability and you had quickcast on key up enabled, it would level up the ability twice.
  • Fixed a bug where if you had quickcast keys bound, but not normal ability casts, then autocast would not work unless explicitly bound.
  • Fixed a bug where autocast would not work with hero-specific keybinds unless explicitly bound.
  • Fixed a bug where Quickcast keybinds wouldn't appear in the hud
  • Fixed Lycan portrait.
  • Fixed a crash with Invoker when only Quickcast keys were bound.
  • Fixed the -givebots cheat command.
  • Fixed autocompletion of dota_create_item console command.
  • Re-enabled dota_camera_disable_yaw.

New in Dota 2 1355 / Gameplay version 6.86F (Mar 28, 2016)

  • Added the ability to use Alt + key for self casting. This allows self casting to be possible using Quickcast. Can be toggled off in the options.
  • Enabled the advanced configuration of Quickcast and Auto-Cast alternative keys for abilities
  • Wagering bonuses now increased to 2000 until the end of the Battle Pass
  • Fixed bug where when you bound a key to an action for the first time, it wouldn't work, but it would work on reload
  • Fixed dramatically increased network usage in the recent update
  • Fixed some bugs with illusion control groups
  • Fixed Maim working on buildings
  • Fixed being able to see enemy item cooldowns in the item tooltips
  • Fixed an old bug that caused Requiem of Souls to sometimes release less damage/waves on death than intended
  • Fixed Blur visual effect
  • Fixed a visual bug in the options panel when toggling individual quickcast binds for items
  • Fixed being unable to explicitly bind a key to chat
  • Minor bugfix in layout for quickcast
  • Fixed a bug where if you bound alt + key and then key to a hero-specific keybind, the alt+key would become unbound
  • Change collection view spacing to be in columns of 6 rather than 8 to more closely matches the steam inventory
  • Fixed various bugs with quickcast on key up sometimes not working with items
  • Fixed a crash when using the cancelselect console command
  • Fixed vconsole2 being unavailable
  • Custom Game Tools: Added particle manager to client-side Lua
  • Custom Game Tools: Added a Panorama UI binding for GameUI.SetCameraTarget

New in Dota 2 1323 / Gameplay version 6.86F (Mar 3, 2016)

  • Added the GameRules:IsCheatMode() API to detect lobbies with cheats enabled or sv_cheats 1 in custom games.
  • Fixed a crash on exit with the Convars:RegisterConvar() API.
  • Added the SendToConsole() API to the client.

New in Dota 2 1285 / Gameplay version 6.86E (Feb 12, 2016)

  • Winter Treasure III Released
  • Fixed the Fog of War culling radius on some item-granted teleport effects to match the default effect size.
  • Fixed an occasional crash on Mac OS X when certain keys were pressed.
  • Spectre's Spectral Dagger no longer procs Lotus Orb during secondary collisions.
  • Fixed a rare crash when popping up an inventory item tooltip.

New in Dota 2 1279 / Gameplay version 6.86C (Feb 8, 2016)

  • Fixed a bug with some Dragon forms for Dragon Knight where selection boxes were sometimes incorrect
  • Fixed a bug where copy/paste would not work correctly in chat if text was selected from right to left.
  • Fixed achievement for tipping 10 times not granting the reward (we retroactively granted the reward to everyone who completed it so far).
  • 6.86e:
  • Savage Roar cooldown increased from 28/24/20/16 to 38/32/26/20
  • Earth Spirit's Scepter Enchant Remnant cast range reduced from 600 to 125

New in Dota 2 1267 / Gameplay version 6.86C (Feb 2, 2016)

  • Fixed Quests not working with Swapping and Repicking
  • Reduced Daily Hero Reroll time from 24 hours to 22 hours
  • Fixed DK being able to damage himself with Armlet for the final quest
  • Increased successful location size for Welcome to the Jungle quest

New in Dota 2 1264 / Gameplay version 6.86C (Jan 29, 2016)

  • Fixed a bug that was preventing completion of the final Lina quest
  • Fixed a bug with Witch Doctor not getting credit for the Ultimate Damage challenge
  • Fixed missing particles in the portrait window of Terrorblade's demon form

New in Dota 2 1260 / Gameplay version 6.86C (Jan 28, 2016)

  • Added Conduct Summary popup, which tells you how many reports, abandons, and commends you have received in the past 25 games. http://www.dota2.com/conductsummaryfaq/
  • Restored the notification when action was taken against a player whom you recently reported.
  • Added support for Live Rewind while spectating.
  • Improved CPU usage on low end machines
  • Improved rendering performance (heroes, shadows, particles, water)
  • Improved lighting integration of weather effects for visual clarity and quality
  • Improved rendering of low and high quality water
  • Default global items such as couriers are now visible within the armory so you can control their shuffle state from there.
  • Improved the ability to control shuffle state from the context menu of items in the armory
  • Bundles are now inspectable. The owned item details page will show you all items in the bundle and allow you to unbundle it.
  • Announcer, Mega-kill, Music, and Voice items now preview their sounds in the loadout, owned item details, and store item details screens.
  • Updated textures for Clockwerk's Power Cogs
  • Added new Enchant Remnant animation for Earth Spirit
  • Added a sound when blink dagger distance is within the threshold between the max distance and the clamped distance
  • Updated Iron Talon sound
  • Fixed Brood Webs ambient sound
  • 50% chance between short and long version of Skywrath's ITB line
  • Players competing in the Dota 2 Majors will now be required to use their registered name when competing in a tournament
  • Fixed Illusory Orb doing no damage to Spirit Bear
  • Fixed effigies appearing incorrectly in the portrait window in-game
  • Fixed a bug and corrected textures to address prismatic gems not tinting Terrorblade or his Demon Form to the correct color.
  • Fixed a bug where Terrorblade's Metamorphosis would sometimes leave Terrorblade's Demon in a running-in-place animation
  • Fixed a glitch that occurred in the cast animation of Terrorblade's Metamorphosis
  • Fixed a bug where some of Terrorblade's Demon Form particles were not being affected by prismatic gems when seen in the portrait window
  • Fixed a bug where taunt animations looked bad when the hero became stunned or flailing
  • Fixed Exalted Quality issue with Tempest Helm of the Thundergod Bundle and Tempest Helm item
  • Fixed missing material on El Gato courier
  • Fixed custom portrait for Timbersaw's Steam Chopper Top Hat
  • Fixed broken idle rares for Captain Bamboo courier and Spirit of Anger bear
  • Fixed model distortion in Children of Verdicia treant
  • Fixed missing geometry on Armlet of Mordiggian
  • Fixed Aegis winners display for 2014 splitting onto two lines.
  • Chat: if you ignore someone, then their messages will immediately be hidden. If you unignore them, then the messages will reappear.
  • Emoticons now preview in tooltips, and the store and owned item details pages. They also preview in the confirmation dialog that appears when you unlock a set of emoticons.
  • Emoticons can be unlocked from the owned item details page.
  • Workshop tools: Added support for previewing items using the currently equipped terrain
  • Workshop tools: Fixed crash when placing too many trees in a map
  • Custom Games: Fixed a memory leak with modifier_lua and CheckState().
  • Russian Voiceover:
  • Added Gyrocopter, Luna, and Necrophos.
  • Reworked Silencer and Wraith King VO, and made volume adjustments to Sven.

New in Dota 2 1246 / Gameplay version 6.86C (Jan 26, 2016)

  • Fixed a bug where some projectiles cast from units that have not been revealed during the game yet were invisible, for example Mirana's Sacred Arrow fired when contesting the first rune spawns before seeing Mirana.

New in Dota 2 1242 / Gameplay version 6.86C (Jan 25, 2016)

  • Bounty Hunter's Track no longer provides bonus gold when used on Arc Warden's Tempest Double.
  • Fixed a selection issue with non-hero units when they became temporarily unclickable, for example during Astral Imprisonment.

New in Dota 2 1239 / Gameplay version 6.86C (Jan 21, 2016)

  • Arc Warden's Tempest Double now grants XP to Arc Warden if it lands the killing blow on enemy heroes.
  • Fixed a bug with Chen's Holy Persuasion and Lifestealer's Infest that would break Chen's selection state.
  • Fixed a bug which would cause doubleclick orders with upgraded Boots of Travel to target an ally in the fountain rather than the fountain itself.
  • 6.86d:
  • Aether Lens now has a 550 gold recipe instead of a Cloak (no longer grants Magic Resistance)
  • Hand of God cooldown is no longer reduced by Aghanim's Scepter
  • Invoker's base agility reduced from 20 to 14
  • Deafening Blast manacost increased from 200 to 300
  • Fixed a case where double tapping to center the camera would not work.

New in Dota 2 1237 / Gameplay version 6.86C (Jan 20, 2016)

  • Fixed a bug where sharing wards with summoned units would place the ward.
  • Fixed a bug with Clockwerk's Cogs where enemies could continue attacking the cogs for a short time after they had been destroyed.

New in Dota 2 1236 / Gameplay version 6.86C (Jan 19, 2016)

  • Increased CD total pick time per team from 150 to 180.
  • Fixed a bug where Earth Spirit's Boulder Smash would stop targeting units.

New in Dota 2 1234 / Gameplay version 6.86C (Jan 15, 2016)

  • Fixed a matchmaking abuse with Oracle. Users that have abused this have been set back into calibration mode.
  • Fixed a bug with particle effects attached to units in fog of war which could cause the particles to appear in the wrong place.

New in Dota 2 1232 / Gameplay version 6.86C (Jan 14, 2016)

  • Fixed a bug where the current prize pool for active leagues wasn't appearing correctly on the store item details page.
  • Fixed a bug with the rendering of fog of war, it is now more accurate when showing visible areas that are very small.
  • Wards and Tangos can no longer be shared with illusions.
  • Fixed a bug where a consumed Moon Shard would not contribute to net worth.
  • Fixed a bug where player names could be replaced with localized strings.

New in Dota 2 1230 / Gameplay version 6.86C (Jan 12, 2016)

  • Various Infuser related bugs have been fixed.
  • Fixed a crash when trying to place a hero-specific gem in an item for a different hero, and fixed a bug where invalid gems would be provided in the list of options of gems to place in a socket.
  • Fixed a bug where sometimes the rare socket UI would appear on the owned item details page for inappropriate items.
  • It is now possible to combine autograph gems in the armory by right clicking on them and selecting 'Use With...'.
  • Fixed an interaction between Rubick's Spell Steal and Arc Warden's Tempest Double.

New in Dota 2 1229 / Gameplay version 6.86C (Jan 11, 2016)

  • Fixed a bug with the Drodo's effects not having the correct colors when he had a prismatic gem other than the default one he started with.
  • Fixed a bug where many ethereal gem effects were monochrome when they were supposed to have some color variation, such as the Trail of Burning Doom.
  • Fixed a bug where autograph gems could not be extracted on the owned item details page.
  • Fixed a frame rate drop when rapidly switching between units with items that have animated inventory images (Radiance, Rapier or Mjollnir).

New in Dota 2 1227 / Gameplay version 6.86C (Jan 8, 2016)

  • Improved client performance when selecting units with bonus damage. Previously a large frame hitch could occur when selecting such units.
  • Fixed a bug where the sound while opening a treasure could occasionally continue playing after leaving that page.
  • Fixed the Shanghai Major incorrectly appearing in the Professional section (it is now found under Premium.)
  • Fixed some Shanghai Major matches not appearing in the live games list.
  • Fixed Legion Commander's arcana detail texture.
  • Fixed a bug in the workshop tools where new custom games couldn't be uploaded.
  • Improved workshop tool messages in error cases.

New in Dota 2 1226 / Gameplay version 6.86C (Jan 7, 2016)

  • Tiny's Toss ability can once again be targeted on runes.
  • Arc Warden's Clone will now get the benefit of a fully shareable Divine Rapier that was dropped by an ally.
  • Improved client performance when the dashboard is hidden.
  • Workshop - Fixed effects model handling for Skywrath Mage weapon.
  • Refractive items such as Morphling's Blade of Tears now correctly render in loadout screens.

New in Dota 2 1223 / Gameplay version 6.86C (Jan 6, 2016)

  • Changed creep and neutral pathfinding with Clockwerk's Cogs, Tusk's Ice Shards, Nature's Prophet Sprout, and Earthshaker's Fissure. These all now work similar to Earthshaker's Fissure, which has been changed to allow a limited amount of creep pathing around it.
  • Fixed a bug where the cooldown for charges for Spin Web, Spirit Siphon, Stone Caller, Fire Remnant, and Aghanim's Scepter Demonic Purge was not properly affected by Octarine Core or Arcane Rune.
  • Fixed Tiny sometimes missing parts of the model when reconnecting or spectating.
  • Custom games will now use the normal pause rules.
  • Adjusted the fog of war visibility volume for Earthshaker's Fissure.
  • Fixed the first wave of Super Creeps in each lane and the first wave of Mega Creeps being too strong.
  • Fixed Glyph not affecting effigies.
  • Fixed a bug where the effects of Kinetic Gems on owned items wasn't correctly previewing in Demo Hero mode.
  • Fixed a bug where Demo Hero mode wasn't previewing the correct style for equipped items.
  • Broodmother's Webs are now always visible for Broodmother's team and spectators.
  • Fixed the transparency on the visual effect for Elder Titan's Echo Stomp.

New in Dota 2 1219 / Gameplay version 6.86 (Dec 29, 2015)

  • Alacrity damage/speed rescaled from 30/40/50/60/70/80/90 to 10/25/40/55/70/85/100
  • Invoker base strength reduced by 2
  • Time Walk cast range increased from 550 to 625
  • Faceless Void strength gain increased from 1.6 to 1.8
  • Time Dilation duration increased from 5.5/7/8.5/10 to 6/8/10/12
  • Time Dilation cooldown increased from 34/28/22/16 to 36/30/24/18
  • Call Down first missile damage decreased from 220/285/350 to 200/275/350
  • Walrus Punch cooldown increased from 20/16/12 to 36/24/12
  • Nightmare cooldown increased from 16/15/14/13 to 22/19/16/13
  • Tricks of the Trade cooldown reduced from 70 to 40
  • Tricks of the Trade AoE increased from 475 to 500
  • Blink Strike cast range increased from 700 to 800
  • Blink Strike cast point reduced from 0.4 to 0.3
  • Arcane Orb int steal increased from 1/2/3/4 to 2/3/4/5
  • Arcane Orb int steal duration increased from 40 to 50
  • Shallow Grave cast point increased from 0.35 to 0.4
  • Shadow Wave manacost increased from 80/90/100/110 to 90/100/110/120
  • Winter's Curse attack speed bonus increased from 50 to 70
  • Tombstone cooldown increased from 60 to 70
  • Surge manacost increased from 20/30/40/50 to 50
  • Death Prophet base intelligence increased by 3
  • Spirit Siphon HP Drain increased from 1/1.8/2.6/3.4% to 1/2/3/4%
  • Spirit Siphon slow rescaled from 6/10/14/18% to 5/10/15/20%
  • Exorcism duration increased from 30 to 35 seconds
  • Radiant Small Camp's spawn box is now smaller
  • Fixed Lone Druid's HP not increasing when upgrading True Form

New in Dota 2 1214 / Gameplay version 6.86 (Dec 23, 2015)

  • Fixed Flux interaction when near Spell Immune allies.
  • Improved AFK detection for Techies.
  • Adjusted Dire Secret Shop Camp spawn box.
  • Fixed Ancient Black Dragon's Fireball not having a Legacy Key.
  • Break status now disables the effect of Drow Ranger's Aghanim's upgraded Marksmanship.
  • Fixed BKB charges not carrying over to Tempest Double properly (was granting full duration always).
  • Fixed Infernal Blade having 128 cast range rather than Doom's 150 attack range.
  • Arc Warden's Clone now receives a clone of shareable items not owned by Arc Warden. These include Bottle, Gem of True Sight, Ring of Regen, Ring of Health, Void Stone and Perseverance.
  • Ember Spirit's Fire Remnants now render while in Fog of War.
  • Fixed Arc Warden not getting XP when Tempest Double uses Hand of Midas.
  • Fixed an interaction between Necrolyte's Reaper's Scythe and Arc Warden's Clone.
  • Lone Druid's Spirit Bear now respects the auto-select summoned units option when respawning.
  • Fixed the neutral forest troll high priest playing his heal animation after he was dead.
  • Fixed a bug where the store page was showing an empty pedestal for victory prediction charms.
  • Fixed a bug where the store page incorrectly had a Demo Mode button for items that cannot be demoed.
  • Fixed a bug where the Customize screen was not showing the appropriate icons for alternate styles of items.
  • Fixed a bug where sometimes the opaque parts of models wouldn't render in the UI or portraits.
  • Fixed a bug where the Demo button didn't appear on the loadout screens of any global items.
  • Added several new Russian voices:
  • Bounty Hunter
  • Crystal Maiden
  • Dazzle
  • Disruptor
  • Lich
  • Lina
  • Lina Announcer
  • Mirana
  • Phantom Assassin
  • Silencer
  • Slark
  • Spirit Breaker
  • Sven
  • Tusk
  • Tusk Announcer
  • Windranger
  • Wraith King
  • (note that Zeus and Arc Warden were included with the Balance of Power Update).
  • Text and voice languages can be mixed to your preference. To select a new voice language, open steam and right-click on Dota 2. From here, select Properties, then the Language tab, and choose your preferred voice language. Steam will then download the new language.

New in Dota 2 1210 / Gameplay version 6.86 (Dec 22, 2015)

  • Older replays will now play back on the correct map.
  • Fixed an interaction between Faceless Void's Time Dilation and abilities that swap index, like Kunkka's X Marks the Spot.
  • Clockwork's Cogs will now always push outward from the center of the ring of cogs.
  • Flying units inside Clockwork's Cogs will now be affected by cogs when flying over the cogs or units using force staff to escape the cogs.
  • Adjusted the fog of war size of the casting effect for Ember Spirit's Sleight of Fist, and the ongoing effect of Slark's Dark Pact.
  • Added Entities.GetForward, Entities.GetRight and Entities.GetUp to the Panorama Javascript bindings.

New in Dota 2 1209 / Gameplay version 6.86 (Dec 21, 2015)

  • Enabled Doom, Faceless Void, Death Prophet, Lone Druid and Winter Wyvern in Captain's Mode
  • Arcane Rune mana reduction reduced from 50 to 40%
  • Spirit Siphon duration increased from 4 to 5 seconds
  • Arcane Orb Int steal increased from 0/1/2/3 to 1/2/3/4
  • Astral Imprisonment cooldown rescaled from 20/17/14/11 to 22/18/14/10
  • Cloak and Dagger backstab damage multiplier increased from 0.4/0.6/0.8/1.0 to 0.5/0.75/1.0/1.25
  • Tricks of the Trade now only affects heroes
  • Tricks of the Trade AoE increased from 450 to 475
  • Tricks of the Trade cooldown rescaled from 90/80/70 to 70
  • Time Dilation AoE increased from 650 to 725
  • Time Dilation slow rescaled from 4/6/8/10 to 7/8/9/10%
  • Time Dilation duration rescaled from 6/7/8/9 to 5.5/7/8.5/10 seconds
  • Meat Hook Scepter damage reduced from 175/275/375/475 to 180/270/360/450

New in Dota 2 1192 / Gameplay version 6.85B (Dec 11, 2015)

  • Fixed a bug where the All Hero Challenge panel wouldn't load on certain accounts.
  • Fixed a bug when alt-clicking on your health and mana when your max mana is 0.
  • Fixed a bug where quickly buying back on Terrorblade during Metamorphosis would cause Metamorphosis to fail on the hero.
  • Fixed a bug which caused incorrect results when loading gridnav data in some cases.
  • Fixed a server crash in the Attack on Hero custom game and the Horde Mode custom game.

New in Dota 2 1190 / Gameplay version 6.85B (Dec 9, 2015)

  • Illusions now use the correct cosmetic items in cases where the controller is different than the source unit, for example with Morphling's Hybrid ability.
  • Fixed a bug with selecting the courier when it is dead.
  • Fixed a number of server crashes in the Attack on Hero custom game.
  • Revised Popular Tournament Matches under Watch Replays to better display the most popular recent matches.

New in Dota 2 1189 / Gameplay version 6.85B (Dec 4, 2015)

  • Fixed Earthshaker's Fissure not blocking magic immune creeps.
  • Added ability to transfer Team admins to another member on the Team.

New in Dota 2 1188 / Gameplay version 6.85B (Dec 2, 2015)

  • Fixed missing courier particles.
  • Fixed missing courier portraits.
  • Fixed the Polycount Ward appearing as an error model.
  • Fixed Greevil courier appearance in hero demo mode.
  • Improved performance in cases with many particle effects.
  • Fixed a bug with Crystal Maiden's death animation where her body would stick around too long.
  • Fixed a problem where Earth Spirit's Magnetize would sometimes not refresh from Stone Remnants in Hero Demo mode.

New in Dota 2 1168 / Gameplay version 6.85B (Nov 13, 2015)

  • Added new Featured Tournament section to Watch for The Frankfurt Major. Includes live schedule and bracket views with easy access to live broadcasts and replays
  • Fixed several memory leaks in the client and server
  • Reduced rendering memory usage
  • Fixed a regression in GPU performance
  • Direct3D9Ex support enabled by default, which improves alt-tab behavior
  • Reduced CPU usage when game is minimized
  • Added alt click support for showing XP remaining until next level
  • Added a sound for the Aegis expiring (audible to allies only)
  • Added support for player color on Boots of Travel
  • All places in the UI where ping times are displayed now display the network round trip time. Previously, different places displayed different measures of latency. For more details on this change, see this post on our dev forum: http://dev.dota2.com/showthread.php?t=184807
  • Fixed a bug where spectator gems were not incrementing correctly after watching a game
  • Fixed Ghost Scepter with Dazzle Weave interaction
  • Fixed Io portrait popping
  • Fixed a bug with spikey Zeus head
  • Enable normal maps in portrait views
  • Workshop Importer: Fixed issue with portrait editing the where camera framing and spotlight shadows did not exactly match the in game portrait view
  • Workshop Importer: Added template for chat emoticons and team logos
  • Workshop Importer: UI improvements to make complex submissions more manageable
  • Workshop Importer: Portrait editing UI improvements
  • Fixed an issue where Radiant fountain and building particle effects would sometimes not be present when spectating
  • Fixed hitboxes for Tinkbot courier

New in Dota 2 1159 / Gameplay version 6.85B (Nov 10, 2015)

  • Fixed a crash related to Lotus Orb being used on Illusions.
  • Fixed a rare crash during Alt+Tab.
  • You can now change the value of cheat protected console variables while viewing a demo.

New in Dota 2 1157 / Gameplay version 6.85 (Nov 6, 2015)

  • Fixed a bug with Troll Warlord animations when cancelling Ranged Axes.
  • Fixed equipping HUD skins outside of a match.
  • Fixed some memory leaks.

New in Dota 2 1155 / Gameplay version 6.85 (Nov 5, 2015)

  • Fixed not being able to watch a single-match series.
  • Fixed a bug that prevented the Collection tab in the Armory having the correct number of slots.
  • Added previewing sets with the infuser applied to the Tribute treasures.
  • Fixed some memory leaks.
  • Fixed some cases where Lone Druid's Bear was not displaying the disarm state correctly.

New in Dota 2 1154 / Gameplay version 6.85 (Nov 4, 2015)

  • Spectator gems increment when spectating games.
  • Fixed a crash when spectating or watching replays of tournament games.
  • Elder Titan's Astral Spirit is no longer box-selectable while not summoned.
  • Fixed Ember Spirit's Fire Remnant rarely creating the remnant visual effect in the wrong place.
  • Fixed drag+drop of multiple selected items in the Collection tab of the armory.
  • Fixed leaderboards not being updated.
  • Fixed a bug where players who clicked the "leave game" button after timing out would not properly be treated as abandoning the match.
  • Fixed Invoker's Heaven Piercing Pauldrons.

New in Dota 2 1151 / Gameplay version 6.85 (Nov 2, 2015)

  • 6.85b: Scepter Doom no longer increases damage
  • 6.85b: Scorched Earth damage and heal reduced from 12/24/36/48 to 12/23/34/45
  • 6.85b: Scorched Earth cooldown rescaled from 60/55/50/45 to 55
  • 6.85b: Spiderlings Poison Sting slow reduced from 12% to 8%

New in Dota 2 1147 / Gameplay version 6.85 (Oct 30, 2015)

  • Added a list of games with open lobbies to custom games overview page
  • Added a Game Of The Day to custom games overview page
  • Added a new tickets area on Player Profiles
  • Added support for offline solo play
  • Added Downloads section to the Watch tab that lets you view, rename, delete, and browse the replays that you've downloaded
  • Added a new matchmaking region in Tokyo with additional connectivity to Taiwan and Korea
  • Added the ability in the Tournament Details popup to expand a tournament series and, for each game in the series, go to the match details as well as see the heroes played and duration of the match
  • Fixed bug where loss of Steam or game coordinator connectivity would prevent reconnection to the game server
  • Custom Games: Added over 800 new voice lines to the Default Announcer for Custom Games to use
  • Low Priority games now use Single Draft rather than All Random
  • The Owned Item Details page now allows you to purchase chisels and hammers when you try to add sockets or remove gems
  • The Owned Item Details page now allows you to change item name or description, as well as clear gifting information. You no longer may change this information from the armory.
  • Bundles now show 'Preview Full Set' in their armory context menus
  • 6.85b: Scepter Doom no longer increases damage
  • 6.85b: Scorched Earth damage and heal reduced from 12/24/36/48 to 12/23/34/45
  • 6.85b: Scorched Earth cooldown rescaled from 60/55/50/45 to 55
  • 6.85b: Spiderlings Poison Sting slow reduced from 12% to 8%
  • 6.85b: The main client will be updated with the 6.85b changes after the conclusion of the Nanyang tournament
  • Fixed Brewmaster not facing the direction of the Brewling he reappears in at the end of Primal Split.
  • Fixed Sanity's Eclipse draining Current Mana rather than Max mana
  • Replaced dota_unit_allow_moveto_direction with +dota_unit_movetodirection which can now be bound to a key
  • Fixed various cases where error models would appear
  • Fixed Armory UI crashes on low end machines
  • Fixed a bug that could cause visual effects to look incorrect due to a sorting issue with particles
  • Added ability to equip and unequip items to the Owned Item Details page
  • Fixed Night Stalker's Black Nihility's particles disappearing when the day/night cycle changed
  • Fixed portrait for Terrorblade Form of Eternal Purgatory demon
  • Reduced rendertarget memory usage on low-end video configs
  • Reduced steady-state memory usage on all configs
  • Fixed announcers in custom games
  • SFM: character picker now allows customizing individual items in addition to item sets
  • SFM: fixed phoneme extraction
  • Custom Games: Added Entities:GetPhysicalArmorValue(), Entities:GetBonusPhysicalArmor() and Entities:GetMagicalArmorValue().
  • Custom Games: Fixed bug where scaleform ultimate pips could draw behind a panorama-only topbar
  • Custom Games: Added support for suppressing the endgame scaleform chat: DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT
  • Custom Games: Added .ColorBlindModeEnabled style on dota root panels when colorblind mode is enabled
  • Workshop Importer: Added Exorcism Ghost and Spirit Bear templates
  • Workshop Importer: Fixed crash when importing loading screens
  • Workshop Importer: Portrait editor now previews the correct portrait animation and allows any animation to be selected for preview.
  • Fixed a bug where previewing the Ribbi'tar would not show the the Ward properly
  • Fixed various minor bugs when using preview full set
  • Fixed a bug where taunt sounds of the loadout screen could sometimes still be heard in-game
  • The Owned Item Details page no longer scrolls to the top when you change the item in any way
  • Fixed some bugs with Team creation level requirement
  • Fixed a bug where the socketing section of Owned Item Details page was visible even on items that were not socketable
  • Charge counts for limited use items like chisels or hammers is now displayed on their tooltip
  • Loading screens for non-custom games now display tips. You can turn off this behavior in the Options menu.
  • Fixed hitboxes for Padda'pon of Ribbi'tar
  • Fixed style naming for Vengeful Spirit Fallen Spirit Head items
  • Fixed mesh intersection for Templar Assassin Onyx Lotus legs
  • Fixed hitboxes for Nature's Prophet's "Evergreen Stalker" treants
  • Fixed a rendering crash when recompiling a model in tools mode
  • Fixed a bug with skins not being set properly on dynamic_props- Added beta support for Direct3D9Ex (reduces memory usage and improves alt-tab experience, requires Windows Vista or higher, may not work well with all video drivers; we are currently beta testing this feature, use the launch option –d3d9ex to enable and please report bugs)

New in Dota 2 1135 / Gameplay version 6.85 (Oct 28, 2015)

  • Fixed a crash when connecting to servers on a low end computer
  • Fixed a rare crash when skipping around in a replay
  • Player camera positions are now only networked to spectators
  • Fixed couriers not working in Demo Hero mode

New in Dota 2 1131 / Gameplay version 6.85 (Oct 23, 2015)

  • Fixed Dire fountain ramp collision.
  • Low Priority games now have to be won in order to count.
  • Fixed a bug that could cause periodic hitching.
  • The number of Low Priority games needed to complete has been reduced.
  • Custom Games: Fixed a bug that prevented CreateHTTPRequest from working on dedicated servers.

New in Dota 2 1129 / Gameplay version 6.85 (Oct 22, 2015)

  • Added additional capacity to the Australian matchmaking region
  • Almond the Frondillo will now correctly vanish when his owner is no longer visible.
  • Added a new option to automatically add new items to your collection tab.
  • Fixed Alchemist illusion's Goblin's Greed sometimes giving gold to a player other than the one that owned the illusion
  • Fixed Keeper of the Light's Illuminate not appearing correctly.
  • Fixed a recent regression in the Tiny Toss Compendium Challenge
  • Fixed a case where Sleight of Fist would not properly clear targets if it was interrupted by Activate Fire Remnant or by dying during Sleight of Fist
  • Workshop Importer: Fixed crash when importing some DMX files generated by community tools

New in Dota 2 1124 / Gameplay version 6.85 (Oct 19, 2015)

  • Enabled Team Matchmaking
  • Fixed Shared Announcers not working
  • Fixed dashboard performance impact of the friends list
  • Added match status and pro player indicators to Watch Live section
  • The Armory now supports Home, End, PageUp and PageDown to scroll the display.
  • Automatic region selection will now take into consideration the ping times of the entire party
  • UI changes to the region select popup to show ping times of all party members.
  • Alt+clicking items on the courier now reports the correct player
  • All existing low priority penalties have been cleared
  • Fixed bug where custom loading screens would render horizontally stretched
  • Fixed a bug where sometimes animations wouldn't loop in the loadout screens
  • Fixed ambient effects and textures for Terrorblade
  • Removed 5% cut from wagering winnings
  • Added a random bonus to wager winnings for each match that is revealed after wagers have been placed and the match begins
  • Fixed a bug where effigies would sometimes fail to be successfully created
  • Hid the Demo button on pages showing information about non-demoable items
  • Added the ability to equip items or toggle their shuffle state on the owned item details page
  • Added the dota_export_steam_inventory_layout_flow console command to provide an alternate order for the export
  • Added dota_sort_steam_inventory which sorts your Steam inventory by rarity, quality or date
  • Fixed a bug where the corner triangle icon was incorrectly being displayed on the owned item details page when the item wasn't equipped
  • Techies remote mines are now correctly affected by arcana color gems
  • Fixed a bug where projectiles affected by color gems would sometimes use the default color
  • Fixed unit speech overlapping on kills
  • Fixed Riki's backstab sound
  • Batrider's Flaming Lasso with Aghanim's now correctly breaks when Batrider dies
  • Fixed Alchemist's acid spray visibility issues
  • Fixed Alchemist's acid spray visibility issues
  • Fixed Alchemist's red wireframe coins when using his immortal
  • Fixed golden effigy pedestals being improperly lit
  • Fixed colored greevils having grey noses, tails, ears, etc
  • Fixed Terrorblade arcana alpha test and colorwarp issues
  • Fixed Legion Commander arcana set alpha and detail texture issues
  • Fixed Techies arcana bugs
  • Fixed Ember Spirit's remnant not having glow applied
  • Fixed Ember Spirit Run with head tilted too high
  • Fixed Bristleback Immortal Quill Spray Ability so spikes and pistons line up properly
  • Fixed issues with arcana effects not being applied in loadout and hero selection
  • Fixed a bug with particles being too near or too far from the camera
  • Fixed Chaos Knight's footprints being backwards
  • Hammer: Fixed bug where ghost tile instances were being left behind when performing certain operations on a tile map.
  • PET: Remove incorrect 'obsolete' flag from particle blob & screen shake render ops (show up in particle editor now)
  • Particles: Added fix for case where particle screen shake wouldn't happen unless there were particular other rendering ops in the system
  • Workshop Importer: Improved optional/default value logic
  • Workshop Importer: Added templates for Boar, Hawk, Forge Spirit, Wolves, Jugg Ward, Lycan Ult, NP Treant, Spiderling, Tusk Sigil
  • Workshop Importer: Added "Contract Only" template [replaced "League Ticket"]
  • Workshop Importer: Added explicit 'Custom Skeleton' opt-in that disables application of Valve default anims (that wouldn't work on the new skeleton)
  • Workshop Importer: Animation file browser now allows picking SMD files
  • Workshop Importer: Fixed bug where "Import Source1-Style Color" could auto-fill the normal box with the wrong filename
  • Workshop Importer: Fixed infinite hang when importing geometry with certain types of morph data
  • Workshop Importer: Fixed bug where looping animations from FBX files would have their finallooping frame removed (first and last frames should still be identical for asmooth loop)
  • Workshop Importer: Added information about which animations are looping

New in Dota 2 1115 / Gameplay version 6.85 (Oct 14, 2015)

  • Fixed some problems downloading the compendium.

New in Dota 2 1114 / Gameplay version 6.85 (Oct 13, 2015)

  • Added the "dota_export_steam_inventory_layout" console command which saves the Collection layout to the steam inventory.
  • Fixed a crash during Alt+Tab.

New in Dota 2 1109 / Gameplay version 6.85 (Oct 12, 2015)

  • Temporarily disabled top live game cell on the home page while we fix some load issues

New in Dota 2 1106 / Gameplay version 6.85 (Oct 10, 2015)

  • Recent games has support for showing all previous matches rather than just the 20 most recent.
  • Fixed a new bug with Spectating in DotaTV.
  • Fixed sorting by date acquired in the armory.
  • The collection tab now has the correct number of slots.
  • Fixed a visual problem with a ramp on the Radiant side.

New in Dota 2 1096 / Gameplay version 6.85 (Oct 7, 2015)

  • Added the Treasure of the Seer's Eyeglass.

New in Dota 2 1092 / Gameplay version 6.85 (Oct 5, 2015)

  • Fixed a server exploit with Lone Druid
  • Fixed being able to cast potions on Towers
  • Fixed a bug where items from the Tributes of the Piercing Beak could not be gifted immediately
  • Fixed a recent Custom Game stat modification regression
  • Added support for dota_silent_roshan

New in Dota 2 1078 / Gameplay version 6.85 (Oct 1, 2015)

  • Fixed a bug with the new selection fixes in yesterday’s update that was often causing the selection raycast to use wrong positions, resulting in many cases where hitbox detection was often worse rather than better

New in Dota 2 1077 / Gameplay version 6.85 (Sep 30, 2015)

  • Improved the precision of click selection behavior.
  • Fixed a hang when using alt-tab to return to Dota.
  • Enabled searching for tournaments.
  • Fixed various IME bugs.
  • Fixed some memory leaks .
  • Fixed tournament games not correctly sorting to the top of the Watch Live list.

New in Dota 2 1064 / Gameplay version 6.85 (Sep 25, 2015)

  • Redesigned Dota home page.
  • Improved unit selection.
  • The Heroes tab now sends you directly to the Hero Grid.
  • Improved how player commands are networked. This prevents orders being lost in adverse network conditions such as high packet loss.
  • Fixed various memory leaks and reduced total memory allocation
  • Players are automatically put into a Neighborhood Channel on startup.
  • Added a panel on the home page to show your last match played
  • Added a panel on the home page to show the top spectated game
  • Added team management UI.
  • Added /flip chat command in lobby games.
  • Fixed game servers not apply abandons correctly.
  • Improved frame rate in some specific hardware configurations.
  • Map: Improved southern map edge and juking paths.
  • Map: Fixed Dire ancient camp ward blocking edge case.
  • Map: Fixed Roshan aggro when warding the hill behind him.
  • Map: Fixed a minor collision bug at the north river Dire statue.
  • Map: Fixed map edge cliff ward spots allowing hero pathing with blink.
  • Fixed a bug where when returning from Demo Hero mode, it would sometimes not start off with the demoed item set selected.
  • Fixed a bug where if you were in a hero loadout screen and picked 'About', then went to a global item loadout screen (such as couriers), it would incorrectly display the About screen instead of the items.
  • Added style unlocking to item details page
  • Item sets that you own now also appear in the available list in the loadout screen.
  • Fixed a localization problem in bundle name in the loadout screen.
  • Fixed techies mines not consistently disappearing on detonation.
  • Fixed screenshot key not working.
  • Fixed a crash when playing as Treant.
  • Fixed a crash that would occur if a friend logged in while you were loading a game.
  • Fixed a crash when deploying wards.
  • Decreased video memory usage when loading Steam avatar images.
  • Fix a bug that prevented changing a profile card slot after it had been set to a trophy.
  • Windows OpenGL: Fixed a bug with gamma not being restored on exit.
  • Workshop Tools: Selecting an arcana wearable in the additional preview items will now preview the arcana model in the tool and in game.

New in Dota 2 1058 / Gameplay version 6.84c (Sep 24, 2015)

  • Fixed a bug where checkmarks were not showing up for purchased recommended items.

New in Dota 2 1057 / Gameplay version 6.84c (Sep 23, 2015)

  • Workshop Tools: Fixed hero selection list not correctly displaying in some languages.
  • Workshop Tools: Fixed preview images for workshop item submissions getting incorrectly resized.
  • Workshop Tools: Added a button to import a Source 1 style normal map, which converts normal maps originally authored for Source 1 to the new Source 2 requirements.
  • Workshop Tools: Fixed some ability models incorrectly appearing in the hero wearable slot list.
  • Workshop Tools: Fixed a bug where models could not be previewed on additional wearable slots for heroes such as Morphling that don’t have default items.
  • Workshop Tools: Fixed a preview bug where attached particles were getting duplicated every time a new wearable was selected.

New in Dota 2 1056 / Gameplay version 6.84c (Sep 22, 2015)

  • Fixed Roshan respawn timer.
  • Fixed various client crashes.
  • Reduced video memory usage.

New in Dota 2 1053 / Gameplay version 6.84c (Sep 19, 2015)

  • Fixed server crash when Lone Druid's bear would hex an enemy with Scythe of Vyse.
  • Reduced video memory usage on low-end systems.
  • Fixed incorrect video settings at startup if the user had never adjusted settings.
  • Workshop Import Tool:
  • Fixed a bug where uploaded items wouldn't show revenue sharing options.
  • Fix for bug where picking additional wearable items to preview sometimes removed all wearable items.
  • Added more information to the import log.
  • Removed heroes without workshop support.
  • Added .smd to file browser.
  • Fixed a crash when opening VConsole from Workshop Import Tool.
  • Fixed a bug where spectators failing to load would cause a lobby to fail entirely.
  • Fixed a bug where sentry wards placed via ward dispensers were not temporarily granting vision.
  • Fixed a crash that could occur when using alt-tab or changing video settings.
  • Improved error reporting for cases where starting the client fails.
  • Fixed techies mines not consistently disappearing on detonation.
  • Added a medium quality shadow option to the video settings.
  • Improved the shadow accuracy when the shadows are cast from foliage.
  • The Recent Games section of the profile now allows you to hide custom games (as well as practice games). The list now also displays MMR changes for ranked matchmaking games.
  • Fixed bug where items in the armory that cannot be deleted would show the Delete option.
  • Fixed a bug where spectators who connected after hero selection could pick a random hero.
  • Fixed a bug where the effects tied to Juggernaut's sword would be incorrectly offset.
  • Fixed a bug where styles that were unlocked by spectation requirements were not displaying that requirement correctly in the UI.
  • The Lobby Browser now displays each lobby's region and marks league lobbies with a league icon.
  • The region of a lobby can now be changed after a lobby is created.
  • Improved the experience of quickly creating a lobby (previous lobby settings will be used by default).
  • Lobbies now display the host name in the header.
  • The lobby broadcaster tab will not cover player rows and will be automatically opened the first time someone joins a broadcaster slot.
  • OSX: Fixed an occasional hang at the hero selection screen.
  • PET: If an individual item and an item set both had the same name, selecting the item set to use with the preview model previously would only cause the individual item to appear. Now selecting the set will cause the whole set to appear.
  • SFM: Fixed Character Picker coming up empty.
  • SFM: Fixed bugs with sound playback while stepping/scrubbing time.
  • SFM: Fixed bug preventing instancing particle systems.
  • Workshop: Released the first version of the Source 2 Workshop Item Tools: http://steamcommunity.com/games/dota2/announcements/detail/792987731038998006

New in Dota 2 1048 - Gameplay version 6.84c (Sep 18, 2015)

  • The International 2015 Compendium has been enabled, including spending coins for items/sets. It can be found under the Watch, Tournaments section for The International 2015.
  • Fixed a bug where certain replays were incorrectly marked as incompatible.
  • Fixed tab-selection order with Meepo clones.
  • Fixed a bug where replays couldn't be downloaded on some systems.
  • Fixed dire penalty never being set in private lobbies.
  • Custom Games: Fixed the HaveAllPlayersJoined API function that was incorrectly missing.

New in Dota 2 1046 - Gameplay version 6.84c (Sep 17, 2015)

  • Updated the network protocol to fix double execution of some commands. For this specific update, we suggest you not download the update if you are in an existing game, as the protocol change will not allow you to connect to a game started on the previous version.
  • Fixed ability animations not playing if they were interrupted then restarted.
  • Fixed a case where performance would hitch on machines with fewer than 4 CPU cores.
  • Fixed Puck's Illusory Orb not granting residual vision correctly.
  • Improved map edge and fountain collision.
  • Improved the visuals of the waterfall on the map.
  • The demo map now supports previewing of weather effects.
  • Fixed player colors sometimes being in the incorrect order.
  • Fixed a hitch that could occur with particles rendering underwater.
  • Fixed wards showing up as error models when equipping different wards after the start of the game.
  • Animated econ items such as Slardar's Grasping Bludgeon correctly animate in hero loadout and item detail pages.
  • Fixed some item modifiers icons missing from the item details page.
  • Fixed a bug where many particle systems were not appearing at the correct scale in loadout screens.
  • Added more descriptive error messages when unable to launch.
  • Linux / Mac: Fixed Japanese and Traditional Chinese fonts rendering incorrectly.
  • Mac: Fix the death effect causing the screen to go very dark.
  • PET: You can select a hero replacement model, for example Crystal Maiden's arcana model, and it will correctly populate the list of econ items for Crystal Maiden so you can equip those items onto the arcana model.
  • PET: PET now correctly previews scale on particles when selecting a hero model to apply the particles to, and that hero model has a scale associated with it
  • SFM: Added ambient occlusion controls to cameras.
  • SFM: Improved ambient occlusion rendering quality by using per-pixel normals and fixing the 2x2 box filtering artifacts.

New in Dota 2 1042 - Gameplay version 6.84c (Sep 16, 2015)

  • ValveFixed a bug that allowed coaches to spawn heroes.
  • Fixed an alt-tab issue on multiple monitor systems that would fail to confine the mouse upon resuming the game.
  • Fixed a cause of duplicated input execution.
  • Enabled additional logging in replays to assist us with diagnosing other input execution problems that may still exist.
  • Fixed a bug with playback of stereo effects on surround systems.
  • Fixed a bug where some particle systems on wards and buildings would not render when in fog of war.
  • Fixed a bug that prevented spectator chat from being disabled.

New in Dota 2 1038 - Gameplay version 6.84c (Sep 15, 2015)

  • Fixed some cases where couriers would appear as an error model if a player selected a different courier after entering the game.
  • Fixed Manifold Paradox gravestones blocking neutral creep camps.
  • Adjusted juke paths and ward/blocking around radiant neutral camp SW of lower rune point.
  • Fixed Dire fountain ramp width.
  • Fixed an issue with lobby slots being assigned incorrectly.
  • Fixed an issue where mousewheel would stop working in some cases after exiting full preview mode.
  • Fixed a crash when using alt+tab on some configurations.
  • Fixed a case where parties could incorrectly enter ranked matchmaking.
  • Fixed portions of the Quit button not accepting clicks.
  • Fixed a crash launching workshop tools on Windows 7 without Service Pack 1.
  • Fixed some client crashes.

New in Dota 2 1036 - Gameplay version 6.84c (Sep 12, 2015)

  • Fixed a bug that could prevent the game from establishing a network connection.
  • Restored Reborn matchmaking tolerances to normal levels.
  • Fixed some crashes in the client.
  • Team score has been changed to the number of kills your team is credited with and will not count enemy suicides or deaths to neutrals.
  • Fixed a bug where effigies could have extra models attached to it.
  • Fixing a bug where you'd get an error model courier if you modified your equipped courier after you'd entered a game.
  • Fixed play style stats being affected by Custom Games.
  • Replacement effigy reforgers will be granted to all players who used a reforger since Tuesday.
  • Fixed a display bug where armory items could show up multiple times on the profile card slot context menu.
  • Fixed a bug where the econ items were not correctly showing in the inspect panel in bot matches.
  • Fixed a layout problem in the key binding settings UI for 5x4 and 4x3 displays.
  • Improved the home friend panel show your status without expanding.
  • Treasury: Added buttons to purchase from the market if not available as a direct purchase.
  • Treasury: Sorting options replaced with filters "Available", "Unopened", and "All".
  • Treasury: Loading screens will now use the hi-res artwork rather than the icons.
  • Treasury: Mark Very Rare and Extremely Rare items to make it clear they are separate from the normal items.
  • Treasury: Add extra information block describing how treasures work.

New in Dota 2 1032 Gameplay version 6.84c (Sep 11, 2015)

  • Added a new friends list on the main dashboard
  • Fixed a case where input could be lost
  • Fixed a crash while spectating
  • Various terrain texture adjustments
  • Adjusted Radiant river ramp to the east of the Ancient camp
  • Many ward spots fixes
  • Adjusted ramps on the Radiant top lane
  • Added Equip Set action to the context menu in the Armory
  • Fixed a bug causing the lobby list filtering to not work correctly
  • Fixed a visual bug causing small regions near the in-game HUD ability panel to not be black
  • Fixed a crash when disconnecting from a game right after spawn
  • Improved searching in the Armory to select and scroll to items selected
  • Fixed a problem Tab-selecting units after reconnecting
  • Fixed a visual bug with various particle systems, including ambient effects for Anti-Mage's Golden Skull Bashers
  • Activated search box for all global player item types (loading screens, music packs, etc)
  • Waiting for Players loading screen will now show any Broadcasters the game is waiting for
  • Added Spectators and League setting to the settings block at the bottom of the lobby UI
  • The View Dota Profile button accessible from the in-game scoreboard now works correctly
  • Added options to the friend menu to hide lobbies and broadcasting parties
  • Some minor usability improvements to the Treasury
  • Fixed particles near the Radiant Secret Shop
  • Fixed missing fight recap markers on the replay timeline
  • Improved the behavior of Add All to Shuffle to not slow the client and play excessive equip sounds
  • Fixed overridden ability icons not appearing in the loadout, customize, and details pages
  • Fixed the play panel not allowing ranked access for a segment of players
  • Fixed preview of some global items (HUDs for example) to show the requested style
  • Fixed a bug where item sets that were in bundles inside of treasures wouldn't appear in the loadout screen
  • Improved loadout screen layout in 4x3 aspect ratios
  • Fixed icons for the default courier and ward
  • Fixed net graph interaction on all aspect ratios
  • Fixed Shadow Fiend not rendering correctly on Low Violence installations
  • Coaches are no longer able to see/hear certain effects through the fog of war
  • Coaches are no longer able to see the Roshan timer
  • Fixed loadout and customize screens being confused about what you actually have equipped after you enter demo mode
  • Fixed currency in China not being displayed correctly
  • Fixed a rare case where Disarm from Invoker's Blast wasn't dispelled by BKB
  • Fixed some missing particles in in-game portraits, for example Lina's head flame for the Fiery Soul of the Slayer
  • Prevented bogus particle drawing in the kill cam, for example extra fire in the background for the Fiery Soul of the Slayer
  • Fixed some cases of overlapping text in the Dashboard when running under Russian or German
  • Fixed bot names not being set correctly in private lobbies
  • Fixed Fate's Edict not properly disarming Spirit Bear
  • Fixed particle effects for Flowering Treant and Meepo's Colossal Crystal Chorus
  • Fixed a case where returning to the treasure page would reset the selection
  • Fixed a crash when disconnecting from a game right after spawn
  • Demo Mode: Made it so that returning from demo mode (either by clicking select new items, or by hitting the dashboard button in the upper left) will return you to the item you were demoing
  • Demo Mode: Made demo mode work when demoing the default item set for a hero
  • Demo Mode: Fixed a crash when re-entering demo mode too many times

New in Dota 2 6.84c (09/09/2015) (Sep 10, 2015)

  • Fix particle systems not emitting correctly when coming back from the dormant state (such as Treant Protector's Eyes in the Forest).
  • Fixed south rune placement.
  • Fixed Dire top and bottom base ramp widths.
  • Fixed Radiant ward hill camp blocking bug.
  • Fixed Moonbeams weather effect.
  • Fixed the fight recap button sometimes causing the client to crash.
  • Fixed bug calculating ping to regions, causing some regions to have very inaccurate pings and others to show up as not available.
  • Fixed a bug on older CPUs where you would crash if you opened the heroes tab while in-game and then disconnected from the game.
  • Fixed a bug where the profile would sometimes show the stats from the previously loaded profile rather than the current one.
  • Fixed the fight recap panel not appearing when spectating.
  • Fixed the dota_camera_disable_yaw console variable.
  • The fogui developer command has been enabled.
  • Custom Games: BaseNPC:EmitSound() now respects the fog of war.

New in Dota 2 6.84c (08/20/2015) (Aug 21, 2015)

  • Updated the in-game Aegis of Champions with this winners of this year's International.
  • Granted players who own a Level 1000 TI5 Compendium with an item that activates their Aegis glow. Anyone who has a Compendium at that level has until the end of August to submit their information on the Physical Aegis Registration page to receive their physical reward, as outlined in this blog post.

New in Dota 2 6.84c (08/18/2015) (Aug 19, 2015)

  • Fixed an exploit involving issuing orders that target units in the fog of war.

New in Dota 2 6.84c (08/14/2015) (Aug 15, 2015)

  • Fixed Invoker's Magus Apex Sun Strike sometimes not being visible by enemies on impact
  • Fixed Faceless Void's Jewel of Aeons Timewalk effect being visible in FoW
  • Fixed a bug where after spectating a game, sometimes neutral units would be invisible.

New in Dota 2 6.84c (08/12/2015) (Aug 13, 2015)

  • Added workaround for some routers that do not implement NAT properly, causing players to be unable to ping all the data centers.

New in Dota 2 6.84c (08/05/2015) (Aug 6, 2015)

  • Fixed an issue where playing after spectating a game sometimes disabled the minimap and shop interfaces.

New in Dota 2 6.84c (07/20/2015) (Jul 21, 2015)

  • Fixed a bug where projectiles launched from dominated creeps could sometimes be created at the wrong position in the world
  • Fixed a bug where Nature's Prophet Sprout could occasionally let enemies see inside of the ring of trees
  • Client will now confirm that that selected regions can be pinged before entering the matchmaking queue
  • Client will prompt to confirm region selection, if automatic selection is not used and user choices appear sub-optimal

New in Dota 2 6.84c (07/17/2015) (Jul 18, 2015)

  • Restored far range kills being considered for AoE bounty gold when done directly by heroes
  • Updated the visuals for the Templar Assassin Immortal.
  • Moved the Templar Assassin Immortal to the new Weapon slot (equipped items have been unequipped).
  • Fixed Invoker item Guard of Sinister Lightning breaking his facial animation.
  • Fixed a crash relating to items on the courier.
  • Greevil eggs and essences will expire on September 15th. Any hatched Greevils will not be affected.

New in Dota 2 6.84c (07/14/2015) (Jul 15, 2015)

  • Fixed Lina Textures
  • Temporarily reverted a recent out of band change that considered the killer to always be part of the AoE gold regardless of distance

New in Dota 2 6.84c (07/10/2015) (Jul 11, 2015)

  • Fixed Moon Shard not working on Spirit Bear
  • Fixed portrait for TI3 Mammoth Smeevil courier
  • Fixed Virulent Spiderling portrait
  • Fixed frozen alt idle animation on Murrissey Smeevil courier

New in Dota 2 6.84c (06/30/2015) (Jul 10, 2015)

  • Tiny Immortal “Crystal Dryad” - Aghanim’s Scepter attack will only play when Scepter is equipped.
  • Fixed the 2012 unusual courier particles appearing at the origin
  • Fixed Hwytty & Shyzzyrd particles appearing far from the courier
  • Added “The International 2014” tag to 2014 compendium immortals and couriers

New in Dota 2 6.84c (05/23/2015) (May 25, 2015)

  • Fixed a bug that could cause the last player on Dire to be unable to purchase items

New in Dota 2 6.84c (05/22/2015) (May 25, 2015)

  • The hero who gets a kill is now always considered as part of the AOE for gold bounty purposes
  • Moon Glaives now properly kill Zombies (they now work like Flak Cannon and Split Shot)
  • The courier's "Retrieve Items" ability and the "Courier Deliver Items" button will now work properly if you have items on the courier but no items in the stash
  • Fixed a recent bug with Techies' Land Mines when flying units were nearby
  • Fixed the smaller Mud Golems not leashing back to their camp
  • Added missing portraits for unlocks for the Virtus Werebear courier
  • Fixed VMT error for Vengeful Spirit submissions through the workshop

New in Dota 2 6.84c (05/20/2015) (May 21, 2015)

  • Nexon's South Korea matchmaking region is now available to all players.
  • The client UI now displays creep health with full accuracy based on the server values.

New in Dota 2 6.84c (05/18/2015) (May 19, 2015)

  • Haste rune duration reduced from 30 to 25
  • Mekansm cooldown increased from 45 to 65
  • Tether movespeed bonus reduced from 17% to 14/15/16/17%
  • Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
  • Bristleback Base Attack Time increased from 1.7 to 1.8
  • Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
  • Spiderlings Poison Sting slow reduced from 15 to 12%
  • Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
  • Tombstone HP reduced from 200/400/600/800 to 175/350/525/700
  • The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
  • AoE Gold Bounty, for teams that are behind, now has a small additional component that doesn't fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference)
  • Small adjustments to AoE Gold (non-networth component)
  • Old:
  • 1: 154 + 7.7 * Level
  • 2: 115.5 + 6.6 * Level
  • 3: 66 + 5.5 * Level
  • 4: 38.5 + 4.4 * Level
  • 5: 33 + 4.4 * Level
  • New
  • 1: 150 + 8 * Level
  • 2: 100 + 7 * Level
  • 3: 40 + 6 * Level
  • 4: 25 + 4 * Level
  • 5: 20 + 4 * Level

New in Dota 2 6.84 (05/15/2015) (May 16, 2015)

  • Fixed "Win As Hero" Compendium Challenge not properly detecting completion
  • Fixed various bugs with selling back items during the allowed window (Combined wards, Clarity Potions, etc)

New in Dota 2 6.84 (05/14/2015) (May 15, 2015)

  • Compendium Additions:
  • Added a fourth Challenge slot, which is always a Hero-specific challenge, and rewards completion with both Compendium coins & points.
  • Challenges are now available in Captains Mode, Captains Draft, Random Draft, Single Draft, and All Random game modes.
  • Ten Hero Challenge added to compendium, also enabled on the above-mentioned modes. This year you can do the Ten Hero challenge 3 times for a total of 450 Compendium Points (4.5 Levels).
  • You can now choose to consume any TI5 Compendium Immortal by right clicking on it in the Armory and choosing the Consume option. You'll gain 200 Compendium Points (2 Levels) for each Immortal consumed this way.
  • Added back the Item Recycling system. You can now recycle 10 items for a Charm of the Crucible Jewel II and 25 Compendium Points.
  • Added 3 Recycle Charm Achievements. Create 1 Charm, Create 10 charms, and Successfully Complete 8 Charms. Worth 25, 125, and 200 Compendium Points respectively (in addition to the base 25 for recycling).
  • If you don't own a Compendium, points earned will be saved and applied automatically when a Compendium is activated.
  • Added All-Star match voting to Compendium (awards 50 Compendium Points for completion)
  • Other Changes:
  • Updated kill gold chat messages to show the full amount of gold the killer receives (now includes proximity gold)
  • Fixed the following abilities from attempting to target Zombies (since they do not affect them): Eclipse, Eye of the Storm and Diabolic Edict
  • Fixed Searing Arrows always requiring a small amount of mana to do damage, even if the manacost was already paid for
  • Fixed Permanent Split Shot on Rubick
  • Fixed a visual bug with Enchantress's weapon
  • Fixed 100% proc events (like Wind Run) sometimes failing in rare cases
  • Removed the per-game pet limit
  • Various tooltip adjustments and fixes

New in Dota 2 6.84 (05/11/2015) (May 12, 2015)

  • Fixed Enigma being unable to convert Mud Golems
  • Fixed Sleight of Fist damage being reduced too much with Quelling Blade and Battle Fury
  • Fixed Illusions not benefiting from Quelling Blade bonus damage
  • Fixed Jakiro hitboxes

New in Dota 2 6.84 (05/09/2015) (May 10, 2015)

  • Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
  • Familiars hit requirement reduced from 4 to 3
  • Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
  • Glimmer Cape Magic Resistance reduced 66% to 55%
  • Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
  • Silver Edge recipe cost increased from 350 to 600
  • Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
  • Flesh Golem minimum slow reduced from 5% to 1%
  • Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
  • Zombies no longer require two hits to kill from Towers
  • Stampede Scepter damage reduction from 70% to 60%
  • Gyrocopter base Intelligence reduced from 23 to 19
  • Queen of Pain base movement speed reduced from 300 to 295
  • Hawk movement speed from 250/300/350/400 to 250/275/300/325
  • Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
  • Familiars hit requirement reduced from 4 to 3
  • Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
  • Glimmer Cape Magic Resistance reduced 66% to 55%
  • Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
  • Silver Edge recipe cost increased from 350 to 600
  • Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
  • Flesh Golem minimum slow reduced from 5% to 1%
  • Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
  • Zombies no longer require two hits to kill from Towers
  • Stampede Scepter damage reduction from 70% to 60%
  • Gyrocopter base Intelligence reduced from 23 to 19
  • Queen of Pain base movement speed reduced from 300 to 295
  • Hawk movement speed from 250/300/350/400 to 250/275/300/325

New in Dota 2 6.84 (05/08/2015) (May 9, 2015)

  • Limited number of pets in a single game to 3. If more than 3 are equipped by players in the game, the highest level pets will survive. Pet levels are determined by your compendium level for Almond, and embedded gem stats for Aurora.
  • Updated Ursa's Enrage effects
  • Techies Arcana now uses correct Arcana animations in effigy mode
  • Terrorblade's missing item textures fixed
  • Missing Meepo item model and textures fixed

New in Dota 2 6.84 (05/06/2015) (May 7, 2015)

  • Fixed a bug in yesterday's update that could cause units to get stuck
  • Fixed Zombie interaction with Familiars

New in Dota 2 6.84 (05/05/2015) (May 6, 2015)

  • You can now redeem any extra Compendiums you have for an equivalent value in points
  • Fixed various bugs related to Break
  • Fixed Ethereal Blade triggering Lotus/Sphere on launch rather than impact
  • Fixed Tusk attacking during Snowball
  • Mud Golem Shards now work with Select All / Select Other
  • Fixed some bugs with Mud Golem splitting
  • Fixed a rare bug that would cause your hero to keep chasing to cast
  • Fixed Geminate Attack not proccing when you come out of invisibility
  • Fixed some spells recently not being autocastable with hotkeys
  • Fixed sharing Wards with allies that have full inventory slots
  • Fixed Octarine Core behavior with Blademail
  • Fixed Stampede providing summoned units flying vision
  • Fixed Greater Treants spawning from Illusions instead of normal Treants
  • Fixed Fountain vision malfunctioning with Night Stalker's Darkness
  • Fixed Enchant interaction with Rubick's stolen Enchant
  • Fixed the UI for upgrading Boots of Travel
  • Fixed Moment of Courage being able to trigger on dead units
  • Fixed Tinker's Immortal not having priority over International Compendium TP effects
  • Fixed International Compendium in-game item effects not playing in all game modes
  • Updated order of new items in the Shop UI based on price

New in Dota 2 6.84 (May 6, 2015)

  • GENERAL:
  • AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
  • AoE Bonus XP component based on Team XP difference reduced by 40%
  • Melee lane creep bounty reduced from 43 to 40 (-7%)
  • Range lane creep bounty reduced from 48 to 45 (-6.25%)
  • Hero kills (the non-net worth portions) are worth 10% more
  • Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]
  • AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [?]
  • The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.[?]
  • Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [?]
  • Melee Barracks team bounty increased from 175 to 275
  • Ranged Barracks team bounty increased from 100 to 225
  • Tier 2 and 3 towers armor reduced from 25 to 22
  • Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]
  • Extra range/siege creep additions spawntime from 45:30 to 45:00
  • Creeps now meet slightly closer to the Dire safelane
  • Ancient Black Dragon bounty reduced from 199 to 170
  • Ancient Black Drake bounty reduced from 50 to 40
  • Ancient Rumblehide bounty reduced from 83 to 65
  • Satyr Tormenter gold bounty reduced from 104 to 84
  • Hellbear health reduced from 950 to 700
  • Hellbear bounty reduced from 65 to 50
  • Ogre Frostmage bounty reduced from 52 to 40
  • Reworked Mud Golems:
  • Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
  • Melee attacks now miss if the target is farther than 350 range more than their attack range
  • Reduced All Pick drafting time from 40 to 35 seconds per turn
  • The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End [?]
  • Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
  • Cast behavior while turning to cast has been adjusted.
  • Reworked the Item Silencing and Passive Disabling behaviors.
  • Hex no longer applies the Break mechanic [?]
  • Silence no longer disables Invisibility [?]
  • Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
  • Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
  • Added Voidstone and Mantle of Intelligence to Side Shop
  • Runes now have a higher hit box priority over units
  • Armor now shows decimal places in the hover tooltip
  • Fixed buyback respawn timer penalty being reset if you die holding Aegis
  • The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll
  • HEROES:
  • Abaddon:
  • Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)
  • Alchemist:
  • Unstable Concoction countdown can now be seen by enemies
  • Unstable Concoction now has an area targeting cursor
  • Greevil's Greed now grants 4x gold bounty from Runes
  • Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
  • Ancient Apparition:
  • Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
  • Axe:
  • Berserker's Call cast point from 0.3 to 0.4
  • Counter Helix now triggers when attacks land rather than when they start [?]
  • Culling Blade movement and attack speed bonuses reduced from 40% to 30%
  • Bane:
  • Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
  • Units affected by Nightmare no longer provide vision
  • Nightmare End can now be used by Bane to end all other existing Nightmares
  • Batrider:
  • Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
  • Firefly damage reduced from 20/40/60/80 to 10/30/50/70
  • Beastmaster:
  • Beastmaster base damage increased by 4
  • Wild Axes cast point from 0.5 to 0.4
  • Call of the Wild Boar attack point from 0.633 to 0.5
  • Bloodseeker:
  • Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
  • Thirst vision threshold from 30% health to 25%
  • Bounty Hunter:
  • Bounty Hunter Intelligence growth increased from 1.4 to 2.0
  • Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
  • Shuriken Toss cast range reduced from 650 to 400
  • Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
  • Track's Shuriken Toss bounce range from 900 to 1200
  • Track now shows how much gold the enemy is carrying in the debuff tooltip
  • Brewmaster:
  • Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
  • Bristleback:
  • Bristleback movement speed reduced from 295 to 290
  • Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
  • Broodmother:
  • Incapacitating Bite is no longer a Unique Attack Attack Modifier
  • Insatiable Hunger attack damage from 60/80/100 to 60/90/120
  • Centaur Warrunner:
  • Return now triggers when attacks land rather than when they start [?]
  • Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees
  • Chaos Knight:
  • Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
  • Clinkz:
  • Skeleton Walk cooldown from 20 to 20/19/18/17
  • Death Pact cooldown from 45/40/35 to 45/35/25
  • Clockwerk:
  • Rocket Flare speed from 1500 to 1750
  • Crystal Maiden:
  • Crystal Nova movement and attack slow from -30 to -20/30/40/50
  • Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
  • Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
  • Freezing Field cooldown from 150/120/90 to 90
  • Dark Seer:
  • Ion Shell duration increased from 20 to 25 seconds
  • Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
  • Wall of Replica duration from 15/30/45 to 45
  • Wall of Replica mana cost from 200/300/400 to 125/250/375
  • Dazzle:
  • Poison Touch level 4 damage from 32 to 36
  • Death Prophet:
  • Exorcism spirit count from 4/12/21 to 6/13/21
  • Disruptor:
  • Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4
  • Dragon Knight:
  • Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
  • Corrosive Breath damage is now lethal
  • Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
  • Earth Spirit:
  • Boulder Smash damage from 125 to 50/100/150/200
  • Geomagnetic Grip manacost from 75 to 100
  • Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
  • Magnetize can now be dispelled
  • Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds
  • Elder Titan:
  • Echo Stomp channel time from 1.8 to 1.6
  • Echo Stomp cooldown from 15 to 14/13/12/11
  • Enchantress:
  • Untouchable attack slow from 30/60/90/120 to 40/70/100/130
  • Enchant can now be cast on controlled units to refresh the Enchant duration
  • Impetus now pierces Spell Immunity
  • Enigma:
  • Midnight Pulse cast point improved from 0.3 to 0.2
  • Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
  • Black Hole mana cost from 275/350/425 to 275/325/375
  • Gyrocopter:
  • Rocket Barrage no longer has a cast point (Previously had 0.3)
  • Call Down missile two slow duration from 3 to 4
  • Huskar:
  • Inner Vitality cast range increased from 550 to 800
  • Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
  • Invoker:
  • Invoker Int gain from 2.5 to 3.2
  • Invoke no longer triggers cooldown if it only swaps the ability slots
  • Sun Strike cooldown from 30 to 25
  • Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
  • Io:
  • Relocate double click now teleports to fountain
  • Jakiro:
  • Jakiro base strength increased from 24 to 25
  • Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
  • Macropyre area of effect increased from 225 to 240
  • Juggernaut:
  • Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
  • Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]
  • Healing Ward movement speed from 450 to 420
  • Omnislash no longer ministuns on cast
  • Using items/abilities in Omnislash no longer requires facing direction
  • Keeper of the Light:
  • Mana Leak cooldown from 16 to 16/14/12/10
  • Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
  • Scepter Illuminate heal percentage from 75% to 100%
  • Kunkka:
  • Kunkka no longer turns to cast Torrent
  • Torrent cooldown reduced from 12 to 10 seconds
  • X Marks The Spot mana cost from 80 to 50
  • Legion Commander:
  • Moment of Courage counterattack chance from 16/18/20/22 to 25%
  • Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
  • Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
  • Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
  • Leshrac:
  • Leshrac movement speed from 315 to 320
  • Lightning Storm cast point from 0.7 to 0.6
  • Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1
  • Lich:
  • Ice Armor cast range from 800 to 1000
  • Chain Frost projectile speed from 675 to 750
  • Lifestealer:
  • Feast is now considered as normal bonus damage (can Crit and Cleave off it)
  • Open Wounds lifesteal increased from 15/20/25/30% to 50%
  • Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
  • Lina:
  • Aghanim Scepter-upgraded Laguna Blade no longer increases cast range
  • Lone Druid:
  • True Form is no longer removed on death [?]
  • Battle Cry armor increased from 5/10/15 to 6/12/18
  • Battle Cry damage increased from 50/75/100 to 60/90/120
  • Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
  • Luna:
  • Luna base armor increased by 1
  • Eclipse per unit cap increased from 4 to 5
  • Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
  • Medusa:
  • Split Shot and Mana Shield are no longer removed on death [?]
  • Meepo:
  • Geostrike damage from 7/14/21/28 to 8/16/24/32
  • Divided We Stand no longer causes Meepo to respawn 20% faster
  • Mirana:
  • Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
  • Morphling:
  • Adaptive Strike now has a 1150 speed projectile
  • Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
  • Naga Siren:
  • Ensnare cooldown from 14 to 12
  • Ensnare is now dispellable [?]
  • Ensnare is no longer removed if the target becomes Ethereal
  • Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
  • Nature's Prophet:
  • Sprout cast range increased from 600 to 625/700/775/850
  • Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
  • Nature's Call treant base damage from 22 to 28
  • Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
  • Night Stalker:
  • Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
  • Nyx Assassin:
  • Using Spiked Carapace no longer removes Vendetta
  • Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
  • Omniknight:
  • Purification cast point from 0.5 to 0.4
  • Oracle:
  • Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
  • Purifying Flames cooldown reduced from 3 to 2.5
  • Purifying Flames can now target non-hero units
  • False Promise no longer makes the target invisible
  • False Promise now continuously removes debuffs and disables, instead of only when first cast
  • False Promise duration from 7/8/9 to 6/7/8
  • False Promise cooldown from 20 to 80/60/40
  • Outworld Devourer:
  • Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
  • Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1
  • Phoenix:
  • Fire Spirits now does an obstructed reveal of the area it hits for 1 second
  • Puck:
  • Waning Rift damage increased from 70/140/210/280 to 100/160/220/280
  • Pudge:
  • Rot move slow from 20% to 20/22/24/26%
  • Pugna:
  • Decrepify enemy slow from 50% to 30/40/50/60%
  • Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
  • Decrepify duration from 2/2.5/3/3.5 to 3.5
  • Decrepify cooldown from 12/10/8/6 to 15/12/9/6
  • Life Drain damage and restore per second from 120/160/200 to 150/185/220
  • Life Drain cast range from 1100 to 900/1050/1200
  • Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range
  • Riki:
  • Smokescreen no longer slows attack speed
  • Smokescreen now reduces turn rate by 30%
  • Rubick:
  • Null Field now also affects creeps
  • Sand King:
  • Caustic Finale duration from 8 to 6
  • Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
  • Caustic Finale no longer resets the duration on a unit that already has the debuff
  • Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
  • Shadow Demon:
  • Shadow Poison mana cost from 50 to 40
  • Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)
  • Shadow Shaman:
  • Shadow Shaman base strength increased from 19 to 21
  • Shadow Shaman strength gain increased from 1.6 to 1.8
  • Silencer:
  • Silencer base movement speed from 300 to 295
  • Last Word initial enemy cast allowance window from 5 to 4 seconds
  • Last Word no longer disarms
  • Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers
  • Slardar:
  • Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
  • Sniper:
  • Sniper agility gain from 2.9 to 2.5
  • Shrapnel recharge time increased from 40 to 55
  • Shrapnel delay increased from 0.8 to 1.4 seconds
  • Shrapnel now gives vision when the shrapnel lands rather than instantly
  • Headshot can now miss
  • Assassinate damage from 355/505/655 to 320/485/650
  • Spectre:
  • Reality no longer kills the target illusion, it now swaps positions
  • Spirit Breaker:
  • Empowering Haste cooldown from 16 to 12
  • Storm Spirit:
  • Storm Spirit movement speed reduced from 290 to 285
  • Ball Lightning flying vision from 1000 to 400
  • Sven:
  • Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
  • Techies:
  • Land Mine activation delay reduced from 1.75 to 0.5 seconds
  • Stasis Trap Activation delay from 2 to 1.5
  • Stasis Trap Detonation delay from 2 to 1.5
  • Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
  • Minefield Sign cooldown from 120 to 360
  • Minefield Sign now requires Techies to walk precisely to the targeted spot
  • Minefield Sign now has an area of effect targeting cursor
  • Minefield Sign now has a limited lifetime of 180 seconds
  • Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
  • Templar Assassin:
  • Meld cooldown from 7 to 6
  • Terrorblade:
  • Reflection cast range from 275 to 325
  • Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
  • Tidehunter:
  • Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
  • Timbersaw:
  • Reactive Armor now triggers when attacks land rather when attacks begin [?]
  • Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20
  • Tinker:
  • Laser hero blind duration increased from 3 to 3/3.5/4/4.5
  • Rearm mana cost from 150/250/350 to 125/225/325
  • Aghanim's Scepter Laser no longer has additional cast range
  • Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
  • Tiny:
  • Toss grab radius increased from 250 to 275
  • Toss now grabs the closest unit rather than a random unit
  • Treant Protector:
  • Eyes in the Forest area of effect reduced from 800 to 700
  • Troll Warlord:
  • Berserker's Rage no longer provides +15 damage
  • Ranged Whirling Axes no longer provide 800 vision
  • Melee Whirling Axes no longer provide 500 vision
  • Battle Trance duration reduced from 7 to 5 seconds
  • Berserker’s Rage is no longer removed on death [?]
  • Tusk:
  • Ice Shards mana cost reduced from 120 to 90
  • Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
  • Ice Shards vision reveal from 0.5 seconds to 2 seconds
  • Snowball speed is now a constant 675
  • Snowball no longer auto-loads units in 100 range
  • Tusk can now add allies to Snowball while it is moving
  • Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
  • Undying:
  • Soul Rip is now considered one damage instance on the enemy
  • Removed Tombstone Zombie targeting from Soul Rip
  • Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
  • Ursa:
  • Reworked Enrage
  • Venomancer:
  • Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100
  • Viper:
  • Viper Strike cooldown reduced from 80/50/30 to 70/50/30
  • Visage:
  • Gravekeeper's Cloak recharge time from 6 to 4
  • Familiars no longer have 300/450/600 health
  • Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
  • Warlock:
  • Fatal Bonds cast range increased from 900 to 1000
  • Fatal Bonds cast time from 0.5 to 0.2
  • Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
  • Weaver:
  • The Swarm duration rescaled from 14/16/18/20 to 16
  • The Swarm damage from 15/20/25/30 to 20
  • The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
  • Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
  • Geminate Attack no longer has a range limit
  • Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range
  • Windranger:
  • Shackleshot cast point from 0.3 to 0.15
  • Winter Wyvern:
  • Enabled Winter Wyvern in Captain's Mode
  • Reworked Winter's Curse
  • Arctic Burn is now dispellable
  • Arctic Burn damage per second from 6% of health to 8%
  • Arctic Burn damage type from Pure to Magic
  • Arctic Burn no longer pierces Spell Immunity
  • Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
  • Splinter Blast debuff is now dispellable
  • Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals
  • Wraith King:
  • Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
  • Zeus:
  • Thundergod's Wrath area vision reduced from 1000 to 500
  • Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.
  • ITEMS:
  • NEW ITEMS:
  • Enchanted Mango
  • New consumable:
  • Lotus Orb:
  • New item formed from Perseverance, Platemail, and a recipe
  • Glimmer Cape:
  • New item formed from Cloak and Shadow Amulet
  • Guardian Greaves:
  • New item formed from Arcane Boots, Mekansm, and a recipe
  • Moon Shard:
  • New item formed from 2 Hyperstones and a recipe
  • Silver Edge:
  • New item formed from Shadow Blade and Sange and a recipe
  • Solar Crest:
  • New item formed from Medallion of Courage and Talisman of Evasion
  • Octarine Core:
  • New item formed from Mystic Staff and Soul Booster
  • ITEM ADDITIONS:
  • Observer & Sentry Wards:
  • Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active [?]
  • Upgraded Boots of Travel:
  • Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes
  • ITEM CHANGES:
  • Skull Basher:
  • Strength increased from 6 to 8
  • Damage reduced from 40 to 25
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3
  • Abyssal Blade:
  • Damage reduced from 100 to 85
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3
  • Energy Booster:
  • Cost reduced from 1000 to 900
  • Arcane Boots:
  • Replenish radius from 600 to 900
  • Replenish no longer costs 35 mana to activate
  • Bloodstone:
  • Recipe increased from 800 to 900
  • Armlet of Mordiggian:
  • Attack Speed from +15 to +25
  • Unholy Strength no longer grants +10 Attack Speed
  • Unholy Strength strength gain period from 0.7 to 0.6 seconds
  • Quelling Blade:
  • Changed from full damage bonus to base damage bonus
  • Quell damage bonus from 32/12% to 40/15%
  • Quell no longer deals bonus damage to Roshan
  • Chop active ability now kills wards rather than dealing 100 damage
  • Chop active ability range increased from 350 to 450 when targeting wards
  • Battle Fury:
  • Battle Fury now requires and provides the bonuses of Quelling Blade
  • Quell bonus is now 60% for melee heroes and 25% for ranged heroes
  • Attack damage reduced from 65 to 55
  • Cleave radius from 250 to 280
  • Black King Bar:
  • Black King Bar can now be sold
  • Blade Mail:
  • Damage Return cooldown reduced from 17 to 15
  • Blades of Attack:
  • Cost reduced from 450 to 420
  • Phase Boots:
  • Phase duration from 4 to 3.6 seconds
  • Boots of Travel:
  • Teleport cooldown from 50 to 45
  • Buckler:
  • Armor Bonus radius increased from 750 to 900
  • Butterfly:
  • Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%
  • Clarity:
  • Duration from 40 to 45
  • Total mana restored from 150 to 170
  • Ally cast range from 100 to 250
  • Cloak:
  • Magic resistance from 15% to 20%
  • Vanguard:
  • Damage Block chance increased from 67% to 75%
  • Crimson Guard:
  • Damage Block chance increased from 67% to 75%
  • Guard active damage block increased from 50 to 55
  • Guard active area of effect from 750 to 900
  • Desolator:
  • Damage decreased from 60 to 50
  • Recipe cost decreased from 900 to 300
  • Diffusal Blade:
  • Diffusal Blade now works on ranged illusions for half the value
  • Divine Rapier:
  • Damage increased from 300 to 330
  • Dust of Appearance:
  • Movement speed slow from 15% to 20%
  • Drum of Endurance:
  • Endurance attack speed bonus increased from 10 to 20
  • Eaglesong:
  • Cost reduced from 3300 to 3200
  • Eul's Scepter of Divinity:
  • Cyclone mana cost increased from 75 to 175
  • Eye of Skadi:
  • Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds [?]
  • Flying Courier:
  • Vision from 400 to 300
  • Speed Burst speed from 650 to 800 speed
  • Force Staff:
  • Health regeneration increased from 3 to 4 health per second
  • Ghost Scepter:
  • Cost reduced from 1600 to 1500
  • All attribute bonus decreased from 7 to 5
  • Gloves of Haste:
  • Attack Speed increased from 15 to 20
  • Headdress:
  • Regeneration Aura radius increased from 750 to 900
  • Healing Salve:
  • Healing duration from 10 to 8 seconds
  • Ally cast range from 100 to 250
  • Reaver:
  • Cost decreased from 3200 to 3000
  • Heart of Tarrasque:
  • Recipe cost increased from 1200 to 1400
  • Health regeneration increased from 2% to 3.25% of total health per second
  • Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged
  • Linken's Sphere:
  • Spellblock cooldown reduced from 17 to 16
  • Magic Wand:
  • Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet
  • All attribute bonus from 3 to 4
  • Mask of Madness:
  • Berserk movement speed bonus reduced from 30% to 17%
  • Mekansm:
  • Restore active and Mekansm Aura radius increased from 750 to 900
  • Mjollnir:
  • Static Charge no longer jumps to units that are invisible or in the fog of war
  • Static Charge cast range increased from 600 to 800
  • Necronomicon:
  • Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
  • Necronomicon Warrior damage from 25/50/75 to 45/60/75
  • Necronomicon Archer damage from 40/80/120 to 60/90/120
  • Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%
  • Observer Ward:
  • Observer Wards now come in single increments
  • Cost and restock time reduced by half and stock doubled
  • Observer Wards now provide a 50 XP bounty when destroyed
  • Attacking a ward can no longer miss (same for Sentry Wards)
  • Orb of Venom:
  • Poison Attack damage over time can now be lethal
  • Pipe of Insight:
  • Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
  • Insight Aura radius increased from 750 to 900
  • Power Treads:
  • Attribute bonus increased from 8 to 9
  • Quarterstaff:
  • Cost reduced from 900 to 875
  • Radiance:
  • Radiance recipe from 1350 to 1425
  • Radiance Burn now causes affected enemies to have a 17% miss rate
  • Refresher Orb:
  • Reworked components and bonuses
  • Rod of Atos:
  • Intelligence from 25 to 30
  • Satanic:
  • Unholy Rage duration increased from 3.5 to 4 seconds
  • Sentry Ward:
  • Attacking a ward can no longer miss (same for Observer Wards)
  • Shiva's Guard:
  • Freezing Aura enemy attack speed reduction improved from 40 to 45
  • Stout Shield:
  • Cost reduced from 250 to 200
  • Damage Block chance reduced from 53% to 50%
  • Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)
  • Tango:
  • Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?]
  • Has a 450 cast range when targeting Wards
  • Town Portal Scroll:
  • Teleport cooldown increased from 65 to 70
  • Teleport no longer removes Ethereal state when it is cast
  • Urn of Shadows:
  • Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance
  • Veil of Discord:
  • Recipe from 1250 to 1100
  • Cooldown reduced from 30 to 20
  • Duration reduced from 25 to 16
  • Mana cost reduced from 75 to 50
  • Vladmir's Offering:
  • Lifesteal decreased from 16% to 15%
  • Now grants 10% lifesteal to ranged heroes
  • Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.

New in Dota 2 6.83b (04/02/2015) (Apr 3, 2015)

  • Recycling has been temporarily disabled, but will be coming back soon so make sure to hold onto your charm fragments

New in Dota 2 6.83b (03/27/2015) (Mar 28, 2015)

  • Fixed Eyes in the Forest still applying Overgrowth damage after the tree had been destroyed and regrown.

New in Dota 2 6.83b (03/19/2015) (Mar 20, 2015)

  • In ranked matches, the average MMR of each team is now shown during hero selection, and the top MMR on each team is shown next to that player’s hero portrait.
  • Fixed Keeper of the Light's Illuminate occasionally revealing Fog of War incorrectly
  • Fixed Control Groups not saving for heroes that the user has not played before

New in Dota 2 6.83b (03/11/2015) (Mar 12, 2015)

  • Various Pathfinding Fixes

New in Dota 2 6.83b (03/05/2015) (Mar 6, 2015)

  • Added an upgraded wolf pup style to Crystal Maiden’s Frost Avalanche (existing Arcanas will be updated shortly)
  • Unlocked by destroying 50 enemy wards
  • Upgraded wolf pups have an alternate skin, and several new behaviors
  • Dropping an item onto another item on the ground now properly places it where clicked
  • Made various fixes to pathing
  • Fixed a case where Winter's Curse didn't credit the kill properly
  • Fixed autopause in league games having a countdown instead of being instant

New in Dota 2 6.83b (27/02/2015) (Feb 28, 2015)

  • You may now peek inside a charm to see the contents of the treasure you can win
  • Fixed problem where client would occasionally fail to connect to a gameserver, with the error message “bad challenge”
  • Earth Spirit will correctly move into range when casting Boulder Smash
  • Fixed heroes with undroppable Aghanim's Scepter Upgrades being able to gain their upgrades from Scepters owned by other players (Meepo, Ogre Magi, and Treant Protector)
  • Fixed Duel and Supernova Aghanim's Scepter upgrade interaction
  • Fixed top bar buyback indicator sometimes being inaccurate
  • Corrected an issue where the combat log was not being displayed

New in Dota 2 6.83b (25/02/2015) (Feb 26, 2015)

  • Fixed flying units not moving correctly when issued move orders off the playable area of the map.

New in Dota 2 6.83b (24/02/2015) (Feb 25, 2015)

  • Fixed various pathfinding bugs
  • The Year Beast Brawl hero picking now uses the Ranked All Pick rules (players take turns picking their heroes)
  • Rescaled some values used for Year Beast Brawl's Refresher Aura
  • Fixed a rare bug with Ember Spirit getting stuck after using Fire Remnant
  • Fixed Ember Spirit sometimes becoming invisible after Sleight of Fist
  • Fixed Fire Remnant buff icons remaining stuck after Remnants expire
  • The experimental auto-repeat feature dota_player_auto_repeat_right_mouse now interacts with the minimap
  • The experimental directional move feature dota_unit_allow_moveto_direction has been changed to pivot in place to face the direction before starting to move
  • Added a new confirmation particle effect to dota_unit_allow_moveto_direction movement commands

New in Dota 2 6.83b (20/02/2015) (Feb 21, 2015)

  • Fixed Towers denied while in the fog of war taking too long to disappear
  • Year Beast Brawl:
  • Refresher Aura is now tracked per-ability and has a slightly greater chance of initially triggering, but a diminishingly lower chance of triggering for each subsequent proc
  • Tower Flak shots now apply Skadi
  • Teleport cooldown reduced from 60 to 30 seconds
  • Teleport channel duration increased from 3 to 4.5

New in Dota 2 6.83b (19/02/2015) (Feb 20, 2015)

  • Released the first New Bloom Treasure along with a Charm version.
  • Year Beast Brawl:
  • Global Active Abilities now scale based on game time, similar to the Beast Passive Upgrades:
  • Thundergod's Wrath:
  • 350 damage to 0-10 minutes: 125 damage, 10-20 minutes: 250 damage, 20+ minutes: 375 damage
  • Global Chakra :
  • 100% mana to 0-10 minutes: 60% mana, 10-20 minutes: 80% mana, 20+ minutes: 100% mana
  • Hand of God:
  • 300 health to 0-10 minutes: 200 health, 10-20 minutes: 300 health, 20+ minutes: 400 health
  • Global Silence
  • 5 seconds to 0-10 minutes: 4 seconds, 10-20 minutes: 5 seconds, 20+ minutes: 6 seconds.
  • Fixed using beast actives while the game is paused
  • General:
  • Fixed KOTL Illuminate, custom spirit models now appear when custom Illuminate is used with Spirit Form
  • Support for High-DPI (4k) displays has been added. This requires Windows 8.1 or later. Dota 2 will now use the native resolution of High-DPI displays and will use larger mouse cursor sizes when available.

New in Dota 2 6.83b (18/02/2015) (Feb 19, 2015)

  • Year Beast Brawl:
  • The active abilities can now be used independent of the Year Beast being alive.
  • Added on-hover tooltips for the active abilities in the Year Beast panel.
  • Added two new active abilities: Tower Flak Cannon, and Glyph
  • Tower Flak Cannon - 250 Ability Points
  • For 10 seconds, friendly towers will attack all enemy units within 1000 range each time they attack.
  • 60 second cooldown.
  • Glyph - 250 Ability Points
  • Your buildings become invulnerable for the next 5 seconds.
  • 360 second cooldown.
  • Global Chakra cooldown reduced from 120 seconds to 90 seconds.
  • Hand of God cooldown reduced from 240 seconds to 160 seconds.
  • Pathing:
  • Alt-Right Click move commands now stop on a collision.
  • Added an experimental feature, dota_player_auto_repeat_right_mouse which will quickly repeat right clicks so long as the button is held.
  • Fixed some pathfinding cases.
  • General:
  • Couriers no longer morph when they move

New in Dota 2 6.83b (16/02/2015) (Feb 17, 2015)

  • Year Beast Brawl:
  • Normal and Ranked Matchmaking games can now be found while the Year Beast Brawl is active.
  • Increased the Year Beast Brawl matchmaking window from 10 minutes to 15 minutes.
  • The time of the next Year Beast Brawl event is always shown.
  • Fixed a rare issue causing Refresher, Resurrection, and True Sight auras to not always work correctly.
  • Fixed double-spending bug that would occur in the Year Beast Brawl if the Upgrade button was pressed multiple times in quick succession.
  • Fixed Year Beast icon being sometimes missing on the minimap.
  • Pathfinding:
  • Added an experimental directional move command on Alt+Right Click which moves with pathfinding disabled. This is enabled with the dota_unit_allow_moveto_direction convar.
  • Chasing around towers and turning to face a target will no longer cause stutter-stepping.
  • Fixed some cases where paths would contain excessive turning or would get stuck during movement.
  • Miscellaneous:
  • Improved login and matchmaking servers to sustain higher concurrent player counts and bursts of match formation.
  • Fixed Crystal Maiden's arcana pet incorrectly interacting with bots.
  • Custom cursor images are now allowed in matchmaking.
  • Recipes and Previous TI Compendium Points will expire on May 1st.
  • Fixed Phantom Assassin's missing cape.
  • Fixed Lina's belt texture.

New in Dota 2 6.83b (14/02/2015) (Feb 16, 2015)

  • The 1000 Ability Point pack price has been reduced from 3.99 to 2.49. Anyone who purchased this previously will get an additional 1000 pack.
  • The 2400 Ability Point pack price has been reduced from 7.99 to 4.99. Anyone who purchased this previously will get an additional 2400 pack.
  • Arcana Ability Points increased from 2400 to 4800. Anyone who opened this previously will get an additional 2400 pack.
  • Recycling Ability Points increased from 25 to 50 Ability Points. These will be retroactively added to everyone who recycled items.

New in Dota 2 6.83b (13/02/2015) (Feb 14, 2015)

  • Fixed a server crash related to the Year Beast Brawl. For the next Brawl, starting in an hour, we will temporarily replace the Daily Bonus with a significantly larger Ability Point bonus for everyone.
  • Fixed being unable to open gifts that had no dedication text
  • Fixed a rare, yet extremely common, embarrassing hair problem for Crystal Maiden
  • Reworked the gold/buyback status panel near the shop button

New in Dota 2 6.83b (12/02/2015) (Feb 13, 2015)

  • The Unopened CM Arcana Bundles now counts as having the Arcana for purposes of accruing Ability Points
  • Clarified Low Priority rules requiring All Random

New in Dota 2 6.83b (06/02/2015) (Feb 9, 2015)

  • Added a caching layer in front of the Chinese replay servers to provide a better replay downloading experience to players outside of China.
  • Fixed a rare bug that could cause Reaper's Scythe to not credit Necrolyte for the kill

New in Dota 2 6.83b (04/02/2015) (Feb 5, 2015)

  • Updated -enable_addons to include sound scripts, music scripts, and Flash videos
  • Added a new option to the Settings panel to reduce screen flashing. This option disables the flash on Thundergod's Wrath and lessens the flashing with Razor’s ability effects.
  • Fixed multiple stacks of Linken's Sphere having different behaviors when two buffs are directly applied compared to one buff and one item
  • Fixed Blinking while in the initial Tether pull causing the Tether range to be larger than intended
  • Fixed Supernova's refresh functionality not interacting properly with charged cooldown abilities
  • Fixed Geminate Attack being able to hit units that are very far from Weaver
  • Riki's Permanent Invisibility fade time now shows on the ability cooldown
  • Fixed Lycan shapeshifting while disconnected giving all creeps the move speed bonus
  • Added a new convar to disable right clicks on minimamp (dota_minimap_disable_rightclick)

New in Dota 2 6.83b (02/02/2015) (Feb 3, 2015)

  • Added a new launch option -enable_addons that lets you override a whitelist of files that we will be populating (currently supporting Minimap, HUD related elements, Icons and VO)
  • The use of –override_vpk is no longer allowed in matchmaking games in order to prevent gaining a competitive advantage
  • Fixed Berserker's Rage icon

New in Dota 2 6.83b (01/30/2015) (Jan 31, 2015)

  • Added the Eternal Radiance Blades as a reward for DAC compendiums level 150 or higher
  • Updated the store page for the DAC compendium

New in Dota 2 6.83b (01/27/2015) (Jan 28, 2015)

  • Fixed Armlet draining more HP than intended
  • Fixed Sprout knocking Roshan onto cliffs
  • Fixed various minor bugs with different sources of regeneration adding up incorrectly

New in Dota 2 6.83b (01/13/2015) (Jan 14, 2015)

  • Respawn time rescaled from 4*Level to 5 + 3.8*Level (total is still 100 at level 25)
  • Melee/Ranged Barracks team bounty from 125/75 to 175/100 gold
  • Anchor Smash radius reduced from 400 to 375
  • Brewmaster's Hurl Boulder damage reduced from 100 to 50 damage
  • Pounce damage reduced from 55/110/165/220 to 50/100/150/200
  • Juggernaut base armor reduced by 1
  • Omnislash cast range reduced from 450 to 350
  • Chronosphere manacost increased from 150/175/200 to 150/225/300
  • Magic Missile cooldown rescaled from 10 to 13/12/11/10

New in Dota 2 01/09/2015 (Jan 10, 2015)

  • Initial preparation time in All Pick reduced from 30 to 15 seconds
  • Randoming in All Pick now sets your remaining time to repick to 10 seconds (if you randomed while over 10 seconds remaining)

New in Dota 2 01/08/2015 (Jan 9, 2015)

  • For the following week, normal All Pick will use the same alternating picking style that is used in Ranked Matchmaking
  • Custom icons for items and buffs are now shown only for the local user
  • Reorganized the following items in Quick Buy: Power Treads, Arcane Boots, Butterfly and Mjollnir

New in Dota 2 12/23/2014 (Dec 27, 2014)

  • Reworked how the Gift Wrap system works:
  • Gift Wrap is now a free feature inside the game available to everyone.
  • It can now be used with items that are temporarily untradeable (such as recent purchases), unless they have been previously Gift Wrapped.
  • Hud Skins, Loading Screens, Wards, Announcers and Cursor Packs are now able to be Gift Wrapped.
  • Players who have purchased Gift Wrap will receive some number of Treasure Redemption Tokens.
  • Players who earned Gift Wrap by opening Treasure of the Nested Cache will receive some number of Treasures of the Nested Cache.
  • Fixed various bugs in the Winter map.
  • Fixed a recent change causing Chronosphere to affect invulnerable heroes when using abilities like Ball Lightning or Eul's Cyclone.

New in Dota 2 12/18/2014 (Dec 19, 2014)

  • Coaches and in lobby spectators can now view match details and replays of practice lobby games they participated in
  • Fixed an issue where the first spectator watching a game could time out too early.
  • Themed map preference option now available for 1v1, coop bot, and ranked matches.
  • Themed map preference is now a soft matching parameter, not a hard compatibility requirement. In ranked, the standard map will be used unless all players have opted into the themed map. In all other modes, the map with the most votes wins, with ties going to the oldest account.
  • Fixed a bug with a recent network optimization that could cause servers to crash. Abandons are never assessed when players are disconnected due to a server crash.

New in Dota 2 6.83 (Dec 17, 2014)

  • Shifting Snows:
  • Gameplay Update:
  • GENERAL
  • Ranked All Pick initial planning phase reduced from 40 to 30 seconds
  • First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
  • All Illusions now deal 25% less damage to structures
  • Melee and Ranged Barracks bounty reduced from 352-370 to 100-150
  • Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively
  • Ward location to the right of Roshan is now pathable
  • Fixed a ward location near the Dire ancients that could not be easily seen
  • Ancient Granite Golem health reduced from 2000 to 1700
  • Ancient Granite Golem now has an aura which grants 15% bonus health to its allies
  • Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick
  • Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like Windranger's Focus Fire and Ursa's Overpower)
  • The following abilities no longer have restrictions when cast on Spell Immune Allies: Kunkka's X Marks The Spot, Magnus's Empower, Treant Protector's Living Armor, and Warlock's Shadow Word
  • The tooltips for Vanguard, Stout Shield, Poor Man's Shield and Crimson Guard now reflect their internal proc chance instead of their legacy representation (no actual balance change)
  • Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728)
  • HEROES:
  • Abaddon:
  • Borrowed Time duration increased from 3/4/5 to 4/5/6
  • Alchemist:
  • Greevil's Greed base bonus gold increased from 4/6/8/10 to 6/8/10/12
  • Greevil's Greed extra bonus gold per stack from 1/2/3/4 to 3
  • Greevil's Greed max bonus gold from 30 to 12/20/28/36
  • Greevil's Greed recent kill window duration increased from 25 to 30
  • Axe:
  • Battle Hunger duration from 10/12/14/16 to 10
  • Battle Hunger damage from 15/20/25/30 to 16/24/32/40
  • Battle Hunger cast range from 900 to 750
  • Battle Hunger movement and slow from 10 to 12%
  • Battle Hunger mana cost from 75/85/95/105 to 75
  • Bane:
  • Nightmare cooldown from 15 to 16/15/14/13
  • Beastmaster:
  • Call of the Wild now always provides a Hawk and a Boar at each level, and each now scales per level
  • Hawk health from 50/50/100/100 to 40/60/80/100
  • Hawk movement speed from 270/270/400/400 to 250/300/350/400
  • Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
  • Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
  • Hawk kill bounty from 30/30/65/65 to 30/40/50/60
  • Boar health from 0/400/400/500 to 200/300/400/500
  • Boar base damage from 0/26/26/46 to 15/30/45/60
  • Boar base attack time from 0/1.5/1.5/1 to 1.25
  • Boar poison slow from 0/20/20/35% to 10/20/30/40%
  • Bloodseeker:
  • Added to Captain's Mode
  • Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
  • Bounty Hunter:
  • Track bonus gold for self increased from 150/200/250 to 200/275/350
  • Track cooldown reduced from 10/7/5 to 4
  • Brewmaster:
  • Base Armor reduced from 4 to 2
  • Thunder Clap hero slow duration from 4.25 to 4
  • Thunder Clap cooldown from 12 to 13
  • Bristleback:
  • Quill Spray stack damage increased from 30 to 30/32/34/36
  • Broodmother:
  • Spiderlings' day vision reduced from 1400 to 1100
  • Chaos Knight:
  • Reality Rift damage increased from 25/50/75/100 to 60/80/100/120
  • Reality Rift mana cost from 70 to 50
  • Phantasm illusion duration increased from 34 to 42
  • Chen:
  • Test of Faith now teleports all of your units to you when cast on yourself [?]
  • Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4
  • Clinkz:
  • Base attack range increased from 600 to 630
  • Clockwerk:
  • Battery Assault damage increased from 15/35/55/75 to 20/40/60/80
  • Crystal Maiden:
  • Crystal Nova attack speed slow from 20 to 30
  • Frostbite cooldown from 10 to 10/9/8/7
  • Freezing Field duration increased from 7 to 10 seconds
  • Freezing Field explosion spawn radius and slow radius increased by 150
  • Freezing Field explosion damage radius increased by 50
  • Dark Seer:
  • Base armor increased by 1
  • Vacuum pull duration increased from 0.4 to 0.5
  • Dazzle:
  • Base attack range increased from 500 to 550
  • Death Prophet:
  • Strength growth reduced from 2.2 to 1.9
  • Disruptor:
  • Glimpse mana cost rescaled from 160/130/100/70 to 100
  • Glimpse cooldown reduced from 65/50/35/20 to 60/46/32/18
  • Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10
  • Static Storm cooldown from 85 to 90/80/70
  • Dragon Knight:
  • Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2
  • Drow Ranger:
  • Illusions now benefit from the Marksmanship bonus [?]
  • Earth Spirit:
  • Rolling Boulder no longer reduces attack speed by 80 for 2 seconds
  • Rolling Boulder no longer does an additional 45 damage when used with a stone remnant
  • Rolling Boulder base damage increased from 90 to 100
  • Earthshaker:
  • Enchant Totem mana cost reduced from 50 to 20/30/40/50
  • Elder Titan:
  • Astral Spirit damage reduced from 60/100/140/180 to 60/90/120/150
  • Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp
  • Enchantress:
  • Base movement speed increased from 315 to 335
  • Faceless Void:
  • Time Walk no longer slows attack speed
  • Chronosphere cooldown increased from 130/110/90 to 130/115/100
  • Ward unit types are no longer able to attack while inside the Chronosphere
  • Gyrocopter:
  • Call Down area of effect increased from 450 to 600
  • Call Down missile one slow amount reduced from 50% to 30%
  • Call Down missile two slow amount increased from 20% to 60%
  • Force Staff can now be used on Homing Missile
  • Huskar:
  • Inner Vitality base health regen from 2/4/6/8 to 10
  • Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80%
  • Io:
  • No longer requires turning to perform any actions
  • Jakiro:
  • Liquid Fire damage reduced from 15/20/25/30 to 12/16/20/24
  • Juggernaut:
  • Base agility increased from 20 to 26
  • Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%
  • Keeper of the Light:
  • Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
  • Blinding Light blind duration increased from 3/4/5 to 4/5/6
  • Kunkka:
  • X Marks the Spot enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
  • X Marks the Spot cast range from 500/650/800/950 to 350/550/750/1000
  • X Marks the Spot cooldown from 14/13/12/11 to 19/16/13/10
  • X Marks the Spot Return mana cost reduced from 50 to 0
  • Leshrac:
  • Diabolic Edict duration increased from 8 to 10 seconds
  • Lightning Storm slow duration increased from 0.5 to 0.75
  • Lightning Storm cast range increased from 700 to 800
  • Lich:
  • Chain Frost cooldown from 145/115/60 to 120/90/60
  • Lifestealer:
  • Infest now allows you to control the unit you are in using a sub-ability
  • Lina:
  • Attack projectile speed from 900 to 1000
  • Dragon Slave damage increased from 100/170/230/280 to 110/180/250/320
  • Dragon Slave mana cost increased from 90/105/125/140 to 100/115/130/145
  • Light Strike Array damage rescaled from 90/150/210/280 to 120/160/200/240
  • Light Strike Array mana cost increased from 90/100/110/125 to 100/110/120/130
  • Light Strike Array stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
  • Fiery Soul duration increased from 9 to 10
  • Lion:
  • Base attack damage increased by 7
  • Mana Drain drain interval from 0.25 to 0.1 [?]
  • Lone Druid:
  • Removed the cast time on Spirit Bear's Return
  • Battle Cry cooldown increased from 30 to 60
  • Battle Cry duration reduced from 8 to 6
  • Battle Cry bonus damage increased from 20/40/60 to 50/75/100
  • Battle Cry bonus armor increased from 2/4/6 to 5/10/15
  • Luna:
  • Moon Glaive level 4 bounces increased from 5 to 6
  • Eclipse beam count increased from 4/7/10 to 5/8/11 (Scepter increased from 4/8/12 to 6/10/14)
  • Meepo:
  • Divided We Stand respawn time reduction now 20% instead of 10/20/30%
  • Morphling:
  • Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25
  • Night Stalker:
  • Base attack damage increased by 4
  • Crippling Fear mana cost reduced from 90 to 50
  • Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25% [?]
  • Darkness no longer pauses the day/night timer
  • Darkness duration from 40/60/80 to 50
  • Darkness cooldown reduced from 180/150/120 to 160/120/80
  • Ogre Magi:
  • Fireblast damage reduced from 60/120/180/240 to 55/110/165/220
  • Fireblast cast range reduced from 600 to 475
  • Outworld Devourer:
  • Astral Imprisonment intelligence steal increased from 4/6/8/10 to 4/7/10/13
  • Astral Imprisonment intelligence steal duration reduced from 60 to 50
  • Phantom Assassin:
  • Coup de Grace critical strike damage from 250/350/450% to 230/340/450%
  • Phoenix:
  • Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
  • Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks
  • Pudge:
  • Meat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300
  • Pugna:
  • Decrepify movement slow on allies reduced from 50% to 25%
  • Netherward attacks required to destroy increased from 3 to 4
  • Blademail no longer reflects Nether Ward damage onto Pugna
  • Queen of Pain:
  • Blink range increased from 700/850/1000/1150 to 1300
  • Blink cooldown from 12/10/8/6 to 15/12/9/6
  • Sonic Wave now does Pure Damage and affects Spell Immune
  • Sonic Wave damage reduced from 350/475/600 to 290/390/490 (Scepter reduced from 350/530/725 to 325/450/575)
  • Riki:
  • Blink Strike max charges increased from 3/4/5 to 4/5/6
  • Blink Strike charge restore time increased from 30 to 35
  • Blink Strike bonus damage from 50/70/90 to 40/70/100
  • Rubick:
  • Fade Bolt mana cost from 150 to 120/130/140/150
  • Scepter Spell Steal cooldown reduced from 5 to 2
  • Shadow Fiend:
  • Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
  • Silencer:
  • Glaives of Wisdom intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%
  • Last Word cooldown reduced from 36/28/20/12 to 30/24/18/12
  • Scepter Global Silence no longer increases duration by 1 second
  • Skywrath Mage:
  • Base agility reduced from 18 to 13
  • Slardar:
  • Sprint duration reduced from 20 to 16
  • Sprint cooldown reduced from 28 to 23
  • Amplify Damage cooldown reduced from 10 to 5
  • Slark:
  • Pounce damage reduced from 60/120/180/240 to 55/110/165/220
  • Sniper:
  • Shrapnel no longer does damage to buildings
  • Shrapnel now has 3 charges with a 40 second replenish time [?]
  • Shrapnel mana cost reduced from 120 to 50
  • Shrapnel duration increased from 9 to 10
  • Spirit Breaker:
  • Empowering Haste cooldown from 20 to 16
  • Storm Spirit:
  • Turn Rate improved from 0.6 to 0.8
  • Sven:
  • Warcry duration increased from 7 to 8 seconds
  • Scepter God's Strength ally bonus damage from 40/60/80% to 50/75/100%
  • Techies:
  • Added to Captain's Mode
  • Land Mines damage increased from 225/300/375/450 to 300/375/450/525
  • Terrorblade:
  • Reflection cast point reduced from 0.5 to 0.3
  • Sunder minimum HP from 25/20/15% to 20%
  • Tidehunter:
  • Base movement speed reduced by 5
  • Ravage damage reduced from 200/325/450 to 200/290/380
  • Tinker:
  • Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350
  • Tiny:
  • Toss duration increased from 1 to 1.3 seconds
  • Grow move speed bonus rescaled from 20/40/60 to 40/50/60
  • Treant Protector:
  • Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
  • Eyes In The Forest cooldown reduced from 55 to 25
  • Troll Warlord:
  • Fixed Fervor stack count being 1 stack too slow
  • Tusk:
  • Ice Shards projectile speed from 900 to 1100
  • Ice Shards shard duration from 5 to 7 seconds
  • Walrus PUNCH! is now an enemy target ability, and is auto-castable
  • Walrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12
  • Undying:
  • Soul Rip max units from 5/10/15/20 to 10/12/14/16
  • Soul Rip damage/heal per unit from 25 to 18/22/26/30
  • Tombstone armor increased by 1
  • Flesh Golem max slow increased from 15 to 20%
  • Vengeful Spirit:
  • Wave of Terror cooldown increased from 15 to 20
  • Visage:
  • Gravekeeper's Cloak recovery time from 12/10/8/6 to 6
  • Warlock:
  • Fatal Bonds cast range increased from 800 to 900
  • Fatal Bonds radius increased from 575 to 700
  • Windranger:
  • Powershot travel range increased from 1825 to 2600
  • Powershot max damage is now dealt after 1 second channel instead of 0.7
  • Powershot cast point improved from 0.3 to 0
  • Reduced the area of the lingering vision at the end of Powershot from 800 to 400
  • Focus Fire attack speed bonus increased from 400 to 500
  • ITEMS:
  • Animal Courier:
  • Cost reduced from 150 to 120
  • Armlet of Mordiggian:
  • Recipe cost reduced from 600 to 500
  • Blink Dagger:
  • Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)
  • Bottle:
  • A courier carrying a non-full bottle will always be slowed
  • Broadsword:
  • Replaced Talisman of Evasion with Broadsword in the Side Shop
  • Circlet:
  • Cost reduced from 185 to 165 (Null Talisman, Wraith Band, and Bracer Recipe costs increased by 20)
  • Clarity:
  • Mana restore increased from 135 to 150
  • Crimson Guard:
  • Guard duration increased from 9 to 10
  • Diffusal Blade:
  • Diffusal Blade is no longer a Unique Attack Modifier
  • Multiple Manabreak type abilities do not stack
  • Drum of Endurance:
  • Endurance charges increased from 5 to 6
  • Eul's Scepter of Divinity:
  • Recipe cost increased from 500 to 650
  • Healing Salve:
  • Cost reduced from 115 to 110
  • Helm of the Dominator:
  • Dominated unit bonus health increased from 250 to 500
  • Magic Wand:
  • Max charges increased from 15 to 17
  • Medallion of Courage:
  • Recipe cost increased from 200 to 325
  • Valor can now be cast on allies to give them armor
  • Passive armor and exchange armor increased from 6 to 7
  • Pipe of Insight:
  • Recipe cost reduced from 900 to 800
  • Barrier duration increased from 10 to 12
  • Refresher Orb:
  • Cooldown increased from 185 to 195
  • Shadow Amulet:
  • Cost reduced from 1600 to 1400
  • Your movement is now only interrupted when the invisibility starts rather than when you cast it
  • Additional Changes:
  • Gameplay:
  • When spectating a game with a team's Fog of War selected, you now only see what they can see in-world and on the minimap. This applies to player perspective as well
  • Improved server stability under UDP packet flood attack by moving packet processing off of the game thread and onto worker threads.
  • Added a sound effect that plays when Sange and Sange & Yasha's maim procs on an attack
  • Alt-Click:
  • Alt-Clicking now works on Passive and Unlearned abilities
  • You can now Alt-Click your own, and your enemies', health and mana bars to announce the current health and mana
  • If you Alt-Click an item or ability but do not have enough mana, the amount of mana needed will be shared
  • You can now Alt-Click buffs and debuffs on your hero to announce them to your team
  • Alt-Clicking now works for items without activation (such as Aegis of the Immortal)
  • Alt-Clicked abilities that are ready now also include the level of the ability
  • Alt-Clicking on a dead enemy's icon in the top bar will announce that they are dead, and when they will respawn
  • Alt-Clicking your respawn timer announces your respawn time to your team
  • Alt-Clicking on the Glyph button will announce its status, and Ctrl-Alt-Clicking the button will suggest not using the Glyph yet
  • Alt-Clicking an enemy's bottle now shows what rune is inside of it
  • Bug Fixes:
  • Fixes for several effects being erroneously visible through the Fog of War
  • Fixed a case where users had very large control group settings files, which was causing long delays after selecting their hero (some users in this situation have had their control groups reset)
  • Fixed not being able to taunt sometimes after using a prediction charm
  • Fixed Death Effects not playing
  • Workshop:
  • Fixed not being able to edit .pcf particle files when launching Dota 2 with "-tools -nop4"

New in Dota 2 12/08/2014 (Dec 9, 2014)

  • Fixed various pathing issues when moving around trees
  • Fixed Match Ready dialog ignoring clicks sometimes
  • Fixed the fifth game in the series popup drawing off the bottom of the screen in the Watch panel

New in Dota 2 12/02/2014 (Dec 3, 2014)

  • Fixed some Courier models not being visible
  • Fixed some Courier particles not being visible after the courier died and respawned
  • Fixed effigies sometimes drawing in full color
  • Fixed Control Groups not saving across sessions
  • Fixed Control Groups containing Techies' Remote Mines sometimes selecting all Remote Mines
  • Fixed bug causing games discarded by early abandonments to be erroneously listed in match history

New in Dota 2 11/25/2014 (Nov 26, 2014)

  • Fixed a case where Elder Titan's Spirit could get stuck in the world when using Eul's and unified unit orders
  • Elder Titan’s spirit is now only selectable by the Elder Titan player
  • Added new convars for video makers (dota_sf_hud_spectator_override 1 and dota_sf_hud_spectator_graph 0)
  • Fixed the Gravestone to display the pro player name if available

New in Dota 2 11/24/2014 (Nov 25, 2014)

  • Fixed Coup de Grace effects not behaving properly in FoW
  • Fixed Slark losing his existing attack target when casting Shadow Dance
  • Fixed False Promise, when cast on an ally, causing the ally to lose their existing attack target
  • Fixed a case where control groups were not remembered correctly with Meepo
  • Fixed Armlet ticking down when Lifestealer is Infested
  • Fixed bug with low-pri abandonment penalty escalation / de-escalation, causing the penalty to jump from 6 to 16 immediately for many players instead of gradually increasing. All players with a penalty greater than 6 have been reset to 6.

New in Dota 2 11/21/2014 (Nov 22, 2014)

  • Effigies now support styles
  • Fixed bug causing matches that are discarded due to poor network conditions to show up in match history, both in client and in WebAPIs that power 3rd party sites. (The matches were not scored, this is bug with the match history query only.)
  • Fixed a rare bug that could cause you to teleport outside of the map
  • Fixed a bug with swapping when a contract was involved
  • Fixed Glyph tooltip being too large sometimes
  • Adjusted sensitivity of poor network conditions detection
  • Fixed crashing upon reconnecting. Cleared low priority games remaining for all players who received a penalty in the past 48 hours due to abandoning.
  • Fixed various minor bugs

New in Dota 2 11/20/2014 (Nov 21, 2014)

  • Fixed various crashes
  • Fixed some Effigy bugs
  • Fixed Manifold Paradox assassination score being lower than intended and retroactively granted points
  • Fixed a Mac crash
  • Fixed a bug that caused Arcanas to drop at a higher rate than intended (fewer than 80 of each were dropped)
  • Adjusted Poor Network Conditions packet loss sensitivity

New in Dota 2 11/05/2014 (Nov 6, 2014)

  • Match Ready dialog now works when in a bot match.
  • Fixed effects attached to Whale Blade, Kantusa and several other items not always drawing properly
  • Improved network performance with various muli-target attacks (like Cleave)
  • Various Phantom Assassin ambient weapon effects have been fixed.
  • Fixed a bug that could cause low end settings to not display effects properly
  • Wards with auras such as Juggernaut’s healing ward, Tusk’s Sigil, Pugna’s Netherward, etc. will now properly stop ambient effects when they expire or are killed.
  • Fixed Phoenix not being pickable in CD
  • Various pathing fixes
  • Enabled creation of local lobbies with 5v5 bots
  • Fixed hero guide submission.
  • Fixed a bug with the Terrorblade Arcana where the portrait colors would be wrong after respawning.
  • Fixed a bug with the Terrorblade Arcana where Terrorblade would lose his wings after respawning in some cases, such as after swapping from a player who didn't own the arcana.
  • Fixed a bug that caused customized particle effects spawned by animations, like Juggernaut's critical hit, to only show the default.

New in Dota 2 11/03/2014 (Nov 4, 2014)

  • Reworked how broadcaster voice audio is managed in DotaTV and replays to keep audio more in sync and also improve the experience when variable latency or high packet loss are involved.

New in Dota 2 10/30/2014 (Oct 31, 2014)

  • The current item drop system doesn't function well as a reward mechanism. It drops many items on players who aren't interested in them (the items are extremely common, or they're for a hero the player doesn't play), and in the process dilutes the value of the items. We'd like to get to a place where dramatically fewer uninteresting items enter the economy. We don't have a complete solution yet, so we're going to move forward step by step, taking feedback from you as we go.
  • Item drops are now entirely time based instead of level based.
  • Drop list now includes full sets, treasures, bundles and Arcanas at a rare rate instead of frequently dropping common items
  • Battle boosters have been removed from the game entirely (we actually removed them from the store in September).
  • Players with an active battle booster will receive a free Treasure of the Rotted Gallows.
  • Players who had an unused purchased battle booster in their armory will receive a free Treasure Redemption Token.
  • A new treasure, the "Treasure of the Rotted Gallows" has been added to the game.
  • Treasure Redemption Tokens and other items that can be redeemed for treasures can select this new treasure.
  • International 2013 Treasure Keys may now be redeemed for treasures.
  • The items in this treasure can be traded/marketed in 3 months (February 1, 2015).
  • The rare rewards from this treasure are not subject to the trade or marketing restriction.
  • Bug fixes:
  • Fixed custom Pudge chains not appearing on both sides.
  • Fixed unusual Greevils not having their particle effects.
  • Fixed alternate hero icons not showing consistently in the UI
  • Buyback button now only accepts left clicks.

New in Dota 2 10/27/2014 (Oct 28, 2014)

  • Fixed various bugs related to Path Finding
  • Captain's Draft no longer has any restricted heroes
  • Fixed a bug with how the waves in Requiem of Souls calculate the area near the center

New in Dota 2 10/21/2014 (Oct 22, 2014)

  • Over the past week we've been rolling out a new mechanism for releasing updates. Download sizes will now be smaller and restarting the client will only be required when the update has dependencies on it.
  • Fixed League games (without a ticket) not showing up properly in the Live Games tab
  • Fixed some recent issues in Local Lobbies

New in Dota 2 6.82c (10/15/2014) (Oct 16, 2014)

  • Buyback cooldown increased from 6 to 7 minutes
  • AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03
  • AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
  • Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
  • Ancient Seal cooldown increased from 11 to 14
  • Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300
  • Exorcism cooldown increased from 135 to 145
  • Juxtapose max illusions reduced from 6/8/10 to 5/7/9
  • Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
  • Primal Split cast time increased from 0.4 to 0.65 seconds
  • Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds
  • Ethereal Blade projectile speed increased from 1100 to 1200
  • Song of the Siren cast point increased from 0.65 to 0.8 seconds
  • Guardian Angel no longer provides HP Regeneration
  • Metamorphosis movement speed reduced from 315 to 290
  • Conjure Image damage intake increased from 300% to 425%
  • Sunder no longer interrupts the target
  • Sunder cast range increased from 250 to 325
  • Haunt illusion outgoing damage decreased from 40% to 30%
  • Spectre movement speed reduced from 295 to 290
  • Chronosphere cooldown increased from 120/100/80 to 130/110/90
  • Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4
  • Static Link cooldown increased from 25 to 32/30/28/26
  • Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
  • Flaming Fists damage reduced from 100/150/200 to 80/115/150

New in Dota 2 10/10/2014 (Oct 15, 2014)

  • Fixed a Meepo item exploit.
  • Fixed various methods by which the IP of the game server you are playing on could be revealed to a third party.
  • In the latest Steam Beta client, your IP is no longer revealed via unaccepted Voice Call requests.
  • The Game Info feature on the Steam Friends List no longer shows the IP of the gameserver you are on.
  • League games will now automatically pause when any player disconnects. It will remain paused for up to 24 hours if all players are disconnected.
  • Local lobby league games can now be viewed through DotaTV. However, this is recommended only as a backup solution for league administrators, as locally generated replays are not fully integrated with the league system. This will be on the Test Client first and then merged to the Main Client next week.
  • Customers who purchased an ESL One NY or WCA ticket will receive a free Treasure Redemption Token for each ticket.
  • We've worked with the ESL team to collect the replays for yesterday's games that weren't broadcast through DotaTV. Replays are available here: http://cdn.dota2.com/apps/dota2/posts/ESL_One_NY_Local_Replays.zip
  • The Singapore maintenance window will be moved from next week to later this month

New in Dota 2 10/08/2014 (Oct 9, 2014)

  • Made improvements to server network performance
  • Added two new matchmaking regions in South America (Chile and Peru)
  • Removed Captains Draft mode from ranked matchmaking. There were too few players in this mode which caused excessive wait times, imbalanced matches, and potential for MMR abuse.
  • The Singapore matchmaking region will be undergoing some changes next week. There will be a maintenance period from the 13th until the 16th Singapore time. On the 14th the region will be entirely unavailable, and during the other times it will be operating under limited capacity (fewer servers available for usage). We will be rebuilding the clusters on new server hardware and retiring the old server hardware. On the network side, we will be improving the router architecture, as it is currently too susceptible to packet loss under high load.

New in Dota 2 10/03/2014 (Oct 4, 2014)

  • Fixed Ranked Matchmaking not obeying its level restriction
  • Fixed a rare bug that allowed you to teleport and be stunned at the same time
  • Fixed the hitbox for the Neokin Faierie Wards
  • Added stack counter for the Flak Cannon buff

New in Dota 2 10/02/2014 (Oct 3, 2014)

  • Reduced delay between events and when Net Worth and XP graphs update
  • Fixed various matchmaking exploits
  • Fixed Spiked Carapace interaction with Spell Immunity
  • Fixed Searing Arrows now proccing Damage Block on its own (instead of just with the attack one time)
  • Fixed Rage having an inconsistent behavior compared to BKB when affected by Heaven's Halberd, Curse of the Silent and Pounce
  • Fixed Repel having an inconsistent behavior compared to BKB when affected by Curse of the Silent, Pounce, Haste and Double Damage
  • Increased the vision on Chronosphere slightly to fit the affected area better
  • Fixed trees not being destroyed properly properly when the phased movement is dispelled after damage

New in Dota 2 10/01/2014 (Oct 2, 2014)

  • Fixed Terrorblade and Techies Arcana particles not showing in portrait
  • Fixed the AoE Gold/XP being calculated before the direct Gold/XP were given out
  • Fixed Networth values only being updated once every 0.1 seconds instead of instantly whenever you get gold (affects scenarios where multiple heroes die in quick succession)
  • Fixed various incorrect tooltips with Spell Immunity Piercing labeling
  • Fixed Searing Arrows, Unstable Concoction and Echo Stomp interaction with Spell Immunity
  • Fixed Morphling's Replicate not dying when he dies
  • Fixed some ARDM bugs

New in Dota 2 09/26/2014 (Sep 27, 2014)

  • Slightly reduced AoE Gold bonus Net Worth Factor for 1 hero kills from 0.5 to 0.38
  • Fight Recap is now available to Commentators
  • Fixed a bug with reconnecting during Ranked All Pick
  • Fixed Techies Scepter not having the proper cast range
  • Fixed Rubick not being able to steal Hand of God when he has Holy Persuasion
  • Fixed Undying Aura slow not updating in the UI properly
  • Fixed various bot related bugs

New in Dota 2 08/14/2014 (Aug 18, 2014)

  • Mastery Gems:
  • Mastery and Kinetic gem functionality has been merged and the term “Mastery Gem” removed. What were previously called mastery gems are now kinetic gems. Kinetic gems can change animations, change abilities, add or modify particle FX, change ability icons, and modify other features of the item they are attached to.
  • The following changes have been made to complete the transition to a keyless economy:
  • Treasure Keys
  • Treasure Keys are no longer sold on the Dota 2 store.
  • All basic treasures that were previously opened with a Treasure Key have been removed from the game and the Steam Community Market.
  • Treasure Keys can now be redeemed for a free unlocked Treasure of your choice. When you use the treasure key a new redemption menu will open. Immortal treasures and some older special event treasures are excluded from this menu, but otherwise the list of treasures is unrestricted. One key can be exchanged for any one treasure. As new treasures are added to the game, they will also be added to this menu.
  • All treasure keys will expire and be removed from the game one year from now on July 1st, 2015. Keys must be redeemed by that time.

New in Dota 2 06/30/2014 (Jul 1, 2014)

  • STRETCH GOALS:
  • Compendium Reward Released: Mini-Pudge Courier and Level 50 Alternate Style
  • Compendium Reward Released: Chat Emoticons
  • Compendium Reward Released: Weather Effects (equip-able in the Global loadout)
  • Compendium Reward Released: Alternate Styles for Lt. Squawkins
  • INTERFACE:
  • Added Live Rewind feature for spectators
  • Gold border added to top bar if a teammate can buyback when dead
  • Placing your cursor over an Ultimate diamond in the top bar will show you it's cooldown.
  • Fixed a bug where the buyback toast would get stuck on.

New in Dota 2 06/18/2014 (Jun 19, 2014)

  • STRETCH GOALS:
  • Compendium Reward Released: Added Favorite Hero Challenge
  • Select a Favorite Hero in the compendium, and try out the new in-game performance analysis tool
  • Compendium Reward Released: Added 1v1 Practice Mode
  • Practice solo midlane against one other player
  • TEAM MATCHMAKING:
  • Team matchmaking is now merged into ranked matchmaking
  • To play as a team, prepare a party of five for ranked matchmaking. Then select the option to play using the team identity.
  • Max team roster size increased from 5 to 7. Any team roster change will reset the team MMR.
  • You may not create a team or be a member of a team until you reach level 13. (Existing teams with players lower than level 13 are not removed from the roster, but will be prevented from matchmaking.)
  • Abandonment rules and available game modes are now the same as ordinary ranked matchmaking.
  • You may not participate in team matchmaking while in the low priority matchmaking pool.
  • Teams will only be matched against other ranked parties of five, preferably against other parties playing using a team identity, but potentially against ordinary parties not using a team identity.
  • INTERFACE:
  • Visual update to the Hero Picker and Loadout Browser.
  • Combined co-op and normal bot match tabs.
  • Several ability and item tooltip adjustments.
  • Updated controls when watching replays, it now auto-hides at the bottom of the screen.
  • Team profiles for pro teams now only display official player names, and have limited right-click options.
  • Game end scoreboard now shows rank changes and fantasy points in ranked and league matches, respectively.
  • Added a Player Score details popup to the Fantasy Roster and Matchup pages.
  • Spectators can now see item tooltips on purchase announcements.
  • CAMERA:
  • While in game, changing the camera zoom level is now smooth.
  • Double tapping Select All will now center the camera on your hero.
  • Fixed bug where panning the camera or clicking on the minimap did not immediately update the camera's height.
  • Spectators can now zoom out while using the Directed Camera, Free Camera, and Hero Chase Camera.
  • Fixed a bug in Showcase View where if you clicked on another unit to begin dragging the camera, you would move to that hero.
  • Increased the click radius for selecting another unit in Showcase View.
  • Showcase View no longer defaults to the front of the selected unit, unless it’s the first time, or unless the player is in another player’s perspective (including broadcasters).
  • Fixed a bug where the camera’s transition into Showcase View would rotate in an awkward way.
  • MISC:
  • Improved effectiveness of language matching in the matchmaking algorithm.
  • BOTS:
  • Added bot for Bristleback.
  • GAMEPLAY BUGS:
  • Fixed a bug where Tether could sometimes move Io towards the previously Tethered unit instead
  • Fixed large stacks of Thirst sometimes letting you run through Kinetic Field and Pounce's Leash
  • Fixed Cleave not hurting units that are currently being teleported to
  • Fixed an issue with Sleight of Fist and Disarm not interacting properly
  • Fixed Huskar's Burning Spears malfunctioning on rare occasions
  • Fixed Ember Spirit sometimes being affected by damage reflection while invulnerable in Sleight of Fist
  • Daedalus now plays the crit sound on an attack connecting, rather than on attack start

New in Dota 2 06/02/2014 (Jun 17, 2014)

  • Compendium
  • Compendium Reward Released: Daily Hero Challenge
  • Compendium Reward Released: Alternate Voice Vote
  • Compendium Reward Released: Model Update Vote
  • Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal
  • Added sound effects for Death Prophet's Fluttering Mortis Immortal
  • Fixed Hellborn Grasp Upheaval visual effects not showing properly
  • Fixed Vici Gaming gem causing crashes
  • HEROES:
  • Ancient Apparition
  • Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
  • Batrider
  • Sticky Napalm bonus damage is now halved against non-hero units
  • Bounty Hunter
  • Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35
  • Doom
  • Devour manacost rescaled from 60/50/40/30 to 60
  • Drow Ranger
  • Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9
  • Earthshaker
  • Turn rate improved from 0.6 to 0.9
  • Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
  • Elder Titan
  • Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110
  • Enigma
  • Midnight Pulse duration increased from 8 to 11
  • Invoker
  • Forged Spirits 33% magic resistance removed
  • Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
  • Deafening Blast's Disarm is now dispelled when Magic Immunity is applied
  • Juggernaut
  • Omnislash damage per slash rescaled from 175-250 to 200-225
  • Base Attack Time improved from 1.5 to 1.4
  • Leshrac
  • Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
  • Lina
  • Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
  • Lycan
  • Howl duration decreased from 12 to 10
  • Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
  • Mirana
  • Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
  • Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
  • Ogre Magi
  • Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
  • Bloodlust can now be cast on Magic Immune allies
  • Omniknight
  • Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
  • Phantom Assassin
  • Phantom Strike bonus attack speed increased from 100 to 130
  • Queen of Pain
  • Shadow Strike cast range increased from 435 to 450/475/500/525
  • Riki
  • Smoke Screen cooldown reduced from 13 to 11
  • Skywrath Mage
  • Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
  • Slardar
  • Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
  • Treant Protector
  • Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
  • Tusk
  • Snowball cooldown reduced from 21 to 21/20/19/18
  • Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
  • Undying
  • Intelligence growth increased from 2.0 to 2.5
  • Windranger
  • Focus Fire manacost decreased from 150 to 75/100/125
  • Zeus
  • Lightning Bolt vision and truesight duration increased from 3 to 4.5
  • Lightning Bolt search area of effect increased from 250 to 325
  • ITEMS:
  • Mjollnir
  • Recipe cost increased from 600 to 900
  • Static Charge duration decreased from 20 to 15

New in Dota 2 05/08/2014 (May 9, 2014)

  • Fixed Neutral Ensnare not proccing Linken's Sphere
  • Fixed Captain's Mode default team name display
  • Fixed a visual bug showing an incorrect number of Battle Points received at the end of the game
  • Added an Edit Official Player Info button on the personal profile for professional players
  • Fix bug sometimes counting players as leavers if the game ended while gameserver connectivity to Steam was disrupted
  • Fix bug not always marking the game as safe to leave if the leaver disconnected and abandoned quickly
  • Added a chest slot to Wraith King
  • Added two new Treasures which include eight new sets, a rare Earth Spirit set, and a rare bulldog courier, Butch!
  • Removed limitations on newly released items not being marketable.
  • Fixed items that shouldn't have gems (loading screens, etc) showing gems.

New in Dota 2 04/30/2014 (May 1, 2014)

  • Fixed the death and pause screens ignoring your video settings and causing performance loss
  • Fixed Frost Armor slowing you when you attack allied units
  • Fixed Lightning Bolt not interrupting units when ground targeted
  • Chain Frost stops playing a sound effects on non-hero units and stops intermittently flashing in the Fog of War after it has bounced 50 times
  • Fixed secondary bounces on Static Charge not crediting the kill properly
  • Fixed some Spirit Form Scepter crashes
  • Fixed some issues with double clicking on control groups
  • Fixed buying Scepter on Keeper of the Light while dead not updating your state properly
  • Fixed a crash with Reaper’s Scythe
  • Fixed Geminate Attack's second hit proccing effects
  • Fixed being able to walk through Power Cogs
  • Fixed Burning Spears being unable to miss
  • Fixed Static Charge hitting the primary attacker even if he was out of range
  • Fixed a crash with Vengeance Aura
  • Fixed Silence interrupting channeling items
  • Removed the New Bloom filter in the live games tab
  • Fixed Brewmaster being unable to dispel his Cyclone
  • Fixed being unable to sell items from the stash if you were selecting another unit
  • Fixed a gap in the HUD while dead

New in Dota 2 04/03/2014 (Apr 4, 2014)

  • Fix bug sometimes counting players as leavers if the game ended while gameserver connectivity to Steam was disrupted
  • Fix bug not always marking the game as safe to leave if the leaver disconnected and abandoned quickly

New in Dota 2 03/28/2014 (Mar 29, 2014)

  • Fix bug where players attempting to reconnect would be rejected with "Steam authorization failed", during a Steam service disruption
  • Fix bug where the gameserver would not properly display notification messages when a player was marked as abandoning by AFK
  • Fix bug incorrectly giving players abandons if the gameserver was unable to contact the Dota 2 Network at the time the match ended and players left rapidly.
  • Players who have not yet picked a hero five minutes after the horn will be treated as abandoning by AFK.
  • Fixed various solo matchmaking exploits
  • Ranked matchmaking will no longer accept parties with an extremely large MMR spread.
  • Several tooltip and ability description adjustments and fixes
  • Fixed a few server crashes related to clients sending invalid orders
  • Recalibrated the thresholds at which players are put into low-priority after receiving high numbers of reports.
  • Spectators can now see when a commentator uses hero showcase mode

New in Dota 2 03142014 (Mar 15, 2014)

  • Fix bug causing MMR to intermittently fail to appear on the scoreboard at the end of a ranked match. MMR is visible to all players in the match with a calibrated MMR. It is not visible to spectators or players with uncalibrated MMR. MMR is not recorded in replays.
  • Fix bug causing matchmaking cooldowns to escalate too quickly in some circumstances
  • Fix bug in team matchmaking causing team details to be occasionally swapped.