Door Kickers Lite Changelog

What's new in Door Kickers Lite Beta

Jul 5, 2014
  • Features:
  • Challenges: in addition to the 3-star system, you can now complete challenges for each level. These do not count towards unlocking weapons but do gain your troopers XP.
  • Plan saving: all paths up to the first "Play" command are saved and restored when restarting the map, also called the Daimaju feature.
  • Unlockable items: items are now unlocked using the Stars currency.
  • Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your squad.
  • 8 new firearms.
  • 3 new armor types.
  • 8 new maps.
  • Many improvements to enemy AI.
  • Line of sight preview when drawing a path.
  • Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners.
  • Feedback for the range of all sounds. Can be switched off in options.
  • Added indicators for shield area of cover.
  • Added enemy tooltips that show their equipment and intentions.
  • When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered.
  • The VIPs in "Protect the VIP" scenarios must be activated by proximity in order to be able to control them.
  • Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database).
  • Can now change resolution from the in-game video options.
  • Support for more .wav formats. Previously an unknown format would crash the game.
  • Added reverb sound effects (wip).
  • Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.).
  • Graphical updates to many maps, including the training ones.
  • Improved overall graphics.
  • Can now disable map zooming/panning from the options menu.
  • Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy.
  • Selecting between paths that are over-imposed is now much easier.
  • It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom.
  • Fixes:
  • Fixed the 50 mods limit downloaded from Steam.
  • The "Export replay to movie" feature now works correctly on more (all?) hardware configurations (and faster).
  • A crash that would sometimes happen after enabling/disabling mods and playing a game.
  • Mods are no longer deleted after starting the game in offline mode.
  • Deploy slots no longer look weird on very large screen resolutions.
  • Flashbangs that could sometimes kill an enemy if they hit him.
  • Too many trooper radio sounds in replays.
  • A bug where shields would not stop bullets coming from grazing angles.
  • Snipers can no longer target VIPs.
  • A bug where modded weapons would show up more than one time in the equipment menu.
  • Modding / Structure changes:
  • When updating a mod, the mod.xml "description" field is no longer updated on Steam Workshop.
  • Can now use additional breaching charge types on a door.
  • Maximum map size is no longer hardcoded at 4096x4096, though it's still limited by the maximum texture size supported by the GPU. Recommended 8192x8192.
  • Added more rendering layers (can now control which item renders on top of what item with more precision).
  • All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update.
  • All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version.
  • All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml.
  • Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics).
  • Crowbar/lock-picks added to the equipment items and can now be modded.