Doom64 EX Changelog

What's new in Doom64 EX 2.5

Feb 26, 2014
  • New item grab compatibility flag added (for enabling/disabling the item bump/grab bug fix)
  • Item pickup behavior now more accurate to original game
  • Make sure gameflags and compatflags are set by cvars before level is loaded (autoaim, allowjump, etc)
  • Allow demo recording and playback across multiple levels while maintaining original behavior
  • no hud, stop playback on level exit) with title map and iwad demos.
  • Hide status bar only if playing demos from the iwad
  • Rename a demo file if it already exists
  • Store more precise angle and pitch values while recording demo
  • Fixed doom64 logo from persisting when titlemap event re-launches
  • Addressed issue where titlemap music would de-sync when uncapped framerates are enabled
  • Fully re-bindable XInput buttons support
  • Cleaned up and improved controls menu
  • Initial implementation of RNG seeding from PrBoom for demo syncing
  • Initial implementation of nightmare things/mobjs
  • Force free look option for mapinfo
  • Fixed spinlock bug with audio system
  • Fixed bug where automap inputs would not eat the input events while shooting in automap panning mode
  • Force-clear all sources in audio channels (Z_Free error)
  • Can now take screenshots while menus are active
  • Fixed issues with external palette loading and palette animations for world textures
  • Abort loading titlemap if map33 doesn't exist in mapfino
  • Handle mouse buttons in its own event state (causing bugs with clicking on menu items with the mouse button)
  • Cleaning up fire sky code
  • Removed health and damage scale variables
  • Save and restore gameflags and compatflags when returning from a demo playback
  • Fallback to lower depth/buffer settings if can't initialize OpenGL (fullscreen)
  • Removing iwad checksum checks
  • Fixed diagonal scrolling sector thrusting
  • Blam tool now allows non-sequencial macro ordering

New in Doom64 EX 2.3 (Sep 13, 2013)

  • Wadgen now extracts detune and pitch wheel sensitivity properties for soundfont
  • Checksum lump created by Wadgen to further check for IWAD versions
  • Improved console command system
  • Automap controls can now be key-binded
  • Mouse cursor feature for menus
  • Give, mapall, killall console cheats implemented
  • Skyboxes implemented for mouselook users
  • Zone allocation replaced with zative system
  • Support for 65535 sidedefs and segs
  • Sound output gain now tweakable in menu
  • Better support for handling 'drag & drop' pwads
  • Many bug fixes