Doom64 EX Changelog
What's new in Doom64 EX 2.5
Feb 26, 2014- New item grab compatibility flag added (for enabling/disabling the item bump/grab bug fix)
- Item pickup behavior now more accurate to original game
- Make sure gameflags and compatflags are set by cvars before level is loaded (autoaim, allowjump, etc)
- Allow demo recording and playback across multiple levels while maintaining original behavior
- no hud, stop playback on level exit) with title map and iwad demos.
- Hide status bar only if playing demos from the iwad
- Rename a demo file if it already exists
- Store more precise angle and pitch values while recording demo
- Fixed doom64 logo from persisting when titlemap event re-launches
- Addressed issue where titlemap music would de-sync when uncapped framerates are enabled
- Fully re-bindable XInput buttons support
- Cleaned up and improved controls menu
- Initial implementation of RNG seeding from PrBoom for demo syncing
- Initial implementation of nightmare things/mobjs
- Force free look option for mapinfo
- Fixed spinlock bug with audio system
- Fixed bug where automap inputs would not eat the input events while shooting in automap panning mode
- Force-clear all sources in audio channels (Z_Free error)
- Can now take screenshots while menus are active
- Fixed issues with external palette loading and palette animations for world textures
- Abort loading titlemap if map33 doesn't exist in mapfino
- Handle mouse buttons in its own event state (causing bugs with clicking on menu items with the mouse button)
- Cleaning up fire sky code
- Removed health and damage scale variables
- Save and restore gameflags and compatflags when returning from a demo playback
- Fallback to lower depth/buffer settings if can't initialize OpenGL (fullscreen)
- Removing iwad checksum checks
- Fixed diagonal scrolling sector thrusting
- Blam tool now allows non-sequencial macro ordering
New in Doom64 EX 2.3 (Sep 13, 2013)
- Wadgen now extracts detune and pitch wheel sensitivity properties for soundfont
- Checksum lump created by Wadgen to further check for IWAD versions
- Improved console command system
- Automap controls can now be key-binded
- Mouse cursor feature for menus
- Give, mapall, killall console cheats implemented
- Skyboxes implemented for mouselook users
- Zone allocation replaced with zative system
- Support for 65535 sidedefs and segs
- Sound output gain now tweakable in menu
- Better support for handling 'drag & drop' pwads
- Many bug fixes