What's new in Dominions 3: The Awakening Patch 3.32

Jun 4, 2014
  • Improved detection of dead disciples
  • Special random land names for wastelands
  • Sanitize file name when saving maps
  • Golems etc start at an age of zero years
  • Marble Oracle had an eye too much
  • Site info prints healing and undead killing too
  • Province population capped at 300000 inhabitants
  • Bloodletting could affect inanimates
  • Communion was drained too much
  • Added support for many new screen resolutions including 4K
  • Fixed undefined behavior in crc calculation
  • Fixed heightfield clipping bug.
  • Fixed bug in random numbers
  • Typos fixed

New in Dominions 3: The Awakening Patch 3.29 (Aug 1, 2013)

  • Banefire strike caused plague instead of decay, fixed.
  • Abomination of Desolation did not get false horrors under water, fixed.
  • 2 Doom Horrors weren't immune to wishing, fixed.
  • Manikin reanimating AI could make normal zombies too, fixed.
  • Crumble did not always damage the units inside the castle, fixed.
  • Weapons of sharpness did not pierce shields, fixed.
  • Iron Marionettes had a death 0 requirement, fixed.
  • Do not pay upkeep for units that are not in the known world.
  • Preachers could take advantage of enemy temples during siege, fixed.
  • Use .exe location to find data files if necessary.
  • Typo fixes.
  • Battle inconsistency bug fixed.
  • Underwater encumbrance was 2 too high when no friendly currents was in play.
  • Network bug fix.
  • Magic boosting magic items fix.
  • Resources could sometimes be drained by fort over land/sea borders, fixed.
  • okleader works properly now.
  • Pushback when two armies met each other was buggy and could result in a double pushback and no battle, fixed.
  • Armies with many commanders has a too high chance of being pushed back by a smaller army, fixed.
  • custommagic will now work with higher numbers.
  • Fixed 'killslaves' crash that could occur during combat resolution.
  • Texture compression on Linux with Intel Ivybridge was buggy and has been disabled for that combination (higher graphics setting fixes problem too).
  • Units with seasonal powers could give a battle replay inconsistency, fixed.

New in Dominions 3: The Awakening Patch 3.27 (Jul 2, 2011)

  • General:
  • Utterdark did far too many attacks, fixed.
  • Recruitment queues are automatically reset once a fort is under siege.
  • Support for new fullscreen resolutions e.g. 1920*1080.
  • x Crash during turn generation fixed.
  • Fixed bug where AI would cast vengeance of the dead on empty provinces.
  • Added Jack sound support for Linux version.
  • Improved Linux pulseaudio support.
  • Modding:
  • Maximum number of mods increased.
  • Maximum number of mod sprites increased 1000 -> 2000.
  • Modding: New monster mod commands: #clearweapons, #cleararmor, #drainimmune, #homesick.
  • Modding: #armor accepts numbers too.
  • Modding: #custommagic can be used to created linked random magic.
  • Modding: New site mod commands: #conjcost, #altcost, #evocost, #constcost, #enchcost, #thaucost,
  • bloodcost.
  • Modding: New site mod commands: #holyfire, #holypower, #heal, #curse, #disease, #horrormark, #lab.

New in Dominions 3: The Awakening Patch 3.26 (Jan 19, 2011)

  • Improved performance and window resposivness of the 'AI thinking' host stage.
  • Trampling could result in multiplying the target in some circumstances. Fixed.
  • Shields could parry some effects they shouldn't be able to, like fear. Fixed.
  • Maggots spell was broken, fixed.
  • It was sometimes possible to continue sacrificing slaves even if your temple had burned down, fixed.
  • Two monthly Voice of Tiamat spells didn't cooperate very well, fixed.
  • Burned down lab/temple event messages while sieged now go to the sieged player.
  • The Blood Keep site now gives a mountain citadel instead of a swamp city.
  • Many more sites can now be found in cave provinces.
  • Fixed crash during turn generation.
  • Trying to view a non existant battle will no longer crash the game.
  • popkill now works for non commanders as well.
  • Command line switch --nonationinfo is now implemented.
  • Some typos fixed.
  • Mighty Yari was incorrectly a missile weapon, fixed.
  • Yogini was not a female, fixed.
  • Some units got wrong type of names, fixed.
  • Horse Brothers had switched pictures with their commander, fixed.
  • Tribal King now has a javelin instead of a sling, just like in the picture.
  • Pulseaudio on linux now longer requires pulseaudio dev package to be installed.
  • Modding: New commands for underwater recruiting #uwcom1 ... #uwcom5 and #uwunit1 ... #uwunit5.
  • Modding: New command, #heretic.
  • Modding: Gift of reason target is subject to spec limitations.
  • Modding: Maximum number of spells increased from 1200 to 2000. This will make it possible to have more
  • Page 1
  • spells in mods.
  • Modding: Maximum number of name types increased from 60 to 100.

New in Dominions 3: The Awakening Patch 3.24 (Mar 9, 2010)

  • Eliminated nations are now also shown in the graphs
  • Spell AI improved regarding when to cast Arrow Fend, Gift of Flight and Legions of Steel.
  • Could get some kind of mine even though all site slots were full--fixed.
  • New monster modding commands: #inquisitor, #shatteredsoul, #banefireshield, #uwdamage, #popkill.
  • Some units like the vampire now actually takes damage from being underwater, just like they were supposed to.
  • Description changed for Maggots to better correspond with its true effect.

New in Dominions 3: The Awakening Patch 3.21 (Nov 11, 2008)

  • Modding commands 3.21:
  • New nation modding commands: #autoundead, #zombiereanim, #horsereanim, #wightreanim,
  • #manikinreanim, #tombwyrmreanim, #domkill, #domunrest, #templecost, #labcost.
  • · New site modding commands: #mon, #com, #clear, #incscale, #decscale.
  • Features and bug fixes v3.21
  • New spirits to summon for Jomon: Ujigami, Mori-no-kami, Kenzoku, Jigami, Gozy Mezu.
  • R'lyeh dreamlands suffered from the same problem as Ermor once did. Dom-kill rate now multiplied by 5.
  • Battle enchantments did not expire when leaving the battlefield by unusual means (e.g. being immortal
  • and getting killed), fixed.
  • Shape changing could result in incorrect magic item loss, fixed.
  • Wishing for a non unique item could remove too many items from the world, fixed.
  • Game could crash due to too many large units on the battlefield, fixed.
  • Crash during turn generation fixed.
  • Improved cheat detection.
  • Many random events have some fixes.
  • Some rituals can now only be cast in certain terrains: Hidden in sand - waste, Mountain Vila - mountain,
  • Cloud vila - mountain, Leshiy - forest, Nushi - swamp, Shedim - waste, Seirim - waste.
  • Hinnom PD reduced
  • Hinnom start army reduced
  • Hinnom Popkillers gives some unrest.
  • Avvite Chariot size -> 5
  • Dawn Guard -> 45
  • Melqart Blood -> 3
  • Ba'al Blood -> 2
  • Ba'al eat Melquart event reversed.
  • Onmyo-ji has got a fortune teller ability and battle summons

New in Dominions 3: The Awakening Patch 3.20 (Sep 1, 2008)

  • Modding v3.20:
  • · New weapon modding commands: #dt_small, #dt_large, #dt_raise, #dt_magic, #dt_constuctonly,
  • #dt_demononly, #mrnegates, #mrnegateseasily, #mind.
  • · Weapon modding: Range -1 = strength as range, -2 = str/2, etc.
  • · Increased modding limits for maximum number of monsters and descriptions.
  • · New monster modding commands: #watershape, #landshape, #forestshape, #plainshape, #unique,
  • #stormimmune, #startaff, #bloodvengeance, #stonebeing, #leper, #beckon.
  • · Monster modding: #cold and #heat takes an area variable.
  • · New and improved mod and map manual
  • · Nation mods are now properly recognized when starting network games.
  • · Fixed problem with disappearing magic abilities when enabling many mods.
  • New features and bug fixes v3.20:
  • · Battle enchantments expire when caster retreats from battle ground.
  • · New switch: --nocheatdet.
  • · Crash during host fixed.
  • · Improved move order validation.
  • · Increased maximum number of maps allowed in the map folder.
  • · LA Atlantis got new troops to recruit under water.
  • · LA Atlantis got a new hero.
  • · Increased maximum number of messages (for huge games).
  • · Increased maximum number of commanders and units (for huge games).