What's new in Distant Worlds: Universe Patch 1.9.5.2

Jun 13, 2014
  • CRASH FIXES:
  • fixed crash when drawing space monsters ("CheckFixNotInSystem")
  • fixed rare crash when drawing ships
  • fixed rare crash when drawing Empire Navigation Tool
  • fixed rare crashes relating to fleet mission assignment
  • BUG FIXES:
  • altered how keyboard input is read (different Windows API) in attempt to resolve view sometimes moving to top-left
  • fixed issue where Steam Achievements were often being set prematurely
  • fixed AI empires starting and then quickly ending Trade Sanctions - now always honor minimum time period
  • fixed RepairBot components being downgraded to Damage Control by AI ship design (updated fix)
  • fixed problems when loading and displaying research information when Windows set to some non-English languages (e.g. Turkish)
  • ensured that pirate factions are generated at start of a new game when using an existing galaxy map
  • slightly increased size of Tutorial screen to account for larger text
  • fixed problem where player colony names were sometimes including blank values (colonynames.txt)
  • GENERAL GAME BALANCE:
  • adjusted default ship design templates for each race: Large Spaceports have more docking bays and construction yards, Mining Stations have more docking bays, shields and weapons
  • low colony tax rates do not increase population growth rates as much as previously, but now make colony more attractive migration destination
  • civilian ships now ensure they have enough reactors to power hyperdrives at full speed (same as state ships already did)
  • Fighters now weighted higher when evaluating strength of potential attack targets
  • AI now willing to build more military ships when at war, especially when have large cash reserves and powerful enemies
  • AI now more willing to build more research stations at home colony at game start
  • AI takes more care to avoid overspending on troops
  • EXPLORATION:
  • Exploration ships now scan for resources more quickly, moving on to next exploration target immediately once resources and ruins investigated
  • increased amount of automated Exploration ships that are assigned to simply scout systems for colonization targets and ruins instead of performing full resource scan of system and all resources
  • FLEETS:
  • AI fleets are now better at coordinating multi-fleet attacks within own empire against single enemy target (beyond just coordinated fleet attacks with allies)
  • increased ratio of AI-created large fleets versus small strike forces (i.e. more large fleets)
  • now properly limit coordinated fleet attacks within own empire only to automated attack fleets (not defense fleets or manually controlled fleets)
  • OTHER:
  • now force immediate update of stardate and cash display when open a new screen, e.g. Empire Summary screen
  • possession of an operational planet destroyer negatively affects diplomatic relations with other empires ("We are envious of your huge strength and power")
  • games now honor global volume settings for music and effects
  • improved display performance for main menu screens (e.g. start new game)
  • space monsters now properly attack ships in the Dead Zone
  • ships can now properly investigate abandoned bases in the Dead Zone