What's new in Distant Worlds: Shadows Patch 1.9.0.11

Aug 27, 2013
  • CRASH FIXES:
  • fixed rare crash when selecting space creatures
  • BUG FIXES:
  • fixed pirate attack missions not completing due to message "Mission has been canceled because it has been captured by someone else"
  • fixed bug where exploration ships sometimes get stuck at planet
  • fixed rare bug where captured ships would sometimes not be scrapped or disassembled when empire policy specified that they should be
  • fixed bug where "Most Time At War" race victory condition was sometimes not completing
  • fixed bug where Defensive Bases were not being designed beyond current maximum base construction size, even though typically built at a colony (no construction size limits)
  • ensured that Defensive Base designs always correctly show in design list in Designs screen when filter is set to "Show Latest Buildable Designs" or "Show Buildable Non-Obsolete Designs"
  • no longer incorrectly cancel transport missions when cargo pick-up point is destroyed but freighter has already loaded cargo
  • now properly preserve Engagement Stance settings for manually controlled ships when start a new game
  • CHARACTERS, RACES AND MODDING
  • implemented missing Character skills: SmugglingIncome, SmugglingEvasion, BoardingAssault
  • fixed bug where Colony Ground Report screen would have blank planetary background if a custom theme did not include a set of PlanetMap images. Now properly fallback to default images if theme does not contain any
  • new settings now avilable to add to race files: CharacterRandomAppearanceChancePirateLeader, CharacterRandomAppearanceChanceShipCaptain, CharacterStartingTraitPirateLeader, CharacterStartingTraitShipCaptain
  • fixed problem with custom characters where startup characters would sometimes not appear because they were being assigned to pirate factions of the same race
  • pirate troops now properly use correct image of their race
  • GAME BALANCE:
  • further increased defensive troop levels at non-player homeworlds, especially on higher difficulty levels
  • updated Planet Destroyer design to make slightly stronger
  • Creative Reengineering race event (Ugnari) now only occurs for research projects less than 60% complete
  • USER INTERFACE:
  • added construction resource shortage icon to colony and base lists in Empire Navigation Tool
  • changed color of "Local Defense Tactics" message to green in Selection Panel (when fleet with relevant Admiral selected)
  • OTHER:
  • improved game performance, especially in late-game with large empires
  • now periodically check for and nationalize any unowned cargo at bases/colonies from defeated empires

New in Distant Worlds: Shadows Patch 1.9.0.5 (Jun 8, 2013)

  • CRASH FIXES
  • fixed various crashes
  • BUG FIXES
  • fixed bug where pirate colonies sometimes showed up twice in Colonies Screen
  • SMUGGLING AND FREIGHTERS
  • improved willingness of pirate freighters to fulfill smuggling missions
  • smuggling missions properly expire when resource requirements fulfilled at colony
  • slightly lowered number of freighters that AI builds
  • DEFEND MISSIONS
  • increased prices for pirate defend missions
  • an empire will assign a maximum of 3 pirate defend missions per system
  • raids on a colony that is being protected in a pirate defend mission do not fail the mission unless that raid is successful
  • PIRATES
  • normal planetary empires more willing to form protection agreements with pirate factions, especially when pirates are stronger than them
  • pirate protection agreement costs better matched to empire cashflow (i.e. ability to pay)
  • pirate factions now better handle tourism, resort bases and passenger ships
  • pirates cannot build bases at colonies of other empires (e.g. spaceports)
  • RAIDS AND INVASIONS
  • raids on a colony now inflict less casualties on population at the colony
  • troops defending a colony during an invasion regenerate health/readiness at half usual speed, new troops also recruited at half-speed. This makes colony invasions easier to achieve
  • BOARDING AND CAPTURE
  • captured bases at colonies of other empires will now self-destruct
  • fighters now better at handling boarding and capture missions
  • SHIP DESIGNS
  • improved function of 'Auto Upgrade' button in Designs screen - now properly preserves weapon types (e.g. phasers, rail guns)
  • can now alter 'Auto Retrofit' dropdown setting for Mining Stations in Design Detail screen
  • OTHER
  • tractor beams now push creatures away when they are attacking a ship
  • further improved performance, especially in large games