What's new in Diablo Mod - The Hell 1.191
Oct 10, 2014
- Fixed boss crash in MP;
- Oil availability is taken under control;
- Other small fixes;
New in Diablo Mod - The Hell 1.190a (Oct 10, 2014)
- Fixed white item morphing. This occured to whites bought from Griz;
- Fixed appearance of Mordessa;
New in Diablo Mod - The Hell 1.190 (Oct 10, 2014)
- Modified Mountain of Doom;
- Altered oil stat display;
- Modified assortment at Griswold and Wirt so that no item requirement will exceed a player's corresponding basic attribute by more than (clvl/2)+15;
- Fixed bought item morphing that could be caused by base item qlvl change (now qlvl of all non-staff/relict/book/rune base items can be changed with no hazard of potential morphing);
- Celia no longer makes appearance in MP mode;
- Fixed fire/lightning wall/ring double manacost;
- Fixed the code errors of fire/lite walls/rings (came from vanilla);
- Fire/lightning walls/rings now have single effect. This works as previously, but leaves more room for extra sprites;
- Fixed some bugs regarding elemental arrow positioning when hitting objects/target (this will make elemental arrows deal more damage);
- Fixed some bugs in acid puddle positioning (now appears exactly under character when hit). Plus some optimization regarding acid code;
- Boss minions now show 'minion' next to their name to alert player of their presence earlier;
- Bosses now drop additional loot: healing pot and mana pot on Horror, full healing and full mana on Purgatory, 2 full holy water pots on Doom;
- Bosses drop gold now, according to the following formula: (DLVL*50) + Rnd[101]. For Purgatory mode the amount is increased by 1200, for Doom - by 2400;
- Special/quest bosses drop even more gold;
- Cauldrons can be generated in caves now;
New in Diablo Mod - The Hell 1.187 (Aug 18, 2014)
- Added 1 new unique item on uID11h;
- Some TRN adjustments;
New in Diablo Mod - The Hell 1.186 (Aug 8, 2014)
New in Diablo Mod - The Hell 1.183 (Feb 13, 2014)
- Butcher now drops 2 items;
- Fleshdoom quest written a little further and excluded from quest selection (to avoid from appearing in game);
New in Diablo Mod - The Hell 1.176d (Oct 8, 2013)
- Made attempt to rectify clvl check bug on books
- Updated code for two shrines that increased armor and damage. Now they give boost to ac and base damage according to difficulty mode:
- Horror: AC 3, damage 5,
- Purgatory: AC 9, damage 15,
- Doom: AC 15, damage 25,
- Note: they also show info in the upper right corner when active,
- Note: boost is canceled upon quitting dlvl;
New in Diablo Mod - The Hell 1.176c (Sep 25, 2013)
- Fixed a bug that caused gamecrash on rare occasions with experience loss
New in Diablo Mod - The Hell 1.176b (Sep 2, 2013)
- Fixed a bug that allowed to see and shoot through the entrance in the church levels;
New in Diablo Mod - The Hell 1.176a (Aug 29, 2013)
- Added XP bar at the bottom of info panel;
New in Diablo Mod - The Hell 1.176 (Aug 26, 2013)
- Added info in the upper right corner that notifies about 'Vise' lockdown (similar to cooldown info) and Fury activation flag;
- Restored forced DFE limits on Horror and Purgatory of SP mode (-25/-50);
- Fixed a bug that morphed Magic Rock into a mana potion at times;
New in Diablo Mod - The Hell 1.175b (Aug 24, 2013)
- Wirt item affix generation rules changed: CLVL*2 >> CLVL+5;
- Updated Wirm level architecture on Doom mode;
- Changed Flamberge base damage;
New in Diablo Mod - The Hell 1.175a (Aug 15, 2013)
- Prefix #52 Guiding (+[31-35] to accuracy) changed to Hungry (2% lifestealing);
- Prefix Guiding (+[31-35] to accuracy) is given accuracy variation compensation (+[26-35]),
- Note: care taken to not cuase affix morphing, but some jewelry with ex-Guiding effect will morph into Hungry effect (2% life steal);
- Newest Kozel DB
New in Diablo Mod - The Hell 1.175 (Aug 13, 2013)
- Totally revised uniques based on base items 0 through 398;
- Made lots of corrections to item drop restrictions on doom mode (from monsters): now monsters will not drop low level items, this will result in better drops overall;
- Newest Kozel DB
New in Diablo Mod - The Hell 1.173 (Aug 7, 2013)
- Poisoned Water Supply: changed music theme for this level;
- Modified Horror mode Leoric tomb to have less chests;
- Microadjustments in unique item stats;
- Added 10 more uniques on uID#7Ch;
New in Diablo Mod - The Hell 1.172 (Aug 5, 2013)
- Nerfed uniques based on uID#B6h;
- Lash of Doomsday: repair cost increased, and greater resistance penalty;
- Added 7 more uniques on uID#17h;
- Doomsayer: lesser STR penalty;
- Siege Ally renamed to Silent Mooon and completely changed (Karifa's idea);
- Death Song redesigned completely;
- Revised uniques based on uID#177;
- Revised Coat of Levitation, Dragonwing, Doomslinger;
- Cooldown timing set to 8 sec for SP and 15 sec for MP;
- Adjusted stats on uID#1Ah items;
- Ballista: damage nerf;
- Modified and adjusted lots of unique item data;
New in Diablo Mod - The Hell 1.171 (Aug 1, 2013)
- Added 1 more dungeon variation for Halls of Anguish (total of 8 now);
- Vise deactivated for MP;
- New game and Exit manus are deactivated again in MP (accessible only when in town);
- Several minor base item stat adjustments;
New in Diablo Mod - The Hell 1.170 (Aug 1, 2013)
- Revised dlvl [1-6] boss names;
- Created 6 more alternative dungeons for Halls of Anguish level;
New in Diablo Mod - The Hell 1.169 (Jul 24, 2013)
- Characters now give speech when picking up golden elixir;
- Sturdy prefix buffed: [15-35] >> [21-35];
- Bloodsplash and fatal bloodsplash animation chances modified from 30% and 10% to 24% and 8% respectively;
- Monster greeting sound chances set to ~16%;
- Revised some uniques;
- "Vise" function activated for MP;
- In MP now menu of "New game" and "Exit" are available always;
New in Diablo Mod - The Hell 1.164 (Jul 5, 2013)
- Corrections to Arkaine's Valor stat displays;
- Fixed some architectural issues on Worm quest level variations;
New in Diablo Mod - The Hell 1.158c (Jun 4, 2013)
- Player footstep sounds now vary according to area type
New in Diablo Mod - The Hell 1.158 (May 29, 2013)
- Cooldowns for nova spells set to 20 seconds for MP (-10) and 10 seconds for SP (+5);
- Great revision to 'Horazon's Demons' quest: architecture changes, monster relocation/adding;
- Added 6 new uniques on uID#47;
New in Diablo Mod - The Hell 1.157c (May 17, 2013)
- Restored original sounds for cap in inventory and flipping cap;
- Gladiator sweep attack chance is 20% now when using sharp(s) or blunt(s);
- Underworld Spine penalties lowered;
New in Diablo Mod - The Hell 1.154 (Apr 23, 2013)
- Fixed a bug that allowed double casting before cooldown timer started;
- Cooldowns are set to 5 sec in SP mode;
- Gold drops are no longer increased in Hell by 12,5%;
- Gold amount dropped in MP now increased depending on amount of players in game:
- 1 player: 100%,
- 2 players: 150%,
- 3 players: 200%,
- 4 players: 250%;
- Uber D's room that was made by Sierra is replaced by ours. Big room, opened by the lever, opened 4 sides. With several warpers inside, and 10 bloodied hidden on MP Doom,
- Note: 2 bloodied hidden bosses from MP Doom are still there;
- Fixed a bug that muted game sound when killing Uber D on SP Horror and loading game while he's still in his death throes and cinematics aren't yet triggered,
- Note: same bug that was fixed in Diablo v1.09. But since HF v1.01 was based on Diablo v1.04.... here you go;
- Modified Night Rogue unique;
New in Diablo Mod - The Hell 1.153d (Apr 22, 2013)
- Fixed a bug that sometimes made dropped uniques morph into others (based on the same uID)
New in Diablo Mod - The Hell 1.150g (Mar 11, 2013)
- Adjusted some unique item stats;
- Assassin MvP Melee passive damage resistance made similar to that of Monk's ( Monk: [ 13 + (CLVL/16) + ( Rnd[baseVIT/8] + 36) ]% );
- Relict of Apocalypse removed;
New in Diablo Mod - The Hell 1.150f (Mar 7, 2013)
- Fixed blackscreen bug when joining a game
New in Diablo Mod - The Hell 1.150e (Mar 6, 2013)
- PvM Ranged criticals changed for Scout class from ((CLVL/4)+1)% for 500% to ((CLVL/8)+7)% for 300%;
- Uber Diablo KB resistance for SP mode set to 95%;
- Various finetunings;
New in Diablo Mod - The Hell 1.150c (Mar 2, 2013)
- Monster type display corrected;
- Fireblast and Arcane star/nova no longer push back enemies;
New in Diablo Mod - The Hell 1.150b (Mar 1, 2013)
- Increased hidden's stun threshold;
- Revised some unique item stats;
- Fixed a glitched tile of a house north of Adria's;
New in Diablo Mod - The Hell 1.150a (Feb 23, 2013)
- Fixed Blood Legion's resists for MP, didn't work because of flawed coding;
- Dread effect now works in PvM Ranged (affects arrows & magic against monsters);
- Monsters with resistance to anything couldn't be stunned in PvM Ranged. Cancelled that (but gotta watch if any consequences arrive unexpectedly);
- Same done in MvM Ranged;
- Affixes of bonus damage to undead and demons now work in PvM Ranged (affects... you guessed it!);
- Fixed chain activation for situations where Golem hits a monster;
- Restored Uber Diablo's minions bosses on multiDoom, they weren't present there due to my coding error;
New in Diablo Mod - The Hell 1.150 (Feb 22, 2013)
- Revised some base item values;
- Prefix 'Rotting' now gives ILS and is renamed to 'Draining';
- Prefix 'Crafted' now sets item durability to [200-250] instead of adding [101-200]% to its base durability (still, I'd like to replace it with something better);
- There will no longer be scroll chunks scattered through Crypt levels 21-23 as this now is a part of 'Horazon's Demons' quest;
- Fixed a bug that made Magic Rock morph into a mundane item (usually, mana potion) some 5 secondds after being picked up (or dropped from its table?);
- Revised values for resist all prefix series, to make them more attractive early on;
- Abyss levels will now have shrines (currently: cauldrons, when I'm in a mood for drawing some guts that might look like shrine, I'll do that): 0-1 on Horror, 0-2 on Purgatory and 0-3 on Doom;
New in Diablo Mod - The Hell 1.149 (Jan 29, 2013)
- Fixed minimum damage cap of per-frame spells in MvP missile, set to 1 now (instead of 0);
- Butcher is rebalanced for Horror mode;
- Leoric is rebalanced for SP Horror;
- Skeleton King dungeon is redesigned for Horror;
- Added 1 more palette type to Cathedral (total 87 now);
- Fixed Blizzard's bug that resulted in no XP from some bosses;
- An attempt made to fix quest specific item morphing (usually morphed into a potion or a relict);
- Fixed autoclicker's bug that made attack speed random in a coop game due to a broken current player check;
- Autocliker now recognizes bow attack with tripleshot and adjusts the speed of attack to always shoot 3 arrows;
New in Diablo Mod - The Hell 1.133a (Oct 27, 2012)
- Switched off scripts for dropping rune and map to open abyss and crypt;
- 0 gold pieces no longer placed in cornerstone room on floor 21;
- Allowed characters in MP to enter their own TP, even if it leads to forbidden area (by clvl);
New in Diablo Mod - The Hell 1.130 (Sep 17, 2012)
- SFX table moved to new place and expanded, pointers reset;
- A sound is played when a character levels up;
- Fixed a small bug that made it forbidden for mana to get full on levelup if an item of regeneration stopping was worn;
- Fury ending sound is heard only by its caster;
New in Diablo Mod - The Hell 1.128d (Aug 22, 2012)
- Paladin class: passive melee damage resistance set to [ 25 + ( Rnd[baseVIT/8] + 36) ]%;
- All new unique rings are given fresh pictures;
- Yarik]: Trap disarm failed to function on certain dungeon objects (like cave chests with traps), now this is fixed;
- Added some more images, hosted for now;
New in Diablo Mod - The Hell 1.126b (Mar 1, 2012)
- Arcane/Holy Nova manacost fixed;
- Renamed some base staves;
- Changed damage on some base bows;
- Reflect manacost fixed;
- Anduril's heritage: more AC given;
- Corrected damage info in spellbook regarding Arcane Nova and Holy Nova (damage shown for single charge now, as with Fire/Lite Nova);
New in Diablo Mod - The Hell 1.115 (Apr 26, 2011)
- Assassin critical hit formula in PvM Melee changed: (clvl/4)/100 chance to roll +800% damage >> (clvl/4)/100 chance to roll +700%;
- Scout critical hit formula in PvM Missile changed: ((clvl/4)+1)/100 chance to roll +300% damage >> ((clvl/4)+1)/100 chance to roll +800%;
- Introducing Multiplayer overlapping mode accessibility. Now Purgatory and Doom will not be accessible for low level characters:
- Horror access:characters of level 1 through 29,
- Purgatory access:characters of level 25 through 44,
- Doom access:characters of level 40 and above;
- Introducing Multiplayer Dynamic Difficulty (MDD). Now, monsters will resist damage from players, depending on how many players there are in a game:
- 1 player:0%,
- 2 players:25%,
- 3 players:37,5%,
- 4 players:50%;
- Shared XP is activated again;
- Shared XP now received randomly: (CLVL)% chance to receive shared XP if the source of potential XP is in friendly mode,
- Note: this (combined with MDD) should effectively prevent low level characters from leeching XP from others and skipping natural skill development,
- Note: high level players who love shared XP feature will still have a lot of Shared XP between them, up to maximum of 50% chance at CLVL 50,
- Note: in other words, the higher your level - the more XP you get in friendly co-op;
New in Diablo Mod - The Hell 1.101 (Jun 23, 2010)
- Doombringer stats revised again
- Added 2 more inventory images to picture gallery
- Nightscape is given new picture
- Staff of Meditation: image fixed
- PvM Melee ToHit class-dependant bonuses revised
- Paladin: +5% >> +10%,
- Scout: +0% >> +0%,
- Mage: +0% >> +0%,
- Monk: +20% >> +20%,
- Assassin: +0% >> +25%,
- Gladiator: +15 >> +15%,
- Note: this will (hopefully) make low level Assassins' life easier
- Peasant Cap uniques revised (more -DFE)
- Steelskin is given new picture
- Immortal King now lowers AC instead of increasing it
- Celestial Justice nerfed
- Bonewing, Stormwing & Firewing are allowed to appear on dlvl-5
- Added 6 more bosses
- Bonewing, Stormwing & Firewing resist 25% melee & arrow damage from players on dlvl-5 (bosses resist 62,5% respectively)
- Black Talon is given new image
- Black Talon gives a little more damage boost
- Gladiator class shows new picture when creating a character, DLL code support by Unexpect3D
- Documentation updated for version 1.101
New in Diablo Mod - The Hell 1.100t (Jun 9, 2010)
- Blazing Wrath is given new picture
- Rattlecage is given new picture
- Lightsabre renamed to Bonesaw, its stats changed, and new picture given (former Doombringer)
- Doombringer is given new picture
New in Diablo Mod - The Hell 1.100s (May 31, 2010)
- Level loading animation boosted and CPU usage reduced when game is resized;
- Doom Keeper is given new image
- Doom Keeper statts revised: removed fast block and increased fire resistance;
- Splendour gives more DFE: -[30-33] -> -[31-34];
- Splendour is given new image
New in Diablo Mod - The Hell 1.100d (May 26, 2010)
- Added 8 more palettes for Catacombs (total 91 now);
- Suffix 'of Grandeur' renamed to 'of Hatred';
- Relict of Aegis requires less MAG: 19 -> 16;
- Added 1 more Black Horn boss on dlvl-17;
- Stigmatizer increases DFE ( +[2-4] ) instead of decreasing it ( -[5-10] );
- Updated guide for Windows 7/Vista users (in Multiplayer folder);
- Added PDF version for the above guide;
New in Diablo Mod - The Hell 1.82g RC12 (Jul 30, 2009)
- Uber does more Apoc damage on Doom mode: 300 -> 350;
- The Defiler has less HP now: 13k -> 12k;