Diablo Mod - The Hell Changelog

What's new in Diablo Mod - The Hell 1.191

Oct 10, 2014
  • Fixed boss crash in MP;
  • Oil availability is taken under control;
  • Other small fixes;

New in Diablo Mod - The Hell 1.190a (Oct 10, 2014)

  • Fixed white item morphing. This occured to whites bought from Griz;
  • Fixed appearance of Mordessa;

New in Diablo Mod - The Hell 1.190 (Oct 10, 2014)

  • Modified Mountain of Doom;
  • Altered oil stat display;
  • Modified assortment at Griswold and Wirt so that no item requirement will exceed a player's corresponding basic attribute by more than (clvl/2)+15;
  • Fixed bought item morphing that could be caused by base item qlvl change (now qlvl of all non-staff/relict/book/rune base items can be changed with no hazard of potential morphing);
  • Celia no longer makes appearance in MP mode;
  • Fixed fire/lightning wall/ring double manacost;
  • Fixed the code errors of fire/lite walls/rings (came from vanilla);
  • Fire/lightning walls/rings now have single effect. This works as previously, but leaves more room for extra sprites;
  • Fixed some bugs regarding elemental arrow positioning when hitting objects/target (this will make elemental arrows deal more damage);
  • Fixed some bugs in acid puddle positioning (now appears exactly under character when hit). Plus some optimization regarding acid code;
  • Boss minions now show 'minion' next to their name to alert player of their presence earlier;
  • Bosses now drop additional loot: healing pot and mana pot on Horror, full healing and full mana on Purgatory, 2 full holy water pots on Doom;
  • Bosses drop gold now, according to the following formula: (DLVL*50) + Rnd[101]. For Purgatory mode the amount is increased by 1200, for Doom - by 2400;
  • Special/quest bosses drop even more gold;
  • Cauldrons can be generated in caves now;

New in Diablo Mod - The Hell 1.187 (Aug 18, 2014)

  • Added 1 new unique item on uID11h;
  • Some TRN adjustments;

New in Diablo Mod - The Hell 1.186 (Aug 8, 2014)

  • Updated assassin gfx

New in Diablo Mod - The Hell 1.183 (Feb 13, 2014)

  • Butcher now drops 2 items;
  • Fleshdoom quest written a little further and excluded from quest selection (to avoid from appearing in game);

New in Diablo Mod - The Hell 1.176d (Oct 8, 2013)

  • Made attempt to rectify clvl check bug on books
  • Updated code for two shrines that increased armor and damage. Now they give boost to ac and base damage according to difficulty mode:
  • Horror: AC 3, damage 5,
  • Purgatory: AC 9, damage 15,
  • Doom: AC 15, damage 25,
  • Note: they also show info in the upper right corner when active,
  • Note: boost is canceled upon quitting dlvl;

New in Diablo Mod - The Hell 1.176c (Sep 25, 2013)

  • Fixed a bug that caused gamecrash on rare occasions with experience loss

New in Diablo Mod - The Hell 1.176b (Sep 2, 2013)

  • Fixed a bug that allowed to see and shoot through the entrance in the church levels;

New in Diablo Mod - The Hell 1.176a (Aug 29, 2013)

  • Added XP bar at the bottom of info panel;

New in Diablo Mod - The Hell 1.176 (Aug 26, 2013)

  • Added info in the upper right corner that notifies about 'Vise' lockdown (similar to cooldown info) and Fury activation flag;
  • Restored forced DFE limits on Horror and Purgatory of SP mode (-25/-50);
  • Fixed a bug that morphed Magic Rock into a mana potion at times;

New in Diablo Mod - The Hell 1.175b (Aug 24, 2013)

  • Wirt item affix generation rules changed: CLVL*2 >> CLVL+5;
  • Updated Wirm level architecture on Doom mode;
  • Changed Flamberge base damage;

New in Diablo Mod - The Hell 1.175a (Aug 15, 2013)

  • Prefix #52 Guiding (+[31-35] to accuracy) changed to Hungry (2% lifestealing);
  • Prefix Guiding (+[31-35] to accuracy) is given accuracy variation compensation (+[26-35]),
  • Note: care taken to not cuase affix morphing, but some jewelry with ex-Guiding effect will morph into Hungry effect (2% life steal);
  • Newest Kozel DB

New in Diablo Mod - The Hell 1.175 (Aug 13, 2013)

  • Totally revised uniques based on base items 0 through 398;
  • Made lots of corrections to item drop restrictions on doom mode (from monsters): now monsters will not drop low level items, this will result in better drops overall;
  • Newest Kozel DB

New in Diablo Mod - The Hell 1.173 (Aug 7, 2013)

  • Poisoned Water Supply: changed music theme for this level;
  • Modified Horror mode Leoric tomb to have less chests;
  • Microadjustments in unique item stats;
  • Added 10 more uniques on uID#7Ch;

New in Diablo Mod - The Hell 1.172 (Aug 5, 2013)

  • Nerfed uniques based on uID#B6h;
  • Lash of Doomsday: repair cost increased, and greater resistance penalty;
  • Added 7 more uniques on uID#17h;
  • Doomsayer: lesser STR penalty;
  • Siege Ally renamed to Silent Mooon and completely changed (Karifa's idea);
  • Death Song redesigned completely;
  • Revised uniques based on uID#177;
  • Revised Coat of Levitation, Dragonwing, Doomslinger;
  • Cooldown timing set to 8 sec for SP and 15 sec for MP;
  • Adjusted stats on uID#1Ah items;
  • Ballista: damage nerf;
  • Modified and adjusted lots of unique item data;

New in Diablo Mod - The Hell 1.171 (Aug 1, 2013)

  • Added 1 more dungeon variation for Halls of Anguish (total of 8 now);
  • Vise deactivated for MP;
  • New game and Exit manus are deactivated again in MP (accessible only when in town);
  • Several minor base item stat adjustments;

New in Diablo Mod - The Hell 1.170 (Aug 1, 2013)

  • Revised dlvl [1-6] boss names;
  • Created 6 more alternative dungeons for Halls of Anguish level;

New in Diablo Mod - The Hell 1.169 (Jul 24, 2013)

  • Characters now give speech when picking up golden elixir;
  • Sturdy prefix buffed: [15-35] >> [21-35];
  • Bloodsplash and fatal bloodsplash animation chances modified from 30% and 10% to 24% and 8% respectively;
  • Monster greeting sound chances set to ~16%;
  • Revised some uniques;
  • "Vise" function activated for MP;
  • In MP now menu of "New game" and "Exit" are available always;

New in Diablo Mod - The Hell 1.164 (Jul 5, 2013)

  • Corrections to Arkaine's Valor stat displays;
  • Fixed some architectural issues on Worm quest level variations;

New in Diablo Mod - The Hell 1.158c (Jun 4, 2013)

  • Player footstep sounds now vary according to area type

New in Diablo Mod - The Hell 1.158 (May 29, 2013)

  • Cooldowns for nova spells set to 20 seconds for MP (-10) and 10 seconds for SP (+5);
  • Great revision to 'Horazon's Demons' quest: architecture changes, monster relocation/adding;
  • Added 6 new uniques on uID#47;

New in Diablo Mod - The Hell 1.157c (May 17, 2013)

  • Restored original sounds for cap in inventory and flipping cap;
  • Gladiator sweep attack chance is 20% now when using sharp(s) or blunt(s);
  • Underworld Spine penalties lowered;

New in Diablo Mod - The Hell 1.154 (Apr 23, 2013)

  • Fixed a bug that allowed double casting before cooldown timer started;
  • Cooldowns are set to 5 sec in SP mode;
  • Gold drops are no longer increased in Hell by 12,5%;
  • Gold amount dropped in MP now increased depending on amount of players in game:
  • 1 player: 100%,
  • 2 players: 150%,
  • 3 players: 200%,
  • 4 players: 250%;
  • Uber D's room that was made by Sierra is replaced by ours. Big room, opened by the lever, opened 4 sides. With several warpers inside, and 10 bloodied hidden on MP Doom,
  • Note: 2 bloodied hidden bosses from MP Doom are still there;
  • Fixed a bug that muted game sound when killing Uber D on SP Horror and loading game while he's still in his death throes and cinematics aren't yet triggered,
  • Note: same bug that was fixed in Diablo v1.09. But since HF v1.01 was based on Diablo v1.04.... here you go;
  • Modified Night Rogue unique;

New in Diablo Mod - The Hell 1.153d (Apr 22, 2013)

  • Fixed a bug that sometimes made dropped uniques morph into others (based on the same uID)

New in Diablo Mod - The Hell 1.150g (Mar 11, 2013)

  • Adjusted some unique item stats;
  • Assassin MvP Melee passive damage resistance made similar to that of Monk's ( Monk: [ 13 + (CLVL/16) + ( Rnd[baseVIT/8] + 36) ]% );
  • Relict of Apocalypse removed;

New in Diablo Mod - The Hell 1.150f (Mar 7, 2013)

  • Fixed blackscreen bug when joining a game

New in Diablo Mod - The Hell 1.150e (Mar 6, 2013)

  • PvM Ranged criticals changed for Scout class from ((CLVL/4)+1)% for 500% to ((CLVL/8)+7)% for 300%;
  • Uber Diablo KB resistance for SP mode set to 95%;
  • Various finetunings;

New in Diablo Mod - The Hell 1.150c (Mar 2, 2013)

  • Monster type display corrected;
  • Fireblast and Arcane star/nova no longer push back enemies;

New in Diablo Mod - The Hell 1.150b (Mar 1, 2013)

  • Increased hidden's stun threshold;
  • Revised some unique item stats;
  • Fixed a glitched tile of a house north of Adria's;

New in Diablo Mod - The Hell 1.150a (Feb 23, 2013)

  • Fixed Blood Legion's resists for MP, didn't work because of flawed coding;
  • Dread effect now works in PvM Ranged (affects arrows & magic against monsters);
  • Monsters with resistance to anything couldn't be stunned in PvM Ranged. Cancelled that (but gotta watch if any consequences arrive unexpectedly);
  • Same done in MvM Ranged;
  • Affixes of bonus damage to undead and demons now work in PvM Ranged (affects... you guessed it!);
  • Fixed chain activation for situations where Golem hits a monster;
  • Restored Uber Diablo's minions bosses on multiDoom, they weren't present there due to my coding error;

New in Diablo Mod - The Hell 1.150 (Feb 22, 2013)

  • Revised some base item values;
  • Prefix 'Rotting' now gives ILS and is renamed to 'Draining';
  • Prefix 'Crafted' now sets item durability to [200-250] instead of adding [101-200]% to its base durability (still, I'd like to replace it with something better);
  • There will no longer be scroll chunks scattered through Crypt levels 21-23 as this now is a part of 'Horazon's Demons' quest;
  • Fixed a bug that made Magic Rock morph into a mundane item (usually, mana potion) some 5 secondds after being picked up (or dropped from its table?);
  • Revised values for resist all prefix series, to make them more attractive early on;
  • Abyss levels will now have shrines (currently: cauldrons, when I'm in a mood for drawing some guts that might look like shrine, I'll do that): 0-1 on Horror, 0-2 on Purgatory and 0-3 on Doom;

New in Diablo Mod - The Hell 1.149 (Jan 29, 2013)

  • Fixed minimum damage cap of per-frame spells in MvP missile, set to 1 now (instead of 0);
  • Butcher is rebalanced for Horror mode;
  • Leoric is rebalanced for SP Horror;
  • Skeleton King dungeon is redesigned for Horror;
  • Added 1 more palette type to Cathedral (total 87 now);
  • Fixed Blizzard's bug that resulted in no XP from some bosses;
  • An attempt made to fix quest specific item morphing (usually morphed into a potion or a relict);
  • Fixed autoclicker's bug that made attack speed random in a coop game due to a broken current player check;
  • Autocliker now recognizes bow attack with tripleshot and adjusts the speed of attack to always shoot 3 arrows;

New in Diablo Mod - The Hell 1.133a (Oct 27, 2012)

  • Switched off scripts for dropping rune and map to open abyss and crypt;
  • 0 gold pieces no longer placed in cornerstone room on floor 21;
  • Allowed characters in MP to enter their own TP, even if it leads to forbidden area (by clvl);

New in Diablo Mod - The Hell 1.130 (Sep 17, 2012)

  • SFX table moved to new place and expanded, pointers reset;
  • A sound is played when a character levels up;
  • Fixed a small bug that made it forbidden for mana to get full on levelup if an item of regeneration stopping was worn;
  • Fury ending sound is heard only by its caster;

New in Diablo Mod - The Hell 1.128d (Aug 22, 2012)

  • Paladin class: passive melee damage resistance set to [ 25 + ( Rnd[baseVIT/8] + 36) ]%;
  • All new unique rings are given fresh pictures;
  • Yarik]: Trap disarm failed to function on certain dungeon objects (like cave chests with traps), now this is fixed;
  • Added some more images, hosted for now;

New in Diablo Mod - The Hell 1.126b (Mar 1, 2012)

  • Arcane/Holy Nova manacost fixed;
  • Renamed some base staves;
  • Changed damage on some base bows;
  • Reflect manacost fixed;
  • Anduril's heritage: more AC given;
  • Corrected damage info in spellbook regarding Arcane Nova and Holy Nova (damage shown for single charge now, as with Fire/Lite Nova);

New in Diablo Mod - The Hell 1.115 (Apr 26, 2011)

  • Assassin critical hit formula in PvM Melee changed: (clvl/4)/100 chance to roll +800% damage >> (clvl/4)/100 chance to roll +700%;
  • Scout critical hit formula in PvM Missile changed: ((clvl/4)+1)/100 chance to roll +300% damage >> ((clvl/4)+1)/100 chance to roll +800%;
  • Introducing Multiplayer overlapping mode accessibility. Now Purgatory and Doom will not be accessible for low level characters:
  • Horror access:characters of level 1 through 29,
  • Purgatory access:characters of level 25 through 44,
  • Doom access:characters of level 40 and above;
  • Introducing Multiplayer Dynamic Difficulty (MDD). Now, monsters will resist damage from players, depending on how many players there are in a game:
  • 1 player:0%,
  • 2 players:25%,
  • 3 players:37,5%,
  • 4 players:50%;
  • Shared XP is activated again;
  • Shared XP now received randomly: (CLVL)% chance to receive shared XP if the source of potential XP is in friendly mode,
  • Note: this (combined with MDD) should effectively prevent low level characters from leeching XP from others and skipping natural skill development,
  • Note: high level players who love shared XP feature will still have a lot of Shared XP between them, up to maximum of 50% chance at CLVL 50,
  • Note: in other words, the higher your level - the more XP you get in friendly co-op;

New in Diablo Mod - The Hell 1.101 (Jun 23, 2010)

  • Doombringer stats revised again
  • Added 2 more inventory images to picture gallery
  • Nightscape is given new picture
  • Staff of Meditation: image fixed
  • PvM Melee ToHit class-dependant bonuses revised
  • Paladin: +5% >> +10%,
  • Scout: +0% >> +0%,
  • Mage: +0% >> +0%,
  • Monk: +20% >> +20%,
  • Assassin: +0% >> +25%,
  • Gladiator: +15 >> +15%,
  • Note: this will (hopefully) make low level Assassins' life easier
  • Peasant Cap uniques revised (more -DFE)
  • Steelskin is given new picture
  • Immortal King now lowers AC instead of increasing it
  • Celestial Justice nerfed
  • Bonewing, Stormwing & Firewing are allowed to appear on dlvl-5
  • Added 6 more bosses
  • Bonewing, Stormwing & Firewing resist 25% melee & arrow damage from players on dlvl-5 (bosses resist 62,5% respectively)
  • Black Talon is given new image
  • Black Talon gives a little more damage boost
  • Gladiator class shows new picture when creating a character, DLL code support by Unexpect3D
  • Documentation updated for version 1.101

New in Diablo Mod - The Hell 1.100t (Jun 9, 2010)

  • Blazing Wrath is given new picture
  • Rattlecage is given new picture
  • Lightsabre renamed to Bonesaw, its stats changed, and new picture given (former Doombringer)
  • Doombringer is given new picture

New in Diablo Mod - The Hell 1.100s (May 31, 2010)

  • Level loading animation boosted and CPU usage reduced when game is resized;
  • Doom Keeper is given new image
  • Doom Keeper statts revised: removed fast block and increased fire resistance;
  • Splendour gives more DFE: -[30-33] -> -[31-34];
  • Splendour is given new image

New in Diablo Mod - The Hell 1.100d (May 26, 2010)

  • Added 8 more palettes for Catacombs (total 91 now);
  • Suffix 'of Grandeur' renamed to 'of Hatred';
  • Relict of Aegis requires less MAG: 19 -> 16;
  • Added 1 more Black Horn boss on dlvl-17;
  • Stigmatizer increases DFE ( +[2-4] ) instead of decreasing it ( -[5-10] );
  • Updated guide for Windows 7/Vista users (in Multiplayer folder);
  • Added PDF version for the above guide;

New in Diablo Mod - The Hell 1.82g RC12 (Jul 30, 2009)

  • Uber does more Apoc damage on Doom mode: 300 -> 350;
  • The Defiler has less HP now: 13k -> 12k;