Daimonin Changelog

What's new in Daimonin 0.10.6

Mar 1, 2014
  • Client2D bugfix: Fixed bugs indicated in this thread causing the client to crash using /reply, /tell and /say. Player is warned when the message he's trying to send is too long.
  • Client2D bugfix: Fixed a bug reported in this thread about character races not being displayed properly on login.
  • Client2D feature: The ability for a client to ping the servers has been added (see this forum thread).
  • Client2D"" bugfix: Fixed FS#50 - NPC GUI can become uncloseable.
  • Server bugfix: Map swap time and reset time can now be set in the mapfile.
  • Server change: /mapinfo now reports the swap time, reset time, and map reference (player name), if any, to a MW/MM/SA.
  • Server change: /goto can now take the form /goto @player to goto player's apt. Player must be online.
  • Server change: A MW, who on a content development server can use /goto and /teleport, cannot use these commands to enter another player's apt. A MM/GM/SA can.
  • Server change: Broken weapons can no longer not be unapplied.
  • Server bugfix: Leaving or joining a guild now removes items which that player cannot use in their new guild (or lack thereof).
  • Server bugfix: Removed an extraneous space from the "entered the game" message for returning players.
  • Server bugfix: Gravestones are now placed on the spot where the player died (unless otherwise blocked).
  • Server bugfix: object:SetFace() now sends the updated face information to relevant clients.