Daikatana Patch Changelog

What's new in Daikatana Patch 1.3

Apr 17, 2015
  • Fixed potential buffer overflow from OpenGL extension string with _vsnprintf (win32/vid_dll.cpp, user/dk_defines.h).
  • Added additional video modes and removed 400x300 and 512x384 modes (win32/vid.dll.cpp, dk_/dk_menu_video.cpp).
  • Added wide aspect FOV scaling (client/cl_ents.cpp, cl_main.cpp, client.h, user/dk_misc.h).
  • Fixed menu scaling on wide aspect screens (qcommon/scrn_scale.cpp, qcommon/scrn_scale.h, dk_/dk_menu.cpp, dk_menu_controls.cpp, dk_menu_savegame.cpp, dk_menu_loadgame.cpp, dk_menu_options.cpp, dk_menu_newgame.cpp, dk_menu_mulitplayer.cpp).
  • Added custom width and height fields to video menu (dk_menu_video.cpp, dk_menu.cpp, dk_menup.h).
  • Added non-power-of-2 texture support for non-3DFX cards (ref_gl/gl_rmain.cpp, gl_image.cpp, gl_local.h).
  • Added anisotropic filtering support for non-3DFX cards (ref_gl/gl_rmain.cpp, gl_image.cpp, gl_local.h, dk_menu_video.cpp, dk_menuup.h).
  • Increased range of gamma slider (dk_/dk_menu_video.cpp, win32/vid_dll.cpp).
  • Added support for mouse buttons 4 and 5 (win32/in_win.cpp, client/keys.h, language headers under user/).
  • Added support for scrolling console with mouse wheel (client/keys.cpp).
  • Added hud scaling option cl_hudsize, values 0-6 (client/cl_scrn.cpp, console.cpp, cl_icons.cpp, dk_/dk_scoreboard.cpp, ref_gl/gl_inventory.cpp, gl_icons.cpp). Also split function sb_DrawMulti into SB_DrawCTF and SB_DrawDM for CTF-specific and DM-specific scoreboards.
  • Refactored function GL_RenderLightmapped surface to eliminate redundant code (ref_gl/gl_rsurf.cpp).
  • Tweaked rendering of lightmapped surfaces in multitexture mode with texture chains, large boost to framerate (ref_gl/gl_rsurf.cpp, gl_local.h).
  • Added support for animated textures on transparent surfaces (ref_gl/gl_rsurf.c).
  • Added adjustment for bmodel origin and angles for dynamic light computation. Rotating bmodels now light up!
  • Added cvar gl_dlightcutoff, adjusts falloff of dynamic lights, default = 64. Lower = smoother, but a bit slower.
  • Added new icon (daikatana.rc, daikatana.ico).
  • Changed mid texture rendering to use same chain as solid lightmapped surfaces. Disabled blending (ref_gl/gl_rsurf.cpp).
  • Changed warp surface rendering to use single-pass rendering in multitexture mode (ref_gl/gl_rsurf.cpp).
  • Fixed texures on doors disappearing when loading a save right in front of a door in multitexture mode (ref_gl/gl_rsurf.cpp).
  • Hid savegem count in save menu when unlimited saves is enabled (dk_/dk_menu_savegame.cpp).
  • Added status bar scale option to options menu (dk_/dk_menu_options.cpp).
  • Added scaling of crosshair (client/cl_view.cpp).
  • Added support for .ent files (qcommon/cmodel_dynamic.cpp).
  • Added support for "musictrack" worldspawn key to set music track for maps not included in music.csv (world/world.cpp, client/cl_view.cpp, cl_parse.cpp).
  • Fixed inventory and weapon models on HUD from disappearing after a vid_restart. (client/cl_inventory.cpp, cl_main.cpp).
  • Fixed stat boost icons on HUD from getting re-arranged after a vid_restart. (client/cl_icons.cpp, cl_view.cpp).
  • Fixed ammo counts for weapons the player does not have from disappearing from the weapon HUD after a vid_restart (client/cl_inventory.cpp).
  • Increased trigger_changelevel required sidekick proxmimoty from 150 to 512 (world/triggers.cpp).
  • Added hack to prevent "dojburn" models being moved by doors in e2m4d & e2m4e (world/misc.cpp).
  • Fixed player being able to pick up megashield when at full megashield armor (world/artifacts.cpp).
  • Added sv_armor_stack cvar to allow stacking of armor pickups (world/world.cpp, world/artifacts.cpp).
  • Added sv_armor_stack_multiplier cvar to set how much armor can be stacked (world/world.cpp, world/artifacts.cpp).
  • Added sv_statboost_time, sv_wraithorb_time, and sv_manaskull_time cvars to change duratiion of powerups (world/world.cpp, world/artifacts.cpp).
  • Added sv_savegem_bonus cvar to allow spawning of bonus gems when unlimited saves is on (world/world.cpp, world/artifacts.cpp).
  • Added sv_bonusgem_maxammo_increment cvar, sets ammo capacity bonus from bonus gems (world/world.cpp, weapons/weapon_funcs.cpp).
  • Fixed sidekick aiming check so that they avoid hitting the player (world/sidekick.cpp).
  • Fixed sidekick item code so that they will pick up the trident and trident tips (world/sidekick.cpp).
  • Sidekicks can now use the ballista (world/sidekick.cpp).
  • Fixed the size of the crosshair display in the options menu (dk_/dk_men_options.cpp).
  • Increased the number of pak files that can be loaded. Filenames pak0-pak99 are now loaded (qcommon/files.cpp).
  • Added hardware gamma support on Windows 2000 and higher (set gl_ignorehwgamma to 1 to disable) (ref_gl/gl_rmain.cpp, win32/glw_imp.cpp).
  • Console notifications in the top left of the screen no longer prevent centerprints in single player (client/console.cpp, cl_scrn.cpp).
  • Now uses 512x512 menu background when supported by the GPU, eliminating most of the seams (dk_/dk_menu.cpp).
  • Fixed offsets on weapon muzzle flashes (shotcycler, ripgun) in first person mode (client/cl_tent.cpp).
  • Added new dedicated/ debug console (win32/sys_win.cpp, win32/console_win.cpp, qcommon/common.cpp).
  • Added icon in windowed mode (win32/glw_imp.cpp, win32/winquake.h, ref_gl/ref_gl.rc, ref_gl/resource.h, ref_gl/ref_gl.dsp). Added 64x64 icon variant.
  • Added support for "angles" entity key to set pitch/yaw/roll (physics/dk_sent.cpp).
  • Added support for textures larger than 256x256 on Voodoo4/5 cards (ref_gl/gl_image.cpp).
  • Changed subtitles to scale up with HUD size (client/cl_scrn.cpp).
  • Sidekicks that transition with the player to the next map more than 150 units way are now spawned 128 units behind the player (world/client.cpp). Fixes sidekicks getting stuck behind clip brushes and outside the map.
  • Added cvar sv_sidekick_xp to allow kills by sidekicks to give xp points to player (world/world.h, world/world.cpp, world/client.cpp).
  • Added asynchronous rendering mode to split network and rendering framerates on the client. Toggled by cvar cl_async (client/cl_main.cpp, cl_input.cpp, cl_pred.cpp, client.h, dk_/dk_menu_video.cpp, dk_menup.h).
  • Added support for JPEG and PNG screenshots (ref_gl/gl_rmain.cpp, gl_rmisc.cpp). Uses cvar gl_screenshot_format to determine type.
  • Added screenshot_silent, screenshot_tga, screenshot_jpg, and screenshot_png commands (ref_gl/gl_rmain.cpp, gl_rmisc.cpp).
  • Removed the mini-driver selection from the video menu (dk_/dk_menu_video.cpp, dk_menup.h).
  • Added warning screen with link to download WickedGL on startup when the old mini-drivers are still in use (dk_/dk_menu_gldriverwarn.cpp, dk_menu_video.cpp, dk_menu.cpp, dk_menup.h).
  • Added re-drawing of alpha sprites over trans surfaces using stencil buffer. Can be disabled with the cvar gl_sprite_overdraw (ref_gl/gl_rmain.cpp, gl_local.h, win32/glw_imp.cpp).
  • Added saveshots for quicksaves (named "quick" or "quik") (client/cl_main.cpp, server/sv_ccmds.cpp).
  • Added JPEG image loading (ref_gl/gl_image.cpp).
  • Added JPEG saveshots (ref_gl/gl_rmisc.cpp, server/sv_ccmds.cpp, dk_/dk_menu_loadgame.cpp, dk_/dk_menu_savegame.cpp).
  • Added cvar gl_newlightmapformat, setting to 0 forces old lightmap format, workaround for crappy OpenGL drivers (ref_gl/gl_rmain.c, gl_local.h).
  • Added compressed savegames: .sav and .sv2 files are zipped into .sav files (qcommon/qcommon.h, files.cpp, cmodel_dynamic.cpp, server/sv_ccmds.cpp, sv_init.cpp).
  • Expanded save slots to range from savea0-savez9 for 260 total (dk_/dk_menu_savegame.cpp).
  • Added cvar gl_displayrefresh to set refresh rate in fullscreen modes (ref_gl/gl_rmain.cpp. gl_local.h, win32/glw_imp.cpp).
  • Added refresh rate option to video menu (dk_/dk_menup.h, dk_menu_video.cpp, dk_menu.cpp).
  • Added screenshot format option to options menu (dk_/dk_menup.h, ddk_menu_options.cpp).
  • Fixed player getting stuck and sliding on steep faces (qcommon/pmove.c).
  • Removed envmap effect on hand portion of weapon models (ref_gl/gl_local.h, gl_rmain.cpp, gl_rmisc.cpp, gl_image.cpp, gl_mesh.cpp).
  • Added volumetric shadow effect when gl_shadows is set to 2 (ref_gl/gl_model.h, gl_model.cpp, gl_mesh.cpp, gl_shadow.cpp, gl_rmain.cpp, gl_local.h). The cvar gl_shadowalpha controls the opacity of shadows, gl_shadowrange controls fade out distance, and gl_shadowvolumes can be enabled to show projected volumes.
  • Added cvar gl_shadow_self, that controls whether models are self-shadowed when volumetric shadows are enabled (ref_gl/gl_mesh.cpp, gl_shadow.cpp, gl_rmain.cpp, gl_local.h).
  • Added picker for shadows to video menu, replaces radio button (dk_/dk_menu_video.cpp, dk_menu.cpp, dk_menup.h).
  • Fixed crash in GL driver warn submenu (dk_/dk_menu_gldriverwarn.cpp).
  • Fixed debug warning for directly opening compressed files with FS_FOpenFile (qcommon/files.cpp, dk_/dk_menu.cpp, client/cl_srn.cpp).
  • Added 3200x1800, 3840x2160, and 3840x2400 video modes (win32/vid_dll.cpp, dk_/dk_menu_video.cpp).
  • Fixed TGA skins with same name as .wal overriding them (ref_gl/gl_image.cpp).
  • Added patent-free shadow stenciling method that works for vieworg inside shadow volume (ref_gl/gl_shadow.cpp).
  • Added scaling of quick console by status bar scale factor, toggles with cvar con_usehudscale (client/console.cpp).
  • Added auto-download support for models, sounds, textures, and envmaps (client/cl_download.cpp, cl_main.cpp, cl_parse.cpp, qcommon/cmodel.h, cmodel_dynamic.cpp, server/server.h, sv_main.cpp, sv_user.cpp). Also added these cvars:
  • allow_download_maps
  • allow_download_textures
  • allow_download_sounds
  • allow_download_models
  • allow_download_players (not yet used)
  • allow_download_pics (not yet used)
  • Removed rotating bbox fix in physics code, was making rotating mixer thingy in E1M2 crush the player (physics/p_phys.cpp).
  • Added "movetype" epair to deco_e1/2/3/4 to allow mappers to overide deco model movetype (world/misc.cpp).
  • Added deco_custom entity (world/misc.cpp).
  • Added sv_resetmap and sv_allow_errorcmd (maraakate).
  • Updated the bash scripts for client-ness. Fixed some Const correctness with CVector in GCE DLL.
  • Changed shadow culling to use bbox for whole shadow volume and refactored shadow projection (ref_gl/gl_mesh.cpp, gl_shadow.cpp).
  • Added texture environment combiners in multitexture mode. Toggles with cvar gl_ext_texcombine, requires vid_restart (ref_gl/gl_rmain.cpp, gl_rsurf.cpp, gl_state.cpp, gl_local.h).
  • Added multitexture rendering of alpha surfaces, toggles with cvar gl_alphasurf_multitexture (ref_gl/gl_rmain.cpp, gl_rsurf.cpp, gl_local.h).
  • Added KEEP_SIDEKICKS spawnflag to trigger_changelevel, transitions sidekicks to next map even when they're not required (world/triggers.cpp).
  • Added detailed weapon inventory printout to SIDEKICK_Stats, via new SIDEKICK_PrintWeaponInfo() func (world/sidekick.cpp).
  • Fixed alignment issues with Superfly's statusbar flap (client/cl_scrn.cpp).
  • Added MULTIUSE spawnflag to trigger_sidekick_teleport, allows re-use of trigger (world/triggers.cpp).
  • Made dedicated server (and later everything else) compile on Linux with clang
  • Ported Client to Linux using SDL (other operating systems should be very easy now)
  • Fixed a lot of compiler warnings from clang, potentially fixing tons of bugs
  • Wrote a new sound backend ("audio.dll") using OpenAL, first only for Linux, other operating systems should be easy to support as well.
  • This gives us real surround sound (and is the only way to get sound on !Windows)
  • Support saving to the $HOME dir on !Windows, so the installation directory doesn't have to be writable
  • Files are now loaded using absolute paths (assuming data/ is next to the daikatana executable),
  • so the working directory doesn't have to be the install directory.
  • Made savegames "stable", so they still work after recompiling the game (as long as the relevant structs aren't changed)
  • (On Linux/OSX/other Unix-like) write functions that were used in function pointers and couldn't be saved because
  • they weren't known in the savegame sytem to /dk-missing-fns.txt
  • => using this, lots of missing functions were made known to the savegame system, so savegames should work even better now!
  • Fish and Seagulls are now saved too (so they're not suddenly missing after loading a savegame)
  • Fix the notorious Wyndrax bugs
  • * Crashes when saving/loading savegames/after continuing from a savegame
  • * Wyndrax attacks even when continuing from a savegame (and doesn't just wander around aimlessly and - even worse - immortably)
  • Selected server in join internet game list is now highlighted in white text and moused-over servers are also in white text (dk_/dk_menu_multiplayer.cpp, dk_menup.h).
  • Added screenshot and screenshot_silent to keyboard binds menu (dk_/dk_menup.h, dk_menu_keyboard.cpp, user/l_language.h, l_english.h,
  • l_french.h, l_german.h, l_italian.h, l_spanish.h).
  • Refactored show_fps and show_time out of SCR_DrawStats() (client/cl_scrn.cpp).
  • Added give_sidekick_weapons cheat. Yeah, yeah you can use sv_sidekickweapons
  • as a server-side var. But what if you forget and don't want to restart maps?
  • Fixed wrap artifacts on skill windows and Mikiko's flap. Requires updated pak4.pak (client/cl_scrn.cpp).
  • XP_ALTTAB_FIX.REG is now part of the startup routine. Daikatana will check
  • if the game is running on Windows NT v5.1 or higher (Win XP and Win 2k3) and
  • apply the appropriate AppCompatFlags to fix the alt+tab issues.
  • Fixed adding pak files twice during File System initialization. (caedes)
  • Dedicated server .exe will minimize to system tray (win32/console_win.cpp).
  • Added cvar win_dedconsole_mintotray, controls whether dedicated console will minimize to systray. Feature longer limited to dedicated server .exe (win32/console_win.cpp).
  • Added coop_distribute_xp. (world/client.cpp and others).
  • Added shared coop XP option to multiplayer menu's start coop game section (dk_/dk_menu_multiplayer.cpp, dk_menup.cpp).
  • Added cl_sleep cvar, reduces CPU usage when r_maxfps is set below highest achieveable framerate (client/cl_main.cpp, win32/sys_win.cpp).
  • Fixed timedemo to work with deathmath demo playback (client/cl_main.cpp).
  • Added sv_sidekick_friendly_fire cvar. Defaults to 0 and is ignored if skill
  • level is hard (2) (physics/com_sub.cpp).
  • Added sound rate option (s_khz) to sound menu in Windows builds only (dk_/dk_menu_sound.cpp, dk_menup.h).
  • CL_Snd_Restart_f() now restarts the level music (client/cl_view.cpp, cl_main.cpp, client.h).
  • Fixed crash on clicking Quit on dedicated server console while a map is loaded (win32/console_win.cpp).
  • Fixed a few little sillies with the sv_sidekick_friendly_fire (physics/com_sub.cpp).
  • Weapon_give_all cheat (dlls\weapons\Main.cpp).
  • Fixed gashands running out of gas immediately upon map changes in coop (world/client_init.cpp).
  • S_exit_sound cvar. Can't leave without my buddy superfly! (dlls/world/triggers.cpp, dlls/world/World.cpp, base/server/sv_main.cpp).
  • SV_SIDEKICK_REGEN_HP cvar. Defaults to 1. This works by leeching onto the
  • TASKTYPE_SIDEKICK_STOPGOINGFURTHER and TASKTYPE_IDLE and seeing if WaitTime in
  • that task has exceeded a few seconds. If we stand still for a while (not
  • running around shooting or following) it will eventually get their health back.
  • (dlls/world/sidekick.cpp, dlls/world/World.cpp, base/server/sv_main.cpp).
  • Fixed segfault with deleting config files from menu in linux (base/dk_/dk_menu_advanced.cpp, base/dk_/dk_menu_controls.cpp).
  • Changed sidekick health values written to info.hdr to percent form (base/physics/p_save.cpp).
  • Implemented wait key checking for trigger_console, fixes async player movement in e4m4 shooting range (world/triggers.cpp).
  • Added missing mass to black prisoner (world/blackpris.cpp).
  • Hacked around the e4m1b prisoners being able to climb over each other (world/blackpris.cpp, world/whitepris.cpp).
  • Added delete function (button and delete key) to load and save menus (base/dk_/dk_menup.h, dk_menu_loadgame.cpp, dk_menu_savegame.cpp, dk_menu_controls.cpp).
  • Value of health packs picked up by sidekicks is scaled up for increased sidekick base_health (world/artifacts.cpp).
  • Health gained from hosportal, fruit tree, and drug box scaled up for increased sidekick health (world/healthtree.cpp, hosportal.cpp).
  • +shift/-shift for setting BUTTON_SHIFT to a mouse or joystick (or keyboard if
  • you really want to) button. By request, this is intended for using the shift
  • button to attract both sidekicks attention (client/cl_input.cpp,
  • base/dk_/dk_menu_keyboard.cpp, base/dk_/dk_menup.h, and the language headers).
  • Fixed off-center crosshair when viewsize is reduced (client/cl_view.cpp).
  • Fixed blue stat boost icons (ref_gl/gl_icons.cpp).
  • Changed ref_gl rendering code to use vertex arrays (ref_gl/gl_local.h, gl_arrays.cpp, gl_state.cpp, gl_rmain.cpp, gl_entity.cpp, gl_rsurf.cpp, gl_fogsurf.cpp, gl_surfsprite.cpp, gl_sky.cpp, gl_light.cpp, gl_particle.cpp, gl_alias_dkm.cpp, gl_beams.cpp, gl_draw.cpp).
  • Added cvar r_skydistance for skybox render distance, default 8192. Replaced hardcoded distance of 4096 (ref_gl/gl_local.h, gl_rmain.cpp).
  • Added support for TGA glow textures, named _glow.tga. Enables and disables with cvar gl_glows (ref_gl/gl_local.h, gl_model.h, gl_rmain.cpp, gl_image.cpp, gl_model.cpp, gl_rsurf.cpp).
  • Added gl_showtris to the cheatvars list (client/cl_main.cpp).
  • V-sync no longer slows down loading (ref_gl/gl_rmisc.cpp, gl_model.cpp, gl_model.h).
  • Removed cvar cl_use_loading_bar due to vsync loading fix.
  • Added cvar scr_loading_sounds, enable/disable loading sounds (client/cl_scrn.cpp).
  • Added optional RGB scaling of world textures in multitexture mode, use cvar gl_rgbscale 1/2 to toggle, requires vid_restart (ref_gl/gl_local.h, gl_rmain.cpp, gl_image.cpp, gl_state.cpp).
  • Added check for starting in solid or void for sidekick start point projection used when dist from player > 150. Fixes Superfly getting stuck in the floor when transitioning to e1m4b (dlls/world/client.cpp).
  • Updated gamespy master to master.maraakate.org which resolves to QTracker's
  • master server IP. Ron Mercer of QTracker has made a gamespy compatible master
  • server and this resolves issues with Gamespy shutting down after 05-30-14.
  • Added QTracker logo to multiplayer menu (dk_/dk_menu_multiplayer.cpp).
  • Changed sidekick range check for level exit to use cvar sv_sidekick_exit_range, default 768 (world/world.cpp, world.h, triggers.cpp).
  • Implemented new CInterfaceListBox class (dk_/dk_menu_controls.cpp, dk_menu_controls.h).
  • Replaced map picker in start server menu with listbox (dk_/dk_menu_multiplayer.cpp, dk_menup.h).
  • Replaced episode picker in coop menu with map listbox, loads from CoopMaps.csv (dk_/dk_menu_multiplayer.cpp, dk_menup.h).
  • Added centering of HUD and console in Eyefinity/surround modes with aspect ratio >= 3.6. Cvar scr_surroundlayout toggles this,
  • and cvars scr_surroundleft (default 1/3) and scr_surroundright (default 2/3) control the bounds of the center screen
  • (qcommon/scrn_scale.cpp, scrn_scale.h, client/cl_scrn.cpp, console.cpp, ref_gl/gl_icons.cpp, gl_inventory.cpp).
  • Changed Ripgun ammo to be named "Rip-Ups", based on description in epairs entity list. Gave slugger's cordite grenade ammo its own name slot, instead of stealing the ripgun's ammo name slot (dlls/weapons/ripgun.cpp, slugger.cpp, user/l__language.h, l_english.h, l_german.h, l_french.h, l_spanish.h, l_italian.h).
  • Fixed closing window when in windowed mode not exiting game (win32/vid_dll.cpp).
  • Fixed WFL_NODROP flag for silverclaw being set in wrong field (dlls/weapons/silverclaw.cpp).
  • Fixed alt-tabbing out when volume is already set to 0 causing volume settings to return to their previous values (win32/vid_dll.cpp).
  • Added 3440x1440 video mode and 144Hz refresh option (sdl/sdl_vid.cpp, win32/vid_dll.cpp, dk_/dk_menu_video.cpp).
  • Moved video mode list to shared header (qcommon/vid_modes.h, sdl/sdl_vid.cpp, win32/vid_dll.cpp).
  • Moved status bar drawing code to separate file (client/cl_scrn.cpp, screen.h, cl_statusbar.cpp).
  • Improved responsiveness of FPS counter (client/cl_statusbar.cpp).
  • Renamed gl_mode cvar to r_mode (ref_gl/gl_rmain.cpp, gl_local.h, win32/glw_imp.cpp, sdl/sdl_ref_gl.cpp, dk_/dk_menu.cpp. dk_menu_video.cpp).
  • Renamed vid_customwidth and vid_customheight cvars to r_customwidth and r_customheight (win32/vid_dll.cpp, sdl.sdl_vid.cpp, dk_/dk_menu.cpp, dk_/dk_menu_video.cpp).
  • Added 1024x512 back_unified.tga menu background (dk_/dk_menu.cpp).
  • Added support for new back03 and back13 menu background tiles (dk_/dk_menup.cpp, dk_menu.cpp).
  • Added 'entcount' command to display current entity count (physics/p_concmds.cpp).
  • Added 5120x2880 video mode (qcommon/vid_modes.h, dk_/dk_menu_video.cpp).
  • Increased MAX_GLTEXTURES to 2048 (ref_gl/gl_local.h).
  • Added new r_notexture image, made old r_notexture into r_dottexture (ref_gl/gl_rmisc.cpp, gl_particle.cpp).
  • Fixed GL_CLAMP texture wrap parameter getting stuck on world textures (ref_gl/gl_draw.cpp, gl_surfsprite.cpp).
  • Added sv_nosidekicks cvar by request.
  • hack for checking if the sounds/ path exists for an mp3 file for
  • PlaySidekickMP3. This will fix a fair amount of the missing sounds from
  • recompiled maps based on v1.0 map sources. Though a few are still the wrong
  • files (i.e. mikiko files pointed to from superfly folders)
  • (dlls/world/sidekick.cpp).
  • Removed the various downloading file attempts for missing sprite and dkm
  • leftovers.
  • Reset GIB_COUNT to 0 on map transitions. (dlls/world/client.cpp)
  • Press a key to stop a func_monitor cinematic. Still kind of buggy, sometimes
  • you have to mash the key multiple times or hold it down.
  • (dlls/world/func_monitor.cpp)
  • Fixed breakme cheat so it actually works! (dlls/world/items.cpp)
  • Revised pressing the use key to stop func_monitor cinematics. No longer relies
  • on the delay. (dlls/world/func_monitor.cpp)
  • Set scr_noclearmsg greater than 1 to completely disable any kind of center
  • prints. This is similar to Quake 1's style of status messages.
  • (base/client/cl_scrn.cpp).
  • Fixed undersized viewport at 1366x768 resolution (client/cl_scrn.cpp).
  • Fixed corrupt screenshots at 1366x768 resolution (ref_gl/gl_rmisc.cpp).
  • Added 48KHz sound option to menu (dk_/dk_menu_sound.cpp).
  • Added hideFromConsole byte to cs_print_centers.
  • Added statboost_ commands by request.
  • Fixed a bug with SZ_DeleteSpace and my hideFromConsole code.
  • Added Mouse4 and Mouse5 binding options to the Mouse menu, required some rearranging (dk_/dk_menup.h, dk_menu_mouse.cpp).
  • Added dkcheat, better than dk_level (dlls/world/world.cpp).
  • Made massacre cheat always gib if in single player (dlls/world/world.cpp).
  • Removed the if above ground (jumping) and above water traceline check for
  • sidekicks following the player. This allows you to bunny hop like a nut
  • and still have the sidekicks follow you. Nothing appears broken in the
  • maps I've tested it in thus far (dlls/world/ai_func.cpp).
  • Added respend cheat. Allows you to respend your exp (dlls/world/world.cpp).
  • Added give_inventory cheat. Check the available options with give_inventory
  • list (dlls/world/inventory.cpp).
  • Friendly fire is now one generic cvar, "allow_friendly_fire". This was
  • already existing in the code, but some things used allow_friendly_fire while
  • others used dm_friendly_fire! (multiple files)
  • Poisoning has no effect if you're in god mode via cheating. Still checks to
  • see if you're invincible from the manaskull though. Because maybe the
  • manaskull might expire soon and you could still deal some damage
  • (base/physics/com_sub.cpp).