D3DGear Changelog

What's new in D3DGear 5.00 Build 2246

Aug 20, 2018
  • Improvied D3DGear 3D SBS movie recoridng function. D3DGear 3D SBS movie recording should work with most of Oculus Rift VR games.
  • Added new feature to produce Constant Frame Rate (CFR) movie. CFR movie is required to work with Adobe movie editing software.
  • Fixes the issue where green chroma key didn't work.Miscellaneous bug fixes.
  • More DirectX12 game fixes.

New in D3DGear 5.00 Build 2233 (Jul 31, 2018)

  • Fixed several important bugs for DirectX12 games.
  • Fixes several important bugs for Recording Game Audio Only feature. Again, D3DGear is the only game recording software that supports recording only game audio and exclude background and other processes audio.
  • Miscellaneous bug fixes

New in D3DGear 5.00 Build 2227 (Jun 30, 2018)

  • Added 120 FPS movie recording option. D3DGear is the only game recording software that truely supports 120 FPS movie recording function.
  • Fixes dark game screenshot issue.
  • Miscellaneous bug fixes.

New in D3DGear 5.00 Build 2195 (May 5, 2018)

  • Added new capability to support save Discord audio streams into separate standalone audio files.
  • Miscellanous bug fixes.

New in D3DGear 5.00.2187 (Jan 15, 2018)

  • Added capability to record movie with AAC audio codec.

New in D3DGear 5.00.2174 (Dec 21, 2017)

  • Added new feature to take 360 panorama screenshots from Oculus Rift games.
  • Miscellaneous bug fixes

New in D3DGear 5.00.2112 (Jun 19, 2017)

  • Added capability to record moviewith AAC audio codec.
  • D3DGear is proud to be selected into Intel worldwide application bundle program. Intel selects some top software applications and add them to certain Intel devices. D3DGear is very proud to be qualified and selected by Intel into this program. You can find more information about D3DGear and Intel bundle from this Intel page.

New in D3DGear 5.00.2108 (Jun 12, 2017)

  • Added capability to save movie in MP4 file format.
  • Miscellaneous bug fixes.

New in D3DGear 5.00.2099 (May 16, 2017)

  • Fixed intermittent crashes when recording DirectX12 games.

New in D3DGear 5.00.2083 (Mar 20, 2017)

  • Added new feature to measure Oculus Rift games FPS number.
  • Added new feature to record Oculus Rift games to stunning HD SBS stereoscopic movies.
  • Added new feature to stream broadcast Oculus Rift games to twitch.tv or hitbot.tv or other stream servers as HD SBS stereoscopic movie.
  • D3DGear is the only game recording software on the planet that supports natively recording and streaming Oculus Rift games in HD SBS stereosopic movie format.
  • Miscellaneous bugs fixes.

New in D3DGear 5.00.2076 (Feb 6, 2017)

  • Added support to take screenshots for Vulkan API games. D3DGear is the only software currently support Vulkan API.

New in D3DGear 5.00.2073 (Jan 3, 2017)

  • Added support to measure and display FPS number for games using Vulkan API. D3DGear is the only software currently support Vulkan API.

New in D3DGear 5.00.2066 (Oct 31, 2016)

  • Fixed a high bitrate compression issue in Intel H.264 Hardware Encoder.
  • Miscellaneous bug fixes.

New in D3DGear 5.00.2047 (Aug 8, 2016)

  • Added new capture mode: Desktop Region capture mode.

New in D3DGear 5.00.2045 (Aug 1, 2016)

  • Added new capture mode: Desktop Region capture mode. Desktop region capture mode was designed to capture only selected area of Windows desktop. Now D3DGear users are able to record and broadcast portion of desktop by using this new Desktop Region capture mode

New in D3DGear 5.00.2030 (Jun 13, 2016)

  • Supported Intel HEVC hardware encoder.

New in D3DGear 4.99 Build 2022 (May 27, 2016)

  • Supported to natively record, broadcast and benchmark Windows 10 UWP based game titles. D3DGear is the only game recording software that can natively record, broadcast and benchmark Windows UWP game titles such as Gear of Ware Ultimate, Forza Motorsport 6.

New in D3DGear 4.99 Build 2015 (May 5, 2016)

  • Introduced "Capture mode" feature, supporting game capture mode and desktop capture mode.
  • Fixed the broadcasting tab crash issue.
  • Replaced broadcasting audio codec from MP3 to AAC. This should solve hitbox.tv broadcasting audio problem.
  • Miscellaneous bug fixes and minor improvement.

New in D3DGear 4.99 Build 1991 (Mar 1, 2016)

  • Supported Twitchalerts overly and Streampro overlay.
  • Fixed Adobe Premiere and Sony Vegas decoding issues.

New in D3DGear 4.99 Build 1972 (Feb 22, 2016)

  • Added capability to save broadcast streams into local movie file.
  • Added capability to record game sound from non-default audio playback device.
  • Fixed the issue where GTA V frame rate was not displayed correctly.

New in D3DGear 4.99 Build 1967 (Dec 8, 2015)

  • Improved OpenGL game recording and broadcasting performance.

New in D3DGear 4.98 Build 1966 (Nov 30, 2015)

  • D3DGear SDK now supports DirectX 12 API.
  • D3DGear SDK static library now is Microsoft Visual Studio 10 and Microsoft Visual Studio 12 compatible.

New in D3DGear 4.98 Build 1958 (Oct 26, 2015)

  • D3DGear now fully support Microsoft DirectX 12 API. D3DGear users now can record and live stream DX12 game titles. Here is a recording demo of DX12 game Ashes of the Singularity.

New in D3DGear 4.97 Build 1956 (Oct 12, 2015)

  • Added new Benchmark feature to support measure DirectX and OpenGL game performance.

New in D3DGear 4.96 Build 1946 (Aug 20, 2015)

  • Added functionality to broadcast gameplay to multiple servers simultaneously. D3DGear is the only broadcasting software that currently supports this feature. Gamers can use this feature to broadcast to twitch.tv and hitbox.tv simultaneously, hence has more opportunity to monetization.

New in D3DGear 4.96 Build 1940 (Jul 10, 2015)

  • Fixed DayZ game recording issue.
  • Improved audio quality for both recording and live streaming.

New in D3DGear 4.94 Build 1934 (May 12, 2015)

  • Fixed the issue where D3DGear caused game GTAV to crash on its startup.

New in D3DGear 4.93 Build 1910 (Jan 12, 2015)

  • Added Mantle video recording and streaming support. D3DGear now is the only video game recorder software that can record and stream Mantle enabled video game titles natively.
  • Drastically improved D3DGear H.264 encoder. D3DGear H.264 encoder performance is on par or better than x264 encoder.

New in D3DGear 4.79 Build 1875 (Jun 30, 2014)

  • Minor bug fixes.

New in D3DGear 4.50.1846 (Jan 14, 2014)

  • Fixed the issue that D3DGear broadcasting function stopped working with twitcht.tv. twitch.tv site recently made some changes to improve broadcasting performance. With these changes, it requires client broadcasting software to stream with very restricted format. D3DGear broadcasting engine was reworked to meet these requirements.
  • Improved D3DGear recording and broadcasting performance.
  • Fixed the issue where D3DGear didn't work properly if logon user is Standard User.

New in D3DGear 4.41.1832 (Nov 4, 2013)

  • Fixed the issue where D3DGear didn't work with some types of WebCam.

New in D3DGear 4.39.1832 (Aug 19, 2013)

  • Fixed a memory allocation issue that might cause D3DGear to crash when system is on low memory.

New in D3DGear 4.35.1827 (Jul 25, 2013)

  • Added new cool black user interface, usre now can choose classic user interface and new black user interface.
  • Added volume adjustment capability. User now can adjust volume of game sound and microphone sound.
  • Improved game braodcasting performance.

New in D3DGear 4.20.1812 (May 31, 2013)

  • Added new Face Camera Overlay feature. User now can add Face Camera overlay while recording game play to movie or broadcasting game play to web.
  • Added support to Huffyuv lossless codec.
  • Added capabilities to specify encoding quality and encoding threads. With these capabilities, user has great control on encoding performance, quality and file size.

New in D3DGear 4.17.1541 (Feb 12, 2013)

  • Improved D3DGear Video Game Live Streaming/Broadcasting network upload performance

New in D3DGear 4.15 Build 1518 (Nov 30, 2012)

  • Added new feature: Game Broadcasting feature

New in D3DGear 4.15 Build 1516 (Oct 23, 2012)

  • Improves overall video game recording performance

New in D3DGear 4.15 Build 1504 (Sep 17, 2012)

  • Added new feature: Game Broadcasting.
  • Improved overall recording performance.
  • Improved MJPG codec compression performance and quality. MJPG compression quality is close to lossless.
  • Audio stream in AVI file now is compressed with MP3 codec.
  • Fixed the issue where D3DGear didn't work with game WoW 64.
  • Fixed the issue where D3DGear didn't work steam game Team Fortress2 and Counter-Strike: Source.
  • Fixed the issue where D3DGear "Run when Windows Starts" option didn't work.

New in D3DGear 4.14 Build 1406 (Jun 22, 2012)

  • Fixed the compatibility issue between D3DGear and antivirus software BitDefender. The issue would cause video game to crash or exit.
  • Improved surround sound to stereo sound convert algorithm.
  • Fixed mouse disappear issue in game WoW and StarCraft II.
  • Fixed mono color mouse recording issue.

New in D3DGear 4.14 Build 1402 (May 21, 2012)

  • Fixed the issue where DX10 and DX11 movie recording didn't work properly when multisample was enabled.
  • Corrected the stereo audio channel settings in audio output WAVEFORMAT structure. It was set to wrong channel number when "Convert surround channel to stereo channel" feature was enabled.

New in D3DGear 4.14 Build 1400 (Apr 12, 2012)

  • Added support to recording from microphone input.
  • Improved MJPG codec performance. MJPG codec is now capable to record movie 60 FPS or faster for 1920x1080 resolution.

New in D3DGear 4.14 Build 1399 (Mar 31, 2012)

  • Improved movide codec memory footprint.
  • Fixed the issue where D3DGear didn't work with game "Legacy Of Kain - Defiance".
  • Fixed the issue where D3DGear didn't work with 3D application LIGHTCONVERSE

New in D3DGear 4.14 Build 1396 (Mar 22, 2012)

  • Improved movide codec memory footprint.
  • Fixed the issue where D3DGear didn't work with game "Legacy Of Kain - Defiance". Thanks Zygfryd for reporting this issue to us.
  • Fixed the issue where D3DGear didn't work with 3D application LIGHTCONVERSE.

New in D3DGear 4.13 Build 1389 (Feb 16, 2012)

  • Added support to Motion JPG (MJPG) codec. MJPG is a very fast and high quality codec, though it produces bigger movie file size than Microsoft WMV codec. We recommend to use this codec when recording movie resolution is higher than 1280x720.
  • Improved algorithm to convert multi channel surround sound to stereo sound.
  • Fixed the issue where D3DGear didn't work with game Team Fortress 2. Thanks Zygfryd for reporting this problem to us.

New in D3DGear 4.13 Build 1385 (Feb 7, 2012)

  • Drastically improved movie recording performance and memory footprint.
  • Drastically improved movie recording quality.

New in D3DGear 4.02 (Feb 1, 2011)

  • D3DGear Version 3.60 fixed the issue where movie recording could cause DX11 games to crash.

New in D3DGear 3.60 (Mar 5, 2010)

  • D3DGear Version 3.60 fixed the issue where D3DGear movie capture feature didn't work correctly on Windows 7 x64.

New in D3DGear 3.48 (Nov 23, 2009)

  • D3DGear Version 3.55 fully supports DirectX 11 game.

New in D3DGear 3.48 (Sep 14, 2009)

  • Fixed the issue where D3DGera screenshot capture didn't work in SpecViewPerf 10.0 when antialiasing was turned on
  • Fixed the issue where D3DGear 3.38 would cause Call of Duty 2 to crash

New in D3DGear 3.33 (Apr 15, 2009)

  • D3DGear Version 3.33 fully supports DirectX 10 game.

New in D3DGear 3.32 (Apr 6, 2009)

  • D3DGear Version 3.32 fixed the issue where FPS didn't work in some DX10 games.

New in D3DGear 3.30 (Mar 30, 2009)

  • D3DGear Version 3.30 added support to DirectX10 API