Crysis Wars Patch Changelog
What's new in Crysis Wars Patch 1.5
Apr 30, 2009- General Fixes
- [ Fixed ] When spectating, buy menu won't switch tabs
- [ Fixed ] Occasional HUD buttons displacement
- [ Fixed ] Shoot + Zoom exploit with Sniper Rifle
- [ Fixed ] Potential renderer crash
- [ Fixed ] Score limit is correctly calculated in PowerStruggle
- [ Fixed ] Vehicle damage direction display
- [ Fixed ] Server crash when using last purchase to repeatedly buy vehicles
- Updates and improvements
- [ Updated ] Added health bar of player who just killed you
- [ Updated ] Added automatic respawning in Instant Action/Team Instant Action, defaults to 20s after death
- [ Updated ] Added new visual hit indicator asset - shows whether you hit a player or a vehicle
- [ Updated ] Various messages for accessibility improvement
- [ Updated ] Reworked options menu
- Balance
- [ Balance ] Increased melee damage, and improved its consistency
- New Map
- With this patch a new map arrives in the form of Ruins. This map is set in a church ruins environment and invites players to fight both inside and outside of the church itself. Below you can find a flythrouh video
New in Crysis Wars Patch 1.4 (Mar 26, 2009)
- Fixes and optimisations:
- Fixed a crash relating to dropped weapons
- Fixed an issue where spectating players could impede other players' movement
- Fixed several memory leaks
- Several optimisations
- Scope position broken when picking up the same weapon type
- Updates and improvements:
- All graphic settings are now available on DX9 machines
- Improved visibility of mouse cursor on bright backgrounds
- Improved hit feedback when shooting vehicles
- Modding interface is now available
- Balance:
- Cloaked players are no longer detected by the Radar Kit
- Reduced radius of Radar Kit scan sound
New in Crysis Wars Patch 1.3 (Dec 18, 2008)
- Fixed: Custom assets in downloaded maps will now be loaded correctly
- Updated: New Power Struggle Map 'Frost'
- Updated: New Team Instant Action Map 'Savanna'