Crysis 2 Mod SDK Changelog

What's new in Crysis 2 Mod SDK 1.1

Apr 17, 2013
  • Added FMOD Designer to Mod SDK.
  • Added editor.cfg being installed into Crysis 2 root folder to enable useful default settings for custom animations.
  • Fixed a bug with CryMaxTools in 3DS Max not being functional.
  • Fixed a bug with not working automatic installation of LoadCryMaxTools.ms into respective 3DS Max installation.
  • Fixed registry warning when starting Sandbox 3 Editor on Vista/Win7 machines.
  • Fixed installation error “Error: Could not access network location $MOBU11_64_PATH$” on 32-bit operating systems”.
  • Fixed 32-bit CryTIFF plugin being installed into Photoshop 64-bit version.
  • Fixed .bat file for CryMaxTools not installing plugins and tools for all 3DS Max versions properly.
  • Fixed a bug with 64-bit 3DS Max plugins getting installed into 32-bit 3DS Max if both are the same release version.
  • Fixed a bug with the 3DS Max Exporter not working properly with exporting animations.
  • Fixed a bug with the 3DS Max 9 installation to only include plugins from now on as CryMaxTools are not supported for this version.
  • Fixed a bug where some installed 3DS Max versions did not show up for automatic plugin installation.
  • Removed automatic 64-bit 3DS Max plugin and tools installation (requires manual installation).
  • Removed Motion Builder as it is no longer supported.
  • Sandbox (64bit) is a mandatory installation.
  • Significantly reduced size of the installer.