Warmonger Changelog

What's new in Warmonger 24.01.19

Jan 24, 2019
  • Patchlog:
  • Here are the changes which were applied in the last maintenance, enjoy the read and we’ll see you in Gaia.
  • Items:
  • After some of the latest changes the usability of potions was less and less relevant. With the following Patch we double the effectiveness of the following Elixirs and Flasks.
  • Elixir of Health [C] ; Health Reg. 1 -> 2
  • Elixir of Health [B] ; Health Reg. 2 -> 4
  • Elixir of Health [A] ; Health Reg. 3 -> 6
  • Elixir of Health [S] ; Health Reg. 4 -> 8
  • Flask of Mana [C] ; Mana Reg. 1 -> 2
  • Flask of Mana [B] ; Mana Reg. 2 -> 4
  • Flask of Mana [A] ; Mana Reg. 3 -> 6
  • Flask of Mana [S] ; Mana Reg. 4 -> 8
  • Magical Demolition Hammer:
  • Due to some controversy regarding the damage of the Q-ability of the Magical Demolition Hammer, this caused on some builds the view that this skill made less damage than a normal basic attack. We adjusted the tooltip of the Skill to clarify the skill better. The applied damage is magic damage which uses the magic penetration value for the resulting damage calculation.
  • We also adjusted the bonus damage rates to focus more on the AP ratio to incentivize a more AP focused build for Guardians on this weapon.
  • Q – Ability: Soul Infestation:
  • Bonus AD multiplier: 100% -> 75%
  • Bonus AP multiplier: 30% -> 60%
  • Your basic attacks deals 10 (+60%AP)(+75�) Magic Damage. You know hit multiple opponents at once.
  • Systems:
  • Mysterious World:
  • We checked the performance on Mysterious World and noticed a large amount of feedback regarding missing Gold and issues regarding T8 Materials. Due to this we changed the Focus of the EXP dungeon (Sinking Nest) to focus now on Crystals and GemStones.
  • Additionally to control in some way the material output of these areas we limit the time duration. And fixed the general drop output since it was set to high.
  • Time limit: Unlimited -> 3 hours
  • Quests:
  • Due to the high material provision of the Mysterious World the need of Free Quests is less given. We removed them therefore again from the QuestBoard. They can still be obtained from the NPCs over the course of the game.
  • [Daily] Kill Player:
  • Since the EXP version of the Mysterious world is now shifted towards gemstones and crystals the rewards and requirements of this quest were slightly adjusted.
  • Added a small EXP and Gold Reward
  • Bot kills count towards completion of the quest.
  • Bug:
  • We fixed a bug which prevented the correct integration of the Skeleton king’s Vision Bow in the gacha system.
  • We fixed a bug regarding toggle skills such as (Magical Blade Shield or WaterColumn). It is now no longer possible that skills which consume a certain amount of Mana per second stop consuming mana if the mana bar gets filled to 100% during the skill being active.
  • An issue which allowed ranged weapons with a range of 750 to hit the Nexus without being target by the nexus itself was resolved. We slightly increased the range of the Nexus to be always above the 750 range of weapons.
  • A display issue on the TR localization was fixed where on the character status screen “Armor Penetration” was falsely displayed as “Magic Resistance”.

New in Warmonger 10.01.19 (Jan 10, 2019)

  • Here are the changes which were applied in the last maintenance, enjoy the read and we’ll see you in Gaia.
  • Items:
  • We removed the bound from normal rarity gear, so players can exchange them with other players and help to further support their nation.
  • Skeleton King Vision Bow :
  • This new superior weapon for punisher provides now a range option of craftable superior weapons for this class.
  • Q – Ability: Mystic Arrow:
  • Cooldown: 5 sec.
  • Mana cost: 75
  • Shoots an energy arrow that deals 85 (+0.8 AD)(+0.625 AP) Damage. When Mystic Arrow hits an enemy your attack speed is increased for 6 sec.
  • W – Ability: Vision Explosion:
  • Cooldown: 17sec
  • Mana cost: 95
  • Use up all Vision stacks and cause as much damage as 85 (+0.83 AD)(+0.6875 AP) around you. Depending on the number of stacks which were consumed add additional damage.
  • Vision stacks are generated with each auto attack and can stack up to 10 times. Stacks hold for 7 sec. generating a new stack refreshes the timer.
  • E – Ability: Vision Move:
  • Cooldown: 15 sec.
  • Mana cost: 125
  • Teleport to the designated location
  • R – Ability: Essence Wave:
  • Cooldown: 55 sec.
  • Mana cost: 330
  • Shoots a large wave of pure energy, inflicting 120 (+AD)(+0.875 AP) damage to all enemies it passes. For each enemy that gets hit you generate one stack of Vision .
  • Systems:
  • Border Area:
  • We added a new portable area available from the dimension gate within the fortress. This “Mysterious World” offers player a place where they can obtain Passion Fragments and EXP.
  • Quests:
  • We adjusted the way some quests are obtained and showcased. The corresponding Quest UI for the Quest Board was adjusted.
  • Free Quest: We removed repeatable Quests from NPCs to provide a more clear visual.
  • Repeatable quest are now listed under “Free Quests” and can directly be obtained from the Quest board.
  • War Quest: We removed the Mission Quest which were available from the Oracle of Knowledge. Mission Quest are now listed under “War Quests” and can directly be obtained from the Quest board. War Quests are available for players from level 30.
  • Teleportation:
  • New System which provides players with the option to teleport to designated friendly areas. For this there are two option available:
  • Fortress: -> Teleporter offers for 20 yellow Jewels the option to choose your destination
  • In Gaia: -> Teleport Scroll (Premium) available at the cash mall for purple jewels.
  • Holy Thing :
  • We adjusted slightly the area where fortresses will be initially constructed to avoid some occasions where the placement was harming the game flow. Now the initial construction (Fragments of Transformed Grabie) takes a small random factor into account. Players can still move the Fortress afterwards as they decide to.
  • UI:
  • We adjusted some of the UI visuals in the game.
  • Border area UI
  • Quest Board:
  • Additionally we provided some new NPC art to further clarify the characteristics of the NPCs:
  • Tempest Fisher (Hero)