Crusaders of Light Changelog

What's new in Crusaders of Light 23rd January 2019 Patch

Jan 25, 2019
  • I) A new class: Assassin:
  • The Assassin, a brand-new melee class will be available on all servers!
  • The Assassin class possesses various powerful skills, including Assault, Laceration, Weakness Strike, Pierce, Ferocious Assault, Blade Tempest, Flying Blade, Shadow Blade and more! They are both nimble and powerful, and their enemies often lay dead on the ground before they know which dagger hit them. Assassins also possess a skill great for escaping, but with hidden damage potential—Stealth. They walk in shadows and are like ghosts on the battlefield. Together with their powerful buff skills Dash and Preparation, they slip through heated battles like a breeze.
  • 1. The Assassin can class transfer into either Assassinator or Alchemist:
  • A. The Assassinator is a master of assassination who excels at hiding in the shadows and destroying enemies from the dark. Grants the Transfer skill Illusion Strike which deals huge damage to enemies in front of the player.
  • B. The Alchemist is a master at controlling poisons capable of corroding their enemies' armor and piercing their souls. Grants the Transfer skill Arch Enemy, which increases the damage taken by their enemies.
  • 2. Assassins uses their own battle resource, Combo Points. Get the most out of your skills by gaining and spending Combo Points. Use finishers like Weakness Strike, Pierce, and Illusion Strike to consume all of your Combo Points at once. Their effects grow stronger depending on the number of Combo Points they consume, which is why mastering the usage of Combo Points is vital to getting the most out of the Assassin class. Combo Points will diminish at a certain rate while outside of battle. Combo Points gained in one battle can be used in the next.
  • 3. We adjusted the Time Echo set in preparation for when the Assassin class becomes available.
  • The Time Echo set effects for the Assassin class has been changed to the following: Grants 6 combo points when using Weakness Strike or Pierce. Has an internal cooldown of 40 seconds.
  • Assassin:
  • II) Class Balancing:
  • After this week's maintenance, there will be seven classes available in Crusaders of Light. The reason we are creating various new classes for you players is to bring you a richer and more varied gameplay experience. But as it stands right now, Shadow Knight's damage output is far superior to that of the other classes which has disrupted the class balance and resulted in all DPS players choosing to play Shadow Knight. So, in order to remedy this and create more equality between the different classes, we have adjusted the damage output of the Shadow Knight's skills and improved the damage output of some other classes. The changes are as follows:
  • 1. Increased the Crit chance of the Executioner Warrior's Execute.
  • 2. Increased the Crit DMG buff of the Scout Ranger's Blessed Arrow.
  • 3. Increased the chance to reduce the cooldown of the Magellana's Judgement Mystic's Mystic Galaxy and Dread Blast.
  • 4. Increased the slow effect of the Dawn Knight Paladin's Reigning Sword as well as the damage of Shield of Order.
  • 5. Increased the burn damage of the Elementalist Elementalist's Fiery Wing.
  • 6. Increased the damage of the Shadow Knight's Deadly Plague and Plague Strike; increased the damage coefficient of Soul Reap; reduced the damage coefficient of Spiritual Attack.
  • III) Raids:
  • 1. Raid Difficulty Adjustments:
  • Reduced the HP of Captain Sedge, the second boss of The Battle for Karanvale - Escape the Airdock.
  • Reduced all skill damage dealt by Captain Sedge, the second boss of The Battle for Karanvale - Escape the Airdock.
  • Reduced all skill damage dealt by Inferno Gates, the first boss of The Battle for Karanvale - Fall of the Capital.
  • Reduced all skill damage dealt by the Child of Darkness, the second boss of The Battle for Karanvale - Fall of the Capital.
  • Reduced the number of Parasitic Demon Seeds Valerie, the Child of Darkness summons during Phase 1 as well as the number of Corrupted Demon Seeds it summons during Phase 2.
  • Greatly reduced the HP of Demon Warriors, Succubus Queens, and Demon Generals in the first boss encounter of The Battle for Karanvale - Fall of the Capital.
  • Greatly reduced the HP of Valerie, the Child of Darkness and its summons Demon Rift, Shadowfiends, and Enhanced Shadowfiends.
  • Greatly weakened Shadowfiends summoned by Valerie, the Child of Darkness.
  • 2. Raid Admittance Adjustments:
  • The talent level required to enter Core of Rock Essence on Normal has been reduced to 55 from 60.
  • The level required to enter Fort Desolation on Heroic has been increased to 37 from 30.
  • The level required to enter Everlush Valley and Chimeria on Normal has been reduced to 35 from 40.
  • The level required to enter Scar Plains, Dire Galleon, Ancestral Altar, and Goblin Camp on Heroic has been reduced to 30 from 35.
  • 3. Raid Refresh Times & Auction Adjustments:
  • The reset time for team raid progress has been changed to Fridays at 06:00. Normal 5-Player and guild raids won't be affected.
  • The bidding time for a single item has been reduced to 12 seconds from 20. The bidding time between items has been reduced to 3 seconds from 5. Equipment has been moved to the end of the auction queue.
  • 4. Changes to Daily Raid Blueprint Drops:
  • The forge blueprint drop from Scar Plains, Dire Galleon, Ancestral Altar and Goblin Camp will be reduced to 1 from 2 to reduce the amount of inventory space required. The price to dismantling these forge blueprints will be doubled.
  • IV) Companion Adjustments:
  • 1. Simplified the Recruiting the Brave quest line (complete to unlock companions). Players who accept these quests in the future won't have to complete the Larritus and Hellclaw Tempestlash quest stories. The quests won't change for players who have already accepted them. The final rewards remain unchanged.
  • 2. A guide for how to select a companion and how to feed them experience stones has been added for when you first unlock companions.
  • 3. For companion trophy equipment: The II and V slots require the companion to be level 5 to use; the III and VI slots require the companion to be level 10 to use. Already equipped trophies won't be affected.
  • 4. Resolved an issue where the icons of companion passive skills Source of Mana, Gale Blessing, Power of Lightning, and Hunting Instincts would display an error.
  • 5. Greatly increased the HP granted by all passive skills that increase HP.
  • 6. Reduced the healing done by Picchu's Arcane Rain. Even after having been weakened, Picchu's Arcane Rain will still be able to overheal in the Skywards Tower when compared to followers with the same amount of training. So, for players trying to climb the levels, the change will barely be noticeable.
  • V) Guild Workshop & Guild Packs
  • 1. Every Guild Workshop level (starting from level 2) will unlock guild packs of the corresponding level. The higher the level, the more guild packs unlocked.
  • 2. Every point of Activity acquired by guild members will turn into 1 Guild Point. When the total amount of Guild Points reaches certain brackets, all members who were online that day can claim the unlocked guild packs. Guild Points reset at midnight each day.
  • 3. Members who have already claimed guild packs won't be able to claim them again during that day even if they change guilds.
  • 4. Players who forget to claim guild packs will have them sent by mail.
  • VI) Cave of Eternity:
  • 1. For the Leray Kothas, second boss in Kothas Foundry, encounter: Chain of Spite will no longer mistakenly trigger Pool of Blood; Fire Elemental due to overflow will now only spawn as intended.
  • 2. Resolved an issue where the Power Group wouldn't be displayed as intended in the Karanvale Palace.
  • 3. The level requirement to enter Preset Mode has been reduced to 45 from 55.
  • VII) Achievement Tier Increases
  • Achievement Tiers XI to XX have been added. Players who meet the achievement point requirements will be rewarded with a huge amount of elemental damage attributes. Elemental damage ignores a target's Physical and Magic Defense. It will be added onto normal attacks and skills automatically.
  • VIII) Fight for Milura Updates
  • 1. The faction that reaches 5,000 points first win.
  • 2. If one faction controls 6 Titanic Matrices at one time, the points that the matrices grant will increase greatly, and part of these points will be counted towards players' personal points.
  • IX) Winter Coming Top-up Rebate:
  • Player will be able to obtain the Legendary Bracelets in the Winter Coming Top-up Rebate.
  • X) Protecting Picchu:
  • Event time: 1/24 - 2/14
  • This event will be available every Monday, Wednesday and Friday between 20:00 to 22:00. Everyone can take part as many times as they want, but only the first participation per day will grant rewards. The protection battle consists of 18 monster waves, and only by withstanding all monsters and protecting Picchu till the end may the final reward be claimed. The event fails if Picchu dies. The number of monsters increase with each wave, and so do the rewards.
  • XI) Other Adjustments:
  • 1. A new character selection interface: We have fully remodeled the character creation and character selection interface, making it more aesthetically pleasing as well as improving how it functions and optimizing the quick buttons.
  • 2. We've added a new series of main quests and deleted a few unnecessary tutorial quests.
  • 3. We've added the Claim All and Delete All functions to the mail system. Claim All will claim all attachments from mail and set them to "Read". Delete All will delete all read mail.
  • 4. In order to make it easier for players to understand what content will be available for them at certain levels, it will now be displayed in the various introductions of events, training systems and team raids that are available.
  • 5. Gold blessings and item blessings will be claimable on your server, even when obtained from various cross-server content.
  • 6. When reset attempts are gained for the Skywards Tower every Monday and Friday for players who have unlocked the companion system, a red dot will be shown as a reminder. When Dawn Outpost quests reset daily or when a quest has been completed, a red dot will be shown as a reminder.
  • 7. Hunting progress will be gained for all Aerial Island, Surgewind Wilds, and Cloudburst Forest normal bosses and lord bosses. Hunting progress will now grant permanent attributes.
  • 8. Reduced the talent level required to unlock star circle slots. Star circle slots 1-9 unlock at the following talent levels: 50, 51, 52, 53, 54, 55, 56, 57 and 58.
  • 9. Resolved an issue where PvP equipment attributes didn't work as intended.
  • 10. Added a Group Chat to the friends panel where you can invite several friends into a group chat.
  • 11. New achievements are available for the new achievement tiers.
  • 12. If you close the game or have it running in the background when playing the Skywards Tower, the player will remain online for 20 minutes, during which companions will automatically continue to fight and gain rewards.
  • 13. Greatly increased the speed at which you feed Experience Stones to companions while holding down the button.
  • 14. Resolved an issue where there were some problems with companion ratings.
  • 15. Resolved an issue where companions would start floating if using an energy recharging skill while advancing.
  • 16. The gold gained when a lucky prize appears after having killed a raid boss has been changed into a gold chest.
  • 17. Increased the daily number of Asterisms that can be bought for idle medals in the Survival Camp. Also added Aldorr Medals as a way of buying Asterisms.
  • 18. Various meteorites now have a max stack limit of 99.
  • 19. Elite Good Will will now begin dropping at one raid difficulty higher than before.Chimeria on Normal, and Everlush Valley will no longer drop Elite Good Will.
  • 20. Every character and monster (including bosses) will have their HP displayed in %.
  • 21. Un-broken through Legendary Helmet (Attack), Legendary Pants (Attack Health), and Legendary Boots (Health) can now be resold.
  • 22. Seven-day login closed: A new guidance system “Goddess' Guidance” is coming soon in a few weeks, and the original seven-day login and upgrade packs will be removed. In the very few future, every new player who sets their feet upon Milura will continue to grow stronger under Goddess Magellana's light.
  • 23. Magellana's Potions will be sold at the various reputation shops. They contain powerful magic and grant various buffs for a short period of time.

New in Crusaders of Light November 1 Patch (Nov 5, 2018)

  • Fight for Milura and related items are now re-available
  • Minor bug fixes