What's new in Crusader Kings II Patch 2.02

Dec 18, 2013
  • MAJOR:
  • Added a "Depose Antipope" Casus Belli
  • Added an "Antiking" faction. The leader usurps the liege's primary title, deposes the antipope and passes papal investiture. The Pope can be called into the resulting war.
  • Not possible to set up an antipope within 50 years of one being forcibly deposed
  • Fixed bug in Linux where the game became totally unplayable if you ALT+TAB
  • Now possible to play in Ironman mode with the ruler designer and mods (but you won't get achievements)
  • Significantly reduced the amount of event-spawned troops across the board to better reflect the rebalanced levies
  • Fixed crash bug in the Mac launcher [Fix attempt did not work, sadly, so Mac Steam users still need to disable the Steam community overlay]
  • Fixed religion reformation crash
  • MINOR:
  • West African Pagans can no longer have higher CA than Low
  • Fraticelli now get investiture laws
  • Waived the non-neighboring rule for theocracy title grants, but made it moddable
  • Now allowed to grant one higher-than-duke tier title to a theocracy
  • Blocked granting away your capital county if you have moved your capital
  • Disallowed revoking and plotting to revoke a title that you just gave to someone
  • Antipopes now correctly lose the status if they change religion
  • Antipopes now lose their status if their liege is not the same religion
  • Fixed some memory and thread safety issues with the trigger 'check_variable'
  • Added a blocker flag to first generation Jewish courtiers, preventing conversion demands
  • Increased the revolt risk for wrong culture and religion a bit
  • Antipopes now have papal clothes
  • You now have to be independent to create an antipope
  • Added Jewish buildings
  • Added Jewish retinues
  • Fixed a bug with patricians pressing claims
  • Improved the "pagan converts to spouse's/concubine's religion" decisions to work with all heresies
  • Mending the schism is also now possible for Orthodox heresies that have taken over and become the main branch
  • Tweaked various religious events
  • Lowered the mean time to happen for certain story events
  • Fixed a bug with the de facto liege of primary holdings
  • Now patricians will be picked sometimes when using the random character button
  • Added trait "Battlefield Terrain Master"
  • Fixed bug where independent characters couldn't be assigned a religious title
  • Fixed issue where liege took barony vassals entire county as capital when he didn't own the county
  • Fixed missed check for unlanded when usurping title
  • Fixed crash bug when looking at religions in game setup
  • Corrected Orthodox patriarch name lists
  • Added missing reason tooltip for why you cannot make an antipope of a bishop of another religion
  • Added missing crusade names for some heresies
  • Fixed a bug with the ending of the Shepherds' Crusade
  • Fixed some triggers that weren't correctly checking for the Jewish religion group
  • Non-Jewish rulers with Jewish councillors can now get some special technology improvement events
  • Fixed a very rare crash in combat
  • Marriage, betrothal, and concubinage can no longer be arrange while imprisoned
  • Fixed bug in the Crusade CB where a courtier could not get the king title he deserved
  • There is now automatic peace with rebels if you get a complete victory
  • Fixed bug where the unit reorganization window didn't pop up and split of troops was not selected
  • Fixed the invasion CB for Muslims so it becomes invalid when the target converts religion
  • Fixed bug where a regiment managed to detach itself from its army completely
  • City and bishopric rulers can no longer get claims through inheritance
  • Corrected several heretic religion descriptions
  • Added some missing Fraticelli college of cardinal text
  • Added a minimum cap for bottleneck chokepoints
  • Fixed crash when randomly jumping around in history.
  • Reverted back so levy modifier affects galley count
  • The "Holy Smoke" achievement should now work as intended
  • The "And Stay Out!" achievement should now work as intended
  • Fixed a bug when saving a game that has a religion which has overthrown the parent religion
  • Fixed problem where hordes counted as theocracies in the game setup
  • Fixed flank leaders being reset when loading saves
  • The Ibadi and Hurufi Caliphates and the Yazidi Sheikhdom can now be properly created
  • Fixed a bug where rulers of all religions could ask their religious head to start a crusade
  • If Catholicism becomes a heresy, "Mending the Schism" is no longer possible
  • Fixed a bug where Muslim invasion wars against other types of Muslims would invalidate immediately
  • Fixed so ironman mode is not locked out if you go back from saved games to bookmarks.
  • DATABASE:
  • Made sure the Vikings have enough ships in 867
  • Strengthened 867 starting positions for Rurik, Dyre the Stranger and the Khazars
  • Added Jewish Khazar names
  • Made some minor fixes to male Iberian names
  • AI: Adjusted succession marriage reasoning
  • AI: Better at calculating odds of victory when attacking
  • AI: Should now be more careful about attacking with inferior numbers
  • AI: Will now re-raise its forces if current levies are significantly smaller than the potential amount it can raise
  • AI: Will now use the Spymaster to suppress factions
  • AI: Will now use the Chancellor to improve relations with vassal faction members
  • AI: More careful about appointing disgruntled Spymasters
  • AI: Will now always honor the terms of an existing betrothal
  • AI: Fixed a bug where Catholic rulers would spam the Pope with money requests and bishop nomination requests, spending their Piety
  • AI: Really powerful rulers now sometimes create antipopes, even when they are not excommunicated, depending on papal opinions and the number of church loyalist bishops
  • MODDING:
  • Triggers are now automatically sorted by their computation complexity so modders won't have to think about it
  • Added trigger 'is_recent_grant'
  • Exported 'matrilineal_marriages' flag to religion script (no longer hardcoded for Muslims)
  • Exported 'can_have_antipopes' flag to religions (now decoupled from 'investiture')
  • Added event target 'betrothed'
  • Added history command 'add_matrilineal_spouse'
  • Added trigger 'is_married_matrilineally'
  • Added support for the 'player_allow' trigger in factions
  • Added a configuration "mp_max_lead_days" which is defaulted at 7, this prevents the server from progressing more than a week ahead of the slowest player
  • Added do_not_disturb character flag to help optimize triggers and lock character availability for journeys, feasts etc
  • Added any_claimant effect
  • Fixed error with character and province event effect where they could not trigger cause they missed a trigger
  • Added a new -debugscripts command line option that will output our internal asserts of the triggers and effects so modders can see what went wrong with their scripts
  • Added EVENT_TROOPS_SIZE_MULT define as a global multiplier on match_mult
  • Fixed an issue with namespaces and how delayed event ids are saved
  • Fixed so duplicate entries of a character's ID won't create duplicate characters.
  • Added BOTTLENECK_CHOKE_TROOP_CAP in defines which defaults to 300
  • The 'intermarry' option in religions now works between religion groups as well
  • Retinues are now scripted with a 'potential' trigger rather than simple culture and culture_group fields
  • Added has_regiments trigger.
  • INTERFACE:
  • Fixed bug where province view was toggled when siege ended
  • Now the checkbox for auto invite plots displays correctly

New in Crusader Kings II Patch 1.11 (Aug 14, 2013)

  • Added auto-invite function to plots
  • Added auto stop plot functionality under intrigue tab.
  • Added Siege leader trait
  • Added so bastard dynasties are generated when the first bastard is born.
  • Fixed so holy orders can use their special units in a defensive war where they are the primary defender.
  • Fixed CTD occured when starting between 1184-1185
  • Fixed Duke Dafydd II of Gwynedd invalid state in history files

New in Crusader Kings II Patch 1.103 (Jul 5, 2013)

  • Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
  • Tech spread no longer gets stuck at 5
  • Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
  • Euboia is no longer "Ocean" terrain
  • Westfriesland is no longer "Ocean" terrain
  • You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
  • 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
  • 867: Slightly strengthened the initial Magyar army
  • Kingdoms with a king can now also de jure drift into empires

New in Crusader Kings II Patch 1.102 (Jun 27, 2013)

  • INTERFACE:
  • Removed the erroneous warning text about disinheriting a dynasty member when granting him a temple holding, for non-Christians
  • West Africans now use the Mongol on-map shields
  • Diplo View: Crusades/Jihads/Great Holy Wars are now listed before they can be used (with a tooltip why you can't use them)
  • Added some more random Coat of Arms elements (more work to come)
  • Fixed an issue where the wrong temple icon could be shown in the province view
  • Fixed an issue with the displaying of strong claims for pagans and Zoroastrians
  • GAMEPLAY:
  • Fixed bug where Arsenal building could be deleted on succession
  • The decision for creating Hungary now takes away the Ukrainian part of their realm
  • Zoroastrians can now properly use their Crusade CB
  • 1066: Rebalanced William's, Harold's and Harald's starting forces
  • Fixed a bug where Crown Laws would not carry over into created kingdoms and empires
  • Fixed some bugs with True Cognatic succession
  • You no longer get messages about adventurers who are not actually declaring war
  • You must now be in the West African culture group to recruit the Ghanan Band
  • Slashed some unnecessary memory usage for living characters
  • Fixed bug where you sometimes raised two runestones in honor of your father
  • The event where a female courtier initiates romance with her liege now properly checks their opinion of each other
  • Expanded the Justanid dynasty of Gilan
  • Fixes and additions to several Norwegian dynasties
  • The Imperial Reconquest CB now also applies to the Kingdom of Asturias
  • Fixed a bug where the order of holdings in provinces did not remain consistent when stepping back and forth in history
  • Varangians will now only come back Orthodox if it's the Byzantine ruler's religion
  • Diseases now actually trigger before 1066
  • Fixed a rare crash issue with invalid coat of arms for Muslim held titles
  • Some slight memory and speed optimizations
  • Lund is now a temple holding
  • Marshals can no longer interfere with their own efforts to train troops in a province
  • Court Chaplains no longer claim characters are heretics if they are already branded as such
  • The opinion modifiers given by events 3243 and 4148 no longer instantly disappear
  • Added the Dál gCais dynasty
  • Expanded the Morgannwg dynasty
  • Fixes to Gwerthrynion dynasty members
  • 867: Corrected the character Hrolf, the first duke of Normandy
  • 1066: Corrected an issue with Gurgan and Dailam not being part of the Seljuk empire
  • Loosened up the culture requirements for the formation of the kingdoms of Rus and Finland
  • Follow-up events should now trigger properly when your wife is impregnated by a lover
  • Added the three winning submissions from the Event Contest
  • Piety from buildings is now given to both the owner and his/her liege
  • Moved the duchy of Hayya from Abyssinia to Nubia
  • Fixed a bug where the liege would always inherit a courtier's gold
  • Improved the gold inheritance check to look for siblings and grandchildren if necessary
  • No longer possible to invite a concubine to your court
  • The Blot and Nerge decisions are now high priority, giving players a heads up when they are available
  • Landless Popes can now call crusades
  • Titles with free duchy revocation (the ERE) can now also revoke the de jure capital county freely
  • AI:
  • Will no longer declare war on its current "player heir", or vice versa
  • Will not flip culture to Swedish, Danish or Norwegian culture if in a huge Norse empire
  • Will now execute claimants whose claim is currently pressed in a war against it
  • Doges and patricians are now more likely to build in their cities
  • Pagans now willing to accept cross-religion marriages with other pagans if it likes you enough
  • Will now accept marriage offers for courtiers of the right religion, even if the ruler is of a hostile religion
  • Female rulers or heirs less likely to marry non-matrilineally, unless they really like you
  • More likely to revoke its de jure capital title
  • MODDING:
  • Added Enatic and Enatic-Cognatic Succession code support (laws not available without slight modding)
  • Added 'can_hold_temples' to religions (like Muslims can hold temple holdings)
  • The history command 'raise_troops' now raises them with full morale
  • Added 'merge' field to the 'spawn_unit' effect
  • Added 'can_use_gui' to CB types
  • Added liege_prestige, allowing buildings to give prestige to its owner and his/her liege

New in Crusader Kings II Patch 1.101 (Jun 13, 2013)

  • MAJOR:
  • Added a "Retract Vassal" interaction
  • Disallowed destruction of non-titular titles under Gavelkind
  • INTERFACE:
  • Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
  • Adjusted the random CoA colors and color choices
  • Scripted a lot of CoAs for various dynasties
  • The CoAs of titles named after a dynasty now match the dynasty CoA
  • Bishops no longer wear pope hats, but the pope does
  • Livonia now has the correct pagan flag
  • Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
  • Fixed some tooltips in the settlement view not showing building levels with the name
  • Nicknames are now shown for heads of religion
  • The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
  • The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
  • Added missing Bektashi religion description
  • Endgame screen now shows correct score for characters
  • Added missing name of the Reformed Aztec Church title
  • Tweaked the religion colors to make them more distinct
  • Corrected some event text typos
  • GAMEPLAY:
  • Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)
  • The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)
  • Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom
  • Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time
  • Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be
  • Tengri Pagans are now limited to Agnatic succession
  • The Jomsvikings now reform if the Norse reformation takes place
  • Fixed an issue where the primary heir under Gavelkind would not inherit the capital county
  • West African pagans can now also raid
  • Lowered the spawn rate of TOG rebels by 20%
  • Added the "Ghanan Band" mercenary company
  • Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus
  • Fixed a problem with the decadence invasion event
  • Fixed a bug with decadence revolts ending strangely on the attacking ruler's death
  • Court Chaplain job events no longer restricted to men for pagans
  • Made the Chancellor job to improve relations more effective
  • Mercenary ships will no longer spawn in major rivers
  • The Viking trait can now only be gained by adults
  • Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice
  • Piast the Wheelwright and his son are now of the Piast dynasty
  • Pagan festivals can now only be held in summer as intended
  • City Shipyards now produce slightly more galleys than their Castle and Temple counterparts
  • Fixed a bug where banishing landed vassals would not take all their titles
  • Under Gavelkind, your oldest son will no longer ask for titles
  • Added additional names and dynasties for Roman characters created in the Ruler Designer
  • Added an earlier king of Ireland to make Irish liberation revolts possible
  • 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings
  • 867: Slightly strengthened the initial forces of Ivar and Halfdan
  • 867: The Karling kingdoms are now on Agnatic succession
  • 867: Moved Uglich from the Meryas to the Vyatichi
  • 867: Byzantium is now properly on Primogeniture, not Gavelkind
  • 867: The Duchy of Meath now exists, called "Tara" by the Irish
  • 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles
  • 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient
  • The vassal opinion for free investiture law now correctly only applies for Catholics
  • Build cost and time is now affected by your capital tech, not the average tech in your realm
  • Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm
  • Own fort level no longer affects ability to navigate major rivers
  • Tweaked the AI bonuses on Hard and Very Hard difficulty settings
  • Successful non-claimant adventurers are now known as "the Conqueror"
  • Fixed a bug with weird dynasty names for the commanders of Liberation rebels
  • Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released
  • The ambition to gain a council position now only increases a skill the first time it is successful
  • The generic Pagan religion now has a description and holy sites
  • Added the Hellenic religion
  • The events when certain cities are sacked now properly trigger for the Mongol Empire
  • The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian
  • Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless
  • Fixed a bug where Gavelkind could produce republics
  • Fixed a general bug with multiple kingdom inheritance that could produce republics
  • The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania
  • Trade posts are no longer counted towards the Prepared Invasion realm size limits
  • Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind
  • Heathen priests can now inherit titles
  • Mayors and heathen priests will now marry if they are heirs to other titles
  • Lack of Piety rumor event now only triggers for Christian lieges as intended
  • Trade post garrisons now give less retinue cap increase
  • Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
  • Technology points are now gained by own demesne when containing buildings that give technology points
  • Baltic cultures can now also form the Wendish Empire
  • Finnic cultures can now also form the Russian Empire
  • Finnic cultures can now also form the Scandinavian Empire
  • North Germanic cultures can now also form the Empire of Britannia
  • 867: Greater Poland is no longer a republic after a resign
  • Norse Patricians are now correctly on Seniority succession
  • AI:
  • Will not convert to Norman culture if in a huge Norse empire
  • Higher prio on building temple towns
  • Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars
  • Behaviour is now affected subtly by the difficulty settings
  • Tweaked max field army sizes a bit
  • Will not agree to concubinage for title claimants
  • MODDING:
  • Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
  • Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event

New in Crusader Kings II Patch 1.10 (May 31, 2013)

  • Completely revised technology system
  • Revised buildings to fit the new tech system
  • Added a Raiding and Loot system
  • Revised the Religious Authority system, with Holy Sites for all religions
  • Major rivers, navigable by Norse Pagans
  • Norse pagans can prepare invasions
  • Pagans and Zoroastrians can take concubines
  • Multiplayer should now work between all three platforms (Windows, OSX and Linux)
  • Added new "The Mongols" bookmark set in 1220
  • Added the County and Duchy of Amalfi (merchant republic)
  • Added "Steppe" terrain

New in Crusader Kings II Patch 1.092 (Mar 27, 2013)

  • Added a Trade Post limit for patricians, based on palace upgrades and number of adult males in court
  • Family dues are now given only to adult males of your family in your court, and they all receive the same share
  • Patricians can no longer increase their Demesne limit with higher tier titles. However, the Doge gets +1
  • Patricians who imprison or banish someone now get a tyranny opinion penalty from everyone in the whole Republic
  • Patricians no longer confiscate gold from dynasty members that they banish
  • Doges can no longer use the Seize Trade Post plot
  • Patricians can now only use the Seize Trade Post plot on Patricians owning more Trade Posts than themselves
  • The Seize Trade Post plot now always costs a small amount of money to implement
  • The Holy War CB no longer works against too distant targets
  • Sieging will siege back your own holdings first
  • Tanistry electors are no longer de jure
  • The Windows version is now large address aware
  • Fix for crash on multiplayer game start on Windows 8
  • Fixed a bug where a vassal of a vassal who won a war against an outside state would become a vassal of that state
  • Several events, including those dealing with the creation of the Hansa, no longer require "The Republic" to trigger
  • Rewrote large parts of the tutorial to be up-to-date with current features
  • Fixed a problem in basic military tutorial that made it impossible to proceed past a certain stage
  • Fixed a problem in basic war tutorial that made it impossible to proceed past a certain stage
  • Fixed a crash in court view during observer mode
  • When determining what tier a character is for the purposes of marriage, the highest ranked non-republican ruler among their close relatives is now used (so the nephew of a King would count as King tier)
  • Will no longer get prestige hits for marrying below your tier unless you marry more than one level below it (so a King would get a prestige hit for marrying a Countess but not a Duchess)
  • AI now takes into account both tier prestige and dynastic prestige when responding to marriage offers
  • AI now takes into account prestige effects when selecting spouses for themselves and their relatives
  • Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multiplier on the importance AI places on prestige when arranging marriages
  • The Prestige cost for breaking a truce is now much harsher; 50% of current Prestige + 200.
  • You now get a -5 Diplo penalty for five years if you break a truce
  • Diplomacy View: The Piety and Prestige costs for declaring war no longer prevent you from selecting the action to see why
  • The 'any_neighbor_province' trigger now works for sea zones as well
  • Trade Posts dont give warscore unless the war is using an Embargo or Sieze Trade Post CB
  • You now need twice as much value in a trade zone before reaching its bonus cap
  • Fixed a bug where Patrician stewards would add modifiers to tax multiple times when performing the tax action
  • Fixed a bug with the trigger 'is_land'
  • The republican CB to seize a whole coastal county is now range dependent
  • The republican CB to seize a coastal city now requires the Patrician to have a trade post there already
  • Can no longer grant independence to an antipope
  • Fixed a bug where de jure status of kingdoms would reset upon loading a save game
  • de_jure_liege="---" now works properly in history files
  • Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER in defines.lua
  • Can now only ask to embargo republics with trade posts in target ruler's realm
  • AI: Less willing to launch embargo wars in general, especially against rulers they like
  • AI: Less willing to accept requests to embargo on opinion alone
  • AI: Will now factor in strength of target when deciding on whether to accept a request to embargo
  • Inherited retinues are now added to the heirs use of retinue cap
  • CB types now takes ai_will_do with modifiers to modify the priority they place on a particular CB
  • Fixed the birthdate of Domenico Dandolo
  • Minor fixes to Alan dynasties
  • Fixes to Sergiids/Spartenos names
  • Corrections to various Italian characters
  • Several Mamluk dynasties should now use the proper Muslim dynastic shields
  • The correct event is now triggered when an old Patrician family member marries a young woman
  • The Voice of Satan is now properly removed when a character is no longer possessed
  • Characters will no longer hear more than one voice when possessed
  • Patrician family members that are betrothed will no longer experience random marriage events
  • Two additional childhood learning events are now correctly triggered for Muslims
  • Added additional Komi dynasties
  • Minor fixes to some Irish and Welsh characters
  • Added many new Ethiopian characters
  • Added Ethiopian Patriarchs
  • Added Nestorian Patriarchs
  • Exported chance of getting a birth trait to traits.txt files
  • AI doges will no longer gift powers they want to start embargo wars if those powers would say no even when gifted
  • Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE, AI_EMPEROR_CREATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100, DEJURE_COUNTY_LIMIT_TO_CREATE, DEJURE_COUNTY_LIMIT_TO_USURP, EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP, PRESTIGE_OPINION_DIV, PRESTIGE_OPINION_MAX, PIETY_OPINION_DIV, PIETY_OPINION_MAX, NAVAL_ATTRITION, ARMY_MOVEMENT_SPEED, FLEET_MOVEMENT_SPEED, AI_ASSAULT_RATIO, EMPIRE_DE_JURE_ASSIMILATION_YEARS and ALLOW_DE_JURE_ASSIMILATION_ANYWHERE to defines.lua
  • Added new scripting trigger realm_size = x for checking total holdings in realm
  • Added new scripting trigger realm_manpower = x for checking max manpower in realm
  • dynasty = x can now be used to check for whether a character belongs to a specific dynasty
  • You no longer get a claim on the Papacy if he was in a successful independence faction
  • Fixed a slight bug in the claimant faction ultimatum decision
  • landed_titles now takes assimilate = no, which will turn off all de jure drift (both ways) for a Kingdom or Empire level title
  • Fixed a bug with Patricians revoking castles from baron vassals

New in Crusader Kings II Patch 1.091 (Jan 26, 2013)

  • Fixed a bug preventing some people from building new trade posts
  • Fixed some instability issues on the Mac and Linux versions
  • Fixed bug where taking over the last duchy or higher title from a Merchant Republic could give you Patrician vassals
  • Blocked "Offer Vassalization" for one Merchant Republic vs another
  • Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics
  • When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty and become a Patrician
  • The Patricians in newly formed merchant republics now get some starting money
  • Homosexual characters no longer get the ambition to get married

New in Crusader Kings II Patch 1.09 (Jan 15, 2013)

  • Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)
  • Added a 'Grant Independence' diplomatic interaction
  • Titles can now automatically change name depending on the culture of their top liege
  • The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
  • Added 1241 Bookmark - "The Mongols"
  • Save file transfer now works on Mac
  • Reduced max demesne size from ruler tier, especially for Dukes

New in Crusader Kings II Patch 1.08 (Nov 28, 2012)

  • MAJOR:
  • Added Nahua culture and Aztec religion
  • MINOR:
  • Retinues no longer get free leaders
  • Liege levies raised via the province view are now raised in the selected province
  • You can now forbid your council from leading armies
  • Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members
  • Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals
  • Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
  • Fixed Dutch cultural retinue lacking pikes
  • Fixed an issue with AI strength calculations the first month after loading a game
  • A bit more randomness in the size of the rebel reinforcements in civil wars
  • The Pope now receives even less war contribution score in Crusades
  • Fixed a crash with a null war list in Province View and Diplomacy View
  • Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies
  • Less likely that the captain of a merc regiment gets reassigned to lead something else
  • Kingdoms no longer assimilate out of de jure empires that have no holder
  • Fixed a bug with not being able to move capital back to your title's preferred capital
  • The Imperial Reconquest CB now only works for the restored Roman Empire
  • The Imperial Reconquest CB no longer clears out all rulers under the title
  • Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit
  • Liege levies will now disband if their owner is at war with the owner of the unit
  • Retinues no longer reinforce if their owner has no money
  • Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison
  • AI: Much better at assigning flank commanders for important armies
  • AI: Less likely to go overboard with Crown Authority
  • AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
  • AI: Fixed a bug with it not dismissing liege levies when done with them
  • Army AI: Fixed a bug with invasions not happening when they should
  • Ledger page with independent rulers now shows troops including retinues
  • Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10
  • Fixed bug where byzantine unit pack was replacing all eastern europeans
  • Raising troops via raise all or raise on province will now merge units
  • Now allowed to ask to join tribal invasion wars
  • Fixed bugged altaic culture building modifier
  • Fixed the history of c_sodermanland
  • Fixed consistency issue with German characters name Philipp
  • Fixed faulty employment date for Robrecht van Gent
  • Fixed broken Ua Conchobair dynasty
  • Province of Bira no longer stays Orthodox for the entire game
  • Fixed bug where imprisoned underage rulers could kill their regents
  • Gave The Two Saltuks from Erzurum their correct names
  • Corrections to Phillip IV of France and many related characters
  • Sigrid Ylving no longer has the wrong mother
  • Fixed the deathdate of King Charles IV of France
  • Added missing Ecumenical Patriarchs
  • Fixed a bug where courtiers of landless characters would be listed in a weird location
  • Fixes and additions to various Frankish and Occitan dynasties
  • Fixes and additions to the Hunfirding dynasty
  • Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
  • Fixed a rare crash in 'on_siege_over'
  • AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength
  • AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions
  • Reduced the chance of massive rebel reinforcements for the Independence faction
  • Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture
  • Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics
  • Fixes to the County of Melgueil
  • Ingeborg Magnusdotter now has the correct gender
  • Sartag Khan now converts to Nestorianism instead of Orthodoxy
  • Corrections to the religion of several Zirid characters
  • A few Catalan name fixes
  • Changes and additions to the Godwin dynasty
  • Fixed a bug with Primogeniture when tracing back through the current holder's mother
  • Fixed a very rare crash with Holdings with no holder
  • Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder
  • Diplo AI: Much more careful about imprisonments
  • Imprisoning characters no longer affects their position in the line of succession
  • Fixed a bug with the event pictures on Mac and Linux
  • Added blinded trait to historically blind characters in the database
  • Added missing space to Armenian dynasty prefix and Irish male patronym
  • Byzantine, Armenian and Georgian character fixes and additions
  • Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates
  • Welsh/Hiberno-Norse Dublin character fixes and additions
  • New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
  • On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)
  • AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir
  • AI: Fixed a slight bug where current heirs would not back claimant factions for themselves
  • Spymaster Scheme job has been overhauled and simplified
  • AI: Fixed an issue with the number of available galleys check
  • Fixed an issue with part of the de jure drift mechanic not being cleared on resign
  • FOR MODDERS:
  • The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)
  • Added trigger 'is_adult'
  • Added trigger 'is_marriage_adult'

New in Crusader Kings II Patch 1.07b (Oct 29, 2012)

  • Fixed an issue with broken portraits and other graphics on certain older graphics cards
  • Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms
  • Fixed a bug where various Dynasty variables would not be correctly reset on resign, which could even cause crashes
  • Fixed the initial tech levels in the Nestorian and Miaphysite provinces
  • Fixed a crash bug in the religion view that could happen when your ruler's religion changed
  • Fixed a bug with Gavelkind succession in Empires where the holder also had many kingdoms
  • Fixed an issue where you could become independent by joining an independence faction war in another realm
  • Kurds now have access to the Persian cultural building
  • William the Conquerer no longer set as mother of three Breton characters
  • Fixed the history for c_aprutium
  • Fixed deathdate of character 161537
  • Fixes/additions to the Strathearn dynasty
  • Fixes to the counts of Malta
  • Fixed broken de Mello dynasty
  • Various additions/fixes to several English dynasties
  • Various additions/fixes to several German dynasties
  • Renamed duplicate Onega province
  • Added rulers to various Eastern pagan provinces
  • Spymaster can now use Scheme in provinces belonging to your liege's other vassals
  • Fixed hunting event to correctly apply to barons
  • Fixed an ugly "invalidated war" message showing messy trigger conditions
  • No longer possible to start or join Factions while in revolt against your current liege
  • Fixed an issue where a vassal revolt war could sometimes invalidate on mostly unrelated other revolts in the same realm
  • Fixed a glitch with the tooltip on the "Start a Faction" button
  • No longer allowed to start claimant factions for female claimants against Agnatic law titles
  • Fixed an issue with Protected Inheritance
  • Reduced size of all event pictures by 25% at no loss of quality
  • Muslim Jihads no longer possible before 1187
  • The title is now displayed correctly for Russian Grand Princesses
  • Some changes to the religious setup in the Levant

New in Crusader Kings II Patch 1.07 (Oct 18, 2012)

  • MAJOR:
  • Faction System
  • Characters can have both a Plot and an Ambition
  • Retinue System support for the Legacy of Rome DLC
  • Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
  • Rebalanced Combat, with more focus on leaders and their traits. More leader traits.
  • Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.
  • A number of self improvement Ambitions for characters
  • New religions: Miaphysite, Nestorian, Monothelite
  • Two new Bookmarks: The Alexiad and The Latin Empire
  • AI: Improved military AI
  • Major speed optimizations
  • Greatly reduced graphics memory load
  • Plugged some memory leaks
  • New events for characters with the lunatic trait
  • Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership
  • New icons added to all decisions
  • MINOR:
  • Launcher now remembers DLC and Mod settings
  • Very large savegames can now be sent to clients in multiplayer
  • Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)
  • You now always need at least two kingdom titles to create an Empire
  • Fixed several bugs with Gavelkind and Primogeniture succession
  • Fixed some issues with the Supply Limit and attrition rules
  • It's no longer possible to place councillors in grayed out provinces
  • Many, many changes and fixes to the history database
  • Character View: Selecting an ambition now auto-updates the window
  • Added ticking war score to Claim All wars
  • Made the Seljuks pre-mobilized in 1066, like the English contenders
  • Added portrait tooltip about a character's religious head
  • Added code for locking Constantinople to the Emperor better
  • Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
  • Fixed the ship unit position in Lake Mälaren
  • Added "Foreign Conqueror" opinion modifier
  • Ormond is no longer a republic
  • Improved some trigger and event target tooltips
  • Fixed some issues with the "change succession law" CBs against secondary kingdoms
  • No longer allowed to press Muslim women's claims against anyone
  • No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession
  • Fixed a problem with law triggers in decisions
  • All casus belli event effects are now also initialized properly, so they can refer to laws
  • Characters in feudal realms will not flee to republics or theocracies when exiled
  • In republics, courtiers who are heirs to foreign titles can no longer be elected
  • Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders
  • The liege is now imprisoned when losing his or her primary title in a claimant war
  • When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)
  • When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title
  • Plot View: Fixed an issue where Vassal Decisions could be listed twice
  • Plot View: Fixed a bug with the tooltip on the Start Plot button
  • Fixed the tooltip for effects 'remove_title'
  • Fixed the tooltip for effects 'give_job_title'
  • Fixed some bugs with the 'spawn_unit' tooltip
  • Portraits: All characters are now bald if they wear the chain mail hood
  • : Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot
  • The end game screen now shows the correct Komnenos dynasty shield
  • Added proper claims and ruler history for Tostig Godwinson
  • The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner
  • Made the Varangian Guard better
  • Added tooltips to the Flank Leader selection view
  • Fixed a bug where children of Western ethnicity would not look it if of another culture
  • Fixed some bugs with graphical culture type of characters not correctly falling back to Western
  • The Golden Horde now receives slightly fewer reinforcements in the second event
  • Fixed a bug with the opinion penalty for destroying a title
  • Combat events no longer happens the first few days anymore
  • The Ambitions to have a son or daughter now increases fertility
  • Tweaked fertility effect on impregnation
  • Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims
  • Tweaked some default message priorities
  • You now only get a Weak Claim on titles that have been revoked
  • You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim
  • Fixed a bug where you could ask to join the wars of your liege's enemies
  • Muslim Invasion CB outcomes now also affect Decadence
  • Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy
  • Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking
  • The "No Ambition" alert should no longer appear if there are no valid ambitions to pick
  • Fixed a bug with white text showing in some event windows
  • Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse
  • Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to
  • Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war
  • Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies
  • Added missing clergy clothes for other graphical cultures
  • Fixed a bug with dead character portraits not looking correct when loading save games
  • Many new CoAs, courtesy of Txini
  • Fixed some glitches with the inheritance of Councillors
  • Fixed a rare bug with wars ending "inconclusively" just before they ended normally
  • Added more war invalidation explanations to the message
  • Slightly toned down the size of Decadence revolters
  • Pressing the claim of a dynasty member will now always vassalize him or her if possible
  • Fixed a bug with the tooltip for normal AND triggers
  • Titles are now also considered contested if a title de facto above them is contested
  • Tweaked Title Creation and Usurpation tooltips
  • Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm
  • Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
  • When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years
  • Fixed a bug where a legitimized bastard would hate the parent for doing it
  • The Mongol reinforcements no longer arrive if the Horde has already been completely defeated
  • Fixed some issues with characters getting opinion modifiers of themselves
  • Added beard portrait scripts
  • Added missing string about not being able to revoke the last Temple Holding off your own religious head
  • Fixed two bugs with landless Mongols not declaring war
  • Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success
  • Wars over titles are now more likely to give the title capital to the claimant
  • No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt
  • Fixed a bug where vassals could nominate successors for secondary duchies or below
  • Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc
  • A ward who is at war with his or her guardian now automatically returns home
  • Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters
  • Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires
  • No longer possible to employ Holy Orders while excommunicated
  • Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'
  • You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war
  • Fixed an issue where you could not grant titles to vassals which you could not formally create
  • Gave most mercs and holy orders a base culture
  • Ensured that merc and holy order leaders are always of the right culture and religion
  • Slowed down event '39500' which automatically converts counties to Islam
  • Fixed a bug where you could move your capital again after a reload
  • Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus
  • The Excommunicate diplo action is no longer shown for excommunicated characters
  • Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action
  • Blocked Agnatic-Cognatic succession for Hordes
  • Horde type culture rulers cannot have Cognatic or True Cognatic succession laws
  • Improved kingdom division on inheritance kingdom split
  • Fixed a bug with characters not knowing of their own plots
  • Fixed a bug with the de facto liege of titles after revocation
  • Fixed a bug with the succession bethrothal icon not showing
  • Fixed a bug allowing you to assign too many wards to a guardian
  • Boosted the effect of the Chancellor's Improve Diplomatic Relations job
  • Corrected many spelling mistakes
  • Added a notification event when a character is killed in battle
  • Both sides in a siege now see the effects of triggered siege events
  • The event where a vassal offers guardianship now shows which child will become the vassal's ward
  • Fixes to the Christian and Muslim tournaments
  • Famous Muslims who join your court now have dynasties and improved stats
  • Scottish names are now English instead of Gaelic, whereas before they were a mixture of both
  • Russian duchies are now called grand principalities, and their rulers are referred to as grand princes
  • Fixed the event where the Hashshashin go after the Mongol leader
  • Revised Combat tooltips
  • Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag
  • Revised cultural building modifiers
  • Added a global supply limit modifier that increases with tech
  • Ruler Designer now handles culture different from ethnicity
  • Loading screens and flags now look a bit better
  • Fixed issue with special characters in find title box
  • Flanks will now pick tactics even if they have no leader
  • You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with
  • Fixed some trigger tooltips that looked bad
  • Added the winners of the AAR contest as characters in the game
  • AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)
  • AI: Fixed bug with silly Muslim handing out of titles
  • AI: Baron tier and landless characters now get a complete AI when they have raised units on the map
  • AI: Fixed an issue where it could spam a player asking to become a vassal
  • AI: Holy Orders should no longer run off to help others if they are already "hired"
  • AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)
  • AI: Improved passing of demesne laws
  • AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle
  • AI: Prevented some stupid placing of the Chancellor to fabricate claims
  • AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.
  • AI: Improved handing out of counties if it's over the demesne limit
  • AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)
  • AI: Will now switch Guardian for children if appropriate (wrong religion or culture)
  • AI: Will not disband free galleys (from event effects)
  • AI: Fixed some bugs with turning betrothals into marriages
  • AI: More careful with title usurpation and the cost in gold
  • Diplo AI: Fixed a bug with "divine blood" marriage calculation
  • Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty
  • Diplo AI: Children in other realms will now still accept education offers from their own parents
  • Diplo AI: Fixed a bug with borked marriage proposals and spamming
  • Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)
  • Diplo AI: Will now break betrothals that won't be accepted anymore
  • Diplo AI: will not revoke titles while under a regency
  • Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.
  • FOR MODDERS:
  • IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
  • The 'replace_path' bug is now fixed for real
  • Added 'effect' character history command. It's like an event option that's run for the character at game start.
  • Fixed a bug with 'immortal' traits and sex appeal
  • Added trigger 'leads_faction'
  • Added trigger 'faction_power'
  • Added trigger and effect 'any_faction_backer'
  • Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)
  • Added trigger 'revolt_distance'
  • The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)
  • Fixed an issue with law triggers in the 'ai_will_do' field of decisions
  • Added trigger 'in_faction'
  • Added trigger 'war_title'
  • Added trigger 'defending_against_claimant'
  • Added event targets 'supported_claimant' and 'supported_claimant_title'
  • Added 'set_parent_religion' effect
  • Can now create Lowborn characters with the 'create_character' effect
  • Fixed a bug with scripted attributes in the 'create_character' effect
  • Fixed a bug in the 'conquest_culture' trigger
  • Added 'is_conquered' trigger
  • Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'
  • Added trigger 'any_claimant'
  • Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)
  • Added event effect 'add_spouse_matrilineal'
  • Added 'opinion_diff' trigger
  • The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces
  • Added event effect 'copy_title_history'
  • Added event effect 'copy_title_laws'
  • Fixed a bug with trigger 'is_landed = no'
  • Fixed a bug in the effect 'spawn_unit' with the 'match' argument
  • Can now set a specific leader in the effect 'spawn_unit'
  • Fixed a bug in trigger 'de_jure_liege_or_above'
  • Fixed a bug in trigger 'de_jure_vassal_or_below'
  • Fixed some bugs with the 'set_name' effect
  • The 'set_name' effect can now change the name of titles
  • Added 'capital' effect
  • Added 'province_capital' effect
  • Added effect 'participation_scaled_decadence'
  • Added trigger 'num_of_faction_backers'
  • Added trigger 'race'
  • Added trigger 'graphical_culture'
  • Fixed a bug with event name spaces not working in 'events' fields in On Actions
  • Fixed a bug with event name spaces not working in 'events' fields in Job Actions
  • Added 'divine_blood' marriage opinion modifiers
  • Added more gradual Attrition Defines
  • Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
  • Added trigger 'has_earmarked_regiments'
  • Added 'earmark' argument to the 'spawn_unit' event effect
  • The 'disband_event_forces' effect now takes an earmark argument
  • Added trigger 'diplomatic_immunity'
  • Added effect 'diplomatic_immunity'
  • Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines
  • Exported AGE_OF_MARRIAGE to defines
  • Ported the last old defines to lua
  • Added SeaZone province text promotion
  • Added PrevPrev text promotion
  • Added trigger 'is_tribal_type_title'
  • Added trigger 'has_horde_culture'

New in Crusader Kings II Patch 1.06b (Jul 6, 2012)

  • The date widget arrows in the lobby no longer stay gone after you've looked at your save games
  • Added a separate set of Muslim feudal (Iqta) laws
  • Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces
  • The success chance for kill plots now increases drastically past 100% Plot Power
  • MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.)
  • Fixed a serious but simple error messing up the Spanish localization text
  • Corrected a load of German text using ';' in the localization, corrupting the text database
  • Decadence revolter special troops now disband after the war
  • The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam
  • Exported EMPIRE_CREATION_PIETY_COST to defines

New in Crusader Kings II Patch 1.05g (May 29, 2012)

  • Fixed a freeze issue with the copying of laws into usurped titles

New in Crusader Kings II Patch 1.05 (Apr 18, 2012)

  • MAJOR:
  • You can now ask to join many types of wars
  • Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
  • Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
  • Streamlined marriage interface allowing matrilineal betrothals
  • Loads of new events for regencies, friendships and rivalries
  • Plot to revoke the title of a vassal
  • The Kill Plot is now more available and targets a wider selection of logical characters
  • Portrait clothes are now uncoupled from ethnicity
  • Added Causes of Death
  • Added some purely naval mercenary units
  • Improved military AI
  • Armies can now be "attached" to each other, which means they will just follow the lead army
  • Duchies can now be assimilated into another de jure kingdom (takes 100 years)
  • Now possible to create titular titles at double cost if you hold the scripted capital
  • Empires are now allowed to create kingdoms
  • You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
  • Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
  • The kingdoms of Galicia and Navarre are now de jure kingdoms
  • The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
  • Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
  • Assassinations are now more expensive depending on the rank of the target
  • All factions in civil wars are now hostile to outside attackers
  • Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
  • Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
  • Children now always get the same education type as their guardian
  • The Holy Order troop size now scales with the moral authority of the church
  • Republics now get a special CB to seize coastal provinces
  • Republics (count or above tier) now get a tax bonus from all cities in their realm
  • Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
  • Republics (duke or above tier) now get an extra tax bonus from their capital city
  • Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
  • You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
  • AI: Vassals should now try to defeat peasant rebels on their own
  • AI: Will no longer raise forces in besieged counties
  • AI: Nearby religious brethren will now tend to join defenders in Holy Wars
  • AI: Lowered general vassal revolt risk and DoW aggressiveness
  • Cut the Religious Assistance CB
  • There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
  • Fixed an issue with weird (often infinite) build times that could occur after reload
  • Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
  • Heavily revised vassal revolt risk calculations
  • Made the revolters in independence wars start gaining ticking war score, and do so immediately
  • Fixed a crash when switching between tabs in the Plot View
  • MINOR:
  • Embarked armies no longer suffer attrition
  • Withdrawing a small enough army from combat no longer leads to a general retreat
  • Rebalanced combat a bit - more morale damage, less kills
  • Fixed a bug preventing claimants to the Caliphates from ever revolting
  • Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
  • The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
  • Gift recipients who are not your vassals (or below) will appreciate gifts more
  • Landless characters now also get an AI personality from traits
  • Added more and greater opinion modifiers from characters having the same traits
  • The console command "debug fow" is now just "fow" and works in Release builds too
  • The invite to plot selection list of characters now excludes those who would never ever join
  • Better tooltip for the "not willing to join plot" icon when inviting people to plots
  • Glowing borders on selected titles in the Title View
  • More likely to see different unit type models on the map
  • Added console command "charinfo" to toggle debug information in character portrait tooltip
  • AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
  • AI: Improved councillor appointment
  • AI: More careful about trying to pass de jure law changes during wars
  • AI: Smarter about revolting during the lieges offensive wars
  • AI: A bit more reluctant to accept ending a plot
  • AI: Will now want to raise or hire a more overwhelming force
  • AI: Smarter about creating and usurping titles
  • AI: Smarter about handing out titles
  • AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
  • AI: Checks if mercs are an option when evaluating DoW
  • AI: Fixed an issue with piecemeal raising of ships
  • AI: Fixed several issues with Mongol Horde DoW logic
  • AI: Landed spouses will no longer revolt
  • AI: Fixed some bugs with bishop nomination
  • AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
  • Children born to parents in a matrilineal marriage should now end up in the mother's court
  • Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
  • Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
  • Fixed a crash when just about to revoke the title of someone, and that person dies
  • Added some more loading tips
  • Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
  • Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
  • Increased the piety and prestige gained from battles a lot
  • Characters can now only pick the Amass Wealth ambition once
  • Fathers will now like their children a lot
  • Fixed a bug with the inheritance of Claims
  • Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
  • Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
  • The members of the House of Vermandois are now members of House Karling
  • Vassals now only like succession laws in secondary kingdoms if they are de facto below it
  • Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
  • Added early kings of England to the history files
  • Temple type holders will no longer desire their liege's titles for de jure reasons
  • Temple type holders will no longer be upset with their liege for having the wrong government type
  • Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
  • Nerfed the Pagan warrior cult building by 33%
  • The text for the assassination action now mentions the cost
  • Can now only repeat the same plot type, not ambitions
  • Improved DoW warning texts
  • Changed the initial succession laws of the Spanish kingdoms to Gavelkind
  • Gave the Victual Brothers their ships back
  • Bohemund of Taranto is no longer a bastard
  • Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
  • The conduct diplomacy button is now hidden for dead characters
  • Fixed some issues with the "elector titles held" penalty in empires
  • The Hordes lose the Tribal invasion CB if they go Christian
  • Fixed a bug with the 'is_mercenary' trigger
  • Gave Pisa some starting buildings in 1066
  • Tweaked the Holy Order levy composition
  • Adjusted the map so that the Duchy of Tyrol is no longer split in two
  • The Kingdom of Byzantium can no longer be created
  • Vassal mercs now cost half maintenance
  • The Kill Spouse plot decisions are now less likely to actually succeed
  • Open succession law (the Muslim default) now makes succession crisis revolts much more likely
  • You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
  • Fixed a bug with the tooltip for the 'has_objective' trigger
  • Fixed some issues with some male hair styles being invalidated when they should not be
  • Mercenary captains should now wear helmets again
  • You no longer get Piety from handing out the same title to the Church multiple times
  • You no longer get Piety from handing out duchies and above to clergy
  • The Piety from giving a county to the Church is now 50 (down from 100)
  • Boosted the arrival strength of the Timurids
  • Uncles and aunts are now also valid successors in elective monarchies
  • Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
  • Fixed a bug with Fertility set from modifiers
  • Holdings under construction should now also correctly benefit from councillor jobs
  • Fixed an issue with historical settlements not being cleared entirely correctly on save game load
  • Fixed a bug with certain event target trigger tooltips
  • Added a tooltip to the "character" trigger
  • Corrected some title adjectives
  • Fixed a bug with the 'claimed_by' trigger tooltip
  • Fixed a mismatch between potential revolters in the alert and in the Intrigue View
  • Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
  • Lieges of dead characters are now saved and shown
  • The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
  • Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
  • Fixed multiple issues with the law change plots
  • FOR MODDERS:
  • The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
  • The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
  • You now see all plots in "observe" mode
  • Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
  • Added a 'destroy_landed_title' event effect
  • Added a 'give_minor_title' effect
  • Added trigger 'holding_type'
  • Exported some merc and holy order hire cost factors to defines
  • Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
  • The Legalism effects on demesne size is exported to "defines.lua"
  • Added plot type 'realm_titles'
  • Added trigger 'held_title_rating = [num/target]'
  • Event modifiers are now read from multiple files
  • Cut the non-functional trigger 'num_of_ports'
  • The trigger 'monthly_income' now actually works
  • Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
  • Added 'creation_effect' to character objectives
  • Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
  • Added event trigger and effect; 'custom_tooltip'

New in Crusader Kings II Patch 1.04 (Mar 12, 2012)

  • MAJOR:
  • Revised the Message Setting system
  • Religion groups are now marked playable in the religion file (no more hard coded rule)
  • AI: Improved marriage acceptance. Smarter about "Desires Better Alliance". Values prestige gain or loss higher.
  • Added some useful status info to the delayed character tooltip (similar to the info in debug mode)
  • Cooldown added to excommunications (only for the same Pope though)
  • Doubled the flanking damage bonus in combat
  • Increased the flank leader Martial skill bonus in combat by 50%
  • Fixed a CTD that can occur in a rare situation with characters having multiple wars against each other
  • Nerfed taxes given by bishops to Anti-Popes by 50%
  • Holy Orders now cost maintenance if you're in at least one offensive, non-Crusade war
  • Halved all peasant revolt risk factors
  • Added an "Isolated County" revolt risk modifier and cut the special events that used to simulate it
  • Peasant Army size is now determined by the biggest holding garrison size (so they will always be dangerous)
  • The Succession War CBs now have the proper success outcome
  • Fixed a bug with the usurpation of titles that would hand over all vassals too
  • AI: More wary of expensive assassinations
  • AI: Fixed some issues with the correct Casus Belli choice
  • AI: Tweaked vassal revolt risk to depend more on ambition from traits
  • The duchies of Cornwall and Brittany are now de jure part of the Kingdom of Wales
  • Buffed the Caliphates and the Seljuks. Nerfed the Byzantines.
  • Added vassal Seljuk mercs; the Ghilman
  • Now shows a portrait of the target in available player plots
  • Hooked in missing plot icon in available player plots
  • MINOR:
  • Upped the chances of dying due to disease a little bit
  • Increased the effects of the genius, quick, slow, imbecile and inbred traits
  • Reduced the levy size effect of some of the "recently occupied" modifiers
  • Nominated bishops are now properly disinherited at once
  • Fixed a bug with the guardian opinion modifiers given when entrusted with a ward
  • Combat events will not happen until three days into a combat (to avoid commander deaths and such when overrunning tiny forces)
  • When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti-Pope
  • Waived the opinion penalty for held elector titles for elective duchies and below
  • Fixed a CTD issue that could occur in tooltips when hovering over Holding modifiers as they expire
  • Vassal mercs can now always be employed by their liege, no matter their religion
  • Scaled wealth effects and triggers are now based on nominal peacetime income
  • Fixed an error in the opinion warning when banishing characters (not the correct figure.)
  • The game will now also auto-generate an appropriate number of traits for children with not enough scripted traits
  • Added a text warning/explanation for DoW on a revolter
  • Traits are now read from multiple files, facilitating modding
  • Fixed an issue with event ids in a namespace
  • Fixed an issue with flipping "random god names" tooltips in fire event effect tooltips
  • Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available)
  • Fixed a tooltip issue with the "any" type event triggers
  • Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'
  • Re-enabled selection of the same type of plot again for players
  • Fixed an issue with save/reload of the last selected plot/ambition
  • Fixed an issue with protected inheritance not always working under Gavelkind
  • Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
  • Exported the max duchies held opinion penalty to defines
  • Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the defines
  • The "recently conquered" holding penalties are no longer applied during civil wars or wars between vassals
  • AI: Fixed a bug where the AI would grant titles to vassal mercs
  • Added 'same_guardian' trigger
  • Slightly nerfed William of Normandy's initial army size
  • Switched the portraits of Harold and William the Conqueror
  • Changed some title colors to conform better to their cultural region
  • Added proper history for the Prince-Bishopric of Agen
  • The Earl of Atholl is now a _legitimate_ bastard

New in Crusader Kings II Patch 1.03b (Feb 20, 2012)

  • Loading a save where you had marked characters of interest or non-interest will no longer crash the game
  • Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above
  • Fixed a tooltip crash in the Realm Tree
  • Fixed an issue with long MP game connection times
  • Fixed an MP OOS issue that would manifest a day or two after starting
  • Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne
  • Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
  • The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards
  • Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in)
  • Fixed the Steam install script so it won't run every time you start the application
  • In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm
  • AI will now change tech focus
  • Revised reverse demands for CBs to make them more interesting
  • Diplo AI: Will not allow matrilineal marriages with unimportant characters
  • Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move
  • Diplo AI: Will be reluctant to let skilled courtiers move to marry
  • Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
  • Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
  • Diplo AI: Muted AI spam about marriages if player already declined offer
  • Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith
  • Invasion AI: Better at not disembarking into an enemy army
  • Invasion AI: Optimized prio target selection
  • Invasion AI: Fixed an issue with pointless counter-invasions
  • Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets
  • Invasion AI: Should now understand how to target peasant rebels
  • Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)
  • Boosted the strength of peasant rebel units by 50%
  • Fixed a bug with the CB for the Institute Gavelkind plot
  • Upped the length of truces to 10 years (from 3)
  • Added fractions to the revolt risk in the province view
  • Added a monthly law vote check to make sure laws pass when they should
  • Fixed a bug with port buildings not giving more galleys
  • Fixed a problem with running the game on large TV screens
  • Raised mercenary hire costs a little bit
  • Flank leader damage bonus changed from 1% to 2% for each point in martial
  • Fixed an issue where granting titles would disband troops
  • Fixed an issue with a plot where the target would retain his title even when he folded
  • Fixed a problem with playing the Earl of Durhamn causing immediate game over
  • Ask for ransom interaction can now be initiated with the liege
  • Ask to ransom interaction in the diplomacy window now has a proper title when selecting target
  • Rebalanced the initial situation between William, Harald and Harold
  • Gave Edward III a claim on France so the 100 years war bookmark will work correctly
  • Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end