Copy Kitty Changelog

What's new in Copy Kitty 1.7

Apr 18, 2014
  • Gameplay:
  • Forest world: new levels, and a new boss!
  • Mission intro screen shows all targets in the level.
  • New vine platforms, which can be destroyed by kicks, but regenerate over time.
  • Improved terrain collision, you should no longer get stuck on tiny ledges.
  • Reworked the tutorial to be more combat-based.
  • Flame/Freeze talismans apply to summons.
  • Ice Typhoon variety dropped by ice Yolomos. Fire Typhoon now burns.
  • Hypercube Krijyl has been upgraded because people were camping too much.
  • Most flying enemies in Mission Mode stick closer to their original positions.
  • Low gravity can be set in the editor, it counts as a weather.
  • Super Speed powerup grants "super armor" (you take damage but do not flinch).
  • Makyroonis collide with platforms.
  • Orzinavs don't appear until you get close (old behavior can be set in editor).
  • When you beat a stage with perfect rank, try playing that level again afterwards.
  • Random bug fixes.
  • Bunnies are now stackable.
  • Several levels have been changed to accomodate the new bunny stack mechanic.
  • Graphics:
  • TONS of graphics changes to make things easier to see and generally look better.
  • Some weapons have multiple graphics, depending on what you copy it from.
  • Small HUD edits, with an icon so you can see what weapons can combine.
  • Loading screen shows a random enemy.
  • New decoration options for levels, such as grass and flowers.
  • Audio:
  • Blueberry songs have all been re-rendered and upgraded.
  • New song: Banana Blight, by guest musician CK Crash.
  • New Enemies:
  • Vaerzet, the boss of the forest world.
  • Perbegs, which connect to each other to form networks of wires.
  • Fwaffens, fluffballs on wheels that release spores when damaged.
  • Miscellaneous:
  • Mission menu is more organized and way cooler.
  • Code optimization, so it should run a little faster now.
  • Many new metal block type options.
  • The first loading screen now has penguins.
  • Enemies in editor are sorted by type.
  • New option in the editor: "camera focus", helpful for multi-tiered levels.